Add main mesh fixes
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@@ -16,7 +16,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 87
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m_StaticEditorFlags: 4294967295
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m_IsActive: 1
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--- !u!4 &7754365941339491261
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Transform:
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@@ -25,14 +25,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6757179987670563246}
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m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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m_LocalRotation: {x: -0.7069834, y: 0, z: 0, w: 0.7072302}
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m_LocalPosition: {x: -22.124903, y: -0.00000035762787, z: 6.250992}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: -1, y: 1, z: 1}
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m_Children:
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- {fileID: 7754365941196070952}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: -89.98, y: 0, z: 0}
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--- !u!33 &1641012317642731915
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MeshFilter:
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m_ObjectHideFlags: 0
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@@ -98,7 +98,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 87
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m_StaticEditorFlags: 4294967295
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m_IsActive: 1
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--- !u!4 &7754365941196070952
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Transform:
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@@ -108,7 +108,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6757179987812930107}
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m_LocalRotation: {x: 0.000000029802322, y: 0.000000059604645, z: -0.7071072, w: 0.70710635}
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m_LocalPosition: {x: -0.5208969, y: -0.23570822, z: 0}
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m_LocalPosition: {x: -0.521, y: -0.236, z: -0.006}
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m_LocalScale: {x: 0.7884001, y: 0.70300007, z: 1}
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m_Children: []
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m_Father: {fileID: 7754365941339491261}
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