add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
This commit is contained in:
@@ -0,0 +1,7 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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@@ -0,0 +1,7 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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@@ -0,0 +1,7 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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File diff suppressed because one or more lines are too long
@@ -48,6 +48,7 @@ Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
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Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
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Paths=E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content
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Paths=../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Content
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Paths=C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content
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[/Script/UdpMessaging.UdpMessagingSettings]
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EnabledByDefault=False
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@@ -75,11 +76,3 @@ JavaPath=(Path="")
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TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld")
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TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="")
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=True
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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