Files
2026-05-27 12:45:37 +03:00

1606 lines
95 KiB
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Stats thread started at 0.132603
Metadata set : systemresolution.resx="1280"
Metadata set : systemresolution.resy="720"
OS requested locale 'en_US' is not supported. Using the OS requested language of 'en-US' as the locale.
ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
Session CrashGUID >====================================================
Session CrashGUID > UECC-Linux-61D5DB6298C0432FACEA98F96428FB5C
Session CrashGUID >====================================================
No local boot hotfix file found at: [../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
Pre-Initializing Audio Device Manager...
AudioInfo: 'OPUS' Registered
AudioInfo: 'OGG' Registered
AudioInfo: 'ADPCM' Registered
AudioInfo: 'PCM' Registered
AudioInfo: 'BINKA' Registered
AudioInfo: 'RADA' Registered
Audio Device Manager Pre-Initialized
Looking for build plugins target receipt
Unable to find target receipt in path: ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Binaries/Linux/*.target
Asset registry cache read as 68.1 MiB from ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/CachedAssetRegistry_0.bin
Loading VulkanPC ini files took 0.15 seconds
Found matching target receipt: ../../../Engine/Binaries/Linux/UnrealEditor.target
Looking for enabled plugins target receipt
Unable to find target receipt in path: ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Binaries/Linux/*.target
Loading Mac ini files took 0.20 seconds
Loading Android ini files took 0.21 seconds
Loading VisionOS ini files took 0.21 seconds
Loading IOS ini files took 0.26 seconds
Loading Windows ini files took 0.26 seconds
Loading TVOS ini files took 0.27 seconds
Loading LinuxArm64 ini files took 0.28 seconds
Loading Unix ini files took 0.28 seconds
Loading Linux ini files took 0.29 seconds
Found matching target receipt: ../../../Engine/Binaries/Linux/UnrealEditor.target
Mounting Engine plugin RenderGraphInsights
Mounting Engine plugin IoStoreInsights
Mounting Engine plugin MassInsights
Mounting Engine plugin WorldMetrics
Mounting Engine plugin XGEController
Mounting Engine plugin EnhancedInput
Mounting Engine plugin ChaosVD
Mounting Engine plugin FastBuildController
Mounting Engine plugin CmdLinkServer
Mounting Engine plugin ChaosInsights
Mounting Engine plugin UbaController
Mounting Engine plugin ChaosCloth
Mounting Engine plugin MeshPainting
Mounting Engine plugin TraceUtilities
Mounting Engine plugin OnlineSubsystemNull
Mounting Engine plugin OnlineServices
Mounting Engine plugin OnlineBase
Mounting Engine plugin OnlineSubsystem
Mounting Engine plugin OnlineSubsystemUtils
Mounting Engine plugin EOSShared
Mounting Engine plugin GameplayCameras
Mounting Engine plugin EngineCameras
Mounting Engine plugin CameraShakePreviewer
Mounting Engine plugin LauncherChunkInstaller
Mounting Engine plugin ColorGrading
Mounting Engine plugin FacialAnimation
Mounting Engine plugin AssetManagerEditor
Mounting Engine plugin EngineAssetDefinitions
Mounting Engine plugin BlueprintHeaderView
Mounting Engine plugin MobileLauncherProfileWizard
Mounting Engine plugin ProxyLODPlugin
Mounting Engine plugin UMGWidgetPreview
Mounting Engine plugin DataValidation
Mounting Engine plugin StylusInput
Mounting Engine plugin CryptoKeys
Mounting Engine plugin GameplayTagsEditor
Mounting Engine plugin EditorDebugTools
Mounting Engine plugin MacGraphicsSwitching
Mounting Engine plugin ModelingToolsEditorMode
Mounting Engine plugin GeometryMode
Mounting Engine plugin CurveEditorTools
Mounting Engine plugin SequencerAnimTools
Mounting Engine plugin MeshLODToolset
Mounting Engine plugin PluginBrowser
Mounting Engine plugin UVEditor
Mounting Engine plugin EditorScriptingUtilities
Mounting Engine plugin ChangelistReview
Mounting Engine plugin MaterialAnalyzer
Mounting Engine plugin WorldPartitionHLODUtilities
Mounting Engine plugin SpeedTreeImporter
Mounting Engine plugin Interchange
Mounting Engine plugin InterchangeEditor
Mounting Engine plugin InterchangeAssets
Mounting Engine plugin CLionSourceCodeAccess
Mounting Engine plugin PlasticSourceControl
Mounting Engine plugin PerforceSourceControl
Mounting Engine plugin DumpGPUServices
Mounting Engine plugin PixWinPlugin
Mounting Engine plugin VisualStudioCodeSourceCodeAccess
Mounting Engine plugin PluginUtils
Mounting Engine plugin XCodeSourceCodeAccess
Mounting Engine plugin CodeLiteSourceCodeAccess
Mounting Engine plugin SubversionSourceControl
Mounting Engine plugin RenderDocPlugin
Mounting Engine plugin AnimationSharing
Mounting Engine plugin RiderSourceCodeAccess
Mounting Engine plugin UObjectPlugin
Mounting Engine plugin ProjectLauncher
Mounting Engine plugin NullSourceCodeAccess
Mounting Engine plugin PropertyAccessNode
Mounting Engine plugin VisualStudioSourceCodeAccess
Mounting Engine plugin TextureFormatOodle
Mounting Engine plugin NamingTokens
Mounting Engine plugin GitSourceControl
Mounting Engine plugin KDevelopSourceCodeAccess
Mounting Engine plugin N10XSourceCodeAccess
Mounting Engine plugin OodleNetwork
Mounting Engine plugin EnvironmentQueryEditor
Mounting Engine plugin AISupport
Mounting Engine plugin MediaCompositing
Mounting Engine plugin AvfMedia
Mounting Engine plugin AndroidMedia
Mounting Engine plugin MediaPlayerEditor
Mounting Engine plugin ImgMedia
Mounting Engine plugin WmfMedia
Mounting Engine plugin WebMMedia
Mounting Engine plugin MediaPlate
Mounting Engine plugin Takes
Mounting Engine plugin CameraCalibrationCore
Mounting Engine plugin ControlRigModules
Mounting Engine plugin ControlRig
Mounting Engine plugin GameplayInsights
Mounting Engine plugin RigLogic
Mounting Engine plugin AnimationModifierLibrary
Mounting Engine plugin IKRig
Mounting Engine plugin SkeletalMeshModelingTools
Mounting Engine plugin ControlRigSpline
Mounting Engine plugin DeformerGraph
Mounting Engine plugin BlendSpaceMotionAnalysis
Mounting Engine plugin LiveLink
Mounting Engine plugin TweeningUtils
Mounting Engine plugin AnimationData
Mounting Engine plugin ACLPlugin
Mounting Engine plugin DatasmithContent
Mounting Engine plugin GLTFExporter
Mounting Engine plugin VariantManager
Mounting Engine plugin VariantManagerContent
Mounting Engine plugin InterchangeTests
Mounting Engine plugin Niagara
Mounting Engine plugin NiagaraSimCaching
Mounting Engine plugin Cascade
Mounting Engine plugin AlembicImporter
Mounting Engine plugin EditorPerformance
Mounting Engine plugin LocalizableMessage
Mounting Engine plugin GeometryFlow
Mounting Engine plugin RuntimeTelemetry
Mounting Engine plugin SequenceNavigator
Mounting Engine plugin PlatformCrypto
Mounting Engine plugin LowLevelNetTrace
Mounting Engine plugin GeometryCollectionPlugin
Mounting Engine plugin ChaosUserDataPT
Mounting Engine plugin LevelSequenceNavigatorBridge
Mounting Engine plugin NFORDenoise
Mounting Engine plugin ChaosCaching
Mounting Engine plugin ToolPresets
Mounting Engine plugin EditorDataStorage
Mounting Engine plugin PlanarCut
Mounting Engine plugin PythonScriptPlugin
Mounting Engine plugin AutomationUtils
Mounting Engine plugin Fracture
Mounting Engine plugin BackChannel
Mounting Engine plugin GeometryDataflow
Mounting Engine plugin EditorTelemetry
Mounting Engine plugin MeshModelingToolsetExp
Mounting Engine plugin SkeletalReduction
Mounting Engine plugin Dataflow
Mounting Engine plugin AdvancedRenamer
Mounting Engine plugin ChaosNiagara
Mounting Engine plugin FullBodyIK
Mounting Engine plugin EditorDataStorageFeatures
Mounting Engine plugin CharacterAI
Mounting Engine plugin ChaosSolverPlugin
Mounting Engine plugin ChaosEditor
Mounting Engine plugin MsQuic
Mounting Engine plugin ProceduralMeshComponent
Mounting Engine plugin AssetTags
Mounting Engine plugin GooglePAD
Mounting Engine plugin AndroidPermission
Mounting Engine plugin ExampleDeviceProfileSelector
Mounting Engine plugin WindowsMoviePlayer
Mounting Engine plugin LinuxDeviceProfileSelector
Mounting Engine plugin GeometryProcessing
Mounting Engine plugin IOSDeviceProfileSelector
Mounting Engine plugin CustomMeshComponent
Mounting Engine plugin AudioCapture
Mounting Engine plugin MeshModelingToolset
Mounting Engine plugin WaveTable
Mounting Engine plugin StateTree
Mounting Engine plugin AppleMoviePlayer
Mounting Engine plugin XRBase
Mounting Engine plugin GoogleCloudMessaging
Mounting Engine plugin ResonanceAudio
Mounting Engine plugin ChunkDownloader
Mounting Engine plugin InputDebugging
Mounting Engine plugin ArchVisCharacter
Mounting Engine plugin OpenXR
Mounting Engine plugin WindowsDeviceProfileSelector
Mounting Engine plugin AndroidMoviePlayer
Mounting Engine plugin Synthesis
Mounting Engine plugin MobilePatchingUtils
Mounting Engine plugin HairStrands
Mounting Engine plugin ComputeFramework
Mounting Engine plugin AppleImageUtils
Mounting Engine plugin WebMMoviePlayer
Mounting Engine plugin AudioSynesthesia
Mounting Engine plugin OpenXREyeTracker
Mounting Engine plugin CableComponent
Mounting Engine plugin RigVM
Mounting Engine plugin PropertyBindingUtils
Mounting Engine plugin SignificanceManager
Mounting Engine plugin Metasound
Mounting Engine plugin SoundFields
Mounting Engine plugin AndroidFileServer
Mounting Engine plugin AndroidDeviceProfileSelector
Mounting Engine plugin LocationServicesBPLibrary
Mounting Engine plugin PropertyAccessEditor
Mounting Engine plugin ActorLayerUtilities
Mounting Engine plugin AudioWidgets
Mounting Engine plugin GeometryCache
Mounting Engine plugin OpenXRHandTracking
Mounting Engine plugin TcpMessaging
Mounting Engine plugin UdpMessaging
Mounting Engine plugin NNERuntimeORT
Mounting Engine plugin Paper2D
Mounting Engine plugin NNEDenoiser
Mounting Engine plugin TemplateSequence
Mounting Engine plugin ActorSequence
Mounting Engine plugin SequencerScripting
Mounting Engine plugin LevelSequenceEditor
Mounting Engine plugin MetaHumanSDK
Mounting Engine plugin OnlineSubsystemIOS
Mounting Engine plugin ContentBrowserClassDataSource
Mounting Engine plugin ContentBrowserAssetDataSource
Mounting Engine plugin ContentBrowserFileDataSource
Mounting Engine plugin CompositeCore
Mounting Engine plugin BaseCharacterFXEditor
Mounting Engine plugin XInputDevice
Mounting Engine plugin OnlineSubsystemGooglePlay
Mounting Engine plugin ObjectMixer
Mounting Engine plugin PortableObjectFileDataSource
Mounting Engine plugin LightMixer
Revision control is disabled
Revision control is disabled
Revision control is disabled
Using libcurl 8.12.1
- built for x86_64-unknown-linux-gnu
- supports SSL with OpenSSL/1.1.1t
- supports HTTP deflate (compression) using libz 1.3
- other features:
CURL_VERSION_SSL
CURL_VERSION_LIBZ
CURL_VERSION_IPV6
CURL_VERSION_ASYNCHDNS
CURL_VERSION_LARGEFILE
CURL_VERSION_TLSAUTH_SRP
CURL_VERSION_HTTP2
CurlRequestOptions (configurable via config and command line):
- bVerifyPeer = true - Libcurl will verify peer certificate
- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- bDontReuseConnections = false - Libcurl will reuse connections
- MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LocalHostAddr = Default
- BufferSize = 65536
CreateHttpThread using FCurlMultiPollEventLoopHttpThread
Creating http thread with maximum 256 concurrent requests
OSS: Created online subsystem instance for: NULL
OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
Initialize Initializing EOSSDK Version:1.17.0-41373641
Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
Started StudioTelemetry Session
NFORDenoise function starting up
Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
ExecutableName: UnrealEditor
Build: ++UE5+Release-5.6-CL-44394996
Platform=LinuxEditor
MachineId=e5d2b3c70a61446e8360ccaeadda3ccf-000003e8
DeviceId=
Engine Version: 5.6.1-44394996+++UE5+Release-5.6
Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
Net CL: 43139311
OS: Arch Linux (7.0.10-arch1-1), CPU: AMD Ryzen 7 3800X 8-Core Processor, GPU: NVIDIA GeForce RTX 4090 (NVIDIA UNIX Open Kernel Module for x86_64 595.71.05 Release Build (root@))
Compiled (64-bit): Jul 28 2025 20:54:48
Architecture: x64
Compiled with Clang: 18.1.0rc (github.com/llvm/llvm-project 461274b81d8641eab64d494accddc81d7db8a09e)
Build Configuration: Development
Branch Name: ++UE5+Release-5.6
Command Line:
Base Directory: /opt/unreal-engine/Engine/Binaries/Linux/
Allocator: Mimalloc
Installed Engine Build: 1
This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
Number of dev versions registered: 37
Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
Presizing for max 25165824 objects, including 0 objects not considered by GC.
Object subsystem initialized
Set CVar [[con.DebugEarlyDefault:1]]
CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
Set CVar [[r.setres:1280x720]]
Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
CVar [[QualityLevelMapping:high]] deferred - dummy variable created
Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
Set CVar [[r.VSync:0]]
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
Set CVar [[r.GPUCrashDebugging:0]]
CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
Set CVar [[r.ForwardShading:1]]
Set CVar [[r.MobileHDR:0]]
Set CVar [[vr.MobileMultiView:1]]
Set CVar [[vr.InstancedStereo:1]]
Set CVar [[r.DefaultFeature.AutoExposure:0]]
Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
Set CVar [[r.DefaultFeature.MotionBlur:0]]
Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
Set CVar [[r.Shadow.Virtual.Enable:1]]
Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
Set CVar [[r.GenerateMeshDistanceFields:1]]
Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
Set CVar [[r.ReflectionMethod:1]]
Set CVar [[r.Mobile.AntiAliasing:3]]
Set CVar [[r.AntiAliasingMethod:3]]
Set CVar [[r.AllowStaticLighting:1]]
Set CVar [[r.SkinCache.CompileShaders:1]]
Set CVar [[r.RayTracing:1]]
Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Set CVar [[s.AsyncLoadingThreadEnabled:1]]
Set CVar [[s.EventDrivenLoaderEnabled:1]]
Set CVar [[s.WarnIfTimeLimitExceeded:0]]
Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
Set CVar [[s.TimeLimitExceededMinTime:0.005]]
Set CVar [[s.UseBackgroundLevelStreaming:1]]
Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
Set CVar [[s.FlushStreamingOnExit:1]]
CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
Set CVar [[gc.FlushStreamingOnGC:0]]
Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
Set CVar [[gc.AllowParallelGC:1]]
Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
Set CVar [[gc.MaxObjectsInEditor:25165824]]
Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
Set CVar [[gc.CreateGCClusters:1]]
Set CVar [[gc.MinGCClusterSize:5]]
Set CVar [[gc.AssetClustreringEnabled:0]]
Set CVar [[gc.ActorClusteringEnabled:0]]
Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
Set CVar [[gc.GarbageEliminationEnabled:1]]
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
Initializing SDL.
Initialized SDL 2.30.6 revision: SDL-2.30.6-no-vcs (compiled against 2.30.6)
Using SDL video driver 'x11'
Display metrics:
PrimaryDisplayWidth: 3440
PrimaryDisplayHeight: 1440
PrimaryDisplayWorkAreaRect:
Left=0, Top=0, Right=3440, Bottom=1396
VirtualDisplayRect:
Left=0, Top=0, Right=3440, Bottom=1396
TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
Number of monitors: 1
Monitor 0
Name: LG ULTRAGEAR+ 45"
ID: display0
NativeWidth: 3440
NativeHeight: 1440
bIsPrimary: true
Metadata set : systemresolution.resx="3440"
Metadata set : systemresolution.resy="1440"
Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
Set CVar [[r.SkeletalMeshLODBias:0]]
Set CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
Set CVar [[r.FXAA.Quality:4]]
Set CVar [[r.TemporalAA.Quality:2]]
Set CVar [[r.TSR.History.R11G11B10:1]]
Set CVar [[r.TSR.History.ScreenPercentage:200]]
Set CVar [[r.TSR.History.UpdateQuality:3]]
Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
Set CVar [[r.TSR.ReprojectionField:1]]
Set CVar [[r.TSR.Resurrection:1]]
Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
Set CVar [[r.LightFunctionQuality:1]]
Set CVar [[r.ShadowQuality:5]]
Set CVar [[r.Shadow.CSM.MaxCascades:10]]
Set CVar [[r.Shadow.MaxResolution:2048]]
Set CVar [[r.Shadow.MaxCSMResolution:2048]]
Set CVar [[r.Shadow.RadiusThreshold:0.01]]
Set CVar [[r.Shadow.DistanceScale:1.0]]
Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Set CVar [[r.DistanceFieldShadowing:1]]
Set CVar [[r.VolumetricFog:1]]
Set CVar [[r.VolumetricFog.GridPixelSize:8]]
Set CVar [[r.VolumetricFog.GridSizeZ:128]]
Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Set CVar [[r.LightMaxDrawDistanceScale:1]]
Set CVar [[r.CapsuleShadows:1]]
Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
Set CVar [[r.DistanceFieldAO:1]]
Set CVar [[r.SkylightIntensityMultiplier:1.0]]
Set CVar [[r.AOQuality:2]]
Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
Set CVar [[r.RayTracing.Scene.BuildMode:1]]
Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
Set CVar [[r.SSR.Quality:3]]
Set CVar [[r.SSR.HalfResSceneColor:0]]
Set CVar [[r.Lumen.Reflections.Allow:1]]
Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
Set CVar [[r.MotionBlurQuality:4]]
Set CVar [[r.MotionBlur.HalfResGather:0]]
Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Set CVar [[r.AmbientOcclusionMaxQuality:100]]
Set CVar [[r.AmbientOcclusionLevels:-1]]
Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Set CVar [[r.DepthOfFieldQuality:2]]
Set CVar [[r.RenderTargetPoolMin:400]]
Set CVar [[r.LensFlareQuality:2]]
Set CVar [[r.SceneColorFringeQuality:1]]
Set CVar [[r.EyeAdaptationQuality:2]]
Set CVar [[r.BloomQuality:5]]
Set CVar [[r.Bloom.ScreenPercentage:50.000]]
Set CVar [[r.FastBlurThreshold:100]]
Set CVar [[r.Upscale.Quality:3]]
Set CVar [[r.LightShaftQuality:1]]
Set CVar [[r.Filter.SizeScale:1]]
Set CVar [[r.Tonemapper.Quality:5]]
Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [Scalability]
Set CVar [[r.Streaming.MipBias:0]]
Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Set CVar [[r.Streaming.Boost:1]]
Set CVar [[r.MaxAnisotropy:8]]
Set CVar [[r.VT.MaxAnisotropy:8]]
Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Set CVar [[r.Streaming.PoolSize:1000]]
Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
Set CVar [[r.TranslucencyLightingVolumeDim:64]]
Set CVar [[r.RefractionQuality:2]]
Set CVar [[r.SceneColorFormat:4]]
Set CVar [[r.DetailMode:3]]
Set CVar [[r.TranslucencyVolumeBlur:1]]
Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
Set CVar [[r.SSS.Scale:1]]
Set CVar [[r.SSS.SampleSet:2]]
Set CVar [[r.SSS.Quality:1]]
Set CVar [[r.SSS.HalfRes:0]]
Set CVar [[r.SSGI.Quality:3]]
Set CVar [[r.EmitterSpawnRateScale:1.0]]
Set CVar [[r.ParticleLightQuality:2]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
Set CVar [[fx.Niagara.QualityLevel:3]]
Set CVar [[r.Refraction.OffsetQuality:1]]
Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
Set CVar [[foliage.DensityScale:1.0]]
Set CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
Set CVar [[r.AnisotropicMaterials:1]]
Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
Selected Device Profile: [LinuxEditor]
Selected Device Profile: [LinuxEditor]
Platform has ~ 63 GB [67335512064 / 68719476736 / 63], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
Going up to parent DeviceProfile [Linux]
Going up to parent DeviceProfile []
Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
Set CVar [[r.DumpShaderDebugInfo:2]]
Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
Applying CVar settings from Section [Startup_Linux] File [../../../Engine/Config/ConsoleVariables.ini]
Applying CVar settings from Section [ConsoleVariables] File [Engine]
Set CVar [[g.TimeoutForBlockOnRenderFence:60000]]
Applying CVar settings from Section [ConsoleVariables] File [/home/reimoz/Documents/Unreal Projects/MyProject2/Saved/Config/LinuxEditor/Editor.ini]
Unix hardware info:
- we are the first instance of this executable
- this process' id (pid) is 5879, parent process' id (ppid) is 2086
- we are not running under debugger
- machine network name is 'WEYLAND-YUTANI'
- user name is 'reimoz' (reimoz)
- we're logged in locally
- we're running with rendering
- CPU: AuthenticAMD 'AMD Ryzen 7 3800X 8-Core Processor' (signature: 0x870F10)
- Number of physical cores available for the process: 8
- Number of logical cores available for the process: 16
- GPU Brand Info: NVIDIA GeForce RTX 4090 (NVIDIA UNIX Open Kernel Module for x86_64 595.71.05 Release Build (root@))
- Memory allocator used: Mimalloc
- This is an internal build.
Benchmarking clocks:
- CLOCK_MONOTONIC (id=1) can sustain 37931129 (37931K, 38M) calls per second without zero deltas.
- CLOCK_MONOTONIC_RAW (id=4) can sustain 38489169 (38489K, 38M) calls per second without zero deltas.
- CLOCK_MONOTONIC_COARSE (id=6) can sustain 232270341 (232270K, 232M) calls per second with 99.999565% zero deltas.
Selected clock_id 4 (CLOCK_MONOTONIC_RAW) since it is the fastest support clock without zero deltas.
Unix-specific commandline switches:
-ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
-jemalloc - use jemalloc for all memory allocation
-binnedmalloc - use binned malloc for all memory allocation
-filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
-useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
-ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
-preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
-sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
-crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
-noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
-httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
-reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
-virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
-allowsyscallfilterfile=PATH_TO_FILE - sets up a system call filter allow list. any invalid syscall in this list *will* cause a crash
- Physical RAM available (not considering process quota): 63 GB (64216 MB, 65757336 KB, 67335512064 bytes)
- VirtualMemoryAllocator pools will grow at scale 1.4
- MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
- PageSize 4096
- BinnedPageSize 65536
Metadata set : extradevelopmentmemorymb="0"
Chaos Debug Draw Startup
Physics initialised using underlying interface: Chaos
Using OS detected language (en-US).
Using OS detected locale (en-US).
No specific localization for 'en-US' exists, so 'en' will be used for the language.
Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
Slate User Registered. User Index 0, Is Virtual User: 0
Found VULKAN_SDK=
Registering provided Vulkan validation layers
Updated VK_LAYER_PATH=../../../Engine/Binaries/ThirdParty/Vulkan/Linux:../../../Engine/Binaries/ThirdParty/Vulkan/Linux
Updated LD_LIBRARY_PATH=../../../Engine/Binaries/ThirdParty/Vulkan/Linux:../../../Engine/Binaries/ThirdParty/Vulkan/Linux
Installed Vulkan Loader Path: /usr/lib
Installed Vulkan Loader instance version 1.4.350.
Starting Vulkan Profile check for VP_UE_Vulkan_SM6:
Vulkan Profile check complete.
Using SDL_WINDOW_VULKAN
Vulkan RHI ShaderPlatform for SM6: VULKAN_SM6.
Vulkan PSO Precaching = 1, PipelineFileCache = 0
Built with Vulkan header version 1.4.304
Starting Vulkan Profile check for VP_UE_Vulkan_SM6_RT:
Vulkan Profile check complete.
Using API Version 1.3.
OpenXRHMDModule::InitInstance using DefaultLoader.
OpenXR runtime supported extensions:
XR_KHR_vulkan_enable
XR_KHR_vulkan_enable2
XR_KHR_opengl_enable
XR_KHR_convert_timespec_time
XR_KHR_opengl_es_enable
XR_MNDX_egl_enable
XR_KHR_binding_modification
XR_KHR_composition_layer_depth
XR_KHR_locate_spaces
XR_KHR_visibility_mask
XR_EXT_active_action_set_priority
XR_EXT_dpad_binding
XR_EXT_eye_gaze_interaction
XR_EXT_frame_composition_report
XR_EXT_hand_interaction
XR_EXT_hand_tracking
XR_EXT_hand_tracking_data_source
XR_EXT_hand_joints_motion_range
XR_EXT_hp_mixed_reality_controller
XR_EXT_local_floor
XR_EXT_palm_pose
XR_EXT_uuid
XR_EXT_user_presence
XR_EXT_render_model
XR_EXT_interaction_render_model
XR_FB_display_refresh_rate
XR_HTC_vive_cosmos_controller_interaction
XR_HTC_vive_focus3_controller_interaction
XR_HTC_vive_wrist_tracker_interaction
XR_MND_headless
XR_VALVE_analog_threshold
XR_META_performance_metrics
XR_VALVE_timing_utils
XR_META_recommended_layer_resolution
XR_HTCX_vive_tracker_interaction
XR_KHR_generic_controller
XR_VALVE_frame_controller_interaction
XR_EXT_debug_utils
Optional extension XR_KHR_vulkan_swapchain_format_list is not available
Optional extension XR_FB_foveation_vulkan is not available
Optional extension XR_FB_composition_layer_depth_test is not available
Optional extension XR_KHR_composition_layer_cylinder is not available
Optional extension XR_KHR_composition_layer_equirect is not available
Optional extension XR_KHR_composition_layer_equirect2 is not available
Optional extension XR_KHR_composition_layer_color_scale_bias is not available
Optional extension XR_VARJO_quad_views is not available
Optional extension XR_EPIC_view_configuration_fov is not available
Optional extension XR_FB_foveation is not available
Optional extension XR_FB_swapchain_update_state is not available
Optional extension XR_FB_foveation_configuration is not available
Optional extension XR_FB_composition_layer_alpha_blend is not available
xrCreateInstance succeeded with XR_API_VERSION_1_0
xrCreateInstance created: 768120480
Initialized OpenXR on SteamVR/OpenXR runtime version 2.15.6
Instance does not support expected usage of xrStringToPath. Instance is not viable.
Found 25 available instance extensions :
- VK_EXT_acquire_drm_display
- VK_EXT_acquire_xlib_display
- VK_EXT_debug_report
+ VK_EXT_debug_utils
- VK_EXT_direct_mode_display
- VK_EXT_display_surface_counter
- VK_EXT_surface_maintenance1
+ VK_EXT_swapchain_colorspace
- VK_KHR_device_group_creation
- VK_KHR_display
- VK_KHR_external_fence_capabilities
- VK_KHR_external_memory_capabilities
- VK_KHR_external_semaphore_capabilities
- VK_KHR_get_display_properties2
- VK_KHR_get_physical_device_properties2
- VK_KHR_get_surface_capabilities2
- VK_KHR_portability_enumeration
+ VK_KHR_surface
- VK_KHR_surface_maintenance1
- VK_KHR_surface_protected_capabilities
- VK_KHR_wayland_surface
- VK_KHR_xcb_surface
+ VK_KHR_xlib_surface
- VK_LUNARG_direct_driver_loading
- VK_NV_display_stereo
Intance Layer VK_LAYER_VALVE_steam_overlay_32 provides 0 extensions:
Intance Layer VK_LAYER_VALVE_steam_fossilize_64 provides 0 extensions:
Intance Layer VK_LAYER_VALVE_steam_overlay_64 provides 0 extensions:
Intance Layer VK_LAYER_VALVE_steam_fossilize_32 provides 0 extensions:
Intance Layer VK_LAYER_NV_optimus provides 0 extensions:
Intance Layer VK_LAYER_NV_present provides 0 extensions:
Intance Layer VK_LAYER_LUNARG_api_dump provides 1 extensions:
VK_EXT_layer_settings
Intance Layer VK_LAYER_LUNARG_crash_diagnostic provides 3 extensions:
VK_EXT_debug_report
VK_EXT_debug_utils
VK_EXT_layer_settings
Intance Layer VK_LAYER_KHRONOS_validation provides 4 extensions:
VK_EXT_debug_report
VK_EXT_debug_utils
VK_EXT_layer_settings
VK_EXT_validation_features
Intance Layer VK_LAYER_KHRONOS_synchronization2 provides 1 extensions:
VK_EXT_layer_settings
Intance Layer VK_LAYER_LUNARG_gfxreconstruct provides 0 extensions:
Intance Layer VK_LAYER_KHRONOS_profiles provides 1 extensions:
VK_EXT_layer_settings
Intance Layer VK_LAYER_KHRONOS_shader_object provides 1 extensions:
VK_EXT_layer_settings
Found 13 available instance layers :
* VK_LAYER_KHRONOS_profiles
* VK_LAYER_KHRONOS_shader_object
* VK_LAYER_KHRONOS_synchronization2
* VK_LAYER_KHRONOS_validation
* VK_LAYER_LUNARG_api_dump
* VK_LAYER_LUNARG_crash_diagnostic
* VK_LAYER_LUNARG_gfxreconstruct
* VK_LAYER_NV_optimus
* VK_LAYER_NV_present
* VK_LAYER_VALVE_steam_fossilize_32
* VK_LAYER_VALVE_steam_fossilize_64
* VK_LAYER_VALVE_steam_overlay_32
* VK_LAYER_VALVE_steam_overlay_64
Creating Vulkan Device using VkPhysicalDevice 0x2dd36300.
- DeviceName: NVIDIA GeForce RTX 4090
- API=1.4.329 (0x404149) Driver=0x94d1c140 VendorId=0x10de
- DeviceID=0x2684 Type=VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
- Max Descriptor Sets Bound 32
- Timestamps: ComputeAndGraphics=1 Domain=VK_TIME_DOMAIN_CLOCK_MONOTONIC_KHR Period=1.000000
API Version: 1.4.329
RHI Adapter Info:
Name: NVIDIA GeForce RTX 4090
Driver Version: 595.71 (internal:595.71, unified:)
Driver Date: 01-01-01
Found 275 available device extensions :
+ VK_AMD_buffer_marker
- VK_EXT_4444_formats
- VK_EXT_attachment_feedback_loop_dynamic_state
- VK_EXT_attachment_feedback_loop_layout
- VK_EXT_blend_operation_advanced
- VK_EXT_border_color_swizzle
- VK_EXT_buffer_device_address
+ VK_EXT_calibrated_timestamps
- VK_EXT_color_write_enable
- VK_EXT_conditional_rendering
- VK_EXT_conservative_rasterization
- VK_EXT_custom_border_color
- VK_EXT_custom_resolve
- VK_EXT_depth_bias_control
- VK_EXT_depth_clamp_control
- VK_EXT_depth_clamp_zero_one
- VK_EXT_depth_clip_control
- VK_EXT_depth_clip_enable
- VK_EXT_depth_range_unrestricted
+ VK_EXT_descriptor_buffer
- VK_EXT_descriptor_heap
* VK_EXT_descriptor_indexing
- VK_EXT_device_address_binding_report
+ VK_EXT_device_fault
- VK_EXT_device_generated_commands
- VK_EXT_discard_rectangles
- VK_EXT_display_control
- VK_EXT_dynamic_rendering_unused_attachments
- VK_EXT_extended_dynamic_state
- VK_EXT_extended_dynamic_state2
- VK_EXT_extended_dynamic_state3
- VK_EXT_external_memory_dma_buf
- VK_EXT_external_memory_host
- VK_EXT_fragment_shader_interlock
- VK_EXT_global_priority
- VK_EXT_global_priority_query
+ VK_EXT_graphics_pipeline_library
- VK_EXT_hdr_metadata
- VK_EXT_host_image_copy
* VK_EXT_host_query_reset
- VK_EXT_image_2d_view_of_3d
- VK_EXT_image_drm_format_modifier
- VK_EXT_image_robustness
- VK_EXT_image_sliced_view_of_3d
- VK_EXT_image_view_min_lod
- VK_EXT_index_type_uint8
- VK_EXT_inline_uniform_block
- VK_EXT_legacy_vertex_attributes
- VK_EXT_line_rasterization
+ VK_EXT_load_store_op_none
- VK_EXT_map_memory_placed
+ VK_EXT_memory_budget
- VK_EXT_memory_decompression
+ VK_EXT_memory_priority
+ VK_EXT_mesh_shader
- VK_EXT_multi_draw
+ VK_EXT_mutable_descriptor_type
- VK_EXT_nested_command_buffer
- VK_EXT_non_seamless_cube_map
- VK_EXT_opacity_micromap
- VK_EXT_pageable_device_local_memory
- VK_EXT_pci_bus_info
- VK_EXT_physical_device_drm
* VK_EXT_pipeline_creation_cache_control
- VK_EXT_pipeline_creation_feedback
- VK_EXT_pipeline_library_group_handles
- VK_EXT_pipeline_robustness
- VK_EXT_post_depth_coverage
- VK_EXT_present_mode_fifo_latest_ready
- VK_EXT_present_timing
- VK_EXT_primitive_topology_list_restart
- VK_EXT_primitives_generated_query
- VK_EXT_private_data
- VK_EXT_provoking_vertex
- VK_EXT_queue_family_foreign
- VK_EXT_ray_tracing_invocation_reorder
- VK_EXT_robustness2
- VK_EXT_sample_locations
- VK_EXT_sampler_filter_minmax
* VK_EXT_scalar_block_layout
- VK_EXT_separate_stencil_usage
- VK_EXT_shader_64bit_indexing
- VK_EXT_shader_atomic_float
* VK_EXT_shader_demote_to_helper_invocation
- VK_EXT_shader_float8
+ VK_EXT_shader_image_atomic_int64
- VK_EXT_shader_module_identifier
- VK_EXT_shader_object
- VK_EXT_shader_replicated_composites
- VK_EXT_shader_subgroup_ballot
- VK_EXT_shader_subgroup_vote
- VK_EXT_shader_uniform_buffer_unsized_array
* VK_EXT_shader_viewport_index_layer
* VK_EXT_subgroup_size_control
- VK_EXT_swapchain_maintenance1
- VK_EXT_texel_buffer_alignment
* VK_EXT_tooling_info
- VK_EXT_transform_feedback
- VK_EXT_vertex_attribute_divisor
- VK_EXT_vertex_attribute_robustness
- VK_EXT_vertex_input_dynamic_state
- VK_EXT_ycbcr_2plane_444_formats
- VK_EXT_ycbcr_image_arrays
- VK_EXT_zero_initialize_device_memory
- VK_GOOGLE_hlsl_functionality1
- VK_GOOGLE_user_type
+ VK_KHR_16bit_storage
- VK_KHR_8bit_storage
+ VK_KHR_acceleration_structure
- VK_KHR_bind_memory2
* VK_KHR_buffer_device_address
- VK_KHR_calibrated_timestamps
+ VK_KHR_compute_shader_derivatives
- VK_KHR_cooperative_matrix
- VK_KHR_copy_commands2
- VK_KHR_copy_memory_indirect
* VK_KHR_create_renderpass2
- VK_KHR_dedicated_allocation
+ VK_KHR_deferred_host_operations
- VK_KHR_depth_clamp_zero_one
+ VK_KHR_depth_stencil_resolve
- VK_KHR_descriptor_update_template
- VK_KHR_device_group
- VK_KHR_draw_indirect_count
* VK_KHR_driver_properties
* VK_KHR_dynamic_rendering
- VK_KHR_dynamic_rendering_local_read
- VK_KHR_external_fence
- VK_KHR_external_fence_fd
- VK_KHR_external_memory
+ VK_KHR_external_memory_fd
- VK_KHR_external_semaphore
- VK_KHR_external_semaphore_fd
- VK_KHR_format_feature_flags2
+ VK_KHR_fragment_shader_barycentric
+ VK_KHR_fragment_shading_rate
* VK_KHR_get_memory_requirements2
- VK_KHR_global_priority
* VK_KHR_image_format_list
- VK_KHR_imageless_framebuffer
- VK_KHR_incremental_present
- VK_KHR_index_type_uint8
- VK_KHR_line_rasterization
- VK_KHR_load_store_op_none
- VK_KHR_maintenance1
- VK_KHR_maintenance10
- VK_KHR_maintenance2
- VK_KHR_maintenance3
* VK_KHR_maintenance4
+ VK_KHR_maintenance5
- VK_KHR_maintenance6
- VK_KHR_maintenance7
- VK_KHR_maintenance8
- VK_KHR_maintenance9
- VK_KHR_map_memory2
* VK_KHR_multiview
- VK_KHR_pipeline_binary
- VK_KHR_pipeline_executable_properties
+ VK_KHR_pipeline_library
- VK_KHR_present_id
- VK_KHR_present_id2
- VK_KHR_present_mode_fifo_latest_ready
- VK_KHR_present_wait
- VK_KHR_present_wait2
- VK_KHR_push_descriptor
+ VK_KHR_ray_query
- VK_KHR_ray_tracing_maintenance1
+ VK_KHR_ray_tracing_pipeline
+ VK_KHR_ray_tracing_position_fetch
- VK_KHR_relaxed_block_layout
- VK_KHR_robustness2
- VK_KHR_sampler_mirror_clamp_to_edge
* VK_KHR_sampler_ycbcr_conversion
* VK_KHR_separate_depth_stencil_layouts
* VK_KHR_shader_atomic_int64
- VK_KHR_shader_bfloat16
- VK_KHR_shader_clock
- VK_KHR_shader_draw_parameters
- VK_KHR_shader_expect_assume
+ VK_KHR_shader_float16_int8
* VK_KHR_shader_float_controls
- VK_KHR_shader_float_controls2
- VK_KHR_shader_fma
- VK_KHR_shader_integer_dot_product
- VK_KHR_shader_maximal_reconvergence
- VK_KHR_shader_non_semantic_info
- VK_KHR_shader_quad_control
- VK_KHR_shader_relaxed_extended_instruction
- VK_KHR_shader_subgroup_extended_types
- VK_KHR_shader_subgroup_rotate
- VK_KHR_shader_subgroup_uniform_control_flow
- VK_KHR_shader_terminate_invocation
- VK_KHR_shader_untyped_pointers
- VK_KHR_shared_presentable_image
* VK_KHR_spirv_1_4
- VK_KHR_storage_buffer_storage_class
+ VK_KHR_swapchain
- VK_KHR_swapchain_maintenance1
- VK_KHR_swapchain_mutable_format
* VK_KHR_synchronization2
* VK_KHR_timeline_semaphore
- VK_KHR_unified_image_layouts
- VK_KHR_uniform_buffer_standard_layout
- VK_KHR_variable_pointers
- VK_KHR_vertex_attribute_divisor
- VK_KHR_video_decode_av1
- VK_KHR_video_decode_h264
- VK_KHR_video_decode_h265
- VK_KHR_video_decode_queue
- VK_KHR_video_decode_vp9
- VK_KHR_video_encode_av1
- VK_KHR_video_encode_h264
- VK_KHR_video_encode_h265
- VK_KHR_video_encode_intra_refresh
- VK_KHR_video_encode_quantization_map
- VK_KHR_video_encode_queue
- VK_KHR_video_maintenance1
- VK_KHR_video_maintenance2
- VK_KHR_video_queue
- VK_KHR_vulkan_memory_model
- VK_KHR_workgroup_memory_explicit_layout
- VK_KHR_zero_initialize_workgroup_memory
- VK_NVX_binary_import
- VK_NVX_image_view_handle
- VK_NVX_multiview_per_view_attributes
- VK_NV_clip_space_w_scaling
- VK_NV_cluster_acceleration_structure
- VK_NV_compute_occupancy_priority
- VK_NV_compute_shader_derivatives
- VK_NV_cooperative_matrix
- VK_NV_cooperative_matrix2
- VK_NV_cooperative_vector
- VK_NV_copy_memory_indirect
- VK_NV_corner_sampled_image
- VK_NV_coverage_reduction_mode
- VK_NV_cuda_kernel_launch
- VK_NV_dedicated_allocation
- VK_NV_dedicated_allocation_image_aliasing
- VK_NV_descriptor_pool_overallocation
+ VK_NV_device_diagnostic_checkpoints
+ VK_NV_device_diagnostics_config
- VK_NV_device_generated_commands
- VK_NV_device_generated_commands_compute
- VK_NV_disk_cache_utils
- VK_NV_extended_sparse_address_space
- VK_NV_fill_rectangle
- VK_NV_fragment_coverage_to_color
- VK_NV_fragment_shader_barycentric
- VK_NV_fragment_shading_rate_enums
- VK_NV_framebuffer_mixed_samples
- VK_NV_geometry_shader_passthrough
- VK_NV_inherited_viewport_scissor
- VK_NV_internal_nvpresent
- VK_NV_linear_color_attachment
- VK_NV_low_latency
- VK_NV_low_latency2
- VK_NV_memory_decompression
- VK_NV_mesh_shader
- VK_NV_optical_flow
- VK_NV_partitioned_acceleration_structure
- VK_NV_present_metering
- VK_NV_raw_access_chains
- VK_NV_ray_tracing
- VK_NV_ray_tracing_invocation_reorder
- VK_NV_ray_tracing_motion_blur
- VK_NV_representative_fragment_test
- VK_NV_sample_mask_override_coverage
- VK_NV_scissor_exclusive
- VK_NV_shader_atomic_float16_vector
- VK_NV_shader_image_footprint
- VK_NV_shader_sm_builtins
- VK_NV_shader_subgroup_partitioned
- VK_NV_shading_rate_image
- VK_NV_viewport_array2
- VK_NV_viewport_swizzle
Found 0 available device layers !
Vulkan Physical Device Driver Properties:
- driverName: NVIDIA
- driverInfo: 595.71.05
Vulkan Variable Rate Shading choice: 0.
Device properties: Geometry 1 BufferAtomic64 1 ImageAtomic64 1
Enabling Vulkan Descriptor Buffers with: allowSamplerImageViewPostSubmitCreation=0, maxDescriptorBufferBindings=32, maxSamplerDescriptorBufferBindings=32, maxResourceDescriptorBufferBindings=32, samplerDescriptorBufferAddressSpaceSize=1099511627776, resourceDescriptorBufferAddressSpaceSize=1099511627776, maxSamplerDescriptorBufferRange=1099511627776, maxResourceDescriptorBufferRange=1099511627776, descriptorBufferAddressSpaceSize=1099511627776, descriptorBufferOffsetAlignment=64, samplerDescriptorSize=4
Found 6 Queue Families
Initializing Queue Family 0: 16 queues Gfx Compute Xfer Sparse
Skipping unnecessary Queue Family 1: 2 queues Xfer Sparse
Skipping unnecessary Queue Family 2: 8 queues Compute Xfer Sparse
Skipping unnecessary Queue Family 3: 1 queues Xfer Sparse
Skipping unnecessary Queue Family 4: 2 queues Xfer Sparse
Skipping unnecessary Queue Family 5: 1 queues Xfer Sparse
TimestampValidBits=64
Using 0 device layers.
Using 47 device extensions:
* VK_KHR_swapchain
* VK_EXT_memory_budget
* VK_EXT_memory_priority
* VK_KHR_create_renderpass2
* VK_KHR_deferred_host_operations
* VK_KHR_spirv_1_4
* VK_KHR_shader_float_controls
* VK_KHR_image_format_list
* VK_EXT_load_store_op_none
* VK_EXT_tooling_info
* VK_KHR_dynamic_rendering
* VK_KHR_pipeline_library
* VK_KHR_driver_properties
* VK_KHR_maintenance4
* VK_KHR_maintenance5
* VK_KHR_shader_atomic_int64
* VK_EXT_shader_image_atomic_int64
* VK_EXT_scalar_block_layout
* VK_EXT_shader_viewport_index_layer
* VK_KHR_separate_depth_stencil_layouts
* VK_KHR_synchronization2
* VK_KHR_fragment_shading_rate
* VK_KHR_multiview
* VK_KHR_get_memory_requirements2
* VK_EXT_descriptor_indexing
* VK_EXT_host_query_reset
* VK_EXT_subgroup_size_control
* VK_EXT_calibrated_timestamps
* VK_EXT_descriptor_buffer
* VK_EXT_device_fault
* VK_EXT_shader_demote_to_helper_invocation
* VK_KHR_16bit_storage
* VK_KHR_shader_float16_int8
* VK_KHR_depth_stencil_resolve
* VK_EXT_pipeline_creation_cache_control
* VK_KHR_fragment_shader_barycentric
* VK_KHR_compute_shader_derivatives
* VK_KHR_sampler_ycbcr_conversion
* VK_KHR_timeline_semaphore
* VK_EXT_mesh_shader
* VK_EXT_graphics_pipeline_library
* VK_EXT_mutable_descriptor_type
* VK_KHR_buffer_device_address
* VK_KHR_acceleration_structure
* VK_KHR_ray_tracing_pipeline
* VK_KHR_ray_query
* VK_KHR_ray_tracing_position_fetch
Vulkan debug markers support: resource names disabled, begin/end labels disabled.
Max memory allocations 4294967295.
3 Device Memory Heaps:
0: Flags 0x1 - Size 25757220864 (24564.00 MB) - Used 0 (0.00%) - DeviceLocal - PrimaryHeap
1: Flags 0x0 - Size 50501634048 (48162.11 MB) - Used 0 (0.00%)
2: Flags 0x1 - Size 257949696 (246.00 MB) - Used 0 (0.00%) - DeviceLocal
5 Device Memory Types (Not unified):
1: Flags 0x00001 - Heap 0 - VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
0: Flags 0x00000 - Heap 1 -
2: Flags 0x00006 - Heap 1 - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
3: Flags 0x0000e - Heap 1 - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|VK_MEMORY_PROPERTY_HOST_CACHED_BIT
4: Flags 0x00007 - Heap 2 - VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
Memory Budget Extension:
| Usage | Budget | Size |
---------|------------------------------------------------------------------|
HEAP 00 | 0.07% / 17.38 MB | 23305.69 MB | 24564.00 MB |
HEAP 01 | 0.08% / 39.29 MB | 48162.11 MB | 48162.11 MB |
HEAP 02 | 18.95% / 46.62 MB | 199.38 MB | 246.00 MB |
---------|------------------------------------------------------------------|
Dynamic Uniform Buffers are enabled, but they will not be used with Vulkan bindless.
Memory defrag is enabled, but it will not be used with Vulkan bindless.
FVulkanPipelineStateCacheManager: Binary pipeline cache '../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Saved/VulkanPSO.cache.10de.2684' not found.
Vulkan Async Compute has been DISABLED.
Wave Operations have been ENABLED (wave size: min=32 max=32).
Integrated GPU (iGPU): false
Current RHI supports per-draw and screenspace Variable Rate Shading
Texture pool is 17367 MB (70% of 24810 MB)
Metadata set : verbatimrhiname="Vulkan"
Metadata set : rhiname="Vulkan"
Metadata set : rhifeaturelevel="SM6"
Metadata set : shaderplatform="VULKAN_SM6"
Initializing FReadOnlyCVARCache
Running Turnkey SDK detection: ' -ScriptsForProject="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_0.log" -log="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_0.log" -project="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -platform=all'
Running Serialized UAT: [ /usr/bin/env -- "/opt/unreal-engine/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_0.log" -log="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_0.log" -project="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -platform=all ]
ASTCEnc version 5.0.1 library loaded
Loaded Base TextureFormat: TextureFormatASTC
Loaded Base TextureFormat: TextureFormatDXT
Loaded Base TextureFormat: TextureFormatETC2
Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
Loaded Base TextureFormat: TextureFormatUncompressed
Oodle Texture TFO init; latest sdk version = 2.9.13
Oodle Texture loading DLL: liboo2texlinux64.2.9.13.so
Oodle Texture loading DLL: liboo2texlinux64.2.9.5.so
Loaded Base TextureFormat: TextureFormatOodle
Loaded TargetPlatform 'LinuxArm64'
Loaded TargetPlatform 'LinuxArm64Server'
Loaded TargetPlatform 'LinuxArm64Client'
Loaded TargetPlatform 'Linux'
Loaded TargetPlatform 'LinuxEditor'
Loaded TargetPlatform 'LinuxServer'
Loaded TargetPlatform 'LinuxClient'
Loaded TargetPlatform 'Android'
Loaded TargetPlatform 'Android_ASTC'
Loaded TargetPlatform 'Android_DXT'
Loaded TargetPlatform 'Android_ETC2'
Loaded TargetPlatform 'Android_OpenXR'
Loaded TargetPlatform 'AndroidClient'
Loaded TargetPlatform 'Android_ASTCClient'
Loaded TargetPlatform 'Android_DXTClient'
Loaded TargetPlatform 'Android_ETC2Client'
Loaded TargetPlatform 'Android_OpenXRClient'
Loaded TargetPlatform 'Android_Multi'
Loaded TargetPlatform 'Android_MultiClient'
Building Assets For LinuxEditor
Unable to find shader format SF_VULKAN_SM6 from hinted modules, loading all potential format modules to find it
Loaded format module ShaderFormatOpenGL
GLSL_150_ES31
GLSL_ES3_1_ANDROID
Loaded format module ShaderFormatVectorVM
VVM_1_0
Loaded format module VulkanShaderFormat
SF_VULKAN_SM5
SF_VULKAN_ES31_ANDROID
SF_VULKAN_ES31
SF_VULKAN_SM5_ANDROID
SF_VULKAN_SM6
Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
Ray tracing shaders are enabled.
Memory: Max Cache Size: -1 MB
FDerivedDataBackendGraph: Pak pak cache file ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
Unable to find inner node Pak for hierarchy Hierarchy.
FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node CompressedPak for hierarchy Hierarchy.
../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1217 MiB)
FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node EnterprisePak for hierarchy Hierarchy.
Found Zen config default=/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Data
InTree version at '/opt/unreal-engine/Engine/Binaries/Linux/zenserver' is '5.6.6-202504241957-linux-x86_64-release-f090a03'
Installed version at '/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Install/zenserver' is '5.6.6-202504241957-linux-x86_64-release-f090a03'
No current process using the data dir found, launching a new instance
Launching executable '/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Install/zenserver', working dir '/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Install', data dir '/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 5879 --child-id Zen_5879_Startup'
Unreal Zen Storage Server HTTP service at [::1]:8658 status: OK!.
Local ZenServer AutoLaunch initialization completed in 0.124 seconds
ZenLocal: Using ZenServer HTTP service at http://[::1]:8658/ with namespace ue.ddc status: OK!.
/home/reimoz/.config/Epic/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
/home/reimoz/.config/Epic/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=4669.68MBs, RandomWriteSpeed=628.85MBs. Assigned SpeedClass 'Local'
Local: Using data cache path /home/reimoz/.config/Epic/UnrealEngine/Common/DerivedDataCache: DeleteOnly
ZenShared: Disabled because Host is set to 'None'
Unable to find inner node ZenShared for hierarchy Hierarchy.
Shared: Disabled because no path is configured.
Unable to find inner node Shared for hierarchy Hierarchy.
Cloud: Disabled because Host is set to 'None'
Unable to find inner node Cloud for hierarchy Hierarchy.
Guid format shader working directory is 15 characters bigger than the processId version (../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/WorkingDirectory/5879/).
Cleaned the shader compiler working directory '../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/tmp/6347A2638B7849E7B34128077B3EBA21/'.
UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
Using 8 local workers for shader compilation
Compiling shader autogen file: ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/ShaderAutogen/VULKAN_SM6/AutogenShaderHeaders.ush
Autogen file is unchanged, skipping write.
Completed SDK detection: ExitCode = 0
Using FreeType 2.10.0
SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
FAssetRegistry took 0.0021 seconds to start up
AssetDataGatherer spent 0.000s loading caches ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/CachedAssetRegistry_*.bin.
EditorDomain is Disabled
Deviceprofile LinuxArm64Editor not found.
Deviceprofile LinuxArm64 not found.
Selected Device Profile: [LinuxEditor]
Active device profile: [0x86db3756180][0x86db37bc800 66] LinuxEditor
Metadata set : deviceprofile="LinuxEditor"
FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
Texture Encode Speed: FinalIfAvailable (editor).
Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
Shared linear texture encoding: Disabled
Turnkey Platform: Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites, Support_FullSdk", Error="Android Studio is not installed correctly.")
Turnkey Platform: Linux: (Status=Valid, Allowed_Sdk=v25_clang-18.1.0-rockylinux8, Current_Sdk=v25_clang-18.1.0-rockylinux8, Allowed_AutoSdk=v25_clang-18.1.0-rockylinux8, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
Turnkey Platform: LinuxArm64: (Status=Valid, Allowed_Sdk=v25_clang-18.1.0-rockylinux8, Current_Sdk=v25_clang-18.1.0-rockylinux8, Allowed_AutoSdk=v25_clang-18.1.0-rockylinux8, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
Running Turnkey device detection: ' -ScriptsForProject="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_1.log" -log="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_1.log" -project="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -Device=Linux@WEYLAND-YUTANI'
Running Serialized UAT: [ /usr/bin/env -- "/opt/unreal-engine/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_1.log" -log="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_1.log" -project="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -Device=Linux@WEYLAND-YUTANI -nocompile -nocompileuat ]
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
HLOD mesh reduction module (r.ProxyLODMeshReductionModule) set to "ProxyLODMeshReduction" which doesn't exist.
Using QuadricMeshReduction for automatic static mesh reduction
Using SkeletalMeshReduction for automatic skeletal mesh reduction
No automatic mesh merging module available
No distributed automatic mesh merging module available
No automatic mesh merging module available
No distributed automatic mesh merging module available
Completed device detection: Code = 0
Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
VirtualizationSystem name found in ini file: None
FNullVirtualizationSystem mounted, virtualization will be disabled
FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
Linux SourceCodeAccessSettings: VisualStudioCode
Border
BreadcrumbButton
Brushes.Title
ColorPicker.ColorThemes
Default
Icons.Save
Icons.Toolbar.Settings
ListView
SoftwareCursor_CardinalCross
SoftwareCursor_Grab
TableView.DarkRow
TableView.Row
TreeView
FWorldPartitionClassDescRegistry::Initialize started...
FWorldPartitionClassDescRegistry::Initialize took 1.833 ms
XR: Instanced Stereo Rendering is Enabled
XR: MultiViewport is Enabled
XR: Mobile Multiview is Disabled
Turnkey Device: Linux@WEYLAND-YUTANI: (Name=WEYLAND-YUTANI, Type=Computer, Status=Valid, Allowed=, Current=Arch Linux, Flags="Device_InstallSoftwareValid")
UGameplayTagsManager::InitializeManager - 0.000 s
Niagara Debugger Client Initialized | Session: 7A99260ACDD54CA98000000000000C00 | Instance: 324FDCCBBABF4F11BE5869D07B5C651F (WEYLAND-YUTANI-5879).
MetaSound Page Target Initialized to 'Default'
Registering Engine Module Parameter Interfaces...
MetaSound Engine Initialized
Initializing TcpMessaging bridge
Work queue size set to 1024.
Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
Unicast socket bound to '0.0.0.0:38416'.
Added local interface '192.168.1.180' to multicast group '230.0.0.1:6666'
Added local interface '192.168.122.1' to multicast group '230.0.0.1:6666'
Added local interface '172.31.0.1' to multicast group '230.0.0.1:6666'
Using asynchronous task graph for message deserialization.
MakeRuntimeORTDml:
DirectML: no
RHI D3D12: no
D3D12: no
NPU: no
Interface availability:
GPU: no
RDG: no
NPU: no
NNERuntimeORTDml can only cook!
Initialize
OnSessionChanged
Initialize
OnSessionChanged
Initialize
OnSessionChanged
Initialize
OnSessionChanged
[RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
Revision control is disabled
Cannot determine whether '/home/reimoz/.steampath' is a directory - d_type not supported and stat() failed with errno=2 (No such file or directory)
Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
Revision control is disabled
UAndroidPermissionCallbackProxy::GetInstance
No Audio Capture implementations found. Audio input will be silent.
No Audio Capture implementations found. Audio input will be silent.
OpenXR ignores max viewport resolution in editor to support full HMD resolutions.
Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
Loaded 0 collections in 0.002363 seconds
Scanning file cache for directory '/home/reimoz/Documents/Unreal Projects/MyProject2/Saved/Collections/' took 0.00s
Scanning file cache for directory '/home/reimoz/Documents/Unreal Projects/MyProject2/Content/Developers/reimoz/Collections/' took 0.00s
Scanning file cache for directory '/home/reimoz/Documents/Unreal Projects/MyProject2/Content/Collections/' took 0.00s
43167 objects as part of root set at end of initial load.
CloseDisregardForGC: 0/0 objects in disregard for GC pool
Initializing Engine...
0x00007fe966bf17b6 Dladdr: 0.031320ms Open: 0.024000ms Search: 0.040900ms
0x00007fe966b9d6d6 Dladdr: 0.004390ms Open: 0.005920ms Search: 0.036300ms
0x00007fe966ba94d3 Dladdr: 0.003190ms Open: 0.005080ms Search: 0.035970ms
0x00007fe966bda395 Dladdr: 0.002670ms Open: 0.004780ms Search: 0.033840ms
0x00007fe966bc0840 Dladdr: 0.003150ms Open: 0.004630ms Search: 0.036510ms
0x00007fea6479429e Dladdr: 0.572690ms Open: 0.016140ms Search: 0.071040ms
0x00007fea647800f9 Dladdr: 0.297951ms Open: 0.015380ms Search: 0.069280ms
0x00007fea5ba43dbf Dladdr: 0.298730ms Open: 0.026440ms Search: 0.056220ms
0x00007fea5ba488a9 Dladdr: 0.122270ms Open: 0.014710ms Search: 0.040900ms
0x00007fea5c7b01e8 Dladdr: 0.116870ms Open: 0.005360ms Search: 0.040181ms
0x000000000023a54d Dladdr: 0.003310ms Open: 0.007760ms Search: 0.027940ms
0x00007fea5c7bbb30 Dladdr: 0.113910ms Open: 0.005620ms Search: 0.039090ms
0x000000000024cd32 Dladdr: 0.002250ms Open: 0.004280ms Search: 0.029150ms
0x00007fea679b6e59 Dladdr: 0.001210ms Open: 0.005480ms Search: 0.021130ms
0x00007fea59a27740 Dladdr: 0.021930ms Open: 0.005080ms Search: 0.000570ms
0x00007fea59a27878 Dladdr: 0.014140ms Open: 0.002410ms Search: 0.000140ms
0x0000000000239649 Dladdr: 0.002040ms Open: 0.004820ms Search: 0.027310ms
FPlatformStackWalk::StackWalkAndDump - 0.003 s
=== Handled ensure: ===
Ensure condition failed: ((Result) >= 0) [File:./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp] [Line: 148]
OpenXR call failed with result XR_ERROR_RUNTIME_FAILURE
Stack:
[Callstack] 0x00007fe966bf17b7 libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*)::$_0::operator()(XrResult) const::'lambda'()::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:148]
[Callstack] 0x00007fe966b9d6d7 libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:148]
[Callstack] 0x00007fe966ba94d4 libUnrealEditor-OpenXRHMD.so!FOpenXRHMD::FOpenXRHMD(FAutoRegister const&, XrInstance_T*, TRefCountPtr<FOpenXRRenderBridge>&, TArray<char const*, TSizedDefaultAllocator<32> >, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >, IARSystemSupport*, EOpenXRAPIVersion) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMD.cpp:1624]
[Callstack] 0x00007fe966bda396 libUnrealEditor-OpenXRHMD.so!TSharedRef<FOpenXRHMD, (ESPMode)1> FSceneViewExtensions::NewExtension<FOpenXRHMD, XrInstance_T*&, TRefCountPtr<FOpenXRRenderBridge>&, TArray<char const*, TSizedDefaultAllocator<32> >&, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >&, IARSystemSupport*&, EOpenXRAPIVersion&>(XrInstance_T*&&&, TRefCountPtr<FOpenXRRenderBridge>&&&, TArray<char const*, TSizedDefaultAllocator<32> >&&&, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >&&&, IARSystemSupport*&&&, EOpenXRAPIVersion&&&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h:306]
[Callstack] 0x00007fe966bc0841 libUnrealEditor-OpenXRHMD.so!FOpenXRHMDModule::CreateTrackingSystem() [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMDModule.cpp:88]
[Callstack] 0x00007fea6479429f libUnrealEditor-Engine.so!UEngine::InitializeHMDDevice() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:4257]
[Callstack] 0x00007fea647800fa libUnrealEditor-Engine.so!UEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:2148]
[Callstack] 0x00007fea5ba43dc0 libUnrealEditor-UnrealEd.so!UEditorEngine::InitEditor(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:950]
[Callstack] 0x00007fea5ba488aa libUnrealEditor-UnrealEd.so!UEditorEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1311]
[Callstack] 0x00007fea5c7b01e9 libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:93]
[Callstack] 0x000000000023a54e UnrealEditor!FEngineLoop::Init() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4571]
[Callstack] 0x00007fea5c7bbb31 libUnrealEditor-UnrealEd.so!EditorInit(IEngineLoop&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdGlobals.cpp:167]
[Callstack] 0x000000000024cd33 UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:164]
[Callstack] 0x00007fea679b6e5a libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323]
[Callstack] 0x00007fea59a27741 libc.so.6!UnknownFunction(0x27740)
[Callstack] 0x00007fea59a27879 libc.so.6!__libc_start_main(+0x88)
[Callstack] 0x000000000023964a UnrealEditor!_start [￐:-1]
SubmitErrorReport - 0.000 s
SendNewReport - 0.020 s
FDebug::EnsureFailed - 0.030 s
0x00007fe966bf17f8 Dladdr: 0.094220ms Open: 0.019350ms Search: 0.033060ms
0x00007fe966b9d6ef Dladdr: 0.004600ms Open: 0.005700ms Search: 0.037570ms
0x00007fe966ba94d3 Dladdr: 0.003670ms Open: 0.005070ms Search: 0.041000ms
0x00007fe966bda395 Dladdr: 0.003150ms Open: 0.005300ms Search: 0.040660ms
0x00007fe966bc0840 Dladdr: 0.003040ms Open: 0.004680ms Search: 0.039160ms
0x00007fea6479429e Dladdr: 0.646101ms Open: 0.012100ms Search: 0.048120ms
0x00007fea647800f9 Dladdr: 0.290320ms Open: 0.005480ms Search: 0.045010ms
0x00007fea5ba43dbf Dladdr: 0.125900ms Open: 0.014120ms Search: 0.051810ms
0x00007fea5ba488a9 Dladdr: 0.119700ms Open: 0.005470ms Search: 0.040580ms
0x00007fea5c7b01e8 Dladdr: 0.118631ms Open: 0.009010ms Search: 0.045250ms
0x000000000023a54d Dladdr: 0.004110ms Open: 0.008000ms Search: 0.028830ms
0x00007fea5c7bbb30 Dladdr: 0.115870ms Open: 0.005320ms Search: 0.041830ms
0x000000000024cd32 Dladdr: 0.002300ms Open: 0.004370ms Search: 0.029790ms
0x00007fea679b6e59 Dladdr: 0.001330ms Open: 0.006280ms Search: 0.024890ms
0x00007fea59a27740 Dladdr: 0.027190ms Open: 0.005400ms Search: 0.001820ms
0x00007fea59a27878 Dladdr: 0.013480ms Open: 0.002640ms Search: 0.000130ms
0x0000000000239649 Dladdr: 0.001790ms Open: 0.004580ms Search: 0.029330ms
FPlatformStackWalk::StackWalkAndDump - 0.003 s
=== Handled ensure: ===
Ensure condition failed: ((Result) >= 0) [File:./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp] [Line: 149]
OpenXR call failed with result XR_ERROR_RUNTIME_FAILURE
Stack:
[Callstack] 0x00007fe966bf17f9 libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*)::$_1::operator()(XrResult) const::'lambda'()::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:149]
[Callstack] 0x00007fe966b9d6f0 libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:149]
[Callstack] 0x00007fe966ba94d4 libUnrealEditor-OpenXRHMD.so!FOpenXRHMD::FOpenXRHMD(FAutoRegister const&, XrInstance_T*, TRefCountPtr<FOpenXRRenderBridge>&, TArray<char const*, TSizedDefaultAllocator<32> >, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >, IARSystemSupport*, EOpenXRAPIVersion) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMD.cpp:1624]
[Callstack] 0x00007fe966bda396 libUnrealEditor-OpenXRHMD.so!TSharedRef<FOpenXRHMD, (ESPMode)1> FSceneViewExtensions::NewExtension<FOpenXRHMD, XrInstance_T*&, TRefCountPtr<FOpenXRRenderBridge>&, TArray<char const*, TSizedDefaultAllocator<32> >&, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >&, IARSystemSupport*&, EOpenXRAPIVersion&>(XrInstance_T*&&&, TRefCountPtr<FOpenXRRenderBridge>&&&, TArray<char const*, TSizedDefaultAllocator<32> >&&&, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >&&&, IARSystemSupport*&&&, EOpenXRAPIVersion&&&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h:306]
[Callstack] 0x00007fe966bc0841 libUnrealEditor-OpenXRHMD.so!FOpenXRHMDModule::CreateTrackingSystem() [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMDModule.cpp:88]
[Callstack] 0x00007fea6479429f libUnrealEditor-Engine.so!UEngine::InitializeHMDDevice() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:4257]
[Callstack] 0x00007fea647800fa libUnrealEditor-Engine.so!UEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:2148]
[Callstack] 0x00007fea5ba43dc0 libUnrealEditor-UnrealEd.so!UEditorEngine::InitEditor(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:950]
[Callstack] 0x00007fea5ba488aa libUnrealEditor-UnrealEd.so!UEditorEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1311]
[Callstack] 0x00007fea5c7b01e9 libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:93]
[Callstack] 0x000000000023a54e UnrealEditor!FEngineLoop::Init() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4571]
[Callstack] 0x00007fea5c7bbb31 libUnrealEditor-UnrealEd.so!EditorInit(IEngineLoop&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdGlobals.cpp:167]
[Callstack] 0x000000000024cd33 UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:164]
[Callstack] 0x00007fea679b6e5a libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323]
[Callstack] 0x00007fea59a27741 libc.so.6!UnknownFunction(0x27740)
[Callstack] 0x00007fea59a27879 libc.so.6!__libc_start_main(+0x88)
[Callstack] 0x000000000023964a UnrealEditor!_start [￐:-1]
SubmitErrorReport - 0.000 s
SendNewReport - 0.030 s
FDebug::EnsureFailed - 0.036 s
0x00007fe966bf183a Dladdr: 0.049390ms Open: 0.013070ms Search: 0.031370ms
0x00007fe966b9d607 Dladdr: 0.003440ms Open: 0.004990ms Search: 0.032410ms
0x00007fe966ba94d3 Dladdr: 0.002840ms Open: 0.004490ms Search: 0.032640ms
0x00007fe966bda395 Dladdr: 0.002790ms Open: 0.005220ms Search: 0.036640ms
0x00007fe966bc0840 Dladdr: 0.003330ms Open: 0.005680ms Search: 0.031980ms
0x00007fea6479429e Dladdr: 0.444400ms Open: 0.009840ms Search: 0.046870ms
0x00007fea647800f9 Dladdr: 0.292111ms Open: 0.007700ms Search: 0.044320ms
0x00007fea5ba43dbf Dladdr: 0.134290ms Open: 0.008240ms Search: 0.063010ms
0x00007fea5ba488a9 Dladdr: 0.107040ms Open: 0.007150ms Search: 0.041980ms
0x00007fea5c7b01e8 Dladdr: 0.126960ms Open: 0.016600ms Search: 0.052850ms
0x000000000023a54d Dladdr: 0.004850ms Open: 0.011070ms Search: 0.031190ms
0x00007fea5c7bbb30 Dladdr: 0.122340ms Open: 0.011720ms Search: 0.041340ms
0x000000000024cd32 Dladdr: 0.003240ms Open: 0.006820ms Search: 0.029370ms
0x00007fea679b6e59 Dladdr: 0.003860ms Open: 0.014490ms Search: 0.024480ms
0x00007fea59a27740 Dladdr: 0.034410ms Open: 0.006490ms Search: 0.002261ms
0x00007fea59a27878 Dladdr: 0.013130ms Open: 0.003150ms Search: 0.000320ms
0x0000000000239649 Dladdr: 0.001850ms Open: 0.005270ms Search: 0.029620ms
FPlatformStackWalk::StackWalkAndDump - 0.002 s
=== Handled ensure: ===
Ensure condition failed: ((Result) >= 0) [File:./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp] [Line: 154]
OpenXR call failed with result XR_ERROR_RUNTIME_FAILURE
Stack:
[Callstack] 0x00007fe966bf183b libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*)::$_2::operator()(XrResult) const::'lambda'()::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:154]
[Callstack] 0x00007fe966b9d608 libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:154]
[Callstack] 0x00007fe966ba94d4 libUnrealEditor-OpenXRHMD.so!FOpenXRHMD::FOpenXRHMD(FAutoRegister const&, XrInstance_T*, TRefCountPtr<FOpenXRRenderBridge>&, TArray<char const*, TSizedDefaultAllocator<32> >, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >, IARSystemSupport*, EOpenXRAPIVersion) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMD.cpp:1624]
[Callstack] 0x00007fe966bda396 libUnrealEditor-OpenXRHMD.so!TSharedRef<FOpenXRHMD, (ESPMode)1> FSceneViewExtensions::NewExtension<FOpenXRHMD, XrInstance_T*&, TRefCountPtr<FOpenXRRenderBridge>&, TArray<char const*, TSizedDefaultAllocator<32> >&, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >&, IARSystemSupport*&, EOpenXRAPIVersion&>(XrInstance_T*&&&, TRefCountPtr<FOpenXRRenderBridge>&&&, TArray<char const*, TSizedDefaultAllocator<32> >&&&, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >&&&, IARSystemSupport*&&&, EOpenXRAPIVersion&&&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h:306]
[Callstack] 0x00007fe966bc0841 libUnrealEditor-OpenXRHMD.so!FOpenXRHMDModule::CreateTrackingSystem() [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMDModule.cpp:88]
[Callstack] 0x00007fea6479429f libUnrealEditor-Engine.so!UEngine::InitializeHMDDevice() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:4257]
[Callstack] 0x00007fea647800fa libUnrealEditor-Engine.so!UEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:2148]
[Callstack] 0x00007fea5ba43dc0 libUnrealEditor-UnrealEd.so!UEditorEngine::InitEditor(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:950]
[Callstack] 0x00007fea5ba488aa libUnrealEditor-UnrealEd.so!UEditorEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1311]
[Callstack] 0x00007fea5c7b01e9 libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:93]
[Callstack] 0x000000000023a54e UnrealEditor!FEngineLoop::Init() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4571]
[Callstack] 0x00007fea5c7bbb31 libUnrealEditor-UnrealEd.so!EditorInit(IEngineLoop&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdGlobals.cpp:167]
[Callstack] 0x000000000024cd33 UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:164]
[Callstack] 0x00007fea679b6e5a libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323]
[Callstack] 0x00007fea59a27741 libc.so.6!UnknownFunction(0x27740)
[Callstack] 0x00007fea59a27879 libc.so.6!__libc_start_main(+0x88)
[Callstack] 0x000000000023964a UnrealEditor!_start [￐:-1]
SubmitErrorReport - 0.000 s
SendNewReport - 0.026 s
FDebug::EnsureFailed - 0.032 s
0x00007fe966bf187c Dladdr: 0.103721ms Open: 0.023710ms Search: 0.043720ms
0x00007fe966b9d61d Dladdr: 0.006130ms Open: 0.006740ms Search: 0.031670ms
0x00007fe966ba94d3 Dladdr: 0.002970ms Open: 0.005030ms Search: 0.038100ms
0x00007fe966bda395 Dladdr: 0.002680ms Open: 0.005100ms Search: 0.052990ms
0x00007fe966bc0840 Dladdr: 0.003250ms Open: 0.005460ms Search: 0.035960ms
0x00007fea6479429e Dladdr: 0.575810ms Open: 0.010710ms Search: 0.049910ms
0x00007fea647800f9 Dladdr: 0.306831ms Open: 0.010460ms Search: 0.043370ms
0x00007fea5ba43dbf Dladdr: 0.180410ms Open: 0.011820ms Search: 0.058910ms
0x00007fea5ba488a9 Dladdr: 0.106310ms Open: 0.005740ms Search: 0.041260ms
0x00007fea5c7b01e8 Dladdr: 0.118790ms Open: 0.005190ms Search: 0.043240ms
0x000000000023a54d Dladdr: 0.006840ms Open: 0.010810ms Search: 0.029890ms
0x00007fea5c7bbb30 Dladdr: 0.112430ms Open: 0.010800ms Search: 0.066841ms
0x000000000024cd32 Dladdr: 0.002020ms Open: 0.005260ms Search: 0.033060ms
0x00007fea679b6e59 Dladdr: 0.002080ms Open: 0.008340ms Search: 0.022320ms
0x00007fea59a27740 Dladdr: 0.024410ms Open: 0.006210ms Search: 0.001580ms
0x00007fea59a27878 Dladdr: 0.013060ms Open: 0.002380ms Search: 0.000140ms
0x0000000000239649 Dladdr: 0.001940ms Open: 0.005510ms Search: 0.029190ms
FPlatformStackWalk::StackWalkAndDump - 0.003 s
=== Handled ensure: ===
Ensure condition failed: ((Result) >= 0) [File:./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp] [Line: 155]
OpenXR call failed with result XR_ERROR_RUNTIME_FAILURE
Stack:
[Callstack] 0x00007fe966bf187d libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*)::$_3::operator()(XrResult) const::'lambda'()::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:155]
[Callstack] 0x00007fe966b9d61e libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:155]
[Callstack] 0x00007fe966ba94d4 libUnrealEditor-OpenXRHMD.so!FOpenXRHMD::FOpenXRHMD(FAutoRegister const&, XrInstance_T*, TRefCountPtr<FOpenXRRenderBridge>&, TArray<char const*, TSizedDefaultAllocator<32> >, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >, IARSystemSupport*, EOpenXRAPIVersion) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMD.cpp:1624]
[Callstack] 0x00007fe966bda396 libUnrealEditor-OpenXRHMD.so!TSharedRef<FOpenXRHMD, (ESPMode)1> FSceneViewExtensions::NewExtension<FOpenXRHMD, XrInstance_T*&, TRefCountPtr<FOpenXRRenderBridge>&, TArray<char const*, TSizedDefaultAllocator<32> >&, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >&, IARSystemSupport*&, EOpenXRAPIVersion&>(XrInstance_T*&&&, TRefCountPtr<FOpenXRRenderBridge>&&&, TArray<char const*, TSizedDefaultAllocator<32> >&&&, TArray<IOpenXRExtensionPlugin*, TSizedDefaultAllocator<32> >&&&, IARSystemSupport*&&&, EOpenXRAPIVersion&&&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h:306]
[Callstack] 0x00007fe966bc0841 libUnrealEditor-OpenXRHMD.so!FOpenXRHMDModule::CreateTrackingSystem() [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMDModule.cpp:88]
[Callstack] 0x00007fea6479429f libUnrealEditor-Engine.so!UEngine::InitializeHMDDevice() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:4257]
[Callstack] 0x00007fea647800fa libUnrealEditor-Engine.so!UEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:2148]
[Callstack] 0x00007fea5ba43dc0 libUnrealEditor-UnrealEd.so!UEditorEngine::InitEditor(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:950]
[Callstack] 0x00007fea5ba488aa libUnrealEditor-UnrealEd.so!UEditorEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1311]
[Callstack] 0x00007fea5c7b01e9 libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:93]
[Callstack] 0x000000000023a54e UnrealEditor!FEngineLoop::Init() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4571]
[Callstack] 0x00007fea5c7bbb31 libUnrealEditor-UnrealEd.so!EditorInit(IEngineLoop&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdGlobals.cpp:167]
[Callstack] 0x000000000024cd33 UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:164]
[Callstack] 0x00007fea679b6e5a libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323]
[Callstack] 0x00007fea59a27741 libc.so.6!UnknownFunction(0x27740)
[Callstack] 0x00007fea59a27879 libc.so.6!__libc_start_main(+0x88)
[Callstack] 0x000000000023964a UnrealEditor!_start [￐:-1]
SubmitErrorReport - 0.000 s