//-------------------------------------------------------------------------------------------------------------------------------- // Cartoon FX // (c) 2012-2020 Jean Moreno //-------------------------------------------------------------------------------------------------------------------------------- using UnityEngine; namespace CartoonFX { public class CFXR_Demo_Rotate : MonoBehaviour { public Vector3 axis = new Vector3(0,1,0); public Vector3 center; public float speed = 1.0f; void Update() { this.transform.RotateAround(center, axis, speed * Time.deltaTime); } } }