Steam Audio tryout
This commit is contained in:
@@ -0,0 +1,50 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[CustomEditor(typeof(SteamAudioAmbisonicSource))]
|
||||
[CanEditMultipleObjects]
|
||||
public class SteamAudioAmbisonicSourceInspector : Editor
|
||||
{
|
||||
SerializedProperty mApplyHRTF;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
mApplyHRTF = serializedObject.FindProperty("applyHRTF");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (SteamAudioSettings.Singleton.audioEngine != AudioEngineType.Unity)
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
"This component requires the audio engine to be set to Unity. Click" +
|
||||
"Steam Audio > Settings to change this.", MessageType.Warning);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(mApplyHRTF);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user