Steam Audio tryout
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#import "SteamAudioUnityAppController.h"
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extern "C" {
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struct UnityAudioEffectDefinition;
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extern void UnityRegisterAudioPlugin(int (*)(UnityAudioEffectDefinition***));
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extern int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition***);
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}
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@implementation SteamAudioUnityAppController
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- (void) preStartUnity
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{
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[super preStartUnity];
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UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
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}
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@end
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IMPL_APP_CONTROLLER_SUBCLASS(SteamAudioUnityAppController);
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