Steam Audio tryout
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50
Assets/Plugins/SteamAudio/Scripts/Editor/SOFAFileImporter.cs
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50
Assets/Plugins/SteamAudio/Scripts/Editor/SOFAFileImporter.cs
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using System.IO;
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using UnityEngine;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace SteamAudio
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{
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/*
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* Imports .sofa files as SOFAFile asset objects.
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*/
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[ScriptedImporter(2, "sofa")]
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public class SOFAFileImporter : ScriptedImporter
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{
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[Range(-12.0f, 12.0f)]
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public float hrtfVolumeGainDB = 0.0f;
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public HRTFNormType hrtfNormalizationType = HRTFNormType.None;
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public override void OnImportAsset(AssetImportContext ctx)
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{
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var sofaFile = ScriptableObject.CreateInstance<SOFAFile>();
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sofaFile.sofaName = Path.GetFileName(ctx.assetPath);
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sofaFile.data = File.ReadAllBytes(ctx.assetPath);
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sofaFile.volume = hrtfVolumeGainDB;
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sofaFile.normType = hrtfNormalizationType;
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ctx.AddObjectToAsset("sofa file", sofaFile);
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ctx.SetMainObject(sofaFile);
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}
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}
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}
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