Fixed the wand appearing effect bug
Made it so that wand appearing and disappearing effect only plays when the wand appears or disappears.
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35d0e30199
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274df68250
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@ -1,7 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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@ -1,7 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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@ -1,7 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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@ -124,13 +124,13 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
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AdditionalServerLaunchParameters=
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ServerFixedFPS=0
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NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
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LastSize=(X=1280,Y=720)
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LastSize=(X=0,Y=0)
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LastExecutedLaunchDevice=Windows@DESKTOP-G72JM0I
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LastExecutedLaunchName=DESKTOP-G72JM0I
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LastExecutedPIEPreviewDevice=
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DeviceToEmulate=
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PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
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LastExecutedPlayModeType=PlayMode_InVR
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LastExecutedPlayModeType=PlayMode_Simulate
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MultipleInstancePositions=(X=640,Y=340)
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[/Script/UnrealEd.LevelEditorViewportSettings]
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@ -171,33 +171,29 @@ LastLevel=/Game/ProjectAssets/Maps/TheMainWorld
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=Niagara
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=Niagara
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RecentAssetEditors=Niagara
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RecentAssetEditors=Niagara
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=MaterialEditor
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RecentAssetEditors=
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=Niagara
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RecentAssetEditors=SoundCueEditor
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RecentAssetEditors=BlueprintEditor
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OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_WizardGameMode.BP_WizardGameMode
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OpenAssetsAtExit=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode
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OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
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OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy
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OpenAssetsAtExit=/Game/ProjectAssets/Particles/NG_WandBurst.NG_WandBurst
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand
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[PluginBrowser]
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@ -1654,6 +1650,7 @@ UMGEditorProjectSettings.Designer=True
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UMGEditorProjectSettings.Designer=True
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UMGEditorProjectSettings.Designer=True
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UMGEditorProjectSettings.Designer=True
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UMGEditorProjectSettings.Designer=True
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AndroidRuntimeSettings.APK Packaging=True
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AndroidRuntimeSettings.App Bundles=True
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AndroidRuntimeSettings.Build=True
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@ -2370,7 +2367,6 @@ BP_WizardGameMode_C.GameMode=True
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BP_WizardGameMode_C.Physics=True
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BP_WizardGameMode_C.Events=True
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BP_WizardGameMode_C.Default=True
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UMGEditorProjectSettings.Designer =True
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BP_WandParticles_C.Tick=True
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BP_WandParticles_C.Replication=True
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BP_WandParticles_C.Rendering=True
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@ -2551,8 +2547,8 @@ NiagaraDebugHUDSettingsData="\"Struct.ParticlesVariables.ParticlesVariables[0]\"
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BP_RuneArea_C=
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/ProjectAssets/Blueprints/BP_WandParticles
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MRUItem1=/Game/ProjectAssets/Blueprints/BP_Wand
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MRUItem0=/Game/ProjectAssets/Blueprints/BP_Wand
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MRUItem1=/Game/ProjectAssets/Blueprints/BP_WandParticles
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MRUItem2=/Game/ProjectAssets/Particles/NG_WandBurst
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MRUItem3=/Game/ProjectAssets/Blueprints/BP_DummyEnemy
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MRUItem4=/Game/ProjectAssets/Blueprints/BP_RuneArea
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@ -2713,7 +2709,7 @@ K2Node_VariableSet=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.
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K2Node_CallFunction=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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K2Node=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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VRPawn_C=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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StaticMeshComponent=
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StaticMeshComponent=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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BP_DetectorBox_C=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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BoxComponent=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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SphereComponent=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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