I failed... Please forgive me...
Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise. That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up.
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
More to be done in the room 2006, where I can make sure that the grab component works fine.