Fixed player location calculation via camera trigger collider
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@@ -322,7 +322,7 @@ MonoBehaviour:
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Params: []
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OverrideAttenuation: 0
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OverrideMinDistance: 1
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OverrideMaxDistance: 20
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OverrideMaxDistance: 30
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--- !u!1 &6014189720456933605
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GameObject:
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m_ObjectHideFlags: 0
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@@ -441,6 +441,7 @@ GameObject:
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- component: {fileID: 2501038558182094805}
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- component: {fileID: 8089229340536715967}
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- component: {fileID: 7305371174892849299}
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- component: {fileID: 3068203956378754948}
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m_Layer: 0
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m_Name: Portal
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m_TagString: Untagged
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@@ -560,3 +561,30 @@ MonoBehaviour:
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occlusionPortal: {fileID: 0}
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_shouldTeleport: 1
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teleportationProvider: {fileID: 0}
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--- !u!54 &3068203956378754948
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8507770192447112443}
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serializedVersion: 4
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m_Mass: 0.001
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m_Drag: 0
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m_AngularDrag: 0
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 0
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m_ImplicitTensor: 0
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m_UseGravity: 0
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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