LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2023.11.13-17.54.30:414][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2023.11.13-17.54.30:456][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2023.11.13-17.54.30:469][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2023.11.13-17.54.30:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2023.11.13-17.54.30:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2023.11.13-17.54.30:470][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2023.11.13-17.54.30:472][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.11.13-17.54.30:472][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.11.13-17.54.30:473][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2023.11.13-17.54.30:476][ 0]LogRHI: Using Default RHI: D3D12
[2023.11.13-17.54.30:476][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2023.11.13-17.54.30:630][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2023.11.13-17.54.30:630][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2023.11.13-17.54.30:634][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2023.11.13-17.54.30:634][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2023.11.13-17.54.30:634][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2023.11.13-17.54.33:294][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
Please install the latest driver version or switch to a different rendering API.
Would you like to visit the following URL to download the driver?
https://www.nvidia.com/en-us/geforce/drivers/
NVIDIA GeForce RTX 2060
Installed: 516.94
Minimum required: 527.27
[2023.11.13-17.54.33:294][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2023.11.13-17.54.33:294][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: Bindless resources are supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2023.11.13-17.54.33:386][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2023.11.13-17.54.33:442][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2023.11.13-17.54.33:443][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2023.11.13-17.54.33:443][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2023.11.13-17.54.33:499][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2023.11.13-17.54.33:499][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2023.11.13-17.54.33:499][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2023.11.13-17.54.33:499][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2023.11.13-17.54.33:714][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2023.11.13-17.54.33:721][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.11.13-17.54.33:766][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2023.11.13-17.54.33:769][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2023.11.13-17.54.33:769][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2023.11.13-17.54.33:772][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2023.11.13-17.54.33:772][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.11.13-17.54.33:772][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2023.11.13-17.54.33:772][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.11.13-17.54.33:772][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2023.11.13-17.54.33:815][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2023.11.13-17.54.33:815][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.11.13-17.54.33:815][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2023.11.13-17.54.33:823][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2023.11.13-17.54.33:824][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2023.11.13-17.54.33:825][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2023.11.13-17.54.33:825][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2023.11.13-17.54.33:825][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2023.11.13-17.54.33:825][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2023.11.13-17.54.33:825][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/6332/).
[2023.11.13-17.54.33:826][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/6BFCFFDF4D28F663C1CC2C82A520581B/'.
[2023.11.13-17.54.33:826][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2023.11.13-17.54.33:826][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2023.11.13-17.54.43:021][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3c02394436039dd664dc000479a7244319a19d75), compiling.
[2023.11.13-17.54.43:199][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df720a31f5da2bb2113d9ed054fb68cb59d6de46), compiling.
[2023.11.13-17.56.36:965][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.140 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2113 files in 3183 folders with total size 179 MiB.
[2023.11.13-17.57.32:439][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling.
[2023.11.13-17.57.39:084][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-17.57.40:372][ 0]LightingResults: New page: Lighting Build
[2023.11.13-17.57.40:374][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.11.13-17.57.40:375][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-17.57.40:375][ 0]MapCheck: New page: Map Check
[2023.11.13-17.57.40:375][ 0]LightingResults: New page: Lighting Build
[2023.11.13-17.57.40:379][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-17.57.40:395][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2023.11.13-17.57.40:438][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2023.11.13-17.57.40:438][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-17.57.40:560][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2023.11.13-17.57.40:728][ 0]LogContentBundle: [Untitled_1(Standalone)] Creating new contrainer.
[2023.11.13-17.57.40:728][ 0]LogWorldPartition: Display: WorldPartition initialize took 288 ms
[2023.11.13-17.57.41:041][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.5 MiB to E:/Unreal Projects/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin
[2023.11.13-17.57.41:189][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.11.13-17.57.41:197][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Jobs assigned 3,555, completed 3,555 (100%)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.04 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 83.24 s, longest 165.66 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Job execution time: average 4.14 s, max 24.68 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 87.38 s, max 170.93
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Shader code size: average 37.77 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 171.73 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Jobs were issued in 375 batches (only local compilation was used), average 9.48 jobs/batch
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Average processing rate: 20.70 jobs/sec
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Total thread time: 1,409.935 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Total thread preprocess time: 93.275 s
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 6.62%
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Effective parallelization: 8.21 (times faster than compiling all shaders on one thread). Compare with number of workers: 9
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FDeferredLightPS - 14.87% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.47% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.98% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.65% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-17.57.41:223][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 4.24% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-17.57.42:338][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2023.11.13-17.57.44:085][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.57.44:188][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.57.44:199][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.57.44:210][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.57.44:958][ 0]LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.11.13-17.57.45:067][ 0]LogSlate: Took 0.017215 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2023.11.13-17.57.45:108][ 0]LogSlate: Took 0.022358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2023.11.13-17.57.45:120][ 0]LogSlate: Took 0.000248 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2023.11.13-17.57.45:172][ 0]LogViewport: Scene viewport resized to 1526x900, mode Windowed.
[2023.11.13-17.57.46:003][ 0]LogSlate: Took 0.028342 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.11.13-17.57.46:536][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2023.11.13-17.58.10:695][700]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.069123s)
[2023.11.13-17.58.10:715][700]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2023.11.13-17.58.10:745][700]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/9A/RM5VGW9SWL7XFY8V7V35Y5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/XK/NNQHTKCQMTGL488GWT03IL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/C5/QZAOJ1BX90TVHU50TDMXWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/PT/1LV3KKA8Y343SU63CJA3TN.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/UZ/3WZYLEW6XVOAJV62G4CF1F.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/WF/ZD9SIAGDIBFKHQPVRWFLI7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/YI/FUI9M91TM68656D5H2OP7A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/ZU/UWRG29GUPJZKFZAYG1TQUT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/0K/SKSFWGWT64ZTBQ574PZ1ZF.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/6H/LXUWRP7PKVYPB32OL0QJHF.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/OM/XCRXR7AX9N02DWSO3AJ7T2.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/PF/7UF6Y8RQRYQKPKQOY83AE7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/T5/AEE04GGB4Y76DS1MLT7XEF.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/Y9/55J55ENTD1508PJ3HQKWYC.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.13-17.58.12:685][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YW/4PDM70LMFYN738TP6ZC2KT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/5Q/HI57PNFOMT4R3DFEUAUAAZ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/MC/T90MSNLC1N3FYSDD8DJNV6.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/TA/XTMB7SD5DPQMBDIFK6V7KE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/D/M8/GQIMTIO02VU16EAMBW9L76.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:686][700]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/E/EU/63CUG82HPJ7AU9XI6H86US.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.13-17.58.12:892][700]PIE: Server logged in
[2023.11.13-17.58.12:893][700]PIE: Play in editor total start time 2.879 seconds.
[2023.11.13-17.58.16:207][931]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-17.58.16:208][931]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_1
[2023.11.13-17.58.16:241][931]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2023.11.13-17.58.16:250][931]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-17.59.44:079][294]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.016332s)
[2023.11.13-17.59.44:084][294]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2023.11.13-17.59.44:085][294]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.10:502][655]LogLinker: Warning: [AssetLog] E:\Unreal Projects\cg_characreator\CharaCreator\Content\StarterContent\Maps\StarterMap.umap: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Maps/StarterMap_BuiltData'
[2023.11.13-18.00.11:391][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Smoke01...
[2023.11.13-18.00.11:391][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Fire01...
[2023.11.13-18.00.11:391][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Fire_Sparks01...
[2023.11.13-18.00.11:397][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Steam01...
[2023.11.13-18.00.11:434][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Collapse01...
[2023.11.13-18.00.11:453][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Collapse02...
[2023.11.13-18.00.11:468][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Wind05...
[2023.11.13-18.00.11:468][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Birds01...
[2023.11.13-18.00.11:473][655]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.11:478][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Wind06...
[2023.11.13-18.00.11:478][655]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Music01...
[2023.11.13-18.00.11:712][655]LogAssetEditorSubsystem: Opening Asset editor for World /Game/StarterContent/Maps/StarterMap.StarterMap
[2023.11.13-18.00.11:852][655]MapCheck: New page: Map Check
[2023.11.13-18.00.11:852][655]LightingResults: New page: Lighting Build
[2023.11.13-18.00.11:858][655]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-18.00.11:885][655]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2023.11.13-18.00.11:923][655]LogMaterial: Display: Material /Game/StarterContent/Props/Materials/M_TableRound.M_TableRound needed to have new flag set bUsedWithNanite !
[2023.11.13-18.00.11:991][655]MapCheck: Warning: M_TableRound Material /Game/StarterContent/Props/Materials/M_TableRound.M_TableRound was missing the usage flag bUsedWithNanite. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
[2023.11.13-18.00.12:065][655]LogMaterial: Display: Material /Game/StarterContent/Props/Materials/M_Chair.M_Chair needed to have new flag set bUsedWithNanite !
[2023.11.13-18.00.12:114][655]MapCheck: Warning: M_Chair Material /Game/StarterContent/Props/Materials/M_Chair.M_Chair was missing the usage flag bUsedWithNanite. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
[2023.11.13-18.00.12:130][655]LogWorld: UWorld::CleanupWorld for StarterMap, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.12:131][655]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.12:196][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2023.11.13-18.00.12:203][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2023.11.13-18.00.12:244][655]LogAudio: Display: Audio Device (ID: 1) registered with world 'StarterMap'.
[2023.11.13-18.00.12:244][655]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.19:921][801]LogLinker: Warning: [AssetLog] E:\Unreal Projects\cg_characreator\CharaCreator\Content\StarterContent\Maps\Minimal_Default.umap: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Maps/Minimal_Default_BuiltData'
[2023.11.13-18.00.19:937][801]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.19:942][801]LogAssetEditorSubsystem: Opening Asset editor for World /Game/StarterContent/Maps/Minimal_Default.Minimal_Default
[2023.11.13-18.00.19:942][801]LightingResults: New page: Lighting Build
[2023.11.13-18.00.19:942][801]LoadErrors: New page: Loading map: Minimal_Default.umap
[2023.11.13-18.00.19:988][801]LogWorld: UWorld::CleanupWorld for StarterMap, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.19:988][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.19:988][801]MapCheck: New page: Map Check
[2023.11.13-18.00.19:988][801]LightingResults: New page: Lighting Build
[2023.11.13-18.00.19:995][801]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-18.00.20:003][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2023.11.13-18.00.20:007][801]LogWorld: UWorld::CleanupWorld for Minimal_Default, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.20:007][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.20:015][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2023.11.13-18.00.20:022][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2023.11.13-18.00.20:029][801]LogAudio: Display: Audio Device (ID: 1) registered with world 'Minimal_Default'.
[2023.11.13-18.00.20:029][801]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.21:538][848]LogLinker: Warning: [AssetLog] E:\Unreal Projects\cg_characreator\CharaCreator\Content\StarterContent\Maps\Advanced_Lighting.umap: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Maps/Advanced_Lighting_BuiltData'
[2023.11.13-18.00.21:555][848]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behavior for '/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.HDRI_Epic_Courtyard_Daylight', its maximum texture size has been explicitly set to 512.
[2023.11.13-18.00.21:706][848]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.21:721][848]LogAssetEditorSubsystem: Opening Asset editor for World /Game/StarterContent/Maps/Advanced_Lighting.Advanced_Lighting
[2023.11.13-18.00.21:721][848]LightingResults: New page: Lighting Build
[2023.11.13-18.00.21:721][848]LoadErrors: New page: Loading map: Advanced_Lighting.umap
[2023.11.13-18.00.21:764][848]LogWorld: UWorld::CleanupWorld for Minimal_Default, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.21:764][848]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.21:764][848]MapCheck: New page: Map Check
[2023.11.13-18.00.21:764][848]LightingResults: New page: Lighting Build
[2023.11.13-18.00.21:770][848]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.13-18.00.21:773][848]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
[2023.11.13-18.00.21:777][848]LogWorld: UWorld::CleanupWorld for Advanced_Lighting, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.21:777][848]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.21:785][848]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2023.11.13-18.00.21:792][848]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
[2023.11.13-18.00.21:801][848]LogAudio: Display: Audio Device (ID: 1) registered with world 'Advanced_Lighting'.
[2023.11.13-18.00.21:801][848]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.21:926][848]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.117ms to complete.
[2023.11.13-18.00.22:245][849]LogSlate: Took 0.000414 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.11.13-18.00.36:950][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2023.11.13-18.00.37:150][749]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.37:240][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2023.11.13-18.00.37:244][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2023.11.13-18.00.37:252][749]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'.
[2023.11.13-18.00.37:252][749]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.37:306][749]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.484ms to complete.
[2023.11.13-18.00.39:384][951]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-18.00.39:409][951]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.39:423][951]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.39:440][951]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2023.11.13-18.00.39:478][951]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2023.11.13-18.00.42:152][951]LogSlate: Took 0.000304 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2023.11.13-18.00.42:171][951]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2023.11.13-18.00.42:190][951]LogSlate: Took 0.018246 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2023.11.13-18.00.44:314][105]LogSlate: Window 'Player_UI' being destroyed
[2023.11.13-18.00.44:319][105]LogSlate: Window 'Player_UI' being destroyed
[2023.11.13-18.00.44:440][105]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.44:440][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.44:459][105]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2023.11.13-18.00.44:459][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-18.00.45:596][217]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2023.11.13-18.00.45:601][217]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2023.11.13-18.00.45:601][217]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2023.11.13-18.00.45:708][217]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 107 ms (total: 345 ms)
[2023.11.13-18.00.45:709][217]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.11.13-18.00.45:709][217]PIE: New page: PIE session: Main_Map (13 Nov 2023, 22:00:45)
[2023.11.13-18.00.45:709][217]LogPlayLevel: Display: Creating online subsystem for client :Context_5
[2023.11.13-18.00.45:712][217]LogOnline: OSS: Created online subsystem instance for: :Context_5
[2023.11.13-18.00.45:732][218]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-18.00.45:746][218]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.013251s)
[2023.11.13-18.00.45:777][218]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2023.11.13-18.00.45:778][218]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.00.45:804][218]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2023.11.13-18.00.45:804][218]LogInit: FAudioDevice initialized with ID 4.
[2023.11.13-18.00.45:804][218]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'.
[2023.11.13-18.00.45:804][218]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2023.11.13-18.00.45:807][218]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-18.00.45:808][218]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-20.00.45
[2023.11.13-18.00.45:808][218]LogWorld: Bringing up level for play took: 0.001366
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Jobs assigned 3,979, completed 3,979 (100%)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Average time worker was idle: 1.88 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Time job spent in pending queue: average 75.16 s, longest 165.66 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Job execution time: average 3.95 s, max 24.68 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Job life time (pending + execution): average 79.11 s, max 170.93
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Shader code size: average 38.521 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 206.59 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Jobs were issued in 676 batches (only local compilation was used), average 5.89 jobs/batch
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Average processing rate: 19.26 jobs/sec
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Total thread time: 1,634.133 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Total thread preprocess time: 108.38 s
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Percentage time preprocessing: 6.63%
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Effective parallelization: 7.91 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FDeferredLightPS - 12.83% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.72% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.30% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.01% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-18.00.45:839][219]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 3.66% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-18.01.04:965][ 97]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011266s)
[2023.11.13-18.01.04:980][ 97]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2023.11.13-18.01.04:983][ 97]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.01.05:009][ 97]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2023.11.13-18.01.05:009][ 97]LogInit: FAudioDevice initialized with ID 5.
[2023.11.13-18.01.05:009][ 97]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'.
[2023.11.13-18.01.05:009][ 97]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2023.11.13-18.01.05:012][ 97]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-18.01.05:013][ 97]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-20.01.05
[2023.11.13-18.01.05:013][ 97]LogWorld: Bringing up level for play took: 0.001356
[2023.11.13-18.01.11:498][724]LogViewport: Scene viewport resized to 1526x764, mode Windowed.
[2023.11.13-18.01.11:522][726]LogViewport: Scene viewport resized to 1526x763, mode Windowed.
[2023.11.13-18.01.11:544][727]LogViewport: Scene viewport resized to 1526x747, mode Windowed.
[2023.11.13-18.01.11:566][728]LogViewport: Scene viewport resized to 1526x722, mode Windowed.
[2023.11.13-18.01.11:590][729]LogViewport: Scene viewport resized to 1526x695, mode Windowed.
[2023.11.13-18.01.11:619][730]LogViewport: Scene viewport resized to 1526x675, mode Windowed.
[2023.11.13-18.01.11:645][731]LogViewport: Scene viewport resized to 1526x661, mode Windowed.
[2023.11.13-18.01.11:671][732]LogViewport: Scene viewport resized to 1526x636, mode Windowed.
[2023.11.13-18.01.11:697][733]LogViewport: Scene viewport resized to 1526x608, mode Windowed.
[2023.11.13-18.01.11:725][734]LogViewport: Scene viewport resized to 1526x584, mode Windowed.
[2023.11.13-18.01.11:752][735]LogViewport: Scene viewport resized to 1526x561, mode Windowed.
[2023.11.13-18.01.11:775][736]LogViewport: Scene viewport resized to 1526x542, mode Windowed.
[2023.11.13-18.01.11:801][737]LogViewport: Scene viewport resized to 1526x533, mode Windowed.
[2023.11.13-18.01.11:875][744]LogViewport: Scene viewport resized to 1526x532, mode Windowed.
[2023.11.13-18.01.11:887][745]LogViewport: Scene viewport resized to 1526x529, mode Windowed.
[2023.11.13-18.01.11:920][746]LogViewport: Scene viewport resized to 1526x524, mode Windowed.
[2023.11.13-18.01.11:953][748]LogViewport: Scene viewport resized to 1526x522, mode Windowed.
[2023.11.13-18.01.11:972][749]LogViewport: Scene viewport resized to 1526x520, mode Windowed.
[2023.11.13-18.01.11:996][750]LogViewport: Scene viewport resized to 1526x513, mode Windowed.
[2023.11.13-18.01.12:020][751]LogViewport: Scene viewport resized to 1526x505, mode Windowed.
[2023.11.13-18.01.12:044][752]LogViewport: Scene viewport resized to 1526x497, mode Windowed.
[2023.11.13-18.01.12:072][753]LogViewport: Scene viewport resized to 1526x493, mode Windowed.
[2023.11.13-18.01.12:097][754]LogViewport: Scene viewport resized to 1526x492, mode Windowed.
[2023.11.13-18.01.12:717][816]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-18.01.12:717][816]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.01.12:730][816]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0400
[2023.11.13-18.56.39:509][974]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.652 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2932 files in 4154 folders with total size 252 MiB.
[2023.11.13-18.56.40:434][ 10]LogSlate: Took 0.035117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.11.13-18.56.40:831][ 11]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-18.56.44:577][ 12]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms
[2023.11.13-18.56.44:677][ 12]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms
[2023.11.13-18.56.44:877][ 12]LogD3D12RHI: Warning: Waited for PSO creation for 400.000000ms
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Jobs assigned 3,983, completed 3,983 (100%)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Average time worker was idle: 21.94 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Time job spent in pending queue: average 75.09 s, longest 165.66 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Job execution time: average 3.95 s, max 24.68 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Job life time (pending + execution): average 79.04 s, max 170.93
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Shader code size: average 38.517 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 209.90 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Jobs were issued in 680 batches (only local compilation was used), average 5.86 jobs/batch
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Average processing rate: 18.98 jobs/sec
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Total thread time: 1,635.256 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Total thread preprocess time: 108.786 s
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Percentage time preprocessing: 6.65%
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Effective parallelization: 7.79 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FDeferredLightPS - 12.82% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.71% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.30% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.01% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-18.56.46:395][ 16]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 3.65% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.06.10:306][231]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.099229s)
[2023.11.13-19.06.10:321][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2023.11.13-19.06.10:362][231]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Jobs assigned 3,987, completed 3,987 (100%)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Average time worker was idle: 21.95 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Time job spent in pending queue: average 75.01 s, longest 165.66 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Job execution time: average 3.95 s, max 24.68 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Job life time (pending + execution): average 78.96 s, max 170.93
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Shader code size: average 38.547 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 210.74 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Jobs were issued in 684 batches (only local compilation was used), average 5.83 jobs/batch
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Average processing rate: 18.92 jobs/sec
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Total thread time: 1,636.956 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Total thread preprocess time: 109.026 s
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Percentage time preprocessing: 6.66%
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Effective parallelization: 7.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FDeferredLightPS - 12.81% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.71% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.29% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.01% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-19.06.10:712][231]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 3.65% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.06.11:111][231]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2023.11.13-19.06.11:294][231]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-19.06.11:394][231]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-21.06.11
[2023.11.13-19.06.11:402][231]LogWorld: Bringing up level for play took: 0.104406
[2023.11.13-19.06.12:371][231]LogTexture: Display: Waiting for textures to be ready 0/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2023.11.13-19.06.12:472][231]LogTexture: Display: Waiting for textures to be ready 3/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2023.11.13-19.06.12:727][231]PIE: Server logged in
[2023.11.13-19.06.12:728][231]PIE: Play in editor total start time 7.717 seconds.
[2023.11.13-19.06.20:098][597]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.13-19.06.20:098][597]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.13-19.06.20:230][597]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2023.11.13-19.06.20:264][597]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.13-19.07.40:413][417]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010768s)
[2023.11.13-19.07.40:434][417]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2023.11.13-19.07.40:436][417]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.07.40:466][417]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2023.11.13-19.07.40:466][417]LogInit: FAudioDevice initialized with ID 7.
[2023.11.13-19.07.40:466][417]LogAudio: Display: Audio Device (ID: 7) registered with world 'Main_Map'.
[2023.11.13-19.07.40:466][417]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2023.11.13-19.07.40:469][417]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-19.07.40:471][417]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-21.07.40
[2023.11.13-19.07.40:471][417]LogWorld: Bringing up level for play took: 0.001590
[2023.11.13-19.16.18:287][100]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011047s)
[2023.11.13-19.16.18:303][100]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2023.11.13-19.16.18:306][100]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.16.18:335][100]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2023.11.13-19.16.18:335][100]LogInit: FAudioDevice initialized with ID 8.
[2023.11.13-19.16.18:335][100]LogAudio: Display: Audio Device (ID: 8) registered with world 'Main_Map'.
[2023.11.13-19.16.18:335][100]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2023.11.13-19.16.18:340][100]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-19.16.18:341][100]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-21.16.18
[2023.11.13-19.16.18:342][100]LogWorld: Bringing up level for play took: 0.001784
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Jobs assigned 3,987, completed 3,987 (100%)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Average time worker was idle: 21.95 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Time job spent in pending queue: average 75.01 s, longest 165.66 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Job execution time: average 3.95 s, max 24.68 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Job life time (pending + execution): average 78.96 s, max 170.93
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Shader code size: average 38.547 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 210.74 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Jobs were issued in 684 batches (only local compilation was used), average 5.83 jobs/batch
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Average processing rate: 18.92 jobs/sec
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Total thread time: 1,636.956 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Total thread preprocess time: 109.026 s
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Percentage time preprocessing: 6.66%
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Effective parallelization: 7.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FDeferredLightPS - 12.81% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.71% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.29% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.01% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-19.16.18:391][101]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 3.65% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.33.05:551][212]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.13-19.33.05:561][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.33.05:574][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.38.33:665][227]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.012878s)
[2023.11.13-19.38.33:702][227]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2023.11.13-19.38.33:707][227]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.13-19.38.33:750][227]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2023.11.13-19.38.33:750][227]LogInit: FAudioDevice initialized with ID 9.
[2023.11.13-19.38.33:750][227]LogAudio: Display: Audio Device (ID: 9) registered with world 'Main_Map'.
[2023.11.13-19.38.33:750][227]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2023.11.13-19.38.33:753][227]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.13-19.38.33:754][227]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.13-21.38.33
[2023.11.13-19.38.33:755][227]LogWorld: Bringing up level for play took: 0.001508
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Jobs assigned 3,987, completed 3,987 (100%)
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Average time worker was idle: 21.95 s
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Time job spent in pending queue: average 75.01 s, longest 165.66 s
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Job execution time: average 3.95 s, max 24.68 s
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Job life time (pending + execution): average 78.96 s, max 170.93
[2023.11.13-19.38.33:787][228]LogShaderCompilers: Display: Shader code size: average 38.547 KiB, min 2.086 KiB, max 162.84 KiB
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 210.74 s
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Jobs were issued in 684 batches (only local compilation was used), average 5.83 jobs/batch
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Average processing rate: 18.92 jobs/sec
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Total thread time: 1,636.956 s
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Total thread preprocess time: 109.026 s
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Percentage time preprocessing: 6.66%
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Effective parallelization: 7.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.12 sec, max 11.08 sec, min 2.10 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.83 sec, max 1.83 sec, min 1.83 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FDeferredLightPS - 12.81% of total time (compiled 134 times, average 1.56 sec, max 2.01 sec, min 1.29 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.71% of total time (compiled 96 times, average 0.80 sec, max 1.47 sec, min 0.52 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.29% of total time (compiled 33 times, average 2.13 sec, max 3.78 sec, min 1.19 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.01% of total time (compiled 96 times, average 0.68 sec, max 1.19 sec, min 0.17 sec)
[2023.11.13-19.38.33:788][228]LogShaderCompilers: Display: FSSDTemporalAccumulationCS - 3.65% of total time (compiled 10 times, average 5.98 sec, max 7.60 sec, min 4.34 sec)