cg_characreator/CharaCreator/Saved/Logs/CharaCreator.log

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Log file open, 01/19/24 22:11:17
2023-10-30 17:02:00 +00:00
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=9368)
2023-10-30 17:02:00 +00:00
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: CharaCreator
LogCore: UnrealTraceServer: Trace store launch successful
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor"
2023-10-30 17:02:00 +00:00
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\CharaCreator.uproject"""
LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50"
2023-10-30 17:02:00 +00:00
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 9.511905
2023-10-30 17:02:00 +00:00
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-376C10A24B10359F441F1CA2242D4CBA
2023-10-30 17:02:00 +00:00
Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.04 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogAssetRegistry: Display: Asset registry cache read as 16.6 MiB from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
2023-10-30 17:02:00 +00:00
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin MeshPainting
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin AssetManagerEditor
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
2023-11-14 20:38:43 +00:00
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
2023-10-30 17:02:00 +00:00
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
2023-10-30 17:02:00 +00:00
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
2023-10-30 17:02:00 +00:00
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
2023-11-14 20:38:43 +00:00
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
2023-10-30 17:02:00 +00:00
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
2023-11-14 20:38:43 +00:00
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
2023-10-30 17:02:00 +00:00
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogInit: Using libcurl 8.4.0
2023-10-30 17:02:00 +00:00
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.2.13
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
2023-10-30 17:02:00 +00:00
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.3-CL-29314046
LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
2023-10-30 17:02:00 +00:00
LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
LogInit: Net CL: 27405482
LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Nov 3 2023 16:09:16
2023-10-30 17:02:00 +00:00
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.36.32537.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.3
LogInit: Command Line:
LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/
2023-10-30 17:02:00 +00:00
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.01.19-20.11.21:759][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.01.19-20.11.21:759][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.01.19-20.11.21:850][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.01.19-20.11.21:860][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.01.19-20.11.21:860][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.01.19-20.11.21:860][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.01.19-20.11.21:942][ 0]LogRHI: Using Default RHI: D3D12
[2024.01.19-20.11.21:942][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.01.19-20.11.21:942][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.01.19-20.11.22:139][ 0]LogD3D12RHI: Aftermath initialized
[2024.01.19-20.11.22:139][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.01.19-20.11.22:139][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1
[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94)
[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Driver Date: 7-21-2022
[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.01.19-20.11.22:537][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.01.19-20.11.22:537][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.01.19-20.11.22:560][ 0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.01.19-20.11.22:584][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.01.19-20.11.22:584][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.01.19-20.11.22:589][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.01.19-20.11.22:612][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.01.19-20.11.22:612][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini]
[2024.01.19-20.11.22:627][ 0]LogInit: Computer: DESKTOP-G72JM0I
[2024.01.19-20.11.22:627][ 0]LogInit: User: egonh
[2024.01.19-20.11.22:627][ 0]LogInit: CPU Page size=4096, Cores=6
[2024.01.19-20.11.22:627][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.01.19-20.11.22:631][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2024.01.19-20.11.22:632][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.01.19-20.11.22:632][ 0]LogMemory: Process Physical Memory: 489.47 MB used, 499.00 MB peak
[2024.01.19-20.11.22:632][ 0]LogMemory: Process Virtual Memory: 474.77 MB used, 474.77 MB peak
[2024.01.19-20.11.22:632][ 0]LogMemory: Physical Memory: 7178.45 MB used, 9134.94 MB free, 16313.38 MB total
[2024.01.19-20.11.22:632][ 0]LogMemory: Virtual Memory: 10938.31 MB used, 13055.07 MB free, 23993.38 MB total
[2024.01.19-20.11.22:632][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.01.19-20.11.22:637][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.01.19-20.11.22:798][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.01.19-20.11.22:803][ 0]LogInit: Using OS detected language (et-EE).
[2024.01.19-20.11.22:803][ 0]LogInit: Using OS detected locale (en-150).
[2024.01.19-20.11.22:983][ 0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language.
[2024.01.19-20.11.23:001][ 0]LogInit: Setting process to per monitor DPI aware
[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Eesti (Eesti) - (Keyboard).
[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard).
[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard).
[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ühendkuningriik) - (Keyboard).
[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard).
[2024.01.19-20.11.23:995][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.01.19-20.11.23:995][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.01.19-20.11.27:333][ 0]LogRHI: Using Default RHI: D3D12
[2024.01.19-20.11.27:333][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.01.19-20.11.27:333][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.01.19-20.11.27:333][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.01.19-20.11.27:333][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.01.19-20.11.27:333][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.01.19-20.11.27:334][ 0]LogWindows: Attached monitors:
[2024.01.19-20.11.27:334][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
[2024.01.19-20.11.27:334][ 0]LogWindows: Found 1 attached monitors.
[2024.01.19-20.11.27:334][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.01.19-20.11.27:334][ 0]LogRHI: RHI Adapter Info:
[2024.01.19-20.11.27:334][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
[2024.01.19-20.11.27:334][ 0]LogRHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94)
[2024.01.19-20.11.27:334][ 0]LogRHI: Driver Date: 7-21-2022
[2024.01.19-20.11.35:612][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
Please install the latest driver version or switch to a different rendering API.
Would you like to visit the following URL to download the driver?
https://www.nvidia.com/en-us/geforce/drivers/
NVIDIA GeForce RTX 2060
Installed: 516.94
Minimum required: 527.27
[2024.01.19-20.11.35:612][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2024.01.19-20.11.35:612][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Bindless resources are supported
[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.01.19-20.11.35:837][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.01.19-20.11.35:838][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.01.19-20.11.35:838][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.01.19-20.11.35:895][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.01.19-20.11.35:895][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.01.19-20.11.35:898][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.01.19-20.11.35:898][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2024.01.19-20.11.35:898][ 0]LogD3D12RHI: Async texture creation enabled
[2024.01.19-20.11.35:898][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.01.19-20.11.36:207][ 0]LogVRS: Current RHI supports Variable Rate Shading
[2024.01.19-20.11.36:575][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all'
[2024.01.19-20.11.36:575][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ]
[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.01.19-20.11.36:983][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
[2024.01.19-20.11.36:983][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.01.19-20.11.37:065][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2024.01.19-20.11.37:135][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2024.01.19-20.11.37:197][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2024.01.19-20.11.37:261][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
[2024.01.19-20.11.37:361][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2024.01.19-20.11.37:392][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.01.19-20.11.38:740][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.01.19-20.11.38:740][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.01.19-20.11.39:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.01.19-20.11.39:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.01.19-20.11.39:708][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.01.19-20.11.42:213][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: VVM_1_0
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.01.19-20.11.42:279][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.01.19-20.11.42:303][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.01.19-20.11.42:562][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.07 seconds.
[2024.01.19-20.11.42:562][ 0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.14ms. RandomReadSpeed=15.92MBs, RandomWriteSpeed=142.58MBs. Assigned SpeedClass 'Local'
[2024.01.19-20.11.42:563][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.01.19-20.11.42:563][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.01.19-20.11.42:564][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.01.19-20.11.42:573][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.01.19-20.11.42:574][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/11708/).
[2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/C115B37A4A87A17B7BEA3B8DCBC7557D/'.
[2024.01.19-20.11.42:976][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.01.19-20.12.00:488][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.01.19-20.12.00:488][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.01.19-20.12.01:437][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.01.19-20.12.04:703][ 0]LogSlate: Using FreeType 2.10.0
[2024.01.19-20.12.04:793][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.01.19-20.12.05:765][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin.
[2024.01.19-20.12.05:765][ 0]LogAssetRegistry: FAssetRegistry took 0.0138 seconds to start up
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[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: Available device profiles:
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7A800][000005436E8CA000 66] GlobalDefaults,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B200][000005436E8C7800 66] Windows,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B400][000005436D1F2800 66] WindowsEditor,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B600][0000054350895000 66] WindowsServer,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B800][00000543707F0000 66] WindowsClient,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7BA00][0000054365A8A000 66] IOS,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7BC00][000005437BF80000 66] iPadAir2,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7BE00][000005437BF82800 66] IPadPro,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C000][000005437BF85000 66] iPadAir3,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C200][000005437BF87800 66] iPadAir4,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C400][000005437BF8A000 66] iPadAir5,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C600][000005437BF8C800 66] iPadMini4,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C800][000005437BF90000 66] iPadMini5,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7CA00][000005437BF92800 66] iPadMini6,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7CC00][000005437BF95000 66] iPhone6S,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7CE00][000005437BF97800 66] iPhone7,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D000][000005437BF9A000 66] iPodTouch7,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D200][000005437BF9C800 66] iPhone6SPlus,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D400][000005437BFA0000 66] iPhone7Plus,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D600][000005437BFA2800 66] iPhoneSE,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D800][000005437BFA5000 66] iPhone8,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7DA00][000005437BFA7800 66] iPhone8Plus,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7DC00][000005437BFAA000 66] iPhoneX,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7DE00][000005437BFAC800 66] iPhoneXS,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E000][000005437BFB0000 66] iPhoneXSMax,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E200][000005437BFB2800 66] iPhoneXR,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E400][000005437BFB5000 66] iPhone11,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E600][000005437BFB7800 66] iPhone11Pro,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E800][000005437BFBA000 66] iPhone11ProMax,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7EA00][000005437BFBC800 66] iPhoneSE2,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7EC00][000005437BFC0000 66] iPhone12Mini,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7EE00][000005437BFC2800 66] iPhone12,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7F000][000005437BFC5000 66] iPhone12Pro,
[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7F200][000005437BFC7800 66] iPhone12ProMax,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7F400][000005437BFCA000 66] iPhone13Mini,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7F600][000005437BFCC800 66] iPhone13,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7F800][000005437BFD0000 66] iPhone13Pro,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7FA00][000005437BFD2800 66] iPhone13ProMax,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7FC00][000005437BFD5000 66] iPhoneSE3,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7FE00][000005437BFD7800 66] iPhone14,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437B5EF400][000005437BFDA000 66] iPhone14Plus,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [00000543659D5A00][000005437BFDC800 66] iPhone14Pro,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0000][000005437BFF0000 66] iPhone14ProMax,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0200][000005437BFF2800 66] iPhone15,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0400][000005437BFF5000 66] iPhone15Plus,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0600][000005437BFF7800 66] iPhone15Pro,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0800][000005437BFFA000 66] iPhone15ProMax,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0A00][000005437BFFC800 66] iPadPro105,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0C00][000005437BF00000 66] iPadPro129,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0E00][000005437BF02800 66] iPadPro97,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1000][000005437BF05000 66] iPadPro2_129,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1200][000005437BF07800 66] iPad5,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1400][000005437BF0A000 66] iPad6,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1600][000005437BF0C800 66] iPad7,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1800][000005437BF10000 66] iPad8,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1A00][000005437BF12800 66] iPad9,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1C00][000005437BF15000 66] iPad10,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1E00][000005437BF17800 66] iPadPro11,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2000][000005437BF1A000 66] iPadPro2_11,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2200][000005437BF1C800 66] iPadPro3_11,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2400][000005437BF20000 66] iPadPro4_11,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2600][000005437BF22800 66] iPadPro3_129,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2800][000005437BF25000 66] iPadPro4_129,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2A00][000005437BF27800 66] iPadPro5_129,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2C00][000005437BF2A000 66] iPadPro6_129,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2E00][000005437BF2C800 66] AppleTV,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3000][000005437BF30000 66] AppleTV4K,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3200][000005437BF32800 66] AppleTV2_4K,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3400][000005437BF35000 66] TVOS,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3600][000005437BF37800 66] Mac,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3800][000005437BF3A000 66] MacEditor,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3A00][000005437BF3C800 66] MacClient,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3C00][000005437BF40000 66] MacServer,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3E00][000005437BF42800 66] Linux,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4000][000005437BF45000 66] LinuxEditor,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4200][000005437BF47800 66] LinuxArm64Editor,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4400][000005437BF4A000 66] LinuxArm64,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4600][000005437BF4C800 66] LinuxClient,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4800][000005437BF50000 66] LinuxArm64Client,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4A00][000005437BF52800 66] LinuxServer,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4C00][000005437BF55000 66] LinuxArm64Server,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4E00][000005437BF57800 66] Android,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5000][000005437BF5A000 66] Android_Preview_OpenGL,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5200][000005437BF5C800 66] Android_Preview_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5400][000005437BF60000 66] Android_Low,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5600][000005437BF62800 66] Android_Mid,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5800][000005437BF65000 66] Android_High,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5A00][000005437BF67800 66] Android_Default,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5C00][000005437BF6A000 66] Android_Adreno4xx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5E00][000005437BF6C800 66] Android_Adreno5xx_Low,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6000][000005437BF70000 66] Android_Adreno5xx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6200][000005437BF72800 66] Android_Adreno6xx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6400][000005437BF75000 66] Android_Adreno6xx_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6600][000005437BF77800 66] Android_Adreno7xx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6800][000005437BF7A000 66] Android_Adreno7xx_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6A00][000005437BF7C800 66] Android_Mali_T6xx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6C00][000005437C1D0000 66] Android_Mali_T7xx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6E00][000005437C1D2800 66] Android_Mali_T8xx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7000][000005437C1D5000 66] Android_Mali_G71,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7200][000005437C1D7800 66] Android_Mali_G72,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7400][000005437C1DA000 66] Android_Mali_G72_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7600][000005437C1DC800 66] Android_Mali_G76,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7800][000005437C1E0000 66] Android_Mali_G76_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7A00][000005437C1E2800 66] Android_Mali_G77,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7C00][000005437C1E5000 66] Android_Mali_G77_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7E00][000005437C1E7800 66] Android_Mali_G78,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8000][000005437C1EA000 66] Android_Mali_G78_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8200][000005437C1EC800 66] Android_Mali_G710,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8400][000005437C1F0000 66] Android_Mali_G710_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8800][000005437C1F2800 66] Android_Mali_G7xx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8A00][000005437C1F5000 66] Android_Mali_G7xx_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8C00][000005437C1F7800 66] Android_Xclipse_920,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8E00][000005437C1FA000 66] Android_Xclipse_920_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9200][000005437C1FC800 66] Android_Vulkan_SM5,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9400][000005437AB90000 66] Android_PowerVR_G6xxx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9600][000005437AB92800 66] Android_PowerVR_GT7xxx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9800][000005437AB95000 66] Android_PowerVR_GE8xxx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9A00][000005437AB97800 66] Android_PowerVR_GM9xxx,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9C00][000005437AB9A000 66] Android_PowerVR_GM9xxx_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9E00][000005437AB9C800 66] Android_TegraK1,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA000][000005437ABA0000 66] Android_Unknown_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA200][000005437ABA2800 66] Oculus_Quest,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA400][000005437ABA5000 66] Oculus_Quest2,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA600][000005437ABA7800 66] Meta_Quest_Pro,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA800][000005437ABAA000 66] Meta_Quest_3,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEAA00][000005437ABAC800 66] HoloLens,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEAC00][000005437ABB0000 66] MagicLeap_Vulkan,
[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: Active device profile: [000005437BB7B400][000005436D1F2800 66] WindowsEditor
[2024.01.19-20.12.12:466][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.01.19-20.12.12:466][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.01.19-20.12.12:472][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.01.19-20.12.12:603][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2024.01.19-20.12.12:644][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I'
[2024.01.19-20.12.12:644][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ]
[2024.01.19-20.12.13:504][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.01.19-20.12.15:211][ 0]LogMaterial: WorldGridMaterial-SM6-Default: MATSM_DA9E5626FCAE01590760E73DF088B4B4_PCD3D_SM6_1677771108__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWSMDLT_gs1_sdct_VT-0-0-1-0_MIN_DF_MS_T0_MS_T1_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_4170038053_SLWDPDB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM6_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_A05E64F5EBD44C64BD24277E1DB8EBB792FC705C___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F1D3D5B5AF4A6D9ADE7391C36E24BD5A02F4BAF61_FLumenCardPS<false>0_0_0D25E975B63E407DD6CCDFE4BE03CD3DF848122EAC200DC679A410C1D8AF12A00F0044876007851BC_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F5F6D284012F74DD2CFC45AAEF7606EB9D574CE14_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B4E731E4363CF47597678D99A2AE4FAE80343B3DC_FMicropolyRasterizeCS0_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS1_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS2_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS3_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS4_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS5_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS6_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS7_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS8_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS9_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS10_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS11_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS12_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS13_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS14_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS15_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS16_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS17_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS18_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS19_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS20_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS21_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS22_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS23_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS24_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS25_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS26_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS27_0_03B9C1BE423719415228E53F908B915C1AA266F771FCCFE9BA091B0367A8BB3DB521D79A7B4320482_FMicropolyRasterizeCS28_0_03B9C1BE423719415228E53F9
[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.01.19-20.12.16:425][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.01.19-20.12.27:120][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.01.19-20.12.27:120][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.01.19-20.12.27:181][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
[2024.01.19-20.12.27:181][ 0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool.
[2024.01.19-20.12.27:181][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.01.19-20.12.27:242][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.01.19-20.12.27:242][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.01.19-20.12.27:243][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x70f25a9d", spawning console
[2024.01.19-20.12.28:314][ 0]LogSlate: Border
[2024.01.19-20.12.28:315][ 0]LogSlate: BreadcrumbButton
[2024.01.19-20.12.28:315][ 0]LogSlate: Brushes.Title
[2024.01.19-20.12.28:315][ 0]LogSlate: Default
[2024.01.19-20.12.28:315][ 0]LogSlate: Icons.Save
[2024.01.19-20.12.28:315][ 0]LogSlate: Icons.Toolbar.Settings
[2024.01.19-20.12.28:315][ 0]LogSlate: ListView
[2024.01.19-20.12.28:315][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.01.19-20.12.28:315][ 0]LogSlate: SoftwareCursor_Grab
[2024.01.19-20.12.28:315][ 0]LogSlate: TableView.DarkRow
[2024.01.19-20.12.28:315][ 0]LogSlate: TableView.Row
[2024.01.19-20.12.28:315][ 0]LogSlate: TreeView
[2024.01.19-20.12.28:583][ 0]LogLiveCoding: Display: Waiting for server
[2024.01.19-20.12.35:872][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.01.19-20.12.35:980][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.01.19-20.12.36:143][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 162 ms
[2024.01.19-20.12.36:296][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.01.19-20.12.36:296][ 0]LogInit: XR: MultiViewport is Disabled
[2024.01.19-20.12.36:296][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.01.19-20.12.36:296][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G72JM0I: (Name=DESKTOP-G72JM0I, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
[2024.01.19-20.12.38:357][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E5327E594D9F9A81EBD245AB7F167A58 | Instance: 6A65665C497963C6319D4593E8DA240F (DESKTOP-G72JM0I-11708).
[2024.01.19-20.12.42:652][ 0]LogPython: Using Python 3.9.7
[2024.01.19-20.12.44:764][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.01.19-20.12.44:810][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.01.19-20.12.44:814][ 0]LogUdpMessaging: Display: Added local interface '192.168.40.17' to multicast group '230.0.0.1:6666'
[2024.01.19-20.12.46:299][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.01.19-20.12.46:392][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2024.01.19-20.12.52:125][ 0]LogOpenImageDenoise: OIDN starting up
[2024.01.19-20.12.52:686][ 0]SourceControl: Revision control is disabled
[2024.01.19-20.12.52:718][ 0]LogUProjectInfo: Found projects:
[2024.01.19-20.12.52:875][ 0]SourceControl: Revision control is disabled
[2024.01.19-20.12.54:346][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.01.19-20.12.54:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.19-20.12.54:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.19-20.12.57:709][ 0]LogCollectionManager: Loaded 0 collections in 0.001388 seconds
[2024.01.19-20.12.57:711][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s
[2024.01.19-20.12.57:724][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.01s
[2024.01.19-20.12.57:726][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s
[2024.01.19-20.13.01:320][ 0]LogAutomationTest: Warning: Smoke tests took >2s to run (2.34s). 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' took 1860ms. SmokeFilter tier tests should take less than 1ms. Please optimize or move 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' to a slower tier than SmokeFilter.
[2024.01.19-20.13.01:393][ 0]LogEngine: Initializing Engine...
[2024.01.19-20.13.01:814][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.022 s
[2024.01.19-20.13.03:773][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.01.19-20.13.03:968][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.19-20.13.04:058][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.19-20.13.04:356][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.01.19-20.13.04:469][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.01.19-20.13.04:472][ 0]LogInit: Texture streaming: Enabled
[2024.01.19-20.13.04:639][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
[2024.01.19-20.13.04:723][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.01.19-20.13.04:860][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.01.19-20.13.04:874][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.01.19-20.13.04:892][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2024.01.19-20.13.04:894][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.01.19-20.13.04:894][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.19-20.13.04:900][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.19-20.13.04:982][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.19-20.13.05:011][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.19-20.13.05:023][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.19-20.13.05:078][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.19-20.13.05:078][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.19-20.13.05:080][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.01.19-20.13.05:080][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2024.01.19-20.13.05:082][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.01.19-20.13.05:082][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.01.19-20.13.05:082][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.01.19-20.13.05:082][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.01.19-20.13.05:082][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.01.19-20.13.05:305][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.01.19-20.13.05:386][ 0]LogInit: Undo buffer set to 32 MB
[2024.01.19-20.13.05:392][ 0]LogInit: Transaction tracking system initialized
[2024.01.19-20.13.05:615][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json
[2024.01.19-20.13.05:615][ 0]LogSourceControl: Uncontrolled asset enumeration started...
[2024.01.19-20.13.05:617][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002527 seconds (Found 134 uncontrolled assets)
[2024.01.19-20.13.05:738][ 0]BlueprintLog: New page: Editor Load
[2024.01.19-20.13.07:176][ 0]LocalizationService: Localization service is disabled
[2024.01.19-20.13.07:423][ 0]TimingProfiler: Initialize
[2024.01.19-20.13.07:449][ 0]TimingProfiler: OnSessionChanged
[2024.01.19-20.13.07:449][ 0]LoadingProfiler: Initialize
[2024.01.19-20.13.07:450][ 0]LoadingProfiler: OnSessionChanged
[2024.01.19-20.13.07:455][ 0]NetworkingProfiler: Initialize
[2024.01.19-20.13.07:489][ 0]NetworkingProfiler: OnSessionChanged
[2024.01.19-20.13.07:489][ 0]MemoryProfiler: Initialize
[2024.01.19-20.13.07:489][ 0]MemoryProfiler: OnSessionChanged
[2024.01.19-20.13.11:546][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.02s
[2024.01.19-20.13.14:614][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.01.19-20.13.16:660][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.01.19-20.13.16:724][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.01.19-20.13.16:825][ 0]SourceControl: Revision control is disabled
[2024.01.19-20.13.16:825][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 140.294
[2024.01.19-20.13.16:880][ 0]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.01.19-20.13.16:915][ 0]LightingResults: New page: Lighting Build
[2024.01.19-20.13.16:972][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.01.19-20.13.16:999][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-20.13.17:064][ 0]MapCheck: New page: Map Check
[2024.01.19-20.13.17:064][ 0]LightingResults: New page: Lighting Build
[2024.01.19-20.13.17:272][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.7 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin
[2024.01.19-20.13.17:299][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.19-20.13.17:569][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.01.19-20.13.18:621][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'.
[2024.01.19-20.13.18:621][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.19-20.13.18:621][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.19-20.13.18:621][ 0]LogAIModule: Creating AISystem for world Main_Map
[2024.01.19-20.13.18:687][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.01.19-20.13.18:697][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.19-20.13.18:697][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.19-20.13.19:435][ 0]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.19-20.13.19:437][ 0]LogWorldPartition: Display: WorldPartition initialize took 740 ms
[2024.01.19-20.13.19:759][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.01.19-20.13.19:841][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
[2024.01.19-20.13.19:868][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.01.19-20.13.19:869][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.5ms to complete.
[2024.01.19-20.13.20:823][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 144.292
[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: ================================================
[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
[2024.01.19-20.13.20:824][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2024.01.19-20.13.20:824][ 0]LogShaderCompilers: Display: ================================================
[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.19-20.13.21:619][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-20.13.21:679][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-20.13.21:689][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-20.13.21:699][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-20.13.22:177][ 0]LogPakFile: Initializing PakPlatformFile
[2024.01.19-20.13.22:264][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.01.19-20.13.22:299][ 0]LogPakFile: Initializing PakPlatformFile
[2024.01.19-20.13.22:313][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.01.19-20.13.22:314][ 0]LogPakFile: Initializing PakPlatformFile
[2024.01.19-20.13.22:319][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.01.19-20.13.22:320][ 0]LogPakFile: Initializing PakPlatformFile
[2024.01.19-20.13.22:338][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.01.19-20.13.22:349][ 0]LogPakFile: Initializing PakPlatformFile
[2024.01.19-20.13.22:354][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.01.19-20.13.22:354][ 0]LogPakFile: Initializing PakPlatformFile
[2024.01.19-20.13.22:367][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.01.19-20.13.22:368][ 0]LogPakFile: Initializing PakPlatformFile
[2024.01.19-20.13.22:372][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.01.19-20.13.22:372][ 0]LogPakFile: Initializing PakPlatformFile
[2024.01.19-20.13.22:377][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.01.19-20.13.22:377][ 0]LogPakFile: Initializing PakPlatformFile
[2024.01.19-20.13.22:383][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.01.19-20.13.22:383][ 0]LogPakFile: Initializing PakPlatformFile
[2024.01.19-20.13.22:387][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.01.19-20.13.24:375][ 0]LogSlate: Took 0.025858 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.19-20.13.24:497][ 0]LogSlate: Took 0.014883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.19-20.13.24:512][ 0]LogSlate: Took 0.012151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.19-20.13.24:545][ 0]LogSlate: Took 0.019334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.19-20.13.24:597][ 0]LogViewport: Scene viewport resized to 1526x559, mode Windowed.
[2024.01.19-20.13.25:298][ 0]LogSlate: Took 0.012361 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.19-20.13.26:403][ 0]LogStall: Startup...
[2024.01.19-20.13.26:404][ 0]LogStall: Startup complete.
[2024.01.19-20.13.26:491][ 0]LogLoad: (Engine Initialization) Total time: 149.96 seconds
[2024.01.19-20.13.26:491][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.01.19-20.13.26:756][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.01.19-20.13.27:675][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2024.01.19-20.13.27:687][ 1]Running Python start-up script 'D:/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.434878 secs
[2024.01.19-20.13.27:858][ 1]LogAssetRegistry: AssetRegistryGather time 7.3352s: AssetDataDiscovery 3.6405s, AssetDataGather 3.6421s, StoreResults 0.0526s.
[2024.01.19-20.13.28:158][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
[2024.01.19-20.13.28:494][ 2]LogD3D12RHI: Cannot end block when stack is empty
[2024.01.19-20.13.47:910][756]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.347 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3485 files in 5029 folders with total size 273 MiB.
[2024.01.19-21.07.49:320][192]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.01.19-21.08.11:672][251]LogEditor: Attempting to add actor of class 'CineCameraActor' to level at -8020.00,11690.00,0.00
[2024.01.19-21.08.12:615][309]LogEditor: Attempting to add actor of class 'CineCameraActor' to level at -8070.00,11910.00,0.00
[2024.01.19-21.08.14:764][310]LogViewport: Scene viewport resized to 314x177, mode Windowed.
[2024.01.19-21.08.28:503][167]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.19-21.08.28:543][167]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.19-21.08.28:548][167]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.19-21.08.29:072][167]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 524 ms
[2024.01.19-21.08.29:359][167]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.19-21.08.29:409][167]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:08:29)
[2024.01.19-21.08.29:638][167]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.01.19-21.08.29:662][167]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.01.19-21.08.29:712][167]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.19-21.08.29:816][167]LogPlayLevel: PIE: StaticDuplicateObject took: (0.104220s)
[2024.01.19-21.08.29:816][167]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.104287s)
[2024.01.19-21.08.29:963][167]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
[2024.01.19-21.08.30:065][167]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.19-21.08.30:088][167]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.19-21.08.30:088][167]LogAIModule: Creating AISystem for world Main_Map
[2024.01.19-21.08.30:143][167]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.19-21.08.30:143][167]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.19-21.08.30:143][167]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.19-21.08.30:177][167]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.19-21.08.30:223][167]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.19-21.08.30:231][167]LogWorldPartition: Display: WorldPartition initialize took 87 ms (total: 828 ms)
[2024.01.19-21.08.30:231][167]LogPlayLevel: PIE: World Init took: (0.188415s)
[2024.01.19-21.08.30:244][167]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.19-21.08.30:244][167]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.19-21.08.30:246][167]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.19-21.08.30:266][167]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2024.01.19-21.08.30:266][167]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
[2024.01.19-21.08.30:268][167]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2024.01.19-21.08.30:268][167]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.01.19-21.08.30:268][167]LogInit: FAudioDevice initialized with ID 2.
[2024.01.19-21.08.30:268][167]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'.
[2024.01.19-21.08.30:268][167]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.01.19-21.08.30:505][167]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.19-21.08.30:534][167]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.08.30
[2024.01.19-21.08.30:687][167]LogWorld: Bringing up level for play took: 0.153429
[2024.01.19-21.08.30:730][167]LogOnline: OSS: Created online subsystem instance for: :Context_1
[2024.01.19-21.08.31:903][167]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.19-21.08.31:903][167]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8362.641 Y=13256.346 Z=948.775,P=-0.000000 Y=-72.999998 R=0.000000
[2024.01.19-21.08.32:138][167]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages
[2024.01.19-21.08.32:383][167]LogTexture: Display: Waiting for textures to be ready 0/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.08.33:186][167]PIE: Server logged in
[2024.01.19-21.08.33:190][167]PIE: Play in editor total start time 4.664 seconds.
[2024.01.19-21.08.36:695][405]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-21.08.36:695][405]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.19-21.08.36:751][405]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.19-21.08.36:777][405]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-21.08.36:799][405]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.19-21.08.36:867][405]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.19-21.08.36:870][405]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-21.08.36:955][405]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-21.08.36:957][405]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.01.19-21.08.36:997][405]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.01.19-21.08.37:022][405]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.01.19-21.08.37:418][405]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2024.01.19-21.08.37:578][406]LogPlayLevel: Display: Destroying online subsystem :Context_1
[2024.01.19-21.08.37:583][406]LogViewport: Scene viewport resized to 314x177, mode Windowed.
[2024.01.19-21.08.46:883][108]Cmd: DELETE
[2024.01.19-21.08.46:898][108]Cmd: ACTOR DELETE
[2024.01.19-21.08.47:345][108]LogEditorActor: Deleted Actor: CineCameraActor
[2024.01.19-21.08.47:353][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.01.19-21.08.47:355][108]LogEditorActor: Deleted 1 Actors (0.176 secs)
[2024.01.19-21.08.48:592][222]LogSlate: Took 0.014073 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.19-21.08.48:905][236]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.19-21.08.53:889][764]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor
[2024.01.19-21.08.53:889][764]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor
[2024.01.19-21.08.53:897][764]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_0
[2024.01.19-21.08.53:898][764]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_0
[2024.01.19-21.08.54:508][808]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor
[2024.01.19-21.08.54:508][808]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor
[2024.01.19-21.08.54:510][808]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136
[2024.01.19-21.08.54:510][808]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136
[2024.01.19-21.08.54:728][809]LogViewport: Scene viewport resized to 314x177, mode Windowed.
[2024.01.19-21.09.05:145][631]LogViewport: Scene viewport resized to 314x177, mode Windowed.
[2024.01.19-21.09.14:050][185]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.19-21.09.14:055][185]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.19-21.09.14:055][185]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.19-21.09.14:147][185]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 91 ms (total: 616 ms)
[2024.01.19-21.09.14:148][185]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.19-21.09.14:148][185]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:14)
[2024.01.19-21.09.14:148][185]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.19-21.09.14:159][185]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011141s)
[2024.01.19-21.09.14:159][185]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011163s)
[2024.01.19-21.09.14:211][185]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2024.01.19-21.09.14:212][185]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.19-21.09.14:212][185]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.19-21.09.14:213][185]LogAIModule: Creating AISystem for world Main_Map
[2024.01.19-21.09.14:226][185]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.19-21.09.14:226][185]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.19-21.09.14:226][185]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.19-21.09.14:226][185]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.19-21.09.14:229][185]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.19-21.09.14:229][185]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 831 ms)
[2024.01.19-21.09.14:229][185]LogPlayLevel: PIE: World Init took: (0.017312s)
[2024.01.19-21.09.14:229][185]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.19-21.09.14:229][185]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.19-21.09.14:232][185]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.19-21.09.14:250][185]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2024.01.19-21.09.14:250][185]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
[2024.01.19-21.09.14:252][185]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2024.01.19-21.09.14:252][185]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.01.19-21.09.14:252][185]LogInit: FAudioDevice initialized with ID 3.
[2024.01.19-21.09.14:252][185]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'.
[2024.01.19-21.09.14:252][185]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.01.19-21.09.14:255][185]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.19-21.09.14:255][185]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.14
[2024.01.19-21.09.14:256][185]LogWorld: Bringing up level for play took: 0.000700
[2024.01.19-21.09.14:258][185]LogOnline: OSS: Created online subsystem instance for: :Context_3
[2024.01.19-21.09.14:259][185]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.19-21.09.14:259][185]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8466.480 Y=13090.657 Z=817.759,P=-0.000000 Y=-86.199999 R=0.000000
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.14:274][185]PIE: Server logged in
[2024.01.19-21.09.14:275][185]PIE: Play in editor total start time 0.22 seconds.
[2024.01.19-21.09.16:049][340]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-21.09.16:049][340]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.19-21.09.16:049][340]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.19-21.09.16:049][340]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-21.09.16:049][340]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.19-21.09.16:052][340]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.19-21.09.16:055][340]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-21.09.16:061][340]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.19-21.09.16:063][340]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2024.01.19-21.09.16:063][340]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.01.19-21.09.16:065][340]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.01.19-21.09.16:068][340]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-21.09.16:074][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.01.19-21.09.16:216][341]LogPlayLevel: Display: Destroying online subsystem :Context_3
[2024.01.19-21.09.16:244][341]LogViewport: Scene viewport resized to 314x177, mode Windowed.
[2024.01.19-21.09.24:086][847]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.19-21.09.24:201][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.01.19-21.09.24:207][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2024.01.19-21.09.24:212][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2024.01.19-21.09.24:258][847]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.005564 seconds
[2024.01.19-21.09.24:285][847]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55
[2024.01.19-21.09.24:285][847]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ55796DCB0340C7A6C3A1BFEE890660B20D.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55.uasset'
[2024.01.19-21.09.24:382][847]LogFileHelpers: InternalPromptForCheckoutAndSave took 289 ms
[2024.01.19-21.09.24:397][847]AssetCheck: New page: Asset Save: CameraActor_UAID_A8A15913A1432FD101_1315655136
[2024.01.19-21.09.24:397][847]LogContentValidation: Display: Validating /Script/Engine.CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136
[2024.01.19-21.09.26:748][993]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.19-21.09.26:754][993]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.19-21.09.26:754][993]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.19-21.09.26:844][993]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 90 ms (total: 706 ms)
[2024.01.19-21.09.26:845][993]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.19-21.09.26:845][993]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:26)
[2024.01.19-21.09.26:845][993]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.19-21.09.26:854][993]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009574s)
[2024.01.19-21.09.26:854][993]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009598s)
[2024.01.19-21.09.26:859][993]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.01.19-21.09.26:860][993]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.19-21.09.26:860][993]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.19-21.09.26:860][993]LogAIModule: Creating AISystem for world Main_Map
[2024.01.19-21.09.26:861][993]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.19-21.09.26:861][993]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.19-21.09.26:861][993]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.19-21.09.26:861][993]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.19-21.09.26:864][993]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.19-21.09.26:864][993]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 834 ms)
[2024.01.19-21.09.26:864][993]LogPlayLevel: PIE: World Init took: (0.004185s)
[2024.01.19-21.09.26:864][993]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.19-21.09.26:864][993]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.19-21.09.26:864][993]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.19-21.09.26:864][993]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.19-21.09.26:865][993]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.19-21.09.26:867][993]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.19-21.09.26:884][993]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2024.01.19-21.09.26:884][993]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
[2024.01.19-21.09.26:885][993]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2024.01.19-21.09.26:885][993]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.01.19-21.09.26:885][993]LogInit: FAudioDevice initialized with ID 4.
[2024.01.19-21.09.26:885][993]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'.
[2024.01.19-21.09.26:885][993]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.01.19-21.09.26:888][993]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.19-21.09.26:889][993]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.26
[2024.01.19-21.09.26:889][993]LogWorld: Bringing up level for play took: 0.000746
[2024.01.19-21.09.26:891][993]LogOnline: OSS: Created online subsystem instance for: :Context_4
[2024.01.19-21.09.26:892][993]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.19-21.09.26:892][993]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8466.480 Y=13090.657 Z=817.759,P=-0.000000 Y=-86.199999 R=0.000000
[2024.01.19-21.09.26:892][993]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.26:913][993]PIE: Server logged in
[2024.01.19-21.09.26:914][993]PIE: Play in editor total start time 0.161 seconds.
[2024.01.19-21.09.29:170][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-21.09.29:170][189]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.19-21.09.29:171][189]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.19-21.09.29:171][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-21.09.29:171][189]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.19-21.09.29:174][189]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.19-21.09.29:177][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-21.09.29:182][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-21.09.29:183][189]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2024.01.19-21.09.29:183][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.01.19-21.09.29:185][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.01.19-21.09.29:195][189]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2024.01.19-21.09.29:338][190]LogPlayLevel: Display: Destroying online subsystem :Context_4
[2024.01.19-21.09.29:343][190]LogViewport: Scene viewport resized to 314x177, mode Windowed.
[2024.01.19-21.09.40:039][968]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.19-21.09.44:590][357]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.19-21.09.44:596][357]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.19-21.09.44:596][357]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.19-21.09.44:687][357]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 90 ms (total: 797 ms)
[2024.01.19-21.09.44:687][357]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.19-21.09.44:687][357]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:44)
[2024.01.19-21.09.44:687][357]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.19-21.09.44:698][357]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010967s)
[2024.01.19-21.09.44:698][357]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010991s)
[2024.01.19-21.09.44:703][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.01.19-21.09.44:705][357]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.19-21.09.44:705][357]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.19-21.09.44:706][357]LogAIModule: Creating AISystem for world Main_Map
[2024.01.19-21.09.44:706][357]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.19-21.09.44:706][357]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.19-21.09.44:706][357]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.19-21.09.44:706][357]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.19-21.09.44:709][357]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.19-21.09.44:709][357]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 837 ms)
[2024.01.19-21.09.44:709][357]LogPlayLevel: PIE: World Init took: (0.004226s)
[2024.01.19-21.09.44:709][357]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.19-21.09.44:709][357]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.19-21.09.44:712][357]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.19-21.09.44:728][357]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.19-21.09.44:729][357]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
[2024.01.19-21.09.44:731][357]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2024.01.19-21.09.44:731][357]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.01.19-21.09.44:731][357]LogInit: FAudioDevice initialized with ID 5.
[2024.01.19-21.09.44:731][357]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'.
[2024.01.19-21.09.44:731][357]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.01.19-21.09.44:734][357]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.19-21.09.44:735][357]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.44
[2024.01.19-21.09.44:735][357]LogWorld: Bringing up level for play took: 0.000696
[2024.01.19-21.09.44:737][357]LogOnline: OSS: Created online subsystem instance for: :Context_6
[2024.01.19-21.09.44:738][357]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.19-21.09.44:738][357]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8760.777 Y=12357.175 Z=435.608,P=-0.000000 Y=-50.399998 R=0.000000
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.09.44:753][357]PIE: Server logged in
[2024.01.19-21.09.44:754][357]PIE: Play in editor total start time 0.158 seconds.
[2024.01.19-21.09.49:241][841]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-21.09.49:242][841]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.19-21.09.49:242][841]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.19-21.09.49:242][841]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-21.09.49:242][841]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.19-21.09.49:245][841]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.19-21.09.49:248][841]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-21.09.49:253][841]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-21.09.49:254][841]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
[2024.01.19-21.09.49:254][841]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.01.19-21.09.49:256][841]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.01.19-21.09.49:266][841]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.01.19-21.09.49:406][842]LogPlayLevel: Display: Destroying online subsystem :Context_6
[2024.01.19-21.09.49:411][842]LogViewport: Scene viewport resized to 314x177, mode Windowed.
[2024.01.19-21.09.59:924][517]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.19-21.09.59:930][517]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.19-21.09.59:930][517]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.19-21.10.00:022][517]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 92 ms (total: 890 ms)
[2024.01.19-21.10.00:023][517]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.19-21.10.00:023][517]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:10:00)
[2024.01.19-21.10.00:023][517]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.19-21.10.00:034][517]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011112s)
[2024.01.19-21.10.00:034][517]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011137s)
[2024.01.19-21.10.00:039][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.01.19-21.10.00:041][517]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.19-21.10.00:041][517]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.19-21.10.00:041][517]LogAIModule: Creating AISystem for world Main_Map
[2024.01.19-21.10.00:042][517]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.19-21.10.00:042][517]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.19-21.10.00:042][517]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.19-21.10.00:042][517]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.19-21.10.00:046][517]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.19-21.10.00:046][517]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 840 ms)
[2024.01.19-21.10.00:046][517]LogPlayLevel: PIE: World Init took: (0.004790s)
[2024.01.19-21.10.00:046][517]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.19-21.10.00:046][517]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.19-21.10.00:048][517]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.19-21.10.00:066][517]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
[2024.01.19-21.10.00:066][517]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
[2024.01.19-21.10.00:067][517]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
[2024.01.19-21.10.00:067][517]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2024.01.19-21.10.00:067][517]LogInit: FAudioDevice initialized with ID 6.
[2024.01.19-21.10.00:067][517]LogAudio: Display: Audio Device (ID: 6) registered with world 'Main_Map'.
[2024.01.19-21.10.00:067][517]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2024.01.19-21.10.00:070][517]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.19-21.10.00:071][517]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.10.00
[2024.01.19-21.10.00:071][517]LogWorld: Bringing up level for play took: 0.000697
[2024.01.19-21.10.00:073][517]LogOnline: OSS: Created online subsystem instance for: :Context_7
[2024.01.19-21.10.00:074][517]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.19-21.10.00:074][517]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8940.000 Y=11771.000 Z=312.000,P=0.000000 Y=0.000000 R=-0.000000
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.00:090][517]PIE: Server logged in
[2024.01.19-21.10.00:090][517]PIE: Play in editor total start time 0.161 seconds.
[2024.01.19-21.10.10:218][685]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1)
[2024.01.19-21.10.10:219][685]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.19-21.10.10:220][685]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0
[2024.01.19-21.10.10:220][685]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.19-21.10.10:222][685]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.19-21.10.10:223][685]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 891 ms)
[2024.01.19-21.10.10:224][685]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 844 ms)
[2024.01.19-21.10.10:258][686]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1) is flushing async loading
[2024.01.19-21.10.10:258][686]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 7 AsyncPackages
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.19-21.10.10:414][688]LogSlate: Took 0.016849 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.19-21.10.12:784][914]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-21.10.12:784][914]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.19-21.10.12:813][914]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.19-21.10.12:813][914]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-21.10.12:813][914]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.19-21.10.12:816][914]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.19-21.10.12:819][914]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.19-21.10.12:824][914]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.19-21.10.12:825][914]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
[2024.01.19-21.10.12:825][914]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
[2024.01.19-21.10.12:827][914]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
[2024.01.19-21.10.12:842][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2024.01.19-21.10.12:984][915]LogPlayLevel: Display: Destroying online subsystem :Context_7
[2024.01.19-21.10.12:988][915]LogViewport: Scene viewport resized to 314x177, mode Windowed.
[2024.01.19-21.10.24:123][742]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.19-21.10.24:158][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.01.19-21.10.24:164][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
[2024.01.19-21.10.24:168][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
[2024.01.19-21.10.24:171][742]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55
[2024.01.19-21.10.24:171][742]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ55ED49BD724712C3C4F6D248BCC67C4386.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55.uasset'
[2024.01.19-21.10.24:201][742]LogFileHelpers: InternalPromptForCheckoutAndSave took 78 ms (total: 367 ms)
[2024.01.19-21.10.24:204][742]AssetCheck: New page: Asset Save: CameraActor_UAID_A8A15913A1432FD101_1315655136
[2024.01.19-21.10.24:204][742]LogContentValidation: Display: Validating /Script/Engine.CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136