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	| Author | SHA1 | Date | |
|---|---|---|---|
| 
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					0b5f0c87be | ||
| 
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					2df97d25b5 | 
							
								
								
									
										33
									
								
								.collabignore
									
									
									
									
									
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										33
									
								
								.collabignore
									
									
									
									
									
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 | 
			
		||||
# ===========================
 | 
			
		||||
# Default Collab Ignore Rules
 | 
			
		||||
# ===========================
 | 
			
		||||
 | 
			
		||||
# OS Generated
 | 
			
		||||
# ============
 | 
			
		||||
.DS_Store
 | 
			
		||||
._*
 | 
			
		||||
.Spotlight-V100
 | 
			
		||||
.Trashes
 | 
			
		||||
Icon?
 | 
			
		||||
ehthumbs.db
 | 
			
		||||
[Tt]humbs.db
 | 
			
		||||
[Dd]esktop.ini
 | 
			
		||||
 | 
			
		||||
# Visual Studio / MonoDevelop generated
 | 
			
		||||
# =====================================
 | 
			
		||||
[Ee]xported[Oo]bj/
 | 
			
		||||
*.userprefs
 | 
			
		||||
*.csproj
 | 
			
		||||
*.pidb
 | 
			
		||||
*.suo
 | 
			
		||||
*.sln
 | 
			
		||||
*.user
 | 
			
		||||
*.unityproj
 | 
			
		||||
*.booproj
 | 
			
		||||
 | 
			
		||||
# Unity generated
 | 
			
		||||
# ===============
 | 
			
		||||
[Oo]bj/
 | 
			
		||||
[Bb]uild
 | 
			
		||||
sysinfo.txt
 | 
			
		||||
*.stackdump
 | 
			
		||||
							
								
								
									
										55
									
								
								.gitattributes
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								.gitattributes
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,55 @@
 | 
			
		||||
## Unity ##
 | 
			
		||||
 | 
			
		||||
*.cs diff=csharp text
 | 
			
		||||
*.cginc text
 | 
			
		||||
*.shader text
 | 
			
		||||
 | 
			
		||||
*.mat merge=unityyamlmerge eol=lf
 | 
			
		||||
*.anim merge=unityyamlmerge eol=lf
 | 
			
		||||
*.unity merge=unityyamlmerge eol=lf
 | 
			
		||||
*.prefab merge=unityyamlmerge eol=lf
 | 
			
		||||
*.physicsMaterial2D merge=unityyamlmerge eol=lf
 | 
			
		||||
*.physicMaterial merge=unityyamlmerge eol=lf
 | 
			
		||||
*.asset merge=unityyamlmerge eol=lf
 | 
			
		||||
*.meta merge=unityyamlmerge eol=lf
 | 
			
		||||
*.controller merge=unityyamlmerge eol=lf
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## git-lfs ##
 | 
			
		||||
 | 
			
		||||
#Image
 | 
			
		||||
*.jpg filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.png filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.gif filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.psd filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.ai filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
 | 
			
		||||
#Audio
 | 
			
		||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.wav filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.ogg filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
 | 
			
		||||
#Video
 | 
			
		||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.mov filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
 | 
			
		||||
#3D Object
 | 
			
		||||
*.FBX filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.fbx filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.blend filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.obj filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
 | 
			
		||||
#ETC
 | 
			
		||||
*.a filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.exr filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.tga filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.pdf filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.zip filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.dll filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.unitypackage filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.aif filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.ttf filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.rns filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.reason filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
*.lxo filter=lfs diff=lfs merge=lfs -text
 | 
			
		||||
							
								
								
									
										6
									
								
								.vsconfig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								.vsconfig
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,6 @@
 | 
			
		||||
{
 | 
			
		||||
  "version": "1.0",
 | 
			
		||||
  "components": [
 | 
			
		||||
    "Microsoft.VisualStudio.Workload.ManagedGame"
 | 
			
		||||
  ]
 | 
			
		||||
}
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		||||
							
								
								
									
										
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// Author: Daniele Giardini - http://www.demigiant.com
 | 
			
		||||
// Created: 2018/07/13
 | 
			
		||||
 | 
			
		||||
#if true // MODULE_MARKER
 | 
			
		||||
using System;
 | 
			
		||||
using DG.Tweening.Core;
 | 
			
		||||
using DG.Tweening.Plugins.Options;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
#if UNITY_5 || UNITY_2017_1_OR_NEWER
 | 
			
		||||
using UnityEngine.Audio; // Required for AudioMixer
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#pragma warning disable 1591
 | 
			
		||||
namespace DG.Tweening
 | 
			
		||||
{
 | 
			
		||||
	public static class DOTweenModuleAudio
 | 
			
		||||
    {
 | 
			
		||||
        #region Shortcuts
 | 
			
		||||
 | 
			
		||||
        #region Audio
 | 
			
		||||
 | 
			
		||||
        /// <summary>Tweens an AudioSource's volume to the given value.
 | 
			
		||||
        /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
 | 
			
		||||
        /// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
 | 
			
		||||
        public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            if (endValue < 0) endValue = 0;
 | 
			
		||||
            else if (endValue > 1) endValue = 1;
 | 
			
		||||
            TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);
 | 
			
		||||
            t.SetTarget(target);
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
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		||||
        /// <summary>Tweens an AudioSource's pitch to the given value.
 | 
			
		||||
        /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
 | 
			
		||||
        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
			
		||||
        public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);
 | 
			
		||||
            t.SetTarget(target);
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
#if UNITY_5 || UNITY_2017_1_OR_NEWER
 | 
			
		||||
        #region AudioMixer (Unity 5 or Newer)
 | 
			
		||||
 | 
			
		||||
        /// <summary>Tweens an AudioMixer's exposed float to the given value.
 | 
			
		||||
        /// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
 | 
			
		||||
        /// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
 | 
			
		||||
        /// <param name="floatName">Name given to the exposed float to set</param>
 | 
			
		||||
        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
			
		||||
        public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {
 | 
			
		||||
                    float currVal;
 | 
			
		||||
                    target.GetFloat(floatName, out currVal);
 | 
			
		||||
                    return currVal;
 | 
			
		||||
                }, x=> target.SetFloat(floatName, x), endValue, duration);
 | 
			
		||||
            t.SetTarget(target);
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region Operation Shortcuts
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Completes all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens completed
 | 
			
		||||
        /// (meaning the tweens that don't have infinite loops and were not already complete)
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
 | 
			
		||||
        /// otherwise they will be ignored</param>
 | 
			
		||||
        public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Complete(target, withCallbacks);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Kills all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens killed.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="complete">If TRUE completes the tween before killing it</param>
 | 
			
		||||
        public static int DOKill(this AudioMixer target, bool complete = false)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Kill(target, complete);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens flipped.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static int DOFlip(this AudioMixer target)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Flip(target);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Sends to the given position all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens involved.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="to">Time position to reach
 | 
			
		||||
        /// (if higher than the whole tween duration the tween will simply reach its end)</param>
 | 
			
		||||
        /// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
 | 
			
		||||
        public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Goto(target, to, andPlay);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Pauses all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens paused.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static int DOPause(this AudioMixer target)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Pause(target);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Plays all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens played.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static int DOPlay(this AudioMixer target)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Play(target);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Plays backwards all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens played.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static int DOPlayBackwards(this AudioMixer target)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.PlayBackwards(target);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Plays forward all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens played.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static int DOPlayForward(this AudioMixer target)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.PlayForward(target);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Restarts all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens restarted.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static int DORestart(this AudioMixer target)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Restart(target);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Rewinds all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens rewinded.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static int DORewind(this AudioMixer target)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Rewind(target);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Smoothly rewinds all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens rewinded.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static int DOSmoothRewind(this AudioMixer target)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.SmoothRewind(target);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
 | 
			
		||||
        /// (meaning tweens that were started from this target, or that had this target added as an Id)
 | 
			
		||||
        /// and returns the total number of tweens involved.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static int DOTogglePause(this AudioMixer target)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.TogglePause(target);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
@ -0,0 +1,8 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: b766d08851589514b97afb23c6f30a70
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
@ -0,0 +1,146 @@
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
#if false || EPO_DOTWEEN // MODULE_MARKER
 | 
			
		||||
 | 
			
		||||
using EPOOutline;
 | 
			
		||||
using DG.Tweening.Plugins.Options;
 | 
			
		||||
using DG.Tweening;
 | 
			
		||||
using DG.Tweening.Core;
 | 
			
		||||
 | 
			
		||||
namespace DG.Tweening
 | 
			
		||||
{
 | 
			
		||||
    public static class DOTweenModuleEPOOutline
 | 
			
		||||
    {
 | 
			
		||||
        public static int DOKill(this SerializedPass target, bool complete)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Kill(target, complete);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, string propertyName, float endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration);
 | 
			
		||||
            tweener.SetOptions(true).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, string propertyName, float endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
 | 
			
		||||
            tweener.SetOptions(true).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, string propertyName, Color endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
 | 
			
		||||
            tweener.SetOptions(false).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration);
 | 
			
		||||
            tweener.SetOptions(false).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, int propertyId, float endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration);
 | 
			
		||||
            tweener.SetOptions(true).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, int propertyId, float endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
 | 
			
		||||
            tweener.SetOptions(true).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, int propertyId, Color endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
 | 
			
		||||
            tweener.SetOptions(false).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration);
 | 
			
		||||
            tweener.SetOptions(false).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Kill(target, complete);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static int DOKill(this Outliner target, bool complete = false)
 | 
			
		||||
        {
 | 
			
		||||
            return DOTween.Kill(target, complete);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Controls the alpha (transparency) of the outline
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outlinable.OutlineProperties target, float endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration);
 | 
			
		||||
            tweener.SetOptions(true).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Controls the color of the outline
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration);
 | 
			
		||||
            tweener.SetOptions(false).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Controls the amount of blur applied to the outline
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
 | 
			
		||||
            tweener.SetOptions(snapping).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Controls the amount of blur applied to the outline
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
 | 
			
		||||
            tweener.SetOptions(snapping).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Controls the amount of dilation applied to the outline
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
 | 
			
		||||
            tweener.SetOptions(snapping).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Controls the amount of dilation applied to the outline
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false)
 | 
			
		||||
        {
 | 
			
		||||
            var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
 | 
			
		||||
            tweener.SetOptions(snapping).SetTarget(target);
 | 
			
		||||
            return tweener;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
@ -0,0 +1,12 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: e944529dcaee98f4e9498d80e541d93e
 | 
			
		||||
timeCreated: 1602593330
 | 
			
		||||
licenseType: Store
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										216
									
								
								Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										216
									
								
								Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,216 @@
 | 
			
		||||
// Author: Daniele Giardini - http://www.demigiant.com
 | 
			
		||||
// Created: 2018/07/13
 | 
			
		||||
 | 
			
		||||
#if true // MODULE_MARKER
 | 
			
		||||
using System;
 | 
			
		||||
using DG.Tweening.Core;
 | 
			
		||||
using DG.Tweening.Core.Enums;
 | 
			
		||||
using DG.Tweening.Plugins;
 | 
			
		||||
using DG.Tweening.Plugins.Core.PathCore;
 | 
			
		||||
using DG.Tweening.Plugins.Options;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
#pragma warning disable 1591
 | 
			
		||||
namespace DG.Tweening
 | 
			
		||||
{
 | 
			
		||||
	public static class DOTweenModulePhysics
 | 
			
		||||
    {
 | 
			
		||||
        #region Shortcuts
 | 
			
		||||
 | 
			
		||||
        #region Rigidbody
 | 
			
		||||
 | 
			
		||||
        /// <summary>Tweens a Rigidbody's position to the given value.
 | 
			
		||||
        /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
 | 
			
		||||
        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
			
		||||
        /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
 | 
			
		||||
        public static TweenerCore<Vector3, Vector3, VectorOptions> DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false)
 | 
			
		||||
        {
 | 
			
		||||
            TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration);
 | 
			
		||||
            t.SetOptions(snapping).SetTarget(target);
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>Tweens a Rigidbody's X position to the given value.
 | 
			
		||||
        /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
 | 
			
		||||
        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
			
		||||
        /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
 | 
			
		||||
        public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false)
 | 
			
		||||
        {
 | 
			
		||||
            TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration);
 | 
			
		||||
            t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>Tweens a Rigidbody's Y position to the given value.
 | 
			
		||||
        /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
 | 
			
		||||
        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
			
		||||
        /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
 | 
			
		||||
        public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false)
 | 
			
		||||
        {
 | 
			
		||||
            TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration);
 | 
			
		||||
            t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>Tweens a Rigidbody's Z position to the given value.
 | 
			
		||||
        /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
 | 
			
		||||
        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
			
		||||
        /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
 | 
			
		||||
        public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false)
 | 
			
		||||
        {
 | 
			
		||||
            TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration);
 | 
			
		||||
            t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>Tweens a Rigidbody's rotation to the given value.
 | 
			
		||||
        /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
 | 
			
		||||
        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
			
		||||
        /// <param name="mode">Rotation mode</param>
 | 
			
		||||
        public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast)
 | 
			
		||||
        {
 | 
			
		||||
            TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration);
 | 
			
		||||
            t.SetTarget(target);
 | 
			
		||||
            t.plugOptions.rotateMode = mode;
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>Tweens a Rigidbody's rotation so that it will look towards the given position.
 | 
			
		||||
        /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
 | 
			
		||||
        /// <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param>
 | 
			
		||||
        /// <param name="axisConstraint">Eventual axis constraint for the rotation</param>
 | 
			
		||||
        /// <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param>
 | 
			
		||||
        public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null)
 | 
			
		||||
        {
 | 
			
		||||
            TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, towards, duration)
 | 
			
		||||
                .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetLookAt);
 | 
			
		||||
            t.plugOptions.axisConstraint = axisConstraint;
 | 
			
		||||
            t.plugOptions.up = (up == null) ? Vector3.up : (Vector3)up;
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region Special
 | 
			
		||||
 | 
			
		||||
        /// <summary>Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis.
 | 
			
		||||
        /// Returns a Sequence instead of a Tweener.
 | 
			
		||||
        /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations</summary>
 | 
			
		||||
        /// <param name="endValue">The end value to reach</param>
 | 
			
		||||
        /// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
 | 
			
		||||
        /// <param name="numJumps">Total number of jumps</param>
 | 
			
		||||
        /// <param name="duration">The duration of the tween</param>
 | 
			
		||||
        /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
 | 
			
		||||
        public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
 | 
			
		||||
        {
 | 
			
		||||
            if (numJumps < 1) numJumps = 1;
 | 
			
		||||
            float startPosY = 0;
 | 
			
		||||
            float offsetY = -1;
 | 
			
		||||
            bool offsetYSet = false;
 | 
			
		||||
            Sequence s = DOTween.Sequence();
 | 
			
		||||
            Tween yTween = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, jumpPower, 0), duration / (numJumps * 2))
 | 
			
		||||
                .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
 | 
			
		||||
                .SetLoops(numJumps * 2, LoopType.Yoyo)
 | 
			
		||||
                .OnStart(() => startPosY = target.position.y);
 | 
			
		||||
            s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration)
 | 
			
		||||
                    .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
 | 
			
		||||
                ).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration)
 | 
			
		||||
                    .SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)
 | 
			
		||||
                ).Join(yTween)
 | 
			
		||||
                .SetTarget(target).SetEase(DOTween.defaultEaseType);
 | 
			
		||||
            yTween.OnUpdate(() => {
 | 
			
		||||
                if (!offsetYSet) {
 | 
			
		||||
                    offsetYSet = true;
 | 
			
		||||
                    offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
 | 
			
		||||
                }
 | 
			
		||||
                Vector3 pos = target.position;
 | 
			
		||||
                pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad);
 | 
			
		||||
                target.MovePosition(pos);
 | 
			
		||||
            });
 | 
			
		||||
            return s;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>Tweens a Rigidbody's position through the given path waypoints, using the chosen path algorithm.
 | 
			
		||||
        /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations.
 | 
			
		||||
        /// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para>
 | 
			
		||||
        /// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
 | 
			
		||||
        /// If you plan to publish there you should use a regular transform.DOPath.</para></summary>
 | 
			
		||||
        /// <param name="path">The waypoints to go through</param>
 | 
			
		||||
        /// <param name="duration">The duration of the tween</param>
 | 
			
		||||
        /// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
 | 
			
		||||
        /// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
 | 
			
		||||
        /// <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive.
 | 
			
		||||
        /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
 | 
			
		||||
        /// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
 | 
			
		||||
        public static TweenerCore<Vector3, Path, PathOptions> DOPath(
 | 
			
		||||
            this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear,
 | 
			
		||||
            PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
 | 
			
		||||
        )
 | 
			
		||||
        {
 | 
			
		||||
            if (resolution < 1) resolution = 1;
 | 
			
		||||
            TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, new Path(pathType, path, resolution, gizmoColor), duration)
 | 
			
		||||
                .SetTarget(target).SetUpdate(UpdateType.Fixed);
 | 
			
		||||
 | 
			
		||||
            t.plugOptions.isRigidbody = true;
 | 
			
		||||
            t.plugOptions.mode = pathMode;
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
        /// <summary>Tweens a Rigidbody's localPosition through the given path waypoints, using the chosen path algorithm.
 | 
			
		||||
        /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations
 | 
			
		||||
        /// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para>
 | 
			
		||||
        /// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
 | 
			
		||||
        /// If you plan to publish there you should use a regular transform.DOLocalPath.</para></summary>
 | 
			
		||||
        /// <param name="path">The waypoint to go through</param>
 | 
			
		||||
        /// <param name="duration">The duration of the tween</param>
 | 
			
		||||
        /// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
 | 
			
		||||
        /// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
 | 
			
		||||
        /// <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive.
 | 
			
		||||
        /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
 | 
			
		||||
        /// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
 | 
			
		||||
        public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
 | 
			
		||||
            this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear,
 | 
			
		||||
            PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
 | 
			
		||||
        )
 | 
			
		||||
        {
 | 
			
		||||
            if (resolution < 1) resolution = 1;
 | 
			
		||||
            Transform trans = target.transform;
 | 
			
		||||
            TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path, resolution, gizmoColor), duration)
 | 
			
		||||
                .SetTarget(target).SetUpdate(UpdateType.Fixed);
 | 
			
		||||
 | 
			
		||||
            t.plugOptions.isRigidbody = true;
 | 
			
		||||
            t.plugOptions.mode = pathMode;
 | 
			
		||||
            t.plugOptions.useLocalPosition = true;
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
        // Used by path editor when creating the actual tween, so it can pass a pre-compiled path
 | 
			
		||||
        internal static TweenerCore<Vector3, Path, PathOptions> DOPath(
 | 
			
		||||
            this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D
 | 
			
		||||
        )
 | 
			
		||||
        {
 | 
			
		||||
            TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, path, duration)
 | 
			
		||||
                .SetTarget(target);
 | 
			
		||||
 | 
			
		||||
            t.plugOptions.isRigidbody = true;
 | 
			
		||||
            t.plugOptions.mode = pathMode;
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
        internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
 | 
			
		||||
            this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D
 | 
			
		||||
        )
 | 
			
		||||
        {
 | 
			
		||||
            Transform trans = target.transform;
 | 
			
		||||
            TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration)
 | 
			
		||||
                .SetTarget(target);
 | 
			
		||||
 | 
			
		||||
            t.plugOptions.isRigidbody = true;
 | 
			
		||||
            t.plugOptions.mode = pathMode;
 | 
			
		||||
            t.plugOptions.useLocalPosition = true;
 | 
			
		||||
            return t;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
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