Commit Graph

8 Commits

Author SHA1 Message Date
EgonVM 7f753a4318 Added Rune Placement Randomizer
Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
EgonVM 89594c5050 Attemted to get color blending to work...
I failed... Please forgive me...
2024-05-13 23:02:18 +03:00
EgonVM 6dbc28d071 Fixed Rune Reactivation Bug
Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise.
That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up.
2024-05-13 21:01:54 +03:00
EgonVM 0ce7bea1aa Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM c87523de35 Started Wand Building
More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl c5a86d929d add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
EgonVM 6685e07510 Changed sizes thanks to testing in VR 2024-05-08 11:57:52 +03:00
EgonVM 22e300b044 Added rune blueprint
This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
2024-05-07 21:19:09 +03:00