add sound effect for making runes active

also made runes toggle activeness over time to showcase the shound effect
This commit is contained in:
DOMENIS\ukuvarbl
2024-05-08 14:35:48 +03:00
parent e953a4f1ec
commit c5a86d929d
421 changed files with 68857 additions and 5413 deletions

View File

@@ -5,6 +5,10 @@
"guid": "00000000000000000000000000000000",
"description": "Default Uncontrolled Changelist",
"files": [
"C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset",
"C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Maps/TheMainWorld.umap",
"C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Content/VRTemplate/Audio/RuneSelect_Cue.uasset",
"C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Content/VRTemplate/Audio/mixkit-magic-wand-sparkle-3062.uasset",
"D:/EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_RuneArea.uasset",
"D:/EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset",
"D:/EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Maps/TheMainWorld.umap",