// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. #include "OculusXRHMD_GameFrame.h" #if OCULUS_HMD_SUPPORTED_PLATFORMS #include "GameFramework/WorldSettings.h" #include "Engine/Engine.h" #include "Engine/World.h" namespace OculusXRHMD { //------------------------------------------------------------------------------------------------- // FGameFrame //------------------------------------------------------------------------------------------------- FGameFrame::FGameFrame() : FrameNumber(0), WorldToMetersScale(100.f), ShowFlags(ESFIM_All0), PlayerOrientation(FQuat::Identity), PlayerLocation(FVector::ZeroVector), FoveatedRenderingMethod(EOculusXRFoveatedRenderingMethod::FixedFoveatedRendering), FoveatedRenderingLevel(EOculusXRFoveatedRenderingLevel::Off), bDynamicFoveatedRendering(false) { Flags.Raw = 0; Fov[0] = Fov[1] = SymmetricFov[0] = SymmetricFov[1] = ovrpFovf{ 0, 0, 0, 0 }; } TSharedPtr FGameFrame::Clone() const { TSharedPtr NewFrame = MakeShareable(new FGameFrame(*this)); return NewFrame; } } // namespace OculusXRHMD #endif //OCULUS_HMD_SUPPORTED_PLATFORMS