Remove useless files, add hands
This commit is contained in:
@@ -1049,3 +1049,27 @@ Tiles: 1
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Loading shader denoisePrepare72.ptx::oxMain...
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Loading shader denoiseFinish72.ptx::oxMain...
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Done
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2020-12-30
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Init...
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Tiles: 1
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Loading shader denoisePrepare.ptx::oxMain...
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Loading shader denoiseFinish.ptx::oxMain...
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2020-12-30
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Init...
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Tiles: 1
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Loading shader denoisePrepare.ptx::oxMain...
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Loading shader denoiseFinish.ptx::oxMain...
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Done
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Done
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2020-12-30
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Init...
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Tiles: 1
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Loading shader denoisePrepare72.ptx::oxMain...
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Loading shader denoiseFinish72.ptx::oxMain...
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Done
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2020-12-30
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Init...
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Tiles: 1
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Loading shader denoisePrepareOIDN.ptx::oxMain...
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Loading shader denoiseFinishOIDN.ptx::oxMain...
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Done
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File diff suppressed because it is too large
Load Diff
@@ -5083,3 +5083,412 @@ Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect"
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 34 0 19 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 19
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Waiting on threads to park on joinable thread list timed out.
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2020-12-30
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Rendering UV GBuffer for Main_scene_LMA10 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA19 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA18 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA17 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA16 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA15 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA14 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA13 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA12 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA11 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA20 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA21 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA8 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA7 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA6 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA5 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA4 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA3 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA2 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA1 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LM0 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA9 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for probes 256
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Done
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Done
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 22
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 34 0 0 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 34 0 14 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 14
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 34 0 13 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 13
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 34 0 19 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 19
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 34 0 10 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 10
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 34 0 12 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 12
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA21.lz4" 34 0 11 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 11
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 34 0 8 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 34 0 16 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 16
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 34 0 7 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 7
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Running ftraceRTX.exe /sun hwtestdata light 4 0 0 direct0.bin
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Running ftrace.exe /sun hwtestdata light 4 0 0 direct0.bin
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Running denoiserLegacy c hwtestdata/image.lz4 hwtestdata/image.lz4 16 0
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Running denoiser c hwtestdata/image.lz4 hwtestdata/image.lz4 16 0
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Running denoiser72 c hwtestdata/image.lz4 hwtestdata/image.lz4 16 0
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Running denoiserOIDN c hwtestdata/image.lz4 hwtestdata/image.lz4 16 0
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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initScene done
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Done
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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Rendering UV GBuffer for Main_scene_LMA10 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA19 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA18 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA17 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA16 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA15 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA14 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA13 50
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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||||
Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA12 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA11 50
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||||
Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA20 50
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA21 50
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA8 50
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA7 50
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Rendering faceted UV normal...
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||||
Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA6 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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||||
Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA5 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA4 50
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||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA3 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA2 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA1 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LM0 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA9 50
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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||||
Rendering smooth UV pos...
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||||
Rendering UV GBuffer for probes 256
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Done
|
||||
Done
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 22
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 34 0 0 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 0
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||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 34 0 14 0
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||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 14
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||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 34 0 13 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 13
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 34 0 19 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 19
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||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 34 0 10 0
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||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 10
|
||||
Waiting on threads to park on joinable thread list timed out.
|
||||
2021-1-5
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Rendering UV GBuffer for Main_scene_LMA10 50
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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||||
Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA19 50
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||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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||||
Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA18 50
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||||
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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||||
Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA17 50
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||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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||||
Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA16 50
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||||
Rendering faceted UV normal...
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||||
Rendering UV pos...
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Rendering smooth UV pos...
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||||
Rendering UV GBuffer for Main_scene_LMA15 50
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA14 50
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA13 50
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA12 50
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA11 50
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Rendering faceted UV normal...
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||||
Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA20 50
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA21 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Main_scene_LMA8 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Main_scene_LMA7 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Main_scene_LMA6 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Main_scene_LMA5 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Main_scene_LMA4 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Main_scene_LMA3 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Main_scene_LMA2 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Main_scene_LMA1 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Main_scene_LM0 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for Main_scene_LMA9 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Rendering UV GBuffer for probes 256
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Done
|
||||
Done
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 22
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 34 0 20 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 20
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA18.lz4" 34 0 2 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 2
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 34 0 19 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 19
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA15.lz4" 34 0 5 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 5
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 34 0 14 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 14
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 34 0 7 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 7
|
||||
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA21.lz4" 34 0 11 0
|
||||
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 11
|
||||
Waiting on threads to park on joinable thread list timed out.
|
||||
|
||||
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Reference in New Issue
Block a user