The Rune Area No Longer Auto-Activates
There is no need to keep that "for testing purposes" node.
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@ -1,3 +1,4 @@
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[/Script/UnrealEd.UnrealEdOptions]
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UsingXGE=False
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bExpandCustomClassPickerClassList=True
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@ -172,13 +172,14 @@ LastLevel=/Game/ProjectAssets/Maps/TheMainWorld
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=MaterialEditor
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RecentAssetEditors=TextureEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=MaterialEditor
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RecentAssetEditors=MaterialEditor
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RecentAssetEditors=MaterialEditor
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@ -200,8 +201,8 @@ RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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OpenAssetsAtExit=/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_Portal.BP_Portal
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OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune
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OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
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[PluginBrowser]
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InstalledPlugins=WMFCodecs
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@ -224,7 +225,7 @@ ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75
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ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003
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ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012
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ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006
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ContentBrowserTab1.SelectedPaths=/Game/StarterContent
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ContentBrowserTab1.SelectedPaths=/Game/ProjectAssets/Props/Environment
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@ -1680,6 +1681,7 @@ UMGEditorProjectSettings.Designer=True
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UMGEditorProjectSettings.Designer=True
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UMGEditorProjectSettings.Designer=True
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UMGEditorProjectSettings.Designer=True
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UMGEditorProjectSettings.Designer=True
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AndroidRuntimeSettings.APK Packaging=True
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AndroidRuntimeSettings.App Bundles=True
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AndroidRuntimeSettings.Build=True
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@ -2504,7 +2506,6 @@ PlayerState.Replication=True
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PlayerState.Physics=True
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PlayerState.Networking=True
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PlayerState.Actor=True
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UMGEditorProjectSettings.Designer =True
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SkyAtmosphere.TransformCommon=True
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SkyAtmosphere.Planet=True
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SkyAtmosphere.Atmosphere=True
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@ -2839,19 +2840,19 @@ UserWidget=
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Image=
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_TheMainModel
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MRUItem1=/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_Portal
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MRUItem2=/Game/VRTemplate/Blueprints/WidgetMenu
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MRUItem3=/Game/ProjectAssets/Blueprints/BP_Spell
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MRUItem4=/Game/ProjectAssets/Blueprints/BP_WizardGameMode
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MRUItem5=/Game/ProjectAssets/Blueprints/BP_Wand
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MRUItem6=/Game/ProjectAssets/Materials/MAT_Element_Fire
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MRUItem7=/Game/ProjectAssets/Textures/Element_Earth
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MRUItem8=/Game/ProjectAssets/Blueprints/BP_Rune
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MRUItem9=/Game/ProjectAssets/Materials/MAT_Rune_Display_Water
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MRUItem10=/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire
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MRUItem11=/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth
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MRUItem12=/Game/ProjectAssets/Blueprints/BP_RuneArea
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MRUItem0=/Game/ProjectAssets/Blueprints/BP_RuneArea
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MRUItem1=/Game/ProjectAssets/Blueprints/BP_Rune
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MRUItem2=/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_TheMainModel
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MRUItem3=/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_Portal
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MRUItem4=/Game/VRTemplate/Blueprints/WidgetMenu
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MRUItem5=/Game/ProjectAssets/Blueprints/BP_Spell
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MRUItem6=/Game/ProjectAssets/Blueprints/BP_WizardGameMode
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MRUItem7=/Game/ProjectAssets/Blueprints/BP_Wand
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MRUItem8=/Game/ProjectAssets/Materials/MAT_Element_Fire
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MRUItem9=/Game/ProjectAssets/Textures/Element_Earth
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MRUItem10=/Game/ProjectAssets/Materials/MAT_Rune_Display_Water
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MRUItem11=/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire
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MRUItem12=/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth
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MRUItem13=/Game/ProjectAssets/Materials/MAT_Rune_Display_Air
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MRUItem14=/Game/ProjectAssets/Blueprints/BP_DummyEnemy
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MRUItem15=/Game/ProjectAssets/Blueprints/BP_WandParticles
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@ -3037,7 +3038,7 @@ Image=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMapping
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SpectatorPawn=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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SkyAtmosphere=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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BP_Portal_C=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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BP_TheMainModel_C=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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BP_TheMainModel_C=
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[SelectionDetails]
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PreserveScaleRatio=True
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@ -3140,6 +3141,8 @@ Data=(bHudEnabled=True,bHudRenderingEnabled=True,bValidateSystemSimulationDataBu
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/Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water=1
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/Game/ProjectAssets/Materials/MAT_Rune_Display_Air.MAT_Rune_Display_Air=1
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/Game/ProjectAssets/Materials/MAT_Element_Fire.MAT_Element_Fire=1
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/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_Portal.BP_Portal=1
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/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_TheMainModel.BP_TheMainModel=1
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[SuppressableDialogs]
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ChangeVariableType_Warning=False
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