Restored the Game Mode's Former Glory

The scorekeeper is back in work!
This commit is contained in:
2024-05-27 22:57:35 +03:00
parent 7fd3a454cf
commit 336dd74dec
7 changed files with 1079 additions and 24 deletions

View File

@@ -171,6 +171,8 @@ LastLevel=/Game/ProjectAssets/Maps/TheMainWorld
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=MaterialEditor
RecentAssetEditors=TextureEditor
RecentAssetEditors=BlueprintEditor
@@ -180,13 +182,11 @@ RecentAssetEditors=MaterialEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=MaterialEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
@@ -203,7 +203,9 @@ RecentAssetEditors=
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune
OpenAssetsAtExit=/Game/ProjectAssets/Materials/MAT_Element_Fire.MAT_Element_Fire
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_WizardGameMode.BP_WizardGameMode
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Spell.BP_Spell
[PluginBrowser]
InstalledPlugins=WMFCodecs
@@ -2399,6 +2401,7 @@ Texture2D.Adjustments=True
Texture2D.File Path=True
Texture2D.Compositing=True
MaterialExpressionReroute.MaterialExpression=True
UMGEditorProjectSettings.Designer =True
[DetailMultiObjectNodeExpansion]
GeneralProjectSettings=True
@@ -2406,6 +2409,101 @@ OculusXRHMDRuntimeSettings=True
AndroidRuntimeSettings=True
GameMapsSettings=True
InputSettings=True
AssetManagerSettings=True
ProjectPackagingSettings=True
CryptoKeysSettings=True
GameplayTagsSettings=True
MoviePlayerSettings=True
HardwareTargetingSettings=True
AssetToolsSettings=True
AISystem=True
AnimationSettings=True
AnimationModifierSettings=True
AudioSettings=True
ChaosSolverSettings=True
CineCameraSettings=True
CollisionProfile=True
ConsoleSettings=True
ControlRigSettings=True
CookerSettings=True
CrowdManager=True
DataDrivenConsoleVariableSettings=True
DebugCameraControllerSettings=True
EnhancedInputDeveloperSettings=True
EnhancedInputEditorProjectSettings=True
GameplayDebuggerConfig=True
GarbageCollectionSettings=True
Engine=True
HierarchicalLODSettings=True
InterchangeProjectSettings=True
GLTFPipelineSettings=True
MaterialXPipelineSettings=True
LandscapeSettings=True
LevelSequenceProjectSettings=True
MeshBudgetProjectSettings=True
MetaSoundSettings=True
RecastNavMesh=True
NavigationSystemV1=True
NetworkSettings=True
PhysicsSettings=True
RendererSettings=True
RendererOverrideSettings=True
SlateSettings=True
StreamingSettings=True
TextureEncodingProjectSettings=True
UserInterfaceSettings=True
LevelEditor2DSettings=True
EditorProjectAppearanceSettings=True
BlueprintEditorProjectSettings=True
ClassViewerProjectSettings=True
DDCProjectSettings=True
EditorUtilityWidgetProjectSettings=True
ProxyLODMeshSimplificationSettings=True
LevelEditorProjectSettings=True
LevelInstanceEditorSettings=True
MovieSceneToolsProjectSettings=True
MeshSimplificationSettings=True
PaperImporterSettings=True
EditorPerformanceProjectSettings=True
SourceControlPreferences=True
SkeletalMeshSimplificationSettings=True
PlasticSourceControlProjectSettings=True
StructViewerProjectSettings=True
TextureImportSettings=True
UMGEditorProjectSettings=True
ShaderPlatformQualitySettings=True
AndroidSDKSettings=True
IOSRuntimeSettings=True
LinuxTargetSettings=True
MacTargetSettings=True
WindowsTargetSettings=True
XcodeProjectSettings=True
AndroidFileServerRuntimeSettings=True
AvfMediaSettings=True
DataflowSettings=True
FractureModeSettings=True
GeometryCacheStreamerSettings=True
GooglePADRuntimeSettings=True
ImgMediaSettings=True
ToolPresetProjectSettings=True
LevelSequenceEditorSettings=True
LiveLinkSettings=True
LiveLinkComponentSettings=True
LiveLinkSequencerSettings=True
ModelingComponentsSettings=True
NiagaraSettings=True
NiagaraEditorSettings=True
OpenXRInputSettings=True
OpenXRHMDSettings=True
OpenXRHandTrackingSettings=True
PaperRuntimeSettings=True
PythonScriptPluginSettings=True
RenderDocPluginSettings=True
ResonanceAudioSettings=True
TakeRecorderProjectSettings=True
TcpMessagingSettings=True
UdpMessagingSettings=True
WmfMediaSettings=True
[/Script/OculusXRProjectSetupTool.OculusXRPSTSettings]
IgnoredRules=()
@@ -2567,22 +2665,22 @@ NiagaraDebugHUDSettingsData="\"Struct.ParticlesVariables.ParticlesVariables[0]\"
BP_RuneArea_C=
[AssetEditorSubsystemRecents]
MRUItem0=/Game/ProjectAssets/Materials/MAT_Element_Fire
MRUItem1=/Game/ProjectAssets/Textures/Element_Earth
MRUItem2=/Game/ProjectAssets/Blueprints/BP_Rune
MRUItem3=/Game/ProjectAssets/Materials/MAT_Rune_Display_Water
MRUItem4=/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire
MRUItem5=/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth
MRUItem6=/Game/ProjectAssets/Blueprints/BP_RuneArea
MRUItem7=/Game/ProjectAssets/Materials/MAT_Rune_Display_Air
MRUItem8=/Game/ProjectAssets/Blueprints/BP_DummyEnemy
MRUItem9=/Game/ProjectAssets/Blueprints/BP_WizardGameMode
MRUItem10=/Game/ProjectAssets/Blueprints/BP_Wand
MRUItem11=/Game/ProjectAssets/Blueprints/BP_WandParticles
MRUItem12=/Game/ProjectAssets/Particles/NG_WandBurst
MRUItem13=/Game/VRTemplate/Blueprints/VRGameMode
MRUItem14=/Game/VRTemplate/Blueprints/VRPawn
MRUItem15=/Game/ProjectAssets/Blueprints/BP_Spell
MRUItem0=/Game/ProjectAssets/Blueprints/BP_Spell
MRUItem1=/Game/ProjectAssets/Blueprints/BP_WizardGameMode
MRUItem2=/Game/ProjectAssets/Blueprints/BP_Wand
MRUItem3=/Game/ProjectAssets/Materials/MAT_Element_Fire
MRUItem4=/Game/ProjectAssets/Textures/Element_Earth
MRUItem5=/Game/ProjectAssets/Blueprints/BP_Rune
MRUItem6=/Game/ProjectAssets/Materials/MAT_Rune_Display_Water
MRUItem7=/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire
MRUItem8=/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth
MRUItem9=/Game/ProjectAssets/Blueprints/BP_RuneArea
MRUItem10=/Game/ProjectAssets/Materials/MAT_Rune_Display_Air
MRUItem11=/Game/ProjectAssets/Blueprints/BP_DummyEnemy
MRUItem12=/Game/ProjectAssets/Blueprints/BP_WandParticles
MRUItem13=/Game/ProjectAssets/Particles/NG_WandBurst
MRUItem14=/Game/VRTemplate/Blueprints/VRGameMode
MRUItem15=/Game/VRTemplate/Blueprints/VRPawn
MRUItem16=/Game/ProjectAssets/Blueprints/BP_DetectorBox
MRUItem17=/Game/ProjectAssets/Particles/NG_MagicDetection
MRUItem18=/Game/ProjectAssets/Particles/NG_MagicBurst
@@ -2857,6 +2955,7 @@ Data=(bHudEnabled=True,bHudRenderingEnabled=True,bValidateSystemSimulationDataBu
/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire.MAT_Rune_Display_Fire=1
/Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water=1
/Game/ProjectAssets/Materials/MAT_Rune_Display_Air.MAT_Rune_Display_Air=1
/Game/ProjectAssets/Materials/MAT_Element_Fire.MAT_Element_Fire=1
[SuppressableDialogs]
ChangeVariableType_Warning=False