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@@ -40,6 +40,7 @@ public class CarDrivingRoutine : MonoBehaviour
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targetRotationSpeed = rotationSpeed;
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CarMovement.start(); //starting the car sound here
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AudioManager.Instance.SetGlobalParameter("CarPassengerLogic", 0.0f); //change the value of the global parameter in FMOD, initial value
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}
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// Update is called once per frame
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@@ -5,6 +5,7 @@ using Unity.XR.CoreUtils;
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using UnityEngine;
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using UnityEngine.XR.Content.Interaction;
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using UnityEngine.XR.Interaction.Toolkit;
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using FMODUnity;
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public class PassangerSeat : LocomotionProvider
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{
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@@ -36,9 +37,9 @@ public class PassangerSeat : LocomotionProvider
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Transform cameraTransform = cameraChild.transform.parent.transform;
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Vector3 cameraShift = cameraTransform.localPosition;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.DoorOpen, gameObject);
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AudioManager.Instance.SetGlobalParameter("CarPassengerLogic", 2.0f); //change the value of the global parameter in FMOD, changed value
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.DoorOpen, gameObject); //play 3d oneshot
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currentPassanger = player;
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player.transform.SetParent(this.transform);
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player.transform.localPosition = -cameraShift;
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@@ -76,8 +77,8 @@ public class PassangerSeat : LocomotionProvider
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if (cameraChild == null) return;
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Transform cameraTransform = cameraChild.transform.parent.transform;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.DoorClose, gameObject);
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AudioManager.Instance.SetGlobalParameter("CarPassengerLogic", 0.0f); //change the value of the global parameter in FMOD, initial value
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.DoorClose, gameObject); //play 3d oneshot
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// Set the player<65>s parent to null (making it part of the scene hierarchy)
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currentPassanger.transform.SetParent(null);
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@@ -19,17 +19,24 @@ namespace _PROJECT.Components.Drawing
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private float _cooldownTimer = 0f;
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private bool _isSpraying;
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private EventInstance spray_sound;
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private EventInstance spray_sound;
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void Start()
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{
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spray_sound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.Spray); //creating the instance through AudioManager
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spray_sound.setParameterByName("SpraySwitcher", 0); //"Spray - 0 in FMOD"
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spray_sound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(sprayPoint)); //setting the 3D attributes
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}
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protected override void OnActivated(ActivateEventArgs args)
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{
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base.OnActivated(args);
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StartSpray();
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spray_sound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.Spray);
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spray_sound.start(); //starting the instance
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spray_sound.setParameterByName("SpraySwitcher", 0); //"Spray - 0 in FMOD"
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spray_sound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(sprayPoint));
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spray_sound.start();
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}
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protected override void OnDeactivated(DeactivateEventArgs args)
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@@ -38,7 +45,6 @@ namespace _PROJECT.Components.Drawing
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StopSpray();
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spray_sound.setParameterByName("SpraySwitcher", 1); //"NoSpray - 1 in FMOD"
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spray_sound.release();
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}
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private new void Awake()
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@@ -47,6 +53,7 @@ namespace _PROJECT.Components.Drawing
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sprayPart.Stop(true, ParticleSystemStopBehavior.StopEmitting);
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_isSpraying = false;
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_layerMask = 1 << LayerMask.NameToLayer("Paintable");
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}
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private void StartSpray()
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@@ -74,7 +81,7 @@ namespace _PROJECT.Components.Drawing
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{
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if (_isSpraying)
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{
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spray_sound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(sprayPoint));
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spray_sound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(sprayPoint)); //changing the attributes
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}
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if (!isSelected || !_isSpraying)
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@@ -83,7 +90,6 @@ namespace _PROJECT.Components.Drawing
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sprayPart.Stop(true, ParticleSystemStopBehavior.StopEmitting);
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spray_sound.setParameterByName("SpraySwitcher", 1); //"NoSpray - 1 in FMOD"
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spray_sound.release();
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_isSpraying = false;
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return;
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@@ -53,6 +53,7 @@ public class ElevatorOuter : MonoBehaviour
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public void OpenDoors()
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{
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arrivalBeeper.Play();
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ElevatorArrival, gameObject);
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Debug.Log("Outer Doors opened");
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StartCoroutine(MoveDoors(leftDoor, leftDoorOpenPos, rightDoor, rightDoorOpenPos, doorOpenTime));
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@@ -25,6 +25,7 @@ public class ContinuoslocomotionConfigurator : MonoBehaviour
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private void enableLocomotion()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); //3d oneshot sound
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locomotion.enabled = true;
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turnOnButton.gameObject.SetActive(false);
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turnOffButton.gameObject.SetActive(true);
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@@ -32,6 +33,7 @@ public class ContinuoslocomotionConfigurator : MonoBehaviour
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private void disableLocomotion()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); //3d oneshot sound
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locomotion.enabled = false;
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turnOnButton.gameObject.SetActive(true);
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turnOffButton.gameObject.SetActive(false);
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@@ -23,6 +23,7 @@ public class HoverSlideButton : MonoBehaviour, IPointerEnterHandler, IPointerExi
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public void OnPointerEnter(PointerEventData eventData)
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{
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SlideToPosition(onPosition);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject); //3d oneshot sound
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}
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public void OnPointerExit(PointerEventData eventData)
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@@ -6,6 +6,7 @@ using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.UI;
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using UnityEngine.XR.Interaction.Toolkit;
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using FMOD.Studio;
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public class MenuTeleportButton : MonoBehaviour
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{
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@@ -20,6 +21,15 @@ public class MenuTeleportButton : MonoBehaviour
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private Button button;
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private TeleportLocation target; // Target teleport position
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private EventInstance TeleportingSound;
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private void Awake()
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{
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TeleportingSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.Teleport); //initialise the instance
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}
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void Start()
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{
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button = GetComponent<Button>();
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@@ -49,6 +59,7 @@ public class MenuTeleportButton : MonoBehaviour
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{
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button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
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}
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}
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public void SetStateDefault()
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@@ -90,5 +101,7 @@ public class MenuTeleportButton : MonoBehaviour
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// Refresh the button state
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button.interactable = false;
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button.interactable = true;
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TeleportingSound.start(); //playing 2d oneshot
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}
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}
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@@ -56,6 +56,9 @@ public class Menu : MonoBehaviour
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private float floor1LowerLimit = -5;
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private bool activated = true;
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private bool hasFloorButtonSoundInitialized = false;
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private bool hasMapButtonSoundInitialized = false;
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private void Awake()
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@@ -84,17 +87,24 @@ public class Menu : MonoBehaviour
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private void activateMapPanel()
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{
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if (hasMapButtonSoundInitialized) //if statement to check if the button sound instance was initiated in the beginning, thie applies to Map and Floor click sounds.
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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else
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hasMapButtonSoundInitialized = true;
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SetActiveTab(MenuTab.Map);
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}
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private void activateOptionsPanel()
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{
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SetActiveTab(MenuTab.Options);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); //3d oneshot sound
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}
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private void activateCreditsPanel()
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{
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SetActiveTab(MenuTab.Credits);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); //3d oneshot sound
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}
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private void SetActiveTab(MenuTab tab)
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@@ -125,6 +135,8 @@ public class Menu : MonoBehaviour
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// Toggle the menu visibility
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setCanvasVisibility(!canvas.enabled);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.MapOpen, gameObject);
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}
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public Transform updateMenuTransform()
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@@ -154,6 +166,7 @@ public class Menu : MonoBehaviour
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}
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private void DisplayFloor1()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); //3d oneshot sound
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//Debug.Log("Dispaling floor 1");
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Floor1Panel.gameObject.SetActive(true);
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Floor2Panel.gameObject.SetActive(false);
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@@ -165,7 +178,14 @@ public class Menu : MonoBehaviour
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buttonComponent.interactable = true;
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}
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private void DisplayFloor2()
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{
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{
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if (hasFloorButtonSoundInitialized)
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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else
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hasFloorButtonSoundInitialized = true;
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//Debug.Log("Dispaling floor 2");
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Floor1Panel.gameObject.SetActive(false);
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Floor2Panel.gameObject.SetActive(true);
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@@ -1714,7 +1714,7 @@ RectTransform:
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m_Children:
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m_Father: {fileID: 0}
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m_RootOrder: 33
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@@ -1792,21 +1792,20 @@ MonoBehaviour:
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m_GameObject: {fileID: 8920648335286241163}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1d73fa3572b1bcb498317047ac4154df, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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||||
VRToggle: {fileID: 48284653022802127}
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||||
startPlayingButton: {fileID: 4409105029378525441}
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||||
reloadButton: {fileID: 3248072787155925101}
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||||
joinMultiplayerButton: {fileID: 7057699864170177475}
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||||
serverListContainer: {fileID: 1182580605524482518}
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||||
serverListItemPrefab: {fileID: 8155264290485183093, guid: 161eef8a6244baa46b0988be67d74a08,
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type: 3}
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serverListContainer: {fileID: 6604224998162932651}
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serverListItemPrefab: {fileID: 8799561993934626415}
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statusText: {fileID: 2762709333159616741}
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||||
quitButton: {fileID: 856744223094475457}
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networkDiscovery: {fileID: 0}
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uiCamera: {fileID: 0}
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placeholderAudioListener: {fileID: 3623653364064856318}
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placeholderAudioListener: {fileID: 0}
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--- !u!81 &3623653364064856318
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AudioListener:
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m_ObjectHideFlags: 0
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@@ -2,12 +2,22 @@ using System.Collections;
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using System.Collections.Generic;
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using Unity.XR.CoreUtils;
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using UnityEngine;
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using FMOD.Studio;
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public class SpaceEnterCollider : MonoBehaviour
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{
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public GameObject InstructionText;
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private EventInstance PortalEntrance;
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private void Awake()
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{
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PortalEntrance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.PortalEnter);
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}
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private void OnTriggerEnter(Collider other)
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{
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XROrigin player = other.GetComponent<XROrigin>();
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if (player == null) return;
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@@ -30,7 +40,12 @@ public class SpaceEnterCollider : MonoBehaviour
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{
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playerGravity.isInSpace = true;
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}
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Debug.Log(other + " entered space.");
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PortalEntrance.start();
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}
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||||
private void OnTriggerExit(Collider other)
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@@ -42,9 +57,13 @@ public class SpaceEnterCollider : MonoBehaviour
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if (playerGravity != null)
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{
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StartCoroutine(DelayExit(playerGravity));
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//playerGravity.AdjustGravity(new Quaternion()); // Set Gravity back to default
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}
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Debug.Log(other + " left space.");
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PortalEntrance.start();
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}
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private IEnumerator DelayExit(GravityHandler playerGravity)
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@@ -70,7 +70,6 @@ public class StencilPortal : MonoBehaviour
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matchOrientation = MatchOrientation.TargetUpAndForward
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};
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AudioManager.Instance.PlayOneShot3D(FMODEvents.Instance.PortalEnter, targetPosition);
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teleportationProvider.QueueTeleportRequest(request);
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@@ -96,8 +95,6 @@ public class StencilPortal : MonoBehaviour
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if (!_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
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if (!other.CompareTag("Player")) return;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.PortalEnter, gameObject);
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Debug.Log(transform.name + " player exited");
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||||
Invoke(nameof(AllowTeleport), 1f);
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||||
}
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@@ -12,42 +12,46 @@ public class AlarmTrigger : MonoBehaviour
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||||
public AudioSource AlarmSequence;
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public AudioSource VentilationSequence;
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||||
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||||
private EventInstance RoomHum;
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||||
private EventInstance RoomHum;
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||||
private EventInstance AlarmSound;
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private EventInstance ServerButton;
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||||
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||||
private bool hasAlarm = false;
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||||
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private void Awake()
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||||
{
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||||
RoomHum = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomHumming);
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||||
RoomHum.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
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||||
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||||
AlarmSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomAlarm);
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||||
AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
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||||
RoomHum = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomHumming); //initialise the instance
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||||
RoomHum.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //make it 3d
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||||
|
||||
AlarmSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomAlarm); //initialise the instance
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||||
AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //make it 3d
|
||||
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
RoomHum.start();
|
||||
//start playing the sound
|
||||
|
||||
if (PushButton != null)
|
||||
{
|
||||
PushButton.onPress.AddListener(OnButtonPressed);
|
||||
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ServerRoomButton, gameObject);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void OnButtonPressed()
|
||||
{
|
||||
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ServerRoomButton, gameObject); //3d oneshot instance
|
||||
Debug.Log("Alarm button Pressed!");
|
||||
|
||||
if (!AudioManager.IsPlaying(AlarmSound)){ //if alarm isn't already triggered.
|
||||
VentilationSequence.Stop();
|
||||
AlarmSequence.Play();
|
||||
|
||||
AlarmSound.start();
|
||||
AudioManager.Instance.StopInstance(RoomHum, STOP_MODE.ALLOWFADEOUT);
|
||||
|
||||
AlarmSound.start(); //start playing the sound
|
||||
RoomHum.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT); //stop playing the sound
|
||||
|
||||
|
||||
hasAlarm = true;
|
||||
}
|
||||
}
|
||||
|
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@@ -65,11 +65,11 @@ MonoBehaviour:
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networkDiscovery: {fileID: 4784684551416650039}
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--- !u!114 &6207385351492341968
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9183735049506620104}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9a6610d2e704f1648819acc8d7460285, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
CollisionTag:
|
||||
EventReference:
|
||||
Guid:
|
||||
Data1: -1738058147
|
||||
Data2: 1087328963
|
||||
Data3: 1077989513
|
||||
Data4: -494122575
|
||||
Path: event:/Ambiences/Robots/Jackal
|
||||
Event:
|
||||
EventPlayTrigger: 1
|
||||
EventStopTrigger: 0
|
||||
AllowFadeout: 1
|
||||
TriggerOnce: 0
|
||||
Preload: 0
|
||||
NonRigidbodyVelocity: 0
|
||||
Params: []
|
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OverrideAttenuation: 0
|
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OverrideMinDistance: 1
|
||||
OverrideMaxDistance: 5
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -158,6 +158,7 @@ public class AudioManager : MonoBehaviour
|
||||
EventInstance instance = RuntimeManager.CreateInstance(sound);
|
||||
RuntimeManager.AttachInstanceToGameObject(instance, go);
|
||||
instance.start();
|
||||
// instance.release();
|
||||
|
||||
eventInstances.Add(instance);
|
||||
return instance;
|
||||
@@ -168,7 +169,6 @@ public class AudioManager : MonoBehaviour
|
||||
if (!instance.isValid()) return;
|
||||
instance.stop(mode);
|
||||
instance.release();
|
||||
eventInstances.Remove(instance);
|
||||
}
|
||||
|
||||
public void SetParameter(EventInstance instance, string parameterName, float value)
|
||||
@@ -177,6 +177,11 @@ public class AudioManager : MonoBehaviour
|
||||
instance.setParameterByName(parameterName, value);
|
||||
}
|
||||
|
||||
public void SetGlobalParameter(string parameterName, float value)
|
||||
{
|
||||
RuntimeManager.StudioSystem.setParameterByName(parameterName, value);
|
||||
}
|
||||
|
||||
public void InitializeMusic(EventReference musicEventReference)
|
||||
{
|
||||
if (musicEventReference.Guid == nullGuid)
|
||||
|
||||
@@ -44,6 +44,9 @@ public class FMODEvents : MonoBehaviour
|
||||
[field: SerializeField] public EventReference ServerRoomHumming { get; private set; }
|
||||
[field: SerializeField] public EventReference ServerRoomRackHum { get; private set; }
|
||||
|
||||
[field: SerializeField] public EventReference Jackal { get; private set; }
|
||||
[field: SerializeField] public EventReference Robotont { get; private set; }
|
||||
|
||||
|
||||
|
||||
public static FMODEvents Instance { get; private set; }
|
||||
|
||||
Reference in New Issue
Block a user