Fixed player location calculation via camera trigger collider
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@@ -4380,6 +4380,7 @@ GameObject:
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- component: {fileID: 1248243081272065818}
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- component: {fileID: 7904742026328308208}
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- component: {fileID: 438034309889585932}
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- component: {fileID: 5359875513008250733}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@@ -4630,6 +4631,27 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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nonRigidbodyVelocity: 0
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attenuationObject: {fileID: 0}
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--- !u!135 &5359875513008250733
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SphereCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6810398627900972352}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 1
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Radius: 0.1
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1 &6839907377310123617
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GameObject:
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m_ObjectHideFlags: 0
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