LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2024.01.20-13.41.43:010][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.01.20-13.41.43:011][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.01.20-13.41.43:014][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.01.20-13.41.43:014][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.01.20-13.41.43:014][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.01.20-13.41.43:014][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.01.20-13.41.43:014][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.01.20-13.41.43:014][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.01.20-13.41.43:014][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.01.20-13.41.43:014][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.01.20-13.41.43:015][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.01.20-13.41.43:015][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.01.20-13.41.43:028][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.01.20-13.41.43:035][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.01.20-13.41.43:036][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.01.20-13.41.43:036][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.01.20-13.41.43:036][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.01.20-13.41.43:101][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.01.20-13.41.43:101][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.01.20-13.41.43:101][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.20-13.41.43:102][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.20-13.41.43:110][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.01.20-13.41.43:110][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.01.20-13.41.43:110][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.01.20-13.41.43:110][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.01.20-13.41.43:110][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.01.20-13.41.43:110][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.01.20-13.41.43:110][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.01.20-13.41.43:110][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.20-13.41.43:110][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.20-13.41.43:110][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.20-13.41.43:110][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.01.20-13.41.43:185][ 0]LogRHI: Using Default RHI: D3D12
[2024.01.20-13.41.43:185][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.01.20-13.41.43:898][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.01.20-13.41.43:898][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.01.20-13.41.43:929][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.01.20-13.41.43:929][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.01.20-13.41.43:929][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.01.20-13.53.41:984][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.01.20-13.53.42:153][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.01.20-13.53.42:156][ 0]LogD3D12RHI: Bindless resources are supported
[2024.01.20-13.53.42:156][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.01.20-13.53.42:156][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.01.20-13.53.42:156][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.01.20-13.53.42:156][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.01.20-13.53.42:156][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.01.20-13.53.42:156][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.01.20-13.53.42:156][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.01.20-13.53.42:156][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.01.20-13.53.42:250][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.01.20-13.53.42:250][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.01.20-13.53.42:251][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.01.20-13.53.42:319][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.01.20-13.53.42:319][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.01.20-13.53.42:320][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.01.20-13.53.42:320][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2024.01.20-13.53.45:132][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.01.20-13.53.45:509][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.01.20-13.53.47:235][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.01.20-13.53.47:316][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.01.20-13.53.47:317][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.01.20-13.53.47:383][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.01.20-13.53.47:383][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.01.20-13.53.47:383][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.01.20-13.53.47:383][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.20-13.53.47:383][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.01.20-13.53.47:543][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.01.20-13.53.47:543][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.20-13.53.47:543][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.01.20-13.53.47:632][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.08 seconds.
[2024.01.20-13.53.47:634][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.01.20-13.53.47:634][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.01.20-13.53.47:634][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.01.20-13.53.47:646][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.01.20-13.53.47:646][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.01.20-13.53.48:090][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/20012/).
[2024.01.20-13.53.48:090][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/3224A1E1478200D70078FBABA061D649/'.
[2024.01.20-13.53.48:091][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.01.20-13.53.48:091][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.01.20-13.55.00:013][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.20-13.55.00:013][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.20-13.55.00:615][ 0]LogCollectionManager: Loaded 0 collections in 0.001360 seconds
[2024.01.20-13.55.00:617][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s
[2024.01.20-13.55.00:630][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.01s
[2024.01.20-13.55.00:631][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s
[2024.01.20-13.55.04:176][ 0]LogAutomationTest: Warning: Smoke tests took >2s to run (2.16s). 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' took 1777ms. SmokeFilter tier tests should take less than 1ms. Please optimize or move 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' to a slower tier than SmokeFilter.
[2024.01.20-13.55.06:766][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-13.55.20:932][ 0]LightingResults: New page: Lighting Build
[2024.01.20-13.55.21:011][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.01.20-13.55.21:046][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-13.55.21:152][ 0]MapCheck: New page: Map Check
[2024.01.20-13.55.21:152][ 0]LightingResults: New page: Lighting Build
[2024.01.20-13.55.21:177][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.7 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin
[2024.01.20-13.55.21:421][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.20-13.55.21:680][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.01.20-13.55.22:601][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'.
[2024.01.20-13.55.22:601][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-13.55.25:580][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-13.55.25:580][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-13.55.25:580][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-13.55.25:580][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-13.55.25:842][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-13.55.25:897][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-13.55.25:907][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-13.55.25:917][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-13.55.26:673][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.01.20-13.55.28:481][ 0]LogSlate: Took 0.025786 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-13.55.28:570][ 0]LogSlate: Took 0.014572 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-13.55.28:585][ 0]LogSlate: Took 0.012729 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-13.55.28:618][ 0]LogSlate: Took 0.019538 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-13.55.28:670][ 0]LogViewport: Scene viewport resized to 1526x559, mode Windowed.
[2024.01.20-13.55.29:433][ 0]LogSlate: Took 0.032886 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-13.55.32:298][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2024.01.20-13.55.32:648][ 2]LogD3D12RHI: Cannot end block when stack is empty
[2024.01.20-13.55.32:665][ 2]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-13.55.52:923][562]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.289 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3485 files in 5029 folders with total size 273 MiB.
[2024.01.20-14.55.53:715][359]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.081 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3485 files in 5029 folders with total size 273 MiB.
[2024.01.20-15.55.53:745][946]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.110 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3485 files in 5029 folders with total size 273 MiB.
[2024.01.20-15.55.55:103][ 14]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-15.55.55:103][ 14]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-15.55.55:103][ 14]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-15.55.55:103][ 14]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-15.55.55:103][ 14]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-15.55.55:903][ 17]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-15.55.55:904][ 17]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-15.55.56:142][ 17]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Textures.Button_Texture_Textures (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-15.56.13:916][285]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-15.56.13:960][285]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.56.14:021][285]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.56.14:054][285]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2024.01.20-15.56.14:126][285]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.01.20-15.56.15:912][285]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
[2024.01.20-15.56.22:895][285]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 6.984186s
[2024.01.20-15.56.25:278][285]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 11.368676s (9.368676s overbudget)
[2024.01.20-15.56.26:974][285]LogSlate: Took 0.023423 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-15.56.27:061][285]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2024.01.20-15.56.27:079][285]LogSlate: Took 0.018100 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-15.56.50:325][148]LogSlate: Took 0.000261 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-15.56.50:600][156]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.59.37:439][140]BlueprintLog: New page: Compile Player_UI
[2024.01.20-15.59.37:689][140]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.01.20-15.59.44:327][442]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.104249s)
[2024.01.20-15.59.44:344][442]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.01.20-15.59.44:458][442]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.59.44:840][442]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.01.20-15.59.44:840][442]LogInit: FAudioDevice initialized with ID 2.
[2024.01.20-15.59.44:840][442]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'.
[2024.01.20-15.59.44:840][442]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.01.20-15.59.45:209][442]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-15.59.45:210][442]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-17.59.45
[2024.01.20-15.59.45:340][442]LogWorld: Bringing up level for play took: 0.129929
[2024.01.20-15.59.45:390][442]LogOnline: OSS: Created online subsystem instance for: :Context_5
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:039][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:040][442]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-15.59.46:529][442]PIE: Server logged in
[2024.01.20-15.59.46:530][442]PIE: Play in editor total start time 4.114 seconds.
[2024.01.20-16.01.14:814][340]LogViewport: Scene viewport resized to 1521x559, mode Windowed.
[2024.01.20-16.01.14:825][341]LogViewport: Scene viewport resized to 1515x559, mode Windowed.
[2024.01.20-16.01.14:849][342]LogViewport: Scene viewport resized to 1507x559, mode Windowed.
[2024.01.20-16.01.14:865][343]LogViewport: Scene viewport resized to 1502x559, mode Windowed.
[2024.01.20-16.01.14:880][344]LogViewport: Scene viewport resized to 1497x559, mode Windowed.
[2024.01.20-16.01.14:898][345]LogViewport: Scene viewport resized to 1491x559, mode Windowed.
[2024.01.20-16.01.14:913][346]LogViewport: Scene viewport resized to 1488x559, mode Windowed.
[2024.01.20-16.01.14:928][347]LogViewport: Scene viewport resized to 1484x559, mode Windowed.
[2024.01.20-16.01.14:944][348]LogViewport: Scene viewport resized to 1480x559, mode Windowed.
[2024.01.20-16.01.14:959][349]LogViewport: Scene viewport resized to 1476x559, mode Windowed.
[2024.01.20-16.01.14:975][350]LogViewport: Scene viewport resized to 1471x559, mode Windowed.
[2024.01.20-16.01.14:990][351]LogViewport: Scene viewport resized to 1463x559, mode Windowed.
[2024.01.20-16.01.15:006][352]LogViewport: Scene viewport resized to 1457x559, mode Windowed.
[2024.01.20-16.01.15:022][353]LogViewport: Scene viewport resized to 1443x559, mode Windowed.
[2024.01.20-16.01.15:037][354]LogViewport: Scene viewport resized to 1428x559, mode Windowed.
[2024.01.20-16.01.15:052][355]LogViewport: Scene viewport resized to 1406x559, mode Windowed.
[2024.01.20-16.01.15:067][356]LogViewport: Scene viewport resized to 1386x559, mode Windowed.
[2024.01.20-16.01.15:082][357]LogViewport: Scene viewport resized to 1363x559, mode Windowed.
[2024.01.20-16.01.15:097][358]LogViewport: Scene viewport resized to 1344x559, mode Windowed.
[2024.01.20-16.01.15:114][359]LogViewport: Scene viewport resized to 1320x559, mode Windowed.
[2024.01.20-16.01.15:130][360]LogViewport: Scene viewport resized to 1302x559, mode Windowed.
[2024.01.20-16.01.15:145][361]LogViewport: Scene viewport resized to 1283x559, mode Windowed.
[2024.01.20-16.01.15:160][362]LogViewport: Scene viewport resized to 1272x559, mode Windowed.
[2024.01.20-16.01.15:176][363]LogViewport: Scene viewport resized to 1263x559, mode Windowed.
[2024.01.20-16.01.15:192][364]LogViewport: Scene viewport resized to 1255x559, mode Windowed.
[2024.01.20-16.01.15:207][365]LogViewport: Scene viewport resized to 1251x559, mode Windowed.
[2024.01.20-16.01.15:223][366]LogViewport: Scene viewport resized to 1239x559, mode Windowed.
[2024.01.20-16.01.15:238][367]LogViewport: Scene viewport resized to 1229x559, mode Windowed.
[2024.01.20-16.01.15:254][368]LogViewport: Scene viewport resized to 1217x559, mode Windowed.
[2024.01.20-16.01.15:269][369]LogViewport: Scene viewport resized to 1206x559, mode Windowed.
[2024.01.20-16.01.15:284][370]LogViewport: Scene viewport resized to 1197x559, mode Windowed.
[2024.01.20-16.01.15:299][371]LogViewport: Scene viewport resized to 1193x559, mode Windowed.
[2024.01.20-16.01.15:315][372]LogViewport: Scene viewport resized to 1189x559, mode Windowed.
[2024.01.20-16.01.17:439][593]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.01.17:440][593]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-16.01.17:489][593]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.01.17:506][593]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.01.18:829][638]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009628s)
[2024.01.20-16.01.18:844][638]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.01.20-16.01.18:845][638]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.01.18:874][638]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.01.20-16.01.18:874][638]LogInit: FAudioDevice initialized with ID 3.
[2024.01.20-16.01.18:874][638]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'.
[2024.01.20-16.01.18:874][638]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.01.20-16.01.18:877][638]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-16.01.18:878][638]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-18.01.18
[2024.01.20-16.01.18:878][638]LogWorld: Bringing up level for play took: 0.000708
[2024.01.20-16.01.18:880][638]LogOnline: OSS: Created online subsystem instance for: :Context_6
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.01.18:888][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.01.18:906][638]PIE: Server logged in
[2024.01.20-16.01.18:907][638]PIE: Play in editor total start time 0.192 seconds.
[2024.01.20-16.01.22:388][ 8]LogViewport: Scene viewport resized to 1189x557, mode Windowed.
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[2024.01.20-16.01.36:695][529]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.01.36:695][529]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-16.01.36:696][529]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.01.36:696][529]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.02.32:245][ 85]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 1869464421597848144
[2024.01.20-16.02.32:245][ 85]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.02.32:253][ 86]LogSlate: Took 0.000474 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.02.32:257][ 86]LogSlate: Took 0.000500 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.02.32:259][ 86]LogSlate: Took 0.000235 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.02.32:261][ 86]LogSlate: Took 0.000323 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.02.32:262][ 86]LogSlate: Took 0.000143 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.02.32:264][ 86]LogSlate: Took 0.000234 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.02.32:268][ 86]LogSlate: Took 0.000220 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.02.33:239][142]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 57
[2024.01.20-16.02.33:242][142]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.02.33:250][143]LogSlate: Took 0.000449 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.02.33:255][143]LogSlate: Took 0.000574 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.02.33:256][143]LogSlate: Took 0.000260 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.02.33:258][143]LogSlate: Took 0.000188 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.02.33:258][143]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.02.33:261][143]LogSlate: Took 0.000179 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.02.33:264][143]LogSlate: Took 0.000146 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.02.36:313][324]BlueprintLog: New page: Compile Player_UI
[2024.01.20-16.02.36:359][324]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.01.20-16.02.39:083][514]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.20-16.02.39:089][514]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-16.02.39:089][514]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-16.02.39:193][514]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 103 ms (total: 922 ms)
[2024.01.20-16.02.39:193][514]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.20-16.02.39:193][514]PIE: New page: PIE session: Main_Map (20 Jan 2024, 20:02:39)
[2024.01.20-16.02.39:193][514]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-16.02.39:203][514]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009601s)
[2024.01.20-16.02.39:220][514]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.01.20-16.02.39:221][514]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.02.39:247][514]LogInit: FAudioDevice initialized with ID 4.
[2024.01.20-16.02.39:247][514]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.01.20-16.02.39:247][514]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'.
[2024.01.20-16.02.39:248][514]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.01.20-16.02.39:250][514]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-16.02.39:251][514]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-18.02.39
[2024.01.20-16.02.39:251][514]LogWorld: Bringing up level for play took: 0.000706
[2024.01.20-16.02.39:254][514]LogOnline: OSS: Created online subsystem instance for: :Context_7
[2024.01.20-16.02.39:261][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:261][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:261][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:261][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:261][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-16.02.39:262][514]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-16.02.39:278][514]PIE: Server logged in
[2024.01.20-16.02.39:279][514]PIE: Play in editor total start time 0.19 seconds.
[2024.01.20-16.02.42:510][817]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.02.42:511][817]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-16.02.42:511][817]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.02.42:511][817]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.05.30:002][387]LogAssetRegistry: Error: Package E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset has malformed tag
[2024.01.20-16.05.36:757][408]LogWindowsTextInputMethodSystem: Activated input method: Inglise (Ühendkuningriik) - (Keyboard).
[2024.01.20-16.05.36:757][408]LogWindowsTextInputMethodSystem: Activated input method: Inglise (Ühendkuningriik) - (Keyboard).
[2024.01.20-16.05.41:164][671]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.01.20-16.05.41:304][671]LogStaticMesh: Display: Building static mesh cube...
[2024.01.20-16.05.41:358][671]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel
[2024.01.20-16.05.41:429][671]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.05.41:515][671]LogStaticMesh: Built static mesh [0.21s] /Game/DevelopedContent/Models/cube.cube
[2024.01.20-16.05.42:144][671]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.05.47:903][960]LogViewport: Scene viewport resized to 1141x875, mode Windowed.
[2024.01.20-16.05.49:762][ 32]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Jobs assigned 4, completed 1 (25.00%)
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Time job spent in pending queue: average 0.03 s, longest 0.04 s
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Job execution time: average 2.68 s, max 2.68 s
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Job life time (pending + execution): average 2.70 s, max 2.70
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Shader code size: average 29.711 KiB, min 29.711 KiB, max 29.711 KiB
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.70 s
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Average processing rate: 0.37 jobs/sec
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Total thread time: 0.215 s
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Total thread preprocess time: 0.045 s
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Percentage time preprocessing: 20.79%
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Effective parallelization: 0.08 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 1 times, average 0.22 sec, max 0.22 sec, min 0.22 sec)
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2024.01.20-16.05.52:655][189]LogShaderCompilers: Display: FLumenCardPS<false> - 100.00% of total time (compiled 1 times, average 0.22 sec, max 0.22 sec, min 0.22 sec)
[2024.01.20-16.06.49:110][694]AssetReimport: New page: Outstanding source content changes 20:06:49
[2024.01.20-16.06.49:120][694]LogSlate: Took 0.000323 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.06.49:277][695]LogEditorFactories: Performing atomic reimport of [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.fbx]
[2024.01.20-16.06.49:323][695]LogFbx: Loading FBX Scene from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.fbx
[2024.01.20-16.06.49:350][695]LogFbx: FBX Scene Loaded Succesfully
[2024.01.20-16.06.52:813][877]AssetReimport: Reimported asset cube from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.fbx.
[2024.01.20-16.08.24:415][762]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2024.01.20-16.08.24:418][762]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.027
[2024.01.20-16.08.24:419][762]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-16.08.24:425][762]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-16.08.24:425][762]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-16.08.24:481][762]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1
[2024.01.20-16.08.24:481][762]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto186FD8534481FCB795D1FD5B21EF97B7C.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1.uasset'
[2024.01.20-16.08.24:482][762]LogFileHelpers: Auto-saving content packages took 0.064
[2024.01.20-16.12.56:329][578]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard).
[2024.01.20-16.12.56:329][578]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard).
[2024.01.20-16.12.57:119][618]LogSlate: Window 'CharaModel' being destroyed
[2024.01.20-16.12.57:124][618]LogSlate: Window 'CharaModel' being destroyed
[2024.01.20-16.12.57:376][618]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.12.57:376][618]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.12.57:391][618]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.12.57:391][618]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.12.57:453][618]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.12.57:453][618]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.13.07:910][489]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-16.13.07:910][489]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.13.07:920][489]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.13.54:392][945]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard).
[2024.01.20-16.13.54:409][945]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.01.20-16.13.54:421][945]LogExit: Preparing to exit.
[2024.01.20-16.13.54:886][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.01.20-16.13.54:891][945]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:891][945]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:894][945]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:895][945]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:896][945]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.54:896][945]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.13.56:268][945]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:269][945]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:269][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:270][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:270][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:270][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.20-16.13.56:270][945]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.13.56:270][945]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.13.56:593][945]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.01.20-16.13.57:032][945]LogExit: Editor shut down
[2024.01.20-16.13.57:047][945]LogExit: Transaction tracking system shut down
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Jobs assigned 4, completed 4 (100%)
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Time job spent in pending queue: average 0.03 s, longest 0.04 s
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Job execution time: average 2.76 s, max 2.78 s
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Job life time (pending + execution): average 2.79 s, max 2.82
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Shader code size: average 33.89 KiB, min 29.711 KiB, max 35.891 KiB
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.82 s
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Average processing rate: 1.42 jobs/sec
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Total thread time: 1.35 s
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Total thread preprocess time: 0.185 s
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Percentage time preprocessing: 13.70%
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Effective parallelization: 0.48 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Top 4 most expensive shader types by average time:
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.38 sec, max 0.38 sec, min 0.38 sec)
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: FLumenCardVS (compiled 1 times, average 0.38 sec, max 0.38 sec, min 0.38 sec)
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.38 sec, max 0.38 sec, min 0.38 sec)
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 1 times, average 0.22 sec, max 0.22 sec, min 0.22 sec)
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: Top 4 shader types by total compile time:
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 28.49% of total time (compiled 1 times, average 0.38 sec, max 0.38 sec, min 0.38 sec)
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: FLumenCardVS - 27.79% of total time (compiled 1 times, average 0.38 sec, max 0.38 sec, min 0.38 sec)
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 27.79% of total time (compiled 1 times, average 0.38 sec, max 0.38 sec, min 0.38 sec)
[2024.01.20-16.14.00:930][945]LogShaderCompilers: Display: FLumenCardPS<false> - 15.93% of total time (compiled 1 times, average 0.22 sec, max 0.22 sec, min 0.22 sec)