Some fixes made, object picking logic added
This commit is contained in:
@@ -78,7 +78,7 @@ public class KeyboardManager : NetworkBehaviour
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string letter = label.text;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, gameObject);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, button.gameObject);
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switch (_shiftMode)
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{
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case ShiftMode.Lowercase:
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@@ -99,7 +99,7 @@ public class KeyboardManager : NetworkBehaviour
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void OnShiftPressed()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, gameObject);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, shiftButton.gameObject);
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_shiftMode = _shiftMode switch
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{
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@@ -114,7 +114,7 @@ public class KeyboardManager : NetworkBehaviour
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void OnBackspacePressed()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, gameObject);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, backspaceButton.gameObject);
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if (_input.Length > 0)
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_input = _input.Substring(0, _input.Length - 1);
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@@ -123,7 +123,7 @@ public class KeyboardManager : NetworkBehaviour
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void OnEnterPressed()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, enterButton.gameObject);
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if (_input.Length > 0)
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{
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@@ -134,7 +134,7 @@ public class KeyboardManager : NetworkBehaviour
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void OnSpacePressed()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, gameObject);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, spaceButton.gameObject);
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addToInput(" ");
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UpdateOutput();
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@@ -4960,7 +4960,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a2836e36774ca1c4bbbee976e17b649c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_componentIndexCache: 5
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_componentIndexCache: 4
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_addedNetworkObject: {fileID: 1717143407103097221}
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_networkObjectCache: {fileID: 1717143407103097221}
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_synchronizeParent: 0
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@@ -5130,6 +5130,7 @@ GameObject:
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- component: {fileID: 933290339694180838}
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- component: {fileID: 2246675829434997248}
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- component: {fileID: 1717143407103097221}
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- component: {fileID: 2818003123056565107}
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m_Layer: 0
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m_Name: PaintGun
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m_TagString: Untagged
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@@ -5153,7 +5154,7 @@ Transform:
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- {fileID: 4826320045276546127}
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- {fileID: 316164716384481213}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 15}
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--- !u!95 &894335529310106930
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Animator:
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@@ -5426,7 +5427,6 @@ MonoBehaviour:
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- {fileID: 2246675829434997248}
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- {fileID: 7380372828037789915}
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- {fileID: 6466137562046178737}
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- {fileID: 0}
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- {fileID: 6641346233749009521}
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- {fileID: 7265139984553989061}
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<ParentNetworkObject>k__BackingField: {fileID: 0}
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@@ -5442,6 +5442,19 @@ MonoBehaviour:
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<SceneId>k__BackingField: 0
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<AssetPathHash>k__BackingField: 8708812106909896480
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_sceneNetworkObjects: []
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--- !u!114 &2818003123056565107
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5253637933564617113}
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m_Script: {fileID: 11500000, guid: 7405dee79e06eca4795d2d3f39801f47, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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grabSoundType: 2
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--- !u!1 &8789365678454855824
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GameObject:
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m_ObjectHideFlags: 0
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@@ -5486,7 +5499,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a2836e36774ca1c4bbbee976e17b649c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_networkObjectCache: {fileID: 1717143407103097221}
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_synchronizeParent: 0
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@@ -32,7 +32,7 @@ public class FloorButtonVisualizer : MonoBehaviour
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{
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buttonImage.sprite = ActiveSprite;
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// Play FMOD sound here
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, buttonImage.gameObject);
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}
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public void OnDeselect(BaseEventData eventData) // joystick moves away
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@@ -0,0 +1,9 @@
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using UnityEngine;
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using static FMODEvents;
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public class GrabAudioProfile : MonoBehaviour
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{
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[SerializeField] private GrabSoundType grabSoundType = GrabSoundType.Default;
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public GrabSoundType GrabSoundType => grabSoundType;
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7405dee79e06eca4795d2d3f39801f47
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -23,7 +23,7 @@ public class HoverSlideButton : MonoBehaviour, IPointerEnterHandler, IPointerExi
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public void OnPointerEnter(PointerEventData eventData)
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{
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SlideToPosition(onPosition);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject); //3d oneshot sound
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, buttonTransform.gameObject); //3d oneshot sound
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}
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public void OnPointerExit(PointerEventData eventData)
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@@ -91,7 +91,7 @@ public class MenuTeleportButton : MonoBehaviour
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button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
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}
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// Play FMOD hover sound
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, button.gameObject);
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}
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public void OnDeselect(BaseEventData eventData)
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@@ -2,6 +2,8 @@ using _PROJECT.NewHandPresence;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.XR.Interaction.Toolkit;
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using static FMODEvents;
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using FMODUnity;
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public class TutorialAudioListener : MonoBehaviour
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{
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@@ -61,6 +63,9 @@ public class TutorialAudioListener : MonoBehaviour
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locomotionConfigurator.OnLocomotionToggled += HandleLocomotionToggled;
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locomotionConfigurator.OnSpeedChanged += HandleSpeedChanged;
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}
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if (tutorialController != null)
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tutorialController.OnGrab += HandleGrab;
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}
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private void OnDisable()
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@@ -82,6 +87,8 @@ public class TutorialAudioListener : MonoBehaviour
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locomotionConfigurator.OnLocomotionToggled -= HandleLocomotionToggled;
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locomotionConfigurator.OnSpeedChanged -= HandleSpeedChanged;
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}
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if (tutorialController != null)
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tutorialController.OnGrab -= HandleGrab;
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}
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private void HandleLocomotionToggled(bool enabled)
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@@ -158,4 +165,42 @@ public class TutorialAudioListener : MonoBehaviour
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Steps, gameObject);
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Debug.Log("[TeleportationListen] Teleport sound played.");
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}
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private EventReference GetGrabEvent(GrabSoundType type)
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{
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switch (type)
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{
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case GrabSoundType.Bow:
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return FMODEvents.Instance.BowGrab;
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case GrabSoundType.Sprayer:
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return FMODEvents.Instance.SprayerGrab;
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//Add more objects for grabbing here and do not forget to define them in FMODEvents.cs
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//Add the GrabAudioProfile.cs component to an object instance
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default:
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return FMODEvents.Instance.DefaultGrab;
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}
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}
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private void HandleGrab(XRGrabInteractable grab)
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{
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if (grab == null)
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return;
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var profile = grab.GetComponent<GrabAudioProfile>();
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GrabSoundType type = profile != null
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? profile.GrabSoundType
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: GrabSoundType.Default;
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EventReference grabEvent = GetGrabEvent(type);
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Debug.Log(grabEvent);
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AudioManager.Instance.PlayAttachedInstance(grabEvent, grab.gameObject);
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}
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}
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@@ -40,6 +40,7 @@ namespace _PROJECT.NewHandPresence
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private List<XRGrabInteractable> _grabInteractables = new List<XRGrabInteractable>();
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private XRGrabInteractable _grabInteractable;
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public event Action<XRGrabInteractable> OnGrab;
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private GameObject _billboard;
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@@ -219,6 +220,11 @@ namespace _PROJECT.NewHandPresence
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private void OnGripPerformed(SelectEnterEventArgs arg0)
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{
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var grab = arg0.interactableObject as XRGrabInteractable;
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// Notify any listeners
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OnGrab?.Invoke(grab);
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if (_state != TutorialState.Grip) return;
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Debug.Log("Grip performed");
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UpdateState(_state.Next());
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@@ -2,42 +2,35 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Messaging;
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using UnityEngine;
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using UnityEngine.PlayerLoop;
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using UnityEngine.XR.Content.Interaction;
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using FMOD.Studio;
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public class AlarmTrigger : MonoBehaviour
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{
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public XRPushButton PushButton;
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public AudioSource AlarmSequence;
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public AudioSource VentilationSequence;
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private EventInstance RoomHum;
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private EventInstance AlarmSound;
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private FirstPersonOcclusion occlusion;
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private bool hasAlarm = false;
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private void Awake()
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{
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RoomHum = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomHumming); //initialise the instance
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RoomHum.setParameterByName("AlarmLogic", 1);
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RoomHum.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //make it 3d
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//AlarmSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomAlarm); //initialise the instance
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//AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //make it 3d
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AlarmSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomAlarm); //initialise the instance
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occlusion = GetComponent<FirstPersonOcclusion>();
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occlusion = GetComponent<FirstPersonOcclusion>(); //apply occlusion
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if (occlusion != null)
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{
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occlusion.InitialiseWithInstance(RoomHum);
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occlusion.InitialiseWithInstance(AlarmSound);
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//occlusion.InitialiseWithInstance(AlarmSound);
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}
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}
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void Start()
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{
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RoomHum.start();
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//start playing the sound
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//start playing the Server overall sound
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//RoomHum.start();
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if (PushButton != null)
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{
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@@ -51,8 +44,9 @@ public class AlarmTrigger : MonoBehaviour
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ServerRoomButton, PushButton.gameObject); //3d oneshot instance
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Debug.Log("Alarm button Pressed!");
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RoomHum.setParameterByName("AlarmLogic", 0);
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hasAlarm = true;
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RoomHum.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
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AlarmSound.start();
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}
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void Update()
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@@ -60,13 +54,11 @@ public class AlarmTrigger : MonoBehaviour
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RoomHum.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //updating 3d attributes
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AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //updating 3d attributes
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VentilationSequence.Play(); // Return to normal.
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RoomHum.start();
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AlarmSound.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
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hasAlarm = false;
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// If alarm finished, restart hum once
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if (!AudioManager.IsPlaying(AlarmSound) && !AudioManager.IsPlaying(RoomHum))
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{
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//RoomHum.start();
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}
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}
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}
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@@ -96,10 +96,6 @@ PrefabInstance:
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type: 3}
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insertIndex: -1
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addedObject: {fileID: 3964068808109647281}
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type: 3}
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insertIndex: -1
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type: 3}
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insertIndex: -1
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@@ -133,129 +129,6 @@ MeshCollider:
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m_Convex: 1
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m_CookingOptions: 30
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m_Mesh: {fileID: 6074735673208717538, guid: ac65e655dd40bcd48b72b3f8ddcf45bd, type: 3}
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--- !u!82 &2488785156293713400
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7023167506039495560}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: 5bcb02b6a0d913d4c90781538c787b2f, type: 3}
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m_PlayOnAwake: 1
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m_Volume: 0.05
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m_Pitch: 1
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Loop: 1
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 10
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Pan2D: 0
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rolloffMode: 2
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0.1
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value: 1
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inSlope: -10.0039835
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outSlope: -10.0039835
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tangentMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 0.2
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value: 0.5
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inSlope: -2.5009959
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outSlope: -2.5009959
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tangentMode: 0
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inWeight: 0
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time: 0.4
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value: 0.25
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inSlope: -0.27374932
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outSlope: -0.27374932
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value: 0.018304445
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outSlope: -0.10003988
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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m_PreInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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inWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!114 &7307865721977554787
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -234,6 +234,7 @@ GameObject:
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- component: {fileID: 7888619987859216817}
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- component: {fileID: 4423156612440135391}
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- component: {fileID: 7492444969113415356}
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- component: {fileID: 7342908215105292480}
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m_Layer: 2
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m_Name: TwoHandedBow
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m_TagString: Untagged
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@@ -258,7 +259,7 @@ Transform:
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- {fileID: 390935087474091724}
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- {fileID: 4619910383191300727}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!136 &6168004718997640786
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CapsuleCollider:
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@@ -663,7 +664,19 @@ MonoBehaviour:
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arrowPrefab: {fileID: 5016704277711162129, guid: 5c51937e899ec9443a1757aefe9d49cb,
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type: 3}
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_arrowNetworkObject: {fileID: 0}
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lastKnownLaunchDirection: {x: 0, y: 0, z: 0}
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--- !u!114 &7342908215105292480
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6208239738837795797}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7405dee79e06eca4795d2d3f39801f47, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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grabSoundType: 1
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--- !u!1 &6812977384739690676
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GameObject:
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m_ObjectHideFlags: 0
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@@ -817,9 +830,9 @@ LineRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Positions:
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- {x: -76.62825, y: 6.285376, z: -11.368651}
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- {x: -76.61169, y: 5.785746, z: -11.358892}
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- {x: -76.59347, y: 5.2361526, z: -11.348157}
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- {x: -4.723722, y: 5.7963943, z: 73.294556}
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- {x: -4.7137837, y: 5.496616, z: 73.30041}
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- {x: -4.702852, y: 5.1668596, z: 73.30685}
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m_Parameters:
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serializedVersion: 3
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widthMultiplier: 0.01
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@@ -30,7 +30,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 35
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2377358742638333032
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MonoBehaviour:
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@@ -55,4 +55,4 @@ MonoBehaviour:
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PlayerOcclusionWidening: 1
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OcclusionLayer:
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serializedVersion: 2
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m_Bits: 2048
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m_Bits: 268438528
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Binary file not shown.
@@ -11,7 +11,6 @@ using STOP_MODE = FMOD.Studio.STOP_MODE;
|
||||
|
||||
public class AudioManager : MonoBehaviour
|
||||
{
|
||||
|
||||
//VCAs (VCA buses) are mainly used for volume control
|
||||
//Regular routing buses routing are for the remaining logic, for example, within the FMOD itself to put FMOD events inside the Mixer (Mixer Routing).
|
||||
//Regular routing buses are used when we make some attenuation based on parameters and write the logic in code for Unity.
|
||||
@@ -272,12 +271,6 @@ public class AudioManager : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
public static bool IsPlaying()
|
||||
{
|
||||
musicEventInstance.getPlaybackState(out PLAYBACK_STATE state);
|
||||
return state != PLAYBACK_STATE.STOPPED;
|
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}
|
||||
|
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//=====//
|
||||
//=====//
|
||||
|
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|
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@@ -14,7 +14,9 @@ public class FMODEvents : MonoBehaviour
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[field: SerializeField] public EventReference Teleport { get; private set; }
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[field: SerializeField] public EventReference UFODestroy { get; private set; }
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[field: SerializeField] public EventReference PortalEnter { get; private set; }
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[field: SerializeField] public EventReference SprayerTake { get; private set; }
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[field: SerializeField] public EventReference SprayerGrab { get; private set; }
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[field: SerializeField] public EventReference DefaultGrab { get; private set; }
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[field: SerializeField] public EventReference BowGrab { get; private set; }
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[field: SerializeField] public EventReference Spray { get; private set; }
|
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|
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[field: Header("CAR")]
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@@ -60,6 +62,14 @@ public class FMODEvents : MonoBehaviour
|
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|
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public static FMODEvents Instance { get; private set; }
|
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|
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|
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public enum GrabSoundType
|
||||
{
|
||||
Default,
|
||||
Bow,
|
||||
Sprayer
|
||||
}
|
||||
|
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private void Awake()
|
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{
|
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if (Instance != null)
|
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@@ -29,8 +29,6 @@ public class FirstPersonOcclusion : MonoBehaviour
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|
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// ADDED: now stores ALL event instances that must be occluded
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private List<EventInstance> managedInstances = new List<EventInstance>();
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|
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|
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public void InitialiseWithInstance(EventInstance instance)
|
||||
{
|
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AudioOccluded = instance;
|
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@@ -42,6 +40,8 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
GetComponent<Rigidbody>()
|
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);
|
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|
||||
//instance.setParameterByName("Occlusion", 1f, true);
|
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|
||||
managedInstances.Add(AudioOccluded); // ADDED
|
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|
||||
AudioOccluded.getDescription(out AudioDes);
|
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@@ -63,7 +63,6 @@ public class FirstPersonOcclusion : MonoBehaviour
|
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}
|
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}
|
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|
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|
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private IEnumerator Start()
|
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{
|
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// If already initialised, skip internal creation
|
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|
||||
Reference in New Issue
Block a user