Fixed player location calculation via camera trigger collider

This commit is contained in:
2025-10-17 17:17:41 +03:00
parent 013ed4944c
commit 2e61259ebe
40 changed files with 7649 additions and 1707 deletions

View File

@@ -322,7 +322,7 @@ MonoBehaviour:
Params: []
OverrideAttenuation: 0
OverrideMinDistance: 1
OverrideMaxDistance: 20
OverrideMaxDistance: 30
--- !u!1 &6014189720456933605
GameObject:
m_ObjectHideFlags: 0
@@ -441,6 +441,7 @@ GameObject:
- component: {fileID: 2501038558182094805}
- component: {fileID: 8089229340536715967}
- component: {fileID: 7305371174892849299}
- component: {fileID: 3068203956378754948}
m_Layer: 0
m_Name: Portal
m_TagString: Untagged
@@ -560,3 +561,30 @@ MonoBehaviour:
occlusionPortal: {fileID: 0}
_shouldTeleport: 1
teleportationProvider: {fileID: 0}
--- !u!54 &3068203956378754948
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8507770192447112443}
serializedVersion: 4
m_Mass: 0.001
m_Drag: 0
m_AngularDrag: 0
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 0
m_ImplicitTensor: 0
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0