%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: cfxr proc glow soft invert add nosp m_Shader: {fileID: 4800000, guid: 714e760b98304b44292e04841e05f258, type: 3} m_ShaderKeywords: _SUBGLOW_ON __CFXRGLOW_POW_P0 __CFXRGLOW_POW_P6 m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DitherCustom: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _CFXR_DITHERED_SHADOWS: 0 - _CFXR_GLOW_POW: 0 - _DissolveSmooth: 0.1 - _DstBlend: 1 - _GlowMax: 0 - _GlowMid: 2 - _GlowMin: 1.5 - _Glow_Pow: 0 - _HdrBoost: 0 - _HdrMultiply: 2 - _InvertDissolveTex: 0 - _MaxValue: 2 - _RingTopOffset: 0.05 - _ShadowStrength: 1 - _SoftParticlesFadeDistanceFar: 1 - _SoftParticlesFadeDistanceNear: 0 - _SrcBlend: 5 - _SubGlowMax: 6.7 - _SubGlowMin: -2.47 - _UseDissolve: 0 - _UseSG: 1 - _UseSP: 0 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1}