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2
.gitattributes
vendored
2
.gitattributes
vendored
@@ -29,4 +29,4 @@ Content/** filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.cubemap filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.tif filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.xcf filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.xcf filter=lfs diff=lfs merge=lfs -text lockable
|
||||
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -2,6 +2,8 @@ Binaries
|
||||
DerivedDataCache
|
||||
Intermediate
|
||||
Saved
|
||||
Build
|
||||
AndroidBuild
|
||||
.vscode
|
||||
.vs
|
||||
*.VC.db
|
||||
@@ -11,4 +13,5 @@ Saved
|
||||
*.sln
|
||||
*.suo
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.xcworkspace
|
||||
Plugins
|
||||
File diff suppressed because one or more lines are too long
8
Config/DefaultEditorPerProjectUserSettings.ini
Normal file
8
Config/DefaultEditorPerProjectUserSettings.ini
Normal file
@@ -0,0 +1,8 @@
|
||||
[/Script/OculusXRProjectSetupTool.OculusXRPSTSettings]
|
||||
IgnoredRules=()
|
||||
CurrentPlatform=14
|
||||
bBackGroundChecks=True
|
||||
bStopBuildOnUnAppliedCriticalItems=False
|
||||
bGuidedTutorialComplete=False
|
||||
bShowGuidedTutorial=False
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
||||
EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||
GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||
EditorStartupMap=/Game/Levels/MainArena.MainArena
|
||||
GameDefaultMap=/Game/Levels/MainArena.MainArena
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.ForwardShading=True
|
||||
@@ -42,9 +42,124 @@ r.SkinCache.CompileShaders=True
|
||||
r.RayTracing=True
|
||||
|
||||
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||
bBuildForES31=False
|
||||
PackageName=com.YourCompany.[PROJECT]
|
||||
StoreVersion=1
|
||||
StoreVersionOffsetArm64=0
|
||||
StoreVersionOffsetX8664=0
|
||||
ApplicationDisplayName=
|
||||
VersionDisplayName=1.0
|
||||
MinSDKVersion=32
|
||||
TargetSDKVersion=32
|
||||
InstallLocation=InternalOnly
|
||||
bEnableLint=False
|
||||
bPackageDataInsideApk=False
|
||||
bCreateAllPlatformsInstall=False
|
||||
bDisableVerifyOBBOnStartUp=False
|
||||
bForceSmallOBBFiles=False
|
||||
bAllowLargeOBBFiles=False
|
||||
bAllowPatchOBBFile=False
|
||||
bAllowOverflowOBBFiles=False
|
||||
bDontBundleLibrariesInAPK=False
|
||||
bUseExternalFilesDir=False
|
||||
bPublicLogFiles=True
|
||||
Orientation=SensorLandscape
|
||||
MaxAspectRatio=2.100000
|
||||
bUseDisplayCutout=False
|
||||
bAllowResizing=False
|
||||
bSupportSizeChanges=False
|
||||
bRestoreNotificationsOnReboot=False
|
||||
bFullScreen=True
|
||||
bEnableNewKeyboard=True
|
||||
DepthBufferPreference=Default
|
||||
bValidateTextureFormats=True
|
||||
bForceCompressNativeLibs=False
|
||||
bEnableAdvancedBinaryCompression=True
|
||||
bEnableBundle=False
|
||||
bEnableUniversalAPK=True
|
||||
bBundleABISplit=True
|
||||
bBundleLanguageSplit=True
|
||||
bBundleDensitySplit=True
|
||||
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|quest3" />
|
||||
ExtraActivitySettings=
|
||||
bAndroidVoiceEnabled=False
|
||||
bRecordPermissionAtStartupEnabled=False
|
||||
bEnableMulticastSupport=False
|
||||
bPackageForMetaQuest=True
|
||||
bRemoveOSIG=False
|
||||
KeyStore=
|
||||
KeyAlias=
|
||||
KeyStorePassword=
|
||||
KeyPassword=
|
||||
DebugKeyStore=
|
||||
DebugKeyAlias=
|
||||
DebugKeyStorePassword=
|
||||
DebugKeyPassword=
|
||||
bBuildForArm64=True
|
||||
bBuildForX8664=False
|
||||
bBuildForES31=False
|
||||
bSupportsVulkan=True
|
||||
bSupportsVulkanSM5=False
|
||||
DebugVulkanLayerDirectory=(Path="")
|
||||
bAndroidOpenGLSupportsBackbufferSampling=False
|
||||
bDetectVulkanByDefault=True
|
||||
bBuildWithHiddenSymbolVisibility=True
|
||||
bDisableStackProtector=False
|
||||
bDisableLibCppSharedDependencyValidation=False
|
||||
bSaveSymbols=False
|
||||
bStripShaderReflection=True
|
||||
bEnableGooglePlaySupport=False
|
||||
RequestCodeForPlayGamesActivities=80002
|
||||
PlayGamesClientId=
|
||||
bForceRefreshToken=False
|
||||
GamesAppID=
|
||||
bSupportAdMob=True
|
||||
AdMobAppID=
|
||||
TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED
|
||||
TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED
|
||||
MaxAdContentRating=MAX_AD_CONTENT_RATING_G
|
||||
AdMobAdUnitID=
|
||||
GooglePlayLicenseKey=
|
||||
GCMClientSenderID=
|
||||
bShowLaunchImage=True
|
||||
bAllowIMU=False
|
||||
bAllowControllers=True
|
||||
bBlockAndroidKeysOnControllers=False
|
||||
bControllersBlockDeviceFeedback=False
|
||||
AudioSampleRate=44100
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=4
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=0
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
SoundCueCookQualityIndex=-1
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
AndroidGraphicsDebugger=None
|
||||
MaliGraphicsDebuggerPath=(Path="")
|
||||
bEnableMaliPerfCounters=False
|
||||
bMultiTargetFormat_ETC2=True
|
||||
bMultiTargetFormat_DXT=True
|
||||
bMultiTargetFormat_ASTC=True
|
||||
TextureFormatPriority_ETC2=0.200000
|
||||
TextureFormatPriority_DXT=0.600000
|
||||
TextureFormatPriority_ASTC=0.900000
|
||||
SDKAPILevelOverride=
|
||||
NDKAPILevelOverride=
|
||||
BuildToolsOverride=
|
||||
bStreamLandscapeMeshLODs=False
|
||||
bEnableDomStorage=False
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
@@ -102,3 +217,129 @@ ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/OculusXRHMD.OculusXRHMDRuntimeSettings]
|
||||
SystemSplashBackground=Black
|
||||
bAutoEnabled=False
|
||||
XrApi=OVRPluginOpenXR
|
||||
ColorSpace=P3
|
||||
ControllerPoseAlignment=Default
|
||||
bThumbstickDpadEmulationEnabled=True
|
||||
bSupportsDash=True
|
||||
bCompositesDepth=True
|
||||
bHQDistortion=False
|
||||
bSetActivePIEToPrimary=False
|
||||
bSetCVarPIEToPrimary=False
|
||||
bUpdateHeadPoseForInactivePlayer=False
|
||||
MPPoseRestoreType=Disabled
|
||||
bDynamicResolution=False
|
||||
PixelDensityMin=0.000000
|
||||
PixelDensityMax=0.000000
|
||||
+SupportedDevices=Quest2
|
||||
+SupportedDevices=Quest3
|
||||
SuggestedCpuPerfLevel=SustainedLow
|
||||
SuggestedGpuPerfLevel=SustainedHigh
|
||||
FoveatedRenderingMethod=FixedFoveatedRendering
|
||||
FoveatedRenderingLevel=Off
|
||||
bDynamicFoveatedRendering=True
|
||||
bSupportEyeTrackedFoveatedRendering=False
|
||||
bCompositeDepthMobile=False
|
||||
bFocusAware=True
|
||||
bLateLatching=False
|
||||
bRequiresSystemKeyboard=False
|
||||
HandTrackingSupport=ControllersOnly
|
||||
HandTrackingFrequency=LOW
|
||||
HandTrackingVersion=Default
|
||||
bInsightPassthroughEnabled=False
|
||||
bAnchorSupportEnabled=False
|
||||
bAnchorSharingEnabled=False
|
||||
bSceneSupportEnabled=False
|
||||
bBoundaryVisibilitySupportEnabled=False
|
||||
bDefaultBoundaryVisibilitySuppressed=False
|
||||
bColocationSessionsEnabled=False
|
||||
bBodyTrackingEnabled=False
|
||||
BodyTrackingFidelity=Low
|
||||
BodyTrackingJointSet=UpperBody
|
||||
bEyeTrackingEnabled=False
|
||||
bFaceTrackingEnabled=False
|
||||
FaceTrackingDataSource=()
|
||||
bFaceTrackingVisemesEnabled=False
|
||||
bDeploySoToDevice=False
|
||||
bIterativeCookOnTheFly=False
|
||||
bSupportExperimentalFeatures=False
|
||||
ProcessorFavor=FavorEqually
|
||||
bTileTurnOffEnabled=True
|
||||
bSupportSBC=False
|
||||
SBCPath=files/UnrealGame/Giant_Beast_2025/Giant_Beast_2025/Saved/VulkanCache
|
||||
|
||||
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
|
||||
SDKPath=(Path="")
|
||||
NDKPath=(Path="")
|
||||
JavaPath=(Path="")
|
||||
SDKAPILevel=android-34
|
||||
NDKAPILevel=android-32
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="Sword",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Sword",Response=ECR_Ignore)),HelpMessage="Needs description")
|
||||
+Profiles=(Name="Hands",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Hands",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Enemy",Response=ECR_Ignore),(Channel="Hands",Response=ECR_Ignore)),HelpMessage="Enemy hands collision mask")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Sword")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Hands")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="Hand",NewName="Enemy")
|
||||
+ProfileRedirects=(OldName="Enemy",NewName="Hands")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Enemy",NewName="Hands")
|
||||
+CollisionChannelRedirects=(OldName="Hands",NewName="Enemy")
|
||||
|
||||
|
||||
BIN
Content/Assets/BP_Hand.uasset
LFS
Normal file
BIN
Content/Assets/BP_Hand.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/BP_Left_Hand.uasset
LFS
Normal file
BIN
Content/Assets/BP_Left_Hand.uasset
LFS
Normal file
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BIN
Content/Assets/BP_PatrolPoint.uasset
LFS
Normal file
BIN
Content/Assets/BP_PatrolPoint.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/BP_Right_Hand.uasset
LFS
Normal file
BIN
Content/Assets/BP_Right_Hand.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/BP_hornman_skull.uasset
LFS
Normal file
BIN
Content/Assets/BP_hornman_skull.uasset
LFS
Normal file
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BIN
Content/Assets/Components/BPI_Damageable.uasset
LFS
Normal file
BIN
Content/Assets/Components/BPI_Damageable.uasset
LFS
Normal file
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BIN
Content/Assets/Components/DamageDealerComp.uasset
LFS
Normal file
BIN
Content/Assets/Components/DamageDealerComp.uasset
LFS
Normal file
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BIN
Content/Assets/Components/HelthComponent.uasset
LFS
Normal file
BIN
Content/Assets/Components/HelthComponent.uasset
LFS
Normal file
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BIN
Content/Assets/Floor.uasset
LFS
Normal file
BIN
Content/Assets/Floor.uasset
LFS
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BIN
Content/Assets/Material.uasset
LFS
Normal file
BIN
Content/Assets/Material.uasset
LFS
Normal file
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BIN
Content/Assets/PlayerLocationValidFunctionLibrary.uasset
LFS
Normal file
BIN
Content/Assets/PlayerLocationValidFunctionLibrary.uasset
LFS
Normal file
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BIN
Content/Assets/Sword_Blueprint.uasset
LFS
Normal file
BIN
Content/Assets/Sword_Blueprint.uasset
LFS
Normal file
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BIN
Content/Assets/audio/563690__jrmythical__long-howl-whale-and-monster.wav
LFS
Normal file
BIN
Content/Assets/audio/563690__jrmythical__long-howl-whale-and-monster.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/651557__krokulator__drawer_move.uasset
LFS
Normal file
BIN
Content/Assets/audio/651557__krokulator__drawer_move.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/651557__krokulator__drawer_move.wav
LFS
Normal file
BIN
Content/Assets/audio/651557__krokulator__drawer_move.wav
LFS
Normal file
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BIN
Content/Assets/audio/686369__faircashew__creature_gruu.mp3
LFS
Normal file
BIN
Content/Assets/audio/686369__faircashew__creature_gruu.mp3
LFS
Normal file
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BIN
Content/Assets/audio/800300__mahdinegari__woosh.mp3
LFS
Normal file
BIN
Content/Assets/audio/800300__mahdinegari__woosh.mp3
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/800300__mahdinegari__woosh.uasset
LFS
Normal file
BIN
Content/Assets/audio/800300__mahdinegari__woosh.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/802130__scythicblade__sub_drop.uasset
LFS
Normal file
BIN
Content/Assets/audio/802130__scythicblade__sub_drop.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/802130__scythicblade__sub_drop.wav
LFS
Normal file
BIN
Content/Assets/audio/802130__scythicblade__sub_drop.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/802743__logicogonist__crash-bass-1-short.uasset
LFS
Normal file
BIN
Content/Assets/audio/802743__logicogonist__crash-bass-1-short.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/802743__logicogonist__crash-bass-1-short.wav
LFS
Normal file
BIN
Content/Assets/audio/802743__logicogonist__crash-bass-1-short.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/807445__logicogonist__robowhoosh-electro-1b.uasset
LFS
Normal file
BIN
Content/Assets/audio/807445__logicogonist__robowhoosh-electro-1b.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/807445__logicogonist__robowhoosh-electro-1b.wav
LFS
Normal file
BIN
Content/Assets/audio/807445__logicogonist__robowhoosh-electro-1b.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.uasset
LFS
Normal file
BIN
Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.wav
LFS
Normal file
BIN
Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/pop.uasset
LFS
Normal file
BIN
Content/Assets/audio/pop.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/hand.uasset
LFS
Normal file
BIN
Content/Assets/hand.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/hornman_skull.uasset
LFS
Normal file
BIN
Content/Assets/hornman_skull.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/hornman_skull_blueprint.uasset
LFS
Normal file
BIN
Content/Assets/hornman_skull_blueprint.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Levels/Combat_test_reio.umap
LFS
Normal file
BIN
Content/Levels/Combat_test_reio.umap
LFS
Normal file
Binary file not shown.
BIN
Content/Levels/MainArena.umap
LFS
BIN
Content/Levels/MainArena.umap
LFS
Binary file not shown.
BIN
Content/Levels/MainArena_BuiltData.uasset
LFS
Normal file
BIN
Content/Levels/MainArena_BuiltData.uasset
LFS
Normal file
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BIN
Content/Levels/MovementTest.umap
LFS
Normal file
BIN
Content/Levels/MovementTest.umap
LFS
Normal file
Binary file not shown.
BIN
Content/Levels/MovementTest_BuiltData.uasset
LFS
Normal file
BIN
Content/Levels/MovementTest_BuiltData.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Materials/BaseMaterial.uasset
LFS
Normal file
BIN
Content/Materials/BaseMaterial.uasset
LFS
Normal file
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BIN
Content/Materials/ShullMaterial.uasset
LFS
Normal file
BIN
Content/Materials/ShullMaterial.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Materials/SkullMaterial.uasset
LFS
Normal file
BIN
Content/Materials/SkullMaterial.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/VRTemplate/Blueprints/Grabbable_testobject_reio.uasset
LFS
Normal file
BIN
Content/VRTemplate/Blueprints/Grabbable_testobject_reio.uasset
LFS
Normal file
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Binary file not shown.
Binary file not shown.
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Reference in New Issue
Block a user