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0b5f0c87be
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333e2a7df4
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# ===========================
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||||||
# Default Collab Ignore Rules
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||||||
# ===========================
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||||||
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||||||
# OS Generated
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||||||
# ============
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||||||
.DS_Store
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||||||
._*
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||||||
.Spotlight-V100
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||||||
.Trashes
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||||||
Icon?
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||||||
ehthumbs.db
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||||||
[Tt]humbs.db
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||||||
[Dd]esktop.ini
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||||||
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||||||
# Visual Studio / MonoDevelop generated
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||||||
# =====================================
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||||||
[Ee]xported[Oo]bj/
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||||||
*.userprefs
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||||||
*.csproj
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||||||
*.pidb
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||||||
*.suo
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||||||
*.sln
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||||||
*.user
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||||||
*.unityproj
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||||||
*.booproj
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||||||
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||||||
# Unity generated
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||||||
# ===============
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||||||
[Oo]bj/
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||||||
[Bb]uild
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||||||
sysinfo.txt
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||||||
*.stackdump
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@ -1,55 +0,0 @@
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||||||
## Unity ##
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||||||
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||||||
*.cs diff=csharp text
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||||||
*.cginc text
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||||||
*.shader text
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*.mat merge=unityyamlmerge eol=lf
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*.anim merge=unityyamlmerge eol=lf
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*.unity merge=unityyamlmerge eol=lf
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*.prefab merge=unityyamlmerge eol=lf
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*.physicsMaterial2D merge=unityyamlmerge eol=lf
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*.physicMaterial merge=unityyamlmerge eol=lf
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*.asset merge=unityyamlmerge eol=lf
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*.meta merge=unityyamlmerge eol=lf
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*.controller merge=unityyamlmerge eol=lf
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||||||
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## git-lfs ##
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#Image
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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||||||
*.ai filter=lfs diff=lfs merge=lfs -text
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||||||
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#Audio
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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||||||
*.wav filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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#Video
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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||||||
*.mov filter=lfs diff=lfs merge=lfs -text
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||||||
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#3D Object
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*.FBX filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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||||||
*.obj filter=lfs diff=lfs merge=lfs -text
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||||||
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||||||
#ETC
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||||||
*.a filter=lfs diff=lfs merge=lfs -text
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||||||
*.exr filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.pdf filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.dll filter=lfs diff=lfs merge=lfs -text
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*.unitypackage filter=lfs diff=lfs merge=lfs -text
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*.aif filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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*.rns filter=lfs diff=lfs merge=lfs -text
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*.reason filter=lfs diff=lfs merge=lfs -text
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*.lxo filter=lfs diff=lfs merge=lfs -text
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@ -1,6 +0,0 @@
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||||||
{
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"version": "1.0",
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||||||
"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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|
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}
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@ -1,202 +0,0 @@
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||||||
// Author: Daniele Giardini - http://www.demigiant.com
|
|
||||||
// Created: 2018/07/13
|
|
||||||
|
|
||||||
#if true // MODULE_MARKER
|
|
||||||
using System;
|
|
||||||
using DG.Tweening.Core;
|
|
||||||
using DG.Tweening.Plugins.Options;
|
|
||||||
using UnityEngine;
|
|
||||||
#if UNITY_5 || UNITY_2017_1_OR_NEWER
|
|
||||||
using UnityEngine.Audio; // Required for AudioMixer
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#pragma warning disable 1591
|
|
||||||
namespace DG.Tweening
|
|
||||||
{
|
|
||||||
public static class DOTweenModuleAudio
|
|
||||||
{
|
|
||||||
#region Shortcuts
|
|
||||||
|
|
||||||
#region Audio
|
|
||||||
|
|
||||||
/// <summary>Tweens an AudioSource's volume to the given value.
|
|
||||||
/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
|
||||||
public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration)
|
|
||||||
{
|
|
||||||
if (endValue < 0) endValue = 0;
|
|
||||||
else if (endValue > 1) endValue = 1;
|
|
||||||
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);
|
|
||||||
t.SetTarget(target);
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Tweens an AudioSource's pitch to the given value.
|
|
||||||
/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration)
|
|
||||||
{
|
|
||||||
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);
|
|
||||||
t.SetTarget(target);
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#if UNITY_5 || UNITY_2017_1_OR_NEWER
|
|
||||||
#region AudioMixer (Unity 5 or Newer)
|
|
||||||
|
|
||||||
/// <summary>Tweens an AudioMixer's exposed float to the given value.
|
|
||||||
/// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
|
||||||
/// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
|
||||||
/// <param name="floatName">Name given to the exposed float to set</param>
|
|
||||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
|
|
||||||
{
|
|
||||||
TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {
|
|
||||||
float currVal;
|
|
||||||
target.GetFloat(floatName, out currVal);
|
|
||||||
return currVal;
|
|
||||||
}, x=> target.SetFloat(floatName, x), endValue, duration);
|
|
||||||
t.SetTarget(target);
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Operation Shortcuts
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Completes all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens completed
|
|
||||||
/// (meaning the tweens that don't have infinite loops and were not already complete)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
|
||||||
/// otherwise they will be ignored</param>
|
|
||||||
public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
|
|
||||||
{
|
|
||||||
return DOTween.Complete(target, withCallbacks);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Kills all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens killed.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="complete">If TRUE completes the tween before killing it</param>
|
|
||||||
public static int DOKill(this AudioMixer target, bool complete = false)
|
|
||||||
{
|
|
||||||
return DOTween.Kill(target, complete);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens flipped.
|
|
||||||
/// </summary>
|
|
||||||
public static int DOFlip(this AudioMixer target)
|
|
||||||
{
|
|
||||||
return DOTween.Flip(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Sends to the given position all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens involved.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="to">Time position to reach
|
|
||||||
/// (if higher than the whole tween duration the tween will simply reach its end)</param>
|
|
||||||
/// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
|
||||||
public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
|
|
||||||
{
|
|
||||||
return DOTween.Goto(target, to, andPlay);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Pauses all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens paused.
|
|
||||||
/// </summary>
|
|
||||||
public static int DOPause(this AudioMixer target)
|
|
||||||
{
|
|
||||||
return DOTween.Pause(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Plays all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens played.
|
|
||||||
/// </summary>
|
|
||||||
public static int DOPlay(this AudioMixer target)
|
|
||||||
{
|
|
||||||
return DOTween.Play(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Plays backwards all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens played.
|
|
||||||
/// </summary>
|
|
||||||
public static int DOPlayBackwards(this AudioMixer target)
|
|
||||||
{
|
|
||||||
return DOTween.PlayBackwards(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Plays forward all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens played.
|
|
||||||
/// </summary>
|
|
||||||
public static int DOPlayForward(this AudioMixer target)
|
|
||||||
{
|
|
||||||
return DOTween.PlayForward(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Restarts all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens restarted.
|
|
||||||
/// </summary>
|
|
||||||
public static int DORestart(this AudioMixer target)
|
|
||||||
{
|
|
||||||
return DOTween.Restart(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Rewinds all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens rewinded.
|
|
||||||
/// </summary>
|
|
||||||
public static int DORewind(this AudioMixer target)
|
|
||||||
{
|
|
||||||
return DOTween.Rewind(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Smoothly rewinds all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens rewinded.
|
|
||||||
/// </summary>
|
|
||||||
public static int DOSmoothRewind(this AudioMixer target)
|
|
||||||
{
|
|
||||||
return DOTween.SmoothRewind(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
|
||||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
||||||
/// and returns the total number of tweens involved.
|
|
||||||
/// </summary>
|
|
||||||
public static int DOTogglePause(this AudioMixer target)
|
|
||||||
{
|
|
||||||
return DOTween.TogglePause(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: b766d08851589514b97afb23c6f30a70
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
|
@ -1,146 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
#if false || EPO_DOTWEEN // MODULE_MARKER
|
|
||||||
|
|
||||||
using EPOOutline;
|
|
||||||
using DG.Tweening.Plugins.Options;
|
|
||||||
using DG.Tweening;
|
|
||||||
using DG.Tweening.Core;
|
|
||||||
|
|
||||||
namespace DG.Tweening
|
|
||||||
{
|
|
||||||
public static class DOTweenModuleEPOOutline
|
|
||||||
{
|
|
||||||
public static int DOKill(this SerializedPass target, bool complete)
|
|
||||||
{
|
|
||||||
return DOTween.Kill(target, complete);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, string propertyName, float endValue, float duration)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration);
|
|
||||||
tweener.SetOptions(true).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, string propertyName, float endValue, float duration)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
|
|
||||||
tweener.SetOptions(true).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, string propertyName, Color endValue, float duration)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
|
|
||||||
tweener.SetOptions(false).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration);
|
|
||||||
tweener.SetOptions(false).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, int propertyId, float endValue, float duration)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration);
|
|
||||||
tweener.SetOptions(true).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, int propertyId, float endValue, float duration)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
|
|
||||||
tweener.SetOptions(true).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, int propertyId, Color endValue, float duration)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
|
|
||||||
tweener.SetOptions(false).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration);
|
|
||||||
tweener.SetOptions(false).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false)
|
|
||||||
{
|
|
||||||
return DOTween.Kill(target, complete);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static int DOKill(this Outliner target, bool complete = false)
|
|
||||||
{
|
|
||||||
return DOTween.Kill(target, complete);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Controls the alpha (transparency) of the outline
|
|
||||||
/// </summary>
|
|
||||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outlinable.OutlineProperties target, float endValue, float duration)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration);
|
|
||||||
tweener.SetOptions(true).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Controls the color of the outline
|
|
||||||
/// </summary>
|
|
||||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration);
|
|
||||||
tweener.SetOptions(false).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Controls the amount of blur applied to the outline
|
|
||||||
/// </summary>
|
|
||||||
public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
|
|
||||||
tweener.SetOptions(snapping).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Controls the amount of blur applied to the outline
|
|
||||||
/// </summary>
|
|
||||||
public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
|
|
||||||
tweener.SetOptions(snapping).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Controls the amount of dilation applied to the outline
|
|
||||||
/// </summary>
|
|
||||||
public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
|
|
||||||
tweener.SetOptions(snapping).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Controls the amount of dilation applied to the outline
|
|
||||||
/// </summary>
|
|
||||||
public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
|
|
||||||
tweener.SetOptions(snapping).SetTarget(target);
|
|
||||||
return tweener;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
|
@ -1,12 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: e944529dcaee98f4e9498d80e541d93e
|
|
||||||
timeCreated: 1602593330
|
|
||||||
licenseType: Store
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,216 +0,0 @@
|
||||||
// Author: Daniele Giardini - http://www.demigiant.com
|
|
||||||
// Created: 2018/07/13
|
|
||||||
|
|
||||||
#if true // MODULE_MARKER
|
|
||||||
using System;
|
|
||||||
using DG.Tweening.Core;
|
|
||||||
using DG.Tweening.Core.Enums;
|
|
||||||
using DG.Tweening.Plugins;
|
|
||||||
using DG.Tweening.Plugins.Core.PathCore;
|
|
||||||
using DG.Tweening.Plugins.Options;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
#pragma warning disable 1591
|
|
||||||
namespace DG.Tweening
|
|
||||||
{
|
|
||||||
public static class DOTweenModulePhysics
|
|
||||||
{
|
|
||||||
#region Shortcuts
|
|
||||||
|
|
||||||
#region Rigidbody
|
|
||||||
|
|
||||||
/// <summary>Tweens a Rigidbody's position to the given value.
|
|
||||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
||||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration);
|
|
||||||
t.SetOptions(snapping).SetTarget(target);
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Tweens a Rigidbody's X position to the given value.
|
|
||||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
||||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration);
|
|
||||||
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Tweens a Rigidbody's Y position to the given value.
|
|
||||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
||||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration);
|
|
||||||
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Tweens a Rigidbody's Z position to the given value.
|
|
||||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
||||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration);
|
|
||||||
t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Tweens a Rigidbody's rotation to the given value.
|
|
||||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="mode">Rotation mode</param>
|
|
||||||
public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast)
|
|
||||||
{
|
|
||||||
TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration);
|
|
||||||
t.SetTarget(target);
|
|
||||||
t.plugOptions.rotateMode = mode;
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Tweens a Rigidbody's rotation so that it will look towards the given position.
|
|
||||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="axisConstraint">Eventual axis constraint for the rotation</param>
|
|
||||||
/// <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param>
|
|
||||||
public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null)
|
|
||||||
{
|
|
||||||
TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, towards, duration)
|
|
||||||
.SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetLookAt);
|
|
||||||
t.plugOptions.axisConstraint = axisConstraint;
|
|
||||||
t.plugOptions.up = (up == null) ? Vector3.up : (Vector3)up;
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Special
|
|
||||||
|
|
||||||
/// <summary>Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis.
|
|
||||||
/// Returns a Sequence instead of a Tweener.
|
|
||||||
/// Also stores the Rigidbody as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="endValue">The end value to reach</param>
|
|
||||||
/// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
|
|
||||||
/// <param name="numJumps">Total number of jumps</param>
|
|
||||||
/// <param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
||||||
public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
if (numJumps < 1) numJumps = 1;
|
|
||||||
float startPosY = 0;
|
|
||||||
float offsetY = -1;
|
|
||||||
bool offsetYSet = false;
|
|
||||||
Sequence s = DOTween.Sequence();
|
|
||||||
Tween yTween = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, jumpPower, 0), duration / (numJumps * 2))
|
|
||||||
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
|
|
||||||
.SetLoops(numJumps * 2, LoopType.Yoyo)
|
|
||||||
.OnStart(() => startPosY = target.position.y);
|
|
||||||
s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration)
|
|
||||||
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
|
|
||||||
).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration)
|
|
||||||
.SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)
|
|
||||||
).Join(yTween)
|
|
||||||
.SetTarget(target).SetEase(DOTween.defaultEaseType);
|
|
||||||
yTween.OnUpdate(() => {
|
|
||||||
if (!offsetYSet) {
|
|
||||||
offsetYSet = true;
|
|
||||||
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
|
|
||||||
}
|
|
||||||
Vector3 pos = target.position;
|
|
||||||
pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad);
|
|
||||||
target.MovePosition(pos);
|
|
||||||
});
|
|
||||||
return s;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Tweens a Rigidbody's position through the given path waypoints, using the chosen path algorithm.
|
|
||||||
/// Also stores the Rigidbody as the tween's target so it can be used for filtered operations.
|
|
||||||
/// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para>
|
|
||||||
/// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
|
|
||||||
/// If you plan to publish there you should use a regular transform.DOPath.</para></summary>
|
|
||||||
/// <param name="path">The waypoints to go through</param>
|
|
||||||
/// <param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
|
|
||||||
/// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
|
|
||||||
/// <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive.
|
|
||||||
/// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
|
||||||
/// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
|
||||||
public static TweenerCore<Vector3, Path, PathOptions> DOPath(
|
|
||||||
this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear,
|
|
||||||
PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
|
|
||||||
)
|
|
||||||
{
|
|
||||||
if (resolution < 1) resolution = 1;
|
|
||||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, new Path(pathType, path, resolution, gizmoColor), duration)
|
|
||||||
.SetTarget(target).SetUpdate(UpdateType.Fixed);
|
|
||||||
|
|
||||||
t.plugOptions.isRigidbody = true;
|
|
||||||
t.plugOptions.mode = pathMode;
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
/// <summary>Tweens a Rigidbody's localPosition through the given path waypoints, using the chosen path algorithm.
|
|
||||||
/// Also stores the Rigidbody as the tween's target so it can be used for filtered operations
|
|
||||||
/// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para>
|
|
||||||
/// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
|
|
||||||
/// If you plan to publish there you should use a regular transform.DOLocalPath.</para></summary>
|
|
||||||
/// <param name="path">The waypoint to go through</param>
|
|
||||||
/// <param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
|
|
||||||
/// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
|
|
||||||
/// <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive.
|
|
||||||
/// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
|
||||||
/// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
|
||||||
public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
|
|
||||||
this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear,
|
|
||||||
PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
|
|
||||||
)
|
|
||||||
{
|
|
||||||
if (resolution < 1) resolution = 1;
|
|
||||||
Transform trans = target.transform;
|
|
||||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path, resolution, gizmoColor), duration)
|
|
||||||
.SetTarget(target).SetUpdate(UpdateType.Fixed);
|
|
||||||
|
|
||||||
t.plugOptions.isRigidbody = true;
|
|
||||||
t.plugOptions.mode = pathMode;
|
|
||||||
t.plugOptions.useLocalPosition = true;
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
// Used by path editor when creating the actual tween, so it can pass a pre-compiled path
|
|
||||||
internal static TweenerCore<Vector3, Path, PathOptions> DOPath(
|
|
||||||
this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D
|
|
||||||
)
|
|
||||||
{
|
|
||||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, path, duration)
|
|
||||||
.SetTarget(target);
|
|
||||||
|
|
||||||
t.plugOptions.isRigidbody = true;
|
|
||||||
t.plugOptions.mode = pathMode;
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
|
|
||||||
this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Transform trans = target.transform;
|
|
||||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration)
|
|
||||||
.SetTarget(target);
|
|
||||||
|
|
||||||
t.plugOptions.isRigidbody = true;
|
|
||||||
t.plugOptions.mode = pathMode;
|
|
||||||
t.plugOptions.useLocalPosition = true;
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
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Reference in New Issue