Fixed Rune Reactivation Bug

Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise.
That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up.
This commit is contained in:
2024-05-13 21:01:54 +03:00
parent 0ce7bea1aa
commit 6dbc28d071
19 changed files with 22354 additions and 24085 deletions

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Breadcrumbs 'RHIThread'
Context 1/2
00 Scene
01 PostProcessing
02 CompositeEditorPrimitives 1396x451 MSAA=4

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[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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