SLEAPY_SMURF/Assets/JMO Assets/Cartoon FX Remaster/CFXR Assets/Scripts/CFXR_Effect.cs

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2023-04-30 11:23:57 +00:00
//--------------------------------------------------------------------------------------------------------------------------------
// Cartoon FX
// (c) 2012-2020 Jean Moreno
//--------------------------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
// Use the defines below to globally disable features:
//#define DISABLE_CAMERA_SHAKE
//#define DISABLE_LIGHTS
//#define DISABLE_CLEAR_BEHAVIOR
//--------------------------------------------------------------------------------------------------------------------------------
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace CartoonFX
{
[RequireComponent(typeof(ParticleSystem))]
[DisallowMultipleComponent]
public partial class CFXR_Effect : MonoBehaviour
{
// Change this value to easily tune the camera shake strength for all effects
const float GLOBAL_CAMERA_SHAKE_MULTIPLIER = 1.0f;
#if UNITY_EDITOR
[InitializeOnLoadMethod]
static void InitGlobalOptions()
{
AnimatedLight.editorPreview = EditorPrefs.GetBool("CFXR Light EditorPreview", true);
#if !DISABLE_CAMERA_SHAKE
CameraShake.editorPreview = EditorPrefs.GetBool("CFXR CameraShake EditorPreview", true);
#endif
}
#endif
public enum ClearBehavior
{
None,
Disable,
Destroy
}
[System.Serializable]
public class AnimatedLight
{
static public bool editorPreview = true;
public Light light;
public bool loop;
public bool animateIntensity;
public float intensityStart = 8f;
public float intensityEnd = 0f;
public float intensityDuration = 0.5f;
public AnimationCurve intensityCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
public bool perlinIntensity;
public float perlinIntensitySpeed = 1f;
public bool fadeIn;
public float fadeInDuration = 0.5f;
public bool fadeOut;
public float fadeOutDuration = 0.5f;
public bool animateRange;
public float rangeStart = 8f;
public float rangeEnd = 0f;
public float rangeDuration = 0.5f;
public AnimationCurve rangeCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
public bool perlinRange;
public float perlinRangeSpeed = 1f;
public bool animateColor;
public Gradient colorGradient;
public float colorDuration = 0.5f;
public AnimationCurve colorCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
public bool perlinColor;
public float perlinColorSpeed = 1f;
public void animate(float time)
{
#if UNITY_EDITOR
if (!editorPreview && !EditorApplication.isPlaying)
{
return;
}
#endif
if (light != null)
{
if (animateIntensity)
{
float delta = loop ? Mathf.Clamp01((time % intensityDuration)/intensityDuration) : Mathf.Clamp01(time/intensityDuration);
delta = perlinIntensity ? Mathf.PerlinNoise(Time.time * perlinIntensitySpeed, 0f) : intensityCurve.Evaluate(delta);
light.intensity = Mathf.LerpUnclamped(intensityEnd, intensityStart, delta);
if (fadeIn && time < fadeInDuration)
{
light.intensity *= Mathf.Clamp01(time / fadeInDuration);
}
}
if (animateRange)
{
float delta = loop ? Mathf.Clamp01((time % rangeDuration)/rangeDuration) : Mathf.Clamp01(time/rangeDuration);
delta = perlinRange ? Mathf.PerlinNoise(Time.time * perlinRangeSpeed, 10f) : rangeCurve.Evaluate(delta);
light.range = Mathf.LerpUnclamped(rangeEnd, rangeStart, delta);
}
if (animateColor)
{
float delta = loop ? Mathf.Clamp01((time % colorDuration)/colorDuration) : Mathf.Clamp01(time/colorDuration);
delta = perlinColor ? Mathf.PerlinNoise(Time.time * perlinColorSpeed, 0f) : colorCurve.Evaluate(delta);
light.color = colorGradient.Evaluate(delta);
}
}
}
public void animateFadeOut(float time)
{
if (fadeOut && light != null)
{
light.intensity *= 1.0f - Mathf.Clamp01(time / fadeOutDuration);
}
}
public void reset()
{
if (light != null)
{
if (animateIntensity)
{
light.intensity = (fadeIn || fadeOut) ? 0 : intensityEnd;
}
if (animateRange)
{
light.range = rangeEnd;
}
if (animateColor)
{
light.color = colorGradient.Evaluate(1f);
}
}
}
#region Animated Light Property Drawer
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(AnimatedLight))]
public class AnimatedLightDrawer : PropertyDrawer
{
SerializedProperty light;
SerializedProperty loop;
SerializedProperty animateIntensity;
SerializedProperty intensityStart;
SerializedProperty intensityEnd;
SerializedProperty intensityDuration;
SerializedProperty intensityCurve;
SerializedProperty perlinIntensity;
SerializedProperty perlinIntensitySpeed;
SerializedProperty fadeIn;
SerializedProperty fadeInDuration;
SerializedProperty fadeOut;
SerializedProperty fadeOutDuration;
SerializedProperty animateRange;
SerializedProperty rangeStart;
SerializedProperty rangeEnd;
SerializedProperty rangeDuration;
SerializedProperty rangeCurve;
SerializedProperty perlinRange;
SerializedProperty perlinRangeSpeed;
SerializedProperty animateColor;
SerializedProperty colorGradient;
SerializedProperty colorDuration;
SerializedProperty colorCurve;
SerializedProperty perlinColor;
SerializedProperty perlinColorSpeed;
void fetchProperties(SerializedProperty property)
{
light = property.FindPropertyRelative("light");
loop = property.FindPropertyRelative("loop");
animateIntensity = property.FindPropertyRelative("animateIntensity");
intensityStart = property.FindPropertyRelative("intensityStart");
intensityEnd = property.FindPropertyRelative("intensityEnd");
intensityDuration = property.FindPropertyRelative("intensityDuration");
intensityCurve = property.FindPropertyRelative("intensityCurve");
perlinIntensity = property.FindPropertyRelative("perlinIntensity");
perlinIntensitySpeed = property.FindPropertyRelative("perlinIntensitySpeed");
fadeIn = property.FindPropertyRelative("fadeIn");
fadeInDuration = property.FindPropertyRelative("fadeInDuration");
fadeOut = property.FindPropertyRelative("fadeOut");
fadeOutDuration = property.FindPropertyRelative("fadeOutDuration");
animateRange = property.FindPropertyRelative("animateRange");
rangeStart = property.FindPropertyRelative("rangeStart");
rangeEnd = property.FindPropertyRelative("rangeEnd");
rangeDuration = property.FindPropertyRelative("rangeDuration");
rangeCurve = property.FindPropertyRelative("rangeCurve");
perlinRange = property.FindPropertyRelative("perlinRange");
perlinRangeSpeed = property.FindPropertyRelative("perlinRangeSpeed");
animateColor = property.FindPropertyRelative("animateColor");
colorGradient = property.FindPropertyRelative("colorGradient");
colorDuration = property.FindPropertyRelative("colorDuration");
colorCurve = property.FindPropertyRelative("colorCurve");
perlinColor = property.FindPropertyRelative("perlinColor");
perlinColorSpeed = property.FindPropertyRelative("perlinColorSpeed");
}
static GUIContent[] ModePopupLabels = new GUIContent[] { new GUIContent("Curve"), new GUIContent("Perlin Noise") };
static GUIContent IntensityModeLabel = new GUIContent("Intensity Mode");
static GUIContent RangeModeLabel = new GUIContent("Range Mode");
static GUIContent ColorModeLabel = new GUIContent("Color Mode");
const float INDENT_WIDTH = 15f;
const float PADDING = 4f;
void startIndent(ref Rect rect)
{
EditorGUIUtility.labelWidth -= INDENT_WIDTH;
rect.xMin += INDENT_WIDTH;
}
void endIndent(ref Rect rect)
{
EditorGUIUtility.labelWidth += INDENT_WIDTH;
rect.xMin -= INDENT_WIDTH;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
fetchProperties(property);
Rect rect = EditorGUI.IndentedRect(position);
//Rect lineRect = rect;
//lineRect.height = 1;
//lineRect.y -= 2;
//EditorGUI.DrawRect(lineRect, Color.gray);
if (Event.current.type == EventType.Repaint)
{
EditorStyles.helpBox.Draw(rect, GUIContent.none, 0);
}
EditorGUIUtility.labelWidth -= INDENT_WIDTH;
rect.height = EditorGUIUtility.singleLineHeight;
rect.xMax -= PADDING;
rect.y += PADDING;
float propSpace = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(rect, light); rect.y += propSpace;
EditorGUI.PropertyField(rect, loop); rect.y += propSpace;
EditorGUI.PropertyField(rect, animateIntensity); rect.y += propSpace;
if (animateIntensity.boolValue)
{
startIndent(ref rect);
{
EditorGUI.PropertyField(rect, intensityStart); rect.y += propSpace;
EditorGUI.PropertyField(rect, intensityEnd); rect.y += propSpace;
int val = EditorGUI.Popup(rect, IntensityModeLabel, perlinIntensity.boolValue ? 1 : 0, ModePopupLabels); rect.y += propSpace;
if (val == 1 && !perlinIntensity.boolValue)
{
perlinIntensity.boolValue = true;
}
else if (val == 0 && perlinIntensity.boolValue)
{
perlinIntensity.boolValue = false;
}
startIndent(ref rect);
{
if (perlinIntensity.boolValue)
{
EditorGUI.PropertyField(rect, perlinIntensitySpeed); rect.y += propSpace;
}
else
{
EditorGUI.PropertyField(rect, intensityDuration); rect.y += propSpace;
EditorGUI.PropertyField(rect, intensityCurve); rect.y += propSpace;
}
}
endIndent(ref rect);
EditorGUI.PropertyField(rect, fadeIn); rect.y += propSpace;
if (fadeIn.boolValue)
{
startIndent(ref rect);
EditorGUI.PropertyField(rect, fadeInDuration); rect.y += propSpace;
endIndent(ref rect);
}
EditorGUI.PropertyField(rect, fadeOut); rect.y += propSpace;
if (fadeOut.boolValue)
{
startIndent(ref rect);
EditorGUI.PropertyField(rect, fadeOutDuration); rect.y += propSpace;
endIndent(ref rect);
}
}
endIndent(ref rect);
}
EditorGUI.PropertyField(rect, animateRange); rect.y += propSpace;
if (animateRange.boolValue)
{
startIndent(ref rect);
{
EditorGUI.PropertyField(rect, rangeStart); rect.y += propSpace;
EditorGUI.PropertyField(rect, rangeEnd); rect.y += propSpace;
int val = EditorGUI.Popup(rect, RangeModeLabel, perlinRange.boolValue ? 1 : 0, ModePopupLabels); rect.y += propSpace;
if (val == 1 && !perlinRange.boolValue)
{
perlinRange.boolValue = true;
}
else if (val == 0 && perlinRange.boolValue)
{
perlinRange.boolValue = false;
}
startIndent(ref rect);
{
if (perlinRange.boolValue)
{
EditorGUI.PropertyField(rect, perlinRangeSpeed); rect.y += propSpace;
}
else
{
EditorGUI.PropertyField(rect, rangeDuration); rect.y += propSpace;
EditorGUI.PropertyField(rect, rangeCurve); rect.y += propSpace;
}
}
endIndent(ref rect);
}
endIndent(ref rect);
}
EditorGUI.PropertyField(rect, animateColor); rect.y += propSpace;
if (animateColor.boolValue)
{
startIndent(ref rect);
{
EditorGUI.PropertyField(rect, colorGradient); rect.y += propSpace;
int val = EditorGUI.Popup(rect, ColorModeLabel, perlinColor.boolValue ? 1 : 0, ModePopupLabels); rect.y += propSpace;
if (val == 1 && !perlinColor.boolValue)
{
perlinColor.boolValue = true;
}
else if (val == 0 && perlinColor.boolValue)
{
perlinColor.boolValue = false;
}
startIndent(ref rect);
{
if (perlinColor.boolValue)
{
EditorGUI.PropertyField(rect, perlinColorSpeed); rect.y += propSpace;
}
else
{
EditorGUI.PropertyField(rect, colorDuration); rect.y += propSpace;
EditorGUI.PropertyField(rect, colorCurve); rect.y += propSpace;
}
}
endIndent(ref rect);
}
endIndent(ref rect);
}
EditorGUIUtility.labelWidth += INDENT_WIDTH;
if (GUI.changed)
{
property.serializedObject.ApplyModifiedProperties();
}
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
fetchProperties(property);
float propSpace = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
int count = 5;
if (animateIntensity.boolValue)
{
count += 3;
count += perlinIntensity.boolValue ? 1 : 2;
count += 1;
count += fadeIn.boolValue ? 1 : 0;
count += 1;
count += fadeOut.boolValue ? 1 : 0;
}
if (animateRange.boolValue)
{
count += 3;
count += perlinRange.boolValue ? 1 : 2;
}
if (animateColor.boolValue)
{
count += 2;
count += perlinColor.boolValue ? 1 : 2;
}
return count * propSpace + PADDING * 2;
}
}
#endif
#endregion
}
// ================================================================================================================================
// Globally disable features
public static bool GlobalDisableCameraShake;
public static bool GlobalDisableLights;
// ================================================================================================================================
[Tooltip("Defines an action to execute when the Particle System has completely finished playing and emitting particles.")]
public ClearBehavior clearBehavior = ClearBehavior.Destroy;
[Space]
public CameraShake cameraShake;
[Space]
public AnimatedLight[] animatedLights;
[Tooltip("Defines which Particle System to track to trigger light fading out.\nLeave empty if not using fading out.")]
public ParticleSystem fadeOutReference;
float time;
ParticleSystem rootParticleSystem;
[System.NonSerialized] MaterialPropertyBlock materialPropertyBlock;
[System.NonSerialized] Renderer particleRenderer;
// ================================================================================================================================
public void ResetState()
{
time = 0f;
fadingOutStartTime = 0f;
isFadingOut = false;
#if !DISABLE_LIGHTS
if (animatedLights != null)
{
foreach (var animLight in animatedLights)
{
animLight.reset();
}
}
#endif
#if !DISABLE_CAMERA_SHAKE
if (cameraShake != null && cameraShake.enabled)
{
cameraShake.StopShake();
}
#endif
}
#if !DISABLE_CAMERA_SHAKE || !DISABLE_CLEAR_BEHAVIOR
void Awake()
{
#if !DISABLE_CAMERA_SHAKE
if (cameraShake != null && cameraShake.enabled)
{
cameraShake.fetchCameras();
}
#endif
#if !DISABLE_CLEAR_BEHAVIOR
startFrameOffset = GlobalStartFrameOffset++;
#endif
// Detect if world position needs to be passed to the shader
particleRenderer = this.GetComponent<ParticleSystemRenderer>();
if (particleRenderer.sharedMaterial != null && particleRenderer.sharedMaterial.IsKeywordEnabled("_CFXR_LIGHTING_WPOS_OFFSET"))
{
materialPropertyBlock = new MaterialPropertyBlock();
}
}
#endif
void OnEnable()
{
foreach (var animLight in animatedLights)
{
if (animLight.light != null)
{
#if !DISABLE_LIGHTS
animLight.light.enabled = !GlobalDisableLights;
#else
animLight.light.enabled = false;
#endif
}
}
}
void OnDisable()
{
ResetState();
}
#if !DISABLE_LIGHTS || !DISABLE_CAMERA_SHAKE || !DISABLE_CLEAR_BEHAVIOR
const int CHECK_EVERY_N_FRAME = 20;
static int GlobalStartFrameOffset = 0;
int startFrameOffset;
void Update()
{
#if !DISABLE_LIGHTS || !DISABLE_CAMERA_SHAKE
time += Time.deltaTime;
Animate(time);
if (fadeOutReference != null && !fadeOutReference.isEmitting && (fadeOutReference.isPlaying || isFadingOut))
{
FadeOut(time);
}
#endif
#if !DISABLE_CLEAR_BEHAVIOR
if (clearBehavior != ClearBehavior.None)
{
if (rootParticleSystem == null)
{
rootParticleSystem = this.GetComponent<ParticleSystem>();
}
// Check isAlive every N frame, with an offset so that all active effects aren't checked at once
if ((Time.renderedFrameCount + startFrameOffset) % CHECK_EVERY_N_FRAME == 0)
{
if (!rootParticleSystem.IsAlive(true))
{
if (clearBehavior == ClearBehavior.Destroy)
{
GameObject.Destroy(this.gameObject);
}
else
{
this.gameObject.SetActive(false);
}
}
}
}
#endif
if (materialPropertyBlock != null)
{
particleRenderer.GetPropertyBlock(materialPropertyBlock);
materialPropertyBlock.SetVector("_GameObjectWorldPosition", this.transform.position);
particleRenderer.SetPropertyBlock(materialPropertyBlock);
}
}
#endif
#if !DISABLE_LIGHTS || !DISABLE_CAMERA_SHAKE
public void Animate(float time)
{
#if !DISABLE_LIGHTS
if (animatedLights != null && !GlobalDisableLights)
{
foreach (var animLight in animatedLights)
{
animLight.animate(time);
}
}
#endif
#if !DISABLE_CAMERA_SHAKE
if (cameraShake != null && cameraShake.enabled && !GlobalDisableCameraShake)
{
#if UNITY_EDITOR
if (!cameraShake.isShaking)
{
cameraShake.fetchCameras();
}
#endif
cameraShake.animate(time);
}
#endif
}
#endif
#if !DISABLE_LIGHTS
bool isFadingOut;
float fadingOutStartTime;
public void FadeOut(float time)
{
if (animatedLights == null)
{
return;
}
if (!isFadingOut)
{
isFadingOut = true;
fadingOutStartTime = time;
}
foreach (var animLight in animatedLights)
{
animLight.animateFadeOut(time - fadingOutStartTime);
}
}
#endif
#if UNITY_EDITOR
// Editor preview
// Detect when the Particle System is previewing and trigger this animation too
[System.NonSerialized] ParticleSystem _parentParticle;
ParticleSystem parentParticle
{
get
{
if (_parentParticle == null)
{
_parentParticle = this.GetComponent<ParticleSystem>();
}
return _parentParticle;
}
}
[System.NonSerialized] public bool editorUpdateRegistered;
[System.NonSerialized] bool particleWasStopped;
[System.NonSerialized] float particleTime;
[System.NonSerialized] float particleTimeUnwrapped;
void OnDestroy()
{
UnregisterEditorUpdate();
}
public void RegisterEditorUpdate()
{
var type = PrefabUtility.GetPrefabAssetType(this.gameObject);
var status = PrefabUtility.GetPrefabInstanceStatus(this.gameObject);
// Prefab in Project window
if ((type == PrefabAssetType.Regular || type == PrefabAssetType.Variant) && status == PrefabInstanceStatus.NotAPrefab)
{
return;
}
if (!editorUpdateRegistered)
{
EditorApplication.update += onEditorUpdate;
editorUpdateRegistered = true;
}
}
public void UnregisterEditorUpdate()
{
if (editorUpdateRegistered)
{
editorUpdateRegistered = false;
EditorApplication.update -= onEditorUpdate;
}
ResetState();
}
void onEditorUpdate()
{
if (EditorApplication.isPlayingOrWillChangePlaymode)
{
return;
}
if (this == null)
{
return;
}
var renderer = this.GetComponent<ParticleSystemRenderer>();
if (renderer.sharedMaterial != null && renderer.sharedMaterial.IsKeywordEnabled("_CFXR_LIGHTING_WPOS_OFFSET"))
{
if (materialPropertyBlock == null)
{
materialPropertyBlock = new MaterialPropertyBlock();
}
renderer.GetPropertyBlock(materialPropertyBlock);
materialPropertyBlock.SetVector("_GameObjectWorldPosition", this.transform.position);
renderer.SetPropertyBlock(materialPropertyBlock);
}
// Need to track unwrapped time when playing back from Editor
// because the parentParticle.time will be reset at each loop
float delta = parentParticle.time - particleTime;
if (delta < 0 && parentParticle.isPlaying)
{
delta = parentParticle.main.duration + delta;
if (delta > 0.1 || delta < 0)
{
// try to detect when "Restart" is pressed
ResetState();
particleTimeUnwrapped = 0;
delta = 0;
}
}
particleTimeUnwrapped += delta;
if (particleTime != parentParticle.time)
{
#if !DISABLE_CAMERA_SHAKE
if (cameraShake != null && cameraShake.enabled && parentParticle.time < particleTime && parentParticle.time < 0.05f)
{
cameraShake.StartShake();
}
#endif
#if !DISABLE_LIGHTS || !DISABLE_CAMERA_SHAKES
Animate(particleTimeUnwrapped);
if (!parentParticle.isEmitting)
{
FadeOut(particleTimeUnwrapped);
}
#endif
}
if (particleWasStopped != parentParticle.isStopped)
{
if (parentParticle.isStopped)
{
ResetState();
}
particleTimeUnwrapped = 0;
}
particleWasStopped = parentParticle.isStopped;
particleTime = parentParticle.time;
}
#endif
}
#if UNITY_EDITOR
[CustomEditor(typeof(CFXR_Effect))]
[CanEditMultipleObjects]
public class CFXR_Effect_Editor : Editor
{
bool? lightEditorPreview;
bool? shakeEditorPreview;
GUIStyle _PaddedRoundedRect;
GUIStyle PaddedRoundedRect
{
get
{
if (_PaddedRoundedRect == null)
{
_PaddedRoundedRect = new GUIStyle(EditorStyles.helpBox);
_PaddedRoundedRect.padding = new RectOffset(4, 4, 4, 4);
}
return _PaddedRoundedRect;
}
}
public override void OnInspectorGUI()
{
GlobalOptionsGUI();
#if DISABLE_CAMERA_SHAKE
EditorGUILayout.HelpBox("Camera Shake has been globally disabled in the code.\nThe properties remain to avoid data loss but the shaking won't be applied for any effect.", MessageType.Info);
#endif
base.OnInspectorGUI();
}
void GlobalOptionsGUI()
{
EditorGUILayout.BeginVertical(PaddedRoundedRect);
{
GUILayout.Label("Editor Preview:", EditorStyles.boldLabel);
if (lightEditorPreview == null)
{
lightEditorPreview = EditorPrefs.GetBool("CFXR Light EditorPreview", true);
}
bool lightPreview = EditorGUILayout.Toggle("Light Animations", lightEditorPreview.Value);
if (lightPreview != lightEditorPreview.Value)
{
lightEditorPreview = lightPreview;
EditorPrefs.SetBool("CFXR Light EditorPreview", lightPreview);
CFXR_Effect.AnimatedLight.editorPreview = lightPreview;
}
#if !DISABLE_CAMERA_SHAKE
if (shakeEditorPreview == null)
{
shakeEditorPreview = EditorPrefs.GetBool("CFXR CameraShake EditorPreview", true);
}
bool shakePreview = EditorGUILayout.Toggle("Camera Shake", shakeEditorPreview.Value);
if (shakePreview != shakeEditorPreview.Value)
{
shakeEditorPreview = shakePreview;
EditorPrefs.SetBool("CFXR CameraShake EditorPreview", shakePreview);
CFXR_Effect.CameraShake.editorPreview = shakePreview;
}
#endif
}
EditorGUILayout.EndVertical();
}
void OnEnable()
{
if (this.targets == null)
{
return;
}
foreach (var t in this.targets)
{
var cfxr_effect = t as CFXR_Effect;
if (cfxr_effect != null)
{
if (isPrefabSource(cfxr_effect.gameObject))
{
return;
}
cfxr_effect.RegisterEditorUpdate();
}
}
}
void OnDisable()
{
if (this.targets == null)
{
return;
}
foreach (var t in this.targets)
{
// Can be null if GameObject has been destroyed
var cfxr_effect = t as CFXR_Effect;
if (cfxr_effect != null)
{
if (isPrefabSource(cfxr_effect.gameObject))
{
return;
}
cfxr_effect.UnregisterEditorUpdate();
}
}
}
static bool isPrefabSource(GameObject gameObject)
{
var assetType = PrefabUtility.GetPrefabAssetType(gameObject);
var prefabType = PrefabUtility.GetPrefabInstanceStatus(gameObject);
return ((assetType == PrefabAssetType.Regular || assetType == PrefabAssetType.Variant) && prefabType == PrefabInstanceStatus.NotAPrefab);
}
}
#endif
}
;