CarSoundSystem in FMOD

This commit is contained in:
Timur Nizamov
2025-11-27 22:12:01 +02:00
parent b25bde77fc
commit 60b9f21a61
80 changed files with 1664 additions and 272 deletions

View File

@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.03.00">
<object class="ParameterPreset" id="{363cf08f-b9ae-4a7c-9b0b-21744049bdd5}">
<property name="name">
<value>RPM</value>
</property>
<relationship name="folder">
<destination>{72821a40-1f9b-449e-9f29-45c4d8800c81}</destination>
</relationship>
<relationship name="parameter">
<destination>{a9a726c5-2680-484a-916a-fa6ab1499915}</destination>
</relationship>
</object>
<object class="GameParameter" id="{a9a726c5-2680-484a-916a-fa6ab1499915}">
<property name="maximum">
<value>10000</value>
</property>
<property name="initialValue">
<value>0</value>
</property>
<relationship name="modulators">
<destination>{2d77917c-85b0-45ca-a155-7d6dc10cbbde}</destination>
</relationship>
</object>
<object class="SeekModulator" id="{2d77917c-85b0-45ca-a155-7d6dc10cbbde}">
<property name="nameOfPropertyBeingModulated">
<value>cursorPosition</value>
</property>
<property name="speedAscending">
<value>0.17999999225139618</value>
</property>
</object>
</objects>