// Simplified Additive Particle shader. Differences from regular Additive Particle one: // - no Tint color // - no Smooth particle support // - no AlphaTest // - no ColorMask // Cartoon FX difference: // - uses Alpha8 monochrome textures to save up on texture memory size Shader "Cartoon FX/Legacy/Particles Additive Alpha8" { Properties { _MainTex ("Particle Texture (Alpha8)", 2D) = "white" {} } Category { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } Blend SrcAlpha One Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) } BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "TexCoord", texcoord } SubShader { Pass { SetTexture [_MainTex] { combine primary, texture * primary } } } } }