2 working sounds, updated scripts, fmod events

This commit is contained in:
Timur Nizamov
2025-10-15 23:34:25 +03:00
parent f542c4c57e
commit 16c4680d6c
291 changed files with 7031 additions and 11 deletions

View File

@@ -4,12 +4,21 @@ using UnityEngine;
public class FMODEvents : MonoBehaviour
{
[field: Header("SFX")]
[field: SerializeField] public EventReference TestSound { get; private set; }
[field: SerializeField] public EventReference Steps { get; private set; }
[field: SerializeField] public EventReference Teleport { get; private set; }
[field: SerializeField] public EventReference UFODestroy { get; private set; }
[field: SerializeField] public EventReference PortalEnter { get; private set; }
[field: SerializeField] public EventReference SprayerTake { get; private set; }
[field: SerializeField] public EventReference Spray { get; private set; }
[field: Header("CAR")]
[field: SerializeField] public EventReference DoorOpen { get; private set; }
[field: SerializeField] public EventReference DoorClose { get; private set; }
[field: Header("UI")]
[field: SerializeField] public EventReference ButtonClick { get; private set; }
[field: SerializeField] public EventReference ButtonSelect { get; private set; }
[field: SerializeField] public EventReference Click { get; private set; }
[field: SerializeField] public EventReference MapOpen { get; private set; }
[field: SerializeField] public EventReference Hover { get; private set; }
public static FMODEvents Instance { get; private set; }