21 lines
478 B
C#
21 lines
478 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Sounds : MonoBehaviour
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{
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public List<AudioClip> clips;
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public static void PlaySound(int i)
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{
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GameObject go = new GameObject();
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var source = go.AddComponent<AudioSource>();
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source.clip = FindObjectOfType<Sounds>().clips[i];
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source.volume = 1f;
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source.loop = false;
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source.playOnAwake = false;
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source.Play();
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}
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}
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