34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
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// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "OculusXRHMD_GameFrame.h"
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#if OCULUS_HMD_SUPPORTED_PLATFORMS
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#include "GameFramework/WorldSettings.h"
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#include "Engine/Engine.h"
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#include "Engine/World.h"
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namespace OculusXRHMD
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{
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//-------------------------------------------------------------------------------------------------
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// FGameFrame
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//-------------------------------------------------------------------------------------------------
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FGameFrame::FGameFrame()
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: FrameNumber(0), WorldToMetersScale(100.f), ShowFlags(ESFIM_All0), PlayerOrientation(FQuat::Identity), PlayerLocation(FVector::ZeroVector), FoveatedRenderingMethod(EOculusXRFoveatedRenderingMethod::FixedFoveatedRendering), FoveatedRenderingLevel(EOculusXRFoveatedRenderingLevel::Off), bDynamicFoveatedRendering(false)
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{
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Flags.Raw = 0;
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Fov[0] = Fov[1] = SymmetricFov[0] = SymmetricFov[1] = ovrpFovf{ 0, 0, 0, 0 };
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}
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TSharedPtr<FGameFrame, ESPMode::ThreadSafe> FGameFrame::Clone() const
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{
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TSharedPtr<FGameFrame, ESPMode::ThreadSafe> NewFrame = MakeShareable(new FGameFrame(*this));
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return NewFrame;
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}
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} // namespace OculusXRHMD
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#endif //OCULUS_HMD_SUPPORTED_PLATFORMS
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