9 lines
234 B
C#
9 lines
234 B
C#
using UnityEngine;
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using static FMODEvents;
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public class GrabAudioProfile : MonoBehaviour
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{
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[SerializeField] private GrabSoundType grabSoundType = GrabSoundType.Default;
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public GrabSoundType GrabSoundType => grabSoundType;
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} |