# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Buoyancy Effector 2D: Is Active And Enabled
haystackProgrammer: BuoyancyEffector2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.BuoyancyEffector2D.isActiveAndEnabled@get
tag1: UnityEngine.BuoyancyEffector2D
tag2: UnityEngine.BuoyancyEffector2D;isActiveAndEnabled
tag3: UnityEngine.BuoyancyEffector2D;isActiveAndEnabled
valueInputTypes: UnityEngine.BuoyancyEffector2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.BuoyancyEffector2D","targetTypeName":"UnityEngine.BuoyancyEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"64ffa0a7-046b-4ab9-b543-5161b28b5cb5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Buoyancy Effector 2D: Get Transform
haystackProgrammer: BuoyancyEffector2D.transform (get)
favoriteKey: UnityEngine.BuoyancyEffector2D.transform@get
tag1: UnityEngine.BuoyancyEffector2D
tag2: UnityEngine.BuoyancyEffector2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.BuoyancyEffector2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.BuoyancyEffector2D","targetTypeName":"UnityEngine.BuoyancyEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6feb0223-4f68-4a25-b250-3b86a2114a0c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Buoyancy Effector 2D: Get Game Object
haystackProgrammer: BuoyancyEffector2D.gameObject (get)
favoriteKey: UnityEngine.BuoyancyEffector2D.gameObject@get
tag1: UnityEngine.BuoyancyEffector2D
tag2: UnityEngine.BuoyancyEffector2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.BuoyancyEffector2D
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.BuoyancyEffector2D","targetTypeName":"UnityEngine.BuoyancyEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"27f93281-861b-43d3-bacc-7d738a176116","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Buoyancy Effector 2D: Get Tag
haystackProgrammer: BuoyancyEffector2D.tag (get)
favoriteKey: UnityEngine.BuoyancyEffector2D.tag@get
tag1: UnityEngine.BuoyancyEffector2D
tag2: UnityEngine.BuoyancyEffector2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.BuoyancyEffector2D
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.BuoyancyEffector2D","targetTypeName":"UnityEngine.BuoyancyEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d7bd10e2-e632-47ef-99a9-1fe8cd38e189","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Buoyancy Effector 2D: Set Tag
haystackProgrammer: BuoyancyEffector2D.tag (set)
favoriteKey: UnityEngine.BuoyancyEffector2D.tag@set
tag1: UnityEngine.BuoyancyEffector2D
tag2: UnityEngine.BuoyancyEffector2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.BuoyancyEffector2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.BuoyancyEffector2D","targetTypeName":"UnityEngine.BuoyancyEffector2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"085f7de1-4785-4816-b6d9-b217db255a6f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Buoyancy Effector 2D: Get Name
haystackProgrammer: BuoyancyEffector2D.name (get)
favoriteKey: UnityEngine.BuoyancyEffector2D.name@get
tag1: UnityEngine.BuoyancyEffector2D
tag2: UnityEngine.BuoyancyEffector2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.BuoyancyEffector2D
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.BuoyancyEffector2D","targetTypeName":"UnityEngine.BuoyancyEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c765ee5e-f856-4815-8d33-b4f7f8504e8c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Buoyancy Effector 2D: Set Name
haystackProgrammer: BuoyancyEffector2D.name (set)
favoriteKey: UnityEngine.BuoyancyEffector2D.name@set
tag1: UnityEngine.BuoyancyEffector2D
tag2: UnityEngine.BuoyancyEffector2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.BuoyancyEffector2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.BuoyancyEffector2D","targetTypeName":"UnityEngine.BuoyancyEffector2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"dfc989b3-a691-4425-99b0-5df6a20cb04d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Buoyancy Effector 2D: Get Hide Flags
haystackProgrammer: BuoyancyEffector2D.hideFlags (get)
favoriteKey: UnityEngine.BuoyancyEffector2D.hideFlags@get
tag1: UnityEngine.BuoyancyEffector2D
tag2: UnityEngine.BuoyancyEffector2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.BuoyancyEffector2D
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.BuoyancyEffector2D","targetTypeName":"UnityEngine.BuoyancyEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0290b03f-f594-47fa-a599-23cf9e1dd1af","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Buoyancy Effector 2D: Set Hide Flags
haystackProgrammer: BuoyancyEffector2D.hideFlags (set)
favoriteKey: UnityEngine.BuoyancyEffector2D.hideFlags@set
tag1: UnityEngine.BuoyancyEffector2D
tag2: UnityEngine.BuoyancyEffector2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.BuoyancyEffector2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.BuoyancyEffector2D","targetTypeName":"UnityEngine.BuoyancyEffector2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"63cb8fab-6f65-482c-a4da-da2e92e2ae54","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Point Effector 2D: Get Component
haystackProgrammer: PointEffector2D.GetComponent
favoriteKey: UnityEngine.PointEffector2D.GetComponent(System.Type)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.PointEffector2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"efdfe394-9d7c-4419-af08-040814a9e618","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Point Effector 2D: Try Get Component
haystackProgrammer: PointEffector2D.TryGetComponent
favoriteKey: UnityEngine.PointEffector2D.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.PointEffector2D|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"fddbc858-2b0f-4e47-8a53-5ee05fe02edb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Point Effector 2D: Get Component
haystackProgrammer: PointEffector2D.GetComponent
favoriteKey: UnityEngine.PointEffector2D.GetComponent(System.String)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.PointEffector2D|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"bf97abac-5be1-454b-b3b3-26bfce3a22d8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Point Effector 2D: Get Component In Children
haystackProgrammer: PointEffector2D.GetComponentInChildren
favoriteKey: UnityEngine.PointEffector2D.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.PointEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f2a184c0-51ee-4b93-bd35-1d4c7d4304c9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Point Effector 2D: Get Component In Children
haystackProgrammer: PointEffector2D.GetComponentInChildren
favoriteKey: UnityEngine.PointEffector2D.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.PointEffector2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"e501bb68-e081-4698-945e-77f90c8912c5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Point Effector 2D: Get Components In Children
haystackProgrammer: PointEffector2D.GetComponentsInChildren
favoriteKey: UnityEngine.PointEffector2D.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.PointEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5a2ad4da-249e-4dfe-948b-ad606f00ad76","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Point Effector 2D: Get Components In Children
haystackProgrammer: PointEffector2D.GetComponentsInChildren
favoriteKey: UnityEngine.PointEffector2D.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.PointEffector2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"cb745b7e-e91b-46a0-ae9d-ceb2d0c00ace","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Point Effector 2D: Get Component In Parent
haystackProgrammer: PointEffector2D.GetComponentInParent
favoriteKey: UnityEngine.PointEffector2D.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.PointEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponentInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d655d40c-f144-432c-8586-efb842ffbf06","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Point Effector 2D: Get Component In Parent
haystackProgrammer: PointEffector2D.GetComponentInParent
favoriteKey: UnityEngine.PointEffector2D.GetComponentInParent(System.Type)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.PointEffector2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponentInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"4b6bd0f9-3d63-45ad-8ba0-a7b6ba7dd8f6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Point Effector 2D: Get Components In Parent
haystackProgrammer: PointEffector2D.GetComponentsInParent
favoriteKey: UnityEngine.PointEffector2D.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.PointEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"54c4422c-7a21-4448-a783-19542151a941","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Point Effector 2D: Get Components In Parent
haystackProgrammer: PointEffector2D.GetComponentsInParent
favoriteKey: UnityEngine.PointEffector2D.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.PointEffector2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"81cd559d-324b-4478-962d-7ba1171e6519","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Point Effector 2D: Get Components
haystackProgrammer: PointEffector2D.GetComponents
favoriteKey: UnityEngine.PointEffector2D.GetComponents(System.Type)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.PointEffector2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"member":{"name":"GetComponents","parameterTypes":["System.Type"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"c73d4d2d-296c-43cc-90b1-624fc5ad1a64","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Point Effector 2D: Get Components
haystackProgrammer: PointEffector2D.GetComponents
tag1: UnityEngine.PointEffector2D
favoriteKey:
UnityEngine.PointEffector2D.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.PointEffector2D;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetComponents","parameterTypes":["System.Type","System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"c647ad84-9634-4c82-b003-061f29000547","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.PointEffector2D|System.Type|System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Point Effector 2D: Compare Tag
haystackProgrammer: PointEffector2D.CompareTag
favoriteKey: UnityEngine.PointEffector2D.CompareTag(System.String)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.PointEffector2D|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"CompareTag","parameterTypes":["System.String"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%tag":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b3e3aa06-9cd1-4ede-918f-1239140cb2d5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Point Effector 2D: Send Message Upwards
haystackProgrammer: PointEffector2D.SendMessageUpwards
tag1: UnityEngine.PointEffector2D
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.PointEffector2D|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.PointEffector2D.SendMessageUpwards(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.PointEffector2D;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"6ce29e89-042b-4a34-8169-81c35725187f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Point Effector 2D: Send Message Upwards
haystackProgrammer: PointEffector2D.SendMessageUpwards
favoriteKey: UnityEngine.PointEffector2D.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.PointEffector2D|System.String|System.Object
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haystackHuman: Point Effector 2D: Find Objects Of Type
haystackProgrammer: PointEffector2D.FindObjectsOfType
favoriteKey: UnityEngine.PointEffector2D.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Point Effector 2D: Dont Destroy On Load
haystackProgrammer: PointEffector2D.DontDestroyOnLoad
favoriteKey: UnityEngine.PointEffector2D.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Point Effector 2D: Find Object Of Type
haystackProgrammer: PointEffector2D.FindObjectOfType
favoriteKey: UnityEngine.PointEffector2D.FindObjectOfType(System.Type)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Point Effector 2D: Find Object Of Type
haystackProgrammer: PointEffector2D.FindObjectOfType
favoriteKey: UnityEngine.PointEffector2D.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Point Effector 2D: To String
haystackProgrammer: PointEffector2D.ToString
favoriteKey: UnityEngine.PointEffector2D.ToString()@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Point Effector 2D: Equals
haystackProgrammer: PointEffector2D.Equals
favoriteKey: UnityEngine.PointEffector2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Point Effector 2D: Get Type
haystackProgrammer: PointEffector2D.GetType
favoriteKey: UnityEngine.PointEffector2D.GetType()@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Point Effector 2D: Reference Equals
haystackProgrammer: PointEffector2D.ReferenceEquals
favoriteKey: UnityEngine.PointEffector2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Magnitude
labelProgrammer: forceMagnitude (get)
haystackHuman: Point Effector 2D: Get Force Magnitude
haystackProgrammer: PointEffector2D.forceMagnitude (get)
favoriteKey: UnityEngine.PointEffector2D.forceMagnitude@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;forceMagnitude
tag3: UnityEngine.PointEffector2D;forceMagnitude
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Magnitude
labelProgrammer: forceMagnitude (set)
haystackHuman: Point Effector 2D: Set Force Magnitude
haystackProgrammer: PointEffector2D.forceMagnitude (set)
favoriteKey: UnityEngine.PointEffector2D.forceMagnitude@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;forceMagnitude
tag3: UnityEngine.PointEffector2D;forceMagnitude
valueInputTypes: UnityEngine.PointEffector2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Variation
labelProgrammer: forceVariation (get)
haystackHuman: Point Effector 2D: Get Force Variation
haystackProgrammer: PointEffector2D.forceVariation (get)
favoriteKey: UnityEngine.PointEffector2D.forceVariation@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;forceVariation
tag3: UnityEngine.PointEffector2D;forceVariation
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"forceVariation","parameterTypes":null,"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c6e5e350-647a-433a-92e8-2ad58b016c8f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Variation
labelProgrammer: forceVariation (set)
haystackHuman: Point Effector 2D: Set Force Variation
haystackProgrammer: PointEffector2D.forceVariation (set)
favoriteKey: UnityEngine.PointEffector2D.forceVariation@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;forceVariation
tag3: UnityEngine.PointEffector2D;forceVariation
valueInputTypes: UnityEngine.PointEffector2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"forceVariation","parameterTypes":null,"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"458d2f44-d10c-403e-9327-fb419254de9c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Distance Scale
labelProgrammer: distanceScale (get)
haystackHuman: Point Effector 2D: Get Distance Scale
haystackProgrammer: PointEffector2D.distanceScale (get)
favoriteKey: UnityEngine.PointEffector2D.distanceScale@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;distanceScale
tag3: UnityEngine.PointEffector2D;distanceScale
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"distanceScale","parameterTypes":null,"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6e2fae0-6926-40bf-b043-80f6cac22268","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Distance Scale
labelProgrammer: distanceScale (set)
haystackHuman: Point Effector 2D: Set Distance Scale
haystackProgrammer: PointEffector2D.distanceScale (set)
favoriteKey: UnityEngine.PointEffector2D.distanceScale@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;distanceScale
tag3: UnityEngine.PointEffector2D;distanceScale
valueInputTypes: UnityEngine.PointEffector2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"distanceScale","parameterTypes":null,"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"396349c1-dcb0-4d11-b9de-5b41ed3703d9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Drag
labelProgrammer: drag (get)
haystackHuman: Point Effector 2D: Get Drag
haystackProgrammer: PointEffector2D.drag (get)
favoriteKey: UnityEngine.PointEffector2D.drag@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;drag
tag3: UnityEngine.PointEffector2D;drag
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"drag","parameterTypes":null,"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ad427705-db85-4d08-8bb0-24df0839a2a9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Drag
labelProgrammer: drag (set)
haystackHuman: Point Effector 2D: Set Drag
haystackProgrammer: PointEffector2D.drag (set)
favoriteKey: UnityEngine.PointEffector2D.drag@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;drag
tag3: UnityEngine.PointEffector2D;drag
valueInputTypes: UnityEngine.PointEffector2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Drag
labelProgrammer: angularDrag (get)
haystackHuman: Point Effector 2D: Get Angular Drag
haystackProgrammer: PointEffector2D.angularDrag (get)
favoriteKey: UnityEngine.PointEffector2D.angularDrag@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;angularDrag
tag3: UnityEngine.PointEffector2D;angularDrag
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularDrag","parameterTypes":null,"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ffec1797-dbcd-4ff0-955a-3b641cd6d469","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Drag
labelProgrammer: angularDrag (set)
haystackHuman: Point Effector 2D: Set Angular Drag
haystackProgrammer: PointEffector2D.angularDrag (set)
favoriteKey: UnityEngine.PointEffector2D.angularDrag@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;angularDrag
tag3: UnityEngine.PointEffector2D;angularDrag
valueInputTypes: UnityEngine.PointEffector2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Source
labelProgrammer: forceSource (get)
haystackHuman: Point Effector 2D: Get Force Source
haystackProgrammer: PointEffector2D.forceSource (get)
favoriteKey: UnityEngine.PointEffector2D.forceSource@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;forceSource
tag3: UnityEngine.PointEffector2D;forceSource
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: UnityEngine.EffectorSelection2D
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Source
labelProgrammer: forceSource (set)
haystackHuman: Point Effector 2D: Set Force Source
haystackProgrammer: PointEffector2D.forceSource (set)
favoriteKey: UnityEngine.PointEffector2D.forceSource@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;forceSource
tag3: UnityEngine.PointEffector2D;forceSource
valueInputTypes: UnityEngine.PointEffector2D|UnityEngine.EffectorSelection2D
valueOutputTypes: UnityEngine.EffectorSelection2D
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Target
labelProgrammer: forceTarget (get)
haystackHuman: Point Effector 2D: Get Force Target
haystackProgrammer: PointEffector2D.forceTarget (get)
favoriteKey: UnityEngine.PointEffector2D.forceTarget@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;forceTarget
tag3: UnityEngine.PointEffector2D;forceTarget
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: UnityEngine.EffectorSelection2D
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Target
labelProgrammer: forceTarget (set)
haystackHuman: Point Effector 2D: Set Force Target
haystackProgrammer: PointEffector2D.forceTarget (set)
favoriteKey: UnityEngine.PointEffector2D.forceTarget@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;forceTarget
tag3: UnityEngine.PointEffector2D;forceTarget
valueInputTypes: UnityEngine.PointEffector2D|UnityEngine.EffectorSelection2D
valueOutputTypes: UnityEngine.EffectorSelection2D
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Mode
labelProgrammer: forceMode (get)
haystackHuman: Point Effector 2D: Get Force Mode
haystackProgrammer: PointEffector2D.forceMode (get)
favoriteKey: UnityEngine.PointEffector2D.forceMode@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;forceMode
tag3: UnityEngine.PointEffector2D;forceMode
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: UnityEngine.EffectorForceMode2D
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Mode
labelProgrammer: forceMode (set)
haystackHuman: Point Effector 2D: Set Force Mode
haystackProgrammer: PointEffector2D.forceMode (set)
favoriteKey: UnityEngine.PointEffector2D.forceMode@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;forceMode
tag3: UnityEngine.PointEffector2D;forceMode
valueInputTypes: UnityEngine.PointEffector2D|UnityEngine.EffectorForceMode2D
valueOutputTypes: UnityEngine.EffectorForceMode2D
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Collider Mask
labelProgrammer: useColliderMask (get)
haystackHuman: Point Effector 2D: Get Use Collider Mask
haystackProgrammer: PointEffector2D.useColliderMask (get)
favoriteKey: UnityEngine.PointEffector2D.useColliderMask@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;useColliderMask
tag3: UnityEngine.PointEffector2D;useColliderMask
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Collider Mask
labelProgrammer: useColliderMask (set)
haystackHuman: Point Effector 2D: Set Use Collider Mask
haystackProgrammer: PointEffector2D.useColliderMask (set)
favoriteKey: UnityEngine.PointEffector2D.useColliderMask@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;useColliderMask
tag3: UnityEngine.PointEffector2D;useColliderMask
valueInputTypes: UnityEngine.PointEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider Mask
labelProgrammer: colliderMask (get)
haystackHuman: Point Effector 2D: Get Collider Mask
haystackProgrammer: PointEffector2D.colliderMask (get)
favoriteKey: UnityEngine.PointEffector2D.colliderMask@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;colliderMask
tag3: UnityEngine.PointEffector2D;colliderMask
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Collider Mask
labelProgrammer: colliderMask (set)
haystackHuman: Point Effector 2D: Set Collider Mask
haystackProgrammer: PointEffector2D.colliderMask (set)
favoriteKey: UnityEngine.PointEffector2D.colliderMask@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;colliderMask
tag3: UnityEngine.PointEffector2D;colliderMask
valueInputTypes: UnityEngine.PointEffector2D|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Point Effector 2D: Get Enabled
haystackProgrammer: PointEffector2D.enabled (get)
favoriteKey: UnityEngine.PointEffector2D.enabled@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;enabled
tag3: UnityEngine.PointEffector2D;enabled
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Point Effector 2D: Set Enabled
haystackProgrammer: PointEffector2D.enabled (set)
favoriteKey: UnityEngine.PointEffector2D.enabled@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;enabled
tag3: UnityEngine.PointEffector2D;enabled
valueInputTypes: UnityEngine.PointEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Point Effector 2D: Is Active And Enabled
haystackProgrammer: PointEffector2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.PointEffector2D.isActiveAndEnabled@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;isActiveAndEnabled
tag3: UnityEngine.PointEffector2D;isActiveAndEnabled
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Point Effector 2D: Get Transform
haystackProgrammer: PointEffector2D.transform (get)
favoriteKey: UnityEngine.PointEffector2D.transform@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"20e93089-6e28-450b-ab23-2a76937c8f5e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Point Effector 2D: Get Game Object
haystackProgrammer: PointEffector2D.gameObject (get)
favoriteKey: UnityEngine.PointEffector2D.gameObject@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"377713d7-380b-490d-a250-b6f80acd6996","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Point Effector 2D: Get Tag
haystackProgrammer: PointEffector2D.tag (get)
favoriteKey: UnityEngine.PointEffector2D.tag@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e4a90a0b-4da8-4cd3-8cc5-4ac7b8ee9f11","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Point Effector 2D: Set Tag
haystackProgrammer: PointEffector2D.tag (set)
favoriteKey: UnityEngine.PointEffector2D.tag@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.PointEffector2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Point Effector 2D: Get Name
haystackProgrammer: PointEffector2D.name (get)
favoriteKey: UnityEngine.PointEffector2D.name@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Point Effector 2D: Set Name
haystackProgrammer: PointEffector2D.name (set)
favoriteKey: UnityEngine.PointEffector2D.name@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.PointEffector2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Point Effector 2D: Get Hide Flags
haystackProgrammer: PointEffector2D.hideFlags (get)
favoriteKey: UnityEngine.PointEffector2D.hideFlags@get
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PointEffector2D
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.PointEffector2D","targetTypeName":"UnityEngine.PointEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"61645496-3b85-4c0a-8c6a-5d843292baaa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Point Effector 2D: Set Hide Flags
haystackProgrammer: PointEffector2D.hideFlags (set)
favoriteKey: UnityEngine.PointEffector2D.hideFlags@set
tag1: UnityEngine.PointEffector2D
tag2: UnityEngine.PointEffector2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PointEffector2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Platform Effector 2D: Get Component
haystackProgrammer: PlatformEffector2D.GetComponent
favoriteKey: UnityEngine.PlatformEffector2D.GetComponent(System.Type)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Platform Effector 2D: Try Get Component
haystackProgrammer: PlatformEffector2D.TryGetComponent
favoriteKey: UnityEngine.PlatformEffector2D.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Platform Effector 2D: Get Component
haystackProgrammer: PlatformEffector2D.GetComponent
favoriteKey: UnityEngine.PlatformEffector2D.GetComponent(System.String)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.PlatformEffector2D|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Platform Effector 2D: Get Component In Children
haystackProgrammer: PlatformEffector2D.GetComponentInChildren
favoriteKey: UnityEngine.PlatformEffector2D.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Platform Effector 2D: Get Component In Children
haystackProgrammer: PlatformEffector2D.GetComponentInChildren
favoriteKey: UnityEngine.PlatformEffector2D.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Platform Effector 2D: Get Components In Children
haystackProgrammer: PlatformEffector2D.GetComponentsInChildren
favoriteKey: UnityEngine.PlatformEffector2D.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Platform Effector 2D: Get Components In Children
haystackProgrammer: PlatformEffector2D.GetComponentsInChildren
favoriteKey: UnityEngine.PlatformEffector2D.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Platform Effector 2D: Get Component In Parent
haystackProgrammer: PlatformEffector2D.GetComponentInParent
favoriteKey: UnityEngine.PlatformEffector2D.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Platform Effector 2D: Get Component In Parent
haystackProgrammer: PlatformEffector2D.GetComponentInParent
favoriteKey: UnityEngine.PlatformEffector2D.GetComponentInParent(System.Type)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Platform Effector 2D: Get Components In Parent
haystackProgrammer: PlatformEffector2D.GetComponentsInParent
favoriteKey: UnityEngine.PlatformEffector2D.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Platform Effector 2D: Get Components In Parent
haystackProgrammer: PlatformEffector2D.GetComponentsInParent
favoriteKey: UnityEngine.PlatformEffector2D.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Platform Effector 2D: Get Components
haystackProgrammer: PlatformEffector2D.GetComponents
favoriteKey: UnityEngine.PlatformEffector2D.GetComponents(System.Type)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.PlatformEffector2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Platform Effector 2D: Get Components
haystackProgrammer: PlatformEffector2D.GetComponents
tag1: UnityEngine.PlatformEffector2D
favoriteKey:
UnityEngine.PlatformEffector2D.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.PlatformEffector2D;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetComponents","parameterTypes":["System.Type","System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"0c847b62-0129-4244-8bb4-782d2a6c3424","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.PlatformEffector2D|System.Type|System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
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labelProgrammer: SendMessageUpwards (methodName, value)
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labelProgrammer: SendMessageUpwards (methodName, options)
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labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
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labelProgrammer: SendMessage (methodName)
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labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
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labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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labelProgrammer: Instantiate (original, position, rotation, parent)
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labelProgrammer: Instantiate (original)
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labelProgrammer: Destroy (obj, t)
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labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Platform Effector 2D: Destroy Immediate
haystackProgrammer: PlatformEffector2D.DestroyImmediate
favoriteKey: UnityEngine.PlatformEffector2D.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Platform Effector 2D: Find Objects Of Type
haystackProgrammer: PlatformEffector2D.FindObjectsOfType
favoriteKey: UnityEngine.PlatformEffector2D.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Platform Effector 2D: Find Objects Of Type
haystackProgrammer: PlatformEffector2D.FindObjectsOfType
favoriteKey: UnityEngine.PlatformEffector2D.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9ba43707-1c72-48e8-845f-7cf51485de52","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Platform Effector 2D: Dont Destroy On Load
haystackProgrammer: PlatformEffector2D.DontDestroyOnLoad
favoriteKey: UnityEngine.PlatformEffector2D.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"ed00438d-f896-43f8-83ca-b341244a32f2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Platform Effector 2D: Find Object Of Type
haystackProgrammer: PlatformEffector2D.FindObjectOfType
favoriteKey: UnityEngine.PlatformEffector2D.FindObjectOfType(System.Type)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"dc995ff2-c843-4810-8f70-27f71c18f766","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Platform Effector 2D: Find Object Of Type
haystackProgrammer: PlatformEffector2D.FindObjectOfType
favoriteKey: UnityEngine.PlatformEffector2D.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Platform Effector 2D: To String
haystackProgrammer: PlatformEffector2D.ToString
favoriteKey: UnityEngine.PlatformEffector2D.ToString()@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f56a2255-cc3a-44da-9606-d3427cc42c0a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Platform Effector 2D: Equals
haystackProgrammer: PlatformEffector2D.Equals
favoriteKey: UnityEngine.PlatformEffector2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"acd1eaf7-b137-4655-bed6-c5572de42cd9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Platform Effector 2D: Get Type
haystackProgrammer: PlatformEffector2D.GetType
favoriteKey: UnityEngine.PlatformEffector2D.GetType()@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7141c33a-da82-4a69-b3ee-60513c8c0a08","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Platform Effector 2D: Reference Equals
haystackProgrammer: PlatformEffector2D.ReferenceEquals
favoriteKey: UnityEngine.PlatformEffector2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ff973c82-537a-486c-9f28-1e67d1c287c8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use One Way
labelProgrammer: useOneWay (get)
haystackHuman: Platform Effector 2D: Get Use One Way
haystackProgrammer: PlatformEffector2D.useOneWay (get)
favoriteKey: UnityEngine.PlatformEffector2D.useOneWay@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;useOneWay
tag3: UnityEngine.PlatformEffector2D;useOneWay
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useOneWay","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f611960c-07a6-43ee-8f75-83a8c58605d7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use One Way
labelProgrammer: useOneWay (set)
haystackHuman: Platform Effector 2D: Set Use One Way
haystackProgrammer: PlatformEffector2D.useOneWay (set)
favoriteKey: UnityEngine.PlatformEffector2D.useOneWay@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;useOneWay
tag3: UnityEngine.PlatformEffector2D;useOneWay
valueInputTypes: UnityEngine.PlatformEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useOneWay","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2e27aa8f-c910-4c48-9c4b-711162433199","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use One Way Grouping
labelProgrammer: useOneWayGrouping (get)
haystackHuman: Platform Effector 2D: Get Use One Way Grouping
haystackProgrammer: PlatformEffector2D.useOneWayGrouping (get)
favoriteKey: UnityEngine.PlatformEffector2D.useOneWayGrouping@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;useOneWayGrouping
tag3: UnityEngine.PlatformEffector2D;useOneWayGrouping
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useOneWayGrouping","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ee38feb2-8d9c-426a-9c1e-445288b556fb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use One Way Grouping
labelProgrammer: useOneWayGrouping (set)
haystackHuman: Platform Effector 2D: Set Use One Way Grouping
haystackProgrammer: PlatformEffector2D.useOneWayGrouping (set)
favoriteKey: UnityEngine.PlatformEffector2D.useOneWayGrouping@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;useOneWayGrouping
tag3: UnityEngine.PlatformEffector2D;useOneWayGrouping
valueInputTypes: UnityEngine.PlatformEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useOneWayGrouping","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d6abe964-a5a1-43eb-8c38-71be642dfb4b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Side Friction
labelProgrammer: useSideFriction (get)
haystackHuman: Platform Effector 2D: Get Use Side Friction
haystackProgrammer: PlatformEffector2D.useSideFriction (get)
favoriteKey: UnityEngine.PlatformEffector2D.useSideFriction@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;useSideFriction
tag3: UnityEngine.PlatformEffector2D;useSideFriction
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useSideFriction","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"435bc409-b4dc-4af7-94fa-9a4fd659541c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Side Friction
labelProgrammer: useSideFriction (set)
haystackHuman: Platform Effector 2D: Set Use Side Friction
haystackProgrammer: PlatformEffector2D.useSideFriction (set)
favoriteKey: UnityEngine.PlatformEffector2D.useSideFriction@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;useSideFriction
tag3: UnityEngine.PlatformEffector2D;useSideFriction
valueInputTypes: UnityEngine.PlatformEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useSideFriction","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4d48b00b-8b1b-440c-bb72-e7bb5e2ac081","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Side Bounce
labelProgrammer: useSideBounce (get)
haystackHuman: Platform Effector 2D: Get Use Side Bounce
haystackProgrammer: PlatformEffector2D.useSideBounce (get)
favoriteKey: UnityEngine.PlatformEffector2D.useSideBounce@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;useSideBounce
tag3: UnityEngine.PlatformEffector2D;useSideBounce
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useSideBounce","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5d3f9929-9eb3-40d4-8f0b-6a195215b936","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Side Bounce
labelProgrammer: useSideBounce (set)
haystackHuman: Platform Effector 2D: Set Use Side Bounce
haystackProgrammer: PlatformEffector2D.useSideBounce (set)
favoriteKey: UnityEngine.PlatformEffector2D.useSideBounce@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;useSideBounce
tag3: UnityEngine.PlatformEffector2D;useSideBounce
valueInputTypes: UnityEngine.PlatformEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Surface Arc
labelProgrammer: surfaceArc (get)
haystackHuman: Platform Effector 2D: Get Surface Arc
haystackProgrammer: PlatformEffector2D.surfaceArc (get)
favoriteKey: UnityEngine.PlatformEffector2D.surfaceArc@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;surfaceArc
tag3: UnityEngine.PlatformEffector2D;surfaceArc
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"surfaceArc","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"355baa7c-5d85-4cd4-9f9d-6f8e89808c12","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Surface Arc
labelProgrammer: surfaceArc (set)
haystackHuman: Platform Effector 2D: Set Surface Arc
haystackProgrammer: PlatformEffector2D.surfaceArc (set)
favoriteKey: UnityEngine.PlatformEffector2D.surfaceArc@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;surfaceArc
tag3: UnityEngine.PlatformEffector2D;surfaceArc
valueInputTypes: UnityEngine.PlatformEffector2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Side Arc
labelProgrammer: sideArc (get)
haystackHuman: Platform Effector 2D: Get Side Arc
haystackProgrammer: PlatformEffector2D.sideArc (get)
favoriteKey: UnityEngine.PlatformEffector2D.sideArc@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;sideArc
tag3: UnityEngine.PlatformEffector2D;sideArc
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"sideArc","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"85176ae2-d7c5-43f6-8310-9b1ac77c8c3f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Side Arc
labelProgrammer: sideArc (set)
haystackHuman: Platform Effector 2D: Set Side Arc
haystackProgrammer: PlatformEffector2D.sideArc (set)
favoriteKey: UnityEngine.PlatformEffector2D.sideArc@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;sideArc
tag3: UnityEngine.PlatformEffector2D;sideArc
valueInputTypes: UnityEngine.PlatformEffector2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotational Offset
labelProgrammer: rotationalOffset (get)
haystackHuman: Platform Effector 2D: Get Rotational Offset
haystackProgrammer: PlatformEffector2D.rotationalOffset (get)
favoriteKey: UnityEngine.PlatformEffector2D.rotationalOffset@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;rotationalOffset
tag3: UnityEngine.PlatformEffector2D;rotationalOffset
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"rotationalOffset","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2df63f14-a029-4c62-8672-5aa807bf74c2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotational Offset
labelProgrammer: rotationalOffset (set)
haystackHuman: Platform Effector 2D: Set Rotational Offset
haystackProgrammer: PlatformEffector2D.rotationalOffset (set)
favoriteKey: UnityEngine.PlatformEffector2D.rotationalOffset@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;rotationalOffset
tag3: UnityEngine.PlatformEffector2D;rotationalOffset
valueInputTypes: UnityEngine.PlatformEffector2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Collider Mask
labelProgrammer: useColliderMask (get)
haystackHuman: Platform Effector 2D: Get Use Collider Mask
haystackProgrammer: PlatformEffector2D.useColliderMask (get)
favoriteKey: UnityEngine.PlatformEffector2D.useColliderMask@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;useColliderMask
tag3: UnityEngine.PlatformEffector2D;useColliderMask
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useColliderMask","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9e3cfec1-5bac-4d0c-9aa0-bbea1db1ab7e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Collider Mask
labelProgrammer: useColliderMask (set)
haystackHuman: Platform Effector 2D: Set Use Collider Mask
haystackProgrammer: PlatformEffector2D.useColliderMask (set)
favoriteKey: UnityEngine.PlatformEffector2D.useColliderMask@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;useColliderMask
tag3: UnityEngine.PlatformEffector2D;useColliderMask
valueInputTypes: UnityEngine.PlatformEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider Mask
labelProgrammer: colliderMask (get)
haystackHuman: Platform Effector 2D: Get Collider Mask
haystackProgrammer: PlatformEffector2D.colliderMask (get)
favoriteKey: UnityEngine.PlatformEffector2D.colliderMask@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;colliderMask
tag3: UnityEngine.PlatformEffector2D;colliderMask
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Collider Mask
labelProgrammer: colliderMask (set)
haystackHuman: Platform Effector 2D: Set Collider Mask
haystackProgrammer: PlatformEffector2D.colliderMask (set)
favoriteKey: UnityEngine.PlatformEffector2D.colliderMask@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;colliderMask
tag3: UnityEngine.PlatformEffector2D;colliderMask
valueInputTypes: UnityEngine.PlatformEffector2D|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Platform Effector 2D: Get Enabled
haystackProgrammer: PlatformEffector2D.enabled (get)
favoriteKey: UnityEngine.PlatformEffector2D.enabled@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;enabled
tag3: UnityEngine.PlatformEffector2D;enabled
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Platform Effector 2D: Set Enabled
haystackProgrammer: PlatformEffector2D.enabled (set)
favoriteKey: UnityEngine.PlatformEffector2D.enabled@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;enabled
tag3: UnityEngine.PlatformEffector2D;enabled
valueInputTypes: UnityEngine.PlatformEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Platform Effector 2D: Is Active And Enabled
haystackProgrammer: PlatformEffector2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.PlatformEffector2D.isActiveAndEnabled@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;isActiveAndEnabled
tag3: UnityEngine.PlatformEffector2D;isActiveAndEnabled
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Platform Effector 2D: Get Transform
haystackProgrammer: PlatformEffector2D.transform (get)
favoriteKey: UnityEngine.PlatformEffector2D.transform@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"45e63616-0e60-463a-b6e4-859ff0443d26","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Platform Effector 2D: Get Game Object
haystackProgrammer: PlatformEffector2D.gameObject (get)
favoriteKey: UnityEngine.PlatformEffector2D.gameObject@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"37d1f98b-77a9-4d80-827e-876878d9a1b4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Platform Effector 2D: Get Tag
haystackProgrammer: PlatformEffector2D.tag (get)
favoriteKey: UnityEngine.PlatformEffector2D.tag@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3132219d-0079-4752-9ae8-c9ae56646d5c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Platform Effector 2D: Set Tag
haystackProgrammer: PlatformEffector2D.tag (set)
favoriteKey: UnityEngine.PlatformEffector2D.tag@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.PlatformEffector2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7188faf4-ad41-4594-becd-302a14da8877","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Platform Effector 2D: Get Name
haystackProgrammer: PlatformEffector2D.name (get)
favoriteKey: UnityEngine.PlatformEffector2D.name@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Platform Effector 2D: Set Name
haystackProgrammer: PlatformEffector2D.name (set)
favoriteKey: UnityEngine.PlatformEffector2D.name@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.PlatformEffector2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Platform Effector 2D: Get Hide Flags
haystackProgrammer: PlatformEffector2D.hideFlags (get)
favoriteKey: UnityEngine.PlatformEffector2D.hideFlags@get
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PlatformEffector2D
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.PlatformEffector2D","targetTypeName":"UnityEngine.PlatformEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2c7d2259-dc2b-4317-9718-1c2ed450a7f7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Platform Effector 2D: Set Hide Flags
haystackProgrammer: PlatformEffector2D.hideFlags (set)
favoriteKey: UnityEngine.PlatformEffector2D.hideFlags@set
tag1: UnityEngine.PlatformEffector2D
tag2: UnityEngine.PlatformEffector2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PlatformEffector2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Surface Effector 2D: Get Component
haystackProgrammer: SurfaceEffector2D.GetComponent
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponent(System.Type)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Surface Effector 2D: Try Get Component
haystackProgrammer: SurfaceEffector2D.TryGetComponent
favoriteKey: UnityEngine.SurfaceEffector2D.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Surface Effector 2D: Get Component
haystackProgrammer: SurfaceEffector2D.GetComponent
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponent(System.String)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.SurfaceEffector2D|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Surface Effector 2D: Get Component In Children
haystackProgrammer: SurfaceEffector2D.GetComponentInChildren
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Surface Effector 2D: Get Component In Children
haystackProgrammer: SurfaceEffector2D.GetComponentInChildren
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Surface Effector 2D: Get Components In Children
haystackProgrammer: SurfaceEffector2D.GetComponentsInChildren
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Surface Effector 2D: Get Components In Children
haystackProgrammer: SurfaceEffector2D.GetComponentsInChildren
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Surface Effector 2D: Get Component In Parent
haystackProgrammer: SurfaceEffector2D.GetComponentInParent
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Surface Effector 2D: Get Component In Parent
haystackProgrammer: SurfaceEffector2D.GetComponentInParent
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponentInParent(System.Type)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Surface Effector 2D: Get Components In Parent
haystackProgrammer: SurfaceEffector2D.GetComponentsInParent
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Surface Effector 2D: Get Components In Parent
haystackProgrammer: SurfaceEffector2D.GetComponentsInParent
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Surface Effector 2D: Get Components
haystackProgrammer: SurfaceEffector2D.GetComponents
favoriteKey: UnityEngine.SurfaceEffector2D.GetComponents(System.Type)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Surface Effector 2D: Get Components
haystackProgrammer: SurfaceEffector2D.GetComponents
tag1: UnityEngine.SurfaceEffector2D
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Surface Effector 2D: Destroy Immediate
haystackProgrammer: SurfaceEffector2D.DestroyImmediate
favoriteKey: UnityEngine.SurfaceEffector2D.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
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labelProgrammer: DestroyImmediate (obj)
haystackHuman: Surface Effector 2D: Destroy Immediate
haystackProgrammer: SurfaceEffector2D.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Surface Effector 2D: Find Objects Of Type
haystackProgrammer: SurfaceEffector2D.FindObjectsOfType
favoriteKey: UnityEngine.SurfaceEffector2D.FindObjectsOfType(System.Type)@any
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valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Surface Effector 2D: Find Objects Of Type
haystackProgrammer: SurfaceEffector2D.FindObjectsOfType
favoriteKey: UnityEngine.SurfaceEffector2D.FindObjectsOfType(System.TypeSystem.Boolean)@any
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tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Surface Effector 2D: Dont Destroy On Load
haystackProgrammer: SurfaceEffector2D.DontDestroyOnLoad
favoriteKey: UnityEngine.SurfaceEffector2D.DontDestroyOnLoad(UnityEngine.Object)@any
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tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Surface Effector 2D: Find Object Of Type
haystackProgrammer: SurfaceEffector2D.FindObjectOfType
favoriteKey: UnityEngine.SurfaceEffector2D.FindObjectOfType(System.Type)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Surface Effector 2D: Find Object Of Type
haystackProgrammer: SurfaceEffector2D.FindObjectOfType
favoriteKey: UnityEngine.SurfaceEffector2D.FindObjectOfType(System.TypeSystem.Boolean)@any
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tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Surface Effector 2D: To String
haystackProgrammer: SurfaceEffector2D.ToString
favoriteKey: UnityEngine.SurfaceEffector2D.ToString()@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;ToString;
tag3: UnityEngine.Object;ToString;
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valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Surface Effector 2D: Equals
haystackProgrammer: SurfaceEffector2D.Equals
favoriteKey: UnityEngine.SurfaceEffector2D.Equals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.SurfaceEffector2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Surface Effector 2D: Get Type
haystackProgrammer: SurfaceEffector2D.GetType
favoriteKey: UnityEngine.SurfaceEffector2D.GetType()@any
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tag2: UnityEngine.SurfaceEffector2D;GetType;
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valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Surface Effector 2D: Reference Equals
haystackProgrammer: SurfaceEffector2D.ReferenceEquals
favoriteKey: UnityEngine.SurfaceEffector2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Speed
labelProgrammer: speed (get)
haystackHuman: Surface Effector 2D: Get Speed
haystackProgrammer: SurfaceEffector2D.speed (get)
favoriteKey: UnityEngine.SurfaceEffector2D.speed@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;speed
tag3: UnityEngine.SurfaceEffector2D;speed
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Speed
labelProgrammer: speed (set)
haystackHuman: Surface Effector 2D: Set Speed
haystackProgrammer: SurfaceEffector2D.speed (set)
favoriteKey: UnityEngine.SurfaceEffector2D.speed@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;speed
tag3: UnityEngine.SurfaceEffector2D;speed
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Speed Variation
labelProgrammer: speedVariation (get)
haystackHuman: Surface Effector 2D: Get Speed Variation
haystackProgrammer: SurfaceEffector2D.speedVariation (get)
favoriteKey: UnityEngine.SurfaceEffector2D.speedVariation@get
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tag2: UnityEngine.SurfaceEffector2D;speedVariation
tag3: UnityEngine.SurfaceEffector2D;speedVariation
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Speed Variation
labelProgrammer: speedVariation (set)
haystackHuman: Surface Effector 2D: Set Speed Variation
haystackProgrammer: SurfaceEffector2D.speedVariation (set)
favoriteKey: UnityEngine.SurfaceEffector2D.speedVariation@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;speedVariation
tag3: UnityEngine.SurfaceEffector2D;speedVariation
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Scale
labelProgrammer: forceScale (get)
haystackHuman: Surface Effector 2D: Get Force Scale
haystackProgrammer: SurfaceEffector2D.forceScale (get)
favoriteKey: UnityEngine.SurfaceEffector2D.forceScale@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;forceScale
tag3: UnityEngine.SurfaceEffector2D;forceScale
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Scale
labelProgrammer: forceScale (set)
haystackHuman: Surface Effector 2D: Set Force Scale
haystackProgrammer: SurfaceEffector2D.forceScale (set)
favoriteKey: UnityEngine.SurfaceEffector2D.forceScale@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;forceScale
tag3: UnityEngine.SurfaceEffector2D;forceScale
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Contact Force
labelProgrammer: useContactForce (get)
haystackHuman: Surface Effector 2D: Get Use Contact Force
haystackProgrammer: SurfaceEffector2D.useContactForce (get)
favoriteKey: UnityEngine.SurfaceEffector2D.useContactForce@get
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tag2: UnityEngine.SurfaceEffector2D;useContactForce
tag3: UnityEngine.SurfaceEffector2D;useContactForce
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Contact Force
labelProgrammer: useContactForce (set)
haystackHuman: Surface Effector 2D: Set Use Contact Force
haystackProgrammer: SurfaceEffector2D.useContactForce (set)
favoriteKey: UnityEngine.SurfaceEffector2D.useContactForce@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;useContactForce
tag3: UnityEngine.SurfaceEffector2D;useContactForce
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Friction
labelProgrammer: useFriction (get)
haystackHuman: Surface Effector 2D: Get Use Friction
haystackProgrammer: SurfaceEffector2D.useFriction (get)
favoriteKey: UnityEngine.SurfaceEffector2D.useFriction@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;useFriction
tag3: UnityEngine.SurfaceEffector2D;useFriction
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Friction
labelProgrammer: useFriction (set)
haystackHuman: Surface Effector 2D: Set Use Friction
haystackProgrammer: SurfaceEffector2D.useFriction (set)
favoriteKey: UnityEngine.SurfaceEffector2D.useFriction@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;useFriction
tag3: UnityEngine.SurfaceEffector2D;useFriction
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Bounce
labelProgrammer: useBounce (get)
haystackHuman: Surface Effector 2D: Get Use Bounce
haystackProgrammer: SurfaceEffector2D.useBounce (get)
favoriteKey: UnityEngine.SurfaceEffector2D.useBounce@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;useBounce
tag3: UnityEngine.SurfaceEffector2D;useBounce
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Bounce
labelProgrammer: useBounce (set)
haystackHuman: Surface Effector 2D: Set Use Bounce
haystackProgrammer: SurfaceEffector2D.useBounce (set)
favoriteKey: UnityEngine.SurfaceEffector2D.useBounce@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;useBounce
tag3: UnityEngine.SurfaceEffector2D;useBounce
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Collider Mask
labelProgrammer: useColliderMask (get)
haystackHuman: Surface Effector 2D: Get Use Collider Mask
haystackProgrammer: SurfaceEffector2D.useColliderMask (get)
favoriteKey: UnityEngine.SurfaceEffector2D.useColliderMask@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;useColliderMask
tag3: UnityEngine.SurfaceEffector2D;useColliderMask
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Collider Mask
labelProgrammer: useColliderMask (set)
haystackHuman: Surface Effector 2D: Set Use Collider Mask
haystackProgrammer: SurfaceEffector2D.useColliderMask (set)
favoriteKey: UnityEngine.SurfaceEffector2D.useColliderMask@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;useColliderMask
tag3: UnityEngine.SurfaceEffector2D;useColliderMask
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider Mask
labelProgrammer: colliderMask (get)
haystackHuman: Surface Effector 2D: Get Collider Mask
haystackProgrammer: SurfaceEffector2D.colliderMask (get)
favoriteKey: UnityEngine.SurfaceEffector2D.colliderMask@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;colliderMask
tag3: UnityEngine.SurfaceEffector2D;colliderMask
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Collider Mask
labelProgrammer: colliderMask (set)
haystackHuman: Surface Effector 2D: Set Collider Mask
haystackProgrammer: SurfaceEffector2D.colliderMask (set)
favoriteKey: UnityEngine.SurfaceEffector2D.colliderMask@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;colliderMask
tag3: UnityEngine.SurfaceEffector2D;colliderMask
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Surface Effector 2D: Get Enabled
haystackProgrammer: SurfaceEffector2D.enabled (get)
favoriteKey: UnityEngine.SurfaceEffector2D.enabled@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;enabled
tag3: UnityEngine.SurfaceEffector2D;enabled
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Surface Effector 2D: Set Enabled
haystackProgrammer: SurfaceEffector2D.enabled (set)
favoriteKey: UnityEngine.SurfaceEffector2D.enabled@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;enabled
tag3: UnityEngine.SurfaceEffector2D;enabled
valueInputTypes: UnityEngine.SurfaceEffector2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Surface Effector 2D: Is Active And Enabled
haystackProgrammer: SurfaceEffector2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.SurfaceEffector2D.isActiveAndEnabled@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;isActiveAndEnabled
tag3: UnityEngine.SurfaceEffector2D;isActiveAndEnabled
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Surface Effector 2D: Get Transform
haystackProgrammer: SurfaceEffector2D.transform (get)
favoriteKey: UnityEngine.SurfaceEffector2D.transform@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Surface Effector 2D: Get Game Object
haystackProgrammer: SurfaceEffector2D.gameObject (get)
favoriteKey: UnityEngine.SurfaceEffector2D.gameObject@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Surface Effector 2D: Get Tag
haystackProgrammer: SurfaceEffector2D.tag (get)
favoriteKey: UnityEngine.SurfaceEffector2D.tag@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Surface Effector 2D: Set Tag
haystackProgrammer: SurfaceEffector2D.tag (set)
favoriteKey: UnityEngine.SurfaceEffector2D.tag@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.SurfaceEffector2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Surface Effector 2D: Get Name
haystackProgrammer: SurfaceEffector2D.name (get)
favoriteKey: UnityEngine.SurfaceEffector2D.name@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Surface Effector 2D: Set Name
haystackProgrammer: SurfaceEffector2D.name (set)
favoriteKey: UnityEngine.SurfaceEffector2D.name@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.SurfaceEffector2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Surface Effector 2D: Get Hide Flags
haystackProgrammer: SurfaceEffector2D.hideFlags (get)
favoriteKey: UnityEngine.SurfaceEffector2D.hideFlags@get
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.SurfaceEffector2D
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.SurfaceEffector2D","targetTypeName":"UnityEngine.SurfaceEffector2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c08738f1-87c3-4b44-8618-b63ea8210c78","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Surface Effector 2D: Set Hide Flags
haystackProgrammer: SurfaceEffector2D.hideFlags (set)
favoriteKey: UnityEngine.SurfaceEffector2D.hideFlags@set
tag1: UnityEngine.SurfaceEffector2D
tag2: UnityEngine.SurfaceEffector2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.SurfaceEffector2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Physics Update Behaviour 2D: Get Component
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponent
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponent(System.Type)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Physics Update Behaviour 2D: Try Get Component
haystackProgrammer: PhysicsUpdateBehaviour2D.TryGetComponent
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Physics Update Behaviour 2D: Get Component
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponent
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponent(System.String)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Physics Update Behaviour 2D: Get Component In Children
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponentInChildren
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Physics Update Behaviour 2D: Get Component In Children
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponentInChildren
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Physics Update Behaviour 2D: Get Components In Children
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponentsInChildren
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Physics Update Behaviour 2D: Get Components In Children
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponentsInChildren
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Physics Update Behaviour 2D: Get Component In Parent
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponentInParent
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Physics Update Behaviour 2D: Get Component In Parent
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponentInParent
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponentInParent(System.Type)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Physics Update Behaviour 2D: Get Components In Parent
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponentsInParent
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Physics Update Behaviour 2D: Get Components In Parent
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponentsInParent
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Physics Update Behaviour 2D: Get Components
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponents
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetComponents(System.Type)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Physics Update Behaviour 2D: Get Components
haystackProgrammer: PhysicsUpdateBehaviour2D.GetComponents
tag1: UnityEngine.PhysicsUpdateBehaviour2D
favoriteKey:
UnityEngine.PhysicsUpdateBehaviour2D.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Physics Update Behaviour 2D: Destroy
haystackProgrammer: PhysicsUpdateBehaviour2D.Destroy
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Physics Update Behaviour 2D: Destroy Immediate
haystackProgrammer: PhysicsUpdateBehaviour2D.DestroyImmediate
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Physics Update Behaviour 2D: Destroy Immediate
haystackProgrammer: PhysicsUpdateBehaviour2D.DestroyImmediate
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Physics Update Behaviour 2D: Find Objects Of Type
haystackProgrammer: PhysicsUpdateBehaviour2D.FindObjectsOfType
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Physics Update Behaviour 2D: Find Objects Of Type
haystackProgrammer: PhysicsUpdateBehaviour2D.FindObjectsOfType
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Physics Update Behaviour 2D: Dont Destroy On Load
haystackProgrammer: PhysicsUpdateBehaviour2D.DontDestroyOnLoad
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Physics Update Behaviour 2D: Find Object Of Type
haystackProgrammer: PhysicsUpdateBehaviour2D.FindObjectOfType
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.FindObjectOfType(System.Type)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Physics Update Behaviour 2D: Find Object Of Type
haystackProgrammer: PhysicsUpdateBehaviour2D.FindObjectOfType
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics Update Behaviour 2D: To String
haystackProgrammer: PhysicsUpdateBehaviour2D.ToString
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.ToString()@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics Update Behaviour 2D: Equals
haystackProgrammer: PhysicsUpdateBehaviour2D.Equals
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics Update Behaviour 2D: Get Type
haystackProgrammer: PhysicsUpdateBehaviour2D.GetType
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.GetType()@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics Update Behaviour 2D: Reference Equals
haystackProgrammer: PhysicsUpdateBehaviour2D.ReferenceEquals
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Physics Update Behaviour 2D: Get Enabled
haystackProgrammer: PhysicsUpdateBehaviour2D.enabled (get)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.enabled@get
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;enabled
tag3: UnityEngine.PhysicsUpdateBehaviour2D;enabled
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Physics Update Behaviour 2D: Set Enabled
haystackProgrammer: PhysicsUpdateBehaviour2D.enabled (set)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.enabled@set
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;enabled
tag3: UnityEngine.PhysicsUpdateBehaviour2D;enabled
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Physics Update Behaviour 2D: Is Active And Enabled
haystackProgrammer: PhysicsUpdateBehaviour2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.isActiveAndEnabled@get
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;isActiveAndEnabled
tag3: UnityEngine.PhysicsUpdateBehaviour2D;isActiveAndEnabled
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Physics Update Behaviour 2D: Get Transform
haystackProgrammer: PhysicsUpdateBehaviour2D.transform (get)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.transform@get
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.PhysicsUpdateBehaviour2D","targetTypeName":"UnityEngine.PhysicsUpdateBehaviour2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7622d9d4-15ef-47ed-bf77-b173941c53d6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Physics Update Behaviour 2D: Get Game Object
haystackProgrammer: PhysicsUpdateBehaviour2D.gameObject (get)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.gameObject@get
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Physics Update Behaviour 2D: Get Tag
haystackProgrammer: PhysicsUpdateBehaviour2D.tag (get)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.tag@get
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Physics Update Behaviour 2D: Set Tag
haystackProgrammer: PhysicsUpdateBehaviour2D.tag (set)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.tag@set
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Physics Update Behaviour 2D: Get Name
haystackProgrammer: PhysicsUpdateBehaviour2D.name (get)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.name@get
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Physics Update Behaviour 2D: Set Name
haystackProgrammer: PhysicsUpdateBehaviour2D.name (set)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.name@set
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Physics Update Behaviour 2D: Get Hide Flags
haystackProgrammer: PhysicsUpdateBehaviour2D.hideFlags (get)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.hideFlags@get
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Physics Update Behaviour 2D: Set Hide Flags
haystackProgrammer: PhysicsUpdateBehaviour2D.hideFlags (set)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.hideFlags@set
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Constant Force 2D: Get Component
haystackProgrammer: ConstantForce2D.GetComponent
favoriteKey: UnityEngine.ConstantForce2D.GetComponent(System.Type)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.ConstantForce2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Constant Force 2D: Try Get Component
haystackProgrammer: ConstantForce2D.TryGetComponent
favoriteKey: UnityEngine.ConstantForce2D.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.ConstantForce2D|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Constant Force 2D: Get Component
haystackProgrammer: ConstantForce2D.GetComponent
favoriteKey: UnityEngine.ConstantForce2D.GetComponent(System.String)@any
tag1: UnityEngine.ConstantForce2D
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valueOutputTypes: System.Single
unit:
{"member":{"name":"torque","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7e3992e3-74e1-421b-8ec3-64523916ac67","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Torque
labelProgrammer: torque (set)
haystackHuman: Constant Force 2D: Set Torque
haystackProgrammer: ConstantForce2D.torque (set)
favoriteKey: UnityEngine.ConstantForce2D.torque@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;torque
tag3: UnityEngine.ConstantForce2D;torque
valueInputTypes: UnityEngine.ConstantForce2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Constant Force 2D: Get Enabled
haystackProgrammer: ConstantForce2D.enabled (get)
favoriteKey: UnityEngine.ConstantForce2D.enabled@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;enabled
tag3: UnityEngine.ConstantForce2D;enabled
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1c9506f6-3d22-4b80-a593-3f375762d7a7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Constant Force 2D: Set Enabled
haystackProgrammer: ConstantForce2D.enabled (set)
favoriteKey: UnityEngine.ConstantForce2D.enabled@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;enabled
tag3: UnityEngine.ConstantForce2D;enabled
valueInputTypes: UnityEngine.ConstantForce2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9688e002-fef0-4c31-b6dc-4a7c1fcf7f08","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Constant Force 2D: Is Active And Enabled
haystackProgrammer: ConstantForce2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.ConstantForce2D.isActiveAndEnabled@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;isActiveAndEnabled
tag3: UnityEngine.ConstantForce2D;isActiveAndEnabled
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Constant Force 2D: Get Transform
haystackProgrammer: ConstantForce2D.transform (get)
favoriteKey: UnityEngine.ConstantForce2D.transform@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f702bb4e-ffc4-4065-9067-c7a1dd5ffa1a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Constant Force 2D: Get Game Object
haystackProgrammer: ConstantForce2D.gameObject (get)
favoriteKey: UnityEngine.ConstantForce2D.gameObject@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b2d2ff0a-9e4e-418c-b247-b233cd8e9544","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Constant Force 2D: Get Tag
haystackProgrammer: ConstantForce2D.tag (get)
favoriteKey: UnityEngine.ConstantForce2D.tag@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cc9e745a-6501-420f-87b0-348140bc26eb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Constant Force 2D: Set Tag
haystackProgrammer: ConstantForce2D.tag (set)
favoriteKey: UnityEngine.ConstantForce2D.tag@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConstantForce2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6d8ea32c-f362-42d9-984e-a4d1d4867b5c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Constant Force 2D: Get Name
haystackProgrammer: ConstantForce2D.name (get)
favoriteKey: UnityEngine.ConstantForce2D.name@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2208a8c9-854f-4bb6-9f8e-542731599463","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Constant Force 2D: Set Name
haystackProgrammer: ConstantForce2D.name (set)
favoriteKey: UnityEngine.ConstantForce2D.name@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConstantForce2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c42fe4cb-983f-4d75-b287-a1b2a693782c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Constant Force 2D: Get Hide Flags
haystackProgrammer: ConstantForce2D.hideFlags (get)
favoriteKey: UnityEngine.ConstantForce2D.hideFlags@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"45ad9577-35cd-4ef3-87f6-1898687f1f8f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Constant Force 2D: Set Hide Flags
haystackProgrammer: ConstantForce2D.hideFlags (set)
favoriteKey: UnityEngine.ConstantForce2D.hideFlags@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConstantForce2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"188c21e9-304e-4b58-b5be-26e14bb983df","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Physics Material 2D: Get Instance ID
haystackProgrammer: PhysicsMaterial2D.GetInstanceID
favoriteKey: UnityEngine.PhysicsMaterial2D.GetInstanceID()@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.PhysicsMaterial2D","targetTypeName":"UnityEngine.PhysicsMaterial2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"39e82bd9-6201-41dd-a488-3e0747849b5b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics Material 2D: Get Hash Code
haystackProgrammer: PhysicsMaterial2D.GetHashCode
favoriteKey: UnityEngine.PhysicsMaterial2D.GetHashCode()@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.PhysicsMaterial2D","targetTypeName":"UnityEngine.PhysicsMaterial2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6352775a-873b-459d-9a6f-b46785bd5ed7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Physics Material 2D: Equals
haystackProgrammer: PhysicsMaterial2D.Equals
favoriteKey: UnityEngine.PhysicsMaterial2D.Equals(System.Object)@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.PhysicsMaterial2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.PhysicsMaterial2D","targetTypeName":"UnityEngine.PhysicsMaterial2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a35e0efc-a46b-4350-83ba-943c8e382d77","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Physics Material 2D: Instantiate
haystackProgrammer: PhysicsMaterial2D.Instantiate
tag1: UnityEngine.PhysicsMaterial2D
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.PhysicsMaterial2D.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.PhysicsMaterial2D;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.PhysicsMaterial2D","targetTypeName":"UnityEngine.PhysicsMaterial2D","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"dd8b753c-998c-4ca5-8ecc-41ab64aa1dc2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Physics Material 2D: Instantiate
haystackProgrammer: PhysicsMaterial2D.Instantiate
tag1: UnityEngine.PhysicsMaterial2D
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.PhysicsMaterial2D.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.PhysicsMaterial2D;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.PhysicsMaterial2D","targetTypeName":"UnityEngine.PhysicsMaterial2D","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"1d741788-1958-4b01-9f7d-32dc88c3b2d5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Physics Material 2D: Instantiate
haystackProgrammer: PhysicsMaterial2D.Instantiate
favoriteKey: UnityEngine.PhysicsMaterial2D.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Physics Material 2D: Instantiate
haystackProgrammer: PhysicsMaterial2D.Instantiate
favoriteKey: UnityEngine.PhysicsMaterial2D.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.PhysicsMaterial2D","targetTypeName":"UnityEngine.PhysicsMaterial2D","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"1cef1c7d-c9d5-4d42-905a-e05178dca4e7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Physics Material 2D: Instantiate
haystackProgrammer: PhysicsMaterial2D.Instantiate
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.PhysicsMaterial2D.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Physics Material 2D: Destroy
haystackProgrammer: PhysicsMaterial2D.Destroy
favoriteKey: UnityEngine.PhysicsMaterial2D.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Physics Material 2D: Destroy
haystackProgrammer: PhysicsMaterial2D.Destroy
favoriteKey: UnityEngine.PhysicsMaterial2D.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Physics Material 2D: Destroy Immediate
haystackProgrammer: PhysicsMaterial2D.DestroyImmediate
favoriteKey: UnityEngine.PhysicsMaterial2D.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Physics Material 2D: Destroy Immediate
haystackProgrammer: PhysicsMaterial2D.DestroyImmediate
favoriteKey: UnityEngine.PhysicsMaterial2D.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Physics Material 2D: Find Objects Of Type
haystackProgrammer: PhysicsMaterial2D.FindObjectsOfType
favoriteKey: UnityEngine.PhysicsMaterial2D.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.PhysicsMaterial2D","targetTypeName":"UnityEngine.PhysicsMaterial2D","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"5192057b-4234-4379-90bf-99a23cbf4f4a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Physics Material 2D: Find Objects Of Type
haystackProgrammer: PhysicsMaterial2D.FindObjectsOfType
favoriteKey: UnityEngine.PhysicsMaterial2D.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Physics Material 2D: Dont Destroy On Load
haystackProgrammer: PhysicsMaterial2D.DontDestroyOnLoad
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labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Physics Material 2D: Find Object Of Type
haystackProgrammer: PhysicsMaterial2D.FindObjectOfType
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valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Physics Material 2D: Find Object Of Type
haystackProgrammer: PhysicsMaterial2D.FindObjectOfType
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tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics Material 2D: To String
haystackProgrammer: PhysicsMaterial2D.ToString
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics Material 2D: Equals
haystackProgrammer: PhysicsMaterial2D.Equals
favoriteKey: UnityEngine.PhysicsMaterial2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.PhysicsMaterial2D
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valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics Material 2D: Get Type
haystackProgrammer: PhysicsMaterial2D.GetType
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tag1: UnityEngine.PhysicsMaterial2D
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics Material 2D: Reference Equals
haystackProgrammer: PhysicsMaterial2D.ReferenceEquals
favoriteKey: UnityEngine.PhysicsMaterial2D.ReferenceEquals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.PhysicsMaterial2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Physics Material 2D ()
labelProgrammer: new PhysicsMaterial2D ()
haystackHuman: Physics Material 2D: Create Physics Material 2D
haystackProgrammer: new PhysicsMaterial2D
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Physics Material 2D (Name)
labelProgrammer: new PhysicsMaterial2D (name)
haystackHuman: Physics Material 2D: Create Physics Material 2D
haystackProgrammer: new PhysicsMaterial2D
favoriteKey: UnityEngine.PhysicsMaterial2D..ctor(System.String)@any
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valueInputTypes: System.String
valueOutputTypes: UnityEngine.PhysicsMaterial2D
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounciness
labelProgrammer: bounciness (get)
haystackHuman: Physics Material 2D: Get Bounciness
haystackProgrammer: PhysicsMaterial2D.bounciness (get)
favoriteKey: UnityEngine.PhysicsMaterial2D.bounciness@get
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tag2: UnityEngine.PhysicsMaterial2D;bounciness
tag3: UnityEngine.PhysicsMaterial2D;bounciness
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounciness
labelProgrammer: bounciness (set)
haystackHuman: Physics Material 2D: Set Bounciness
haystackProgrammer: PhysicsMaterial2D.bounciness (set)
favoriteKey: UnityEngine.PhysicsMaterial2D.bounciness@set
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tag2: UnityEngine.PhysicsMaterial2D;bounciness
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valueInputTypes: UnityEngine.PhysicsMaterial2D|System.Single
valueOutputTypes: System.Single
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labelHuman: Get Friction
labelProgrammer: friction (get)
haystackHuman: Physics Material 2D: Get Friction
haystackProgrammer: PhysicsMaterial2D.friction (get)
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tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;friction
tag3: UnityEngine.PhysicsMaterial2D;friction
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: System.Single
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labelHuman: Set Friction
labelProgrammer: friction (set)
haystackHuman: Physics Material 2D: Set Friction
haystackProgrammer: PhysicsMaterial2D.friction (set)
favoriteKey: UnityEngine.PhysicsMaterial2D.friction@set
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;friction
tag3: UnityEngine.PhysicsMaterial2D;friction
valueInputTypes: UnityEngine.PhysicsMaterial2D|System.Single
valueOutputTypes: System.Single
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Physics Material 2D: Get Name
haystackProgrammer: PhysicsMaterial2D.name (get)
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tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Physics Material 2D: Set Name
haystackProgrammer: PhysicsMaterial2D.name (set)
favoriteKey: UnityEngine.PhysicsMaterial2D.name@set
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.PhysicsMaterial2D|System.String
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Physics Material 2D: Get Hide Flags
haystackProgrammer: PhysicsMaterial2D.hideFlags (get)
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tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;hideFlags
tag3: UnityEngine.Object;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Physics Material 2D: Set Hide Flags
haystackProgrammer: PhysicsMaterial2D.hideFlags (set)
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tag2: UnityEngine.PhysicsMaterial2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PhysicsMaterial2D|UnityEngine.HideFlags
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Bounds ()
labelProgrammer: ResetBounds ()
haystackHuman: Sprite Mask: Reset Bounds
haystackProgrammer: SpriteMask.ResetBounds
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