Remove useless files, add hands

This commit is contained in:
Toomas Tamm
2021-01-23 17:52:42 +02:00
parent 925d7f3b8a
commit 39ef3951cd
1378 changed files with 12541 additions and 195278 deletions

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@@ -1049,3 +1049,27 @@ Tiles: 1
Loading shader denoisePrepare72.ptx::oxMain...
Loading shader denoiseFinish72.ptx::oxMain...
Done
2020-12-30
Init...
Tiles: 1
Loading shader denoisePrepare.ptx::oxMain...
Loading shader denoiseFinish.ptx::oxMain...
2020-12-30
Init...
Tiles: 1
Loading shader denoisePrepare.ptx::oxMain...
Loading shader denoiseFinish.ptx::oxMain...
Done
Done
2020-12-30
Init...
Tiles: 1
Loading shader denoisePrepare72.ptx::oxMain...
Loading shader denoiseFinish72.ptx::oxMain...
Done
2020-12-30
Init...
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loading shader denoiseFinishOIDN.ptx::oxMain...
Done

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@@ -5083,3 +5083,412 @@ Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect"
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 34 0 19 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 19
Waiting on threads to park on joinable thread list timed out.
2020-12-30
Rendering UV GBuffer for Main_scene_LMA10 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA19 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA18 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA17 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA16 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA15 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA14 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA13 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA12 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA11 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA20 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA21 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA8 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LM0 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA9 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 22
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 34 0 0 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 34 0 14 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 14
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 34 0 13 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 13
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 34 0 19 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 19
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 34 0 10 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 10
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 34 0 12 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 12
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA21.lz4" 34 0 11 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 11
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 34 0 8 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 34 0 16 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 16
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 34 0 7 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 7
Running ftraceRTX.exe /sun hwtestdata light 4 0 0 direct0.bin
Running ftrace.exe /sun hwtestdata light 4 0 0 direct0.bin
Running denoiserLegacy c hwtestdata/image.lz4 hwtestdata/image.lz4 16 0
Running denoiser c hwtestdata/image.lz4 hwtestdata/image.lz4 16 0
Running denoiser72 c hwtestdata/image.lz4 hwtestdata/image.lz4 16 0
Running denoiserOIDN c hwtestdata/image.lz4 hwtestdata/image.lz4 16 0
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LMA10 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA19 50
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Rendering faceted UV normal...
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Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA18 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA17 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
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Rendering UV GBuffer for Main_scene_LMA16 50
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Rendering faceted UV normal...
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Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA15 50
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Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA14 50
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Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA13 50
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Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA12 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA11 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA20 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA21 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA8 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LM0 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA9 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 22
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 34 0 0 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 34 0 14 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 14
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 34 0 13 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 13
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 34 0 19 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 19
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 34 0 10 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 10
Waiting on threads to park on joinable thread list timed out.
2021-1-5
Rendering UV GBuffer for Main_scene_LMA10 50
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Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA19 50
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Rendering faceted UV normal...
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Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA18 50
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Rendering faceted UV normal...
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Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA17 50
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Rendering faceted UV normal...
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Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA16 50
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Rendering faceted UV normal...
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Rendering UV GBuffer for Main_scene_LMA15 50
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Rendering faceted UV normal...
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Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA14 50
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Rendering UV GBuffer for Main_scene_LMA13 50
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Rendering UV GBuffer for Main_scene_LMA12 50
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Rendering UV GBuffer for Main_scene_LMA11 50
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Rendering faceted UV normal...
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Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA20 50
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Rendering faceted UV normal...
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Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA21 50
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Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA8 50
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Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 50
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Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 50
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Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LM0 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA9 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 22
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 34 0 20 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 20
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA18.lz4" 34 0 2 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 2
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 34 0 19 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 19
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA15.lz4" 34 0 5 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 5
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 34 0 14 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 14
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 34 0 7 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 7
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA21.lz4" 34 0 11 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 11
Waiting on threads to park on joinable thread list timed out.