// // Kino/Bloom v2 - Bloom filter for Unity // // Copyright (C) 2015, 2016 Keijiro Takahashi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // Shader "Hidden/Kino/Bloom" { Properties { _MainTex("", 2D) = "" {} _BaseTex("", 2D) = "" {} } SubShader { // 0: Prefilter Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #pragma multi_compile _ UNITY_COLORSPACE_GAMMA #include "Bloom.cginc" #pragma vertex vert #pragma fragment frag_prefilter #pragma target 3.0 ENDCG } // 1: Prefilter with anti-flicker Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #define ANTI_FLICKER 1 #pragma multi_compile _ UNITY_COLORSPACE_GAMMA #include "Bloom.cginc" #pragma vertex vert #pragma fragment frag_prefilter #pragma target 3.0 ENDCG } // 2: First level downsampler Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #include "Bloom.cginc" #pragma vertex vert #pragma fragment frag_downsample1 #pragma target 3.0 ENDCG } // 3: First level downsampler with anti-flicker Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #define ANTI_FLICKER 1 #include "Bloom.cginc" #pragma vertex vert #pragma fragment frag_downsample1 #pragma target 3.0 ENDCG } // 4: Second level downsampler Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #include "Bloom.cginc" #pragma vertex vert #pragma fragment frag_downsample2 #pragma target 3.0 ENDCG } // 5: Upsampler Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #include "Bloom.cginc" #pragma vertex vert_multitex #pragma fragment frag_upsample #pragma target 3.0 ENDCG } // 6: High quality upsampler Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #define HIGH_QUALITY 1 #include "Bloom.cginc" #pragma vertex vert_multitex #pragma fragment frag_upsample #pragma target 3.0 ENDCG } // 7: Combiner Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #pragma multi_compile _ UNITY_COLORSPACE_GAMMA #include "Bloom.cginc" #pragma vertex vert_multitex #pragma fragment frag_upsample_final #pragma target 3.0 ENDCG } // 8: High quality combiner Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #define HIGH_QUALITY 1 #pragma multi_compile _ UNITY_COLORSPACE_GAMMA #include "Bloom.cginc" #pragma vertex vert_multitex #pragma fragment frag_upsample_final #pragma target 3.0 ENDCG } } }