Fixed player location calculation via camera trigger collider

This commit is contained in:
2025-10-17 17:17:41 +03:00
parent 013ed4944c
commit 2e61259ebe
40 changed files with 7649 additions and 1707 deletions

View File

@@ -4380,6 +4380,7 @@ GameObject:
- component: {fileID: 1248243081272065818}
- component: {fileID: 7904742026328308208}
- component: {fileID: 438034309889585932}
- component: {fileID: 5359875513008250733}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -4630,6 +4631,27 @@ MonoBehaviour:
m_EditorClassIdentifier:
nonRigidbodyVelocity: 0
attenuationObject: {fileID: 0}
--- !u!135 &5359875513008250733
SphereCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6810398627900972352}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Radius: 0.1
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &6839907377310123617
GameObject:
m_ObjectHideFlags: 0