cg_characreator/CharaCreator/Saved/Logs/CharaCreator.log

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Log file open, 11/13/23 19:54:30
2023-10-30 17:02:00 +00:00
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=22304)
2023-10-30 17:02:00 +00:00
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: CharaCreator
LogCore: UnrealTraceServer: Trace store launch successful
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3570] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor"
2023-10-30 17:02:00 +00:00
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "E:/Unreal Projects/cg_characreator/CharaCreator/CharaCreator.uproject" -AUTH_LOGIN=unused -AUTH_PASSWORD=4f57e835dca1476b8ad7e9ca669160f2 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=EgonVM -epicuserid=ffd9b84f675742ebbfb609d9f094a16c -epiclocale=en -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50"
2023-10-30 17:02:00 +00:00
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.354300
2023-10-30 17:02:00 +00:00
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-9741E9774A8D1E0910E0D9A104C2B25D
2023-10-30 17:02:00 +00:00
Session CrashGUID >====================================================
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogAssetRegistry: Display: Asset registry cache read as 16.3 MiB from E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin FastBuildController
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosCloth
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin Fracture
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin AndroidMedia
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
2023-10-30 17:02:00 +00:00
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
2023-10-30 17:02:00 +00:00
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
2023-10-30 17:02:00 +00:00
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
2023-10-30 17:02:00 +00:00
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
2023-10-30 17:02:00 +00:00
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogInit: Using libcurl 8.4.0
2023-10-30 17:02:00 +00:00
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.2.13
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
2023-10-30 17:02:00 +00:00
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.3-CL-29314046
LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
2023-10-30 17:02:00 +00:00
LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
LogInit: Net CL: 27405482
LogInit: OS: Windows 10 (22H2) [10.0.19045.3570] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Nov 3 2023 16:09:16
2023-10-30 17:02:00 +00:00
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.36.32537.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.3
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=4f57e835dca1476b8ad7e9ca669160f2 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=EgonVM -epicuserid=ffd9b84f675742ebbfb609d9f094a16c -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/
2023-10-30 17:02:00 +00:00
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2023.11.13-17.54.30:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2023.11.13-17.54.30:472][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2023.11.13-17.54.30:476][ 0]LogRHI: Using Default RHI: D3D12
[2023.11.13-17.54.30:476][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2023.11.13-17.54.30:476][ 0]LogRHI: Loading RHI module D3D12RHI
[2023.11.13-17.54.30:484][ 0]LogD3D12RHI: Aftermath initialized
[2023.11.13-17.54.30:484][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2023.11.13-17.54.30:484][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2023.11.13-17.54.30:630][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1
[2023.11.13-17.54.30:630][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2023.11.13-17.54.30:630][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2023.11.13-17.54.30:630][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94)
[2023.11.13-17.54.30:630][ 0]LogD3D12RHI: Driver Date: 7-21-2022
[2023.11.13-17.54.30:634][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2023.11.13-17.54.30:634][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2023.11.13-17.54.30:634][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2023.11.13-17.54.30:634][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2023.11.13-17.54.30:634][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2023.11.13-17.54.30:634][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2023.11.13-17.54.30:634][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2023.11.13-17.54.30:634][ 0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2023.11.13-17.54.30:635][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2023.11.13-17.54.30:635][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2023.11.13-17.54.30:635][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2023.11.13-17.54.30:635][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2023.11.13-17.54.30:635][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2023.11.13-17.54.30:635][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2023.11.13-17.54.30:635][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2023.11.13-17.54.30:635][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini]
[2023.11.13-17.54.30:635][ 0]LogInit: Computer: DESKTOP-G72JM0I
[2023.11.13-17.54.30:635][ 0]LogInit: User: egonh
[2023.11.13-17.54.30:635][ 0]LogInit: CPU Page size=4096, Cores=6
[2023.11.13-17.54.30:635][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.11.13-17.54.30:635][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2023.11.13-17.54.30:635][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2023.11.13-17.54.30:635][ 0]LogMemory: Process Physical Memory: 489.39 MB used, 498.95 MB peak
[2023.11.13-17.54.30:635][ 0]LogMemory: Process Virtual Memory: 474.68 MB used, 474.68 MB peak
[2023.11.13-17.54.30:635][ 0]LogMemory: Physical Memory: 9844.96 MB used, 6468.43 MB free, 16313.38 MB total
[2023.11.13-17.54.30:635][ 0]LogMemory: Virtual Memory: 14746.20 MB used, 8460.50 MB free, 23206.70 MB total
[2023.11.13-17.54.30:635][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2023.11.13-17.54.30:640][ 0]LogWindows: WindowsPlatformFeatures enabled
[2023.11.13-17.54.30:647][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2023.11.13-17.54.30:648][ 0]LogInit: Using OS detected language (et-EE).
[2023.11.13-17.54.30:648][ 0]LogInit: Using OS detected locale (en-150).
[2023.11.13-17.54.30:650][ 0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language.
[2023.11.13-17.54.30:650][ 0]LogInit: Setting process to per monitor DPI aware
[2023.11.13-17.54.30:870][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2023.11.13-17.54.30:870][ 0]LogWindowsTextInputMethodSystem: - Eesti (Eesti) - (Keyboard).
[2023.11.13-17.54.30:870][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard).
[2023.11.13-17.54.30:870][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard).
[2023.11.13-17.54.30:870][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ühendkuningriik) - (Keyboard).
[2023.11.13-17.54.30:870][ 0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard).
[2023.11.13-17.54.30:886][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2023.11.13-17.54.30:886][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2023.11.13-17.54.31:082][ 0]LogRHI: Using Default RHI: D3D12
[2023.11.13-17.54.31:082][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2023.11.13-17.54.31:082][ 0]LogRHI: Loading RHI module D3D12RHI
[2023.11.13-17.54.31:082][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2023.11.13-17.54.31:082][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2023.11.13-17.54.31:082][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2023.11.13-17.54.31:083][ 0]LogWindows: Attached monitors:
[2023.11.13-17.54.31:083][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
[2023.11.13-17.54.31:083][ 0]LogWindows: Found 1 attached monitors.
[2023.11.13-17.54.31:083][ 0]LogWindows: Gathering driver information using Windows Setup API
[2023.11.13-17.54.31:083][ 0]LogRHI: RHI Adapter Info:
[2023.11.13-17.54.31:083][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
[2023.11.13-17.54.31:083][ 0]LogRHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94)
[2023.11.13-17.54.31:083][ 0]LogRHI: Driver Date: 7-21-2022
[2023.11.13-17.54.33:294][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
Please install the latest driver version or switch to a different rendering API.
Would you like to visit the following URL to download the driver?
https://www.nvidia.com/en-us/geforce/drivers/
NVIDIA GeForce RTX 2060
Installed: 516.94
Minimum required: 527.27
[2023.11.13-17.54.33:294][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2023.11.13-17.54.33:294][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2023.11.13-17.54.33:301][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2023.11.13-17.54.33:301][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2023.11.13-17.54.33:301][ 0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2023.11.13-17.54.33:301][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: Bindless resources are supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2023.11.13-17.54.33:442][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2023.11.13-17.54.33:443][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2023.11.13-17.54.33:443][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2023.11.13-17.54.33:499][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2023.11.13-17.54.33:499][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2023.11.13-17.54.33:499][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2023.11.13-17.54.33:499][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2023.11.13-17.54.33:499][ 0]LogD3D12RHI: Async texture creation enabled
[2023.11.13-17.54.33:499][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2023.11.13-17.54.33:611][ 0]LogVRS: Current RHI supports Variable Rate Shading
[2023.11.13-17.54.33:644][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all'
[2023.11.13-17.54.33:644][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ]
[2023.11.13-17.54.33:672][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2023.11.13-17.54.33:673][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2023.11.13-17.54.33:673][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2023.11.13-17.54.33:673][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2023.11.13-17.54.33:673][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2023.11.13-17.54.33:673][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
[2023.11.13-17.54.33:673][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2023.11.13-17.54.33:673][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2023.11.13-17.54.33:673][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2023.11.13-17.54.33:674][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2023.11.13-17.54.33:674][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
[2023.11.13-17.54.33:675][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2023.11.13-17.54.33:675][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2023.11.13-17.54.33:691][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2023.11.13-17.54.33:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2023.11.13-17.54.33:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2023.11.13-17.54.33:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2023.11.13-17.54.33:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2023.11.13-17.54.33:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2023.11.13-17.54.33:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2023.11.13-17.54.33:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2023.11.13-17.54.33:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2023.11.13-17.54.33:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2023.11.13-17.54.33:695][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2023.11.13-17.54.33:695][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2023.11.13-17.54.33:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2023.11.13-17.54.33:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2023.11.13-17.54.33:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2023.11.13-17.54.33:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2023.11.13-17.54.33:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2023.11.13-17.54.33:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2023.11.13-17.54.33:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2023.11.13-17.54.33:705][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2023.11.13-17.54.33:705][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2023.11.13-17.54.33:705][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2023.11.13-17.54.33:705][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2023.11.13-17.54.33:708][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2023.11.13-17.54.33:708][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2023.11.13-17.54.33:714][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2023.11.13-17.54.33:714][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2023.11.13-17.54.33:714][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2023.11.13-17.54.33:714][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2023.11.13-17.54.33:714][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2023.11.13-17.54.33:721][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.11.13-17.54.33:766][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_METAL
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: PCD3D_SM6
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: PCD3D_SM5
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: PCD3D_ES31
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: VVM_1_0
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2023.11.13-17.54.33:769][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2023.11.13-17.54.33:772][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2023.11.13-17.54.33:772][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.11.13-17.54.33:772][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2023.11.13-17.54.33:772][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.11.13-17.54.33:772][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2023.11.13-17.54.33:815][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2023.11.13-17.54.33:815][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.11.13-17.54.33:815][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2023.11.13-17.54.33:823][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2023.11.13-17.54.33:823][ 0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1203.95MBs, RandomWriteSpeed=159.20MBs. Assigned SpeedClass 'Local'
[2023.11.13-17.54.33:824][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2023.11.13-17.54.33:825][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2023.11.13-17.54.33:825][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2023.11.13-17.54.33:825][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2023.11.13-17.54.33:825][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2023.11.13-17.54.33:825][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/6332/).
[2023.11.13-17.54.33:826][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/6BFCFFDF4D28F663C1CC2C82A520581B/'.
[2023.11.13-17.54.33:826][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2023.11.13-17.54.33:826][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2023.11.13-17.54.34:936][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2023.11.13-17.54.34:966][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2023.11.13-17.54.34:967][ 0]LogShaderCompilers: Display: Shader autogen file written: E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2023.11.13-17.54.40:537][ 0]LogSlate: Using FreeType 2.10.0
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[2023.11.13-17.54.41:040][ 0]LogDeviceProfileManager: [0000079E8DE85800][0000079E8DF05000 66] Android_Mali_G76,
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[2023.11.13-17.54.41:040][ 0]LogDeviceProfileManager: [0000079E8DE85C00][0000079E8DF0A000 66] Android_Mali_G77,
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[2023.11.13-17.54.41:040][ 0]LogDeviceProfileManager: [0000079E8DE86000][0000079E8DF10000 66] Android_Mali_G78,
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[2023.11.13-17.54.41:040][ 0]LogDeviceProfileManager: [0000079E8DE86600][0000079E8DF17800 66] Android_Mali_G710_Vulkan,
[2023.11.13-17.54.41:040][ 0]LogDeviceProfileManager: [0000079E8DE86A00][0000079E8DF1A000 66] Android_Mali_G7xx,
[2023.11.13-17.54.41:040][ 0]LogDeviceProfileManager: [0000079E8DE86C00][0000079E8DF1C800 66] Android_Mali_G7xx_Vulkan,
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[2023.11.13-17.54.41:041][ 0]LogDeviceProfileManager: [0000079E8DE88000][0000079E8C915000 66] Android_TegraK1,
[2023.11.13-17.54.41:041][ 0]LogDeviceProfileManager: [0000079E8DE88200][0000079E8C917800 66] Android_Unknown_Vulkan,
[2023.11.13-17.54.41:041][ 0]LogDeviceProfileManager: [0000079E8DE88400][0000079E8C91A000 66] Oculus_Quest,
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[2023.11.13-17.54.41:041][ 0]LogDeviceProfileManager: [0000079E8DE88E00][0000079E8C927800 66] MagicLeap_Vulkan,
[2023.11.13-17.54.41:041][ 0]LogDeviceProfileManager: Active device profile: [0000079E8D8B9400][0000079E7738A000 66] WindowsEditor
[2023.11.13-17.54.41:041][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2023.11.13-17.54.41:041][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2023.11.13-17.54.41:049][ 0]LogShaderCompilers: Display: Shader autogen file written: E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2023.11.13-17.54.41:050][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
[2023.11.13-17.54.41:050][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2023.11.13-17.54.41:050][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2023.11.13-17.54.41:051][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2023.11.13-17.54.41:051][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2023.11.13-17.54.41:051][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2023.11.13-17.54.41:079][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I'
[2023.11.13-17.54.41:079][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ]
[2023.11.13-17.54.41:328][ 0]LogMaterial: WorldGridMaterial-SM6-Default: MATSM_DA9E5626FCAE01590760E73DF088B4B4_PCD3D_SM6_1677771108__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWSMDLT_gs1_sdct_VT-0-0-1-0_MIN_DF_MS_T0_MS_T1_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_4170038053_SLWDPDB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM6_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_A05E64F5EBD44C64BD24277E1DB8EBB792FC705C___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_0157074BADCD0F71193BA1602A4730997CEB94DBC1D3D5B5AF4A6D9ADE7391C36E24BD5A02F4BAF61_FLumenCardPS<false>0_0_0F893AB913B72D6F2EADEB1B288DEE74C5518208DC200DC679A410C1D8AF12A00F0044876007851BC_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_0157074BADCD0F71193BA1602A4730997CEB94DBC5F6D284012F74DD2CFC45AAEF7606EB9D574CE14_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_0B87E7DDCE68EDBF6C2439E61E523D8271E02575B4E731E4363CF47597678D99A2AE4FAE80343B3DC_FMicropolyRasterizeCS0_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS1_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS2_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS3_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS4_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS5_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS6_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS7_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS8_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS9_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS10_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS11_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS12_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS13_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS14_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS15_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS16_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS17_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS18_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS19_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS20_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS21_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS22_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS23_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS24_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS25_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS26_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS27_0_050635A590B5A8E2714CF6ACAD0246C5D419E54511FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS28_0_050635A590B5A8E2714CF6ACA
[2023.11.13-17.54.41:329][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4ebcf1182774addbcabc0482367da94951bd06c3), compiling. Is special engine material.
[2023.11.13-17.54.42:113][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2023.11.13-17.54.43:021][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3c02394436039dd664dc000479a7244319a19d75), compiling.
[2023.11.13-17.54.43:199][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df720a31f5da2bb2113d9ed054fb68cb59d6de46), compiling.
[2023.11.13-17.56.36:965][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.140 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2113 files in 3183 folders with total size 179 MiB.
[2023.11.13-17.57.32:439][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling.
[2023.11.13-17.57.32:459][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G72JM0I: (Name=DESKTOP-G72JM0I, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
[2023.11.13-17.57.33:302][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2023.11.13-17.57.33:302][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2023.11.13-17.57.33:302][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2023.11.13-17.57.33:302][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2023.11.13-17.57.33:302][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2023.11.13-17.57.34:453][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2023.11.13-17.57.34:453][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2023.11.13-17.57.34:464][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
[2023.11.13-17.57.34:464][ 0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool.
[2023.11.13-17.57.34:464][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2023.11.13-17.57.34:469][ 0]LogLiveCoding: Display: Starting LiveCoding
[2023.11.13-17.57.34:469][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2023.11.13-17.57.34:470][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x58d07897", spawning console
[2023.11.13-17.57.34:475][ 0]LogLiveCoding: Display: Waiting for server
[2023.11.13-17.57.34:521][ 0]LogSlate: Border
[2023.11.13-17.57.34:521][ 0]LogSlate: BreadcrumbButton
[2023.11.13-17.57.34:521][ 0]LogSlate: Brushes.Title
[2023.11.13-17.57.34:521][ 0]LogSlate: Default
[2023.11.13-17.57.34:521][ 0]LogSlate: Icons.Save
[2023.11.13-17.57.34:521][ 0]LogSlate: Icons.Toolbar.Settings
[2023.11.13-17.57.34:521][ 0]LogSlate: ListView
[2023.11.13-17.57.34:521][ 0]LogSlate: SoftwareCursor_CardinalCross
[2023.11.13-17.57.34:521][ 0]LogSlate: SoftwareCursor_Grab
[2023.11.13-17.57.34:521][ 0]LogSlate: TableView.DarkRow
[2023.11.13-17.57.34:521][ 0]LogSlate: TableView.Row
[2023.11.13-17.57.34:521][ 0]LogSlate: TreeView
[2023.11.13-17.57.34:710][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2023.11.13-17.57.34:712][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
[2023.11.13-17.57.34:727][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2023.11.13-17.57.34:727][ 0]LogInit: XR: MultiViewport is Disabled
[2023.11.13-17.57.34:727][ 0]LogInit: XR: Mobile Multiview is Disabled
[2023.11.13-17.57.35:013][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2023.11.13-17.57.35:027][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2023.11.13-17.57.35:030][ 0]LogUdpMessaging: Display: Added local interface '192.168.40.17' to multicast group '230.0.0.1:6666'
[2023.11.13-17.57.35:226][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7ABC96E14BEE35552B5C81A03FB6503A | Instance: 6556AA8B4698BD138FDF4DA7E60F1109 (DESKTOP-G72JM0I-6332).
[2023.11.13-17.57.35:449][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2023.11.13-17.57.35:511][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2023.11.13-17.57.35:538][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2023.11.13-17.57.35:925][ 0]LogPython: Using Python 3.9.7
[2023.11.13-17.57.37:102][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2023.11.13-17.57.37:136][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.11.13-17.57.37:136][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.11.13-17.57.37:739][ 0]LogOpenImageDenoise: OIDN starting up
[2023.11.13-17.57.37:812][ 0]SourceControl: Revision control is disabled
[2023.11.13-17.57.37:815][ 0]LogUProjectInfo: Found projects:
[2023.11.13-17.57.37:829][ 0]SourceControl: Revision control is disabled
[2023.11.13-17.57.38:340][ 0]LogCollectionManager: Loaded 0 collections in 0.001445 seconds
[2023.11.13-17.57.38:342][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s
[2023.11.13-17.57.38:343][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.00s
[2023.11.13-17.57.38:345][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/Collections/' took 0.00s
[2023.11.13-17.57.38:926][ 0]LogEngine: Initializing Engine...
[2023.11.13-17.57.38:945][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2023.11.13-17.57.39:073][ 0]LogInit: Initializing FReadOnlyCVARCache
[2023.11.13-17.57.39:084][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-17.57.39:084][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-17.57.39:091][ 0]LogAIModule: Creating AISystem for world Untitled
[2023.11.13-17.57.39:091][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2023.11.13-17.57.39:091][ 0]LogInit: Texture streaming: Enabled
[2023.11.13-17.57.39:105][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
[2023.11.13-17.57.39:115][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2023.11.13-17.57.39:125][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2023.11.13-17.57.39:125][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2023.11.13-17.57.39:125][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2023.11.13-17.57.39:126][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2023.11.13-17.57.39:126][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2023.11.13-17.57.39:126][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2023.11.13-17.57.39:126][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2023.11.13-17.57.39:127][ 0]LogAudio: Display: Audio Device Manager Initialized
[2023.11.13-17.57.39:127][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2023.11.13-17.57.39:127][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.11.13-17.57.39:127][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2023.11.13-17.57.39:127][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.11.13-17.57.39:127][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.11.13-17.57.39:127][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.11.13-17.57.39:127][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2023.11.13-17.57.39:127][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.11.13-17.57.39:127][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2023.11.13-17.57.39:127][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.11.13-17.57.39:127][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.11.13-17.57.39:127][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.11.13-17.57.39:140][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.11.13-17.57.39:168][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2023.11.13-17.57.39:169][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.11.13-17.57.39:172][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.11.13-17.57.39:172][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.11.13-17.57.39:173][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2023.11.13-17.57.39:173][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2023.11.13-17.57.39:174][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2023.11.13-17.57.39:174][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2023.11.13-17.57.39:174][ 0]LogInit: FAudioDevice initialized with ID 1.
[2023.11.13-17.57.39:175][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2023.11.13-17.57.39:175][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2023.11.13-17.57.39:198][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2023.11.13-17.57.39:219][ 0]LogInit: Undo buffer set to 32 MB
[2023.11.13-17.57.39:219][ 0]LogInit: Transaction tracking system initialized
[2023.11.13-17.57.39:256][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json
[2023.11.13-17.57.39:256][ 0]LogSourceControl: Uncontrolled asset enumeration started...
[2023.11.13-17.57.39:259][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002853 seconds (Found 134 uncontrolled assets)
[2023.11.13-17.57.39:274][ 0]BlueprintLog: New page: Editor Load
[2023.11.13-17.57.39:377][ 0]LocalizationService: Localization service is disabled
[2023.11.13-17.57.39:401][ 0]TimingProfiler: Initialize
[2023.11.13-17.57.39:401][ 0]TimingProfiler: OnSessionChanged
[2023.11.13-17.57.39:401][ 0]LoadingProfiler: Initialize
[2023.11.13-17.57.39:401][ 0]LoadingProfiler: OnSessionChanged
[2023.11.13-17.57.39:401][ 0]NetworkingProfiler: Initialize
[2023.11.13-17.57.39:402][ 0]NetworkingProfiler: OnSessionChanged
[2023.11.13-17.57.39:402][ 0]MemoryProfiler: Initialize
[2023.11.13-17.57.39:402][ 0]MemoryProfiler: OnSessionChanged
[2023.11.13-17.57.39:715][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/' took 0.02s
[2023.11.13-17.57.40:227][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2023.11.13-17.57.40:369][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2023.11.13-17.57.40:371][ 0]SourceControl: Revision control is disabled
[2023.11.13-17.57.40:371][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 190.869
[2023.11.13-17.57.40:371][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4
[2023.11.13-17.57.40:372][ 0]LightingResults: New page: Lighting Build
[2023.11.13-17.57.40:374][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.11.13-17.57.40:375][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-17.57.40:375][ 0]MapCheck: New page: Map Check
[2023.11.13-17.57.40:375][ 0]LightingResults: New page: Lighting Build
[2023.11.13-17.57.40:379][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-17.57.40:395][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2023.11.13-17.57.40:438][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2023.11.13-17.57.40:438][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-17.57.40:438][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-17.57.40:439][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2023.11.13-17.57.40:439][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2023.11.13-17.57.40:439][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-17.57.40:439][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Untitled_1, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-17.57.40:560][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2023.11.13-17.57.40:728][ 0]LogContentBundle: [Untitled_1(Standalone)] Creating new contrainer.
[2023.11.13-17.57.40:728][ 0]LogWorldPartition: Display: WorldPartition initialize took 288 ms
[2023.11.13-17.57.41:041][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.5 MiB to E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin
[2023.11.13-17.57.41:189][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.11.13-17.57.41:197][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2023.11.13-17.57.41:197][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2023.11.13-17.57.41:198][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.62ms to complete.
[2023.11.13-17.57.41:222][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 191.720
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: ================================================
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Total job queries 3,555, among them cache hits 0 (0.00%)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Tracking 3,555 distinct input hashes that result in 2,543 distinct outputs (71.53%)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: RAM used: 64.17 MiB of 819.20 MiB budget. Usage: 7.83%
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Shaders Compiled: 3,555
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Jobs assigned 3,555, completed 3,555 (100%)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.04 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 83.24 s, longest 165.66 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Job execution time: average 4.14 s, max 24.68 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 87.38 s, max 170.93
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Shader code size: average 37.77 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 171.73 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Jobs were issued in 375 batches (only local compilation was used), average 9.48 jobs/batch
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Average processing rate: 20.70 jobs/sec
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Total thread time: 1,409.935 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Total thread preprocess time: 93.275 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 6.62%
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Effective parallelization: 8.21 (times faster than compiling all shaders on one thread). Compare with number of workers: 9
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FDeferredLightPS - 14.87% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.47% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.98% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.65% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 4.24% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: ================================================
[2023.11.13-17.57.42:160][ 0]LogPakFile: Initializing PakPlatformFile
[2023.11.13-17.57.42:215][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2023.11.13-17.57.42:216][ 0]LogPakFile: Initializing PakPlatformFile
[2023.11.13-17.57.42:259][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2023.11.13-17.57.42:260][ 0]LogPakFile: Initializing PakPlatformFile
[2023.11.13-17.57.42:266][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2023.11.13-17.57.42:266][ 0]LogPakFile: Initializing PakPlatformFile
[2023.11.13-17.57.42:286][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2023.11.13-17.57.42:295][ 0]LogPakFile: Initializing PakPlatformFile
[2023.11.13-17.57.42:301][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2023.11.13-17.57.42:301][ 0]LogPakFile: Initializing PakPlatformFile
[2023.11.13-17.57.42:314][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2023.11.13-17.57.42:315][ 0]LogPakFile: Initializing PakPlatformFile
[2023.11.13-17.57.42:320][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2023.11.13-17.57.42:320][ 0]LogPakFile: Initializing PakPlatformFile
[2023.11.13-17.57.42:325][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2023.11.13-17.57.42:325][ 0]LogPakFile: Initializing PakPlatformFile
[2023.11.13-17.57.42:332][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2023.11.13-17.57.42:333][ 0]LogPakFile: Initializing PakPlatformFile
[2023.11.13-17.57.42:338][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2023.11.13-17.57.44:085][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.57.44:188][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.57.44:199][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.57.44:210][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.57.44:958][ 0]LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.11.13-17.57.45:067][ 0]LogSlate: Took 0.017215 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2023.11.13-17.57.45:108][ 0]LogSlate: Took 0.022358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2023.11.13-17.57.45:120][ 0]LogSlate: Took 0.000248 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2023.11.13-17.57.45:172][ 0]LogViewport: Scene viewport resized to 1526x900, mode Windowed.
[2023.11.13-17.57.46:003][ 0]LogSlate: Took 0.028342 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.11.13-17.57.46:536][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2023.11.13-17.57.47:369][ 0]LogStall: Startup...
[2023.11.13-17.57.47:372][ 0]LogStall: Startup complete.
[2023.11.13-17.57.47:419][ 0]LogLoad: (Engine Initialization) Total time: 197.92 seconds
[2023.11.13-17.57.47:419][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.11.13-17.57.47:718][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2023.11.13-17.57.47:992][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
2023-10-30 17:02:00 +00:00
[2023.11.13-17.57.47:995][ 1]Running Python start-up script 'D:/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.055396 secs
[2023.11.13-17.57.48:104][ 1]LogAssetRegistry: AssetRegistryGather time 33.6690s: AssetDataDiscovery 0.0925s, AssetDataGather 33.5276s, StoreResults 0.0489s.
[2023.11.13-17.57.48:142][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
[2023.11.13-17.57.48:383][ 1]LogD3D12RHI: Cannot end block when stack is empty
[2023.11.13-17.58.05:908][334]LogSlate: Window 'Content Browser' being destroyed
[2023.11.13-17.58.05:915][334]LogViewport: Scene viewport resized to 1526x447, mode Windowed.
[2023.11.13-17.58.07:366][474]LogViewport: Scene viewport resized to 1526x448, mode Windowed.
[2023.11.13-17.58.07:377][475]LogViewport: Scene viewport resized to 1526x451, mode Windowed.
[2023.11.13-17.58.07:408][476]LogViewport: Scene viewport resized to 1526x477, mode Windowed.
[2023.11.13-17.58.07:435][477]LogViewport: Scene viewport resized to 1526x502, mode Windowed.
[2023.11.13-17.58.07:458][478]LogViewport: Scene viewport resized to 1526x524, mode Windowed.
[2023.11.13-17.58.07:483][479]LogViewport: Scene viewport resized to 1526x545, mode Windowed.
[2023.11.13-17.58.07:510][480]LogViewport: Scene viewport resized to 1526x578, mode Windowed.
[2023.11.13-17.58.07:538][481]LogViewport: Scene viewport resized to 1526x597, mode Windowed.
[2023.11.13-17.58.07:564][482]LogViewport: Scene viewport resized to 1526x611, mode Windowed.
[2023.11.13-17.58.07:587][483]LogViewport: Scene viewport resized to 1526x618, mode Windowed.
[2023.11.13-17.58.07:634][484]LogViewport: Scene viewport resized to 1526x629, mode Windowed.
[2023.11.13-17.58.07:658][485]LogViewport: Scene viewport resized to 1526x638, mode Windowed.
[2023.11.13-17.58.07:685][486]LogViewport: Scene viewport resized to 1526x646, mode Windowed.
[2023.11.13-17.58.07:710][487]LogViewport: Scene viewport resized to 1526x653, mode Windowed.
[2023.11.13-17.58.07:734][488]LogViewport: Scene viewport resized to 1526x655, mode Windowed.
[2023.11.13-17.58.07:758][489]LogViewport: Scene viewport resized to 1526x656, mode Windowed.
[2023.11.13-17.58.07:841][497]LogViewport: Scene viewport resized to 1526x657, mode Windowed.
[2023.11.13-17.58.07:919][505]LogViewport: Scene viewport resized to 1526x659, mode Windowed.
[2023.11.13-17.58.07:970][507]LogViewport: Scene viewport resized to 1526x664, mode Windowed.
[2023.11.13-17.58.07:992][508]LogViewport: Scene viewport resized to 1526x666, mode Windowed.
[2023.11.13-17.58.10:002][699]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2023.11.13-17.58.10:032][699]LogContentBundle: [Untitled_1(Standalone)] Generating Streaming for 0 Content Bundles.
[2023.11.13-17.58.10:038][699]LogWorldPartition: Display: GenerateStreaming for 'OpenWorld.Engine' started...
[2023.11.13-17.58.10:187][699]LogWorldPartition: Display: GenerateStreaming for 'OpenWorld.Engine' took 149 ms
[2023.11.13-17.58.10:282][699]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.11.13-17.58.10:434][699]PIE: New page: PIE session: Untitled_1 (13 Nov 2023, 21:58:10)
[2023.11.13-17.58.10:530][699]LogPlayLevel: Display: Creating online subsystem for client :Context_1
[2023.11.13-17.58.10:537][699]LogOnline: OSS: Created online subsystem instance for: :Context_1
[2023.11.13-17.58.10:626][700]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1
[2023.11.13-17.58.10:695][700]LogPlayLevel: PIE: StaticDuplicateObject took: (0.069038s)
[2023.11.13-17.58.10:695][700]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.069123s)
[2023.11.13-17.58.10:715][700]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2023.11.13-17.58.10:745][700]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-17.58.10:746][700]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-17.58.10:746][700]LogAIModule: Creating AISystem for world Untitled_1
[2023.11.13-17.58.10:818][700]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2023.11.13-17.58.10:818][700]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-17.58.10:818][700]LogWorldPartition: UWorldPartition::Initialize : World = Untitled_1, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-17.58.10:818][700]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2023.11.13-17.58.10:831][700]LogContentBundle: [Untitled_1(Standalone)] Creating new contrainer.
[2023.11.13-17.58.10:831][700]LogWorldPartition: Display: WorldPartition initialize took 13 ms (total: 302 ms)
[2023.11.13-17.58.10:832][700]LogPlayLevel: PIE: World Init took: (0.107813s)
[2023.11.13-17.58.10:839][700]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2023.11.13-17.58.10:839][700]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.11.13-17.58.10:839][700]LogAudioMixer: Display: Sample Rate: 48000
[2023.11.13-17.58.10:839][700]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.11.13-17.58.10:839][700]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.11.13-17.58.10:839][700]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.11.13-17.58.10:839][700]LogAudioMixer: Display: Max Channels (voices): 32
[2023.11.13-17.58.10:839][700]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.11.13-17.58.10:839][700]LogAudio: Display: AudioDevice MaxSources: 32
[2023.11.13-17.58.10:840][700]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.11.13-17.58.10:840][700]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.11.13-17.58.10:840][700]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.11.13-17.58.10:842][700]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.11.13-17.58.10:865][700]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2023.11.13-17.58.10:865][700]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.11.13-17.58.10:865][700]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.11.13-17.58.10:865][700]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.11.13-17.58.10:866][700]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2023.11.13-17.58.10:866][700]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
[2023.11.13-17.58.10:870][700]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2023.11.13-17.58.10:870][700]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2023.11.13-17.58.10:870][700]LogInit: FAudioDevice initialized with ID 2.
[2023.11.13-17.58.10:870][700]LogAudio: Display: Audio Device (ID: 2) registered with world 'Untitled_1'.
[2023.11.13-17.58.10:870][700]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2023.11.13-17.58.10:933][700]LogLoad: Game class is 'GameModeBase'
[2023.11.13-17.58.10:955][700]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2023.11.13-19.58.10
[2023.11.13-17.58.11:033][700]LogWorld: Bringing up level for play took: 0.080597
[2023.11.13-17.58.12:226][700]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(45), CellsToLoad(0), CellsToUnload(0)
[2023.11.13-17.58.12:226][700]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-200.000 Y=0.000 Z=92.000,P=0.000000 Y=180.000000 R=-0.000000
[2023.11.13-17.58.12:310][700]LogStreaming: Display: FlushAsyncLoading(): 60 QueuedPackages, 0 AsyncPackages
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/9A/RM5VGW9SWL7XFY8V7V35Y5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/XK/NNQHTKCQMTGL488GWT03IL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/C5/QZAOJ1BX90TVHU50TDMXWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/PT/1LV3KKA8Y343SU63CJA3TN.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/UZ/3WZYLEW6XVOAJV62G4CF1F.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/WF/ZD9SIAGDIBFKHQPVRWFLI7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/YI/FUI9M91TM68656D5H2OP7A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/ZU/UWRG29GUPJZKFZAYG1TQUT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/0K/SKSFWGWT64ZTBQ574PZ1ZF.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/6H/LXUWRP7PKVYPB32OL0QJHF.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/OM/XCRXR7AX9N02DWSO3AJ7T2.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/PF/7UF6Y8RQRYQKPKQOY83AE7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/T5/AEE04GGB4Y76DS1MLT7XEF.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/Y9/55J55ENTD1508PJ3HQKWYC.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YW/4PDM70LMFYN738TP6ZC2KT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/5Q/HI57PNFOMT4R3DFEUAUAAZ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/MC/T90MSNLC1N3FYSDD8DJNV6.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/TA/XTMB7SD5DPQMBDIFK6V7KE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/D/M8/GQIMTIO02VU16EAMBW9L76.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/E/EU/63CUG82HPJ7AU9XI6H86US.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:892][700]PIE: Server logged in
[2023.11.13-17.58.12:893][700]PIE: Play in editor total start time 2.879 seconds.
[2023.11.13-17.58.16:207][931]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.58.16:208][931]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_1
[2023.11.13-17.58.16:241][931]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2023.11.13-17.58.16:250][931]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-17.58.16:250][931]LogContentBundle: [Untitled_1(Standalone)] Deleting container.
[2023.11.13-17.58.16:281][931]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.11.13-17.58.16:289][931]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-17.58.16:322][931]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.58.16:324][931]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2023.11.13-17.58.16:324][931]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2023.11.13-17.58.16:326][931]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2023.11.13-17.58.16:418][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2023.11.13-17.58.16:466][932]LogPlayLevel: Display: Destroying online subsystem :Context_1
[2023.11.13-17.59.43:942][293]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2023.11.13-17.59.43:948][293]LogContentBundle: [Untitled_1(Standalone)] Generating Streaming for 0 Content Bundles.
[2023.11.13-17.59.43:948][293]LogWorldPartition: Display: GenerateStreaming for 'OpenWorld.Engine' started...
[2023.11.13-17.59.44:037][293]LogWorldPartition: Display: GenerateStreaming for 'OpenWorld.Engine' took 89 ms (total: 238 ms)
[2023.11.13-17.59.44:038][293]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.11.13-17.59.44:038][293]PIE: New page: PIE session: Untitled_1 (13 Nov 2023, 21:59:44)
[2023.11.13-17.59.44:038][293]LogPlayLevel: Display: Creating online subsystem for client :Context_2
[2023.11.13-17.59.44:040][293]LogOnline: OSS: Created online subsystem instance for: :Context_2
[2023.11.13-17.59.44:063][294]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1
[2023.11.13-17.59.44:079][294]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016280s)
[2023.11.13-17.59.44:079][294]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.016332s)
[2023.11.13-17.59.44:084][294]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2023.11.13-17.59.44:085][294]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-17.59.44:085][294]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-17.59.44:086][294]LogAIModule: Creating AISystem for world Untitled_1
[2023.11.13-17.59.44:103][294]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2023.11.13-17.59.44:103][294]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-17.59.44:103][294]LogWorldPartition: UWorldPartition::Initialize : World = Untitled_1, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-17.59.44:103][294]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2023.11.13-17.59.44:107][294]LogContentBundle: [Untitled_1(Standalone)] Creating new contrainer.
[2023.11.13-17.59.44:107][294]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 305 ms)
[2023.11.13-17.59.44:107][294]LogPlayLevel: PIE: World Init took: (0.021662s)
[2023.11.13-17.59.44:107][294]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2023.11.13-17.59.44:107][294]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.11.13-17.59.44:107][294]LogAudioMixer: Display: Sample Rate: 48000
[2023.11.13-17.59.44:107][294]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.11.13-17.59.44:107][294]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.11.13-17.59.44:107][294]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.11.13-17.59.44:107][294]LogAudioMixer: Display: Max Channels (voices): 32
[2023.11.13-17.59.44:107][294]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.11.13-17.59.44:107][294]LogAudio: Display: AudioDevice MaxSources: 32
[2023.11.13-17.59.44:107][294]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.11.13-17.59.44:107][294]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.11.13-17.59.44:107][294]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.11.13-17.59.44:110][294]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.11.13-17.59.44:126][294]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2023.11.13-17.59.44:126][294]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.11.13-17.59.44:126][294]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.11.13-17.59.44:126][294]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.11.13-17.59.44:127][294]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2023.11.13-17.59.44:127][294]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
[2023.11.13-17.59.44:128][294]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2023.11.13-17.59.44:128][294]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2023.11.13-17.59.44:128][294]LogInit: FAudioDevice initialized with ID 3.
[2023.11.13-17.59.44:128][294]LogAudio: Display: Audio Device (ID: 3) registered with world 'Untitled_1'.
[2023.11.13-17.59.44:128][294]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2023.11.13-17.59.44:131][294]LogLoad: Game class is 'GameModeBase'
[2023.11.13-17.59.44:132][294]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2023.11.13-19.59.44
[2023.11.13-17.59.44:132][294]LogWorld: Bringing up level for play took: 0.001487
[2023.11.13-17.59.44:133][294]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(45), CellsToLoad(0), CellsToUnload(0)
[2023.11.13-17.59.44:133][294]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-200.000 Y=0.000 Z=92.000,P=0.000000 Y=180.000000 R=-0.000000
[2023.11.13-17.59.44:137][294]LogStreaming: Display: FlushAsyncLoading(): 60 QueuedPackages, 0 AsyncPackages
[2023.11.13-17.59.44:426][294]PIE: Server logged in
[2023.11.13-17.59.44:427][294]PIE: Play in editor total start time 0.478 seconds.
[2023.11.13-17.59.46:816][487]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.59.46:816][487]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_1
[2023.11.13-17.59.46:846][487]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2023.11.13-17.59.46:846][487]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-17.59.46:846][487]LogContentBundle: [Untitled_1(Standalone)] Deleting container.
[2023.11.13-17.59.46:849][487]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.11.13-17.59.46:854][487]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-17.59.46:865][487]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.59.46:865][487]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2023.11.13-17.59.46:865][487]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2023.11.13-17.59.46:867][487]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2023.11.13-17.59.46:886][487]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2023.11.13-17.59.46:905][488]LogPlayLevel: Display: Destroying online subsystem :Context_2
[2023.11.13-17.59.58:527][626]LogViewport: Scene viewport resized to 1526x665, mode Windowed.
[2023.11.13-17.59.58:550][628]LogViewport: Scene viewport resized to 1526x661, mode Windowed.
[2023.11.13-17.59.58:571][629]LogViewport: Scene viewport resized to 1526x646, mode Windowed.
[2023.11.13-17.59.58:597][630]LogViewport: Scene viewport resized to 1526x612, mode Windowed.
[2023.11.13-17.59.58:622][631]LogViewport: Scene viewport resized to 1526x564, mode Windowed.
[2023.11.13-17.59.58:648][632]LogViewport: Scene viewport resized to 1526x528, mode Windowed.
[2023.11.13-17.59.58:673][633]LogViewport: Scene viewport resized to 1526x487, mode Windowed.
[2023.11.13-17.59.58:700][634]LogViewport: Scene viewport resized to 1526x453, mode Windowed.
[2023.11.13-17.59.58:727][635]LogViewport: Scene viewport resized to 1526x418, mode Windowed.
[2023.11.13-17.59.58:753][636]LogViewport: Scene viewport resized to 1526x401, mode Windowed.
[2023.11.13-17.59.58:779][637]LogViewport: Scene viewport resized to 1526x380, mode Windowed.
[2023.11.13-17.59.58:807][638]LogViewport: Scene viewport resized to 1526x351, mode Windowed.
[2023.11.13-17.59.58:834][639]LogViewport: Scene viewport resized to 1526x339, mode Windowed.
[2023.11.13-17.59.58:904][645]LogViewport: Scene viewport resized to 1526x338, mode Windowed.
[2023.11.13-17.59.58:917][646]LogViewport: Scene viewport resized to 1526x334, mode Windowed.
[2023.11.13-18.00.09:957][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2023.11.13-18.00.10:500][655]LogLinker: Warning: [AssetLog] E:\Unreal Projects\cg_characreator\CharaCreator\Content\StarterContent\Maps\StarterMap.umap: Failed to load '/Game/StarterContent/Maps/StarterMap_BuiltData': Can't find file.
[2023.11.13-18.00.10:502][655]LogLinker: Warning: [AssetLog] E:\Unreal Projects\cg_characreator\CharaCreator\Content\StarterContent\Maps\StarterMap.umap: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Maps/StarterMap_BuiltData'
[2023.11.13-18.00.11:391][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Smoke01...
[2023.11.13-18.00.11:391][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Fire01...
[2023.11.13-18.00.11:391][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Fire_Sparks01...
[2023.11.13-18.00.11:397][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Steam01...
[2023.11.13-18.00.11:434][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Collapse01...
[2023.11.13-18.00.11:453][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Collapse02...
[2023.11.13-18.00.11:468][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Wind05...
[2023.11.13-18.00.11:468][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Birds01...
[2023.11.13-18.00.11:473][655]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.11:478][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Wind06...
[2023.11.13-18.00.11:478][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Music01...
[2023.11.13-18.00.11:712][655]LogAssetEditorSubsystem: Opening Asset editor for World /Game/StarterContent/Maps/StarterMap.StarterMap
[2023.11.13-18.00.11:764][655]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/StarterContent/Maps/StarterMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2023.11.13-18.00.11:764][655]LightingResults: New page: Lighting Build
[2023.11.13-18.00.11:764][655]LoadErrors: New page: Loading map: StarterMap.umap
[2023.11.13-18.00.11:806][655]LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Fire01.Fire01: Chunk0=28 bytes, Chunk1-N=256k
[2023.11.13-18.00.11:818][655]LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Smoke01.Smoke01: Chunk0=28 bytes, Chunk1-N=256k
[2023.11.13-18.00.11:819][655]LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Fire_Sparks01.Fire_Sparks01: Chunk0=28 bytes, Chunk1-N=256k
[2023.11.13-18.00.11:820][655]LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Steam01.Steam01: Chunk0=28 bytes, Chunk1-N=256k
[2023.11.13-18.00.11:821][655]LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Collapse01.Collapse01: Chunk0=28 bytes, Chunk1-N=256k
[2023.11.13-18.00.11:822][655]LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Collapse02.Collapse02: Chunk0=28 bytes, Chunk1-N=256k
[2023.11.13-18.00.11:822][655]LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Starter_Wind05.Starter_Wind05: Chunk0=28 bytes, Chunk1-N=256k
[2023.11.13-18.00.11:824][655]LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Starter_Birds01.Starter_Birds01: Chunk0=28 bytes, Chunk1-N=256k
[2023.11.13-18.00.11:826][655]LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Starter_Wind06.Starter_Wind06: Chunk0=28 bytes, Chunk1-N=256k
[2023.11.13-18.00.11:829][655]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.11:830][655]LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Starter_Music01.Starter_Music01: Chunk0=28 bytes, Chunk1-N=256k
[2023.11.13-18.00.11:830][655]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.11:852][655]LogContentBundle: [Untitled_1(Standalone)] Deleting container.
[2023.11.13-18.00.11:852][655]MapCheck: New page: Map Check
[2023.11.13-18.00.11:852][655]LightingResults: New page: Lighting Build
[2023.11.13-18.00.11:858][655]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-18.00.11:885][655]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2023.11.13-18.00.11:923][655]LogMaterial: Display: Material /Game/StarterContent/Props/Materials/M_TableRound.M_TableRound needed to have new flag set bUsedWithNanite !
[2023.11.13-18.00.11:991][655]MapCheck: Warning: M_TableRound Material /Game/StarterContent/Props/Materials/M_TableRound.M_TableRound was missing the usage flag bUsedWithNanite. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
[2023.11.13-18.00.12:065][655]LogMaterial: Display: Material /Game/StarterContent/Props/Materials/M_Chair.M_Chair needed to have new flag set bUsedWithNanite !
[2023.11.13-18.00.12:114][655]MapCheck: Warning: M_Chair Material /Game/StarterContent/Props/Materials/M_Chair.M_Chair was missing the usage flag bUsedWithNanite. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
[2023.11.13-18.00.12:130][655]LogWorld: UWorld::CleanupWorld for StarterMap, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.12:131][655]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.12:196][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2023.11.13-18.00.12:203][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2023.11.13-18.00.12:244][655]LogAudio: Display: Audio Device (ID: 1) registered with world 'StarterMap'.
[2023.11.13-18.00.12:244][655]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.12:244][655]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-18.00.12:245][655]LogAIModule: Creating AISystem for world StarterMap
[2023.11.13-18.00.12:372][655]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.11.13-18.00.12:386][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
[2023.11.13-18.00.12:391][655]Cmd: MAP CHECKDEP NOCLEARLOG
[2023.11.13-18.00.12:391][655]MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 0.18ms to complete.
[2023.11.13-18.00.13:705][656]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms
[2023.11.13-18.00.13:805][656]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms
[2023.11.13-18.00.15:370][661]LogSlate: Window 'Message Log' being destroyed
[2023.11.13-18.00.15:395][661]LogSlate: Window 'Message Log' being destroyed
[2023.11.13-18.00.19:763][801]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2023.11.13-18.00.19:921][801]LogLinker: Warning: [AssetLog] E:\Unreal Projects\cg_characreator\CharaCreator\Content\StarterContent\Maps\Minimal_Default.umap: Failed to load '/Game/StarterContent/Maps/Minimal_Default_BuiltData': Can't find file.
[2023.11.13-18.00.19:921][801]LogLinker: Warning: [AssetLog] E:\Unreal Projects\cg_characreator\CharaCreator\Content\StarterContent\Maps\Minimal_Default.umap: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Maps/Minimal_Default_BuiltData'
[2023.11.13-18.00.19:937][801]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.19:942][801]LogAssetEditorSubsystem: Opening Asset editor for World /Game/StarterContent/Maps/Minimal_Default.Minimal_Default
[2023.11.13-18.00.19:942][801]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2023.11.13-18.00.19:942][801]LightingResults: New page: Lighting Build
[2023.11.13-18.00.19:942][801]LoadErrors: New page: Loading map: Minimal_Default.umap
[2023.11.13-18.00.19:988][801]LogWorld: UWorld::CleanupWorld for StarterMap, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.19:988][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.19:988][801]MapCheck: New page: Map Check
[2023.11.13-18.00.19:988][801]LightingResults: New page: Lighting Build
[2023.11.13-18.00.19:995][801]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-18.00.20:003][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2023.11.13-18.00.20:007][801]LogWorld: UWorld::CleanupWorld for Minimal_Default, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.20:007][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.20:015][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2023.11.13-18.00.20:022][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2023.11.13-18.00.20:029][801]LogAudio: Display: Audio Device (ID: 1) registered with world 'Minimal_Default'.
[2023.11.13-18.00.20:029][801]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.20:029][801]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-18.00.20:030][801]LogAIModule: Creating AISystem for world Minimal_Default
[2023.11.13-18.00.20:050][801]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.11.13-18.00.20:058][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2023.11.13-18.00.20:063][801]Cmd: MAP CHECKDEP NOCLEARLOG
[2023.11.13-18.00.20:063][801]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.148ms to complete.
[2023.11.13-18.00.21:391][848]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2023.11.13-18.00.21:538][848]LogLinker: Warning: [AssetLog] E:\Unreal Projects\cg_characreator\CharaCreator\Content\StarterContent\Maps\Advanced_Lighting.umap: Failed to load '/Game/StarterContent/Maps/Advanced_Lighting_BuiltData': Can't find file.
[2023.11.13-18.00.21:538][848]LogLinker: Warning: [AssetLog] E:\Unreal Projects\cg_characreator\CharaCreator\Content\StarterContent\Maps\Advanced_Lighting.umap: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Maps/Advanced_Lighting_BuiltData'
[2023.11.13-18.00.21:555][848]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behavior for '/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.HDRI_Epic_Courtyard_Daylight', its maximum texture size has been explicitly set to 512.
[2023.11.13-18.00.21:706][848]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.21:721][848]LogAssetEditorSubsystem: Opening Asset editor for World /Game/StarterContent/Maps/Advanced_Lighting.Advanced_Lighting
[2023.11.13-18.00.21:721][848]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/StarterContent/Maps/Advanced_Lighting.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2023.11.13-18.00.21:721][848]LightingResults: New page: Lighting Build
[2023.11.13-18.00.21:721][848]LoadErrors: New page: Loading map: Advanced_Lighting.umap
[2023.11.13-18.00.21:764][848]LogWorld: UWorld::CleanupWorld for Minimal_Default, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.21:764][848]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.21:764][848]MapCheck: New page: Map Check
[2023.11.13-18.00.21:764][848]LightingResults: New page: Lighting Build
[2023.11.13-18.00.21:770][848]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-18.00.21:773][848]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
[2023.11.13-18.00.21:777][848]LogWorld: UWorld::CleanupWorld for Advanced_Lighting, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.21:777][848]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.21:785][848]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2023.11.13-18.00.21:792][848]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
[2023.11.13-18.00.21:801][848]LogAudio: Display: Audio Device (ID: 1) registered with world 'Advanced_Lighting'.
[2023.11.13-18.00.21:801][848]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.21:801][848]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-18.00.21:802][848]LogAIModule: Creating AISystem for world Advanced_Lighting
[2023.11.13-18.00.21:872][848]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.11.13-18.00.21:922][848]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2023.11.13-18.00.21:926][848]Cmd: MAP CHECKDEP NOCLEARLOG
[2023.11.13-18.00.21:926][848]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.117ms to complete.
[2023.11.13-18.00.22:245][849]LogSlate: Took 0.000414 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.11.13-18.00.36:950][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2023.11.13-18.00.37:150][749]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.37:154][749]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2023.11.13-18.00.37:154][749]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-18.00.37:154][749]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Inactive, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-18.00.37:163][749]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2023.11.13-18.00.37:163][749]LogWorldPartition: Display: WorldPartition initialize took 8 ms (total: 314 ms)
[2023.11.13-18.00.37:164][749]LogAssetEditorSubsystem: Opening Asset editor for World /Game/DevelopedContent/Main_Map.Main_Map
[2023.11.13-18.00.37:164][749]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2023.11.13-18.00.37:164][749]LightingResults: New page: Lighting Build
[2023.11.13-18.00.37:164][749]LoadErrors: New page: Loading map: Main_Map.umap
[2023.11.13-18.00.37:220][749]LogWorld: UWorld::CleanupWorld for Advanced_Lighting, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.37:220][749]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.37:220][749]MapCheck: New page: Map Check
[2023.11.13-18.00.37:220][749]LightingResults: New page: Lighting Build
[2023.11.13-18.00.37:225][749]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-18.00.37:230][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2023.11.13-18.00.37:233][749]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.37:233][749]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.37:234][749]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2023.11.13-18.00.37:240][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2023.11.13-18.00.37:244][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2023.11.13-18.00.37:252][749]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'.
[2023.11.13-18.00.37:252][749]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.37:252][749]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-18.00.37:252][749]LogAIModule: Creating AISystem for world Main_Map
[2023.11.13-18.00.37:253][749]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2023.11.13-18.00.37:253][749]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-18.00.37:253][749]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-18.00.37:272][749]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2023.11.13-18.00.37:272][749]LogWorldPartition: Display: WorldPartition initialize took 19 ms (total: 333 ms)
[2023.11.13-18.00.37:294][749]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.11.13-18.00.37:301][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2023.11.13-18.00.37:305][749]Cmd: MAP CHECKDEP NOCLEARLOG
[2023.11.13-18.00.37:306][749]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.484ms to complete.
[2023.11.13-18.00.39:384][951]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-18.00.39:409][951]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.39:409][951]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-18.00.39:423][951]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.39:423][951]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-18.00.39:440][951]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2023.11.13-18.00.39:478][951]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2023.11.13-18.00.42:152][951]LogSlate: Took 0.000304 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2023.11.13-18.00.42:171][951]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2023.11.13-18.00.42:190][951]LogSlate: Took 0.018246 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2023.11.13-18.00.44:314][105]LogSlate: Window 'Player_UI' being destroyed
[2023.11.13-18.00.44:319][105]LogSlate: Window 'Player_UI' being destroyed
[2023.11.13-18.00.44:440][105]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.44:440][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.44:459][105]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.44:459][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.45:596][217]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2023.11.13-18.00.45:601][217]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2023.11.13-18.00.45:601][217]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2023.11.13-18.00.45:708][217]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 107 ms (total: 345 ms)
[2023.11.13-18.00.45:709][217]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.11.13-18.00.45:709][217]PIE: New page: PIE session: Main_Map (13 Nov 2023, 22:00:45)
[2023.11.13-18.00.45:709][217]LogPlayLevel: Display: Creating online subsystem for client :Context_5
[2023.11.13-18.00.45:712][217]LogOnline: OSS: Created online subsystem instance for: :Context_5
[2023.11.13-18.00.45:732][218]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-18.00.45:746][218]LogPlayLevel: PIE: StaticDuplicateObject took: (0.013202s)
[2023.11.13-18.00.45:746][218]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.013251s)
[2023.11.13-18.00.45:777][218]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2023.11.13-18.00.45:778][218]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.45:778][218]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-18.00.45:779][218]LogAIModule: Creating AISystem for world Main_Map
[2023.11.13-18.00.45:779][218]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2023.11.13-18.00.45:779][218]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-18.00.45:779][218]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-18.00.45:779][218]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2023.11.13-18.00.45:782][218]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2023.11.13-18.00.45:782][218]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 337 ms)
[2023.11.13-18.00.45:782][218]LogPlayLevel: PIE: World Init took: (0.004557s)
[2023.11.13-18.00.45:783][218]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2023.11.13-18.00.45:783][218]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.11.13-18.00.45:783][218]LogAudioMixer: Display: Sample Rate: 48000
[2023.11.13-18.00.45:783][218]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.11.13-18.00.45:783][218]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.11.13-18.00.45:783][218]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.11.13-18.00.45:783][218]LogAudioMixer: Display: Max Channels (voices): 32
[2023.11.13-18.00.45:783][218]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.11.13-18.00.45:783][218]LogAudio: Display: AudioDevice MaxSources: 32
[2023.11.13-18.00.45:783][218]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.11.13-18.00.45:783][218]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.11.13-18.00.45:783][218]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.11.13-18.00.45:785][218]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.11.13-18.00.45:801][218]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2023.11.13-18.00.45:801][218]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.11.13-18.00.45:801][218]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.11.13-18.00.45:801][218]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.11.13-18.00.45:802][218]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2023.11.13-18.00.45:802][218]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
[2023.11.13-18.00.45:804][218]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2023.11.13-18.00.45:804][218]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2023.11.13-18.00.45:804][218]LogInit: FAudioDevice initialized with ID 4.
[2023.11.13-18.00.45:804][218]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'.
[2023.11.13-18.00.45:804][218]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2023.11.13-18.00.45:807][218]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-18.00.45:808][218]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-20.00.45
[2023.11.13-18.00.45:808][218]LogWorld: Bringing up level for play took: 0.001366
[2023.11.13-18.00.45:809][218]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2023.11.13-18.00.45:809][218]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-7868.000 Y=11760.000 Z=92.000,P=0.000000 Y=180.000000 R=-0.000000
[2023.11.13-18.00.45:809][218]LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
[2023.11.13-18.00.45:817][218]PIE: Server logged in
[2023.11.13-18.00.45:818][218]PIE: Play in editor total start time 0.217 seconds.
[2023.11.13-18.00.45:838][219]LogShaderCompilers: Display: ================================================
[2023.11.13-18.00.45:838][219]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Total job queries 3,996, among them cache hits 17 (0.43%)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Tracking 3,979 distinct input hashes that result in 2,822 distinct outputs (70.92%)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: RAM used: 74.95 MiB of 819.20 MiB budget. Usage: 9.15%
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Shaders Compiled: 3,979
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Jobs assigned 3,979, completed 3,979 (100%)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Average time worker was idle: 1.88 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Time job spent in pending queue: average 75.16 s, longest 165.66 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Job execution time: average 3.95 s, max 24.68 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Job life time (pending + execution): average 79.11 s, max 170.93
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Shader code size: average 38.521 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 206.59 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Jobs were issued in 676 batches (only local compilation was used), average 5.89 jobs/batch
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Average processing rate: 19.26 jobs/sec
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Total thread time: 1,634.133 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Total thread preprocess time: 108.38 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Percentage time preprocessing: 6.63%
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Effective parallelization: 7.91 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FDeferredLightPS - 12.83% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.72% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.30% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.01% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 3.66% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: ================================================
[2023.11.13-18.00.47:818][423]LogViewport: Scene viewport resized to 1526x335, mode Windowed.
[2023.11.13-18.00.47:837][424]LogViewport: Scene viewport resized to 1526x344, mode Windowed.
[2023.11.13-18.00.47:862][425]LogViewport: Scene viewport resized to 1526x371, mode Windowed.
[2023.11.13-18.00.47:880][426]LogViewport: Scene viewport resized to 1526x392, mode Windowed.
[2023.11.13-18.00.47:898][427]LogViewport: Scene viewport resized to 1526x413, mode Windowed.
[2023.11.13-18.00.47:916][428]LogViewport: Scene viewport resized to 1526x431, mode Windowed.
[2023.11.13-18.00.47:935][429]LogViewport: Scene viewport resized to 1526x462, mode Windowed.
[2023.11.13-18.00.47:954][430]LogViewport: Scene viewport resized to 1526x479, mode Windowed.
[2023.11.13-18.00.47:973][431]LogViewport: Scene viewport resized to 1526x498, mode Windowed.
[2023.11.13-18.00.47:991][432]LogViewport: Scene viewport resized to 1526x534, mode Windowed.
[2023.11.13-18.00.48:011][433]LogViewport: Scene viewport resized to 1526x557, mode Windowed.
[2023.11.13-18.00.48:032][434]LogViewport: Scene viewport resized to 1526x581, mode Windowed.
[2023.11.13-18.00.48:053][435]LogViewport: Scene viewport resized to 1526x597, mode Windowed.
[2023.11.13-18.00.48:072][436]LogViewport: Scene viewport resized to 1526x616, mode Windowed.
[2023.11.13-18.00.48:090][437]LogViewport: Scene viewport resized to 1526x625, mode Windowed.
[2023.11.13-18.00.48:109][438]LogViewport: Scene viewport resized to 1526x629, mode Windowed.
[2023.11.13-18.00.48:197][445]LogViewport: Scene viewport resized to 1526x647, mode Windowed.
[2023.11.13-18.00.48:208][446]LogViewport: Scene viewport resized to 1526x655, mode Windowed.
[2023.11.13-18.00.48:233][447]LogViewport: Scene viewport resized to 1526x663, mode Windowed.
[2023.11.13-18.00.48:250][448]LogViewport: Scene viewport resized to 1526x664, mode Windowed.
[2023.11.13-18.00.48:268][449]LogViewport: Scene viewport resized to 1526x666, mode Windowed.
[2023.11.13-18.00.48:294][451]LogViewport: Scene viewport resized to 1526x668, mode Windowed.
[2023.11.13-18.00.48:307][452]LogViewport: Scene viewport resized to 1526x669, mode Windowed.
[2023.11.13-18.00.48:326][453]LogViewport: Scene viewport resized to 1526x678, mode Windowed.
[2023.11.13-18.00.48:343][454]LogViewport: Scene viewport resized to 1526x682, mode Windowed.
[2023.11.13-18.00.48:361][455]LogViewport: Scene viewport resized to 1526x687, mode Windowed.
[2023.11.13-18.00.48:378][456]LogViewport: Scene viewport resized to 1526x692, mode Windowed.
[2023.11.13-18.00.48:396][457]LogViewport: Scene viewport resized to 1526x699, mode Windowed.
[2023.11.13-18.00.48:414][458]LogViewport: Scene viewport resized to 1526x712, mode Windowed.
[2023.11.13-18.00.48:455][459]LogViewport: Scene viewport resized to 1526x719, mode Windowed.
[2023.11.13-18.00.48:598][475]LogViewport: Scene viewport resized to 1526x720, mode Windowed.
[2023.11.13-18.00.48:610][476]LogViewport: Scene viewport resized to 1526x724, mode Windowed.
[2023.11.13-18.00.48:634][477]LogViewport: Scene viewport resized to 1526x760, mode Windowed.
[2023.11.13-18.00.48:651][478]LogViewport: Scene viewport resized to 1526x789, mode Windowed.
[2023.11.13-18.00.48:670][479]LogViewport: Scene viewport resized to 1526x824, mode Windowed.
[2023.11.13-18.00.48:707][480]LogViewport: Scene viewport resized to 1526x837, mode Windowed.
[2023.11.13-18.00.48:728][481]LogViewport: Scene viewport resized to 1526x838, mode Windowed.
[2023.11.13-18.00.49:021][514]LogViewport: Scene viewport resized to 1526x837, mode Windowed.
[2023.11.13-18.00.49:064][516]LogViewport: Scene viewport resized to 1526x820, mode Windowed.
[2023.11.13-18.00.49:083][517]LogViewport: Scene viewport resized to 1526x804, mode Windowed.
[2023.11.13-18.00.49:101][518]LogViewport: Scene viewport resized to 1526x790, mode Windowed.
[2023.11.13-18.00.49:120][519]LogViewport: Scene viewport resized to 1526x781, mode Windowed.
[2023.11.13-18.00.49:137][520]LogViewport: Scene viewport resized to 1526x779, mode Windowed.
[2023.11.13-18.00.49:156][521]LogViewport: Scene viewport resized to 1526x778, mode Windowed.
[2023.11.13-18.00.49:205][526]LogViewport: Scene viewport resized to 1526x776, mode Windowed.
[2023.11.13-18.00.49:245][530]LogViewport: Scene viewport resized to 1526x771, mode Windowed.
[2023.11.13-18.00.49:255][531]LogViewport: Scene viewport resized to 1526x769, mode Windowed.
[2023.11.13-18.00.49:281][532]LogViewport: Scene viewport resized to 1526x765, mode Windowed.
[2023.11.13-18.00.49:299][533]LogViewport: Scene viewport resized to 1526x763, mode Windowed.
[2023.11.13-18.00.49:315][534]LogViewport: Scene viewport resized to 1526x762, mode Windowed.
[2023.11.13-18.01.01:983][810]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-18.01.01:983][810]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-18.01.01:983][810]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.01.01:983][810]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.01.01:983][810]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2023.11.13-18.01.01:989][810]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.11.13-18.01.01:996][810]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.01.02:012][810]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-18.01.02:014][810]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2023.11.13-18.01.02:014][810]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2023.11.13-18.01.02:016][810]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2023.11.13-18.01.02:027][810]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2023.11.13-18.01.02:055][811]LogPlayLevel: Display: Destroying online subsystem :Context_5
[2023.11.13-18.01.04:786][ 96]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2023.11.13-18.01.04:792][ 96]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2023.11.13-18.01.04:792][ 96]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2023.11.13-18.01.04:895][ 96]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 103 ms (total: 449 ms)
[2023.11.13-18.01.04:896][ 96]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.11.13-18.01.04:896][ 96]PIE: New page: PIE session: Main_Map (13 Nov 2023, 22:01:04)
[2023.11.13-18.01.04:932][ 96]LogPlayLevel: Display: Creating online subsystem for client :Context_6
[2023.11.13-18.01.04:934][ 96]LogOnline: OSS: Created online subsystem instance for: :Context_6
[2023.11.13-18.01.04:953][ 97]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-18.01.04:964][ 97]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011222s)
[2023.11.13-18.01.04:965][ 97]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011266s)
[2023.11.13-18.01.04:980][ 97]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2023.11.13-18.01.04:983][ 97]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.01.04:983][ 97]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-18.01.04:983][ 97]LogAIModule: Creating AISystem for world Main_Map
[2023.11.13-18.01.04:984][ 97]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2023.11.13-18.01.04:984][ 97]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-18.01.04:984][ 97]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-18.01.04:984][ 97]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2023.11.13-18.01.04:987][ 97]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2023.11.13-18.01.04:987][ 97]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 340 ms)
[2023.11.13-18.01.04:987][ 97]LogPlayLevel: PIE: World Init took: (0.004420s)
[2023.11.13-18.01.04:987][ 97]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2023.11.13-18.01.04:987][ 97]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.11.13-18.01.04:987][ 97]LogAudioMixer: Display: Sample Rate: 48000
[2023.11.13-18.01.04:987][ 97]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.11.13-18.01.04:987][ 97]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.11.13-18.01.04:987][ 97]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.11.13-18.01.04:987][ 97]LogAudioMixer: Display: Max Channels (voices): 32
[2023.11.13-18.01.04:987][ 97]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.11.13-18.01.04:987][ 97]LogAudio: Display: AudioDevice MaxSources: 32
[2023.11.13-18.01.04:988][ 97]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.11.13-18.01.04:988][ 97]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.11.13-18.01.04:988][ 97]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.11.13-18.01.04:990][ 97]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.11.13-18.01.05:006][ 97]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2023.11.13-18.01.05:007][ 97]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.11.13-18.01.05:007][ 97]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.11.13-18.01.05:007][ 97]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.11.13-18.01.05:007][ 97]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
[2023.11.13-18.01.05:007][ 97]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
[2023.11.13-18.01.05:009][ 97]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2023.11.13-18.01.05:009][ 97]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2023.11.13-18.01.05:009][ 97]LogInit: FAudioDevice initialized with ID 5.
[2023.11.13-18.01.05:009][ 97]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'.
[2023.11.13-18.01.05:009][ 97]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2023.11.13-18.01.05:012][ 97]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-18.01.05:013][ 97]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-20.01.05
[2023.11.13-18.01.05:013][ 97]LogWorld: Bringing up level for play took: 0.001356
[2023.11.13-18.01.05:014][ 97]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2023.11.13-18.01.05:014][ 97]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-9256.402 Y=11657.531 Z=25.202,P=0.000000 Y=171.311124 R=-0.000000
[2023.11.13-18.01.05:014][ 97]LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
[2023.11.13-18.01.05:021][ 97]PIE: Server logged in
[2023.11.13-18.01.05:022][ 97]PIE: Play in editor total start time 0.231 seconds.
[2023.11.13-18.01.05:603][143]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-18.01.05:603][143]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-18.01.05:603][143]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.01.05:603][143]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.01.05:603][143]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2023.11.13-18.01.05:606][143]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.11.13-18.01.05:613][143]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.01.05:631][143]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-18.01.05:631][143]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
[2023.11.13-18.01.05:632][143]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2023.11.13-18.01.05:633][143]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2023.11.13-18.01.05:636][143]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-18.01.05:642][143]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2023.11.13-18.01.05:670][145]LogPlayLevel: Display: Destroying online subsystem :Context_6
[2023.11.13-18.01.11:498][724]LogViewport: Scene viewport resized to 1526x764, mode Windowed.
[2023.11.13-18.01.11:522][726]LogViewport: Scene viewport resized to 1526x763, mode Windowed.
[2023.11.13-18.01.11:544][727]LogViewport: Scene viewport resized to 1526x747, mode Windowed.
[2023.11.13-18.01.11:566][728]LogViewport: Scene viewport resized to 1526x722, mode Windowed.
[2023.11.13-18.01.11:590][729]LogViewport: Scene viewport resized to 1526x695, mode Windowed.
[2023.11.13-18.01.11:619][730]LogViewport: Scene viewport resized to 1526x675, mode Windowed.
[2023.11.13-18.01.11:645][731]LogViewport: Scene viewport resized to 1526x661, mode Windowed.
[2023.11.13-18.01.11:671][732]LogViewport: Scene viewport resized to 1526x636, mode Windowed.
[2023.11.13-18.01.11:697][733]LogViewport: Scene viewport resized to 1526x608, mode Windowed.
[2023.11.13-18.01.11:725][734]LogViewport: Scene viewport resized to 1526x584, mode Windowed.
[2023.11.13-18.01.11:752][735]LogViewport: Scene viewport resized to 1526x561, mode Windowed.
[2023.11.13-18.01.11:775][736]LogViewport: Scene viewport resized to 1526x542, mode Windowed.
[2023.11.13-18.01.11:801][737]LogViewport: Scene viewport resized to 1526x533, mode Windowed.
[2023.11.13-18.01.11:875][744]LogViewport: Scene viewport resized to 1526x532, mode Windowed.
[2023.11.13-18.01.11:887][745]LogViewport: Scene viewport resized to 1526x529, mode Windowed.
[2023.11.13-18.01.11:920][746]LogViewport: Scene viewport resized to 1526x524, mode Windowed.
[2023.11.13-18.01.11:953][748]LogViewport: Scene viewport resized to 1526x522, mode Windowed.
[2023.11.13-18.01.11:972][749]LogViewport: Scene viewport resized to 1526x520, mode Windowed.
[2023.11.13-18.01.11:996][750]LogViewport: Scene viewport resized to 1526x513, mode Windowed.
[2023.11.13-18.01.12:020][751]LogViewport: Scene viewport resized to 1526x505, mode Windowed.
[2023.11.13-18.01.12:044][752]LogViewport: Scene viewport resized to 1526x497, mode Windowed.
[2023.11.13-18.01.12:072][753]LogViewport: Scene viewport resized to 1526x493, mode Windowed.
[2023.11.13-18.01.12:097][754]LogViewport: Scene viewport resized to 1526x492, mode Windowed.
[2023.11.13-18.01.12:717][816]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-18.01.12:717][816]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.01.12:717][816]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-18.01.12:730][816]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.01.12:730][816]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-18.45.41:771][219]LogUObjectHash: Compacting FUObjectHashTables data took 21.29ms
[2023.11.13-18.45.42:102][219]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 3.842
[2023.11.13-18.45.42:451][219]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/Player_UI] ([2] browsable assets)...
[2023.11.13-18.45.44:015][219]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI]
[2023.11.13-18.45.44:093][219]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Player_UI]
[2023.11.13-18.45.48:577][219]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 4.051598 seconds
[2023.11.13-18.45.49:443][219]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Player_UI_Auto1
[2023.11.13-18.45.49:444][219]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UI_Auto171240C5E4EBF9E83A20B5D9BE8DDB7FC.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto1.uasset'
[2023.11.13-18.45.49:560][219]LogFileHelpers: Auto-saving content packages took 7.442
[2023.11.13-18.54.59:390][676]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_5
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-18.55.56:042][185]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2023.11.13-18.55.56:045][185]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.054
[2023.11.13-18.55.56:045][185]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/Player_UI] ([2] browsable assets)...
[2023.11.13-18.55.56:048][185]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI]
[2023.11.13-18.55.56:048][185]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Player_UI]
[2023.11.13-18.55.56:079][185]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Player_UI_Auto2
[2023.11.13-18.55.56:080][185]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UI_Auto228524FEC445E700289C1788A6A00166D.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto2.uasset'
[2023.11.13-18.55.56:081][185]LogFileHelpers: Auto-saving content packages took 0.035
[2023.11.13-18.56.21:206][833]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_6
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-18.56.23:629][989]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_7
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-18.56.35:568][787]LogEditorTransaction: Undo Resize Widget
[2023.11.13-18.56.36:377][787]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_9
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-18.56.39:509][974]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.652 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2932 files in 4154 folders with total size 252 MiB.
[2023.11.13-18.56.40:434][ 10]LogSlate: Took 0.035117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.11.13-18.56.40:831][ 11]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.56.44:577][ 12]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms
[2023.11.13-18.56.44:677][ 12]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms
[2023.11.13-18.56.44:877][ 12]LogD3D12RHI: Warning: Waited for PSO creation for 400.000000ms
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: ================================================
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Total job queries 4,016, among them cache hits 29 (0.72%)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Tracking 3,983 distinct input hashes that result in 2,824 distinct outputs (70.90%)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: RAM used: 75.03 MiB of 819.20 MiB budget. Usage: 9.16%
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Shaders Compiled: 3,983
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Jobs assigned 3,983, completed 3,983 (100%)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Average time worker was idle: 21.94 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Time job spent in pending queue: average 75.09 s, longest 165.66 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Job execution time: average 3.95 s, max 24.68 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Job life time (pending + execution): average 79.04 s, max 170.93
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Shader code size: average 38.517 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 209.90 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Jobs were issued in 680 batches (only local compilation was used), average 5.86 jobs/batch
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Average processing rate: 18.98 jobs/sec
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Total thread time: 1,635.256 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Total thread preprocess time: 108.786 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Percentage time preprocessing: 6.65%
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Effective parallelization: 7.79 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FDeferredLightPS - 12.82% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.71% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.30% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.01% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 3.65% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: ================================================
[2023.11.13-18.59.26:150][381]LogSlate: Window 'Color Picker' being destroyed
[2023.11.13-19.01.32:334][196]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_10
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.01.32:334][196]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_10
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.01.39:838][640]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_11
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.01.39:838][640]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_11
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.01.57:609][792]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_12
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.01.57:609][792]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_12
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.02.00:040][953]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_13
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.02.00:040][953]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_13
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.02.18:014][114]LogSlate: Window 'Color Picker' being destroyed
[2023.11.13-19.04.14:147][419]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_15
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.04.14:147][419]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_15
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.04.16:547][559]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_16
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.04.16:547][559]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_16
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.04.18:045][664]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_17
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.04.18:045][664]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_17
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.04.19:488][752]LogEditorTransaction: Undo Move Widget
[2023.11.13-19.04.19:677][752]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_19
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.04.19:677][752]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_19
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.04.21:778][879]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_20
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.04.21:778][879]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_20
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.04.30:011][400]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_22
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.04.30:012][400]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_22
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.04.31:913][512]LogEditorTransaction: Undo Paste clipboard contents
[2023.11.13-19.04.31:988][512]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_24
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.04.31:988][512]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_24
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.04.37:794][860]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_26
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.04.37:795][860]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_26
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.04.46:985][380]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_27
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.04.46:985][380]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_27
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.05.22:078][595]LogScript: Warning: Accessed None trying to read property CanvasPanel_Shirt
Player_UI_C /Engine/Transient.World_3:Player_UI_C_28
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-19.05.22:078][595]LogScript: Warning: Accessed None trying to read property CanvasPanel_Head
Player_UI_C /Engine/Transient.World_3:Player_UI_C_28
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0450
[2023.11.13-19.06.04:834][230]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2023.11.13-19.06.05:058][230]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2023.11.13-19.06.05:087][230]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2023.11.13-19.06.06:489][230]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1.40 sec (total: 1.85 sec)
[2023.11.13-19.06.07:119][230]BlueprintLog: New page: Pre-Play auto-recompile
[2023.11.13-19.06.07:325][230]LogPlayLevel: [PlayLevel] Compiling Player_UI before play...
[2023.11.13-19.06.08:264][230]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2023.11.13-19.06.08:265][230]LogPlayLevel: PlayLevel: Blueprint regeneration took 1175 ms (1 blueprints)
[2023.11.13-19.06.08:542][230]PIE: New page: PIE session: Main_Map (13 Nov 2023, 23:06:08)
[2023.11.13-19.06.08:808][230]LogPlayLevel: Display: Creating online subsystem for client :Context_10
[2023.11.13-19.06.09:426][230]LogOnline: OSS: Created online subsystem instance for: :Context_10
[2023.11.13-19.06.10:207][231]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-19.06.10:306][231]LogPlayLevel: PIE: StaticDuplicateObject took: (0.099148s)
[2023.11.13-19.06.10:306][231]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.099229s)
[2023.11.13-19.06.10:321][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2023.11.13-19.06.10:362][231]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.06.10:468][231]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-19.06.10:626][231]LogAIModule: Creating AISystem for world Main_Map
[2023.11.13-19.06.10:704][231]LogShaderCompilers: Display: ================================================
[2023.11.13-19.06.10:704][231]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.11.13-19.06.10:704][231]LogShaderCompilers: Display: Total job queries 4,024, among them cache hits 33 (0.82%)
[2023.11.13-19.06.10:704][231]LogShaderCompilers: Display: Tracking 3,987 distinct input hashes that result in 2,827 distinct outputs (70.91%)
[2023.11.13-19.06.10:704][231]LogShaderCompilers: Display: RAM used: 75.17 MiB of 819.20 MiB budget. Usage: 9.18%
[2023.11.13-19.06.10:704][231]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Shaders Compiled: 3,987
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Jobs assigned 3,987, completed 3,987 (100%)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Average time worker was idle: 21.95 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Time job spent in pending queue: average 75.01 s, longest 165.66 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Job execution time: average 3.95 s, max 24.68 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Job life time (pending + execution): average 78.96 s, max 170.93
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Shader code size: average 38.547 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 210.74 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Jobs were issued in 684 batches (only local compilation was used), average 5.83 jobs/batch
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Average processing rate: 18.92 jobs/sec
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Total thread time: 1,636.956 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Total thread preprocess time: 109.026 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Percentage time preprocessing: 6.66%
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Effective parallelization: 7.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FDeferredLightPS - 12.81% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.71% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.29% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.01% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 3.65% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: ================================================
[2023.11.13-19.06.10:733][231]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2023.11.13-19.06.10:733][231]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-19.06.10:733][231]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-19.06.10:733][231]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2023.11.13-19.06.10:737][231]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2023.11.13-19.06.10:825][231]LogWorldPartition: Display: WorldPartition initialize took 91 ms (total: 431 ms)
[2023.11.13-19.06.10:851][231]LogPlayLevel: PIE: World Init took: (0.510049s)
[2023.11.13-19.06.10:885][231]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
[2023.11.13-19.06.10:932][231]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.11.13-19.06.10:932][231]LogAudioMixer: Display: Sample Rate: 48000
[2023.11.13-19.06.10:932][231]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.11.13-19.06.10:932][231]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.11.13-19.06.10:932][231]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.11.13-19.06.10:932][231]LogAudioMixer: Display: Max Channels (voices): 32
[2023.11.13-19.06.10:932][231]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.11.13-19.06.10:932][231]LogAudio: Display: AudioDevice MaxSources: 32
[2023.11.13-19.06.10:974][231]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.11.13-19.06.10:974][231]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.11.13-19.06.10:974][231]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.11.13-19.06.10:986][231]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.11.13-19.06.11:029][231]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2023.11.13-19.06.11:076][231]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.11.13-19.06.11:076][231]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.11.13-19.06.11:079][231]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.11.13-19.06.11:087][231]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
[2023.11.13-19.06.11:087][231]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
[2023.11.13-19.06.11:089][231]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
[2023.11.13-19.06.11:089][231]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2023.11.13-19.06.11:097][231]LogInit: FAudioDevice initialized with ID 6.
[2023.11.13-19.06.11:098][231]LogAudio: Display: Audio Device (ID: 6) registered with world 'Main_Map'.
[2023.11.13-19.06.11:110][231]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=6
[2023.11.13-19.06.11:111][231]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2023.11.13-19.06.11:294][231]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-19.06.11:394][231]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-21.06.11
[2023.11.13-19.06.11:402][231]LogWorld: Bringing up level for play took: 0.104406
[2023.11.13-19.06.12:013][231]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2023.11.13-19.06.12:013][231]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-7218.814 Y=11704.508 Z=511.932,P=-0.000000 Y=-176.088876 R=0.000000
[2023.11.13-19.06.12:085][231]LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
[2023.11.13-19.06.12:371][231]LogTexture: Display: Waiting for textures to be ready 0/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2023.11.13-19.06.12:472][231]LogTexture: Display: Waiting for textures to be ready 3/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2023.11.13-19.06.12:727][231]PIE: Server logged in
[2023.11.13-19.06.12:728][231]PIE: Play in editor total start time 7.717 seconds.
[2023.11.13-19.06.20:098][597]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-19.06.20:098][597]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-19.06.20:230][597]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2023.11.13-19.06.20:264][597]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.06.20:288][597]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2023.11.13-19.06.20:517][597]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.11.13-19.06.20:537][597]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.06.20:634][597]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-19.06.20:637][597]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
[2023.11.13-19.06.20:646][597]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
[2023.11.13-19.06.20:649][597]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
[2023.11.13-19.06.21:032][597]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2023.11.13-19.06.21:066][598]LogPlayLevel: Display: Destroying online subsystem :Context_10
[2023.11.13-19.06.41:247][772]LogSlate: Window 'Color Picker' being destroyed
[2023.11.13-19.07.24:564][396]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.11.13-19.07.24:612][396]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true
[2023.11.13-19.07.24:646][396]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI
[2023.11.13-19.07.24:647][396]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UI00ED67224477D75FDDA4279F1FF1516D.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset'
[2023.11.13-19.07.24:723][396]LogFileHelpers: InternalPromptForCheckoutAndSave took 158 ms
[2023.11.13-19.07.24:730][396]AssetCheck: New page: Asset Save: Player_UI
[2023.11.13-19.07.24:730][396]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.07.33:145][913]BlueprintLog: New page: Compile Player_UI
[2023.11.13-19.07.33:182][913]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2023.11.13-19.07.40:261][416]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2023.11.13-19.07.40:267][416]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2023.11.13-19.07.40:267][416]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2023.11.13-19.07.40:371][416]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 104 ms (total: 1.95 sec)
[2023.11.13-19.07.40:372][416]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.11.13-19.07.40:372][416]PIE: New page: PIE session: Main_Map (13 Nov 2023, 23:07:40)
[2023.11.13-19.07.40:372][416]LogPlayLevel: Display: Creating online subsystem for client :Context_11
[2023.11.13-19.07.40:374][416]LogOnline: OSS: Created online subsystem instance for: :Context_11
[2023.11.13-19.07.40:402][417]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-19.07.40:413][417]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010718s)
[2023.11.13-19.07.40:413][417]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010768s)
[2023.11.13-19.07.40:434][417]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2023.11.13-19.07.40:436][417]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.07.40:436][417]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-19.07.40:437][417]LogAIModule: Creating AISystem for world Main_Map
[2023.11.13-19.07.40:440][417]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2023.11.13-19.07.40:440][417]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-19.07.40:440][417]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-19.07.40:440][417]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2023.11.13-19.07.40:443][417]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2023.11.13-19.07.40:443][417]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 434 ms)
[2023.11.13-19.07.40:443][417]LogPlayLevel: PIE: World Init took: (0.007119s)
[2023.11.13-19.07.40:443][417]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
[2023.11.13-19.07.40:443][417]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.11.13-19.07.40:443][417]LogAudioMixer: Display: Sample Rate: 48000
[2023.11.13-19.07.40:443][417]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.11.13-19.07.40:443][417]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.11.13-19.07.40:443][417]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.11.13-19.07.40:443][417]LogAudioMixer: Display: Max Channels (voices): 32
[2023.11.13-19.07.40:443][417]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.11.13-19.07.40:443][417]LogAudio: Display: AudioDevice MaxSources: 32
[2023.11.13-19.07.40:444][417]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.11.13-19.07.40:444][417]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.11.13-19.07.40:444][417]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.11.13-19.07.40:446][417]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.11.13-19.07.40:463][417]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2023.11.13-19.07.40:464][417]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.11.13-19.07.40:464][417]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.11.13-19.07.40:464][417]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.11.13-19.07.40:465][417]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
[2023.11.13-19.07.40:465][417]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7
[2023.11.13-19.07.40:466][417]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
[2023.11.13-19.07.40:466][417]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2023.11.13-19.07.40:466][417]LogInit: FAudioDevice initialized with ID 7.
[2023.11.13-19.07.40:466][417]LogAudio: Display: Audio Device (ID: 7) registered with world 'Main_Map'.
[2023.11.13-19.07.40:466][417]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2023.11.13-19.07.40:469][417]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-19.07.40:471][417]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-21.07.40
[2023.11.13-19.07.40:471][417]LogWorld: Bringing up level for play took: 0.001590
[2023.11.13-19.07.40:472][417]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2023.11.13-19.07.40:472][417]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-7125.889 Y=11710.861 Z=535.181,P=-0.000000 Y=-176.088876 R=0.000000
[2023.11.13-19.07.40:472][417]LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
[2023.11.13-19.07.40:480][417]PIE: Server logged in
[2023.11.13-19.07.40:481][417]PIE: Play in editor total start time 0.214 seconds.
[2023.11.13-19.07.49:621][346]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-19.07.49:621][346]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-19.07.49:621][346]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2023.11.13-19.07.49:621][346]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.07.49:621][346]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2023.11.13-19.07.49:625][346]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.11.13-19.07.49:632][346]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.07.49:649][346]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-19.07.49:651][346]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
[2023.11.13-19.07.49:651][346]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
[2023.11.13-19.07.49:653][346]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
[2023.11.13-19.07.49:656][346]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-19.07.49:663][346]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2023.11.13-19.07.49:685][347]LogPlayLevel: Display: Destroying online subsystem :Context_11
[2023.11.13-19.09.06:151][492]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2023.11.13-19.09.06:153][492]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.020
[2023.11.13-19.09.06:153][492]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/Player_UI] ([2] browsable assets)...
[2023.11.13-19.09.06:156][492]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI]
[2023.11.13-19.09.06:156][492]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Player_UI]
[2023.11.13-19.09.06:174][492]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Player_UI_Auto3
[2023.11.13-19.09.06:174][492]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UI_Auto3F808719C4E151AE7C83EB598DF538DEF.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto3.uasset'
[2023.11.13-19.09.06:182][492]LogFileHelpers: Auto-saving content packages took 0.029
[2023.11.13-19.10.33:170][342]LogEditorTransaction: Undo Resize Widget
[2023.11.13-19.15.54:873][229]BlueprintLog: New page: Compile Player_UI
[2023.11.13-19.15.54:912][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2023.11.13-19.16.17:217][ 49]BlueprintLog: New page: Compile Player_UI
[2023.11.13-19.16.17:254][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2023.11.13-19.16.18:134][ 99]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2023.11.13-19.16.18:139][ 99]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2023.11.13-19.16.18:139][ 99]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2023.11.13-19.16.18:246][ 99]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 107 ms (total: 2.06 sec)
[2023.11.13-19.16.18:247][ 99]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.11.13-19.16.18:247][ 99]PIE: New page: PIE session: Main_Map (13 Nov 2023, 23:16:18)
[2023.11.13-19.16.18:247][ 99]LogPlayLevel: Display: Creating online subsystem for client :Context_12
[2023.11.13-19.16.18:249][ 99]LogOnline: OSS: Created online subsystem instance for: :Context_12
[2023.11.13-19.16.18:276][100]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-19.16.18:287][100]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010994s)
[2023.11.13-19.16.18:287][100]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011047s)
[2023.11.13-19.16.18:303][100]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2023.11.13-19.16.18:306][100]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.16.18:307][100]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-19.16.18:307][100]LogAIModule: Creating AISystem for world Main_Map
[2023.11.13-19.16.18:308][100]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2023.11.13-19.16.18:308][100]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-19.16.18:308][100]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-19.16.18:308][100]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2023.11.13-19.16.18:311][100]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2023.11.13-19.16.18:311][100]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 437 ms)
[2023.11.13-19.16.18:311][100]LogPlayLevel: PIE: World Init took: (0.004565s)
[2023.11.13-19.16.18:311][100]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
[2023.11.13-19.16.18:311][100]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.11.13-19.16.18:311][100]LogAudioMixer: Display: Sample Rate: 48000
[2023.11.13-19.16.18:311][100]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.11.13-19.16.18:311][100]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.11.13-19.16.18:311][100]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.11.13-19.16.18:311][100]LogAudioMixer: Display: Max Channels (voices): 32
[2023.11.13-19.16.18:311][100]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.11.13-19.16.18:311][100]LogAudio: Display: AudioDevice MaxSources: 32
[2023.11.13-19.16.18:312][100]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.11.13-19.16.18:312][100]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.11.13-19.16.18:312][100]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.11.13-19.16.18:314][100]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.11.13-19.16.18:332][100]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2023.11.13-19.16.18:332][100]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.11.13-19.16.18:332][100]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.11.13-19.16.18:332][100]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.11.13-19.16.18:333][100]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
[2023.11.13-19.16.18:333][100]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
[2023.11.13-19.16.18:334][100]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
[2023.11.13-19.16.18:335][100]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2023.11.13-19.16.18:335][100]LogInit: FAudioDevice initialized with ID 8.
[2023.11.13-19.16.18:335][100]LogAudio: Display: Audio Device (ID: 8) registered with world 'Main_Map'.
[2023.11.13-19.16.18:335][100]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2023.11.13-19.16.18:340][100]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-19.16.18:341][100]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-21.16.18
[2023.11.13-19.16.18:342][100]LogWorld: Bringing up level for play took: 0.001784
[2023.11.13-19.16.18:343][100]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2023.11.13-19.16.18:343][100]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-6943.853 Y=11706.154 Z=596.047,P=0.000000 Y=178.518537 R=-0.000000
[2023.11.13-19.16.18:343][100]LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
[2023.11.13-19.16.18:351][100]PIE: Server logged in
[2023.11.13-19.16.18:352][100]PIE: Play in editor total start time 0.213 seconds.
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: ================================================
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Total job queries 4,036, among them cache hits 45 (1.11%)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Tracking 3,987 distinct input hashes that result in 2,827 distinct outputs (70.91%)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: RAM used: 75.17 MiB of 819.20 MiB budget. Usage: 9.18%
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Shaders Compiled: 3,987
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Jobs assigned 3,987, completed 3,987 (100%)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Average time worker was idle: 21.95 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Time job spent in pending queue: average 75.01 s, longest 165.66 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Job execution time: average 3.95 s, max 24.68 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Job life time (pending + execution): average 78.96 s, max 170.93
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Shader code size: average 38.547 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 210.74 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Jobs were issued in 684 batches (only local compilation was used), average 5.83 jobs/batch
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Average processing rate: 18.92 jobs/sec
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Total thread time: 1,636.956 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Total thread preprocess time: 109.026 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Percentage time preprocessing: 6.66%
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Effective parallelization: 7.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FDeferredLightPS - 12.81% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.71% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.29% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.01% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 3.65% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: ================================================
[2023.11.13-19.16.23:036][406]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-19.16.23:036][406]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-19.16.23:036][406]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2023.11.13-19.16.23:037][406]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.16.23:037][406]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2023.11.13-19.16.23:040][406]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.11.13-19.16.23:046][406]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.16.23:063][406]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-19.16.23:065][406]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
[2023.11.13-19.16.23:066][406]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
[2023.11.13-19.16.23:067][406]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
[2023.11.13-19.16.23:070][406]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-19.16.23:077][406]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2023.11.13-19.16.23:106][407]LogPlayLevel: Display: Destroying online subsystem :Context_12
[2023.11.13-19.18.52:380][535]LogEditorTransaction: Undo Edit Top
[2023.11.13-19.20.15:400][729]LogEditorTransaction: Undo Edit Left
[2023.11.13-19.21.54:322][673]LogEditorTransaction: Undo Add Widget
[2023.11.13-19.22.00:624][ 25]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.11.13-19.22.00:651][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true
[2023.11.13-19.22.00:669][ 25]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI
[2023.11.13-19.22.00:669][ 25]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UI63AC48DC4481C78F7B7138AA357D1863.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset'
[2023.11.13-19.22.00:675][ 25]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 210 ms)
[2023.11.13-19.22.00:677][ 25]AssetCheck: New page: Asset Save: Player_UI
[2023.11.13-19.22.00:677][ 25]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.22.39:111][537]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.11.13-19.22.39:130][537]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true
[2023.11.13-19.22.39:148][537]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI
[2023.11.13-19.22.39:148][537]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UIF01118534121D50CC3EFB49CF98B7ADD.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset'
[2023.11.13-19.22.39:154][537]LogFileHelpers: InternalPromptForCheckoutAndSave took 43 ms (total: 253 ms)
[2023.11.13-19.22.39:156][537]AssetCheck: New page: Asset Save: Player_UI
[2023.11.13-19.22.39:156][537]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.23.13:147][821]LogEditorTransaction: Undo Edit Left
[2023.11.13-19.23.23:751][825]LogEditorTransaction: Redo Edit Left
[2023.11.13-19.23.25:097][906]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.11.13-19.23.25:140][906]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true
[2023.11.13-19.23.25:159][906]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI
[2023.11.13-19.23.25:159][906]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UID00111904A5CAFC39E8F3BAD312694C5.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset'
[2023.11.13-19.23.25:166][906]LogFileHelpers: InternalPromptForCheckoutAndSave took 69 ms (total: 322 ms)
[2023.11.13-19.23.25:168][906]AssetCheck: New page: Asset Save: Player_UI
[2023.11.13-19.23.25:168][906]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.23.29:589][267]LogSlate: Window 'Player_UI' being destroyed
[2023.11.13-19.23.29:594][267]LogSlate: Window 'Player_UI' being destroyed
[2023.11.13-19.23.29:842][267]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2023.11.13-19.23.29:842][267]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.23.29:867][267]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2023.11.13-19.23.29:867][267]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.33.05:551][212]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.33.05:561][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.33.05:561][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-19.33.05:574][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.33.05:574][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-19.33.59:465][897]BlueprintLog: New page: Compile Player_UI
[2023.11.13-19.33.59:549][897]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2023.11.13-19.34.14:269][904]BlueprintLog: New page: Compile Player_UI
[2023.11.13-19.34.14:321][904]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2023.11.13-19.34.28:428][770]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_7
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.34.40:956][621]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_8
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.34.49:202][166]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_9
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.34.53:714][420]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_11
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.34.58:678][714]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_12
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.35.07:378][254]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_13
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.35.13:536][617]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_14
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.35.30:388][620]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_15
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.35.31:047][663]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_16
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.35.47:212][783]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_18
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.35.53:147][147]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_19
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.35.58:929][491]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_20
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.36.00:300][563]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_21
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.36.34:407][690]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_22
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.36.49:139][987]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_23
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.36.52:831][201]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_24
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.37.00:455][683]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_25
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.37.02:382][786]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_27
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.37.04:354][891]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_28
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.37.08:368][116]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_29
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.37.11:502][287]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_30
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.37.16:267][578]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_31
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.37.17:773][702]LogEditorTransaction: Undo Remove Widget
[2023.11.13-19.37.17:846][702]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_33
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.37.25:849][181]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_34
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.38.03:681][925]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_35
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.38.07:233][113]LogScript: Warning: Accessed None trying to read property CanvasPanel_Pants
Player_UI_C /Engine/Transient.World_10:Player_UI_C_36
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0428
[2023.11.13-19.38.12:765][462]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.11.13-19.38.12:797][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true
[2023.11.13-19.38.12:816][462]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI
[2023.11.13-19.38.12:816][462]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UIFF90CA174CD25D5844F8C7A3D36DCD3A.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset'
[2023.11.13-19.38.12:823][462]LogFileHelpers: InternalPromptForCheckoutAndSave took 58 ms (total: 381 ms)
[2023.11.13-19.38.12:824][462]AssetCheck: New page: Asset Save: Player_UI
[2023.11.13-19.38.12:824][462]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.38.13:934][534]BlueprintLog: New page: Compile Player_UI
[2023.11.13-19.38.13:992][534]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2023.11.13-19.38.21:149][951]LogSlate: Window 'Player_UI' being destroyed
[2023.11.13-19.38.21:154][951]LogSlate: Window 'Player_UI' being destroyed
[2023.11.13-19.38.21:167][951]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2023.11.13-19.38.21:167][951]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.38.21:174][951]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2023.11.13-19.38.21:174][951]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.38.33:502][226]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2023.11.13-19.38.33:508][226]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2023.11.13-19.38.33:508][226]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2023.11.13-19.38.33:625][226]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 117 ms (total: 2.18 sec)
[2023.11.13-19.38.33:626][226]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.11.13-19.38.33:626][226]PIE: New page: PIE session: Main_Map (13 Nov 2023, 23:38:33)
[2023.11.13-19.38.33:626][226]LogPlayLevel: Display: Creating online subsystem for client :Context_15
[2023.11.13-19.38.33:629][226]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2023.11.13-19.38.33:652][227]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-19.38.33:665][227]LogPlayLevel: PIE: StaticDuplicateObject took: (0.012826s)
[2023.11.13-19.38.33:665][227]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.012878s)
[2023.11.13-19.38.33:702][227]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2023.11.13-19.38.33:707][227]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.38.33:707][227]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-19.38.33:707][227]LogAIModule: Creating AISystem for world Main_Map
[2023.11.13-19.38.33:708][227]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2023.11.13-19.38.33:708][227]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.13-19.38.33:708][227]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.11.13-19.38.33:708][227]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2023.11.13-19.38.33:711][227]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2023.11.13-19.38.33:711][227]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 440 ms)
[2023.11.13-19.38.33:711][227]LogPlayLevel: PIE: World Init took: (0.004629s)
[2023.11.13-19.38.33:711][227]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
[2023.11.13-19.38.33:711][227]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.11.13-19.38.33:711][227]LogAudioMixer: Display: Sample Rate: 48000
[2023.11.13-19.38.33:711][227]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.11.13-19.38.33:711][227]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.11.13-19.38.33:711][227]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.11.13-19.38.33:711][227]LogAudioMixer: Display: Max Channels (voices): 32
[2023.11.13-19.38.33:711][227]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.11.13-19.38.33:711][227]LogAudio: Display: AudioDevice MaxSources: 32
[2023.11.13-19.38.33:712][227]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.11.13-19.38.33:712][227]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.11.13-19.38.33:712][227]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.11.13-19.38.33:714][227]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.11.13-19.38.33:747][227]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2023.11.13-19.38.33:747][227]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.11.13-19.38.33:747][227]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.11.13-19.38.33:747][227]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.11.13-19.38.33:748][227]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
[2023.11.13-19.38.33:748][227]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
[2023.11.13-19.38.33:750][227]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
[2023.11.13-19.38.33:750][227]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2023.11.13-19.38.33:750][227]LogInit: FAudioDevice initialized with ID 9.
[2023.11.13-19.38.33:750][227]LogAudio: Display: Audio Device (ID: 9) registered with world 'Main_Map'.
[2023.11.13-19.38.33:750][227]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2023.11.13-19.38.33:753][227]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-19.38.33:754][227]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-21.38.33
[2023.11.13-19.38.33:755][227]LogWorld: Bringing up level for play took: 0.001508
[2023.11.13-19.38.33:756][227]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2023.11.13-19.38.33:756][227]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-6943.853 Y=11706.154 Z=596.047,P=0.000000 Y=178.518537 R=-0.000000
[2023.11.13-19.38.33:756][227]LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
[2023.11.13-19.38.33:763][227]PIE: Server logged in
[2023.11.13-19.38.33:764][227]PIE: Play in editor total start time 0.256 seconds.
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: ================================================
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Total job queries 4,044, among them cache hits 53 (1.31%)
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Tracking 3,987 distinct input hashes that result in 2,827 distinct outputs (70.91%)
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: RAM used: 75.17 MiB of 819.20 MiB budget. Usage: 9.18%
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Shaders Compiled: 3,987
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Jobs assigned 3,987, completed 3,987 (100%)
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Average time worker was idle: 21.95 s
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Time job spent in pending queue: average 75.01 s, longest 165.66 s
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Job execution time: average 3.95 s, max 24.68 s
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Job life time (pending + execution): average 78.96 s, max 170.93
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Shader code size: average 38.547 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 210.74 s
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Jobs were issued in 684 batches (only local compilation was used), average 5.83 jobs/batch
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Average processing rate: 18.92 jobs/sec
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Total thread time: 1,636.956 s
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Total thread preprocess time: 109.026 s
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Percentage time preprocessing: 6.66%
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Effective parallelization: 7.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FDeferredLightPS - 12.81% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.71% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.29% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.01% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 3.65% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: ================================================
[2023.11.13-19.38.36:612][503]LogViewport: Scene viewport resized to 1526x493, mode Windowed.
[2023.11.13-19.38.36:636][504]LogViewport: Scene viewport resized to 1526x500, mode Windowed.
[2023.11.13-19.38.36:662][505]LogViewport: Scene viewport resized to 1526x511, mode Windowed.
[2023.11.13-19.38.36:680][506]LogViewport: Scene viewport resized to 1526x526, mode Windowed.
[2023.11.13-19.38.36:698][507]LogViewport: Scene viewport resized to 1526x535, mode Windowed.
[2023.11.13-19.38.36:718][508]LogViewport: Scene viewport resized to 1526x542, mode Windowed.
[2023.11.13-19.38.36:746][509]LogViewport: Scene viewport resized to 1526x550, mode Windowed.
[2023.11.13-19.38.36:765][510]LogViewport: Scene viewport resized to 1526x553, mode Windowed.
[2023.11.13-19.38.36:783][511]LogViewport: Scene viewport resized to 1526x557, mode Windowed.
[2023.11.13-19.38.36:802][512]LogViewport: Scene viewport resized to 1526x563, mode Windowed.
[2023.11.13-19.38.36:820][513]LogViewport: Scene viewport resized to 1526x568, mode Windowed.
[2023.11.13-19.38.36:844][514]LogViewport: Scene viewport resized to 1526x579, mode Windowed.
[2023.11.13-19.38.36:862][515]LogViewport: Scene viewport resized to 1526x590, mode Windowed.
[2023.11.13-19.38.36:881][516]LogViewport: Scene viewport resized to 1526x601, mode Windowed.
[2023.11.13-19.38.36:899][517]LogViewport: Scene viewport resized to 1526x609, mode Windowed.
[2023.11.13-19.38.36:916][518]LogViewport: Scene viewport resized to 1526x616, mode Windowed.
[2023.11.13-19.38.36:951][519]LogViewport: Scene viewport resized to 1526x622, mode Windowed.
[2023.11.13-19.38.36:986][522]LogViewport: Scene viewport resized to 1526x624, mode Windowed.
[2023.11.13-19.38.36:996][523]LogViewport: Scene viewport resized to 1526x625, mode Windowed.
[2023.11.13-19.38.37:022][524]LogViewport: Scene viewport resized to 1526x629, mode Windowed.
[2023.11.13-19.38.37:040][525]LogViewport: Scene viewport resized to 1526x635, mode Windowed.
[2023.11.13-19.38.37:059][526]LogViewport: Scene viewport resized to 1526x639, mode Windowed.
[2023.11.13-19.38.37:143][535]LogViewport: Scene viewport resized to 1526x646, mode Windowed.
[2023.11.13-19.38.37:152][536]LogViewport: Scene viewport resized to 1526x650, mode Windowed.
[2023.11.13-19.38.37:178][537]LogViewport: Scene viewport resized to 1526x660, mode Windowed.
[2023.11.13-19.38.37:196][538]LogViewport: Scene viewport resized to 1526x663, mode Windowed.
[2023.11.13-19.38.37:214][539]LogViewport: Scene viewport resized to 1526x665, mode Windowed.
[2023.11.13-19.38.37:358][555]LogViewport: Scene viewport resized to 1526x666, mode Windowed.
[2023.11.13-19.38.37:367][556]LogViewport: Scene viewport resized to 1526x670, mode Windowed.
[2023.11.13-19.38.37:392][557]LogViewport: Scene viewport resized to 1526x684, mode Windowed.
[2023.11.13-19.38.37:410][558]LogViewport: Scene viewport resized to 1526x689, mode Windowed.
[2023.11.13-19.38.37:427][559]LogViewport: Scene viewport resized to 1526x692, mode Windowed.
[2023.11.13-19.38.37:445][560]LogViewport: Scene viewport resized to 1526x697, mode Windowed.
[2023.11.13-19.38.37:462][561]LogViewport: Scene viewport resized to 1526x700, mode Windowed.
[2023.11.13-19.38.37:482][562]LogViewport: Scene viewport resized to 1526x702, mode Windowed.
[2023.11.13-19.38.37:523][566]LogViewport: Scene viewport resized to 1526x704, mode Windowed.
[2023.11.13-19.38.37:534][567]LogViewport: Scene viewport resized to 1526x705, mode Windowed.
[2023.11.13-19.38.37:800][597]LogViewport: Scene viewport resized to 1526x706, mode Windowed.
[2023.11.13-19.38.37:810][598]LogViewport: Scene viewport resized to 1526x707, mode Windowed.
[2023.11.13-19.38.37:878][602]LogViewport: Scene viewport resized to 1526x708, mode Windowed.
[2023.11.13-19.38.37:887][603]LogViewport: Scene viewport resized to 1526x710, mode Windowed.
[2023.11.13-19.38.37:913][604]LogViewport: Scene viewport resized to 1526x712, mode Windowed.
[2023.11.13-19.38.38:146][631]LogViewport: Scene viewport resized to 1526x715, mode Windowed.
[2023.11.13-19.38.38:186][633]LogViewport: Scene viewport resized to 1526x719, mode Windowed.
[2023.11.13-19.38.38:215][635]LogViewport: Scene viewport resized to 1526x720, mode Windowed.
[2023.11.13-19.38.38:238][637]LogViewport: Scene viewport resized to 1526x723, mode Windowed.
[2023.11.13-19.38.38:251][638]LogViewport: Scene viewport resized to 1526x724, mode Windowed.
[2023.11.13-19.38.38:268][639]LogViewport: Scene viewport resized to 1526x725, mode Windowed.
[2023.11.13-19.38.38:402][654]LogViewport: Scene viewport resized to 1526x727, mode Windowed.
[2023.11.13-19.38.38:413][655]LogViewport: Scene viewport resized to 1526x729, mode Windowed.
[2023.11.13-19.38.38:438][656]LogViewport: Scene viewport resized to 1526x735, mode Windowed.
[2023.11.13-19.38.38:457][657]LogViewport: Scene viewport resized to 1526x742, mode Windowed.
[2023.11.13-19.38.38:475][658]LogViewport: Scene viewport resized to 1526x744, mode Windowed.
[2023.11.13-19.38.38:493][659]LogViewport: Scene viewport resized to 1526x746, mode Windowed.
[2023.11.13-19.38.38:510][660]LogViewport: Scene viewport resized to 1526x747, mode Windowed.
[2023.11.13-19.38.38:527][661]LogViewport: Scene viewport resized to 1526x749, mode Windowed.
[2023.11.13-19.38.38:676][678]LogViewport: Scene viewport resized to 1526x751, mode Windowed.
[2023.11.13-19.38.38:686][679]LogViewport: Scene viewport resized to 1526x753, mode Windowed.
[2023.11.13-19.38.39:002][680]LogViewport: Scene viewport resized to 1526x777, mode Windowed.
[2023.11.13-19.38.39:021][681]LogViewport: Scene viewport resized to 1526x778, mode Windowed.
[2023.11.13-19.38.39:039][682]LogViewport: Scene viewport resized to 1526x780, mode Windowed.
[2023.11.13-19.38.39:056][683]LogViewport: Scene viewport resized to 1526x784, mode Windowed.
[2023.11.13-19.38.39:071][684]LogViewport: Scene viewport resized to 1526x787, mode Windowed.
[2023.11.13-19.38.39:122][685]LogViewport: Scene viewport resized to 1526x790, mode Windowed.
[2023.11.13-19.38.39:232][697]LogViewport: Scene viewport resized to 1526x791, mode Windowed.
[2023.11.13-19.38.39:327][708]LogViewport: Scene viewport resized to 1526x795, mode Windowed.
[2023.11.13-19.38.39:365][712]LogViewport: Scene viewport resized to 1526x797, mode Windowed.
[2023.11.13-19.38.39:428][719]LogViewport: Scene viewport resized to 1526x799, mode Windowed.
[2023.11.13-19.38.40:075][796]LogViewport: Scene viewport resized to 1526x798, mode Windowed.
[2023.11.13-19.38.40:121][798]LogViewport: Scene viewport resized to 1526x796, mode Windowed.
[2023.11.13-19.38.42:614][ 96]LogViewport: Scene viewport resized to 1526x795, mode Windowed.
[2023.11.13-19.38.42:896][121]LogViewport: Scene viewport resized to 1526x797, mode Windowed.
[2023.11.13-19.38.43:255][156]LogViewport: Scene viewport resized to 1526x799, mode Windowed.
[2023.11.13-19.38.44:627][313]LogViewport: Scene viewport resized to 1526x797, mode Windowed.
[2023.11.13-19.38.44:680][315]LogViewport: Scene viewport resized to 1526x796, mode Windowed.
[2023.11.13-19.38.44:880][333]LogViewport: Scene viewport resized to 1526x797, mode Windowed.
[2023.11.13-19.38.44:925][335]LogViewport: Scene viewport resized to 1526x796, mode Windowed.
[2023.11.13-19.38.44:970][336]LogViewport: Scene viewport resized to 1526x794, mode Windowed.
[2023.11.13-19.38.50:196][864]LogViewport: Scene viewport resized to 1526x793, mode Windowed.
[2023.11.13-19.38.50:247][865]LogViewport: Scene viewport resized to 1526x784, mode Windowed.
[2023.11.13-19.38.50:269][866]LogViewport: Scene viewport resized to 1526x781, mode Windowed.
[2023.11.13-19.38.50:298][867]LogViewport: Scene viewport resized to 1526x776, mode Windowed.
[2023.11.13-19.38.50:322][868]LogViewport: Scene viewport resized to 1526x772, mode Windowed.
[2023.11.13-19.38.50:347][869]LogViewport: Scene viewport resized to 1526x769, mode Windowed.
[2023.11.13-19.45.30:260][793]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-19.45.30:261][793]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-19.45.30:261][793]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2023.11.13-19.45.30:261][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.45.30:261][793]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2023.11.13-19.45.30:274][793]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.11.13-19.45.30:281][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.45.30:297][793]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-19.45.30:300][793]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
[2023.11.13-19.45.30:300][793]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
[2023.11.13-19.45.30:302][793]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
[2023.11.13-19.45.30:306][793]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-19.45.30:312][793]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2023.11.13-19.45.30:344][794]LogPlayLevel: Display: Destroying online subsystem :Context_15
[2023.11.13-19.45.31:788][934]LogViewport: Scene viewport resized to 1526x766, mode Windowed.
[2023.11.13-19.45.31:799][935]LogViewport: Scene viewport resized to 1526x762, mode Windowed.
[2023.11.13-19.45.31:826][936]LogViewport: Scene viewport resized to 1526x717, mode Windowed.
[2023.11.13-19.45.31:850][937]LogViewport: Scene viewport resized to 1526x669, mode Windowed.
[2023.11.13-19.45.31:878][938]LogViewport: Scene viewport resized to 1526x626, mode Windowed.
[2023.11.13-19.45.31:904][939]LogViewport: Scene viewport resized to 1526x586, mode Windowed.
[2023.11.13-19.45.31:931][940]LogViewport: Scene viewport resized to 1526x567, mode Windowed.
[2023.11.13-19.45.31:955][941]LogViewport: Scene viewport resized to 1526x554, mode Windowed.
[2023.11.13-19.45.31:980][942]LogViewport: Scene viewport resized to 1526x548, mode Windowed.
[2023.11.13-19.45.32:028][946]LogViewport: Scene viewport resized to 1526x546, mode Windowed.
[2023.11.13-19.45.32:039][947]LogViewport: Scene viewport resized to 1526x545, mode Windowed.
[2023.11.13-19.45.32:067][948]LogViewport: Scene viewport resized to 1526x526, mode Windowed.
[2023.11.13-19.45.32:089][949]LogViewport: Scene viewport resized to 1526x517, mode Windowed.
[2023.11.13-19.45.32:115][950]LogViewport: Scene viewport resized to 1526x516, mode Windowed.
[2023.11.13-19.45.32:156][953]LogViewport: Scene viewport resized to 1526x515, mode Windowed.
[2023.11.13-19.45.32:172][954]LogViewport: Scene viewport resized to 1526x507, mode Windowed.
[2023.11.13-19.45.32:199][955]LogViewport: Scene viewport resized to 1526x497, mode Windowed.
[2023.11.13-19.45.32:971][ 29]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.45.32:971][ 29]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.45.32:971][ 29]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-19.45.32:982][ 29]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.45.32:982][ 29]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.13-19.47.54:773][ 71]LogEditorTransaction: Undo Move Widget
[2023.11.13-19.47.55:342][ 85]LogEditorTransaction: Undo Move Widget
[2023.11.13-19.48.20:036][596]LogEditorTransaction: Undo Edit Bottom
[2023.11.13-19.48.47:847][334]LogEditorTransaction: Undo Move Widget
[2023.11.13-19.48.48:330][343]LogEditorTransaction: Undo Move Widget
[2023.11.13-19.48.48:895][367]LogEditorTransaction: Undo Paste clipboard contents
[2023.11.13-19.49.50:237][ 66]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.11.13-19.49.50:267][ 66]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true
[2023.11.13-19.49.50:287][ 66]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI
[2023.11.13-19.49.50:288][ 66]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UICE586FAE42EC020B1AB65387393DAE32.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset'
[2023.11.13-19.49.50:294][ 66]LogFileHelpers: InternalPromptForCheckoutAndSave took 57 ms (total: 438 ms)
[2023.11.13-19.49.50:296][ 66]AssetCheck: New page: Asset Save: Player_UI
[2023.11.13-19.49.50:296][ 66]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.50.18:212][ 16]BlueprintLog: New page: Compile Player_UI
[2023.11.13-19.50.18:262][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2023.11.13-19.50.26:014][503]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.11.13-19.50.26:045][503]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true
[2023.11.13-19.50.26:064][503]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI
[2023.11.13-19.50.26:065][503]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UIA8954DF8471346D7F48E1881C4D5434F.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset'
[2023.11.13-19.50.26:071][503]LogFileHelpers: InternalPromptForCheckoutAndSave took 56 ms (total: 495 ms)
[2023.11.13-19.50.26:072][503]AssetCheck: New page: Asset Save: Player_UI
[2023.11.13-19.50.26:072][503]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.50.49:246][ 42]LogSlate: Took 0.014989 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2023.11.13-19.52.04:441][569]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2023.11.13-19.52.04:443][569]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.023
[2023.11.13-19.52.04:444][569]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/Player_UI] ([2] browsable assets)...
[2023.11.13-19.52.04:448][569]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI]
[2023.11.13-19.52.04:448][569]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Player_UI]
[2023.11.13-19.52.04:467][569]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Player_UI_Auto4
[2023.11.13-19.52.04:468][569]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UI_Auto48CD295F542A4AC3B62A32ABEC02B6BE6.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto4.uasset'
[2023.11.13-19.52.04:473][569]LogFileHelpers: Auto-saving content packages took 0.030
[2023.11.13-19.52.22:388][648]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.11.13-19.52.22:417][648]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true
[2023.11.13-19.52.22:457][648]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI
[2023.11.13-19.52.22:458][648]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreator/CharaCreator/Saved/Player_UI3A30FB674FA5C7B49FECFDA870A94FDC.tmp' to 'E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset'
[2023.11.13-19.52.22:464][648]LogFileHelpers: InternalPromptForCheckoutAndSave took 76 ms (total: 571 ms)
[2023.11.13-19.52.22:466][648]AssetCheck: New page: Asset Save: Player_UI
[2023.11.13-19.52.22:466][648]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.52.23:234][696]BlueprintLog: New page: Compile Player_UI
[2023.11.13-19.52.23:274][696]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms