Steam Audio tryout
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using UnityEditor;
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namespace SteamAudio
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{
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[CustomEditor(typeof(SteamAudioMaterial))]
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[CanEditMultipleObjects]
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public class SteamAudioMaterialInspector : Editor
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{
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SerializedProperty lowFreqAbsorption;
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SerializedProperty midFreqAbsorption;
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SerializedProperty highFreqAbsorption;
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SerializedProperty scattering;
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SerializedProperty lowFreqTransmission;
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SerializedProperty midFreqTransmission;
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SerializedProperty highFreqTransmission;
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private void OnEnable()
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{
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lowFreqAbsorption = serializedObject.FindProperty("lowFreqAbsorption");
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midFreqAbsorption = serializedObject.FindProperty("midFreqAbsorption");
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highFreqAbsorption = serializedObject.FindProperty("highFreqAbsorption");
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scattering = serializedObject.FindProperty("scattering");
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lowFreqTransmission = serializedObject.FindProperty("lowFreqTransmission");
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midFreqTransmission = serializedObject.FindProperty("midFreqTransmission");
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highFreqTransmission = serializedObject.FindProperty("highFreqTransmission");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(lowFreqAbsorption);
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EditorGUILayout.PropertyField(midFreqAbsorption);
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EditorGUILayout.PropertyField(highFreqAbsorption);
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EditorGUILayout.PropertyField(scattering);
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EditorGUILayout.PropertyField(lowFreqTransmission);
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EditorGUILayout.PropertyField(midFreqTransmission);
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EditorGUILayout.PropertyField(highFreqTransmission);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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