2025-04-14 14:47:22 +03:00

161 lines
6.2 KiB
C++

// Copyright (c) 2014-2020 Sebastien Rombauts (sebastien.rombauts@gmail.com)
//
// Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
// or copy at http://opensource.org/licenses/MIT)
#pragma once
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "GitSourceControlSettings.h"
#include "GitSourceControlProvider.h"
struct FAssetData;
class FExtender;
/**
UEGitPlugin is a simple Git Revision Control Plugin for Unreal Engine
Written and contributed by Sebastien Rombauts (sebastien.rombauts@gmail.com)
### Supported features
- initialize a new Git local repository ('git init') to manage your UE Game Project
- can also create an appropriate .gitignore file as part of initialization
- can also create a .gitattributes file to enable Git LFS (Large File System) as part of initialization
- can also make the initial commit, with custom multi-line message
- can also configure the default remote origin URL
- display status icons to show modified/added/deleted/untracked files
- show history of a file
- visual diff of a blueprint against depot or between previous versions of a file
- revert modifications of a file
- add, delete, rename a file
- checkin/commit a file (cannot handle atomically more than 50 files)
- migrate an asset between two projects if both are using Git
- solve a merge conflict on a blueprint
- show current branch name in status text
- Sync to Pull (rebase) the current branch
- Git LFS (Github, Gitlab, Bitbucket) is working with Git 2.10+ under Windows
- Git LFS 2 File Locking is working with Git 2.10+ and Git LFS 2.0.0
- Windows, Mac and Linux
### TODO
1. configure the name of the remote instead of default "origin"
### TODO LFS 2.x File Locking
Known issues:
0. False error logs after a successful push:
Use "TODO LFS" in the code to track things left to do/improve/refactor:
2. Implement FGitSourceControlProvider::bWorkingOffline like the SubversionSourceControl plugin
3. Trying to deactivate Git LFS 2 file locking afterward on the "Login to Revision Control" (Connect/Configure) screen
is not working after Git LFS 2 has switched "read-only" flag on files (which needs the Checkout operation to be editable)!
- temporarily deactivating locks may be required if we want to be able to work while not connected (do we really need this ???)
- does Git LFS have a command to do this deactivation ?
- perhaps should we rely on detection of such flags to detect LFS 2 usage (ie. the need to do a checkout)
- see SubversionSourceControl plugin that deals with such flags
- this would need a rework of the way the "bIsUsingFileLocking" is propagated, since this would no more be a configuration (or not only) but a file state
- else we should at least revert those read-only flags when going out of "Lock mode"
### What *cannot* be done presently
- Branch/Merge are not in the current Editor workflow
- Amend a commit is not in the current Editor workflow
- Configure user name & email ('git config user.name' & git config user.email')
### Known issues
- the Editor does not show deleted files (only when deleted externally?)
- the Editor does not show missing files
- missing localization for git specific messages
- renaming a Blueprint in Editor leaves a redirector file, AND modify too much the asset to enable git to track its history through renaming
- standard Editor commit dialog asks if user wants to "Keep Files Checked Out" => no use for Git or Mercurial CanCheckOut()==false
*/
class FGitSourceControlModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/** Access the Git revision control settings */
FGitSourceControlSettings& AccessSettings()
{
return GitSourceControlSettings;
}
const FGitSourceControlSettings& AccessSettings() const
{
return GitSourceControlSettings;
}
/** Save the Git revision control settings */
void SaveSettings();
/** Access the Git revision control provider */
FGitSourceControlProvider& GetProvider()
{
return GitSourceControlProvider;
}
const FGitSourceControlProvider& GetProvider() const
{
return GitSourceControlProvider;
}
static const TArray<FString>& GetEmptyStringArray()
{
return EmptyStringArray;
}
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FGitSourceControlModule& Get()
{
return FModuleManager::Get().LoadModuleChecked< FGitSourceControlModule >("GitSourceControl");
}
static inline FGitSourceControlModule* GetThreadSafe()
{
IModuleInterface* ModulePtr = FModuleManager::Get().GetModule("GitSourceControl");
if (!ModulePtr)
{
// Main thread should never have this unloaded.
check(!IsInGameThread());
return nullptr;
}
return static_cast<FGitSourceControlModule*>(ModulePtr);
}
/** Set list of error messages that occurred after last git command */
static void SetLastErrors(const TArray<FText>& InErrors);
private:
TSharedRef<FExtender> OnExtendContentBrowserAssetSelectionMenu(const TArray<FAssetData>& SelectedAssets);
void CreateGitContentBrowserAssetMenu(FMenuBuilder& MenuBuilder, const TArray<FAssetData> SelectedAssets);
void DiffAssetAgainstGitOriginBranch(const TArray<FAssetData> SelectedAssets, FString BranchName) const;
void DiffAgainstOriginBranch(UObject* InObject, const FString& InPackagePath, const FString& InPackageName, const FString& BranchName) const;
/** The one and only Git revision control provider */
FGitSourceControlProvider GitSourceControlProvider;
/** The settings for Git revision control */
FGitSourceControlSettings GitSourceControlSettings;
static TArray<FString> EmptyStringArray;
#if ENGINE_MAJOR_VERSION >= 5
// ContentBrowserDelegate Handles
FDelegateHandle CbdHandle_OnFilterChanged;
FDelegateHandle CbdHandle_OnSearchBoxChanged;
FDelegateHandle CbdHandle_OnAssetSelectionChanged;
FDelegateHandle CbdHandle_OnSourcesViewChanged;
FDelegateHandle CbdHandle_OnAssetPathChanged;
#endif
FDelegateHandle CbdHandle_OnExtendAssetSelectionMenu;
};