Commit Graph

10 Commits

Author SHA1 Message Date
EgonVM 3133160e6c Worked on spell effect
The spell effect that appears when you thrust the wand forward to cast a spell. This will make a particle effect move from the tip of the wand towards the enemy.
2024-05-20 22:26:12 +03:00
EgonVM 402a509d4d Worked on random rune placement
Still work in progress.
2024-05-19 22:41:16 +03:00
EgonVM a56a1a0a45 Added an ability for the wand to become active and inactive
Calling it for the day.
2024-05-14 22:20:12 +03:00
EgonVM bd010d5b9e Modified pre-made blueprints
This includes:
-Teleporting the wand to the hand trying to grab something.
-Modifying the menu so reseting the game loads the WizardRPG level instead of the VRTemplate.
2024-05-14 20:54:59 +03:00
EgonVM 7993086cf0 Added Color Blending
Going through two runes of different color will now blend the color the wand emits.
2024-05-14 19:23:21 +03:00
EgonVM 0ce7bea1aa Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM c87523de35 Started Wand Building
More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl c5a86d929d add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
EgonVM 22e300b044 Added rune blueprint
This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
2024-05-07 21:19:09 +03:00
EgonVM e55214a398 Started the project... finally...
Started the project. This right now only includes Meta XR and Android setup with VR template. More improvements to come!
2024-05-06 20:03:14 +03:00