SLEAPY_SMURF/Assets/Scripts/player.cs

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2023-04-29 20:13:37 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class player : MonoBehaviour
{
[SerializeField] private GameObject m<EFBFBD>ndiEffekt;
public Transform m<EFBFBD>ndiMinekuAsukoht;
private bool lendab;
public ForceMode forcemode;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.W))
{
transform.rotation = Quaternion.Euler(0, 360, 0);
}
if (Input.GetKey(KeyCode.S))
{
transform.rotation = Quaternion.Euler(0, 180, 0);
}
if (Input.GetKeyDown(KeyCode.Space) & !lendab)
{
GetComponent<Rigidbody>().AddForce(new Vector3(0, 2000), forcemode);
lendab = true;
//transform.position += new Vector3(0, 20) * Time.deltaTime;
}
if (Input.GetKey(KeyCode.D))
{
transform.position += new Vector3(20, 0) * Time.deltaTime;
transform.rotation = Quaternion.Euler(0, 90, 0);
}
if (Input.GetKey(KeyCode.A))
{
transform.position += new Vector3(-20, 0) * Time.deltaTime;
transform.rotation = Quaternion.Euler(0, 270, 0);
}
}
private bool kasLendab() {
if (gameObject.transform.position.y <= 1143.05)
return lendab = false;
else
return lendab = true;
}
public void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.tag == "Ground")
{
lendab = false;
}
Debug.Log(collision);
}
public void OnTriggerEnter(Collider other)
{
if (other.tag == "kast")
{
var targetFollower = GetComponent<TargetFollower>();
targetFollower.kaesolevAsi = other.gameObject.transform;
targetFollower.kaesolevAsi.DOScale(Vector3.one * 0.4f, 1f);
targetFollower.kaesolevAsi.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
}
else if (other.tag == "npc")
{
var targetFollower = GetComponent<TargetFollower>();
if (targetFollower.kaesolevAsi == null) return;
var m<EFBFBD>ntideArv = targetFollower.kaesolevAsi.GetComponent<Kast>().m<EFBFBD>ntideArv;
FindObjectOfType<M<EFBFBD>ntideLugeja>().AnnaM<EFBFBD>nte(m<EFBFBD>ntideArv);
Destroy(targetFollower.kaesolevAsi.gameObject);
for (var i = 0; i < m<EFBFBD>ntideArv; i++)
{
var m<EFBFBD>nt = Instantiate(m<EFBFBD>ndiEffekt, transform.position, Quaternion.identity);
//m<>nt.transform.localScale = Vector3.zero;
var seq = DOTween.Sequence();
seq.Append(m<EFBFBD>nt.transform.DOScale(Vector3.one, i).SetEase(Ease.InOutQuad));
var tf = m<EFBFBD>nt.AddComponent<TargetFollower>();
tf.kiirus = 5f - i * (0.5f);
tf.kasi = m<EFBFBD>ndiMinekuAsukoht;
tf.kaesolevAsi = m<EFBFBD>nt.transform;
Destroy(m<EFBFBD>nt, 5f - i * (0.5f));
//seq.Append(m<>nt.transform.DOScale(Vector3.one, i).SetEase(Ease.InOutQuad));
//seq.Append(m<>nt.transform.DOScale(Vector3.zero, i).SetEase(Ease.InOutQuad)).OnComplete(() => { Destroy(m<>nt); });
}
}
}
public void Surm()
{
transform.position = new Vector3(-78, 1138, 0);
}
}