LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2023.11.14-20.32.00:879][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2023.11.14-20.32.00:879][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.11.14-20.32.00:881][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2023.11.14-20.32.00:881][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2023.11.14-20.32.00:881][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2023.11.14-20.32.00:882][ 0]LogRHI: Using Default RHI: D3D12
[2023.11.14-20.32.00:882][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Adapter has 8032MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 2 output[s]
[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 0 output[s]
[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2023.11.14-20.32.01:677][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.11.14-20.32.01:728][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2023.11.14-20.32.01:731][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2023.11.14-20.32.01:778][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2023.11.14-20.32.01:778][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.11.14-20.32.01:778][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2023.11.14-20.32.01:785][ 0]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2023.11.14-20.32.01:787][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2023.11.14-20.32.01:787][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (G:/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/29304/).
[2023.11.14-20.32.01:788][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Timo/AppData/Local/Temp/UnrealShaderWorkingDir/4D87E37449055F968EC3899E7AB464F0/'.
[2023.11.14-20.32.01:788][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2023.11.14-20.32.01:788][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2023.11.14-20.32.05:925][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.11.14-20.32.05:925][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.11.14-20.32.06:163][ 0]LogOpenImageDenoise: OIDN starting up
[2023.11.14-20.32.06:344][ 0]LogCollectionManager: Loaded 0 collections in 0.002584 seconds
[2023.11.14-20.32.06:346][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s
[2023.11.14-20.32.06:348][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/Developers/Timo/Collections/' took 0.00s
[2023.11.14-20.32.06:349][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/Collections/' took 0.00s
[2023.11.14-20.32.06:786][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.32.07:401][ 0]LightingResults: New page: Lighting Build
[2023.11.14-20.32.07:402][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.11.14-20.32.07:402][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.14-20.32.07:403][ 0]MapCheck: New page: Map Check
[2023.11.14-20.32.07:403][ 0]LightingResults: New page: Lighting Build
[2023.11.14-20.32.07:405][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.11.14-20.32.07:410][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2023.11.14-20.32.07:448][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2023.11.14-20.32.07:448][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.32.07:555][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2023.11.14-20.32.07:686][ 0]LogContentBundle: [Untitled_1(Standalone)] Creating new contrainer.
[2023.11.14-20.32.07:686][ 0]LogWorldPartition: Display: WorldPartition initialize took 237 ms
[2023.11.14-20.32.08:023][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.6 MiB to G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin
[2023.11.14-20.32.08:133][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.11.14-20.32.08:138][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2023.11.14-20.32.08:262][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.14-20.32.08:271][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.14-20.32.08:281][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.14-20.32.08:291][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.14-20.32.08:300][ 0]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2023.11.14-20.32.08:609][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.11.14-20.32.08:660][ 0]LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2023.11.14-20.32.08:680][ 0]LogViewport: Scene viewport resized to 1239x584, mode Windowed.
[2023.11.14-20.32.09:093][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2023.11.14-20.32.09:094][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2023.11.14-20.32.09:173][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2023.11.14-20.32.12:106][173]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.017376s)
[2023.11.14-20.32.12:110][173]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
[2023.11.14-20.32.12:111][173]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/OM/XCRXR7AX9N02DWSO3AJ7T2.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/PF/7UF6Y8RQRYQKPKQOY83AE7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/T5/AEE04GGB4Y76DS1MLT7XEF.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/Y9/55J55ENTD1508PJ3HQKWYC.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YW/4PDM70LMFYN738TP6ZC2KT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/5Q/HI57PNFOMT4R3DFEUAUAAZ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/MC/T90MSNLC1N3FYSDD8DJNV6.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/TA/XTMB7SD5DPQMBDIFK6V7KE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/D/M8/GQIMTIO02VU16EAMBW9L76.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/E/EU/63CUG82HPJ7AU9XI6H86US.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2023.11.14-20.32.12:408][173]PIE: Server logged in
[2023.11.14-20.32.12:409][173]PIE: Play in editor total start time 0,454 seconds.
[2023.11.14-20.32.15:142][346]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.11.14-20.32.17:425][465]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/NewBlueprint.NewBlueprint
[2023.11.14-20.32.17:425][465]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.32.17:425][465]LogTexture: Display: Building textures: /Game/DevelopedContent/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.grayscale-black-white-check-plaid-seamless-pattern-vector-25055005 (BGRA8, 434x469 x1x1x1) (Required Memory Estimate: 6.015396 MB), EncodeSpeed: Fast
[2023.11.14-20.32.17:433][465]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2023.11.14-20.32.17:437][465]LogTexture: Display: Building textures: /Game/DevelopedContent/28916666-paint-buckets-color-wheel.28916666-paint-buckets-color-wheel (BGRA8, 1300x975 x1x1x1) (Required Memory Estimate: 37.131821 MB), EncodeSpeed: Fast
[2023.11.14-20.32.17:438][465]LogTexture: Display: Building textures: /Game/DevelopedContent/TPG0063AB.TPG0063AB (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 118.568359 MB), EncodeSpeed: Fast
[2023.11.14-20.32.18:152][465]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2023.11.14-20.32.24:028][950]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.11.14-20.32.24:028][950]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_1
[2023.11.14-20.32.24:054][950]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2023.11.14-20.32.24:054][950]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.11.14-20.32.32:862][294]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.32.44:980][825]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.11.14-20.32.47:439][897]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.32.47:442][897]LogUObjectGlobals: Warning: Guid referenced by Landscape /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703 is already used by Landscape /Temp/Untitled_1.Untitled_1:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
[2023.11.14-20.32.47:450][897]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2023.11.14-20.32.47:450][897]LogWorldPartition: Display: WorldPartition initialize took 9 ms (total: 250 ms)
[2023.11.14-20.32.51:552][ 67]LogSlate: Window 'Project Settings' being destroyed
[2023.11.14-20.32.51:586][ 67]LogSlate: Window 'Project Settings' being destroyed
[2023.11.14-20.32.54:810][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2023.11.14-20.32.54:811][256]LogAssetEditorSubsystem: Opening Asset editor for World /Game/DevelopedContent/Main_Map.Main_Map
[2023.11.14-20.32.54:877][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
[2023.11.14-20.32.54:889][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
[2023.11.14-20.32.54:895][256]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'.
[2023.11.14-20.32.54:895][256]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.32.54:964][256]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,445ms to complete.
[2023.11.14-20.32.54:968][256]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.32.58:521][473]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2023.11.14-20.32.58:527][473]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2023.11.14-20.32.58:527][473]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2023.11.14-20.32.58:624][473]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 96 ms (total: 198 ms)
[2023.11.14-20.32.58:624][473]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.11.14-20.32.58:624][473]PIE: New page: PIE session: Main_Map (15. nov 2023 00:32:58)
[2023.11.14-20.32.58:624][473]LogPlayLevel: Display: Creating online subsystem for client :Context_5
[2023.11.14-20.32.58:626][473]LogOnline: OSS: Created online subsystem instance for: :Context_5
[2023.11.14-20.32.58:650][474]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2023.11.14-20.32.58:658][474]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.008221s)
[2023.11.14-20.32.58:670][474]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2023.11.14-20.32.58:672][474]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.32.58:706][474]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2023.11.14-20.32.58:706][474]LogInit: FAudioDevice initialized with ID 3.
[2023.11.14-20.32.58:706][474]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'.
[2023.11.14-20.32.58:706][474]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2023.11.14-20.32.58:707][474]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.14-20.32.58:710][474]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.14-22.32.58
[2023.11.14-20.32.58:710][474]LogWorld: Bringing up level for play took: 0.001154
[2023.11.14-20.33.26:332][928]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2023.11.14-20.33.26:333][928]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.33.26:347][928]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.33.26:354][928]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2023.11.14-20.33.26:541][928]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2023.11.14-20.33.26:547][928]LogSlate: Took 0.004474 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2023.11.14-20.34.07:915][303]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.128 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 4026 files in 4648 folders with total size 17 MiB.
[2023.11.14-20.34.56:292][621]LogSlate: Took 0.004167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2023.11.14-20.36.22:836][137]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/Character.Character
[2023.11.14-20.36.22:836][137]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.36.35:030][246]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.008726 seconds
[2023.11.14-20.36.35:041][246]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Character
[2023.11.14-20.36.35:042][246]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharacterE1041FC64228EBA3CBE343B3C437EA53.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset'
[2023.11.14-20.36.35:051][246]LogFileHelpers: InternalPromptForCheckoutAndSave took 101 ms
[2023.11.14-20.36.35:053][246]AssetCheck: New page: Asset Save: Character
[2023.11.14-20.37.03:196][800]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI
[2023.11.14-20.37.03:196][800]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UICA40C7324C6B5428D72EEB807AC6C4F2.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset'
[2023.11.14-20.37.03:204][800]LogFileHelpers: InternalPromptForCheckoutAndSave took 69 ms (total: 170 ms)
[2023.11.14-20.37.03:205][800]AssetCheck: New page: Asset Save: Player_UI
[2023.11.14-20.37.05:583][931]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.008340s)
[2023.11.14-20.37.05:597][931]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2023.11.14-20.37.05:598][931]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.11.14-20.37.05:631][931]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2023.11.14-20.37.05:631][931]LogInit: FAudioDevice initialized with ID 4.
[2023.11.14-20.37.05:631][931]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'.
[2023.11.14-20.37.05:631][931]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2023.11.14-20.37.05:633][931]LogLoad: Game class is 'NewBlueprint_C'
[2023.11.14-20.37.05:635][931]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.14-22.37.05
[2023.11.14-20.37.05:636][931]LogWorld: Bringing up level for play took: 0.001238
[2023.11.14-20.38.19:805][706]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI
[2023.11.14-20.38.19:805][706]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UIEF18D4B44EBEBA0CCB0B069D542FC8CF.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset'
[2023.11.14-20.38.19:812][706]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 242 ms)
[2023.11.14-20.38.19:813][706]AssetCheck: New page: Asset Save: Player_UI