Steam Audio tryout
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using UnityEngine;
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using UnityEditor;
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namespace SteamAudio
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{
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[CustomEditor(typeof(SteamAudioBakedSource))]
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public class SteamAudioBakedSourceInspector : Editor
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{
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#if STEAMAUDIO_ENABLED
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SerializedProperty mInfluenceRadius;
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SerializedProperty mUseAllProbeBatches;
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SerializedProperty mProbeBatches;
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bool mStatsFoldout = false;
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bool mShouldShowProgressBar = false;
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private void OnEnable()
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{
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mInfluenceRadius = serializedObject.FindProperty("influenceRadius");
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mUseAllProbeBatches = serializedObject.FindProperty("useAllProbeBatches");
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mProbeBatches = serializedObject.FindProperty("probeBatches");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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var oldGUIEnabled = GUI.enabled;
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GUI.enabled = !Baker.IsBakeActive() && !EditorApplication.isPlayingOrWillChangePlaymode;
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var tgt = target as SteamAudioBakedSource;
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EditorGUILayout.PropertyField(mInfluenceRadius);
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EditorGUILayout.PropertyField(mUseAllProbeBatches);
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if (!mUseAllProbeBatches.boolValue)
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{
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EditorGUILayout.PropertyField(mProbeBatches);
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}
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EditorGUILayout.Space();
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if (GUILayout.Button("Bake"))
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{
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tgt.BeginBake();
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mShouldShowProgressBar = true;
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}
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GUI.enabled = oldGUIEnabled;
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if (mShouldShowProgressBar && !Baker.IsBakeActive())
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{
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mShouldShowProgressBar = false;
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}
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if (mShouldShowProgressBar)
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{
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Baker.DrawProgressBar();
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}
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Repaint();
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EditorGUILayout.Space();
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mStatsFoldout = EditorGUILayout.Foldout(mStatsFoldout, "Baked Data Statistics");
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if (mStatsFoldout && !Baker.IsBakeActive())
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{
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for (var i = 0; i < tgt.GetProbeBatchesUsed().Length; ++i)
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{
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EditorGUILayout.LabelField(tgt.GetProbeBatchesUsed()[i].gameObject.name, Common.HumanReadableDataSize(tgt.GetProbeDataSizes()[i]));
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}
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EditorGUILayout.LabelField("Total Size", Common.HumanReadableDataSize(tgt.GetTotalDataSize()));
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}
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serializedObject.ApplyModifiedProperties();
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}
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#else
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public override void OnInspectorGUI()
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{
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EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning);
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}
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#endif
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}
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}
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