using System.Collections; using System.Collections.Generic; using UnityEngine; public class TargetFollower : MonoBehaviour { public Transform kasi; public Transform kaesolevAsi; public float kiirus; public void FixedUpdate() { if (kaesolevAsi == null) return; kaesolevAsi.position = Vector3.Lerp(kaesolevAsi.position, kasi.position, kiirus * Time.deltaTime); } }