# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Drag Threshold
labelProgrammer: useDragThreshold (get)
haystackHuman: Pointer Event Data: Get Use Drag Threshold
haystackProgrammer: PointerEventData.useDragThreshold (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.useDragThreshold@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;useDragThreshold
tag3: UnityEngine.EventSystems.PointerEventData;useDragThreshold
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useDragThreshold","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"32b704fc-4e37-4c35-ad20-47e23f58b64f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Drag Threshold
labelProgrammer: useDragThreshold (set)
haystackHuman: Pointer Event Data: Set Use Drag Threshold
haystackProgrammer: PointerEventData.useDragThreshold (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.useDragThreshold@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;useDragThreshold
tag3: UnityEngine.EventSystems.PointerEventData;useDragThreshold
valueInputTypes: UnityEngine.EventSystems.PointerEventData|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useDragThreshold","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4670156b-c4b1-4dc1-99d8-90e129a02d83","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Dragging
labelProgrammer: dragging (get)
haystackHuman: Pointer Event Data: Get Dragging
haystackProgrammer: PointerEventData.dragging (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.dragging@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;dragging
tag3: UnityEngine.EventSystems.PointerEventData;dragging
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"dragging","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1693d2de-d6e8-4c5a-b7fe-317595077970","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Dragging
labelProgrammer: dragging (set)
haystackHuman: Pointer Event Data: Set Dragging
haystackProgrammer: PointerEventData.dragging (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.dragging@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;dragging
tag3: UnityEngine.EventSystems.PointerEventData;dragging
valueInputTypes: UnityEngine.EventSystems.PointerEventData|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"dragging","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"38fd357c-92e3-490a-a11f-ad5c46824e37","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Button
labelProgrammer: button (get)
haystackHuman: Pointer Event Data: Get Button
haystackProgrammer: PointerEventData.button (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.button@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;button
tag3: UnityEngine.EventSystems.PointerEventData;button
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: UnityEngine.EventSystems.PointerEventData+InputButton
unit:
{"member":{"name":"button","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b79c570e-6bf4-4550-8824-82add25f31b5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Button
labelProgrammer: button (set)
haystackHuman: Pointer Event Data: Set Button
haystackProgrammer: PointerEventData.button (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.button@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;button
tag3: UnityEngine.EventSystems.PointerEventData;button
valueInputTypes: UnityEngine.EventSystems.PointerEventData|UnityEngine.EventSystems.PointerEventData+InputButton
valueOutputTypes: UnityEngine.EventSystems.PointerEventData+InputButton
unit:
{"chainable":false,"member":{"name":"button","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"$content":"Left","$type":"UnityEngine.EventSystems.PointerEventData+InputButton"}},"position":{"x":0.0,"y":0.0},"guid":"bb5f36bd-26f3-4fe5-b643-4950a43b03da","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pressure
labelProgrammer: pressure (get)
haystackHuman: Pointer Event Data: Get Pressure
haystackProgrammer: PointerEventData.pressure (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.pressure@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;pressure
tag3: UnityEngine.EventSystems.PointerEventData;pressure
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Single
unit:
{"member":{"name":"pressure","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a1445433-b85e-48c1-bf4a-3168c7e51bb4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Pressure
labelProgrammer: pressure (set)
haystackHuman: Pointer Event Data: Set Pressure
haystackProgrammer: PointerEventData.pressure (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.pressure@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;pressure
tag3: UnityEngine.EventSystems.PointerEventData;pressure
valueInputTypes: UnityEngine.EventSystems.PointerEventData|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"pressure","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6e549fbb-44bb-47df-b45d-1cb9d86b162c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tangential Pressure
labelProgrammer: tangentialPressure (get)
haystackHuman: Pointer Event Data: Get Tangential Pressure
haystackProgrammer: PointerEventData.tangentialPressure (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.tangentialPressure@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;tangentialPressure
tag3: UnityEngine.EventSystems.PointerEventData;tangentialPressure
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Single
unit:
{"member":{"name":"tangentialPressure","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"08c4e8ae-26d3-44ff-99fe-cf739609f84b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tangential Pressure
labelProgrammer: tangentialPressure (set)
haystackHuman: Pointer Event Data: Set Tangential Pressure
haystackProgrammer: PointerEventData.tangentialPressure (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.tangentialPressure@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;tangentialPressure
tag3: UnityEngine.EventSystems.PointerEventData;tangentialPressure
valueInputTypes: UnityEngine.EventSystems.PointerEventData|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"tangentialPressure","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"59f783e0-950a-43b6-b156-f59b26ee3023","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Altitude Angle
labelProgrammer: altitudeAngle (get)
haystackHuman: Pointer Event Data: Get Altitude Angle
haystackProgrammer: PointerEventData.altitudeAngle (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.altitudeAngle@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;altitudeAngle
tag3: UnityEngine.EventSystems.PointerEventData;altitudeAngle
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Single
unit:
{"member":{"name":"altitudeAngle","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"87f54143-bbbb-4a50-b814-88d63135ebf9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Altitude Angle
labelProgrammer: altitudeAngle (set)
haystackHuman: Pointer Event Data: Set Altitude Angle
haystackProgrammer: PointerEventData.altitudeAngle (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.altitudeAngle@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;altitudeAngle
tag3: UnityEngine.EventSystems.PointerEventData;altitudeAngle
valueInputTypes: UnityEngine.EventSystems.PointerEventData|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"altitudeAngle","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"571dcd87-b489-4759-a92a-9d320e37a2ba","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Azimuth Angle
labelProgrammer: azimuthAngle (get)
haystackHuman: Pointer Event Data: Get Azimuth Angle
haystackProgrammer: PointerEventData.azimuthAngle (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.azimuthAngle@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;azimuthAngle
tag3: UnityEngine.EventSystems.PointerEventData;azimuthAngle
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Single
unit:
{"member":{"name":"azimuthAngle","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c99fb885-4a96-44f4-b39b-56198a1c49b2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Azimuth Angle
labelProgrammer: azimuthAngle (set)
haystackHuman: Pointer Event Data: Set Azimuth Angle
haystackProgrammer: PointerEventData.azimuthAngle (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.azimuthAngle@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;azimuthAngle
tag3: UnityEngine.EventSystems.PointerEventData;azimuthAngle
valueInputTypes: UnityEngine.EventSystems.PointerEventData|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"azimuthAngle","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ae2fc5ec-af96-4852-8617-323c723c3048","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Twist
labelProgrammer: twist (get)
haystackHuman: Pointer Event Data: Get Twist
haystackProgrammer: PointerEventData.twist (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.twist@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;twist
tag3: UnityEngine.EventSystems.PointerEventData;twist
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Single
unit:
{"member":{"name":"twist","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c970edab-f6f0-47cb-a026-e333b6f6a65f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Twist
labelProgrammer: twist (set)
haystackHuman: Pointer Event Data: Set Twist
haystackProgrammer: PointerEventData.twist (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.twist@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;twist
tag3: UnityEngine.EventSystems.PointerEventData;twist
valueInputTypes: UnityEngine.EventSystems.PointerEventData|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"twist","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f61628fd-1c25-4895-883c-318bd8042f55","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Pointer Event Data: Get Radius
haystackProgrammer: PointerEventData.radius (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.radius@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;radius
tag3: UnityEngine.EventSystems.PointerEventData;radius
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d3d4b533-19dd-45fc-97ae-69e48aba5302","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Pointer Event Data: Set Radius
haystackProgrammer: PointerEventData.radius (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.radius@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;radius
tag3: UnityEngine.EventSystems.PointerEventData;radius
valueInputTypes: UnityEngine.EventSystems.PointerEventData|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"ae079d32-158e-4bfb-a688-9cfa408fd1fa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius Variance
labelProgrammer: radiusVariance (get)
haystackHuman: Pointer Event Data: Get Radius Variance
haystackProgrammer: PointerEventData.radiusVariance (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.radiusVariance@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;radiusVariance
tag3: UnityEngine.EventSystems.PointerEventData;radiusVariance
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"radiusVariance","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c08a4e5c-c7b6-4450-a127-605da6a17e92","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius Variance
labelProgrammer: radiusVariance (set)
haystackHuman: Pointer Event Data: Set Radius Variance
haystackProgrammer: PointerEventData.radiusVariance (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.radiusVariance@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;radiusVariance
tag3: UnityEngine.EventSystems.PointerEventData;radiusVariance
valueInputTypes: UnityEngine.EventSystems.PointerEventData|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"radiusVariance","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"9b6b161c-d443-4316-89e5-070e60e887a6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Fully Exited
labelProgrammer: fullyExited (get)
haystackHuman: Pointer Event Data: Get Fully Exited
haystackProgrammer: PointerEventData.fullyExited (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.fullyExited@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;fullyExited
tag3: UnityEngine.EventSystems.PointerEventData;fullyExited
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"fullyExited","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a133e58a-2a0d-4bdc-8b42-84335e9c5880","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Fully Exited
labelProgrammer: fullyExited (set)
haystackHuman: Pointer Event Data: Set Fully Exited
haystackProgrammer: PointerEventData.fullyExited (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.fullyExited@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;fullyExited
tag3: UnityEngine.EventSystems.PointerEventData;fullyExited
valueInputTypes: UnityEngine.EventSystems.PointerEventData|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"fullyExited","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f7720a1d-84d0-4509-9178-7b9ddbacee8f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reentered
labelProgrammer: reentered (get)
haystackHuman: Pointer Event Data: Get Reentered
haystackProgrammer: PointerEventData.reentered (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.reentered@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;reentered
tag3: UnityEngine.EventSystems.PointerEventData;reentered
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"reentered","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a51e966d-34a4-40da-a244-9e7961cb0b46","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reentered
labelProgrammer: reentered (set)
haystackHuman: Pointer Event Data: Set Reentered
haystackProgrammer: PointerEventData.reentered (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.reentered@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;reentered
tag3: UnityEngine.EventSystems.PointerEventData;reentered
valueInputTypes: UnityEngine.EventSystems.PointerEventData|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"reentered","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ec0ad775-5745-41ac-9c4f-08a5341a459c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enter Event Camera
labelProgrammer: enterEventCamera (get)
haystackHuman: Pointer Event Data: Get Enter Event Camera
haystackProgrammer: PointerEventData.enterEventCamera (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.enterEventCamera@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;enterEventCamera
tag3: UnityEngine.EventSystems.PointerEventData;enterEventCamera
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: UnityEngine.Camera
unit:
{"member":{"name":"enterEventCamera","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b99fe40c-f36a-406f-8adf-55bc7aa0296d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Press Event Camera
labelProgrammer: pressEventCamera (get)
haystackHuman: Pointer Event Data: Get Press Event Camera
haystackProgrammer: PointerEventData.pressEventCamera (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.pressEventCamera@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;pressEventCamera
tag3: UnityEngine.EventSystems.PointerEventData;pressEventCamera
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: UnityEngine.Camera
unit:
{"member":{"name":"pressEventCamera","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PointerEventData","targetTypeName":"UnityEngine.EventSystems.PointerEventData","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0c93c334-cb87-4675-9f47-18e1fd25e393","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pointer Press
labelProgrammer: pointerPress (get)
haystackHuman: Pointer Event Data: Get Pointer Press
haystackProgrammer: PointerEventData.pointerPress (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.pointerPress@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;pointerPress
tag3: UnityEngine.EventSystems.PointerEventData;pointerPress
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Pointer Press
labelProgrammer: pointerPress (set)
haystackHuman: Pointer Event Data: Set Pointer Press
haystackProgrammer: PointerEventData.pointerPress (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.pointerPress@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;pointerPress
tag3: UnityEngine.EventSystems.PointerEventData;pointerPress
valueInputTypes: UnityEngine.EventSystems.PointerEventData|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Input Module
labelProgrammer: currentInputModule (get)
haystackHuman: Pointer Event Data: Get Current Input Module
haystackProgrammer: PointerEventData.currentInputModule (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.currentInputModule@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;currentInputModule
tag3: UnityEngine.EventSystems.BaseEventData;currentInputModule
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Selected Object
labelProgrammer: selectedObject (get)
haystackHuman: Pointer Event Data: Get Selected Object
haystackProgrammer: PointerEventData.selectedObject (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.selectedObject@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;selectedObject
tag3: UnityEngine.EventSystems.BaseEventData;selectedObject
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Selected Object
labelProgrammer: selectedObject (set)
haystackHuman: Pointer Event Data: Set Selected Object
haystackProgrammer: PointerEventData.selectedObject (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.selectedObject@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;selectedObject
tag3: UnityEngine.EventSystems.BaseEventData;selectedObject
valueInputTypes: UnityEngine.EventSystems.PointerEventData|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Used
labelProgrammer: used (get)
haystackHuman: Pointer Event Data: Get Used
haystackProgrammer: PointerEventData.used (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.used@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;used
tag3: UnityEngine.EventSystems.AbstractEventData;used
valueInputTypes: UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hovered
labelProgrammer: hovered (get)
haystackHuman: Pointer Event Data: Get Hovered
haystackProgrammer: PointerEventData.hovered (get)
favoriteKey: UnityEngine.EventSystems.PointerEventData.hovered@get
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;hovered
tag3: UnityEngine.EventSystems.PointerEventData;hovered
valueInputTypes: UnityEngine.EventSystems.PointerEventData
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hovered
labelProgrammer: hovered (set)
haystackHuman: Pointer Event Data: Set Hovered
haystackProgrammer: PointerEventData.hovered (set)
favoriteKey: UnityEngine.EventSystems.PointerEventData.hovered@set
tag1: UnityEngine.EventSystems.PointerEventData
tag2: UnityEngine.EventSystems.PointerEventData;hovered
tag3: UnityEngine.EventSystems.PointerEventData;hovered
unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Modules ()
labelProgrammer: UpdateModules ()
haystackHuman: Event System: Update Modules
haystackProgrammer: EventSystem.UpdateModules
favoriteKey: UnityEngine.EventSystems.EventSystem.UpdateModules()@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;UpdateModules;
tag3: UnityEngine.EventSystems.EventSystem;UpdateModules;
valueInputTypes: UnityEngine.EventSystems.EventSystem
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Selected Game Object (Selected, Pointer)
labelProgrammer: SetSelectedGameObject (selected, pointer)
haystackHuman: Event System: Set Selected Game Object
haystackProgrammer: EventSystem.SetSelectedGameObject
tag1: UnityEngine.EventSystems.EventSystem
valueInputTypes: UnityEngine.EventSystems.EventSystem|UnityEngine.GameObject|UnityEngine.EventSystems.BaseEventData
favoriteKey:
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tag2:
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tag3:
UnityEngine.EventSystems.EventSystem;SetSelectedGameObject;UnityEngine.GameObject;UnityEngine.EventSystems.BaseEventData

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Selected Game Object (Selected)
labelProgrammer: SetSelectedGameObject (selected)
haystackHuman: Event System: Set Selected Game Object
haystackProgrammer: EventSystem.SetSelectedGameObject
favoriteKey: UnityEngine.EventSystems.EventSystem.SetSelectedGameObject(UnityEngine.GameObject)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;SetSelectedGameObject;UnityEngine.GameObject
tag3: UnityEngine.EventSystems.EventSystem;SetSelectedGameObject;UnityEngine.GameObject
valueInputTypes: UnityEngine.EventSystems.EventSystem|UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Event Data, Raycast Results)
labelProgrammer: RaycastAll (eventData, raycastResults)
haystackHuman: Event System: Raycast All
haystackProgrammer: EventSystem.RaycastAll
tag1: UnityEngine.EventSystems.EventSystem
favoriteKey:
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tag2:
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tag3:
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unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object ()
labelProgrammer: IsPointerOverGameObject ()
haystackHuman: Event System: Is Pointer Over Game Object
haystackProgrammer: EventSystem.IsPointerOverGameObject
favoriteKey: UnityEngine.EventSystems.EventSystem.IsPointerOverGameObject()@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;IsPointerOverGameObject;
tag3: UnityEngine.EventSystems.EventSystem;IsPointerOverGameObject;
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Id)
labelProgrammer: IsPointerOverGameObject (pointerId)
haystackHuman: Event System: Is Pointer Over Game Object
haystackProgrammer: EventSystem.IsPointerOverGameObject
favoriteKey: UnityEngine.EventSystems.EventSystem.IsPointerOverGameObject(System.Int32)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;IsPointerOverGameObject;System.Int32
tag3: UnityEngine.EventSystems.EventSystem;IsPointerOverGameObject;System.Int32
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: SetUITookitEventSystemOverride (activeEventSystem, sendEvents, createPanelGameObjectsOnStart)
haystackHuman: Event System: Set UI Tookit Event System Override
haystackProgrammer: EventSystem.SetUITookitEventSystemOverride
tag1: UnityEngine.EventSystems.EventSystem
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Boolean
labelHuman:
Set UI Tookit Event System Override (Active Event System, Send Events, Create Panel Game Objects On Start)

favoriteKey:
UnityEngine.EventSystems.EventSystem.SetUITookitEventSystemOverride(UnityEngine.EventSystems.EventSystemSystem.BooleanSystem.Boolean)@any

tag2:
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tag3:
UnityEngine.EventSystems.EventSystem;SetUITookitEventSystemOverride;UnityEngine.EventSystems.EventSystem;System.Boolean;System.Boolean

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Event System: To String
haystackProgrammer: EventSystem.ToString
favoriteKey: UnityEngine.EventSystems.EventSystem.ToString()@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;ToString;
tag3: UnityEngine.EventSystems.EventSystem;ToString;
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Event System: Is Active
haystackProgrammer: EventSystem.IsActive
favoriteKey: UnityEngine.EventSystems.EventSystem.IsActive()@any
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tag2: UnityEngine.EventSystems.EventSystem;IsActive;
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valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Event System: Is Destroyed
haystackProgrammer: EventSystem.IsDestroyed
favoriteKey: UnityEngine.EventSystems.EventSystem.IsDestroyed()@any
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Event System: Is Invoking
haystackProgrammer: EventSystem.IsInvoking
favoriteKey: UnityEngine.EventSystems.EventSystem.IsInvoking()@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Event System: Cancel Invoke
haystackProgrammer: EventSystem.CancelInvoke
favoriteKey: UnityEngine.EventSystems.EventSystem.CancelInvoke()@any
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tag2: UnityEngine.EventSystems.EventSystem;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Event System: Invoke
haystackProgrammer: EventSystem.Invoke
favoriteKey: UnityEngine.EventSystems.EventSystem.Invoke(System.StringSystem.Single)@any
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tag2: UnityEngine.EventSystems.EventSystem;Invoke;System.String;System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Event System: Invoke Repeating
haystackProgrammer: EventSystem.InvokeRepeating
favoriteKey: UnityEngine.EventSystems.EventSystem.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: UnityEngine.EventSystems.EventSystem
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Event System: Cancel Invoke
haystackProgrammer: EventSystem.CancelInvoke
favoriteKey: UnityEngine.EventSystems.EventSystem.CancelInvoke(System.String)@any
tag1: UnityEngine.EventSystems.EventSystem
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tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Event System: Is Invoking
haystackProgrammer: EventSystem.IsInvoking
favoriteKey: UnityEngine.EventSystems.EventSystem.IsInvoking(System.String)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Event System: Start Coroutine
haystackProgrammer: EventSystem.StartCoroutine
favoriteKey: UnityEngine.EventSystems.EventSystem.StartCoroutine(System.String)@any
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tag2: UnityEngine.EventSystems.EventSystem;StartCoroutine;System.String
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valueInputTypes: UnityEngine.EventSystems.EventSystem|System.String
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelHuman: Broadcast Message (Method Name)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Event System: Dont Destroy On Load
haystackProgrammer: EventSystem.DontDestroyOnLoad
favoriteKey: UnityEngine.EventSystems.EventSystem.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Event System: Find Object Of Type
haystackProgrammer: EventSystem.FindObjectOfType
favoriteKey: UnityEngine.EventSystems.EventSystem.FindObjectOfType(System.Type)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Event System: Find Object Of Type
haystackProgrammer: EventSystem.FindObjectOfType
favoriteKey: UnityEngine.EventSystems.EventSystem.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Event System: Equals
haystackProgrammer: EventSystem.Equals
favoriteKey: UnityEngine.EventSystems.EventSystem.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Event System: Get Type
haystackProgrammer: EventSystem.GetType
favoriteKey: UnityEngine.EventSystems.EventSystem.GetType()@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Event System: Reference Equals
haystackProgrammer: EventSystem.ReferenceEquals
favoriteKey: UnityEngine.EventSystems.EventSystem.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current
labelProgrammer: current (get)
haystackHuman: Event System: Get Current
haystackProgrammer: EventSystem.current (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.current@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;current
tag3: UnityEngine.EventSystems.EventSystem;current
valueOutputTypes: UnityEngine.EventSystems.EventSystem
unit:
{"member":{"name":"current","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c6e55e26-417c-4b96-a89e-9ce6ef1d6a1f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Current
labelProgrammer: current (set)
haystackHuman: Event System: Set Current
haystackProgrammer: EventSystem.current (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.current@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;current
tag3: UnityEngine.EventSystems.EventSystem;current
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.EventSystems.EventSystem
unit:
{"chainable":false,"member":{"name":"current","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"input":null},"position":{"x":0.0,"y":0.0},"guid":"95b68c5b-159d-4b79-9c8e-acb06fa5e555","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Send Navigation Events
labelProgrammer: sendNavigationEvents (get)
haystackHuman: Event System: Get Send Navigation Events
haystackProgrammer: EventSystem.sendNavigationEvents (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.sendNavigationEvents@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;sendNavigationEvents
tag3: UnityEngine.EventSystems.EventSystem;sendNavigationEvents
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"sendNavigationEvents","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bfbebb57-3e50-4f85-9db4-7a05a924829a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Send Navigation Events
labelProgrammer: sendNavigationEvents (set)
haystackHuman: Event System: Set Send Navigation Events
haystackProgrammer: EventSystem.sendNavigationEvents (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.sendNavigationEvents@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;sendNavigationEvents
tag3: UnityEngine.EventSystems.EventSystem;sendNavigationEvents
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"sendNavigationEvents","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e7143c5c-e8c0-489f-af47-f7f3fa82d199","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pixel Drag Threshold
labelProgrammer: pixelDragThreshold (get)
haystackHuman: Event System: Get Pixel Drag Threshold
haystackProgrammer: EventSystem.pixelDragThreshold (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.pixelDragThreshold@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;pixelDragThreshold
tag3: UnityEngine.EventSystems.EventSystem;pixelDragThreshold
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Int32
unit:
{"member":{"name":"pixelDragThreshold","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dfa6adac-02a0-4ce1-bf65-3d5b9449b4eb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Pixel Drag Threshold
labelProgrammer: pixelDragThreshold (set)
haystackHuman: Event System: Set Pixel Drag Threshold
haystackProgrammer: EventSystem.pixelDragThreshold (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.pixelDragThreshold@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;pixelDragThreshold
tag3: UnityEngine.EventSystems.EventSystem;pixelDragThreshold
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"pixelDragThreshold","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"978715db-474f-45f3-ad98-bc04d957b649","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Input Module
labelProgrammer: currentInputModule (get)
haystackHuman: Event System: Get Current Input Module
haystackProgrammer: EventSystem.currentInputModule (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.currentInputModule@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;currentInputModule
tag3: UnityEngine.EventSystems.EventSystem;currentInputModule
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
{"member":{"name":"currentInputModule","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b04a3193-5db7-4c86-8d5f-d748537165f7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get First Selected Game Object
labelProgrammer: firstSelectedGameObject (get)
haystackHuman: Event System: Get First Selected Game Object
haystackProgrammer: EventSystem.firstSelectedGameObject (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.firstSelectedGameObject@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;firstSelectedGameObject
tag3: UnityEngine.EventSystems.EventSystem;firstSelectedGameObject
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"firstSelectedGameObject","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5d01ab58-cca0-420c-ab64-4cd0817719fb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set First Selected Game Object
labelProgrammer: firstSelectedGameObject (set)
haystackHuman: Event System: Set First Selected Game Object
haystackProgrammer: EventSystem.firstSelectedGameObject (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.firstSelectedGameObject@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;firstSelectedGameObject
tag3: UnityEngine.EventSystems.EventSystem;firstSelectedGameObject
valueInputTypes: UnityEngine.EventSystems.EventSystem|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"firstSelectedGameObject","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"4d644d27-b763-4d11-8ca8-1aaed3a2b320","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Selected Game Object
labelProgrammer: currentSelectedGameObject (get)
haystackHuman: Event System: Get Current Selected Game Object
haystackProgrammer: EventSystem.currentSelectedGameObject (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.currentSelectedGameObject@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;currentSelectedGameObject
tag3: UnityEngine.EventSystems.EventSystem;currentSelectedGameObject
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"currentSelectedGameObject","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"45386ae1-c148-4038-9ea1-4aa1232bb091","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Focused
labelProgrammer: isFocused (get)
haystackHuman: Event System: Is Focused
haystackProgrammer: EventSystem.isFocused (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.isFocused@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;isFocused
tag3: UnityEngine.EventSystems.EventSystem;isFocused
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isFocused","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c0b6b786-252a-44df-856d-f2b01c14f27b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Already Selecting
labelProgrammer: alreadySelecting (get)
haystackHuman: Event System: Get Already Selecting
haystackProgrammer: EventSystem.alreadySelecting (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.alreadySelecting@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;alreadySelecting
tag3: UnityEngine.EventSystems.EventSystem;alreadySelecting
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Event System: Get Use GUI Layout
haystackProgrammer: EventSystem.useGUILayout (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.useGUILayout@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Event System: Set Use GUI Layout
haystackProgrammer: EventSystem.useGUILayout (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.useGUILayout@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Event System: Get Run In Edit Mode
haystackProgrammer: EventSystem.runInEditMode (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.runInEditMode@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Event System: Set Run In Edit Mode
haystackProgrammer: EventSystem.runInEditMode (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.runInEditMode@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Event System: Get Enabled
haystackProgrammer: EventSystem.enabled (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.enabled@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;enabled
tag3: UnityEngine.EventSystems.EventSystem;enabled
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Event System: Set Enabled
haystackProgrammer: EventSystem.enabled (set)
favoriteKey: UnityEngine.EventSystems.EventSystem.enabled@set
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;enabled
tag3: UnityEngine.EventSystems.EventSystem;enabled
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Event System: Is Active And Enabled
haystackProgrammer: EventSystem.isActiveAndEnabled (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.isActiveAndEnabled@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;isActiveAndEnabled
tag3: UnityEngine.EventSystems.EventSystem;isActiveAndEnabled
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Event System: Get Transform
haystackProgrammer: EventSystem.transform (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.transform@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Event System: Get Game Object
haystackProgrammer: EventSystem.gameObject (get)
favoriteKey: UnityEngine.EventSystems.EventSystem.gameObject@get
tag1: UnityEngine.EventSystems.EventSystem
tag2: UnityEngine.EventSystems.EventSystem;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.EventSystems.EventSystem
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.EventSystems.EventSystem","targetTypeName":"UnityEngine.EventSystems.EventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"26f15540-6e7d-4899-8763-70ce10233215","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Event System: Get Tag
haystackProgrammer: EventSystem.tag (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Event System: Set Tag
haystackProgrammer: EventSystem.tag (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Event System: Get Name
haystackProgrammer: EventSystem.name (get)
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tag1: UnityEngine.EventSystems.EventSystem
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Event System: Set Name
haystackProgrammer: EventSystem.name (set)
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Event System: Get Hide Flags
haystackProgrammer: EventSystem.hideFlags (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Event System: Set Hide Flags
haystackProgrammer: EventSystem.hideFlags (set)
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labelHuman: On Pointer Enter (Event Data)
labelProgrammer: OnPointerEnter (eventData)
haystackHuman: Event Trigger: On Pointer Enter
haystackProgrammer: EventTrigger.OnPointerEnter
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labelHuman: On Pointer Exit (Event Data)
labelProgrammer: OnPointerExit (eventData)
haystackHuman: Event Trigger: On Pointer Exit
haystackProgrammer: EventTrigger.OnPointerExit
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labelHuman: On Drag (Event Data)
labelProgrammer: OnDrag (eventData)
haystackHuman: Event Trigger: On Drag
haystackProgrammer: EventTrigger.OnDrag
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labelHuman: On Drop (Event Data)
labelProgrammer: OnDrop (eventData)
haystackHuman: Event Trigger: On Drop
haystackProgrammer: EventTrigger.OnDrop
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labelHuman: On Pointer Down (Event Data)
labelProgrammer: OnPointerDown (eventData)
haystackHuman: Event Trigger: On Pointer Down
haystackProgrammer: EventTrigger.OnPointerDown
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Up (Event Data)
labelProgrammer: OnPointerUp (eventData)
haystackHuman: Event Trigger: On Pointer Up
haystackProgrammer: EventTrigger.OnPointerUp
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labelHuman: On Pointer Click (Event Data)
labelProgrammer: OnPointerClick (eventData)
haystackHuman: Event Trigger: On Pointer Click
haystackProgrammer: EventTrigger.OnPointerClick
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Select (Event Data)
labelProgrammer: OnSelect (eventData)
haystackHuman: Event Trigger: On Select
haystackProgrammer: EventTrigger.OnSelect
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnSelect(UnityEngine.EventSystems.BaseEventData)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Deselect (Event Data)
labelProgrammer: OnDeselect (eventData)
haystackHuman: Event Trigger: On Deselect
haystackProgrammer: EventTrigger.OnDeselect
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnDeselect(UnityEngine.EventSystems.BaseEventData)@any
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tag2: UnityEngine.EventSystems.EventTrigger;OnDeselect;UnityEngine.EventSystems.BaseEventData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Scroll (Event Data)
labelProgrammer: OnScroll (eventData)
haystackHuman: Event Trigger: On Scroll
haystackProgrammer: EventTrigger.OnScroll
favoriteKey: UnityEngine.EventSystems.EventTrigger.OnScroll(UnityEngine.EventSystems.PointerEventData)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Move (Event Data)
labelProgrammer: OnMove (eventData)
haystackHuman: Event Trigger: On Move
haystackProgrammer: EventTrigger.OnMove
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labelHuman: On Update Selected (Event Data)
labelProgrammer: OnUpdateSelected (eventData)
haystackHuman: Event Trigger: On Update Selected
haystackProgrammer: EventTrigger.OnUpdateSelected
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labelHuman: On Initialize Potential Drag (Event Data)
labelProgrammer: OnInitializePotentialDrag (eventData)
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haystackProgrammer: EventTrigger.OnInitializePotentialDrag
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labelHuman: On Begin Drag (Event Data)
labelProgrammer: OnBeginDrag (eventData)
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haystackProgrammer: EventTrigger.OnBeginDrag
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labelHuman: On End Drag (Event Data)
labelProgrammer: OnEndDrag (eventData)
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haystackProgrammer: EventTrigger.OnEndDrag
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labelHuman: On Submit (Event Data)
labelProgrammer: OnSubmit (eventData)
haystackHuman: Event Trigger: On Submit
haystackProgrammer: EventTrigger.OnSubmit
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: On Cancel (Event Data)
labelProgrammer: OnCancel (eventData)
haystackHuman: Event Trigger: On Cancel
haystackProgrammer: EventTrigger.OnCancel
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Event Trigger: Is Invoking
haystackProgrammer: EventTrigger.IsInvoking
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Event Trigger: Cancel Invoke
haystackProgrammer: EventTrigger.CancelInvoke
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Event Trigger: Invoke
haystackProgrammer: EventTrigger.Invoke
favoriteKey: UnityEngine.EventSystems.EventTrigger.Invoke(System.StringSystem.Single)@any
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tag2: UnityEngine.EventSystems.EventTrigger;Invoke;System.String;System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Event Trigger: Invoke Repeating
haystackProgrammer: EventTrigger.InvokeRepeating
favoriteKey: UnityEngine.EventSystems.EventTrigger.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
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tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Event Trigger: Cancel Invoke
haystackProgrammer: EventTrigger.CancelInvoke
favoriteKey: UnityEngine.EventSystems.EventTrigger.CancelInvoke(System.String)@any
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tag2: UnityEngine.EventSystems.EventTrigger;CancelInvoke;System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Event Trigger: Is Invoking
haystackProgrammer: EventTrigger.IsInvoking
favoriteKey: UnityEngine.EventSystems.EventTrigger.IsInvoking(System.String)@any
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Event Trigger: Start Coroutine
haystackProgrammer: EventTrigger.StartCoroutine
favoriteKey: UnityEngine.EventSystems.EventTrigger.StartCoroutine(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Event Trigger: Start Coroutine
haystackProgrammer: EventTrigger.StartCoroutine
favoriteKey: UnityEngine.EventSystems.EventTrigger.StartCoroutine(System.StringSystem.Object)@any
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labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Event Trigger: Start Coroutine
haystackProgrammer: EventTrigger.StartCoroutine
favoriteKey: UnityEngine.EventSystems.EventTrigger.StartCoroutine(System.Collections.IEnumerator)@any
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Event Trigger: Stop Coroutine
haystackProgrammer: EventTrigger.StopCoroutine
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Event Trigger: Stop Coroutine
haystackProgrammer: EventTrigger.StopCoroutine
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
haystackHuman: Event Trigger: Stop Coroutine
haystackProgrammer: EventTrigger.StopCoroutine
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labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
haystackHuman: Event Trigger: Stop All Coroutines
haystackProgrammer: EventTrigger.StopAllCoroutines
favoriteKey: UnityEngine.EventSystems.EventTrigger.StopAllCoroutines()@any
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labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: Event Trigger: Print
haystackProgrammer: EventTrigger.print
favoriteKey: UnityEngine.EventSystems.EventTrigger.print(System.Object)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Event Trigger: Get Component
haystackProgrammer: EventTrigger.GetComponent
favoriteKey: UnityEngine.EventSystems.EventTrigger.GetComponent(System.Type)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Event Trigger: Try Get Component
haystackProgrammer: EventTrigger.TryGetComponent
favoriteKey: UnityEngine.EventSystems.EventTrigger.TryGetComponent(System.TypeUnityEngine.Component&)@any
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labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Event Trigger: Get Component
haystackProgrammer: EventTrigger.GetComponent
favoriteKey: UnityEngine.EventSystems.EventTrigger.GetComponent(System.String)@any
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labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Event Trigger: Get Component In Children
haystackProgrammer: EventTrigger.GetComponentInChildren
favoriteKey: UnityEngine.EventSystems.EventTrigger.GetComponentInChildren(System.TypeSystem.Boolean)@any
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labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Event Trigger: Get Component In Children
haystackProgrammer: EventTrigger.GetComponentInChildren
favoriteKey: UnityEngine.EventSystems.EventTrigger.GetComponentInChildren(System.Type)@any
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labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Event Trigger: Get Components In Children
haystackProgrammer: EventTrigger.GetComponentsInChildren
favoriteKey: UnityEngine.EventSystems.EventTrigger.GetComponentsInChildren(System.TypeSystem.Boolean)@any
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labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Event Trigger: Get Components In Children
haystackProgrammer: EventTrigger.GetComponentsInChildren
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labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Event Trigger: Get Component In Parent
haystackProgrammer: EventTrigger.GetComponentInParent
favoriteKey: UnityEngine.EventSystems.EventTrigger.GetComponentInParent(System.TypeSystem.Boolean)@any
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labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Event Trigger: Get Component In Parent
haystackProgrammer: EventTrigger.GetComponentInParent
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labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
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haystackProgrammer: EventTrigger.GetComponentsInParent
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labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Event Trigger: Get Components In Parent
haystackProgrammer: EventTrigger.GetComponentsInParent
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labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Event Trigger: Get Components
haystackProgrammer: EventTrigger.GetComponents
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labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
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haystackProgrammer: EventTrigger.GetComponents
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Event Trigger: Compare Tag
haystackProgrammer: EventTrigger.CompareTag
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Event Trigger: Send Message Upwards
haystackProgrammer: EventTrigger.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Event Trigger: Send Message Upwards
haystackProgrammer: EventTrigger.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
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haystackProgrammer: EventTrigger.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
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haystackProgrammer: EventTrigger.SendMessageUpwards
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labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
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haystackProgrammer: EventTrigger.SendMessage
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labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
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labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
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labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Event Trigger: Broadcast Message
haystackProgrammer: EventTrigger.BroadcastMessage
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Event Trigger: Broadcast Message
haystackProgrammer: EventTrigger.BroadcastMessage
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Event Trigger: Broadcast Message
haystackProgrammer: EventTrigger.BroadcastMessage
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Event Trigger: Broadcast Message
haystackProgrammer: EventTrigger.BroadcastMessage
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Event Trigger: Get Instance ID
haystackProgrammer: EventTrigger.GetInstanceID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Event Trigger: Get Hash Code
haystackProgrammer: EventTrigger.GetHashCode
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Event Trigger: Equals
haystackProgrammer: EventTrigger.Equals
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labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Event Trigger: Instantiate
haystackProgrammer: EventTrigger.Instantiate
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labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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labelProgrammer: Instantiate (original)
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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labelProgrammer: Destroy (obj)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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labelProgrammer: DestroyImmediate (obj)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
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haystackProgrammer: EventTrigger.FindObjectsOfType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
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haystackProgrammer: EventTrigger.FindObjectOfType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
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haystackProgrammer: EventTrigger.ToString
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: EventTrigger.Equals
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Event Trigger: Get Type
haystackProgrammer: EventTrigger.GetType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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haystackProgrammer: EventTrigger.ReferenceEquals
favoriteKey: UnityEngine.EventSystems.EventTrigger.ReferenceEquals(System.ObjectSystem.Object)@any
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tag3: System.Object;ReferenceEquals;System.Object;System.Object
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Triggers
labelProgrammer: triggers (get)
haystackHuman: Event Trigger: Get Triggers
haystackProgrammer: EventTrigger.triggers (get)
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tag2: UnityEngine.EventSystems.EventTrigger;triggers
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valueOutputTypes:
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Triggers
labelProgrammer: triggers (set)
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haystackProgrammer: EventTrigger.triggers (set)
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valueOutputTypes:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
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haystackProgrammer: EventTrigger.useGUILayout (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.useGUILayout@get
tag1: UnityEngine.EventSystems.EventTrigger
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
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haystackProgrammer: EventTrigger.useGUILayout (set)
favoriteKey: UnityEngine.EventSystems.EventTrigger.useGUILayout@set
tag1: UnityEngine.EventSystems.EventTrigger
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Event Trigger: Get Run In Edit Mode
haystackProgrammer: EventTrigger.runInEditMode (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.runInEditMode@get
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
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haystackProgrammer: EventTrigger.enabled (get)
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tag1: UnityEngine.EventSystems.EventTrigger
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
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haystackProgrammer: EventTrigger.enabled (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Event Trigger: Get Game Object
haystackProgrammer: EventTrigger.gameObject (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.gameObject@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;gameObject
tag3: UnityEngine.Component;gameObject
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valueOutputTypes: UnityEngine.GameObject
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Event Trigger: Get Tag
haystackProgrammer: EventTrigger.tag (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.tag@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;tag
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valueInputTypes: UnityEngine.EventSystems.EventTrigger
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Event Trigger: Set Tag
haystackProgrammer: EventTrigger.tag (set)
favoriteKey: UnityEngine.EventSystems.EventTrigger.tag@set
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;tag
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valueInputTypes: UnityEngine.EventSystems.EventTrigger|System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Event Trigger: Get Name
haystackProgrammer: EventTrigger.name (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.name@get
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.EventTrigger
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Event Trigger: Set Name
haystackProgrammer: EventTrigger.name (set)
favoriteKey: UnityEngine.EventSystems.EventTrigger.name@set
tag1: UnityEngine.EventSystems.EventTrigger
tag2: UnityEngine.EventSystems.EventTrigger;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.EventTrigger|System.String
valueOutputTypes: System.String
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Event Trigger: Get Hide Flags
haystackProgrammer: EventTrigger.hideFlags (get)
favoriteKey: UnityEngine.EventSystems.EventTrigger.hideFlags@get
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Event Trigger: Set Hide Flags
haystackProgrammer: EventTrigger.hideFlags (set)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Mouse Button Down (Button)
labelProgrammer: GetMouseButtonDown (button)
haystackHuman: Base Input: Get Mouse Button Down
haystackProgrammer: BaseInput.GetMouseButtonDown
favoriteKey: UnityEngine.EventSystems.BaseInput.GetMouseButtonDown(System.Int32)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Mouse Button Up (Button)
labelProgrammer: GetMouseButtonUp (button)
haystackHuman: Base Input: Get Mouse Button Up
haystackProgrammer: BaseInput.GetMouseButtonUp
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Mouse Button (Button)
labelProgrammer: GetMouseButton (button)
haystackHuman: Base Input: Get Mouse Button
haystackProgrammer: BaseInput.GetMouseButton
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Touch (Index)
labelProgrammer: GetTouch (index)
haystackHuman: Base Input: Get Touch
haystackProgrammer: BaseInput.GetTouch
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Axis Raw (Axis Name)
labelProgrammer: GetAxisRaw (axisName)
haystackHuman: Base Input: Get Axis Raw
haystackProgrammer: BaseInput.GetAxisRaw
favoriteKey: UnityEngine.EventSystems.BaseInput.GetAxisRaw(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Button Down (Button Name)
labelProgrammer: GetButtonDown (buttonName)
haystackHuman: Base Input: Get Button Down
haystackProgrammer: BaseInput.GetButtonDown
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Base Input: Is Active
haystackProgrammer: BaseInput.IsActive
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Base Input: Is Destroyed
haystackProgrammer: BaseInput.IsDestroyed
favoriteKey: UnityEngine.EventSystems.BaseInput.IsDestroyed()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Base Input: Is Invoking
haystackProgrammer: BaseInput.IsInvoking
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Base Input: Cancel Invoke
haystackProgrammer: BaseInput.CancelInvoke
favoriteKey: UnityEngine.EventSystems.BaseInput.CancelInvoke()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
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haystackProgrammer: BaseInput.Invoke
favoriteKey: UnityEngine.EventSystems.BaseInput.Invoke(System.StringSystem.Single)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Base Input: Invoke Repeating
haystackProgrammer: BaseInput.InvokeRepeating
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labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
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haystackProgrammer: BaseInput.CancelInvoke
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelProgrammer: IsInvoking (methodName)
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haystackProgrammer: BaseInput.IsInvoking
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
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haystackProgrammer: BaseInput.StartCoroutine
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelProgrammer: StartCoroutine (methodName, value)
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labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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haystackProgrammer: BaseInput.BroadcastMessage
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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haystackProgrammer: BaseInput.GetHashCode
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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haystackProgrammer: BaseInput.Equals
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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haystackProgrammer: BaseInput.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
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haystackProgrammer: BaseInput.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
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haystackProgrammer: BaseInput.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: BaseInput.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Base Input: Destroy
haystackProgrammer: BaseInput.Destroy
favoriteKey: UnityEngine.EventSystems.BaseInput.Destroy(UnityEngine.ObjectSystem.Single)@any
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tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Base Input: Destroy
haystackProgrammer: BaseInput.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Base Input: Destroy Immediate
haystackProgrammer: BaseInput.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Base Input: Destroy Immediate
haystackProgrammer: BaseInput.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
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haystackProgrammer: BaseInput.FindObjectsOfType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
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haystackProgrammer: BaseInput.FindObjectsOfType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: BaseInput.Equals
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composition String
labelProgrammer: compositionString (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ime Composition Mode
labelProgrammer: imeCompositionMode (get)
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tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;imeCompositionMode
tag3: UnityEngine.EventSystems.BaseInput;imeCompositionMode
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.IMECompositionMode
unit:
{"member":{"name":"imeCompositionMode","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d3bae59e-f0fd-463b-a286-86188b554676","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ime Composition Mode
labelProgrammer: imeCompositionMode (set)
haystackHuman: Base Input: Set Ime Composition Mode
haystackProgrammer: BaseInput.imeCompositionMode (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.imeCompositionMode@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;imeCompositionMode
tag3: UnityEngine.EventSystems.BaseInput;imeCompositionMode
valueInputTypes: UnityEngine.EventSystems.BaseInput|UnityEngine.IMECompositionMode
valueOutputTypes: UnityEngine.IMECompositionMode
unit:
{"chainable":false,"member":{"name":"imeCompositionMode","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Auto","$type":"UnityEngine.IMECompositionMode"}},"position":{"x":0.0,"y":0.0},"guid":"db99b909-154f-4927-9829-736bfe8274e6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composition Cursor Pos
labelProgrammer: compositionCursorPos (get)
haystackHuman: Base Input: Get Composition Cursor Pos
haystackProgrammer: BaseInput.compositionCursorPos (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.compositionCursorPos@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;compositionCursorPos
tag3: UnityEngine.EventSystems.BaseInput;compositionCursorPos
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"compositionCursorPos","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0267c3b0-4e8a-489d-8152-ea839c336dc3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Composition Cursor Pos
labelProgrammer: compositionCursorPos (set)
haystackHuman: Base Input: Set Composition Cursor Pos
haystackProgrammer: BaseInput.compositionCursorPos (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.compositionCursorPos@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;compositionCursorPos
tag3: UnityEngine.EventSystems.BaseInput;compositionCursorPos
valueInputTypes: UnityEngine.EventSystems.BaseInput|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"compositionCursorPos","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"472cd05f-644f-4181-958b-5201c598ef24","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mouse Present
labelProgrammer: mousePresent (get)
haystackHuman: Base Input: Get Mouse Present
haystackProgrammer: BaseInput.mousePresent (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.mousePresent@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;mousePresent
tag3: UnityEngine.EventSystems.BaseInput;mousePresent
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"mousePresent","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f023313-b7c2-4375-9d2c-be837c44a7bb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mouse Position
labelProgrammer: mousePosition (get)
haystackHuman: Base Input: Get Mouse Position
haystackProgrammer: BaseInput.mousePosition (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.mousePosition@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;mousePosition
tag3: UnityEngine.EventSystems.BaseInput;mousePosition
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"mousePosition","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7fee36f0-aece-402e-96db-96dc1c5bfe94","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mouse Scroll Delta
labelProgrammer: mouseScrollDelta (get)
haystackHuman: Base Input: Get Mouse Scroll Delta
haystackProgrammer: BaseInput.mouseScrollDelta (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.mouseScrollDelta@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;mouseScrollDelta
tag3: UnityEngine.EventSystems.BaseInput;mouseScrollDelta
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"mouseScrollDelta","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"627ff202-c1f6-42ff-8395-d899b4ae699a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Touch Supported
labelProgrammer: touchSupported (get)
haystackHuman: Base Input: Get Touch Supported
haystackProgrammer: BaseInput.touchSupported (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.touchSupported@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;touchSupported
tag3: UnityEngine.EventSystems.BaseInput;touchSupported
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"touchSupported","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0bab71c8-4cf6-42be-94f6-f79e09b148ac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Touch Count
labelProgrammer: touchCount (get)
haystackHuman: Base Input: Get Touch Count
haystackProgrammer: BaseInput.touchCount (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.touchCount@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;touchCount
tag3: UnityEngine.EventSystems.BaseInput;touchCount
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Int32
unit:
{"member":{"name":"touchCount","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"02869366-a009-4b54-b224-9b219dcbb068","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Base Input: Get Use GUI Layout
haystackProgrammer: BaseInput.useGUILayout (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.useGUILayout@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c7a38f11-7a03-4061-8502-d637d076e07a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Base Input: Set Use GUI Layout
haystackProgrammer: BaseInput.useGUILayout (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.useGUILayout@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.BaseInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"665d0b21-bc42-45f5-b38b-66a558584a0f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Base Input: Get Run In Edit Mode
haystackProgrammer: BaseInput.runInEditMode (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.runInEditMode@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ed92f632-e7ef-46d6-a49d-c36da818a61a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Base Input: Set Run In Edit Mode
haystackProgrammer: BaseInput.runInEditMode (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.runInEditMode@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.BaseInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"598961a6-9a50-4075-85eb-37faef7e26ad","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Base Input: Get Enabled
haystackProgrammer: BaseInput.enabled (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.enabled@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;enabled
tag3: UnityEngine.EventSystems.BaseInput;enabled
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b6e0f8bc-13d0-431f-8bca-a4b8c17ee2c4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Base Input: Set Enabled
haystackProgrammer: BaseInput.enabled (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.enabled@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;enabled
tag3: UnityEngine.EventSystems.BaseInput;enabled
valueInputTypes: UnityEngine.EventSystems.BaseInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d73d95ac-374e-4818-bbd1-aa41661447ba","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Base Input: Is Active And Enabled
haystackProgrammer: BaseInput.isActiveAndEnabled (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.isActiveAndEnabled@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;isActiveAndEnabled
tag3: UnityEngine.EventSystems.BaseInput;isActiveAndEnabled
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e962bf6b-ff1d-483d-8ebd-d5a961fb01a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Base Input: Get Transform
haystackProgrammer: BaseInput.transform (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.transform@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c8fc3841-6e73-4fab-8a9f-d8fee312f628","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Base Input: Get Game Object
haystackProgrammer: BaseInput.gameObject (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.gameObject@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f79d511-2d4b-4ea5-b10e-ad2c26be1fdc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Base Input: Get Tag
haystackProgrammer: BaseInput.tag (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.tag@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e18b9582-cfc3-4726-bb70-2b4f89be7237","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Base Input: Set Tag
haystackProgrammer: BaseInput.tag (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.tag@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.BaseInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e7ef9401-43b1-4322-a1db-3a1b8a43d284","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Base Input: Get Name
haystackProgrammer: BaseInput.name (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.name@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"db35cb56-378d-45d2-a0d0-a6bb9b2aa8ce","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Base Input: Set Name
haystackProgrammer: BaseInput.name (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.name@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.BaseInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"96ee2667-440a-425a-a7f0-d5b1bd63bd28","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Base Input: Get Hide Flags
haystackProgrammer: BaseInput.hideFlags (get)
favoriteKey: UnityEngine.EventSystems.BaseInput.hideFlags@get
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c1db04c6-803a-420e-a6e9-6391ed7ad97d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Base Input: Set Hide Flags
haystackProgrammer: BaseInput.hideFlags (set)
favoriteKey: UnityEngine.EventSystems.BaseInput.hideFlags@set
tag1: UnityEngine.EventSystems.BaseInput
tag2: UnityEngine.EventSystems.BaseInput;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.BaseInput|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.EventSystems.BaseInput","targetTypeName":"UnityEngine.EventSystems.BaseInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"94a0ebf5-25ec-4f70-841c-ccfbe2ca6503","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Process ()
labelProgrammer: Process ()
haystackHuman: Base Input Module: Process
haystackProgrammer: BaseInputModule.Process
favoriteKey: UnityEngine.EventSystems.BaseInputModule.Process()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;Process;
tag3: UnityEngine.EventSystems.BaseInputModule;Process;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
{"chainable":false,"member":{"name":"Process","parameterTypes":[],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a69447f3-fc0e-4c46-8323-6b586946421b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Id)
labelProgrammer: IsPointerOverGameObject (pointerId)
haystackHuman: Base Input Module: Is Pointer Over Game Object
haystackProgrammer: BaseInputModule.IsPointerOverGameObject
favoriteKey: UnityEngine.EventSystems.BaseInputModule.IsPointerOverGameObject(System.Int32)@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;IsPointerOverGameObject;System.Int32
tag3: UnityEngine.EventSystems.BaseInputModule;IsPointerOverGameObject;System.Int32
valueInputTypes: UnityEngine.EventSystems.BaseInputModule|System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsPointerOverGameObject","parameterTypes":["System.Int32"],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null,"%pointerId":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"77109558-8321-4e4c-8446-80eebc79d8cd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Should Activate Module ()
labelProgrammer: ShouldActivateModule ()
haystackHuman: Base Input Module: Should Activate Module
haystackProgrammer: BaseInputModule.ShouldActivateModule
favoriteKey: UnityEngine.EventSystems.BaseInputModule.ShouldActivateModule()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;ShouldActivateModule;
tag3: UnityEngine.EventSystems.BaseInputModule;ShouldActivateModule;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ShouldActivateModule","parameterTypes":[],"targetType":"UnityEngine.EventSystems.BaseInputModule","targetTypeName":"UnityEngine.EventSystems.BaseInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bf3975e9-9afe-40d2-b7fd-27df913184b9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deactivate Module ()
labelProgrammer: DeactivateModule ()
haystackHuman: Base Input Module: Deactivate Module
haystackProgrammer: BaseInputModule.DeactivateModule
favoriteKey: UnityEngine.EventSystems.BaseInputModule.DeactivateModule()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;DeactivateModule;
tag3: UnityEngine.EventSystems.BaseInputModule;DeactivateModule;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
unit:
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labelHuman: Activate Module ()
labelProgrammer: ActivateModule ()
haystackHuman: Base Input Module: Activate Module
haystackProgrammer: BaseInputModule.ActivateModule
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Update Module ()
labelProgrammer: UpdateModule ()
haystackHuman: Base Input Module: Update Module
haystackProgrammer: BaseInputModule.UpdateModule
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labelHuman: Is Module Supported ()
labelProgrammer: IsModuleSupported ()
haystackHuman: Base Input Module: Is Module Supported
haystackProgrammer: BaseInputModule.IsModuleSupported
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Convert UI Toolkit Pointer Id (Source Pointer Data)
labelProgrammer: ConvertUIToolkitPointerId (sourcePointerData)
haystackHuman: Base Input Module: Convert UI Toolkit Pointer Id
haystackProgrammer: BaseInputModule.ConvertUIToolkitPointerId
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Base Input Module: Is Active
haystackProgrammer: BaseInputModule.IsActive
favoriteKey: UnityEngine.EventSystems.BaseInputModule.IsActive()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Base Input Module: Is Destroyed
haystackProgrammer: BaseInputModule.IsDestroyed
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Base Input Module: Is Invoking
haystackProgrammer: BaseInputModule.IsInvoking
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Base Input Module: Cancel Invoke
haystackProgrammer: BaseInputModule.CancelInvoke
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Base Input Module: Invoke
haystackProgrammer: BaseInputModule.Invoke
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Base Input Module: Invoke Repeating
haystackProgrammer: BaseInputModule.InvokeRepeating
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Base Input Module: Cancel Invoke
haystackProgrammer: BaseInputModule.CancelInvoke
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelProgrammer: IsInvoking (methodName)
haystackHuman: Base Input Module: Is Invoking
haystackProgrammer: BaseInputModule.IsInvoking
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
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labelProgrammer: StartCoroutine (methodName, value)
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labelProgrammer: StartCoroutine (routine)
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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labelProgrammer: StopCoroutine (routine)
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labelProgrammer: StopCoroutine (methodName)
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labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
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labelHuman: Print (Message)
labelProgrammer: print (message)
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labelProgrammer: GetComponent (type)
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labelProgrammer: TryGetComponent (type, component)
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labelProgrammer: GetComponent (type)
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labelProgrammer: GetComponentInChildren (t, includeInactive)
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valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Base Input Module: Get Hash Code
haystackProgrammer: BaseInputModule.GetHashCode
favoriteKey: UnityEngine.EventSystems.BaseInputModule.GetHashCode()@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.EventSystems.BaseInputModule
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Base Input Module: Equals
haystackProgrammer: BaseInputModule.Equals
favoriteKey: UnityEngine.EventSystems.BaseInputModule.Equals(System.Object)@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Base Input Module: Instantiate
haystackProgrammer: BaseInputModule.Instantiate
tag1: UnityEngine.EventSystems.BaseInputModule
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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haystackProgrammer: BaseInputModule.Instantiate
tag1: UnityEngine.EventSystems.BaseInputModule
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
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favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Base Input Module: Instantiate
haystackProgrammer: BaseInputModule.Instantiate
favoriteKey: UnityEngine.EventSystems.BaseInputModule.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.EventSystems.BaseInputModule
tag2: UnityEngine.EventSystems.BaseInputModule;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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