2025-10-15 23:34:25 +03:00

34 lines
1.2 KiB
C#

using FMODUnity;
using UnityEngine;
public class FMODEvents : MonoBehaviour
{
[field: Header("SFX")]
[field: SerializeField] public EventReference Steps { get; private set; }
[field: SerializeField] public EventReference Teleport { get; private set; }
[field: SerializeField] public EventReference UFODestroy { get; private set; }
[field: SerializeField] public EventReference PortalEnter { get; private set; }
[field: SerializeField] public EventReference SprayerTake { get; private set; }
[field: SerializeField] public EventReference Spray { get; private set; }
[field: Header("CAR")]
[field: SerializeField] public EventReference DoorOpen { get; private set; }
[field: SerializeField] public EventReference DoorClose { get; private set; }
[field: Header("UI")]
[field: SerializeField] public EventReference Click { get; private set; }
[field: SerializeField] public EventReference MapOpen { get; private set; }
[field: SerializeField] public EventReference Hover { get; private set; }
public static FMODEvents Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
return;
}
Instance = this;
}
}