2025-04-14 14:47:22 +03:00

129 lines
4.1 KiB
C++

// Copyright (c) 2014-2023 Sebastien Rombauts (sebastien.rombauts@gmail.com)
//
// Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
// or copy at http://opensource.org/licenses/MIT)
#pragma once
#include "GitSourceControlChangelist.h"
#include "ISourceControlProvider.h"
#include "Misc/IQueuedWork.h"
/** Accumulated error and info messages for a revision control operation. */
struct FGitSourceControlResultInfo
{
/** Append any messages from another FSourceControlResultInfo, ensuring to keep any already accumulated info. */
void Append(const FGitSourceControlResultInfo& InResultInfo)
{
InfoMessages.Append(InResultInfo.InfoMessages);
ErrorMessages.Append(InResultInfo.ErrorMessages);
}
/** Info and/or warning message storage */
TArray<FString> InfoMessages;
/** Potential error message storage */
TArray<FString> ErrorMessages;
};
/**
* Used to execute Git commands multi-threaded.
*/
class FGitSourceControlCommand : public IQueuedWork
{
public:
FGitSourceControlCommand(const TSharedRef<class ISourceControlOperation, ESPMode::ThreadSafe>& InOperation, const TSharedRef<class IGitSourceControlWorker, ESPMode::ThreadSafe>& InWorker, const FSourceControlOperationComplete& InOperationCompleteDelegate = FSourceControlOperationComplete());
/**
* Modify the repo root if all selected files are in a plugin subfolder, and the plugin subfolder is a git repo
* This supports the case where each plugin is a sub module
*/
void UpdateRepositoryRootIfSubmodule(const TArray<FString>& AbsoluteFilePaths);
/**
* This is where the real thread work is done. All work that is done for
* this queued object should be done from within the call to this function.
*/
bool DoWork();
/**
* Tells the queued work that it is being abandoned so that it can do
* per object clean up as needed. This will only be called if it is being
* abandoned before completion. NOTE: This requires the object to delete
* itself using whatever heap it was allocated in.
*/
virtual void Abandon() override;
/**
* This method is also used to tell the object to cleanup but not before
* the object has finished it's work.
*/
virtual void DoThreadedWork() override;
/** Attempt to cancel the operation */
void Cancel();
/** Is the operation canceled? */
bool IsCanceled() const;
/** Save any results and call any registered callbacks. */
ECommandResult::Type ReturnResults();
public:
/** Path to the Git binary */
FString PathToGitBinary;
/** Path to the root of the Unreal revision control repository: usually the ProjectDir */
FString PathToRepositoryRoot;
/** Path to the root of the Git repository: can be the ProjectDir itself, or any parent directory (found by the "Connect" operation) */
FString PathToGitRoot;
/** Tell if using the Git LFS file Locking workflow */
bool bUsingGitLfsLocking;
/** Operation we want to perform - contains outward-facing parameters & results */
TSharedRef<class ISourceControlOperation, ESPMode::ThreadSafe> Operation;
/** The object that will actually do the work */
TSharedRef<class IGitSourceControlWorker, ESPMode::ThreadSafe> Worker;
/** Delegate to notify when this operation completes */
FSourceControlOperationComplete OperationCompleteDelegate;
/**If true, this command has been processed by the revision control thread*/
volatile int32 bExecuteProcessed;
/**If true, this command has been cancelled*/
volatile int32 bCancelled;
/**If true, the revision control command succeeded*/
bool bCommandSuccessful;
/** Current Commit full SHA1 */
FString CommitId;
/** Current Commit description's Summary */
FString CommitSummary;
/** If true, this command will be automatically cleaned up in Tick() */
bool bAutoDelete;
/** Whether we are running multi-treaded or not*/
EConcurrency::Type Concurrency;
/** Files to perform this operation on */
TArray<FString> Files;
/** Changelist to perform this operation on */
FGitSourceControlChangelist Changelist;
/** Potential error, warning and info message storage */
FGitSourceControlResultInfo ResultInfo;
/** Branch names for status queries */
TArray< FString > StatusBranchNames;
};