Add main mesh fixes
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94
Assets/Asset Cleaner/Systems/External/AufWindow.cs
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94
Assets/Asset Cleaner/Systems/External/AufWindow.cs
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using System.Diagnostics;
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using UnityEditor;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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namespace Asset_Cleaner {
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class AufWindow : EditorWindow {
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[SerializeField] PersistentUndoRedoState _persistentUndo;
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[MenuItem("Window/- Asset Cleaner %L")]
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static void OpenActiveWindow() {
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GetWindow<AufWindow>();
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}
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// restore window state after recompilation
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void OnEnable() {
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var wd = Globals<WindowData>.Value = new WindowData();
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wd.Window = this;
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var firstTime = _persistentUndo == null;
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Globals<PersistentUndoRedoState>.Value = _persistentUndo ?? new PersistentUndoRedoState();
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Globals<BacklinkStore>.Value = new BacklinkStore();
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var config = Globals<Config>.Value = new Config();
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PersistenceUtils.Load(ref config);
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if (firstTime || !config.RebuildCacheOnDemand)
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Globals<BacklinkStore>.Value.Init();
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EditorApplication.update += Upd;
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EditorApplication.projectWindowItemOnGUI += ProjectViewGui.OnProjectWindowItemOnGui;
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AufCtx.TryInitWorld();
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// need to close window in case of Asset Cleaner uninstalled
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if (!CleanerStyleAsset.Style.TryFindSelf(out wd.Style))
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ForceClose();
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}
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void OnGUI() {
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var store = Globals<BacklinkStore>.Value;
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if (!store.Initialized) {
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// prevent further window GUI rendering
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if (!GUILayout.Button("Initialize Cache")) return;
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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store.Init();
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stopwatch.Stop();
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Globals<Config>.Value.InitializationTime = $"Initialized in {stopwatch.Elapsed.TotalSeconds:N} s";
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AufCtx.World.NewEntityWith(out RequestRepaintEvt _);
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}
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AufCtx.OnGuiGroup.Run();
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}
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static void Upd() {
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if (AufCtx.World == null) {
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AufCtx.DestroyWorld();
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return;
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}
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if (!Globals<BacklinkStore>.Value.Initialized) return;
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AufCtx.UpdateGroup.Run();
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}
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bool _closing;
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void ForceClose() {
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if (_closing) return;
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_closing = true;
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Close();
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EditorWindow.DestroyImmediate(this);
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}
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void OnDisable() {
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if (AufCtx.Destroyed) return;
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_persistentUndo = Globals<PersistentUndoRedoState>.Value;
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AufCtx.UpdateGroup.Destroy();
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AufCtx.OnGuiGroup.Destroy();
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AufCtx.DestroyWorld();
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Globals<Config>.Value = default;
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Globals<PersistentUndoRedoState>.Value = default;
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Globals<WindowData>.Value = default;
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EditorApplication.update -= Upd;
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EditorApplication.projectWindowItemOnGUI -= ProjectViewGui.OnProjectWindowItemOnGui;
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// need to close window in case of Asset Cleaner uninstalled
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if (!CleanerStyleAsset.Style.TryFindSelf(out _))
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ForceClose();
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}
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}
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}
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