Fixed the wand appearing effect bug

Made it so that wand appearing and disappearing effect only plays when the wand appears or disappears.
This commit is contained in:
EgonVM 2024-05-24 22:40:46 +03:00
parent 35d0e30199
commit 274df68250
9 changed files with 1555 additions and 16085 deletions

View File

@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@ -124,13 +124,13 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=1280,Y=720)
LastSize=(X=0,Y=0)
LastExecutedLaunchDevice=Windows@DESKTOP-G72JM0I
LastExecutedLaunchName=DESKTOP-G72JM0I
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
LastExecutedPlayModeType=PlayMode_InVR
LastExecutedPlayModeType=PlayMode_Simulate
MultipleInstancePositions=(X=640,Y=340)
[/Script/UnrealEd.LevelEditorViewportSettings]
@ -171,33 +171,29 @@ LastLevel=/Game/ProjectAssets/Maps/TheMainWorld
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=Niagara
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=Niagara
RecentAssetEditors=Niagara
RecentAssetEditors=Niagara
RecentAssetEditors=EnumEditor
RecentAssetEditors=MaterialEditor
RecentAssetEditors=
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=Niagara
RecentAssetEditors=SoundCueEditor
RecentAssetEditors=BlueprintEditor
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_WizardGameMode.BP_WizardGameMode
OpenAssetsAtExit=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy
OpenAssetsAtExit=/Game/ProjectAssets/Particles/NG_WandBurst.NG_WandBurst
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand
[PluginBrowser]
@ -1654,6 +1650,7 @@ UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True
AndroidRuntimeSettings.APK Packaging=True
AndroidRuntimeSettings.App Bundles=True
AndroidRuntimeSettings.Build=True
@ -2370,7 +2367,6 @@ BP_WizardGameMode_C.GameMode=True
BP_WizardGameMode_C.Physics=True
BP_WizardGameMode_C.Events=True
BP_WizardGameMode_C.Default=True
UMGEditorProjectSettings.Designer =True
BP_WandParticles_C.Tick=True
BP_WandParticles_C.Replication=True
BP_WandParticles_C.Rendering=True
@ -2551,8 +2547,8 @@ NiagaraDebugHUDSettingsData="\"Struct.ParticlesVariables.ParticlesVariables[0]\"
BP_RuneArea_C=
[AssetEditorSubsystemRecents]
MRUItem0=/Game/ProjectAssets/Blueprints/BP_WandParticles
MRUItem1=/Game/ProjectAssets/Blueprints/BP_Wand
MRUItem0=/Game/ProjectAssets/Blueprints/BP_Wand
MRUItem1=/Game/ProjectAssets/Blueprints/BP_WandParticles
MRUItem2=/Game/ProjectAssets/Particles/NG_WandBurst
MRUItem3=/Game/ProjectAssets/Blueprints/BP_DummyEnemy
MRUItem4=/Game/ProjectAssets/Blueprints/BP_RuneArea
@ -2713,7 +2709,7 @@ K2Node_VariableSet=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.
K2Node_CallFunction=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
K2Node=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
VRPawn_C=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
StaticMeshComponent=
StaticMeshComponent=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
BP_DetectorBox_C=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
BoxComponent=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
SphereComponent=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows

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