ok
This commit is contained in:
0
.gitattributes
vendored
Normal file
0
.gitattributes
vendored
Normal file
74
.gitignore
vendored
Normal file
74
.gitignore
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/*/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/*/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
31
ueversioningsample/.gitattributes
vendored
Normal file
31
ueversioningsample/.gitattributes
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
# UE file types
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.udk filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.upk filter=lfs diff=lfs merge=lfs -text lockable
|
||||
# Anything in `/RawContent` dir. [You create this directory in your projects root folder]
|
||||
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
|
||||
# Raw Content types
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.duf filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.bin.fbx filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.png filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.hdr filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.mov filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.mb filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.cubemap filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.tif filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.xcf filter=lfs diff=lfs merge=lfs -text lockable
|
||||
74
ueversioningsample/.gitignore
vendored
Normal file
74
ueversioningsample/.gitignore
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/*/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/*/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
1
ueversioningsample/Config/DefaultEditor.ini
Normal file
1
ueversioningsample/Config/DefaultEditor.ini
Normal file
@@ -0,0 +1 @@
|
||||
|
||||
350
ueversioningsample/Config/DefaultEngine.ini
Normal file
350
ueversioningsample/Config/DefaultEngine.ini
Normal file
@@ -0,0 +1,350 @@
|
||||
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.Mobile.DisableVertexFog=True
|
||||
r.Shadow.CSM.MaxMobileCascades=2
|
||||
r.MobileMSAA=4
|
||||
r.Mobile.AllowDitheredLODTransition=False
|
||||
r.Mobile.AllowSoftwareOcclusion=False
|
||||
r.Mobile.VirtualTextures=False
|
||||
r.DiscardUnusedQuality=False
|
||||
r.AllowOcclusionQueries=True
|
||||
r.MinScreenRadiusForLights=0.030000
|
||||
r.MinScreenRadiusForDepthPrepass=0.030000
|
||||
r.MinScreenRadiusForCSMDepth=0.010000
|
||||
r.PrecomputedVisibilityWarning=False
|
||||
r.TextureStreaming=True
|
||||
Compat.UseDXT5NormalMaps=False
|
||||
r.VirtualTextures=False
|
||||
r.VirtualTexturedLightmaps=False
|
||||
r.VT.TileSize=128
|
||||
r.VT.TileBorderSize=4
|
||||
r.vt.FeedbackFactor=16
|
||||
r.VT.EnableCompressZlib=True
|
||||
r.VT.EnableCompressCrunch=False
|
||||
r.ClearCoatNormal=False
|
||||
r.ReflectionCaptureResolution=128
|
||||
r.Mobile.ReflectionCaptureCompression=False
|
||||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||
r.ForwardShading=True
|
||||
r.VertexFoggingForOpaque=True
|
||||
r.AllowStaticLighting=True
|
||||
r.NormalMapsForStaticLighting=False
|
||||
r.GenerateMeshDistanceFields=False
|
||||
r.DistanceFieldBuild.EightBit=False
|
||||
r.GenerateLandscapeGIData=False
|
||||
r.DistanceFieldBuild.Compress=False
|
||||
r.TessellationAdaptivePixelsPerTriangle=48.000000
|
||||
r.SeparateTranslucency=False
|
||||
r.TranslucentSortPolicy=0
|
||||
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
|
||||
r.CustomDepth=1
|
||||
r.CustomDepthTemporalAAJitter=True
|
||||
r.PostProcessing.PropagateAlpha=0
|
||||
r.DefaultFeature.Bloom=False
|
||||
r.DefaultFeature.AmbientOcclusion=False
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||
r.DefaultFeature.AutoExposure=False
|
||||
r.DefaultFeature.AutoExposure.Method=0
|
||||
r.DefaultFeature.AutoExposure.Bias=1.000000
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.UsePreExposure=True
|
||||
r.EyeAdaptation.EditorOnly=False
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.TemporalAA.Upsampling=False
|
||||
r.SSGI.Enable=False
|
||||
r.DefaultFeature.AntiAliasing=3
|
||||
r.DefaultFeature.LightUnits=1
|
||||
r.DefaultBackBufferPixelFormat=4
|
||||
r.Shadow.UnbuiltPreviewInGame=True
|
||||
r.StencilForLODDither=False
|
||||
r.EarlyZPass=3
|
||||
r.EarlyZPassOnlyMaterialMasking=False
|
||||
r.DBuffer=True
|
||||
r.ClearSceneMethod=1
|
||||
r.BasePassOutputsVelocity=False
|
||||
r.VertexDeformationOutputsVelocity=False
|
||||
r.SelectiveBasePassOutputs=False
|
||||
bDefaultParticleCutouts=False
|
||||
fx.GPUSimulationTextureSizeX=1024
|
||||
fx.GPUSimulationTextureSizeY=1024
|
||||
r.AllowGlobalClipPlane=False
|
||||
r.GBufferFormat=1
|
||||
r.MorphTarget.Mode=True
|
||||
r.GPUCrashDebugging=False
|
||||
vr.InstancedStereo=True
|
||||
r.MobileHDR=False
|
||||
vr.MobileMultiView=True
|
||||
r.Mobile.UseHWsRGBEncoding=True
|
||||
vr.RoundRobinOcclusion=False
|
||||
vr.ODSCapture=False
|
||||
r.MeshStreaming=False
|
||||
r.WireframeCullThreshold=5.000000
|
||||
r.RayTracing=False
|
||||
r.RayTracing.UseTextureLod=False
|
||||
r.SupportStationarySkylight=True
|
||||
r.SupportLowQualityLightmaps=True
|
||||
r.SupportPointLightWholeSceneShadows=True
|
||||
r.SupportAtmosphericFog=True
|
||||
r.SupportSkyAtmosphere=True
|
||||
r.SupportSkyAtmosphereAffectsHeightFog=False
|
||||
r.SkinCache.CompileShaders=False
|
||||
r.SkinCache.DefaultBehavior=1
|
||||
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
||||
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
||||
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
||||
r.Mobile.AllowDistanceFieldShadows=True
|
||||
r.Mobile.AllowMovableDirectionalLights=True
|
||||
r.MobileNumDynamicPointLights=4
|
||||
r.MobileDynamicPointLightsUseStaticBranch=True
|
||||
r.Mobile.EnableMovableSpotlights=False
|
||||
r.Mobile.EnableMovableSpotlightsShadow=False
|
||||
r.GPUSkin.Support16BitBoneIndex=False
|
||||
r.GPUSkin.Limit2BoneInfluences=False
|
||||
r.SupportDepthOnlyIndexBuffers=True
|
||||
r.SupportReversedIndexBuffers=True
|
||||
r.LightPropagationVolume=False
|
||||
r.Mobile.AmbientOcclusion=False
|
||||
r.GPUSkin.UnlimitedBoneInfluences=False
|
||||
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
|
||||
r.Mobile.PlanarReflectionMode=0
|
||||
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
||||
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
||||
VisualizeCalibrationColorMaterialPath=None
|
||||
VisualizeCalibrationCustomMaterialPath=None
|
||||
VisualizeCalibrationGrayscaleMaterialPath=None
|
||||
r.Mobile.SupportGPUScene=1
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Mobile
|
||||
AppliedTargetedHardwareClass=Mobile
|
||||
DefaultGraphicsPerformance=Scalable
|
||||
AppliedDefaultGraphicsPerformance=Scalable
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||
LocalMapOptions=
|
||||
TransitionMap=None
|
||||
bUseSplitscreen=False
|
||||
TwoPlayerSplitscreenLayout=Horizontal
|
||||
ThreePlayerSplitscreenLayout=FavorTop
|
||||
FourPlayerSplitscreenLayout=Grid
|
||||
bOffsetPlayerGamepadIds=False
|
||||
GameInstanceClass=/Script/Engine.GameInstance
|
||||
GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||
ServerDefaultMap=/Engine/Maps/Entry.Entry
|
||||
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/Slate.SlateSettings]
|
||||
bExplicitCanvasChildZOrder=True
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
Compiler=Default
|
||||
MinimumOSVersion=MSOS_Vista
|
||||
bTarget32Bit=False
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=Resonance Audio
|
||||
ReverbPlugin=Resonance Audio
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
bUseAudioStreamCaching=False
|
||||
CacheSizeKB=0
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=0.000000
|
||||
HighSampleRate=0.000000
|
||||
MedSampleRate=0.000000
|
||||
LowSampleRate=0.000000
|
||||
MinSampleRate=0.000000
|
||||
CompressionQualityModifier=0.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||
PackageName=com.epicgames.[PROJECT]
|
||||
StoreVersion=1
|
||||
StoreVersionOffsetArmV7=0
|
||||
StoreVersionOffsetArm64=0
|
||||
StoreVersionOffsetX8664=0
|
||||
ApplicationDisplayName=
|
||||
VersionDisplayName=1.0
|
||||
MinSDKVersion=23
|
||||
TargetSDKVersion=25
|
||||
InstallLocation=InternalOnly
|
||||
bEnableGradle=True
|
||||
bEnableLint=False
|
||||
bPackageDataInsideApk=True
|
||||
bCreateAllPlatformsInstall=False
|
||||
bDisableVerifyOBBOnStartUp=False
|
||||
bForceSmallOBBFiles=False
|
||||
bAllowLargeOBBFiles=False
|
||||
bAllowPatchOBBFile=False
|
||||
bAllowOverflowOBBFiles=False
|
||||
bUseExternalFilesDir=False
|
||||
bPublicLogFiles=True
|
||||
Orientation=SensorLandscape
|
||||
MaxAspectRatio=2.100000
|
||||
bUseDisplayCutout=False
|
||||
bRestoreNotificationsOnReboot=False
|
||||
bFullScreen=True
|
||||
bEnableNewKeyboard=True
|
||||
DepthBufferPreference=Default
|
||||
bValidateTextureFormats=True
|
||||
bEnableBundle=False
|
||||
bEnableUniversalAPK=True
|
||||
bBundleABISplit=True
|
||||
bBundleLanguageSplit=True
|
||||
bBundleDensitySplit=True
|
||||
ExtraApplicationSettings=
|
||||
ExtraActivitySettings=
|
||||
bAndroidVoiceEnabled=False
|
||||
+PackageForOculusMobile=Quest2
|
||||
+PackageForOculusMobile=Quest
|
||||
bRemoveOSIG=False
|
||||
+GoogleVRCaps=Daydream33
|
||||
bGoogleVRSustainedPerformance=False
|
||||
KeyStore=UE.keystore
|
||||
KeyAlias=DistroKey
|
||||
KeyStorePassword=codesigner
|
||||
KeyPassword=
|
||||
bBuildForArmV7=True
|
||||
bBuildForArm64=False
|
||||
bBuildForX8664=False
|
||||
bBuildForES31=True
|
||||
bSupportsVulkan=True
|
||||
bSupportsVulkanSM5=False
|
||||
ClangSanitizer=None
|
||||
bAndroidOpenGLSupportsBackbufferSampling=False
|
||||
bDetectVulkanByDefault=True
|
||||
bBuildWithHiddenSymbolVisibility=False
|
||||
bSaveSymbols=False
|
||||
bForceLDLinker=False
|
||||
bEnableGooglePlaySupport=False
|
||||
bUseGetAccounts=False
|
||||
GamesAppID=
|
||||
bEnableSnapshots=False
|
||||
bSupportAdMob=True
|
||||
AdMobAdUnitID=
|
||||
GooglePlayLicenseKey=
|
||||
GCMClientSenderID=
|
||||
bShowLaunchImage=True
|
||||
bAllowIMU=True
|
||||
bAllowControllers=True
|
||||
bBlockAndroidKeysOnControllers=False
|
||||
bControllersBlockDeviceFeedback=False
|
||||
AndroidAudio=Default
|
||||
AudioSampleRate=44100
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=4
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=0
|
||||
SpatializationPlugin=Resonance Audio
|
||||
ReverbPlugin=Resonance Audio
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
bUseAudioStreamCaching=False
|
||||
CacheSizeKB=0
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
SoundCueCookQualityIndex=-1
|
||||
MaxSampleRate=0.000000
|
||||
HighSampleRate=0.000000
|
||||
MedSampleRate=0.000000
|
||||
LowSampleRate=0.000000
|
||||
MinSampleRate=0.000000
|
||||
CompressionQualityModifier=0.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
AndroidGraphicsDebugger=None
|
||||
MaliGraphicsDebuggerPath=(Path="")
|
||||
bEnableMaliPerfCounters=False
|
||||
bMultiTargetFormat_ETC2=True
|
||||
bMultiTargetFormat_DXT=True
|
||||
bMultiTargetFormat_ASTC=True
|
||||
TextureFormatPriority_ETC2=0.200000
|
||||
TextureFormatPriority_DXT=0.600000
|
||||
TextureFormatPriority_ASTC=0.900000
|
||||
SDKAPILevelOverride=
|
||||
NDKAPILevelOverride=
|
||||
bStreamLandscapeMeshLODs=False
|
||||
|
||||
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
|
||||
SpatializationPlugin=Resonance Audio
|
||||
|
||||
[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
|
||||
SpatializationPlugin=Built-in Spatialization
|
||||
|
||||
[/Script/MacTargetPlatform.MacTargetSettings]
|
||||
SpatializationPlugin=Resonance Audio
|
||||
ReverbPlugin=Resonance Audio
|
||||
|
||||
[/Script/OculusHMD.OculusHMDRuntimeSettings]
|
||||
HandTrackingSupport=ControllersAndHands
|
||||
FFRLevel=FFR_Medium
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/VersionedPrj")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/VersionedPrj")
|
||||
4
ueversioningsample/Config/DefaultGame.ini
Normal file
4
ueversioningsample/Config/DefaultGame.ini
Normal file
@@ -0,0 +1,4 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=A1DC3077465B39A62C6B4EA99ED0E7FD
|
||||
bStartInVR=True
|
||||
|
||||
193
ueversioningsample/Config/DefaultInput.ini
Normal file
193
ueversioningsample/Config/DefaultInput.ini
Normal file
@@ -0,0 +1,193 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="GrabLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Grip_Click)
|
||||
+ActionMappings=(ActionName="GrabRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Grip_Click)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="GrabLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Grip_Axis)
|
||||
+ActionMappings=(ActionName="GrabLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Grip_Click)
|
||||
+ActionMappings=(ActionName="GrabLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Grip_Click)
|
||||
+ActionMappings=(ActionName="GrabRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Grip_Axis)
|
||||
+ActionMappings=(ActionName="GrabRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Grip_Click)
|
||||
+ActionMappings=(ActionName="GrabRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Grip_Click)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="SpectatorResetFOV",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
|
||||
+ActionMappings=(ActionName="SpectatorFadeToggle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
|
||||
+ActionMappings=(ActionName="SpectatorActiveToggle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
|
||||
+ActionMappings=(ActionName="SpectatorResetRotation",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
|
||||
+ActionMappings=(ActionName="MenuToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Menu_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_System_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Menu_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Menu_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_System_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Menu_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Menu_Click)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_X",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="GrabAxisLeft",Scale=1.000000,Key=OculusTouch_Left_Grip_Axis)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_Y",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=OculusTouch_Left_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=OculusTouch_Right_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_X",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_X",Scale=1.000000,Key=MixedReality_Left_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_X",Scale=1.000000,Key=Vive_Left_Trackpad_X)
|
||||
+AxisMappings=(AxisName="GrabAxisLeft",Scale=1.000000,Key=ValveIndex_Left_Grip_Axis)
|
||||
+AxisMappings=(AxisName="GrabAxisLeft",Scale=1.000000,Key=MixedReality_Left_Grip_Click)
|
||||
+AxisMappings=(AxisName="GrabAxisLeft",Scale=1.000000,Key=Vive_Left_Grip_Click)
|
||||
+AxisMappings=(AxisName="GrabAxisRight",Scale=1.000000,Key=OculusTouch_Right_Grip_Axis)
|
||||
+AxisMappings=(AxisName="GrabAxisRight",Scale=1.000000,Key=ValveIndex_Right_Grip_Axis)
|
||||
+AxisMappings=(AxisName="GrabAxisRight",Scale=1.000000,Key=MixedReality_Right_Grip_Click)
|
||||
+AxisMappings=(AxisName="GrabAxisRight",Scale=1.000000,Key=Vive_Right_Grip_Click)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=ValveIndex_Left_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=MixedReality_Left_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=Vive_Left_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=ValveIndex_Right_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=MixedReality_Right_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=Vive_Right_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_Y",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_Y",Scale=1.000000,Key=MixedReality_Left_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_Y",Scale=1.000000,Key=Vive_Left_Trackpad_Y)
|
||||
+AxisMappings=(AxisName="SpectatorYaw",Scale=1.000000,Key=MouseX)
|
||||
+AxisMappings=(AxisName="SpectatorPitch",Scale=1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="SpectatorFOV",Scale=1.000000,Key=MouseWheelAxis)
|
||||
+AxisMappings=(AxisName="SpectatorMoveForward",Scale=1.000000,Key=W)
|
||||
+AxisMappings=(AxisName="SpectatorMoveRight",Scale=1.000000,Key=D)
|
||||
+AxisMappings=(AxisName="SpectatorMoveForward",Scale=-1.000000,Key=S)
|
||||
+AxisMappings=(AxisName="SpectatorMoveRight",Scale=-1.000000,Key=A)
|
||||
+AxisMappings=(AxisName="SpectatorMoveUp",Scale=1.000000,Key=SpaceBar)
|
||||
+AxisMappings=(AxisName="SpectatorMoveUp",Scale=1.000000,Key=E)
|
||||
+AxisMappings=(AxisName="SpectatorMoveUp",Scale=-1.000000,Key=Q)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_X",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_X",Scale=1.000000,Key=ValveIndex_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_X",Scale=1.000000,Key=MixedReality_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_X",Scale=1.000000,Key=Vive_Right_Trackpad_X)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_Y",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_Y",Scale=1.000000,Key=ValveIndex_Right_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_Y",Scale=1.000000,Key=MixedReality_Right_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_Y",Scale=1.000000,Key=Vive_Right_Trackpad_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_Y",Scale=1.000000,Key=OculusTouch_Right_A_Click)
|
||||
DefaultPlayerInputClass=/Script/Engine.PlayerInput
|
||||
DefaultInputComponentClass=/Script/Engine.InputComponent
|
||||
DefaultTouchInterface=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
BIN
ueversioningsample/Content/FPWeapon/Materials/M_FPGun.uasset
LFS
Normal file
BIN
ueversioningsample/Content/FPWeapon/Materials/M_FPGun.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
ueversioningsample/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
LFS
Normal file
BIN
ueversioningsample/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
ueversioningsample/Content/FPWeapon/Mesh/SK_FPGun.uasset
LFS
Normal file
BIN
ueversioningsample/Content/FPWeapon/Mesh/SK_FPGun.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
LFS
Normal file
BIN
ueversioningsample/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
LFS
Normal file
BIN
ueversioningsample/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/FPWeapon/Textures/T_FPGun_M.uasset
LFS
Normal file
BIN
ueversioningsample/Content/FPWeapon/Textures/T_FPGun_M.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/FPWeapon/Textures/T_FPGun_N.uasset
LFS
Normal file
BIN
ueversioningsample/Content/FPWeapon/Textures/T_FPGun_N.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/Geometry/Meshes/1M_Cube.uasset
LFS
Normal file
BIN
ueversioningsample/Content/Geometry/Meshes/1M_Cube.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
LFS
Normal file
BIN
ueversioningsample/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/Geometry/Meshes/CubeMaterial.uasset
LFS
Normal file
BIN
ueversioningsample/Content/Geometry/Meshes/CubeMaterial.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/Geometry/Meshes/TemplateFloor.uasset
LFS
Normal file
BIN
ueversioningsample/Content/Geometry/Meshes/TemplateFloor.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRSpectator/RT_VRSpectator.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRSpectator/RT_VRSpectator.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRSpectator/VRSpectator.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRSpectator/VRSpectator.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Audio/Fire01.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Audio/Fire01.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Audio/Fire_Cue.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Audio/Fire_Cue.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/GrabComponent.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/GrabComponent.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/GrabType.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/GrabType.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/Grabbable_SmallCube.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/Grabbable_SmallCube.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/Menu.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/Menu.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/Pistol.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/Pistol.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/Projectile.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/Projectile.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/VRGameMode.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/VRGameMode.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/VRInteractionBPI.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/VRInteractionBPI.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/VRPawn.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/VRPawn.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/VRTeleportVisualizer.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/VRTeleportVisualizer.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Blueprints/WidgetMenu.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Blueprints/WidgetMenu.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Haptics/GrabHapticEffect.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Haptics/GrabHapticEffect.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Haptics/PistolFireHapticEffect.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Haptics/PistolFireHapticEffect.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Maps/VRTemplateMap.umap
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Maps/VRTemplateMap.umap
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Materials/MI_Grid_Accent.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Materials/MI_Grid_Accent.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Materials/MI_Grid_Default.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Materials/MI_Grid_Default.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Materials/MI_Projectile.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Materials/MI_Projectile.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Materials/M_GridRotation.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Materials/M_GridRotation.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Materials/M_Projectile.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Materials/M_Projectile.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Materials/M_TeleportCylinder.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Materials/M_TeleportCylinder.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Materials/M_TeleportNoise.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Materials/M_TeleportNoise.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Materials/M_VRCursor.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Materials/M_VRCursor.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/Textures/T_Grid.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/Textures/T_Grid.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/VFX/NPC_VRTemplate.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/VFX/NPC_VRTemplate.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/VFX/NS_MenuLaser.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/VFX/NS_MenuLaser.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/VFX/NS_PlayAreaBounds.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/VFX/NS_PlayAreaBounds.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/VFX/NS_TeleportRing.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/VFX/NS_TeleportRing.uasset
LFS
Normal file
Binary file not shown.
BIN
ueversioningsample/Content/VRTemplate/VFX/NS_TeleportTrace.uasset
LFS
Normal file
BIN
ueversioningsample/Content/VRTemplate/VFX/NS_TeleportTrace.uasset
LFS
Normal file
Binary file not shown.
3
ueversioningsample/README.md
Normal file
3
ueversioningsample/README.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# UE Versioning Sample Project
|
||||
|
||||
Developed with Unreal Engine 4
|
||||
67
ueversioningsample/VersionedPrj.uproject
Normal file
67
ueversioningsample/VersionedPrj.uproject
Normal file
@@ -0,0 +1,67 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "4.27",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "XRVisualization",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "ResonanceAudio",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OculusVR",
|
||||
"Enabled": false,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Win32",
|
||||
"Win64",
|
||||
"Android"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "OpenXR",
|
||||
"Enabled": true,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Win32",
|
||||
"Win64",
|
||||
"Linux",
|
||||
"Android",
|
||||
"HoloLens"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SteamVR",
|
||||
"Enabled": false,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Win32",
|
||||
"Win64",
|
||||
"Linux"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "OculusOpenXR",
|
||||
"Enabled": true,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Win32",
|
||||
"Win64",
|
||||
"Android"
|
||||
]
|
||||
}
|
||||
],
|
||||
"TargetPlatforms": [
|
||||
"Android",
|
||||
"IOS",
|
||||
"Linux",
|
||||
"Mac",
|
||||
"PS4",
|
||||
"PS5",
|
||||
"Windows",
|
||||
"WindowsNoEditor",
|
||||
"Switch",
|
||||
"XboxOne",
|
||||
"XSX"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user