8829 lines
817 KiB
Plaintext
8829 lines
817 KiB
Plaintext
Log file open, 05/26/26 08:12:25
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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LogWindows: File 'aqProf.dll' does not exist
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LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
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LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi.dll' does not exist
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LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi32e.dll' does not exist
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LogWindows: Started CrashReportClient (pid=21124)
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LogWindows: Enabling Tpause support
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LogWindows: Custom abort handler registered for crash reporting.
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LogInit: Display: Running engine for game: MyProject2
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LogCore: UTS: Unreal Trace Server launched successfully
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LogTrace: Initializing trace...
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LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
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LogTrace: Display: Control listening on port 35941
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LogTrace: Finished trace initialization.
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LogCsvProfiler: Display: Metadata set : platform="Windows"
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LogCsvProfiler: Display: Metadata set : config="Development"
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LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996"
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LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6"
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LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.8390] "
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LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) Ultra 7 265"
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LogCsvProfiler: Display: Metadata set : pgoenabled="0"
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LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
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LogCsvProfiler: Display: Metadata set : ltoenabled="0"
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LogCsvProfiler: Display: Metadata set : asan="0"
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LogCsvProfiler: Display: Metadata set : commandline="" D:/vr2026reimo/MyProject2/MyProject2/MyProject2.uproject""
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LogCsvProfiler: Display: Metadata set : loginid="6fe5e7384c3e0485836863a835acf6a5"
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LogCsvProfiler: Display: Metadata set : llm="0"
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LogStats: Stats thread started at 0.236360
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LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
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LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
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LogInit: Session CrashGUID >====================================================
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Session CrashGUID > UECC-Windows-4FD086F04B599A6AD52212B12B1B7178
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Session CrashGUID >====================================================
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LogConfig: No local boot hotfix file found at: [D:/vr2026reimo/MyProject2/MyProject2/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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LogAudio: Display: Pre-Initializing Audio Device Manager...
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LogAudio: Display: AudioInfo: 'OPUS' Registered
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LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
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LogAudio: Display: AudioInfo: 'OGG' Registered
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LogAudio: Display: AudioInfo: 'ADPCM' Registered
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LogAudio: Display: AudioInfo: 'PCM' Registered
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LogAudio: Display: AudioInfo: 'BINKA' Registered
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LogAudio: Display: AudioInfo: 'RADA' Registered
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LogAudio: Display: Audio Device Manager Pre-Initialized
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LogPluginManager: Looking for build plugins target receipt
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LogPluginManager: Unable to find target receipt in path: D:/vr2026reimo/MyProject2/MyProject2/Binaries/Win64/*.target
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LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/vr2026reimo/MyProject2/MyProject2/', so AssetDiscovery cache will not be read or written. Unavailability reason:
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NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=<SizeInBytes>`. Recommended <SizeInBytes> is 0x40000000 (1GB).
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LogConfig: Display: Loading Android ini files took 0.03 seconds
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LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
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LogConfig: Display: Loading Mac ini files took 0.04 seconds
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LogConfig: Display: Loading IOS ini files took 0.04 seconds
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LogConfig: Display: Loading TVOS ini files took 0.04 seconds
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LogConfig: Display: Loading Unix ini files took 0.05 seconds
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LogConfig: Display: Loading VisionOS ini files took 0.05 seconds
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LogConfig: Display: Loading Windows ini files took 0.05 seconds
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LogConfig: Display: Loading Linux ini files took 0.05 seconds
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LogAssetRegistry: Display: Asset registry cache read as 68.0 MiB from D:/vr2026reimo/MyProject2/MyProject2/Intermediate/CachedAssetRegistry_0.bin.
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LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
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LogPluginManager: Looking for enabled plugins target receipt
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LogPluginManager: Unable to find target receipt in path: D:/vr2026reimo/MyProject2/MyProject2/Binaries/Win64/*.target
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LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
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Message dialog closed, result: Yes, title: Missing Plugin, text: This project requires the 'OpenXRInput' plugin, which could not be found. Would you like to disable it and continue?
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If you do, you will no longer be able to open any assets created with it. If not, the application will close.
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LogPluginManager: Display: Disabled plugin 'OpenXRInput' due to missing plugin 'OpenXRInput', continuing.
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LogPluginManager: Mounting Engine plugin ChaosCloth
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LogPluginManager: Mounting Engine plugin ChaosInsights
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LogPluginManager: Mounting Engine plugin ChaosVD
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LogPluginManager: Mounting Engine plugin CmdLinkServer
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LogPluginManager: Mounting Engine plugin EnhancedInput
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LogPluginManager: Mounting Engine plugin FastBuildController
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LogPluginManager: Mounting Engine plugin IoStoreInsights
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LogPluginManager: Mounting Engine plugin MassInsights
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LogPluginManager: Mounting Engine plugin MeshPainting
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LogPluginManager: Mounting Engine plugin RenderGraphInsights
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LogPluginManager: Mounting Engine plugin TraceUtilities
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LogPluginManager: Mounting Engine plugin UbaController
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LogPluginManager: Mounting Engine plugin WorldMetrics
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LogPluginManager: Mounting Engine plugin XGEController
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LogPluginManager: Mounting Engine plugin Cascade
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LogPluginManager: Mounting Engine plugin Niagara
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LogPluginManager: Mounting Engine plugin NiagaraSimCaching
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LogPluginManager: Mounting Engine plugin AlembicImporter
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LogPluginManager: Mounting Engine plugin InterchangeAssets
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LogPluginManager: Mounting Engine plugin InterchangeEditor
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LogPluginManager: Mounting Engine plugin Interchange
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LogPluginManager: Mounting Engine plugin AndroidMedia
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LogPluginManager: Mounting Engine plugin AvfMedia
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LogPluginManager: Mounting Engine plugin ImgMedia
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LogPluginManager: Mounting Engine plugin MediaCompositing
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LogPluginManager: Mounting Engine plugin MediaPlate
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LogPluginManager: Mounting Engine plugin MediaPlayerEditor
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LogPluginManager: Mounting Engine plugin WmfMedia
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LogPluginManager: Mounting Engine plugin WebMMedia
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LogPluginManager: Mounting Engine plugin MetaHumanSDK
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LogPluginManager: Mounting Engine plugin NNEDenoiser
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LogPluginManager: Mounting Engine plugin NNERuntimeORT
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LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
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LogPluginManager: Mounting Engine plugin InterchangeTests
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LogPluginManager: Mounting Engine plugin CameraCalibrationCore
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LogPluginManager: Mounting Engine plugin Takes
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LogPluginManager: Mounting Engine plugin AISupport
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LogPluginManager: Mounting Engine plugin Paper2D
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LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
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LogPluginManager: Mounting Engine plugin ACLPlugin
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LogPluginManager: Mounting Engine plugin AnimationData
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LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
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LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
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LogPluginManager: Mounting Engine plugin ControlRigModules
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LogPluginManager: Mounting Engine plugin ControlRig
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LogPluginManager: Mounting Engine plugin ControlRigSpline
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LogPluginManager: Mounting Engine plugin DeformerGraph
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LogPluginManager: Mounting Engine plugin GameplayInsights
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LogPluginManager: Mounting Engine plugin IKRig
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LogPluginManager: Mounting Engine plugin LiveLink
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LogPluginManager: Mounting Engine plugin RigLogic
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LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
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LogPluginManager: Mounting Engine plugin TweeningUtils
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LogPluginManager: Mounting Engine plugin EngineCameras
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LogPluginManager: Mounting Engine plugin CameraShakePreviewer
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LogPluginManager: Mounting Engine plugin GameplayCameras
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LogPluginManager: Mounting Engine plugin OodleNetwork
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LogPluginManager: Mounting Engine plugin AnimationSharing
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LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
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LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
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LogPluginManager: Mounting Engine plugin DumpGPUServices
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LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
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LogPluginManager: Mounting Engine plugin GitSourceControl
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LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
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LogPluginManager: Mounting Engine plugin NamingTokens
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LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
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LogPluginManager: Mounting Engine plugin PerforceSourceControl
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LogPluginManager: Mounting Engine plugin PixWinPlugin
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LogPluginManager: Mounting Engine plugin PluginUtils
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LogPluginManager: Mounting Engine plugin ProjectLauncher
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LogPluginManager: Mounting Engine plugin PropertyAccessNode
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LogPluginManager: Mounting Engine plugin RenderDocPlugin
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LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
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LogPluginManager: Mounting Engine plugin TextureFormatOodle
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LogPluginManager: Mounting Engine plugin SubversionSourceControl
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LogPluginManager: Mounting Engine plugin UObjectPlugin
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LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin AssetManagerEditor
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LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
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LogPluginManager: Mounting Engine plugin PlasticSourceControl
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LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin BlueprintHeaderView
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LogPluginManager: Mounting Engine plugin ChangelistReview
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LogPluginManager: Mounting Engine plugin CryptoKeys
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LogPluginManager: Mounting Engine plugin CurveEditorTools
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LogPluginManager: Mounting Engine plugin DataValidation
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LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
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LogPluginManager: Mounting Engine plugin EditorDebugTools
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LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
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LogPluginManager: Mounting Engine plugin FacialAnimation
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LogPluginManager: Mounting Engine plugin GameplayTagsEditor
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LogPluginManager: Mounting Engine plugin ColorGrading
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LogPluginManager: Mounting Engine plugin GeometryMode
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LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
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LogPluginManager: Mounting Engine plugin MaterialAnalyzer
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LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
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LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
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LogPluginManager: Mounting Engine plugin MeshLODToolset
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LogPluginManager: Mounting Engine plugin PluginBrowser
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LogPluginManager: Mounting Engine plugin ProxyLODPlugin
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LogPluginManager: Mounting Engine plugin SequencerAnimTools
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LogPluginManager: Mounting Engine plugin SpeedTreeImporter
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LogPluginManager: Mounting Engine plugin UMGWidgetPreview
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LogPluginManager: Mounting Engine plugin StylusInput
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LogPluginManager: Mounting Engine plugin UVEditor
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LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
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LogPluginManager: Mounting Engine plugin DatasmithContent
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LogPluginManager: Mounting Engine plugin GLTFExporter
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LogPluginManager: Mounting Engine plugin VariantManager
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LogPluginManager: Mounting Engine plugin VariantManagerContent
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LogPluginManager: Mounting Engine plugin AdvancedRenamer
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LogPluginManager: Mounting Engine plugin AutomationUtils
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LogPluginManager: Mounting Engine plugin BackChannel
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LogPluginManager: Mounting Engine plugin ChaosEditor
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LogPluginManager: Mounting Engine plugin ChaosNiagara
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LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
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LogPluginManager: Mounting Engine plugin CharacterAI
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LogPluginManager: Mounting Engine plugin ChaosCaching
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LogPluginManager: Mounting Engine plugin ChaosUserDataPT
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LogPluginManager: Mounting Engine plugin Dataflow
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LogPluginManager: Mounting Engine plugin EditorDataStorage
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LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
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LogPluginManager: Mounting Engine plugin EditorPerformance
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LogPluginManager: Mounting Engine plugin Fracture
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LogPluginManager: Mounting Engine plugin EditorTelemetry
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LogPluginManager: Mounting Engine plugin FullBodyIK
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LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
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LogPluginManager: Mounting Engine plugin GeometryDataflow
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LogPluginManager: Mounting Engine plugin GeometryFlow
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LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
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LogPluginManager: Mounting Engine plugin LocalizableMessage
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LogPluginManager: Mounting Engine plugin LowLevelNetTrace
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LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
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LogPluginManager: Mounting Engine plugin NFORDenoise
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LogPluginManager: Mounting Engine plugin PlanarCut
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LogPluginManager: Mounting Engine plugin PlatformCrypto
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LogPluginManager: Mounting Engine plugin PythonScriptPlugin
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LogPluginManager: Mounting Engine plugin SequenceNavigator
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LogPluginManager: Mounting Engine plugin SkeletalReduction
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LogPluginManager: Mounting Engine plugin RuntimeTelemetry
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LogPluginManager: Mounting Engine plugin ToolPresets
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LogPluginManager: Mounting Engine plugin TcpMessaging
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LogPluginManager: Mounting Engine plugin UdpMessaging
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LogPluginManager: Mounting Engine plugin ActorSequence
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LogPluginManager: Mounting Engine plugin SequencerScripting
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LogPluginManager: Mounting Engine plugin TemplateSequence
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LogPluginManager: Mounting Engine plugin LevelSequenceEditor
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LogPluginManager: Mounting Engine plugin EOSShared
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LogPluginManager: Mounting Engine plugin OnlineServices
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LogPluginManager: Mounting Engine plugin OnlineBase
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LogPluginManager: Mounting Engine plugin OnlineSubsystem
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LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
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LogPluginManager: Mounting Engine plugin ActorLayerUtilities
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LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
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LogPluginManager: Mounting Engine plugin AndroidFileServer
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LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
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LogPluginManager: Mounting Engine plugin AndroidPermission
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LogPluginManager: Mounting Engine plugin AppleImageUtils
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LogPluginManager: Mounting Engine plugin AppleMoviePlayer
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LogPluginManager: Mounting Engine plugin ArchVisCharacter
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LogPluginManager: Mounting Engine plugin AssetTags
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LogPluginManager: Mounting Engine plugin AudioSynesthesia
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LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin CableComponent
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LogPluginManager: Mounting Engine plugin ChunkDownloader
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LogPluginManager: Mounting Engine plugin ComputeFramework
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LogPluginManager: Mounting Engine plugin AudioWidgets
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LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin AudioCapture
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LogPluginManager: Mounting Engine plugin CustomMeshComponent
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LogPluginManager: Mounting Engine plugin GeometryCache
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LogPluginManager: Mounting Engine plugin GeometryProcessing
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LogPluginManager: Mounting Engine plugin HairStrands
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LogPluginManager: Mounting Engine plugin InputDebugging
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LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
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LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
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LogPluginManager: Mounting Engine plugin MeshModelingToolset
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LogPluginManager: Mounting Engine plugin GooglePAD
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LogPluginManager: Mounting Engine plugin MobilePatchingUtils
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LogPluginManager: Mounting Engine plugin OpenXR
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LogPluginManager: Mounting Engine plugin OpenXRHandTracking
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LogPluginManager: Mounting Engine plugin MsQuic
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LogPluginManager: Mounting Engine plugin OpenXRViveTracker
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LogPluginManager: Mounting Engine plugin OpenXREyeTracker
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LogPluginManager: Mounting Engine plugin OpenXRMsftHandInteraction
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LogPluginManager: Mounting Engine plugin PropertyAccessEditor
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LogPluginManager: Mounting Engine plugin PropertyBindingUtils
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LogPluginManager: Mounting Engine plugin ResonanceAudio
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LogPluginManager: Mounting Engine plugin SignificanceManager
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LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
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LogPluginManager: Mounting Engine plugin Metasound
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LogPluginManager: Mounting Engine plugin SoundFields
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LogPluginManager: Mounting Engine plugin RigVM
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LogPluginManager: Mounting Engine plugin Synthesis
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LogPluginManager: Mounting Engine plugin WaveTable
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LogPluginManager: Mounting Engine plugin WebMMoviePlayer
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LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
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LogPluginManager: Mounting Engine plugin StateTree
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LogPluginManager: Mounting Engine plugin XRBase
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LogPluginManager: Mounting Engine plugin ObjectMixer
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LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
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LogPluginManager: Mounting Engine plugin LightMixer
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LogPluginManager: Mounting Engine plugin CompositeCore
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LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
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LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
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LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
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LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
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LogPluginManager: Mounting Engine plugin XInputDevice
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LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
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LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
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SourceControl: Revision control is disabled
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SourceControl: Revision control is disabled
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SourceControl: Revision control is disabled
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LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
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LogWindows: File 'WinPixGpuCapturer.dll' does not exist
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PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
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LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
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RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
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LogStudioTelemetry: Started StudioTelemetry Session
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LogNFORDenoise: NFORDenoise function starting up
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LogEOSShared: Loaded "C:/Unreal/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
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LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
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LogInit: Using libcurl 8.12.1
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LogInit: - built for Windows
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LogInit: - supports SSL with OpenSSL/1.1.1t
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LogInit: - supports HTTP deflate (compression) using libz 1.3
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LogInit: - other features:
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LogInit: CURL_VERSION_SSL
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LogInit: CURL_VERSION_LIBZ
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LogInit: CURL_VERSION_IPV6
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LogInit: CURL_VERSION_ASYNCHDNS
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LogInit: CURL_VERSION_LARGEFILE
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LogInit: CURL_VERSION_TLSAUTH_SRP
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LogInit: CURL_VERSION_HTTP2
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LogInit: CurlRequestOptions (configurable via config and command line):
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LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
|
|
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
|
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LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
|
|
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
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LogInit: - LocalHostAddr = Default
|
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LogInit: - BufferSize = 65536
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LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
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LogInit: Creating http thread with maximum 256 concurrent requests
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LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
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LogOnline: OSS: Created online subsystem instance for: NULL
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LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
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LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
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LogInit: ExecutableName: UnrealEditor.exe
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LogInit: Build: ++UE5+Release-5.6-CL-44394996
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LogInit: Platform=WindowsEditor
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LogInit: MachineId=6fe5e7384c3e0485836863a835acf6a5
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LogInit: DeviceId=
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LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6
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LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
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LogInit: Net CL: 43139311
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LogInit: OS: Windows 11 (25H2) [10.0.26200.8390] (), CPU: Intel(R) Core(TM) Ultra 7 265, GPU: NVIDIA GeForce RTX 5070
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LogInit: Compiled (64-bit): Jul 28 2025 20:53:34
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LogInit: Architecture: x64
|
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LogInit: Compiled with Visual C++: 19.38.33130.00
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LogInit: Build Configuration: Development
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LogInit: Branch Name: ++UE5+Release-5.6
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LogInit: Command Line:
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LogInit: Base Directory: C:/Unreal/UE_5.6/Engine/Binaries/Win64/
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LogInit: Allocator: Mimalloc
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|
LogInit: Installed Engine Build: 1
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LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
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LogDevObjectVersion: Number of dev versions registered: 37
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|
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
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LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
|
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LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
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LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
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LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
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LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
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|
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
|
|
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
|
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LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
|
|
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
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LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
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LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
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|
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
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LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
|
|
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
|
|
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
|
|
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
|
|
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
|
|
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
|
|
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
|
|
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
|
|
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
|
|
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
|
|
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
|
|
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
|
|
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
|
|
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
|
|
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
|
|
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
|
|
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
|
|
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
|
|
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
|
|
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
|
|
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
|
|
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
|
|
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
|
|
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
|
|
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
|
LogInit: Object subsystem initialized
|
|
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
|
|
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.setres:1280x720]]
|
|
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
|
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
|
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
|
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
|
|
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
|
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
|
|
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.VSync:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:165][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:166][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="2560"
|
|
[2026.05.26-05.13.07:166][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1440"
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
|
|
[2026.05.26-05.13.07:167][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
|
|
[2026.05.26-05.13.07:168][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
|
[2026.05.26-05.13.07:183][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2026.05.26-05.13.07:183][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2026.05.26-05.13.07:183][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2026.05.26-05.13.07:185][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
|
[2026.05.26-05.13.07:185][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2026.05.26-05.13.07:435][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 5070 (VendorId: 10de, DeviceId: 2f04, SubSysId: 8e42103c, Revision: 00a1
|
|
[2026.05.26-05.13.07:435][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2026.05.26-05.13.07:435][ 0]LogD3D12RHI: Adapter has 11944MB of dedicated video memory, 0MB of dedicated system memory, and 18347MB of shared system memory, 1 output[s], UMA:false
|
|
[2026.05.26-05.13.07:435][ 0]LogD3D12RHI: Driver Version: 591.55 (internal:32.0.15.9155, unified:591.55)
|
|
[2026.05.26-05.13.07:435][ 0]LogD3D12RHI: Driver Date: 12-9-2025
|
|
[2026.05.26-05.13.07:548][ 0]LogD3D12RHI: Intel Extensions Framework enabled (version: 4.8.0).
|
|
[2026.05.26-05.13.07:548][ 0]LogD3D12RHI: Intel Extensions Framework unloaded
|
|
[2026.05.26-05.13.07:560][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) Graphics (VendorId: 8086, DeviceId: 7d67, SubSysId: 8d3c103c, Revision: 0006
|
|
[2026.05.26-05.13.07:560][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2026.05.26-05.13.07:560][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 18347MB of shared system memory, 0 output[s], UMA:true
|
|
[2026.05.26-05.13.07:560][ 0]LogD3D12RHI: Driver Version: 32.0.101.8132 (internal:32.0.101.8132, unified:101.8132)
|
|
[2026.05.26-05.13.07:560][ 0]LogD3D12RHI: Driver Date: 9-19-2025
|
|
[2026.05.26-05.13.07:566][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
|
|
[2026.05.26-05.13.07:566][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2026.05.26-05.13.07:566][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 18347MB of shared system memory, 0 output[s], UMA:true
|
|
[2026.05.26-05.13.07:729][ 0]LogD3D12RHI: Found D3D12 adapter 3: NVIDIA GeForce RTX 5070 (VendorId: 10de, DeviceId: 2f04, SubSysId: 8e42103c, Revision: 00a1
|
|
[2026.05.26-05.13.07:729][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2026.05.26-05.13.07:729][ 0]LogD3D12RHI: Adapter has 11944MB of dedicated video memory, 0MB of dedicated system memory, and 18347MB of shared system memory, 0 output[s], UMA:false
|
|
[2026.05.26-05.13.07:729][ 0]LogD3D12RHI: Driver Version: 591.55 (internal:32.0.15.9155, unified:591.55)
|
|
[2026.05.26-05.13.07:729][ 0]LogD3D12RHI: Driver Date: 12-9-2025
|
|
[2026.05.26-05.13.07:729][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
|
|
[2026.05.26-05.13.07:729][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
|
|
[2026.05.26-05.13.07:729][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2026.05.26-05.13.07:729][ 0]LogInit: Selected Device Profile: [WindowsEditor]
|
|
[2026.05.26-05.13.07:729][ 0]LogHAL: Display: Platform has ~ 32 GB [33751982080 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
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[2026.05.26-05.13.07:730][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
|
|
[2026.05.26-05.13.07:730][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
|
|
[2026.05.26-05.13.07:730][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
|
|
[2026.05.26-05.13.07:730][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
|
[2026.05.26-05.13.07:730][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
[2026.05.26-05.13.07:730][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
|
|
[2026.05.26-05.13.07:730][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
|
[2026.05.26-05.13.07:730][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
|
[2026.05.26-05.13.07:730][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:730][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
|
|
[2026.05.26-05.13.07:730][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
[2026.05.26-05.13.07:730][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
|
|
[2026.05.26-05.13.07:730][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/vr2026reimo/MyProject2/MyProject2/Saved/Config/WindowsEditor/Editor.ini]
|
|
[2026.05.26-05.13.07:730][ 0]LogInit: Computer: LAB-N18-2006-03
|
|
[2026.05.26-05.13.07:730][ 0]LogInit: User: zukker
|
|
[2026.05.26-05.13.07:730][ 0]LogInit: CPU Page size=4096, Cores=20
|
|
[2026.05.26-05.13.07:730][ 0]LogInit: High frequency timer resolution =10.000000 MHz
|
|
[2026.05.26-05.13.07:730][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
|
|
[2026.05.26-05.13.07:730][ 0]LogMemory: Memory total: Physical=31.4GB (32GB approx) Virtual=36.2GB
|
|
[2026.05.26-05.13.07:730][ 0]LogMemory: Platform Memory Stats for WindowsEditor
|
|
[2026.05.26-05.13.07:730][ 0]LogMemory: Process Physical Memory: 671.23 MB used, 703.47 MB peak
|
|
[2026.05.26-05.13.07:730][ 0]LogMemory: Process Virtual Memory: 687.90 MB used, 708.62 MB peak
|
|
[2026.05.26-05.13.07:730][ 0]LogMemory: Physical Memory: 10188.79 MB used, 21999.61 MB free, 32188.40 MB total
|
|
[2026.05.26-05.13.07:730][ 0]LogMemory: Virtual Memory: 11132.67 MB used, 25919.73 MB free, 37052.40 MB total
|
|
[2026.05.26-05.13.07:730][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
|
|
[2026.05.26-05.13.07:732][ 0]LogWindows: WindowsPlatformFeatures enabled
|
|
[2026.05.26-05.13.07:734][ 0]LogChaosDD: Chaos Debug Draw Startup
|
|
[2026.05.26-05.13.07:734][ 0]LogInit: Physics initialised using underlying interface: Chaos
|
|
[2026.05.26-05.13.07:735][ 0]LogInit: Using OS detected language (en-US).
|
|
[2026.05.26-05.13.07:735][ 0]LogInit: Using OS detected locale (en-US).
|
|
[2026.05.26-05.13.07:738][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
|
|
[2026.05.26-05.13.07:738][ 0]LogInit: Setting process to per monitor DPI aware
|
|
[2026.05.26-05.13.07:993][ 0]LogWindowsTextInputMethodSystem: Available input methods:
|
|
[2026.05.26-05.13.07:993][ 0]LogWindowsTextInputMethodSystem: - Estonian (Estonia) - (Keyboard).
|
|
[2026.05.26-05.13.07:993][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
|
|
[2026.05.26-05.13.07:993][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME).
|
|
[2026.05.26-05.13.07:993][ 0]LogWindowsTextInputMethodSystem: Activated input method: Estonian (Estonia) - (Keyboard).
|
|
[2026.05.26-05.13.07:996][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
|
|
[2026.05.26-05.13.07:998][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
|
|
[2026.05.26-05.13.08:001][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
|
|
[2026.05.26-05.13.08:001][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
|
|
[2026.05.26-05.13.08:075][ 0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: OpenXR runtime supported extensions:
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_D3D11_enable
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_D3D12_enable
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_opengl_enable
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_vulkan_enable
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_vulkan_enable2
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_composition_layer_depth
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_win32_convert_performance_counter_time
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_convert_timespec_time
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_composition_layer_cube
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_composition_layer_cylinder
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_composition_layer_equirect
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_visibility_mask
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_composition_layer_color_scale_bias
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_KHR_maintenance1
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_EXT_win32_appcontainer_compatible
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_EXT_debug_utils
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_OCULUS_recenter_event
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_OCULUS_audio_device_guid
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_FB_color_space
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_FB_display_refresh_rate
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_META_performance_metrics
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_META_headset_id
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_OCULUS_ovrsession_handle
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_EXT_local_floor
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_EXT_active_action_set_priority
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_EXT_future
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_EXT_palm_pose
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_FB_haptic_amplitude_envelope
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_FB_haptic_pcm
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_FB_touch_controller_pro
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_META_touch_controller_plus
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_FB_touch_controller_proximity
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_OCULUS_external_camera
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_META_detached_controllers
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: XR_LOGITECH_mx_ink_stylus_interaction
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_FB_foveation_vulkan is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_FB_composition_layer_depth_test is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_KHR_composition_layer_equirect2 is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_VARJO_quad_views is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_KHR_binding_modification is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_EXT_dpad_binding is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_FB_foveation is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_FB_swapchain_update_state is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_FB_foveation_configuration is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Warning: Required extension XR_MSFT_hand_interaction is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Could not enable all required OpenXR extensions for OpenXRMsftHandInteraction on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Warning: Required extension XR_HTCX_vive_tracker_interaction is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Could not enable all required OpenXR extensions for OpenXRViveTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Warning: Required extension XR_EXT_hand_tracking is not available
|
|
[2026.05.26-05.13.09:008][ 0]LogHMD: Could not enable all required OpenXR extensions for OpenXRHandTracking on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
|
|
[2026.05.26-05.13.09:016][ 0]LogHMD: xrCreateInstance succeeded with XR_API_VERSION_1_0
|
|
[2026.05.26-05.13.09:016][ 0]LogHMD: xrCreateInstance created: 1
|
|
[2026.05.26-05.13.09:016][ 0]LogHMD: Initialized OpenXR on Oculus runtime version 1.117.0
|
|
[2026.05.26-05.13.09:021][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2026.05.26-05.13.09:021][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2026.05.26-05.13.09:021][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2026.05.26-05.13.09:021][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2026.05.26-05.13.09:021][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2026.05.26-05.13.09:021][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
|
|
[2026.05.26-05.13.09:021][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
|
|
[2026.05.26-05.13.09:022][ 0]LogWindows: Attached monitors:
|
|
[2026.05.26-05.13.09:022][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY1' [PRIMARY]
|
|
[2026.05.26-05.13.09:022][ 0]LogWindows: Found 1 attached monitors.
|
|
[2026.05.26-05.13.09:022][ 0]LogWindows: Gathering driver information using Windows Setup API
|
|
[2026.05.26-05.13.09:022][ 0]LogRHI: RHI Adapter Info:
|
|
[2026.05.26-05.13.09:022][ 0]LogRHI: Name: NVIDIA GeForce RTX 5070
|
|
[2026.05.26-05.13.09:022][ 0]LogRHI: Driver Version: 591.55 (internal:32.0.15.9155, unified:591.55)
|
|
[2026.05.26-05.13.09:022][ 0]LogRHI: Driver Date: 12-9-2025
|
|
[2026.05.26-05.13.09:022][ 0]LogD3D12RHI: GPU DeviceId: 0x2f04 (for the marketing name, search the web for "GPU Device Id")
|
|
[2026.05.26-05.13.09:022][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
|
|
[2026.05.26-05.13.09:130][ 0]LogNvidiaAftermath: Aftermath initialized
|
|
[2026.05.26-05.13.09:131][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
|
|
[2026.05.26-05.13.09:177][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
|
|
[2026.05.26-05.13.09:177][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device1 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device2 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device3 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device4 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device5 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device6 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device7 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device8 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device9 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device10 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device11 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: ID3D12Device12 is supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: Bindless resources are supported
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: Raster order views are supported
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
|
|
[2026.05.26-05.13.09:177][ 0]LogD3D12RHI: Work Graphs are supported
|
|
[2026.05.26-05.13.09:217][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000259D1779AC0)
|
|
[2026.05.26-05.13.09:217][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000259D1779D80)
|
|
[2026.05.26-05.13.09:217][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000259D177A040)
|
|
[2026.05.26-05.13.09:217][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
|
|
[2026.05.26-05.13.09:217][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
|
|
[2026.05.26-05.13.09:372][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported!
|
|
[2026.05.26-05.13.09:372][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
|
|
[2026.05.26-05.13.09:372][ 0]LogRHI: Texture pool is 7040 MB (70% of 10058 MB)
|
|
[2026.05.26-05.13.09:372][ 0]LogD3D12RHI: Async texture creation enabled
|
|
[2026.05.26-05.13.09:372][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
|
|
[2026.05.26-05.13.09:390][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
|
|
[2026.05.26-05.13.09:392][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
|
|
[2026.05.26-05.13.09:392][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
|
|
[2026.05.26-05.13.09:392][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
|
|
[2026.05.26-05.13.09:392][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
|
|
[2026.05.26-05.13.09:392][ 0]LogInit: Initializing FReadOnlyCVARCache
|
|
[2026.05.26-05.13.09:394][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/vr2026reimo/MyProject2/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/vr2026reimo/MyProject2/MyProject2/Intermediate/TurnkeyReport_0.log" -log="D:/vr2026reimo/MyProject2/MyProject2/Intermediate/TurnkeyLog_0.log" -project="D:/vr2026reimo/MyProject2/MyProject2/MyProject2.uproject" -platform=all'
|
|
[2026.05.26-05.13.09:394][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Unreal/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/vr2026reimo/MyProject2/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/vr2026reimo/MyProject2/MyProject2/Intermediate/TurnkeyReport_0.log" -log="D:/vr2026reimo/MyProject2/MyProject2/Intermediate/TurnkeyLog_0.log" -project="D:/vr2026reimo/MyProject2/MyProject2/MyProject2.uproject" -platform=all" ]
|
|
[2026.05.26-05.13.09:404][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
|
|
[2026.05.26-05.13.09:404][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
|
|
[2026.05.26-05.13.09:404][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
|
|
[2026.05.26-05.13.09:404][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
|
|
[2026.05.26-05.13.09:404][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
|
|
[2026.05.26-05.13.09:404][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
|
|
[2026.05.26-05.13.09:404][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13
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[2026.05.26-05.13.09:404][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
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[2026.05.26-05.13.09:404][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
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[2026.05.26-05.13.09:405][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
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[2026.05.26-05.13.09:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
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[2026.05.26-05.13.09:432][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
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[2026.05.26-05.13.09:432][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
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[2026.05.26-05.13.09:440][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
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[2026.05.26-05.13.09:440][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
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[2026.05.26-05.13.09:440][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
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[2026.05.26-05.13.09:440][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
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[2026.05.26-05.13.09:447][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
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[2026.05.26-05.13.09:447][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
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[2026.05.26-05.13.09:447][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
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[2026.05.26-05.13.09:447][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
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[2026.05.26-05.13.09:455][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
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[2026.05.26-05.13.09:455][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
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[2026.05.26-05.13.09:463][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
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[2026.05.26-05.13.09:463][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
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[2026.05.26-05.13.09:463][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
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[2026.05.26-05.13.09:463][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
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[2026.05.26-05.13.09:463][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
|
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[2026.05.26-05.13.09:489][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_METAL_SM5
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_METAL_SM6
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_METAL_SIM
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_METAL_ES3_1
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: PCD3D_SM6
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: PCD3D_SM5
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: PCD3D_ES31
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: GLSL_150_ES31
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: VVM_1_0
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
|
|
[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
|
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[2026.05.26-05.13.09:495][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
|
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[2026.05.26-05.13.09:495][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
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[2026.05.26-05.13.09:495][ 0]LogRendererCore: Ray tracing shaders are enabled.
|
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[2026.05.26-05.13.09:498][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
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[2026.05.26-05.13.09:498][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/vr2026reimo/MyProject2/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
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[2026.05.26-05.13.09:498][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
|
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[2026.05.26-05.13.09:498][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/vr2026reimo/MyProject2/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
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[2026.05.26-05.13.09:498][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
|
|
[2026.05.26-05.13.09:619][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB)
|
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[2026.05.26-05.13.09:619][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
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[2026.05.26-05.13.09:619][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
|
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[2026.05.26-05.13.09:620][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/zukker/AppData/Local/UnrealEngine/Common/Zen/Data
|
|
[2026.05.26-05.13.09:620][ 0]LogZenServiceInstance: InTree version at 'C:/Unreal/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
|
|
[2026.05.26-05.13.09:620][ 0]LogZenServiceInstance: Installed version at 'C:/Users/zukker/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
|
|
[2026.05.26-05.13.09:621][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
|
|
[2026.05.26-05.13.09:621][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/zukker/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/zukker/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/zukker/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\zukker\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 6476 --child-id Zen_6476_Startup'
|
|
[2026.05.26-05.13.09:691][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
|
|
[2026.05.26-05.13.09:691][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.071 seconds
|
|
[2026.05.26-05.13.09:692][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
|
|
[2026.05.26-05.13.09:697][ 0]LogDerivedDataCache: C:/Users/zukker/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
|
|
[2026.05.26-05.13.09:697][ 0]LogDerivedDataCache: Display: C:/Users/zukker/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1377.93MBs, RandomWriteSpeed=259.32MBs. Assigned SpeedClass 'Local'
|
|
[2026.05.26-05.13.09:698][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/zukker/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
|
|
[2026.05.26-05.13.09:698][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
|
|
[2026.05.26-05.13.09:698][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
|
|
[2026.05.26-05.13.09:698][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
|
|
[2026.05.26-05.13.09:698][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
|
|
[2026.05.26-05.13.09:699][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
|
|
[2026.05.26-05.13.09:699][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
|
|
[2026.05.26-05.13.09:699][ 0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (D:/vr2026reimo/MyProject2/MyProject2/Intermediate/Shaders/WorkingDirectory/6476/).
|
|
[2026.05.26-05.13.09:699][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/zukker/AppData/Local/Temp/UnrealShaderWorkingDir/F44AF3B343C6CF770021B191E3B38EE4/'.
|
|
[2026.05.26-05.13.09:699][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
|
|
[2026.05.26-05.13.09:699][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
|
|
[2026.05.26-05.13.09:699][ 0]LogShaderCompilers: Display: Using 10 local workers for shader compilation
|
|
[2026.05.26-05.13.09:701][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/vr2026reimo/MyProject2/MyProject2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
|
|
[2026.05.26-05.13.09:701][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: D:/vr2026reimo/MyProject2/MyProject2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
|
|
[2026.05.26-05.13.09:702][ 0]LogShaderCompilers: Display: Shader autogen file written: D:/vr2026reimo/MyProject2/MyProject2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
|
|
[2026.05.26-05.13.10:114][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
|
|
[2026.05.26-05.13.10:782][ 0]LogSlate: Using FreeType 2.10.0
|
|
[2026.05.26-05.13.10:782][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
|
|
[2026.05.26-05.13.10:782][ 0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: OpenXR runtime supported extensions:
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_D3D11_enable
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_D3D12_enable
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_opengl_enable
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_vulkan_enable
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_vulkan_enable2
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_composition_layer_depth
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_win32_convert_performance_counter_time
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_convert_timespec_time
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_composition_layer_cube
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_composition_layer_cylinder
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_composition_layer_equirect
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_visibility_mask
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_composition_layer_color_scale_bias
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_KHR_maintenance1
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_EXT_win32_appcontainer_compatible
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_EXT_debug_utils
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_OCULUS_recenter_event
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_OCULUS_audio_device_guid
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_FB_color_space
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_FB_display_refresh_rate
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_META_performance_metrics
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_META_headset_id
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_OCULUS_ovrsession_handle
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_EXT_local_floor
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_EXT_active_action_set_priority
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_EXT_future
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_EXT_palm_pose
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_FB_haptic_amplitude_envelope
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_FB_haptic_pcm
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_FB_touch_controller_pro
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_META_touch_controller_plus
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_FB_touch_controller_proximity
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_OCULUS_external_camera
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_META_detached_controllers
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: XR_LOGITECH_mx_ink_stylus_interaction
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_FB_foveation_vulkan is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_FB_composition_layer_depth_test is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_KHR_composition_layer_equirect2 is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_VARJO_quad_views is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_KHR_binding_modification is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_EXT_dpad_binding is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_FB_foveation is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_FB_swapchain_update_state is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_FB_foveation_configuration is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Warning: Required extension XR_MSFT_hand_interaction is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Could not enable all required OpenXR extensions for OpenXRMsftHandInteraction on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Warning: Required extension XR_HTCX_vive_tracker_interaction is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Could not enable all required OpenXR extensions for OpenXRViveTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Warning: Required extension XR_EXT_hand_tracking is not available
|
|
[2026.05.26-05.13.10:887][ 0]LogHMD: Could not enable all required OpenXR extensions for OpenXRHandTracking on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
|
|
[2026.05.26-05.13.10:891][ 0]LogHMD: xrCreateInstance succeeded with XR_API_VERSION_1_0
|
|
[2026.05.26-05.13.10:891][ 0]LogHMD: xrCreateInstance created: 1
|
|
[2026.05.26-05.13.10:891][ 0]LogHMD: Initialized OpenXR on Oculus runtime version 1.117.0
|
|
[2026.05.26-05.13.10:896][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
|
|
[2026.05.26-05.13.10:896][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
|
[2026.05.26-05.13.10:896][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
|
|
[2026.05.26-05.13.10:896][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
|
[2026.05.26-05.13.10:911][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up
|
|
[2026.05.26-05.13.10:913][ 0]LogEditorDomain: Display: EditorDomain is Disabled
|
|
[2026.05.26-05.13.11:042][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/vr2026reimo/MyProject2/MyProject2/Intermediate/CachedAssetRegistry_*.bin.
|
|
[2026.05.26-05.13.11:104][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
|
|
[2026.05.26-05.13.11:104][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
|
|
[2026.05.26-05.13.11:123][ 0]LogDeviceProfileManager: Active device profile: [0000025C651AB680][0000025C588BA000 66] WindowsEditor
|
|
[2026.05.26-05.13.11:123][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
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[2026.05.26-05.13.11:125][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-05.13.11:146][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
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[2026.05.26-05.13.11:146][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
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[2026.05.26-05.13.11:146][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
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[2026.05.26-05.13.11:168][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
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[2026.05.26-05.13.11:169][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/vr2026reimo/MyProject2/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/vr2026reimo/MyProject2/MyProject2/Intermediate/TurnkeyReport_1.log" -log="D:/vr2026reimo/MyProject2/MyProject2/Intermediate/TurnkeyLog_1.log" -project="D:/vr2026reimo/MyProject2/MyProject2/MyProject2.uproject" -Device=Win64@LAB-N18-2006-03'
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[2026.05.26-05.13.11:169][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Unreal/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/vr2026reimo/MyProject2/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/vr2026reimo/MyProject2/MyProject2/Intermediate/TurnkeyReport_1.log" -log="D:/vr2026reimo/MyProject2/MyProject2/Intermediate/TurnkeyLog_1.log" -project="D:/vr2026reimo/MyProject2/MyProject2/MyProject2.uproject" -Device=Win64@LAB-N18-2006-03" -nocompile -nocompileuat ]
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[2026.05.26-05.13.11:180][ 0]LogVTDiskCache: Deleted old VT cache file D:/vr2026reimo/MyProject2/MyProject2/DerivedDataCache/VT/TEXTURE_7C16439390E24F1F9468894FB4D4BC55_VTCHUNK02D4C3BCAD7DFA48AB32B8281FB06B8B83DB6275
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[2026.05.26-05.13.11:180][ 0]LogVTDiskCache: Deleted old VT cache file D:/vr2026reimo/MyProject2/MyProject2/DerivedDataCache/VT/TEXTURE_7C16439390E24F1F9468894FB4D4BC55_VTCHUNK2A5F9F60441DA258D18B46D59C64D5BAD50E8EE3
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[2026.05.26-05.13.11:180][ 0]LogVTDiskCache: Deleted old VT cache file D:/vr2026reimo/MyProject2/MyProject2/DerivedDataCache/VT/TEXTURE_7C16439390E24F1F9468894FB4D4BC55_VTCHUNK44B429B40BB45A070EB17C1259C28734996A2F49
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[2026.05.26-05.13.11:180][ 0]LogVTDiskCache: Deleted old VT cache file D:/vr2026reimo/MyProject2/MyProject2/DerivedDataCache/VT/TEXTURE_7C16439390E24F1F9468894FB4D4BC55_VTCHUNK967C747FFC357A828288FA05D93CD5DCECDA891B
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[2026.05.26-05.13.11:180][ 0]LogVTDiskCache: Deleted old VT cache file D:/vr2026reimo/MyProject2/MyProject2/DerivedDataCache/VT/TEXTURE_7C16439390E24F1F9468894FB4D4BC55_VTCHUNKC0393DE8C5B4673D99D1BECB92AA8C1F72FEB491
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[2026.05.26-05.13.11:200][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.11:200][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
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[2026.05.26-05.13.11:200][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.11:200][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.11:201][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
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[2026.05.26-05.13.11:201][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.11:201][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.11:380][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
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[2026.05.26-05.13.11:380][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
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[2026.05.26-05.13.11:381][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
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[2026.05.26-05.13.11:381][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.11:382][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.11:382][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.11:909][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
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[2026.05.26-05.13.11:909][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
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[2026.05.26-05.13.11:911][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
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[2026.05.26-05.13.11:911][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.12:894][ 0]LogTurnkeySupport: Completed device detection: Code = 0
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[2026.05.26-05.13.14:460][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.331 seconds, threshold is 0.300 s), will parallelize next time.
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[2026.05.26-05.13.51:400][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ad14dfacca4c39fe5eb69f05bde6fa9ccbdc39a9), compiling.
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[2026.05.26-05.13.53:185][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
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[2026.05.26-05.13.53:185][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.53:196][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 37e8b362f0f0d843462abac84819d1b8396a661f), compiling.
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[2026.05.26-05.13.55:184][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
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[2026.05.26-05.13.55:184][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.13.55:202][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 2811b65e4150c678af41bb0cd9a6cb1dbe2b737a), compiling.
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[2026.05.26-05.14.01:627][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
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[2026.05.26-05.14.01:627][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.05.26-05.14.01:697][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 04f63d6af3f5474e5bce5fc986d2864335379759), compiling. Is special engine material.
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[2026.05.26-05.15.09:699][ 0]LogDerivedDataCache: C:/Users/zukker/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
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[2026.05.26-05.16.04:538][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
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[2026.05.26-05.16.04:538][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
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[2026.05.26-05.16.04:538][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
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[2026.05.26-05.16.04:538][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
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[2026.05.26-05.16.04:538][ 0]LogMeshMerging: No distributed automatic mesh merging module available
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[2026.05.26-05.16.04:838][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Drop_Item_From_ContentBrowser...
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[2026.05.26-05.16.04:842][ 0]LogAudioDerivedData: Display: Drop_Item_From_ContentBrowser compressed to 7.28% (from 192KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.05.26-05.16.04:842][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Duration=1.02 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14355 bytes, ChunkN=0)
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[2026.05.26-05.16.04:843][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Gizmo_Handle_Clicked...
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[2026.05.26-05.16.04:848][ 0]LogAudioDerivedData: Display: Gizmo_Handle_Clicked compressed to 6.69% (from 190KB to 12KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.05.26-05.16.04:848][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13051 bytes, ChunkN=0)
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[2026.05.26-05.16.04:849][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_PickUp...
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[2026.05.26-05.16.04:852][ 0]LogAudioDerivedData: Display: Object_PickUp compressed to 8.12% (from 160KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.05.26-05.16.04:853][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Duration=0.85 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13299 bytes, ChunkN=0)
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[2026.05.26-05.16.04:853][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Another_Actor...
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[2026.05.26-05.16.04:858][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Another_Actor compressed to 6.88% (from 201KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.05.26-05.16.04:858][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Duration=1.07 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14169 bytes, ChunkN=0)
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[2026.05.26-05.16.04:859][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Grid...
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[2026.05.26-05.16.04:862][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Grid compressed to 5.50% (from 215KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.05.26-05.16.04:862][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Duration=1.15 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12121 bytes, ChunkN=0)
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[2026.05.26-05.16.04:863][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Down...
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[2026.05.26-05.16.04:866][ 0]LogAudioDerivedData: Display: Scaling_Down compressed to 5.72% (from 177KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.05.26-05.16.04:866][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Duration=0.94 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10363 bytes, ChunkN=0)
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[2026.05.26-05.16.04:867][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Up...
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[2026.05.26-05.16.04:869][ 0]LogAudioDerivedData: Display: Scaling_Up compressed to 6.05% (from 162KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.05.26-05.16.04:869][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Duration=0.87 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10083 bytes, ChunkN=0)
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[2026.05.26-05.16.04:870][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Selection_Changes...
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[2026.05.26-05.16.04:875][ 0]LogAudioDerivedData: Display: Selection_Changes compressed to 3.10% (from 190KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.05.26-05.16.04:876][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=6043 bytes, ChunkN=0)
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[2026.05.26-05.16.04:920][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
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[2026.05.26-05.16.04:950][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
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[2026.05.26-05.16.04:950][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
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[2026.05.26-05.16.04:950][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
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[2026.05.26-05.16.04:950][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
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[2026.05.26-05.16.04:955][ 0]LogLiveCoding: Display: Starting LiveCoding
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[2026.05.26-05.16.04:955][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
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[2026.05.26-05.16.04:957][ 0]LogLiveCoding: Display: First instance in process group "UE_MyProject2_0x0f2d08ea", spawning console
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[2026.05.26-05.16.04:961][ 0]LogLiveCoding: Display: Waiting for server
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[2026.05.26-05.16.04:966][ 0]LogSlate: Border
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[2026.05.26-05.16.04:966][ 0]LogSlate: BreadcrumbButton
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[2026.05.26-05.16.04:966][ 0]LogSlate: Brushes.Title
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[2026.05.26-05.16.04:966][ 0]LogSlate: ColorPicker.ColorThemes
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[2026.05.26-05.16.04:966][ 0]LogSlate: Default
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[2026.05.26-05.16.04:966][ 0]LogSlate: Icons.Save
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[2026.05.26-05.16.04:966][ 0]LogSlate: Icons.Toolbar.Settings
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[2026.05.26-05.16.04:966][ 0]LogSlate: ListView
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[2026.05.26-05.16.04:966][ 0]LogSlate: SoftwareCursor_CardinalCross
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[2026.05.26-05.16.04:966][ 0]LogSlate: SoftwareCursor_Grab
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[2026.05.26-05.16.04:966][ 0]LogSlate: TableView.DarkRow
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[2026.05.26-05.16.04:966][ 0]LogSlate: TableView.Row
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[2026.05.26-05.16.04:966][ 0]LogSlate: TreeView
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[2026.05.26-05.16.05:008][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
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[2026.05.26-05.16.05:010][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.768 ms
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[2026.05.26-05.16.05:020][ 0]LogInit: XR: Instanced Stereo Rendering is Enabled
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[2026.05.26-05.16.05:020][ 0]LogInit: XR: MultiViewport is Enabled
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[2026.05.26-05.16.05:020][ 0]LogInit: XR: Mobile Multiview is Disabled
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[2026.05.26-05.16.05:028][ 0]LogTurnkeySupport: Turnkey Device: Win64@LAB-N18-2006-03: (Name=LAB-N18-2006-03, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
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[2026.05.26-05.16.05:039][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
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[2026.05.26-05.16.05:045][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E9EF260A39C5410C800000000000C100 | Instance: 71CD751A45C017977BA9FBBBE351C1D5 (LAB-N18-2006-03-6476).
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[2026.05.26-05.16.05:221][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
|
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[2026.05.26-05.16.05:221][ 0]LogNNERuntimeORT: Selecting NPU adapter: Intel(R) Graphics
|
|
[2026.05.26-05.16.05:280][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
|
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[2026.05.26-05.16.05:280][ 0]LogNNERuntimeORT: DirectML: yes
|
|
[2026.05.26-05.16.05:280][ 0]LogNNERuntimeORT: RHI D3D12: yes
|
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[2026.05.26-05.16.05:280][ 0]LogNNERuntimeORT: D3D12: yes
|
|
[2026.05.26-05.16.05:280][ 0]LogNNERuntimeORT: NPU: yes
|
|
[2026.05.26-05.16.05:280][ 0]LogNNERuntimeORT: Interface availability:
|
|
[2026.05.26-05.16.05:280][ 0]LogNNERuntimeORT: GPU: yes
|
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[2026.05.26-05.16.05:280][ 0]LogNNERuntimeORT: RDG: yes
|
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[2026.05.26-05.16.05:280][ 0]LogNNERuntimeORT: NPU: yes
|
|
[2026.05.26-05.16.05:345][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
|
|
[2026.05.26-05.16.05:345][ 0]LogNNERuntimeORT: Selecting NPU adapter: Intel(R) Graphics
|
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[2026.05.26-05.16.05:601][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
|
[2026.05.26-05.16.05:603][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
|
|
[2026.05.26-05.16.05:604][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
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[2026.05.26-05.16.05:604][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:57110'.
|
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[2026.05.26-05.16.05:609][ 0]LogUdpMessaging: Display: Added local interface '172.17.141.149' to multicast group '230.0.0.1:6666'
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[2026.05.26-05.16.05:609][ 0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666'
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[2026.05.26-05.16.05:609][ 0]LogUdpMessaging: Display: Added local interface '192.168.23.1' to multicast group '230.0.0.1:6666'
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[2026.05.26-05.16.05:609][ 0]LogUdpMessaging: Display: Added local interface '192.168.119.1' to multicast group '230.0.0.1:6666'
|
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[2026.05.26-05.16.05:612][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
|
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[2026.05.26-05.16.05:681][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
|
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[2026.05.26-05.16.05:681][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
|
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[2026.05.26-05.16.05:701][ 0]LogMetaSound: MetaSound Engine Initialized
|
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[2026.05.26-05.16.05:740][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
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[2026.05.26-05.16.05:740][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
|
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[2026.05.26-05.16.05:743][ 0]LogTimingProfiler: Initialize
|
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[2026.05.26-05.16.05:743][ 0]LogTimingProfiler: OnSessionChanged
|
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[2026.05.26-05.16.05:743][ 0]LoadingProfiler: Initialize
|
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[2026.05.26-05.16.05:743][ 0]LoadingProfiler: OnSessionChanged
|
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[2026.05.26-05.16.05:743][ 0]LogNetworkingProfiler: Initialize
|
|
[2026.05.26-05.16.05:743][ 0]LogNetworkingProfiler: OnSessionChanged
|
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[2026.05.26-05.16.05:743][ 0]LogMemoryProfiler: Initialize
|
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[2026.05.26-05.16.05:743][ 0]LogMemoryProfiler: OnSessionChanged
|
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[2026.05.26-05.16.05:809][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
|
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[2026.05.26-05.16.05:943][ 0]SourceControl: Revision control is disabled
|
|
[2026.05.26-05.16.05:950][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
|
|
[2026.05.26-05.16.05:950][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
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|
[2026.05.26-05.16.05:950][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
|
|
[2026.05.26-05.16.05:950][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
|
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[2026.05.26-05.16.05:955][ 0]SourceControl: Revision control is disabled
|
|
[2026.05.26-05.16.06:002][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
|
|
[2026.05.26-05.16.06:085][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
|
|
[2026.05.26-05.16.06:095][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
|
[2026.05.26-05.16.06:095][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
|
[2026.05.26-05.16.06:122][ 0]LogStaticMesh: Display: Building static mesh HTCViveController (Required Memory Estimate: 28.322517 MB)...
|
|
[2026.05.26-05.16.06:126][ 0]LogStaticMesh: Display: Building static mesh right_MicrosoftMixedRealityController (Required Memory Estimate: 8.973383 MB)...
|
|
[2026.05.26-05.16.06:126][ 0]LogStaticMesh: Display: Building static mesh left_MicrosoftMixedRealityController (Required Memory Estimate: 8.973383 MB)...
|
|
[2026.05.26-05.16.06:126][ 0]LogStaticMesh: Display: Building static mesh OculusGoController (Required Memory Estimate: 6.83529 MB)...
|
|
[2026.05.26-05.16.06:129][ 0]LogStaticMesh: Display: Building static mesh left_OculusTouchController (Required Memory Estimate: 18.81039 MB)...
|
|
[2026.05.26-05.16.06:130][ 0]LogStaticMesh: Display: Building static mesh right_OculusTouchController (Required Memory Estimate: 19.034514 MB)...
|
|
[2026.05.26-05.16.06:132][ 0]LogStaticMesh: Display: Building static mesh left_ValveIndexController (Required Memory Estimate: 13.700768 MB)...
|
|
[2026.05.26-05.16.06:133][ 0]LogStaticMesh: Display: Building static mesh right_ValveIndexController (Required Memory Estimate: 13.712804 MB)...
|
|
[2026.05.26-05.16.06:135][ 0]LogStaticMesh: Display: Building static mesh left_OculusTouch_v2Controller (Required Memory Estimate: 5.466701 MB)...
|
|
[2026.05.26-05.16.06:137][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions.
|
|
[2026.05.26-05.16.06:154][ 0]LogCollectionManager: Loaded 0 collections in 0.001229 seconds
|
|
[2026.05.26-05.16.06:157][ 0]LogFileCache: Scanning file cache for directory 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Collections/' took 0.00s
|
|
[2026.05.26-05.16.06:159][ 0]LogFileCache: Scanning file cache for directory 'D:/vr2026reimo/MyProject2/MyProject2/Content/Developers/zukker/Collections/' took 0.00s
|
|
[2026.05.26-05.16.06:161][ 0]LogStaticMesh: Built static mesh [0.03s] /OpenXR/Devices/OculusTouch_v2/Left/left_OculusTouch_v2Controller.left_OculusTouch_v2Controller
|
|
[2026.05.26-05.16.06:162][ 0]LogFileCache: Scanning file cache for directory 'D:/vr2026reimo/MyProject2/MyProject2/Content/Collections/' took 0.00s
|
|
[2026.05.26-05.16.06:165][ 0]LogStaticMesh: Display: Building static mesh right_OculusTouch_v2Controller (Required Memory Estimate: 5.466701 MB)...
|
|
[2026.05.26-05.16.06:169][ 0]LogStaticMesh: Built static mesh [0.04s] /OpenXR/Devices/MicrosoftMixedReality/Right/right_MicrosoftMixedRealityController.right_MicrosoftMixedRealityController
|
|
[2026.05.26-05.16.06:176][ 0]LogStaticMesh: Display: Building static mesh left_OculusTouch_v3Controller (Required Memory Estimate: 9.53423 MB)...
|
|
[2026.05.26-05.16.06:176][ 0]LogStaticMesh: Built static mesh [0.05s] /OpenXR/Devices/MicrosoftMixedReality/Left/left_MicrosoftMixedRealityController.left_MicrosoftMixedRealityController
|
|
[2026.05.26-05.16.06:183][ 0]LogStaticMesh: Display: Building static mesh right_OculusTouch_v3Controller (Required Memory Estimate: 9.53423 MB)...
|
|
[2026.05.26-05.16.06:186][ 0]LogStaticMesh: Built static mesh [0.06s] /OpenXR/Devices/ValveIndex/Left/left_ValveIndexController.left_ValveIndexController
|
|
[2026.05.26-05.16.06:187][ 0]LogStaticMesh: Built static mesh [0.06s] /OpenXR/Devices/OculusGo/OculusGoController.OculusGoController
|
|
[2026.05.26-05.16.06:192][ 0]LogStaticMesh: Built static mesh [0.03s] /OpenXR/Devices/OculusTouch_v2/Right/right_OculusTouch_v2Controller.right_OculusTouch_v2Controller
|
|
[2026.05.26-05.16.06:199][ 0]LogStaticMesh: Built static mesh [0.07s] /OpenXR/Devices/ValveIndex/Right/right_ValveIndexController.right_ValveIndexController
|
|
[2026.05.26-05.16.06:220][ 0]LogUObjectArray: 43205 objects as part of root set at end of initial load.
|
|
[2026.05.26-05.16.06:220][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
|
|
[2026.05.26-05.16.06:223][ 0]LogStaticMesh: Built static mesh [0.05s] /OpenXR/Devices/OculusTouch_v3/Left/left_OculusTouch_v3Controller.left_OculusTouch_v3Controller
|
|
[2026.05.26-05.16.06:223][ 0]LogStaticMesh: Built static mesh [0.09s] /OpenXR/Devices/OculusTouch/Left/left_OculusTouchController.left_OculusTouchController
|
|
[2026.05.26-05.16.06:226][ 0]LogStaticMesh: Built static mesh [0.04s] /OpenXR/Devices/OculusTouch_v3/Right/right_OculusTouch_v3Controller.right_OculusTouch_v3Controller
|
|
[2026.05.26-05.16.06:233][ 0]LogStaticMesh: Built static mesh [0.10s] /OpenXR/Devices/OculusTouch/Right/right_OculusTouchController.right_OculusTouchController
|
|
[2026.05.26-05.16.06:291][ 0]LogStaticMesh: Built static mesh [0.17s] /OpenXR/Devices/HTCVive/HTCViveController.HTCViveController
|
|
[2026.05.26-05.16.06:343][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/LiveLink.ProviderPollResult. Time(ms): 1.3
|
|
[2026.05.26-05.16.06:369][ 0]LogEngine: Initializing Engine...
|
|
[2026.05.26-05.16.06:449][ 0]LogHMD: HMD configured for shader platform PCD3D_SM6, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0
|
|
[2026.05.26-05.16.06:452][ 0]LogStylusInput: Initializing StylusInput subsystem.
|
|
[2026.05.26-05.16.06:452][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
|
|
[2026.05.26-05.16.06:590][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
|
|
[2026.05.26-05.16.06:599][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
|
|
[2026.05.26-05.16.06:606][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
|
|
[2026.05.26-05.16.06:612][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Temp/Untitled_0.Untitled'.
|
|
[2026.05.26-05.16.06:617][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
|
|
[2026.05.26-05.16.06:617][ 0]LogInit: Texture streaming: Enabled
|
|
[2026.05.26-05.16.06:621][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.1-44394996+++UE5+Release-5.6 )
|
|
[2026.05.26-05.16.06:625][ 0]LogAudio: Display: Initializing Audio Device Manager...
|
|
[2026.05.26-05.16.06:630][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
|
|
[2026.05.26-05.16.06:630][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
|
|
[2026.05.26-05.16.06:631][ 0]LogAudio: Display: Audio Device Manager Initialized
|
|
[2026.05.26-05.16.06:631][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
|
|
[2026.05.26-05.16.06:631][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
|
[2026.05.26-05.16.06:631][ 0]LogAudioMixer: Display: Sample Rate: 48000
|
|
[2026.05.26-05.16.06:631][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
|
[2026.05.26-05.16.06:631][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
|
[2026.05.26-05.16.06:631][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
|
|
[2026.05.26-05.16.06:631][ 0]LogAudioMixer: Display: Max Channels (voices): 32
|
|
[2026.05.26-05.16.06:631][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
|
|
[2026.05.26-05.16.06:631][ 0]LogAudio: Display: AudioDevice MaxSources: 32
|
|
[2026.05.26-05.16.06:631][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
|
[2026.05.26-05.16.06:631][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
|
[2026.05.26-05.16.06:631][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
|
[2026.05.26-05.16.06:637][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
|
|
[2026.05.26-05.16.07:669][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (Oculus Virtual Audio Device)
|
|
[2026.05.26-05.16.07:670][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
|
|
[2026.05.26-05.16.07:670][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
|
[2026.05.26-05.16.07:670][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
|
[2026.05.26-05.16.07:672][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
|
|
[2026.05.26-05.16.07:672][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
|
|
[2026.05.26-05.16.07:674][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
|
|
[2026.05.26-05.16.07:674][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
|
|
[2026.05.26-05.16.07:674][ 0]LogInit: FAudioDevice initialized with ID 1.
|
|
[2026.05.26-05.16.07:674][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
|
|
[2026.05.26-05.16.07:674][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
|
|
[2026.05.26-05.16.07:679][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
|
|
[2026.05.26-05.16.07:683][ 0]LogInit: Undo buffer set to 256 MB
|
|
[2026.05.26-05.16.07:683][ 0]LogInit: Transaction tracking system initialized
|
|
[2026.05.26-05.16.07:690][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/vr2026reimo/MyProject2/MyProject2/Saved/SourceControl/UncontrolledChangelists.json
|
|
[2026.05.26-05.16.07:718][ 0]LocalizationService: Localization service is disabled
|
|
[2026.05.26-05.16.07:733][ 0]LogAndroidRuntimeSettings: Display: Enabled Package for Meta Quest devices.
|
|
The following settings have been applied:
|
|
|
|
[2026.05.26-05.16.07:734][ 0]LogAndroidRuntimeSettings: Display: Support arm64: 1.
|
|
|
|
[2026.05.26-05.16.07:734][ 0]LogAndroidRuntimeSettings: Display: Support Vulkan: 1.
|
|
|
|
[2026.05.26-05.16.07:734][ 0]LogAndroidRuntimeSettings: Display: Support x86_64: 0.
|
|
|
|
[2026.05.26-05.16.07:734][ 0]LogAndroidRuntimeSettings: Display: Support Vulkan Desktop: 0.
|
|
|
|
[2026.05.26-05.16.07:734][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
|
|
[2026.05.26-05.16.07:823][ 0]LogFileCache: Scanning file cache for directory 'D:/vr2026reimo/MyProject2/MyProject2/Content/' took 0.01s
|
|
[2026.05.26-05.16.07:851][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
|
|
[2026.05.26-05.16.07:851][ 0]LogPython: Using Python 3.11.8
|
|
[2026.05.26-05.16.07:870][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
|
|
[2026.05.26-05.16.08:048][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (16 permutations).
|
|
[2026.05.26-05.16.08:129][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
|
|
[2026.05.26-05.16.08:171][ 0]LogEditorDataStorage: Initializing
|
|
[2026.05.26-05.16.08:176][ 0]LogEditorDataStorage: Initialized
|
|
[2026.05.26-05.16.08:180][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server...
|
|
[2026.05.26-05.16.08:233][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
|
|
[2026.05.26-05.16.08:239][ 0]SourceControl: Revision control is disabled
|
|
[2026.05.26-05.16.08:239][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 223.073
|
|
[2026.05.26-05.16.08:240][ 0]Cmd: MAP LOAD FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/VRTemplate/Maps/VRTemplateMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
|
[2026.05.26-05.16.08:243][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
|
|
[2026.05.26-05.16.08:243][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2026.05.26-05.16.08:274][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
|
|
[2026.05.26-05.16.08:277][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
|
|
[2026.05.26-05.16.08:404][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
|
|
[2026.05.26-05.16.09:046][ 0]LogAssetRegistry: Display: Asset registry cache written as 68.1 MiB to D:/vr2026reimo/MyProject2/MyProject2/Intermediate/CachedAssetRegistry_*.bin
|
|
[2026.05.26-05.16.09:429][ 0]LogStaticMesh: Display: Building static mesh ISS (Required Memory Estimate: 0.010875 MB)...
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 1
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Fallback [0.00s], num tris: 2
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Fallback [0.00s], num tris: 2
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Root: GPU size: 208 bytes. 1 Pages. 208.000 bytes per page (0.635% utilization).
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Page data disk size: 352 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Total GPU size: 208 bytes, Total disk size: 376 bytes.
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.09:431][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.09:432][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/ISS.ISS
|
|
[2026.05.26-05.16.09:438][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/foil_n_jpg.foil_n_jpg (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:439][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_AO_02_jpg.ISS_AO_02_jpg (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 119.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:441][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_01_jpg.ISS_01_jpg (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:441][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_03_jpg.ISS_03_jpg (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:446][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_AO_01_jpg.ISS_AO_01_jpg (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:446][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_02_jpg1.ISS_02_jpg1 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:446][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_01_jpg1.ISS_01_jpg1 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:449][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_01_n_jpg.ISS_01_n_jpg (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 270.749988 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:449][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_AO_03_jpg.ISS_AO_03_jpg (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:454][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_01_jpg12.ISS_01_jpg12 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:510][ 0]LogStaticMesh: Display: Building static mesh GenericHMD (Required Memory Estimate: 8.274061 MB)...
|
|
[2026.05.26-05.16.09:516][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ecostress_jpg.ecostress_jpg (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:517][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_AO_08_jpg.ISS_AO_08_jpg (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.08325 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:518][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ecostress_jpg1.ecostress_jpg1 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:518][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/foil_n_png.foil_n_png (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:519][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_AO_05_jpg.ISS_AO_05_jpg (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 119.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:523][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_03_n_jpg.ISS_03_n_jpg (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 270.749988 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:524][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_03_jpg_001.ISS_03_jpg_001 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:524][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_03_png_002.ISS_03_png_002 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:530][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_AO_07_jpg.ISS_AO_07_jpg (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:533][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/VREditor/Devices/Generic/GenericHMD.GenericHMD
|
|
[2026.05.26-05.16.09:534][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_AO_04_jpg.ISS_AO_04_jpg (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:539][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_04_jpg.ISS_04_jpg (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:545][ 0]LogTexture: Display: Building textures: /Game/Models/ISS/ISS_stationary/Textures/ISS_AO_06_jpg.ISS_AO_06_jpg (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:554][ 0]LogTexture: Display: Building textures: /Game/Characters/MannequinsXR/Materials/Functions/CA_Mannequin.CA_Mannequin (RGBA16F, 64x64 x1x1x1) (Required Memory Estimate: 1.177074 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.16.09:571][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'VRTemplateMap'.
|
|
[2026.05.26-05.16.09:571][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world VRTemplateMap
|
|
[2026.05.26-05.16.09:571][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap'.
|
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[2026.05.26-05.16.09:573][ 0]LogStaticMesh: Display: Building static mesh 01_Zarya_-__FGB__Funtional_Cargo_Block (Required Memory Estimate: 27.634631 MB)...
|
|
[2026.05.26-05.16.09:573][ 0]LogStaticMesh: Display: Building static mesh 02_Unity_Node_1 (Required Memory Estimate: 11.076695 MB)...
|
|
[2026.05.26-05.16.09:576][ 0]LogStaticMesh: Display: Building static mesh 04__PMA__Pressurized_Mating_Adapter_2 (Required Memory Estimate: 5.319448 MB)...
|
|
[2026.05.26-05.16.09:577][ 0]LogStaticMesh: Display: Building static mesh 07__PMA__Pressurized_Mating_Adapter_3 (Required Memory Estimate: 5.319448 MB)...
|
|
[2026.05.26-05.16.09:577][ 0]LogStaticMesh: Display: Building static mesh 05_Zvezda__SM__Service_Module (Required Memory Estimate: 33.401405 MB)...
|
|
[2026.05.26-05.16.09:577][ 0]LogStaticMesh: Display: Building static mesh 08_P6_Truss (Required Memory Estimate: 8.784473 MB)...
|
|
[2026.05.26-05.16.09:577][ 0]LogStaticMesh: Display: Building static mesh 09_Destiny_Space_Laboratory (Required Memory Estimate: 10.985085 MB)...
|
|
[2026.05.26-05.16.09:582][ 0]LogStaticMesh: Display: Building static mesh 03__PMA__Pressurized_Mating_Adapter_1 (Required Memory Estimate: 3.919496 MB)...
|
|
[2026.05.26-05.16.09:582][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
|
[2026.05.26-05.16.09:584][ 0]LogStaticMesh: Display: Building static mesh 10__ESP__External_Stowage_Platform_1 (Required Memory Estimate: 0.818904 MB)...
|
|
[2026.05.26-05.16.09:585][ 0]LogStaticMesh: Adjacency [0.00s], tris: 544, UVs 1
|
|
[2026.05.26-05.16.09:587][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.600000
|
|
[2026.05.26-05.16.09:587][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:588][ 0]LogStaticMesh: Adjacency [0.00s], tris: 3440, UVs 1
|
|
[2026.05.26-05.16.09:590][ 0]LogStaticMesh: Adjacency [0.00s], tris: 2556, UVs 1
|
|
[2026.05.26-05.16.09:591][ 0]LogStaticMesh: Adjacency [0.00s], tris: 3440, UVs 1
|
|
[2026.05.26-05.16.09:591][ 0]LogStaticMesh: Adjacency [0.00s], tris: 7516, UVs 1
|
|
[2026.05.26-05.16.09:597][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.150000
|
|
[2026.05.26-05.16.09:597][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:599][ 0]LogStaticMesh: Adjacency [0.00s], tris: 5518, UVs 1
|
|
[2026.05.26-05.16.09:599][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.037037
|
|
[2026.05.26-05.16.09:600][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:600][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.037037
|
|
[2026.05.26-05.16.09:600][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:604][ 0]LogStaticMesh: Reduce [0.02s]
|
|
[2026.05.26-05.16.09:606][ 0]LogStaticMesh: Fallback [0.00s], num tris: 466
|
|
[2026.05.26-05.16.09:606][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
|
|
[2026.05.26-05.16.09:607][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.09:607][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
|
|
[2026.05.26-05.16.09:607][ 0]LogStaticMesh: Adjacency [0.00s], tris: 7220, UVs 1
|
|
[2026.05.26-05.16.09:607][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.074ms to complete.
|
|
[2026.05.26-05.16.09:608][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Fallback [0.00s], num tris: 255
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Input: 14 Clusters, 1298 Triangles and 1183 Vertices
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Output without splits: 14 Clusters, 1298 Triangles and 1183 Vertices
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Output with splits: 14 Clusters, 1298 Triangles and 1183 Vertices
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 12, 2 Materials: 2, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Root: GPU size: 14836 bytes. 1 Pages. 14836.000 bytes per page (45.276% utilization).
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Page data disk size: 12060 bytes. Fixup data size: 72 bytes.
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Total GPU size: 14836 bytes, Total disk size: 12132 bytes.
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: NaniteBuild [0.02s]
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Clustering [0.02s]. Ratio: 1.016949
|
|
[2026.05.26-05.16.09:609][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:614][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 224.448
|
|
[2026.05.26-05.16.09:614][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Models/ISS/ISS_stationary/StaticMeshes/10__ESP__External_Stowage_Platform_1.10__ESP__External_Stowage_Platform_1
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Total job queries 15,272, among them cache hits 1,187 (7.77%), DDC hits 7,411 (48.53%), Duplicates 3,419 (22.39%)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Tracking 10,666 distinct input hashes that result in 9,556 distinct outputs (89.59%)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: RAM used: 120.88 MiB of 1.60 GiB budget. Usage: 7.38%
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Shaders Compiled: 3,143
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Jobs assigned 3,223, completed 3,143 (97.52%)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.16 s
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 31.97 s, longest 120.57 s
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Job execution time: average 5.11 s, max 26.88 s
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 37.88 s, max 121.00
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Shader code size: total 44.779 MiB, numShaders 3,166, average 14.482 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 175.52 s
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Jobs were issued in 402 batches (only local compilation was used), average 8.02 jobs/batch
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Average processing rate: 17.91 jobs/sec
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Total thread time: 1,646.738 s
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Total thread preprocess time: 98.447 s
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 5.98%
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Effective parallelization: 9.38 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.938212
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: FMicropolyRasterizeCS - 33.29% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 9.30% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.21% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: FHWRasterizeMS - 2.80% of total time (compiled 120 times, average 0.38 sec, max 0.53 sec, min 0.25 sec)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 2.54% of total time (compiled 29 times, average 1.44 sec, max 2.75 sec, min 0.26 sec)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Materials Translated: 152
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.13 s
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Material Translation Only: 0.03 s (26%)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-05.16.09:615][ 0]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-05.16.09:615][ 0]LogStaticMesh: Display: Building static mesh 12_Quest_Airlock (Required Memory Estimate: 9.77766 MB)...
|
|
[2026.05.26-05.16.09:618][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.070175
|
|
[2026.05.26-05.16.09:619][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:634][ 0]LogStaticMesh: Adjacency [0.00s], tris: 6422, UVs 1
|
|
[2026.05.26-05.16.09:643][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.09:644][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:656][ 0]LogStaticMesh: Adjacency [0.00s], tris: 18415, UVs 1
|
|
[2026.05.26-05.16.09:659][ 0]LogStaticMesh: Reduce [0.06s]
|
|
[2026.05.26-05.16.09:680][ 0]LogStaticMesh: Adjacency [0.00s], tris: 22009, UVs 1
|
|
[2026.05.26-05.16.09:686][ 0]LogStaticMesh: Fallback [0.03s], num tris: 1687
|
|
[2026.05.26-05.16.09:686][ 0]LogStaticMesh: Clustering [0.03s]. Ratio: 1.013889
|
|
[2026.05.26-05.16.09:689][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:693][ 0]LogStaticMesh: Reduce [0.09s]
|
|
[2026.05.26-05.16.09:718][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
|
|
[2026.05.26-05.16.09:719][ 0]LogStaticMesh: Clustering [0.04s]. Ratio: 1.017442
|
|
[2026.05.26-05.16.09:722][ 0]LogStaticMesh: Fallback [0.04s], num tris: 966
|
|
[2026.05.26-05.16.09:722][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:724][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:724][ 0]LogStaticMesh: Input: 44 Clusters, 5200 Triangles and 7967 Vertices
|
|
[2026.05.26-05.16.09:724][ 0]LogStaticMesh: Output without splits: 44 Clusters, 5200 Triangles and 7967 Vertices
|
|
[2026.05.26-05.16.09:724][ 0]LogStaticMesh: Output with splits: 46 Clusters, 5200 Triangles and 7971 Vertices
|
|
[2026.05.26-05.16.09:724][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 46, Slow Path Clusters: 0, 1 Material: 31, 2 Materials: 15, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.09:725][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.09:725][ 0]LogStaticMesh: Root: GPU size: 31192 bytes. 1 Pages. 31192.000 bytes per page (95.190% utilization).
|
|
[2026.05.26-05.16.09:725][ 0]LogStaticMesh: Streaming: GPU size: 64496 bytes. 1 Pages (1 with relative encoding). 64496.000 bytes per page (49.207% utilization).
|
|
[2026.05.26-05.16.09:725][ 0]LogStaticMesh: Page data disk size: 80808 bytes. Fixup data size: 264 bytes.
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[2026.05.26-05.16.09:725][ 0]LogStaticMesh: Total GPU size: 95688 bytes, Total disk size: 81072 bytes.
|
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[2026.05.26-05.16.09:725][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.09:725][ 0]LogStaticMesh: NaniteBuild [0.14s]
|
|
[2026.05.26-05.16.09:736][ 0]LogStaticMesh: Reduce [0.14s]
|
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[2026.05.26-05.16.09:740][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1865
|
|
[2026.05.26-05.16.09:756][ 0]LogStaticMesh: Reduce [0.15s]
|
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[2026.05.26-05.16.09:759][ 0]LogStaticMesh: Built static mesh [0.19s] /Game/Models/ISS/ISS_stationary/StaticMeshes/03__PMA__Pressurized_Mating_Adapter_1.03__PMA__Pressurized_Mating_Adapter_1
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[2026.05.26-05.16.09:761][ 0]LogStaticMesh: Fallback [0.02s], num tris: 782
|
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[2026.05.26-05.16.09:764][ 0]LogStaticMesh: ConstrainClusters:
|
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[2026.05.26-05.16.09:764][ 0]LogStaticMesh: Input: 56 Clusters, 6965 Triangles and 10875 Vertices
|
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[2026.05.26-05.16.09:764][ 0]LogStaticMesh: Output without splits: 56 Clusters, 6965 Triangles and 10875 Vertices
|
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[2026.05.26-05.16.09:764][ 0]LogStaticMesh: Output with splits: 57 Clusters, 6965 Triangles and 10879 Vertices
|
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[2026.05.26-05.16.09:764][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 57, Slow Path Clusters: 0, 1 Material: 29, 2 Materials: 23, 3 Materials: 5, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.09:767][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.09:767][ 0]LogStaticMesh: Root: GPU size: 32712 bytes. 1 Pages. 32712.000 bytes per page (99.829% utilization).
|
|
[2026.05.26-05.16.09:767][ 0]LogStaticMesh: Streaming: GPU size: 95272 bytes. 1 Pages (1 with relative encoding). 95272.000 bytes per page (72.687% utilization).
|
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[2026.05.26-05.16.09:767][ 0]LogStaticMesh: Page data disk size: 112640 bytes. Fixup data size: 168 bytes.
|
|
[2026.05.26-05.16.09:767][ 0]LogStaticMesh: Total GPU size: 127984 bytes, Total disk size: 112808 bytes.
|
|
[2026.05.26-05.16.09:767][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.09:767][ 0]LogStaticMesh: NaniteBuild [0.18s]
|
|
[2026.05.26-05.16.09:768][ 0]LogStaticMesh: Display: Building static mesh 13_Pirs_Docking_Compartment__DC__and_Airlock (Required Memory Estimate: 6.681168 MB)...
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[2026.05.26-05.16.09:773][ 0]LogStaticMesh: Reduce [0.13s]
|
|
[2026.05.26-05.16.09:783][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4467, UVs 1
|
|
[2026.05.26-05.16.09:786][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1870
|
|
[2026.05.26-05.16.09:795][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.057143
|
|
[2026.05.26-05.16.09:795][ 0]LogStaticMesh: Leaves [0.00s]
|
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[2026.05.26-05.16.09:796][ 0]LogStaticMesh: Reduce [0.18s]
|
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[2026.05.26-05.16.09:796][ 0]LogStaticMesh: Built static mesh [0.22s] /Game/Models/ISS/ISS_stationary/StaticMeshes/07__PMA__Pressurized_Mating_Adapter_3.07__PMA__Pressurized_Mating_Adapter_3
|
|
[2026.05.26-05.16.09:801][ 0]LogStaticMesh: Reduce [0.19s]
|
|
[2026.05.26-05.16.09:804][ 0]LogStaticMesh: Fallback [0.02s], num tris: 764
|
|
[2026.05.26-05.16.09:805][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2026.05.26-05.16.09:805][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:805][ 0]LogStaticMesh: Input: 56 Clusters, 6936 Triangles and 10899 Vertices
|
|
[2026.05.26-05.16.09:805][ 0]LogStaticMesh: Output without splits: 56 Clusters, 6936 Triangles and 10899 Vertices
|
|
[2026.05.26-05.16.09:805][ 0]LogStaticMesh: Output with splits: 56 Clusters, 6936 Triangles and 10899 Vertices
|
|
[2026.05.26-05.16.09:805][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 56, Slow Path Clusters: 0, 1 Material: 26, 2 Materials: 25, 3 Materials: 5, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.09:805][ 0]LogStaticMesh: Fallback [0.03s], num tris: 1562
|
|
[2026.05.26-05.16.09:807][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.09:807][ 0]LogStaticMesh: Root: GPU size: 30796 bytes. 1 Pages. 30796.000 bytes per page (93.982% utilization).
|
|
[2026.05.26-05.16.09:807][ 0]LogStaticMesh: Streaming: GPU size: 97288 bytes. 1 Pages (1 with relative encoding). 97288.000 bytes per page (74.225% utilization).
|
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[2026.05.26-05.16.09:807][ 0]LogStaticMesh: Page data disk size: 112208 bytes. Fixup data size: 272 bytes.
|
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[2026.05.26-05.16.09:807][ 0]LogStaticMesh: Total GPU size: 128084 bytes, Total disk size: 112480 bytes.
|
|
[2026.05.26-05.16.09:807][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.09:807][ 0]LogStaticMesh: NaniteBuild [0.22s]
|
|
[2026.05.26-05.16.09:811][ 0]LogStaticMesh: Display: Building static mesh 14_S0_Truss (Required Memory Estimate: 7.696124 MB)...
|
|
[2026.05.26-05.16.09:837][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4912, UVs 1
|
|
[2026.05.26-05.16.09:837][ 0]LogStaticMesh: Built static mesh [0.26s] /Game/Models/ISS/ISS_stationary/StaticMeshes/04__PMA__Pressurized_Mating_Adapter_2.04__PMA__Pressurized_Mating_Adapter_2
|
|
[2026.05.26-05.16.09:838][ 0]LogStaticMesh: Reduce [0.15s]
|
|
[2026.05.26-05.16.09:840][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1533
|
|
[2026.05.26-05.16.09:846][ 0]LogStaticMesh: Fallback [0.04s], num tris: 913
|
|
[2026.05.26-05.16.09:847][ 0]LogStaticMesh: Fallback [0.09s], num tris: 2920
|
|
[2026.05.26-05.16.09:847][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:847][ 0]LogStaticMesh: Input: 104 Clusters, 13082 Triangles and 19401 Vertices
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|
[2026.05.26-05.16.09:847][ 0]LogStaticMesh: Output without splits: 104 Clusters, 13082 Triangles and 19404 Vertices
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[2026.05.26-05.16.09:847][ 0]LogStaticMesh: Output with splits: 109 Clusters, 13082 Triangles and 19409 Vertices
|
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[2026.05.26-05.16.09:847][ 0]LogStaticMesh: Material Stats - Unique Materials: 7, Fast Path Clusters: 105, Slow Path Clusters: 4, 1 Material: 69, 2 Materials: 27, 3 Materials: 9, At Least 4 Materials: 4
|
|
[2026.05.26-05.16.09:850][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.09:850][ 0]LogStaticMesh: Root: GPU size: 31276 bytes. 1 Pages. 31276.000 bytes per page (95.447% utilization).
|
|
[2026.05.26-05.16.09:850][ 0]LogStaticMesh: Streaming: GPU size: 201892 bytes. 2 Pages (2 with relative encoding). 100946.000 bytes per page (77.016% utilization).
|
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[2026.05.26-05.16.09:850][ 0]LogStaticMesh: Page data disk size: 193240 bytes. Fixup data size: 624 bytes.
|
|
[2026.05.26-05.16.09:850][ 0]LogStaticMesh: Total GPU size: 233168 bytes, Total disk size: 193864 bytes.
|
|
[2026.05.26-05.16.09:850][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.09:850][ 0]LogStaticMesh: NaniteBuild [0.22s]
|
|
[2026.05.26-05.16.09:851][ 0]LogStaticMesh: Display: Building static mesh 15__MBS__Mobile_Base_System (Required Memory Estimate: 9.735103 MB)...
|
|
[2026.05.26-05.16.09:851][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.09:851][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:857][ 0]LogStaticMesh: Fallback [0.02s], num tris: 930
|
|
[2026.05.26-05.16.09:859][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:859][ 0]LogStaticMesh: Input: 120 Clusters, 14604 Triangles and 20058 Vertices
|
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[2026.05.26-05.16.09:859][ 0]LogStaticMesh: Output without splits: 120 Clusters, 14604 Triangles and 20063 Vertices
|
|
[2026.05.26-05.16.09:859][ 0]LogStaticMesh: Output with splits: 122 Clusters, 14604 Triangles and 20068 Vertices
|
|
[2026.05.26-05.16.09:859][ 0]LogStaticMesh: Material Stats - Unique Materials: 6, Fast Path Clusters: 114, Slow Path Clusters: 8, 1 Material: 78, 2 Materials: 26, 3 Materials: 10, At Least 4 Materials: 8
|
|
[2026.05.26-05.16.09:862][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.09:862][ 0]LogStaticMesh: Root: GPU size: 31508 bytes. 1 Pages. 31508.000 bytes per page (96.155% utilization).
|
|
[2026.05.26-05.16.09:862][ 0]LogStaticMesh: Streaming: GPU size: 215532 bytes. 2 Pages (2 with relative encoding). 107766.000 bytes per page (82.219% utilization).
|
|
[2026.05.26-05.16.09:862][ 0]LogStaticMesh: Page data disk size: 208648 bytes. Fixup data size: 720 bytes.
|
|
[2026.05.26-05.16.09:862][ 0]LogStaticMesh: Total GPU size: 247040 bytes, Total disk size: 209368 bytes.
|
|
[2026.05.26-05.16.09:862][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.09:862][ 0]LogStaticMesh: NaniteBuild [0.26s]
|
|
[2026.05.26-05.16.09:864][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2026.05.26-05.16.09:874][ 0]LogStaticMesh: Built static mesh [0.26s] /Game/Models/ISS/ISS_stationary/StaticMeshes/12_Quest_Airlock.12_Quest_Airlock
|
|
[2026.05.26-05.16.09:881][ 0]LogStaticMesh: Adjacency [0.00s], tris: 6342, UVs 1
|
|
[2026.05.26-05.16.09:885][ 0]LogStaticMesh: Fallback [0.08s], num tris: 4537
|
|
[2026.05.26-05.16.09:887][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1477
|
|
[2026.05.26-05.16.09:890][ 0]LogStaticMesh: Reduce [0.09s]
|
|
[2026.05.26-05.16.09:891][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:891][ 0]LogStaticMesh: Input: 91 Clusters, 11440 Triangles and 21514 Vertices
|
|
[2026.05.26-05.16.09:891][ 0]LogStaticMesh: Output without splits: 91 Clusters, 11440 Triangles and 21514 Vertices
|
|
[2026.05.26-05.16.09:891][ 0]LogStaticMesh: Output with splits: 114 Clusters, 11440 Triangles and 21524 Vertices
|
|
[2026.05.26-05.16.09:891][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 114, Slow Path Clusters: 0, 1 Material: 75, 2 Materials: 31, 3 Materials: 8, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.09:891][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.09:892][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:892][ 0]LogStaticMesh: Built static mesh [0.31s] /Game/Models/ISS/ISS_stationary/StaticMeshes/09_Destiny_Space_Laboratory.09_Destiny_Space_Laboratory
|
|
[2026.05.26-05.16.09:892][ 0]LogStaticMesh: Display: Building static mesh 16_S1_Truss (Required Memory Estimate: 4.653651 MB)...
|
|
[2026.05.26-05.16.09:892][ 0]LogStaticMesh: Fallback [0.06s], num tris: 3253
|
|
[2026.05.26-05.16.09:894][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.09:894][ 0]LogStaticMesh: Root: GPU size: 32696 bytes. 1 Pages. 32696.000 bytes per page (99.780% utilization).
|
|
[2026.05.26-05.16.09:894][ 0]LogStaticMesh: Streaming: GPU size: 224772 bytes. 2 Pages (2 with relative encoding). 112386.000 bytes per page (85.744% utilization).
|
|
[2026.05.26-05.16.09:894][ 0]LogStaticMesh: Page data disk size: 212264 bytes. Fixup data size: 712 bytes.
|
|
[2026.05.26-05.16.09:894][ 0]LogStaticMesh: Total GPU size: 257468 bytes, Total disk size: 212976 bytes.
|
|
[2026.05.26-05.16.09:894][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.09:894][ 0]LogStaticMesh: NaniteBuild [0.30s]
|
|
[2026.05.26-05.16.09:906][ 0]LogStaticMesh: Adjacency [0.00s], tris: 2908, UVs 1
|
|
[2026.05.26-05.16.09:914][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.09:914][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:920][ 0]LogStaticMesh: Display: Building static mesh 16_S1_Truss_02 (Required Memory Estimate: 3.157622 MB)...
|
|
[2026.05.26-05.16.09:921][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2026.05.26-05.16.09:924][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1988, UVs 1
|
|
[2026.05.26-05.16.09:926][ 0]LogStaticMesh: Fallback [0.03s], num tris: 1605
|
|
[2026.05.26-05.16.09:929][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.09:930][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:930][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:930][ 0]LogStaticMesh: Input: 300 Clusters, 37810 Triangles and 51544 Vertices
|
|
[2026.05.26-05.16.09:930][ 0]LogStaticMesh: Output without splits: 300 Clusters, 37810 Triangles and 51587 Vertices
|
|
[2026.05.26-05.16.09:930][ 0]LogStaticMesh: Output with splits: 307 Clusters, 37810 Triangles and 51587 Vertices
|
|
[2026.05.26-05.16.09:930][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 303, Slow Path Clusters: 4, 1 Material: 221, 2 Materials: 63, 3 Materials: 19, At Least 4 Materials: 4
|
|
[2026.05.26-05.16.09:933][ 0]LogStaticMesh: Reduce [0.21s]
|
|
[2026.05.26-05.16.09:934][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.09:934][ 0]LogStaticMesh: Root: GPU size: 30932 bytes. 1 Pages. 30932.000 bytes per page (94.397% utilization).
|
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[2026.05.26-05.16.09:934][ 0]LogStaticMesh: Streaming: GPU size: 590852 bytes. 5 Pages (5 with relative encoding). 118170.398 bytes per page (90.157% utilization).
|
|
[2026.05.26-05.16.09:934][ 0]LogStaticMesh: Page data disk size: 519716 bytes. Fixup data size: 1992 bytes.
|
|
[2026.05.26-05.16.09:934][ 0]LogStaticMesh: Total GPU size: 621784 bytes, Total disk size: 521708 bytes.
|
|
[2026.05.26-05.16.09:934][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.09:936][ 0]LogStaticMesh: NaniteBuild [0.28s]
|
|
[2026.05.26-05.16.09:936][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1893
|
|
[2026.05.26-05.16.09:941][ 0]LogStaticMesh: Built static mesh [0.36s] /Game/Models/ISS/ISS_stationary/StaticMeshes/08_P6_Truss.08_P6_Truss
|
|
[2026.05.26-05.16.09:949][ 0]LogStaticMesh: Reduce [0.10s]
|
|
[2026.05.26-05.16.09:955][ 0]LogStaticMesh: Fallback [0.07s], num tris: 2171
|
|
[2026.05.26-05.16.09:957][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:957][ 0]LogStaticMesh: Input: 122 Clusters, 15292 Triangles and 17080 Vertices
|
|
[2026.05.26-05.16.09:957][ 0]LogStaticMesh: Output without splits: 122 Clusters, 15292 Triangles and 17089 Vertices
|
|
[2026.05.26-05.16.09:957][ 0]LogStaticMesh: Output with splits: 122 Clusters, 15292 Triangles and 17089 Vertices
|
|
[2026.05.26-05.16.09:957][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 120, Slow Path Clusters: 2, 1 Material: 101, 2 Materials: 16, 3 Materials: 3, At Least 4 Materials: 2
|
|
[2026.05.26-05.16.09:960][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.09:960][ 0]LogStaticMesh: Root: GPU size: 31876 bytes. 1 Pages. 31876.000 bytes per page (97.278% utilization).
|
|
[2026.05.26-05.16.09:960][ 0]LogStaticMesh: Streaming: GPU size: 187964 bytes. 2 Pages (2 with relative encoding). 93982.000 bytes per page (71.703% utilization).
|
|
[2026.05.26-05.16.09:960][ 0]LogStaticMesh: Page data disk size: 182704 bytes. Fixup data size: 632 bytes.
|
|
[2026.05.26-05.16.09:960][ 0]LogStaticMesh: Total GPU size: 219840 bytes, Total disk size: 183336 bytes.
|
|
[2026.05.26-05.16.09:960][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.09:960][ 0]LogStaticMesh: NaniteBuild [0.37s]
|
|
[2026.05.26-05.16.09:961][ 0]LogStaticMesh: Reduce [0.03s]
|
|
[2026.05.26-05.16.09:962][ 0]LogStaticMesh: Display: Building static mesh 17_P1_Truss (Required Memory Estimate: 4.618844 MB)...
|
|
[2026.05.26-05.16.09:974][ 0]LogStaticMesh: Adjacency [0.00s], tris: 2908, UVs 1
|
|
[2026.05.26-05.16.09:976][ 0]LogStaticMesh: Built static mesh [0.40s] /Game/Models/ISS/ISS_stationary/StaticMeshes/01_Zarya_-__FGB__Funtional_Cargo_Block.01_Zarya_-__FGB__Funtional_Cargo_Block
|
|
[2026.05.26-05.16.09:978][ 0]LogStaticMesh: Fallback [0.02s], num tris: 1371
|
|
[2026.05.26-05.16.09:979][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2026.05.26-05.16.09:982][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.043478
|
|
[2026.05.26-05.16.09:983][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.09:985][ 0]LogStaticMesh: Fallback [0.01s], num tris: 471
|
|
[2026.05.26-05.16.09:986][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:986][ 0]LogStaticMesh: Input: 31 Clusters, 3874 Triangles and 7815 Vertices
|
|
[2026.05.26-05.16.09:986][ 0]LogStaticMesh: Output without splits: 31 Clusters, 3874 Triangles and 7815 Vertices
|
|
[2026.05.26-05.16.09:986][ 0]LogStaticMesh: Output with splits: 44 Clusters, 3874 Triangles and 7831 Vertices
|
|
[2026.05.26-05.16.09:986][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 43, Slow Path Clusters: 1, 1 Material: 15, 2 Materials: 24, 3 Materials: 4, At Least 4 Materials: 1
|
|
[2026.05.26-05.16.09:988][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.09:988][ 0]LogStaticMesh: Root: GPU size: 31580 bytes. 1 Pages. 31580.000 bytes per page (96.375% utilization).
|
|
[2026.05.26-05.16.09:988][ 0]LogStaticMesh: Streaming: GPU size: 63472 bytes. 1 Pages (1 with relative encoding). 63472.000 bytes per page (48.425% utilization).
|
|
[2026.05.26-05.16.09:988][ 0]LogStaticMesh: Page data disk size: 79812 bytes. Fixup data size: 288 bytes.
|
|
[2026.05.26-05.16.09:988][ 0]LogStaticMesh: Total GPU size: 95052 bytes, Total disk size: 80100 bytes.
|
|
[2026.05.26-05.16.09:988][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.09:988][ 0]LogStaticMesh: NaniteBuild [0.06s]
|
|
[2026.05.26-05.16.09:991][ 0]LogStaticMesh: Reduce [0.08s]
|
|
[2026.05.26-05.16.09:994][ 0]LogStaticMesh: Fallback [0.06s], num tris: 1231
|
|
[2026.05.26-05.16.09:995][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.09:995][ 0]LogStaticMesh: Input: 75 Clusters, 9254 Triangles and 12521 Vertices
|
|
[2026.05.26-05.16.09:995][ 0]LogStaticMesh: Output without splits: 75 Clusters, 9254 Triangles and 12524 Vertices
|
|
[2026.05.26-05.16.09:995][ 0]LogStaticMesh: Output with splits: 76 Clusters, 9254 Triangles and 12526 Vertices
|
|
[2026.05.26-05.16.09:997][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 73, Slow Path Clusters: 3, 1 Material: 53, 2 Materials: 13, 3 Materials: 7, At Least 4 Materials: 3
|
|
[2026.05.26-05.16.09:999][ 0]LogStaticMesh: Built static mesh [0.08s] /Game/Models/ISS/ISS_stationary/StaticMeshes/16_S1_Truss_02.16_S1_Truss_02
|
|
[2026.05.26-05.16.10:000][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.10:000][ 0]LogStaticMesh: Root: GPU size: 32052 bytes. 1 Pages. 32052.000 bytes per page (97.815% utilization).
|
|
[2026.05.26-05.16.10:000][ 0]LogStaticMesh: Streaming: GPU size: 121484 bytes. 1 Pages (1 with relative encoding). 121484.000 bytes per page (92.685% utilization).
|
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[2026.05.26-05.16.10:000][ 0]LogStaticMesh: Page data disk size: 120164 bytes. Fixup data size: 280 bytes.
|
|
[2026.05.26-05.16.10:000][ 0]LogStaticMesh: Total GPU size: 153536 bytes, Total disk size: 120444 bytes.
|
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[2026.05.26-05.16.10:000][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:000][ 0]LogStaticMesh: NaniteBuild [0.22s]
|
|
[2026.05.26-05.16.10:006][ 0]LogStaticMesh: Display: Building static mesh 17_P1_Truss_02 (Required Memory Estimate: 3.157622 MB)...
|
|
[2026.05.26-05.16.10:006][ 0]LogStaticMesh: Fallback [0.06s], num tris: 2596
|
|
[2026.05.26-05.16.10:013][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1988, UVs 1
|
|
[2026.05.26-05.16.10:014][ 0]LogStaticMesh: Fallback [0.08s], num tris: 3408
|
|
[2026.05.26-05.16.10:014][ 0]LogStaticMesh: Reduce [0.12s]
|
|
[2026.05.26-05.16.10:017][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:017][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:024][ 0]LogStaticMesh: Fallback [0.03s], num tris: 1745
|
|
[2026.05.26-05.16.10:028][ 0]LogStaticMesh: Built static mesh [0.46s] /Game/Models/ISS/ISS_stationary/StaticMeshes/02_Unity_Node_1.02_Unity_Node_1
|
|
[2026.05.26-05.16.10:034][ 0]LogStaticMesh: Display: Building static mesh 18_ESP_External_Stowage_Platform_2 (Required Memory Estimate: 1.551397 MB)...
|
|
[2026.05.26-05.16.10:037][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1020, UVs 1
|
|
[2026.05.26-05.16.10:039][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.125000
|
|
[2026.05.26-05.16.10:039][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:044][ 0]LogStaticMesh: Built static mesh [0.28s] /Game/Models/ISS/ISS_stationary/StaticMeshes/13_Pirs_Docking_Compartment__DC__and_Airlock.13_Pirs_Docking_Compartment__DC__and_Airlock
|
|
[2026.05.26-05.16.10:046][ 0]LogStaticMesh: Display: Building static mesh 19_P3_Truss (Required Memory Estimate: 2.25658 MB)...
|
|
[2026.05.26-05.16.10:051][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1468, UVs 1
|
|
[2026.05.26-05.16.10:054][ 0]LogStaticMesh: Reduce [0.02s]
|
|
[2026.05.26-05.16.10:056][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:056][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:058][ 0]LogStaticMesh: Reduce [0.04s]
|
|
[2026.05.26-05.16.10:059][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1773
|
|
[2026.05.26-05.16.10:062][ 0]LogStaticMesh: Display: Building static mesh 20_P4_Truss (Required Memory Estimate: 6.997383 MB)...
|
|
[2026.05.26-05.16.10:062][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1356
|
|
[2026.05.26-05.16.10:064][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:064][ 0]LogStaticMesh: Input: 80 Clusters, 10075 Triangles and 19342 Vertices
|
|
[2026.05.26-05.16.10:064][ 0]LogStaticMesh: Output without splits: 80 Clusters, 10075 Triangles and 19342 Vertices
|
|
[2026.05.26-05.16.10:064][ 0]LogStaticMesh: Output with splits: 102 Clusters, 10075 Triangles and 19352 Vertices
|
|
[2026.05.26-05.16.10:064][ 0]LogStaticMesh: Material Stats - Unique Materials: 5, Fast Path Clusters: 102, Slow Path Clusters: 0, 1 Material: 79, 2 Materials: 16, 3 Materials: 7, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:065][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1605
|
|
[2026.05.26-05.16.10:065][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:065][ 0]LogStaticMesh: Input: 47 Clusters, 5930 Triangles and 11202 Vertices
|
|
[2026.05.26-05.16.10:065][ 0]LogStaticMesh: Output without splits: 47 Clusters, 5930 Triangles and 11202 Vertices
|
|
[2026.05.26-05.16.10:065][ 0]LogStaticMesh: Output with splits: 58 Clusters, 5930 Triangles and 11216 Vertices
|
|
[2026.05.26-05.16.10:065][ 0]LogStaticMesh: Material Stats - Unique Materials: 5, Fast Path Clusters: 55, Slow Path Clusters: 3, 1 Material: 40, 2 Materials: 11, 3 Materials: 4, At Least 4 Materials: 3
|
|
[2026.05.26-05.16.10:065][ 0]LogStaticMesh: Fallback [0.01s], num tris: 585
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:067][ 0]LogStaticMesh: Root: GPU size: 31568 bytes. 1 Pages. 31568.000 bytes per page (96.338% utilization).
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: Streaming: GPU size: 103584 bytes. 1 Pages (1 with relative encoding). 103584.000 bytes per page (79.028% utilization).
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: Page data disk size: 106084 bytes. Fixup data size: 288 bytes.
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: Total GPU size: 135152 bytes, Total disk size: 106372 bytes.
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: NaniteBuild [0.16s]
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: Root: GPU size: 31716 bytes. 1 Pages. 31716.000 bytes per page (96.790% utilization).
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: Streaming: GPU size: 203408 bytes. 2 Pages (2 with relative encoding). 101704.000 bytes per page (77.594% utilization).
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: Page data disk size: 182804 bytes. Fixup data size: 648 bytes.
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: Total GPU size: 235124 bytes, Total disk size: 183452 bytes.
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.10:067][ 0]LogStaticMesh: NaniteBuild [0.23s]
|
|
[2026.05.26-05.16.10:074][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:074][ 0]LogStaticMesh: Input: 360 Clusters, 45294 Triangles and 62836 Vertices
|
|
[2026.05.26-05.16.10:074][ 0]LogStaticMesh: Output without splits: 360 Clusters, 45294 Triangles and 62908 Vertices
|
|
[2026.05.26-05.16.10:074][ 0]LogStaticMesh: Output with splits: 393 Clusters, 45294 Triangles and 62929 Vertices
|
|
[2026.05.26-05.16.10:074][ 0]LogStaticMesh: Material Stats - Unique Materials: 5, Fast Path Clusters: 389, Slow Path Clusters: 4, 1 Material: 292, 2 Materials: 81, 3 Materials: 16, At Least 4 Materials: 4
|
|
[2026.05.26-05.16.10:076][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4422, UVs 1
|
|
[2026.05.26-05.16.10:077][ 0]LogStaticMesh: Fallback [0.01s], num tris: 459
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: Fallback [0.02s], num tris: 1388
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: Input: 16 Clusters, 1902 Triangles and 2655 Vertices
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: Output without splits: 16 Clusters, 1902 Triangles and 2655 Vertices
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: Output with splits: 16 Clusters, 1902 Triangles and 2655 Vertices
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 12, Slow Path Clusters: 4, 1 Material: 9, 2 Materials: 1, 3 Materials: 2, At Least 4 Materials: 4
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: Root: GPU size: 31184 bytes. 1 Pages. 31184.000 bytes per page (95.166% utilization).
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: Streaming: GPU size: 1856 bytes. 1 Pages (1 with relative encoding). 1856.000 bytes per page (1.416% utilization).
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: Page data disk size: 26492 bytes. Fixup data size: 192 bytes.
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: Total GPU size: 33040 bytes, Total disk size: 26684 bytes.
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:079][ 0]LogStaticMesh: NaniteBuild [0.04s]
|
|
[2026.05.26-05.16.10:080][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:080][ 0]LogStaticMesh: Root: GPU size: 30036 bytes. 1 Pages. 30036.000 bytes per page (91.663% utilization).
|
|
[2026.05.26-05.16.10:080][ 0]LogStaticMesh: Streaming: GPU size: 696788 bytes. 6 Pages (6 with relative encoding). 116131.336 bytes per page (88.601% utilization).
|
|
[2026.05.26-05.16.10:080][ 0]LogStaticMesh: Page data disk size: 621092 bytes. Fixup data size: 2656 bytes.
|
|
[2026.05.26-05.16.10:080][ 0]LogStaticMesh: Total GPU size: 726824 bytes, Total disk size: 623748 bytes.
|
|
[2026.05.26-05.16.10:080][ 0]LogStaticMesh: Encode [0.02s]
|
|
[2026.05.26-05.16.10:080][ 0]LogStaticMesh: NaniteBuild [0.40s]
|
|
[2026.05.26-05.16.10:087][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.028571
|
|
[2026.05.26-05.16.10:087][ 0]LogStaticMesh: Fallback [0.01s], num tris: 475
|
|
[2026.05.26-05.16.10:087][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:089][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/Models/ISS/ISS_stationary/StaticMeshes/18_ESP_External_Stowage_Platform_2.18_ESP_External_Stowage_Platform_2
|
|
[2026.05.26-05.16.10:090][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:090][ 0]LogStaticMesh: Input: 31 Clusters, 3874 Triangles and 7779 Vertices
|
|
[2026.05.26-05.16.10:090][ 0]LogStaticMesh: Output without splits: 31 Clusters, 3874 Triangles and 7779 Vertices
|
|
[2026.05.26-05.16.10:090][ 0]LogStaticMesh: Output with splits: 43 Clusters, 3874 Triangles and 7789 Vertices
|
|
[2026.05.26-05.16.10:090][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 42, Slow Path Clusters: 1, 1 Material: 14, 2 Materials: 20, 3 Materials: 8, At Least 4 Materials: 1
|
|
[2026.05.26-05.16.10:092][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:092][ 0]LogStaticMesh: Root: GPU size: 31072 bytes. 1 Pages. 31072.000 bytes per page (94.824% utilization).
|
|
[2026.05.26-05.16.10:092][ 0]LogStaticMesh: Streaming: GPU size: 63344 bytes. 1 Pages (1 with relative encoding). 63344.000 bytes per page (48.328% utilization).
|
|
[2026.05.26-05.16.10:092][ 0]LogStaticMesh: Page data disk size: 79120 bytes. Fixup data size: 288 bytes.
|
|
[2026.05.26-05.16.10:092][ 0]LogStaticMesh: Total GPU size: 94416 bytes, Total disk size: 79408 bytes.
|
|
[2026.05.26-05.16.10:092][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:092][ 0]LogStaticMesh: NaniteBuild [0.08s]
|
|
[2026.05.26-05.16.10:092][ 0]LogStaticMesh: Display: Building static mesh 21_P5_Truss (Required Memory Estimate: 7.175271 MB)...
|
|
[2026.05.26-05.16.10:097][ 0]LogStaticMesh: Reduce [0.11s]
|
|
[2026.05.26-05.16.10:104][ 0]LogStaticMesh: Built static mesh [0.10s] /Game/Models/ISS/ISS_stationary/StaticMeshes/17_P1_Truss_02.17_P1_Truss_02
|
|
[2026.05.26-05.16.10:104][ 0]LogStaticMesh: Reduce [0.05s]
|
|
[2026.05.26-05.16.10:111][ 0]LogStaticMesh: Fallback [0.10s], num tris: 3388
|
|
[2026.05.26-05.16.10:113][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4662, UVs 1
|
|
[2026.05.26-05.16.10:113][ 0]LogStaticMesh: Display: Building static mesh 22_S3_Truss (Required Memory Estimate: 2.25658 MB)...
|
|
[2026.05.26-05.16.10:116][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1468, UVs 1
|
|
[2026.05.26-05.16.10:117][ 0]LogStaticMesh: Fallback [0.01s], num tris: 1198
|
|
[2026.05.26-05.16.10:119][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:120][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:122][ 0]LogStaticMesh: Built static mesh [0.23s] /Game/Models/ISS/ISS_stationary/StaticMeshes/16_S1_Truss.16_S1_Truss
|
|
[2026.05.26-05.16.10:127][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.027027
|
|
[2026.05.26-05.16.10:127][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:129][ 0]LogStaticMesh: Built static mesh [0.32s] /Game/Models/ISS/ISS_stationary/StaticMeshes/14_S0_Truss.14_S0_Truss
|
|
[2026.05.26-05.16.10:131][ 0]LogStaticMesh: Fallback [0.03s], num tris: 1757
|
|
[2026.05.26-05.16.10:132][ 0]LogStaticMesh: Built static mesh [0.56s] /Game/Models/ISS/ISS_stationary/StaticMeshes/05_Zvezda__SM__Service_Module.05_Zvezda__SM__Service_Module
|
|
[2026.05.26-05.16.10:135][ 0]LogStaticMesh: Display: Building static mesh 23_S4_Truss (Required Memory Estimate: 7.010815 MB)...
|
|
[2026.05.26-05.16.10:136][ 0]LogStaticMesh: Fallback [0.02s], num tris: 1045
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: Input: 24 Clusters, 2979 Triangles and 5018 Vertices
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: Output without splits: 24 Clusters, 2979 Triangles and 5018 Vertices
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: Output with splits: 26 Clusters, 2979 Triangles and 5018 Vertices
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 26, Slow Path Clusters: 0, 1 Material: 16, 2 Materials: 6, 3 Materials: 4, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: Root: GPU size: 32108 bytes. 1 Pages. 32108.000 bytes per page (97.986% utilization).
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: Streaming: GPU size: 29568 bytes. 1 Pages (1 with relative encoding). 29568.000 bytes per page (22.559% utilization).
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: Page data disk size: 50056 bytes. Fixup data size: 232 bytes.
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: Total GPU size: 61676 bytes, Total disk size: 50288 bytes.
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:138][ 0]LogStaticMesh: NaniteBuild [0.09s]
|
|
[2026.05.26-05.16.10:151][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4422, UVs 1
|
|
[2026.05.26-05.16.10:156][ 0]LogStaticMesh: Display: Building static mesh 24_S5_Truss (Required Memory Estimate: 7.175271 MB)...
|
|
[2026.05.26-05.16.10:159][ 0]LogStaticMesh: Reduce [0.04s]
|
|
[2026.05.26-05.16.10:165][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:165][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:168][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1375
|
|
[2026.05.26-05.16.10:170][ 0]LogStaticMesh: Fallback [0.01s], num tris: 1198
|
|
[2026.05.26-05.16.10:171][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:171][ 0]LogStaticMesh: Input: 48 Clusters, 5906 Triangles and 11166 Vertices
|
|
[2026.05.26-05.16.10:171][ 0]LogStaticMesh: Output without splits: 48 Clusters, 5906 Triangles and 11166 Vertices
|
|
[2026.05.26-05.16.10:171][ 0]LogStaticMesh: Output with splits: 59 Clusters, 5906 Triangles and 11177 Vertices
|
|
[2026.05.26-05.16.10:171][ 0]LogStaticMesh: Material Stats - Unique Materials: 5, Fast Path Clusters: 56, Slow Path Clusters: 3, 1 Material: 40, 2 Materials: 7, 3 Materials: 9, At Least 4 Materials: 3
|
|
[2026.05.26-05.16.10:172][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4662, UVs 1
|
|
[2026.05.26-05.16.10:172][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:172][ 0]LogStaticMesh: Root: GPU size: 31672 bytes. 1 Pages. 31672.000 bytes per page (96.655% utilization).
|
|
[2026.05.26-05.16.10:172][ 0]LogStaticMesh: Streaming: GPU size: 103284 bytes. 1 Pages (1 with relative encoding). 103284.000 bytes per page (78.799% utilization).
|
|
[2026.05.26-05.16.10:172][ 0]LogStaticMesh: Page data disk size: 106392 bytes. Fixup data size: 296 bytes.
|
|
[2026.05.26-05.16.10:172][ 0]LogStaticMesh: Total GPU size: 134956 bytes, Total disk size: 106688 bytes.
|
|
[2026.05.26-05.16.10:172][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.10:172][ 0]LogStaticMesh: NaniteBuild [0.20s]
|
|
[2026.05.26-05.16.10:182][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:184][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:185][ 0]LogStaticMesh: Fallback [0.02s], num tris: 1058
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: Input: 24 Clusters, 2975 Triangles and 5049 Vertices
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: Output without splits: 24 Clusters, 2975 Triangles and 5049 Vertices
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: Output with splits: 27 Clusters, 2975 Triangles and 5051 Vertices
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 27, Slow Path Clusters: 0, 1 Material: 18, 2 Materials: 5, 3 Materials: 4, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: Root: GPU size: 32616 bytes. 1 Pages. 32616.000 bytes per page (99.536% utilization).
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: Streaming: GPU size: 29584 bytes. 1 Pages (1 with relative encoding). 29584.000 bytes per page (22.571% utilization).
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: Page data disk size: 50008 bytes. Fixup data size: 248 bytes.
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: Total GPU size: 62200 bytes, Total disk size: 50256 bytes.
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:187][ 0]LogStaticMesh: NaniteBuild [0.07s]
|
|
[2026.05.26-05.16.10:194][ 0]LogStaticMesh: Built static mesh [0.15s] /Game/Models/ISS/ISS_stationary/StaticMeshes/19_P3_Truss.19_P3_Truss
|
|
[2026.05.26-05.16.10:201][ 0]LogStaticMesh: Display: Building static mesh 25__ESP__External_Stowage_Platform_3 (Required Memory Estimate: 6.185235 MB)...
|
|
[2026.05.26-05.16.10:203][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.05.26-05.16.10:203][ 0]LogStaticMesh: Fallback [0.09s], num tris: 2435
|
|
[2026.05.26-05.16.10:206][ 0]LogStaticMesh: Reduce [0.12s]
|
|
[2026.05.26-05.16.10:207][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:207][ 0]LogStaticMesh: Input: 103 Clusters, 13016 Triangles and 22008 Vertices
|
|
[2026.05.26-05.16.10:207][ 0]LogStaticMesh: Output without splits: 103 Clusters, 13016 Triangles and 22009 Vertices
|
|
[2026.05.26-05.16.10:207][ 0]LogStaticMesh: Output with splits: 119 Clusters, 13016 Triangles and 22027 Vertices
|
|
[2026.05.26-05.16.10:207][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 118, Slow Path Clusters: 1, 1 Material: 83, 2 Materials: 32, 3 Materials: 3, At Least 4 Materials: 1
|
|
[2026.05.26-05.16.10:210][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:210][ 0]LogStaticMesh: Root: GPU size: 31556 bytes. 1 Pages. 31556.000 bytes per page (96.301% utilization).
|
|
[2026.05.26-05.16.10:210][ 0]LogStaticMesh: Streaming: GPU size: 226256 bytes. 2 Pages (2 with relative encoding). 113128.000 bytes per page (86.310% utilization).
|
|
[2026.05.26-05.16.10:210][ 0]LogStaticMesh: Page data disk size: 212176 bytes. Fixup data size: 704 bytes.
|
|
[2026.05.26-05.16.10:210][ 0]LogStaticMesh: Total GPU size: 257812 bytes, Total disk size: 212880 bytes.
|
|
[2026.05.26-05.16.10:210][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.10:210][ 0]LogStaticMesh: NaniteBuild [0.33s]
|
|
[2026.05.26-05.16.10:213][ 0]LogPakFile: Display: Mounted Pak file 'C:/Unreal/UE_5.6/FeaturePacks/StarterContent.upack', mount point: 'root:/'
|
|
[2026.05.26-05.16.10:214][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.05.26-05.16.10:214][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4006, UVs 1
|
|
[2026.05.26-05.16.10:216][ 0]LogStaticMesh: Display: Building static mesh 26_Harmony_Node_2 (Required Memory Estimate: 10.62039 MB)...
|
|
[2026.05.26-05.16.10:221][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:223][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:226][ 0]LogPakFile: Display: Mounted Pak file 'C:/Unreal/UE_5.6/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
|
|
[2026.05.26-05.16.10:226][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.05.26-05.16.10:228][ 0]LogStaticMesh: Reduce [0.10s]
|
|
[2026.05.26-05.16.10:233][ 0]LogStaticMesh: Built static mesh [0.27s] /Game/Models/ISS/ISS_stationary/StaticMeshes/17_P1_Truss.17_P1_Truss
|
|
[2026.05.26-05.16.10:234][ 0]LogStaticMesh: Built static mesh [0.12s] /Game/Models/ISS/ISS_stationary/StaticMeshes/22_S3_Truss.22_S3_Truss
|
|
[2026.05.26-05.16.10:236][ 0]LogStaticMesh: Adjacency [0.00s], tris: 7212, UVs 1
|
|
[2026.05.26-05.16.10:237][ 0]LogPakFile: Display: Mounted Pak file 'C:/Unreal/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
|
|
[2026.05.26-05.16.10:237][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.05.26-05.16.10:240][ 0]LogStaticMesh: Display: Building static mesh 27_Columbus_Space_Laboratory (Required Memory Estimate: 7.419569 MB)...
|
|
[2026.05.26-05.16.10:244][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:246][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:246][ 0]LogStaticMesh: Display: Building static mesh 28_Kibo_Space_Laboratory__PSM__Pressurized_Stowage_Module (Required Memory Estimate: 5.010615 MB)...
|
|
[2026.05.26-05.16.10:247][ 0]LogPakFile: Display: Mounted Pak file 'C:/Unreal/UE_5.6/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
|
|
[2026.05.26-05.16.10:250][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.05.26-05.16.10:256][ 0]LogStaticMesh: Reduce [0.07s]
|
|
[2026.05.26-05.16.10:256][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4884, UVs 1
|
|
[2026.05.26-05.16.10:258][ 0]LogStaticMesh: Adjacency [0.00s], tris: 3364, UVs 1
|
|
[2026.05.26-05.16.10:262][ 0]LogPakFile: Display: Mounted Pak file 'C:/Unreal/UE_5.6/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
|
|
[2026.05.26-05.16.10:262][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.05.26-05.16.10:265][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:267][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:270][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:271][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:274][ 0]LogPakFile: Display: Mounted Pak file 'C:/Unreal/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
|
|
[2026.05.26-05.16.10:274][ 0]LogStaticMesh: Fallback [0.07s], num tris: 2525
|
|
[2026.05.26-05.16.10:274][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.05.26-05.16.10:287][ 0]LogPakFile: Display: Mounted Pak file 'C:/Unreal/UE_5.6/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
|
|
[2026.05.26-05.16.10:287][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.05.26-05.16.10:290][ 0]LogStaticMesh: Fallback [0.06s], num tris: 2735
|
|
[2026.05.26-05.16.10:296][ 0]LogPakFile: Display: Mounted Pak file 'C:/Unreal/UE_5.6/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
|
|
[2026.05.26-05.16.10:298][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.05.26-05.16.10:304][ 0]LogStaticMesh: Reduce [0.14s]
|
|
[2026.05.26-05.16.10:305][ 0]LogStaticMesh: Fallback [0.05s], num tris: 2724
|
|
[2026.05.26-05.16.10:307][ 0]LogPakFile: Display: Mounted Pak file 'C:/Unreal/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
|
|
[2026.05.26-05.16.10:307][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.05.26-05.16.10:316][ 0]LogStaticMesh: Built static mesh [0.46s] /Game/Models/ISS/ISS_stationary/StaticMeshes/15__MBS__Mobile_Base_System.15__MBS__Mobile_Base_System
|
|
[2026.05.26-05.16.10:317][ 0]LogPakFile: Display: Mounted Pak file 'C:/Unreal/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
|
|
[2026.05.26-05.16.10:341][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1680
|
|
[2026.05.26-05.16.10:342][ 0]LogStaticMesh: Reduce [0.12s]
|
|
[2026.05.26-05.16.10:342][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:342][ 0]LogStaticMesh: Input: 78 Clusters, 9687 Triangles and 16128 Vertices
|
|
[2026.05.26-05.16.10:342][ 0]LogStaticMesh: Output without splits: 78 Clusters, 9687 Triangles and 16134 Vertices
|
|
[2026.05.26-05.16.10:342][ 0]LogStaticMesh: Output with splits: 87 Clusters, 9687 Triangles and 16137 Vertices
|
|
[2026.05.26-05.16.10:344][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 84, Slow Path Clusters: 3, 1 Material: 65, 2 Materials: 14, 3 Materials: 5, At Least 4 Materials: 3
|
|
[2026.05.26-05.16.10:345][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE (Required Memory Estimate: 0.549726 MB)...
|
|
[2026.05.26-05.16.10:345][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:345][ 0]LogStaticMesh: Root: GPU size: 31500 bytes. 1 Pages. 31500.000 bytes per page (96.130% utilization).
|
|
[2026.05.26-05.16.10:345][ 0]LogStaticMesh: Streaming: GPU size: 161232 bytes. 2 Pages (2 with relative encoding). 80616.000 bytes per page (61.505% utilization).
|
|
[2026.05.26-05.16.10:345][ 0]LogStaticMesh: Page data disk size: 156900 bytes. Fixup data size: 544 bytes.
|
|
[2026.05.26-05.16.10:345][ 0]LogStaticMesh: Total GPU size: 192732 bytes, Total disk size: 157444 bytes.
|
|
[2026.05.26-05.16.10:345][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.10:345][ 0]LogStaticMesh: NaniteBuild [0.23s]
|
|
[2026.05.26-05.16.10:347][ 0]LogStaticMesh: Adjacency [0.00s], tris: 376, UVs 1
|
|
[2026.05.26-05.16.10:347][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1673
|
|
[2026.05.26-05.16.10:347][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:347][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:348][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:348][ 0]LogStaticMesh: Input: 77 Clusters, 9698 Triangles and 15992 Vertices
|
|
[2026.05.26-05.16.10:348][ 0]LogStaticMesh: Output without splits: 77 Clusters, 9698 Triangles and 15999 Vertices
|
|
[2026.05.26-05.16.10:348][ 0]LogStaticMesh: Output with splits: 85 Clusters, 9698 Triangles and 16005 Vertices
|
|
[2026.05.26-05.16.10:349][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 83, Slow Path Clusters: 2, 1 Material: 63, 2 Materials: 15, 3 Materials: 5, At Least 4 Materials: 2
|
|
[2026.05.26-05.16.10:351][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:351][ 0]LogStaticMesh: Fallback [0.08s], num tris: 1184
|
|
[2026.05.26-05.16.10:351][ 0]LogStaticMesh: Root: GPU size: 32768 bytes. 1 Pages. 32768.000 bytes per page (100.000% utilization).
|
|
[2026.05.26-05.16.10:351][ 0]LogStaticMesh: Streaming: GPU size: 157916 bytes. 2 Pages (2 with relative encoding). 78958.000 bytes per page (60.240% utilization).
|
|
[2026.05.26-05.16.10:351][ 0]LogStaticMesh: Page data disk size: 156132 bytes. Fixup data size: 544 bytes.
|
|
[2026.05.26-05.16.10:351][ 0]LogStaticMesh: Total GPU size: 190684 bytes, Total disk size: 156676 bytes.
|
|
[2026.05.26-05.16.10:351][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:351][ 0]LogStaticMesh: NaniteBuild [0.18s]
|
|
[2026.05.26-05.16.10:353][ 0]LogStaticMesh: Reduce [0.09s]
|
|
[2026.05.26-05.16.10:353][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.10:354][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:354][ 0]LogStaticMesh: Input: 74 Clusters, 9209 Triangles and 17139 Vertices
|
|
[2026.05.26-05.16.10:354][ 0]LogStaticMesh: Output without splits: 74 Clusters, 9209 Triangles and 17139 Vertices
|
|
[2026.05.26-05.16.10:354][ 0]LogStaticMesh: Output with splits: 92 Clusters, 9209 Triangles and 17157 Vertices
|
|
[2026.05.26-05.16.10:354][ 0]LogStaticMesh: Material Stats - Unique Materials: 5, Fast Path Clusters: 90, Slow Path Clusters: 2, 1 Material: 57, 2 Materials: 27, 3 Materials: 6, At Least 4 Materials: 2
|
|
[2026.05.26-05.16.10:356][ 0]LogStaticMesh: Fallback [0.00s], num tris: 303
|
|
[2026.05.26-05.16.10:357][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:357][ 0]LogStaticMesh: Root: GPU size: 32644 bytes. 1 Pages. 32644.000 bytes per page (99.622% utilization).
|
|
[2026.05.26-05.16.10:357][ 0]LogStaticMesh: Streaming: GPU size: 171564 bytes. 2 Pages (2 with relative encoding). 85782.000 bytes per page (65.446% utilization).
|
|
[2026.05.26-05.16.10:357][ 0]LogStaticMesh: Page data disk size: 167344 bytes. Fixup data size: 416 bytes.
|
|
[2026.05.26-05.16.10:357][ 0]LogStaticMesh: Total GPU size: 204208 bytes, Total disk size: 167760 bytes.
|
|
[2026.05.26-05.16.10:357][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.10:357][ 0]LogStaticMesh: NaniteBuild [0.28s]
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: Fallback [0.00s], num tris: 255
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: Input: 6 Clusters, 753 Triangles and 575 Vertices
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: Output without splits: 6 Clusters, 753 Triangles and 575 Vertices
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: Output with splits: 6 Clusters, 753 Triangles and 575 Vertices
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 6, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 5, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: Root: GPU size: 7728 bytes. 1 Pages. 7728.000 bytes per page (23.584% utilization).
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: Page data disk size: 6380 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: Total GPU size: 7728 bytes, Total disk size: 6436 bytes.
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:360][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.10:367][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE.29_DEXTRE
|
|
[2026.05.26-05.16.10:369][ 0]LogStaticMesh: Display: Building static mesh 30_Kibo_Space_Laboratory__PSM__Pressurized_Module (Required Memory Estimate: 8.348983 MB)...
|
|
[2026.05.26-05.16.10:384][ 0]LogStaticMesh: Fallback [0.04s], num tris: 2087
|
|
[2026.05.26-05.16.10:390][ 0]LogStaticMesh: Reduce [0.12s]
|
|
[2026.05.26-05.16.10:390][ 0]LogStaticMesh: Adjacency [0.00s], tris: 5510, UVs 1
|
|
[2026.05.26-05.16.10:390][ 0]LogStaticMesh: Built static mesh [0.23s] /Game/Models/ISS/ISS_stationary/StaticMeshes/24_S5_Truss.24_S5_Truss
|
|
[2026.05.26-05.16.10:390][ 0]LogStaticMesh: Reduce [0.14s]
|
|
[2026.05.26-05.16.10:393][ 0]LogStaticMesh: Built static mesh [0.33s] /Game/Models/ISS/ISS_stationary/StaticMeshes/20_P4_Truss.20_P4_Truss
|
|
[2026.05.26-05.16.10:394][ 0]LogStaticMesh: Fallback [0.09s], num tris: 2541
|
|
[2026.05.26-05.16.10:394][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1339
|
|
[2026.05.26-05.16.10:396][ 0]LogStaticMesh: Built static mesh [0.30s] /Game/Models/ISS/ISS_stationary/StaticMeshes/21_P5_Truss.21_P5_Truss
|
|
[2026.05.26-05.16.10:397][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:399][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:406][ 0]LogStaticMesh: Display: Building static mesh 32_S6_Truss (Required Memory Estimate: 8.804093 MB)...
|
|
[2026.05.26-05.16.10:407][ 0]LogStaticMesh: Display: Building static mesh 33_Kibo_Space_Laboratory_Exposed_Platform (Required Memory Estimate: 5.230821 MB)...
|
|
[2026.05.26-05.16.10:418][ 0]LogStaticMesh: Display: Building static mesh 34_Poisk__MRM-2__Mini_Research_Module (Required Memory Estimate: 6.681168 MB)...
|
|
[2026.05.26-05.16.10:419][ 0]LogStaticMesh: Fallback [0.02s], num tris: 673
|
|
[2026.05.26-05.16.10:419][ 0]LogStaticMesh: Adjacency [0.00s], tris: 3478, UVs 1
|
|
[2026.05.26-05.16.10:419][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:419][ 0]LogStaticMesh: Input: 55 Clusters, 6890 Triangles and 8438 Vertices
|
|
[2026.05.26-05.16.10:419][ 0]LogStaticMesh: Output without splits: 55 Clusters, 6890 Triangles and 8438 Vertices
|
|
[2026.05.26-05.16.10:419][ 0]LogStaticMesh: Output with splits: 55 Clusters, 6890 Triangles and 8438 Vertices
|
|
[2026.05.26-05.16.10:419][ 0]LogStaticMesh: Material Stats - Unique Materials: 6, Fast Path Clusters: 49, Slow Path Clusters: 6, 1 Material: 23, 2 Materials: 16, 3 Materials: 10, At Least 4 Materials: 6
|
|
[2026.05.26-05.16.10:421][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:421][ 0]LogStaticMesh: Root: GPU size: 32368 bytes. 1 Pages. 32368.000 bytes per page (98.779% utilization).
|
|
[2026.05.26-05.16.10:421][ 0]LogStaticMesh: Streaming: GPU size: 73168 bytes. 1 Pages (1 with relative encoding). 73168.000 bytes per page (55.823% utilization).
|
|
[2026.05.26-05.16.10:421][ 0]LogStaticMesh: Page data disk size: 85352 bytes. Fixup data size: 168 bytes.
|
|
[2026.05.26-05.16.10:421][ 0]LogStaticMesh: Total GPU size: 105536 bytes, Total disk size: 85520 bytes.
|
|
[2026.05.26-05.16.10:421][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:421][ 0]LogStaticMesh: NaniteBuild [0.16s]
|
|
[2026.05.26-05.16.10:424][ 0]LogStaticMesh: Adjacency [0.00s], tris: 5518, UVs 1
|
|
[2026.05.26-05.16.10:428][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4467, UVs 1
|
|
[2026.05.26-05.16.10:428][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:429][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:431][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:431][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:433][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1373
|
|
[2026.05.26-05.16.10:436][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:436][ 0]LogStaticMesh: Input: 63 Clusters, 7877 Triangles and 13542 Vertices
|
|
[2026.05.26-05.16.10:436][ 0]LogStaticMesh: Output without splits: 63 Clusters, 7877 Triangles and 13554 Vertices
|
|
[2026.05.26-05.16.10:436][ 0]LogStaticMesh: Output with splits: 75 Clusters, 7877 Triangles and 13560 Vertices
|
|
[2026.05.26-05.16.10:436][ 0]LogStaticMesh: Material Stats - Unique Materials: 5, Fast Path Clusters: 71, Slow Path Clusters: 4, 1 Material: 61, 2 Materials: 4, 3 Materials: 6, At Least 4 Materials: 4
|
|
[2026.05.26-05.16.10:436][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1780
|
|
[2026.05.26-05.16.10:437][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:437][ 0]LogStaticMesh: Root: GPU size: 30588 bytes. 1 Pages. 30588.000 bytes per page (93.347% utilization).
|
|
[2026.05.26-05.16.10:437][ 0]LogStaticMesh: Streaming: GPU size: 128604 bytes. 1 Pages (1 with relative encoding). 128604.000 bytes per page (98.117% utilization).
|
|
[2026.05.26-05.16.10:437][ 0]LogStaticMesh: Page data disk size: 130008 bytes. Fixup data size: 312 bytes.
|
|
[2026.05.26-05.16.10:437][ 0]LogStaticMesh: Total GPU size: 159192 bytes, Total disk size: 130320 bytes.
|
|
[2026.05.26-05.16.10:437][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.10:437][ 0]LogStaticMesh: NaniteBuild [0.22s]
|
|
[2026.05.26-05.16.10:440][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.171429
|
|
[2026.05.26-05.16.10:440][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:446][ 0]LogStaticMesh: Built static mesh [0.20s] /Game/Models/ISS/ISS_stationary/StaticMeshes/28_Kibo_Space_Laboratory__PSM__Pressurized_Stowage_Module.28_Kibo_Space_Laboratory__PSM__Pressurized_Stowage_Module
|
|
[2026.05.26-05.16.10:456][ 0]LogStaticMesh: Display: Building static mesh 35_Express_Logistics_Carrier__ELC__1 (Required Memory Estimate: 4.952637 MB)...
|
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[2026.05.26-05.16.10:467][ 0]LogStaticMesh: Adjacency [0.00s], tris: 3297, UVs 1
|
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[2026.05.26-05.16.10:467][ 0]LogStaticMesh: Fallback [0.03s], num tris: 974
|
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[2026.05.26-05.16.10:469][ 0]LogStaticMesh: ConstrainClusters:
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[2026.05.26-05.16.10:470][ 0]LogStaticMesh: Input: 80 Clusters, 10027 Triangles and 14482 Vertices
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[2026.05.26-05.16.10:470][ 0]LogStaticMesh: Output without splits: 80 Clusters, 10027 Triangles and 14490 Vertices
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[2026.05.26-05.16.10:470][ 0]LogStaticMesh: Output with splits: 87 Clusters, 10027 Triangles and 14492 Vertices
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[2026.05.26-05.16.10:470][ 0]LogStaticMesh: Material Stats - Unique Materials: 6, Fast Path Clusters: 80, Slow Path Clusters: 7, 1 Material: 55, 2 Materials: 16, 3 Materials: 9, At Least 4 Materials: 7
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|
[2026.05.26-05.16.10:470][ 0]LogStaticMesh: Fallback [0.08s], num tris: 1142
|
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[2026.05.26-05.16.10:470][ 0]LogStaticMesh: Built static mesh [0.27s] /Game/Models/ISS/ISS_stationary/StaticMeshes/25__ESP__External_Stowage_Platform_3.25__ESP__External_Stowage_Platform_3
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[2026.05.26-05.16.10:471][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.10:471][ 0]LogStaticMesh: Root: GPU size: 31812 bytes. 1 Pages. 31812.000 bytes per page (97.083% utilization).
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[2026.05.26-05.16.10:471][ 0]LogStaticMesh: Streaming: GPU size: 145740 bytes. 2 Pages (2 with relative encoding). 72870.000 bytes per page (55.595% utilization).
|
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[2026.05.26-05.16.10:471][ 0]LogStaticMesh: Page data disk size: 139832 bytes. Fixup data size: 432 bytes.
|
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[2026.05.26-05.16.10:471][ 0]LogStaticMesh: Total GPU size: 177552 bytes, Total disk size: 140264 bytes.
|
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[2026.05.26-05.16.10:471][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:471][ 0]LogStaticMesh: NaniteBuild [0.22s]
|
|
[2026.05.26-05.16.10:474][ 0]LogStaticMesh: ConstrainClusters:
|
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[2026.05.26-05.16.10:474][ 0]LogStaticMesh: Input: 73 Clusters, 9208 Triangles and 17128 Vertices
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[2026.05.26-05.16.10:474][ 0]LogStaticMesh: Output without splits: 73 Clusters, 9208 Triangles and 17128 Vertices
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[2026.05.26-05.16.10:474][ 0]LogStaticMesh: Output with splits: 90 Clusters, 9208 Triangles and 17137 Vertices
|
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[2026.05.26-05.16.10:474][ 0]LogStaticMesh: Material Stats - Unique Materials: 5, Fast Path Clusters: 89, Slow Path Clusters: 1, 1 Material: 54, 2 Materials: 29, 3 Materials: 6, At Least 4 Materials: 1
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|
[2026.05.26-05.16.10:474][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
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[2026.05.26-05.16.10:476][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:476][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.10:476][ 0]LogStaticMesh: Root: GPU size: 32668 bytes. 1 Pages. 32668.000 bytes per page (99.695% utilization).
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[2026.05.26-05.16.10:476][ 0]LogStaticMesh: Streaming: GPU size: 171184 bytes. 2 Pages (2 with relative encoding). 85592.000 bytes per page (65.302% utilization).
|
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[2026.05.26-05.16.10:476][ 0]LogStaticMesh: Page data disk size: 166980 bytes. Fixup data size: 664 bytes.
|
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[2026.05.26-05.16.10:476][ 0]LogStaticMesh: Total GPU size: 203852 bytes, Total disk size: 167644 bytes.
|
|
[2026.05.26-05.16.10:476][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.10:476][ 0]LogStaticMesh: NaniteBuild [0.33s]
|
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[2026.05.26-05.16.10:484][ 0]LogStaticMesh: Display: Building static mesh 36_Express_Logistics_Carrier__ELC__2 (Required Memory Estimate: 4.882815 MB)...
|
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[2026.05.26-05.16.10:494][ 0]LogStaticMesh: Adjacency [0.00s], tris: 3195, UVs 1
|
|
[2026.05.26-05.16.10:501][ 0]LogStaticMesh: Built static mesh [0.26s] /Game/Models/ISS/ISS_stationary/StaticMeshes/27_Columbus_Space_Laboratory.27_Columbus_Space_Laboratory
|
|
[2026.05.26-05.16.10:502][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.360000
|
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[2026.05.26-05.16.10:504][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:510][ 0]LogStaticMesh: Built static mesh [0.38s] /Game/Models/ISS/ISS_stationary/StaticMeshes/23_S4_Truss.23_S4_Truss
|
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[2026.05.26-05.16.10:511][ 0]LogStaticMesh: Fallback [0.12s], num tris: 3408
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[2026.05.26-05.16.10:517][ 0]LogStaticMesh: Display: Building static mesh 37_Tranquility_Node_3 (Required Memory Estimate: 10.62039 MB)...
|
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[2026.05.26-05.16.10:526][ 0]LogStaticMesh: Reduce [0.09s]
|
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[2026.05.26-05.16.10:527][ 0]LogStaticMesh: Display: Building static mesh 38_Cupola (Required Memory Estimate: 4.981676 MB)...
|
|
[2026.05.26-05.16.10:534][ 0]LogStaticMesh: Reduce [0.10s]
|
|
[2026.05.26-05.16.10:535][ 0]LogStaticMesh: Adjacency [0.00s], tris: 3298, UVs 1
|
|
[2026.05.26-05.16.10:537][ 0]LogStaticMesh: Adjacency [0.00s], tris: 7212, UVs 1
|
|
[2026.05.26-05.16.10:542][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:544][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:545][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:545][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:548][ 0]LogStaticMesh: Reduce [0.15s]
|
|
[2026.05.26-05.16.10:551][ 0]LogStaticMesh: Reduce [0.12s]
|
|
[2026.05.26-05.16.10:557][ 0]LogStaticMesh: Reduce [0.08s]
|
|
[2026.05.26-05.16.10:557][ 0]LogStaticMesh: Reduce [0.05s]
|
|
[2026.05.26-05.16.10:562][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1883
|
|
[2026.05.26-05.16.10:585][ 0]LogStaticMesh: Fallback [0.03s], num tris: 1450
|
|
[2026.05.26-05.16.10:591][ 0]LogStaticMesh: Fallback [0.08s], num tris: 2010
|
|
[2026.05.26-05.16.10:591][ 0]LogStaticMesh: Fallback [0.06s], num tris: 900
|
|
[2026.05.26-05.16.10:593][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:593][ 0]LogStaticMesh: Input: 117 Clusters, 14766 Triangles and 16052 Vertices
|
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[2026.05.26-05.16.10:593][ 0]LogStaticMesh: Output without splits: 117 Clusters, 14766 Triangles and 16062 Vertices
|
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[2026.05.26-05.16.10:593][ 0]LogStaticMesh: Output with splits: 117 Clusters, 14766 Triangles and 16062 Vertices
|
|
[2026.05.26-05.16.10:594][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 116, Slow Path Clusters: 1, 1 Material: 90, 2 Materials: 19, 3 Materials: 7, At Least 4 Materials: 1
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[2026.05.26-05.16.10:596][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.10:596][ 0]LogStaticMesh: Root: GPU size: 31696 bytes. 1 Pages. 31696.000 bytes per page (96.729% utilization).
|
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[2026.05.26-05.16.10:596][ 0]LogStaticMesh: Streaming: GPU size: 174876 bytes. 2 Pages (2 with relative encoding). 87438.000 bytes per page (66.710% utilization).
|
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[2026.05.26-05.16.10:596][ 0]LogStaticMesh: Page data disk size: 172684 bytes. Fixup data size: 608 bytes.
|
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[2026.05.26-05.16.10:596][ 0]LogStaticMesh: Total GPU size: 206572 bytes, Total disk size: 173292 bytes.
|
|
[2026.05.26-05.16.10:596][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:596][ 0]LogStaticMesh: NaniteBuild [0.36s]
|
|
[2026.05.26-05.16.10:606][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1569
|
|
[2026.05.26-05.16.10:606][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1248
|
|
[2026.05.26-05.16.10:607][ 0]LogStaticMesh: ConstrainClusters:
|
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[2026.05.26-05.16.10:609][ 0]LogStaticMesh: Input: 79 Clusters, 9251 Triangles and 12664 Vertices
|
|
[2026.05.26-05.16.10:609][ 0]LogStaticMesh: Output without splits: 79 Clusters, 9251 Triangles and 12679 Vertices
|
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[2026.05.26-05.16.10:609][ 0]LogStaticMesh: Output with splits: 82 Clusters, 9251 Triangles and 12679 Vertices
|
|
[2026.05.26-05.16.10:609][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 79, Slow Path Clusters: 3, 1 Material: 57, 2 Materials: 15, 3 Materials: 7, At Least 4 Materials: 3
|
|
[2026.05.26-05.16.10:609][ 0]LogStaticMesh: Reduce [0.07s]
|
|
[2026.05.26-05.16.10:611][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:611][ 0]LogStaticMesh: Root: GPU size: 31348 bytes. 1 Pages. 31348.000 bytes per page (95.667% utilization).
|
|
[2026.05.26-05.16.10:611][ 0]LogStaticMesh: Streaming: GPU size: 124256 bytes. 1 Pages (1 with relative encoding). 124256.000 bytes per page (94.800% utilization).
|
|
[2026.05.26-05.16.10:611][ 0]LogStaticMesh: Page data disk size: 121864 bytes. Fixup data size: 296 bytes.
|
|
[2026.05.26-05.16.10:611][ 0]LogStaticMesh: Total GPU size: 155604 bytes, Total disk size: 122160 bytes.
|
|
[2026.05.26-05.16.10:611][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:611][ 0]LogStaticMesh: NaniteBuild [0.18s]
|
|
[2026.05.26-05.16.10:613][ 0]LogStaticMesh: Fallback [0.02s], num tris: 640
|
|
[2026.05.26-05.16.10:614][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:614][ 0]LogStaticMesh: Input: 56 Clusters, 6991 Triangles and 9589 Vertices
|
|
[2026.05.26-05.16.10:614][ 0]LogStaticMesh: Output without splits: 56 Clusters, 6991 Triangles and 9594 Vertices
|
|
[2026.05.26-05.16.10:614][ 0]LogStaticMesh: Output with splits: 59 Clusters, 6991 Triangles and 9597 Vertices
|
|
[2026.05.26-05.16.10:614][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 56, Slow Path Clusters: 3, 1 Material: 40, 2 Materials: 14, 3 Materials: 2, At Least 4 Materials: 3
|
|
[2026.05.26-05.16.10:616][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:616][ 0]LogStaticMesh: Root: GPU size: 32456 bytes. 1 Pages. 32456.000 bytes per page (99.048% utilization).
|
|
[2026.05.26-05.16.10:617][ 0]LogStaticMesh: Streaming: GPU size: 84352 bytes. 1 Pages (1 with relative encoding). 84352.000 bytes per page (64.355% utilization).
|
|
[2026.05.26-05.16.10:617][ 0]LogStaticMesh: Page data disk size: 91792 bytes. Fixup data size: 264 bytes.
|
|
[2026.05.26-05.16.10:617][ 0]LogStaticMesh: Total GPU size: 116808 bytes, Total disk size: 92056 bytes.
|
|
[2026.05.26-05.16.10:617][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:617][ 0]LogStaticMesh: NaniteBuild [0.20s]
|
|
[2026.05.26-05.16.10:617][ 0]LogStaticMesh: Fallback [0.03s], num tris: 1119
|
|
[2026.05.26-05.16.10:617][ 0]LogStaticMesh: Fallback [0.07s], num tris: 1460
|
|
[2026.05.26-05.16.10:619][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:619][ 0]LogStaticMesh: Input: 61 Clusters, 6595 Triangles and 10686 Vertices
|
|
[2026.05.26-05.16.10:619][ 0]LogStaticMesh: Output without splits: 61 Clusters, 6595 Triangles and 10700 Vertices
|
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[2026.05.26-05.16.10:619][ 0]LogStaticMesh: Output with splits: 70 Clusters, 6595 Triangles and 10706 Vertices
|
|
[2026.05.26-05.16.10:619][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 69, Slow Path Clusters: 1, 1 Material: 51, 2 Materials: 11, 3 Materials: 7, At Least 4 Materials: 1
|
|
[2026.05.26-05.16.10:621][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:621][ 0]LogStaticMesh: Root: GPU size: 31620 bytes. 1 Pages. 31620.000 bytes per page (96.497% utilization).
|
|
[2026.05.26-05.16.10:621][ 0]LogStaticMesh: Streaming: GPU size: 97876 bytes. 1 Pages (1 with relative encoding). 97876.000 bytes per page (74.673% utilization).
|
|
[2026.05.26-05.16.10:621][ 0]LogStaticMesh: Page data disk size: 98352 bytes. Fixup data size: 312 bytes.
|
|
[2026.05.26-05.16.10:621][ 0]LogStaticMesh: Total GPU size: 129496 bytes, Total disk size: 98664 bytes.
|
|
[2026.05.26-05.16.10:621][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:621][ 0]LogStaticMesh: NaniteBuild [0.13s]
|
|
[2026.05.26-05.16.10:632][ 0]LogStaticMesh: Built static mesh [0.23s] /Game/Models/ISS/ISS_stationary/StaticMeshes/33_Kibo_Space_Laboratory_Exposed_Platform.33_Kibo_Space_Laboratory_Exposed_Platform
|
|
[2026.05.26-05.16.10:634][ 0]LogStaticMesh: Fallback [0.08s], num tris: 2948
|
|
[2026.05.26-05.16.10:635][ 0]LogStaticMesh: Fallback [0.02s], num tris: 673
|
|
[2026.05.26-05.16.10:637][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:637][ 0]LogStaticMesh: Input: 89 Clusters, 11155 Triangles and 16165 Vertices
|
|
[2026.05.26-05.16.10:637][ 0]LogStaticMesh: Output without splits: 89 Clusters, 11155 Triangles and 16168 Vertices
|
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[2026.05.26-05.16.10:637][ 0]LogStaticMesh: Output with splits: 92 Clusters, 11155 Triangles and 16170 Vertices
|
|
[2026.05.26-05.16.10:637][ 0]LogStaticMesh: Material Stats - Unique Materials: 6, Fast Path Clusters: 88, Slow Path Clusters: 4, 1 Material: 48, 2 Materials: 30, 3 Materials: 10, At Least 4 Materials: 4
|
|
[2026.05.26-05.16.10:640][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:640][ 0]LogStaticMesh: Root: GPU size: 31112 bytes. 1 Pages. 31112.000 bytes per page (94.946% utilization).
|
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[2026.05.26-05.16.10:640][ 0]LogStaticMesh: Streaming: GPU size: 166908 bytes. 2 Pages (2 with relative encoding). 83454.000 bytes per page (63.670% utilization).
|
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[2026.05.26-05.16.10:640][ 0]LogStaticMesh: Page data disk size: 163292 bytes. Fixup data size: 432 bytes.
|
|
[2026.05.26-05.16.10:640][ 0]LogStaticMesh: Total GPU size: 198020 bytes, Total disk size: 163724 bytes.
|
|
[2026.05.26-05.16.10:640][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.10:640][ 0]LogStaticMesh: NaniteBuild [0.25s]
|
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[2026.05.26-05.16.10:643][ 0]LogStaticMesh: Display: Building static mesh 39_Rassvet__MRM-1__Mini_Research_Module (Required Memory Estimate: 14.663493 MB)...
|
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[2026.05.26-05.16.10:647][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1585
|
|
[2026.05.26-05.16.10:654][ 0]LogStaticMesh: Built static mesh [0.17s] /Game/Models/ISS/ISS_stationary/StaticMeshes/36_Express_Logistics_Carrier__ELC__2.36_Express_Logistics_Carrier__ELC__2
|
|
[2026.05.26-05.16.10:657][ 0]LogStaticMesh: Built static mesh [0.24s] /Game/Models/ISS/ISS_stationary/StaticMeshes/34_Poisk__MRM-2__Mini_Research_Module.34_Poisk__MRM-2__Mini_Research_Module
|
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[2026.05.26-05.16.10:658][ 0]LogStaticMesh: Built static mesh [0.44s] /Game/Models/ISS/ISS_stationary/StaticMeshes/26_Harmony_Node_2.26_Harmony_Node_2
|
|
[2026.05.26-05.16.10:660][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1174
|
|
[2026.05.26-05.16.10:661][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:661][ 0]LogStaticMesh: Input: 53 Clusters, 6699 Triangles and 9475 Vertices
|
|
[2026.05.26-05.16.10:661][ 0]LogStaticMesh: Output without splits: 53 Clusters, 6699 Triangles and 9488 Vertices
|
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[2026.05.26-05.16.10:661][ 0]LogStaticMesh: Output with splits: 56 Clusters, 6699 Triangles and 9488 Vertices
|
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[2026.05.26-05.16.10:661][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 54, Slow Path Clusters: 2, 1 Material: 40, 2 Materials: 9, 3 Materials: 5, At Least 4 Materials: 2
|
|
[2026.05.26-05.16.10:663][ 0]LogStaticMesh: Built static mesh [0.29s] /Game/Models/ISS/ISS_stationary/StaticMeshes/30_Kibo_Space_Laboratory__PSM__Pressurized_Module.30_Kibo_Space_Laboratory__PSM__Pressurized_Module
|
|
[2026.05.26-05.16.10:663][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:663][ 0]LogStaticMesh: Root: GPU size: 31508 bytes. 1 Pages. 31508.000 bytes per page (96.155% utilization).
|
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[2026.05.26-05.16.10:663][ 0]LogStaticMesh: Streaming: GPU size: 84840 bytes. 1 Pages (1 with relative encoding). 84840.000 bytes per page (64.728% utilization).
|
|
[2026.05.26-05.16.10:663][ 0]LogStaticMesh: Page data disk size: 86480 bytes. Fixup data size: 280 bytes.
|
|
[2026.05.26-05.16.10:663][ 0]LogStaticMesh: Total GPU size: 116348 bytes, Total disk size: 86760 bytes.
|
|
[2026.05.26-05.16.10:663][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:663][ 0]LogStaticMesh: NaniteBuild [0.20s]
|
|
[2026.05.26-05.16.10:666][ 0]LogStaticMesh: Display: Building static mesh 40_Leonardo_Raffaello_Perm_Multi-Purpose_Logistics_Module__PMM_ (Required Memory Estimate: 5.372192 MB)...
|
|
[2026.05.26-05.16.10:666][ 0]LogStaticMesh: Reduce [0.12s]
|
|
[2026.05.26-05.16.10:667][ 0]LogStaticMesh: Display: Building static mesh 41_Express_Logistics_Carrier__ELC__4 (Required Memory Estimate: 4.24716 MB)...
|
|
[2026.05.26-05.16.10:676][ 0]LogStaticMesh: Adjacency [0.00s], tris: 3606, UVs 1
|
|
[2026.05.26-05.16.10:677][ 0]LogStaticMesh: Adjacency [0.00s], tris: 2734, UVs 1
|
|
[2026.05.26-05.16.10:679][ 0]LogStaticMesh: Display: Building static mesh 42_Alpha_Magnetic_Spectrometer__AMS_2_ (Required Memory Estimate: 7.133601 MB)...
|
|
[2026.05.26-05.16.10:681][ 0]LogStaticMesh: Display: Building static mesh 43_Express_Logistics_Carrier__ELC__3 (Required Memory Estimate: 7.022771 MB)...
|
|
[2026.05.26-05.16.10:684][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:685][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:685][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:685][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:685][ 0]LogStaticMesh: Adjacency [0.00s], tris: 9760, UVs 1
|
|
[2026.05.26-05.16.10:689][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1124
|
|
[2026.05.26-05.16.10:691][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:691][ 0]LogStaticMesh: Input: 53 Clusters, 6698 Triangles and 8932 Vertices
|
|
[2026.05.26-05.16.10:691][ 0]LogStaticMesh: Output without splits: 53 Clusters, 6698 Triangles and 8932 Vertices
|
|
[2026.05.26-05.16.10:691][ 0]LogStaticMesh: Output with splits: 54 Clusters, 6698 Triangles and 8932 Vertices
|
|
[2026.05.26-05.16.10:691][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 54, Slow Path Clusters: 0, 1 Material: 36, 2 Materials: 13, 3 Materials: 5, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:693][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:693][ 0]LogStaticMesh: Root: GPU size: 31992 bytes. 1 Pages. 31992.000 bytes per page (97.632% utilization).
|
|
[2026.05.26-05.16.10:693][ 0]LogStaticMesh: Streaming: GPU size: 74564 bytes. 1 Pages (1 with relative encoding). 74564.000 bytes per page (56.888% utilization).
|
|
[2026.05.26-05.16.10:693][ 0]LogStaticMesh: Page data disk size: 90996 bytes. Fixup data size: 296 bytes.
|
|
[2026.05.26-05.16.10:693][ 0]LogStaticMesh: Total GPU size: 106556 bytes, Total disk size: 91292 bytes.
|
|
[2026.05.26-05.16.10:693][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:693][ 0]LogStaticMesh: NaniteBuild [0.16s]
|
|
[2026.05.26-05.16.10:694][ 0]LogStaticMesh: Built static mesh [0.24s] /Game/Models/ISS/ISS_stationary/StaticMeshes/35_Express_Logistics_Carrier__ELC__1.35_Express_Logistics_Carrier__ELC__1
|
|
[2026.05.26-05.16.10:699][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4654, UVs 1
|
|
[2026.05.26-05.16.10:700][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.025974
|
|
[2026.05.26-05.16.10:701][ 0]LogStaticMesh: Adjacency [0.00s], tris: 4534, UVs 1
|
|
[2026.05.26-05.16.10:701][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:704][ 0]LogStaticMesh: Display: Building static mesh 44_Enhanced_ISS_Boom_Assembly__EIBA_ (Required Memory Estimate: 1.576658 MB)...
|
|
[2026.05.26-05.16.10:707][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1049, UVs 1
|
|
[2026.05.26-05.16.10:710][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.777778
|
|
[2026.05.26-05.16.10:710][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:711][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:713][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:713][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:714][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:720][ 0]LogStaticMesh: Fallback [0.09s], num tris: 1479
|
|
[2026.05.26-05.16.10:723][ 0]LogStaticMesh: Built static mesh [0.20s] /Game/Models/ISS/ISS_stationary/StaticMeshes/38_Cupola.38_Cupola
|
|
[2026.05.26-05.16.10:725][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:725][ 0]LogStaticMesh: Input: 89 Clusters, 11185 Triangles and 21066 Vertices
|
|
[2026.05.26-05.16.10:725][ 0]LogStaticMesh: Output without splits: 89 Clusters, 11185 Triangles and 21066 Vertices
|
|
[2026.05.26-05.16.10:725][ 0]LogStaticMesh: Output with splits: 112 Clusters, 11185 Triangles and 21085 Vertices
|
|
[2026.05.26-05.16.10:725][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 111, Slow Path Clusters: 1, 1 Material: 76, 2 Materials: 29, 3 Materials: 6, At Least 4 Materials: 1
|
|
[2026.05.26-05.16.10:729][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:729][ 0]LogStaticMesh: Root: GPU size: 31904 bytes. 1 Pages. 31904.000 bytes per page (97.363% utilization).
|
|
[2026.05.26-05.16.10:729][ 0]LogStaticMesh: Streaming: GPU size: 219808 bytes. 2 Pages (2 with relative encoding). 109904.000 bytes per page (83.850% utilization).
|
|
[2026.05.26-05.16.10:729][ 0]LogStaticMesh: Page data disk size: 208916 bytes. Fixup data size: 728 bytes.
|
|
[2026.05.26-05.16.10:729][ 0]LogStaticMesh: Total GPU size: 251712 bytes, Total disk size: 209644 bytes.
|
|
[2026.05.26-05.16.10:729][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.10:729][ 0]LogStaticMesh: NaniteBuild [0.31s]
|
|
[2026.05.26-05.16.10:731][ 0]LogStaticMesh: Reduce [0.02s]
|
|
[2026.05.26-05.16.10:733][ 0]LogStaticMesh: Display: Building static mesh CATS (Required Memory Estimate: 0.607978 MB)...
|
|
[2026.05.26-05.16.10:734][ 0]LogStaticMesh: Adjacency [0.00s], tris: 400, UVs 1
|
|
[2026.05.26-05.16.10:736][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.500000
|
|
[2026.05.26-05.16.10:736][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:737][ 0]LogStaticMesh: Fallback [0.01s], num tris: 363
|
|
[2026.05.26-05.16.10:743][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.10:744][ 0]LogStaticMesh: Fallback [0.01s], num tris: 256
|
|
[2026.05.26-05.16.10:744][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:744][ 0]LogStaticMesh: Input: 27 Clusters, 2434 Triangles and 2994 Vertices
|
|
[2026.05.26-05.16.10:744][ 0]LogStaticMesh: Output without splits: 27 Clusters, 2434 Triangles and 2995 Vertices
|
|
[2026.05.26-05.16.10:744][ 0]LogStaticMesh: Output with splits: 27 Clusters, 2434 Triangles and 2995 Vertices
|
|
[2026.05.26-05.16.10:744][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 27, Slow Path Clusters: 0, 1 Material: 16, 2 Materials: 8, 3 Materials: 3, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:746][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:746][ 0]LogStaticMesh: Root: GPU size: 32240 bytes. 1 Pages. 32240.000 bytes per page (98.389% utilization).
|
|
[2026.05.26-05.16.10:746][ 0]LogStaticMesh: Streaming: GPU size: 4932 bytes. 1 Pages (1 with relative encoding). 4932.000 bytes per page (3.763% utilization).
|
|
[2026.05.26-05.16.10:746][ 0]LogStaticMesh: Page data disk size: 30764 bytes. Fixup data size: 224 bytes.
|
|
[2026.05.26-05.16.10:746][ 0]LogStaticMesh: Total GPU size: 37172 bytes, Total disk size: 30988 bytes.
|
|
[2026.05.26-05.16.10:746][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:746][ 0]LogStaticMesh: NaniteBuild [0.04s]
|
|
[2026.05.26-05.16.10:747][ 0]LogStaticMesh: Fallback [0.00s], num tris: 255
|
|
[2026.05.26-05.16.10:747][ 0]LogStaticMesh: Fallback [0.00s], num tris: 251
|
|
[2026.05.26-05.16.10:747][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:747][ 0]LogStaticMesh: Input: 9 Clusters, 777 Triangles and 990 Vertices
|
|
[2026.05.26-05.16.10:747][ 0]LogStaticMesh: Output without splits: 9 Clusters, 777 Triangles and 991 Vertices
|
|
[2026.05.26-05.16.10:747][ 0]LogStaticMesh: Output with splits: 9 Clusters, 777 Triangles and 991 Vertices
|
|
[2026.05.26-05.16.10:747][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 9, Slow Path Clusters: 0, 1 Material: 6, 2 Materials: 3, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:749][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:749][ 0]LogStaticMesh: Root: GPU size: 11652 bytes. 1 Pages. 11652.000 bytes per page (35.559% utilization).
|
|
[2026.05.26-05.16.10:749][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:749][ 0]LogStaticMesh: Page data disk size: 10980 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:749][ 0]LogStaticMesh: Total GPU size: 11652 bytes, Total disk size: 11036 bytes.
|
|
[2026.05.26-05.16.10:749][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:749][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.10:751][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/Models/ISS/ISS_stationary/StaticMeshes/44_Enhanced_ISS_Boom_Assembly__EIBA_.44_Enhanced_ISS_Boom_Assembly__EIBA_
|
|
[2026.05.26-05.16.10:756][ 0]LogStaticMesh: Display: Building static mesh Destiny_Window_Cover (Required Memory Estimate: 0.197875 MB)...
|
|
[2026.05.26-05.16.10:756][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Models/ISS/ISS_stationary/StaticMeshes/CATS.CATS
|
|
[2026.05.26-05.16.10:756][ 0]LogStaticMesh: Adjacency [0.00s], tris: 128, UVs 1
|
|
[2026.05.26-05.16.10:756][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:756][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:756][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:756][ 0]LogStaticMesh: Fallback [0.00s], num tris: 128
|
|
[2026.05.26-05.16.10:756][ 0]LogStaticMesh: Fallback [0.00s], num tris: 128
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: Input: 1 Clusters, 128 Triangles and 130 Vertices
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: Output without splits: 1 Clusters, 128 Triangles and 130 Vertices
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: Output with splits: 1 Clusters, 128 Triangles and 130 Vertices
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: Root: GPU size: 1524 bytes. 1 Pages. 1524.000 bytes per page (4.651% utilization).
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: Page data disk size: 1884 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: Total GPU size: 1524 bytes, Total disk size: 1908 bytes.
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:757][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Display: Building static mesh hinge_01_p (Required Memory Estimate: 0.065309 MB)...
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Adjacency [0.00s], tris: 36, UVs 1
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Input: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Output without splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Output with splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Root: GPU size: 828 bytes. 1 Pages. 828.000 bytes per page (2.527% utilization).
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Page data disk size: 1176 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Total GPU size: 828 bytes, Total disk size: 1200 bytes.
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:759][ 0]LogStaticMesh: Fallback [0.09s], num tris: 3398
|
|
[2026.05.26-05.16.10:760][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/hinge_01_p.hinge_01_p
|
|
[2026.05.26-05.16.10:760][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/Destiny_Window_Cover.Destiny_Window_Cover
|
|
[2026.05.26-05.16.10:760][ 0]LogStaticMesh: Display: Building static mesh hinge_01_s (Required Memory Estimate: 0.065309 MB)...
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Adjacency [0.00s], tris: 36, UVs 1
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Input: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Output without splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Output with splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Root: GPU size: 828 bytes. 1 Pages. 828.000 bytes per page (2.527% utilization).
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Page data disk size: 1168 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Total GPU size: 828 bytes, Total disk size: 1192 bytes.
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/hinge_01_s.hinge_01_s
|
|
[2026.05.26-05.16.10:762][ 0]LogStaticMesh: Display: Building static mesh hinge_02_p (Required Memory Estimate: 0.065309 MB)...
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Adjacency [0.00s], tris: 36, UVs 1
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Input: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Output without splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Output with splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Root: GPU size: 848 bytes. 1 Pages. 848.000 bytes per page (2.588% utilization).
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Page data disk size: 1172 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Total GPU size: 848 bytes, Total disk size: 1196 bytes.
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Display: Building static mesh hinge_02_s (Required Memory Estimate: 0.065309 MB)...
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/hinge_02_p.hinge_02_p
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Adjacency [0.00s], tris: 36, UVs 1
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Input: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Output without splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Output with splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Root: GPU size: 848 bytes. 1 Pages. 848.000 bytes per page (2.588% utilization).
|
|
[2026.05.26-05.16.10:764][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Page data disk size: 1168 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Total GPU size: 848 bytes, Total disk size: 1192 bytes.
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Display: Building static mesh hinge_03_p (Required Memory Estimate: 0.065309 MB)...
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/hinge_02_s.hinge_02_s
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Adjacency [0.00s], tris: 36, UVs 1
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Input: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Output without splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Output with splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Root: GPU size: 848 bytes. 1 Pages. 848.000 bytes per page (2.588% utilization).
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Page data disk size: 1176 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Total GPU size: 848 bytes, Total disk size: 1200 bytes.
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:765][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Display: Building static mesh hinge_03_s (Required Memory Estimate: 0.065309 MB)...
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/hinge_03_p.hinge_03_p
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Adjacency [0.00s], tris: 36, UVs 1
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Input: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Output without splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Output with splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Root: GPU size: 848 bytes. 1 Pages. 848.000 bytes per page (2.588% utilization).
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Page data disk size: 1176 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Total GPU size: 848 bytes, Total disk size: 1200 bytes.
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:767][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:768][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/hinge_03_s.hinge_03_s
|
|
[2026.05.26-05.16.10:768][ 0]LogStaticMesh: Display: Building static mesh hinge_04_p (Required Memory Estimate: 0.065309 MB)...
|
|
[2026.05.26-05.16.10:768][ 0]LogStaticMesh: Adjacency [0.00s], tris: 36, UVs 1
|
|
[2026.05.26-05.16.10:768][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:768][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:768][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Input: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Output without splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Output with splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Root: GPU size: 836 bytes. 1 Pages. 836.000 bytes per page (2.551% utilization).
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Page data disk size: 1172 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Total GPU size: 836 bytes, Total disk size: 1196 bytes.
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:769][ 0]LogStaticMesh: Display: Building static mesh hinge_04_s (Required Memory Estimate: 0.065309 MB)...
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Adjacency [0.00s], tris: 36, UVs 1
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/hinge_04_p.hinge_04_p
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Fallback [0.00s], num tris: 36
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Input: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Output without splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Output with splits: 1 Clusters, 36 Triangles and 72 Vertices
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Root: GPU size: 836 bytes. 1 Pages. 836.000 bytes per page (2.551% utilization).
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Page data disk size: 1172 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Total GPU size: 836 bytes, Total disk size: 1196 bytes.
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/hinge_04_s.hinge_04_s
|
|
[2026.05.26-05.16.10:770][ 0]LogStaticMesh: Display: Building static mesh panel_01_p (Required Memory Estimate: 0.084575 MB)...
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Adjacency [0.00s], tris: 48, UVs 1
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Input: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Output without splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Output with splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Root: GPU size: 1140 bytes. 1 Pages. 1140.000 bytes per page (3.479% utilization).
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Page data disk size: 1464 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Total GPU size: 1140 bytes, Total disk size: 1488 bytes.
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Display: Building static mesh panel_01_p_001 (Required Memory Estimate: 0.185739 MB)...
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Adjacency [0.00s], tris: 112, UVs 1
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:771][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Fallback [0.00s], num tris: 112
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Fallback [0.00s], num tris: 112
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_01_p.panel_01_p
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Input: 1 Clusters, 112 Triangles and 204 Vertices
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Output without splits: 1 Clusters, 112 Triangles and 204 Vertices
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Output with splits: 1 Clusters, 112 Triangles and 204 Vertices
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Root: GPU size: 2328 bytes. 1 Pages. 2328.000 bytes per page (7.104% utilization).
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Page data disk size: 2772 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Total GPU size: 2328 bytes, Total disk size: 2796 bytes.
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Built static mesh [0.37s] /Game/Models/ISS/ISS_stationary/StaticMeshes/32_S6_Truss.32_S6_Truss
|
|
[2026.05.26-05.16.10:773][ 0]LogStaticMesh: Display: Building static mesh panel_01_s (Required Memory Estimate: 0.084575 MB)...
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Reduce [0.09s]
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Adjacency [0.00s], tris: 48, UVs 1
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Input: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Output without splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Output with splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Root: GPU size: 1140 bytes. 1 Pages. 1140.000 bytes per page (3.479% utilization).
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Page data disk size: 1460 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Total GPU size: 1140 bytes, Total disk size: 1484 bytes.
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:774][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_01_p_001.panel_01_p_001
|
|
[2026.05.26-05.16.10:776][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_01_s.panel_01_s
|
|
[2026.05.26-05.16.10:776][ 0]LogStaticMesh: Display: Building static mesh panel_01_s_001 (Required Memory Estimate: 0.185739 MB)...
|
|
[2026.05.26-05.16.10:776][ 0]LogStaticMesh: Display: Building static mesh panel_02_p (Required Memory Estimate: 0.084575 MB)...
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Adjacency [0.00s], tris: 48, UVs 1
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Adjacency [0.00s], tris: 112, UVs 1
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Input: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Output without splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Output with splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Root: GPU size: 1200 bytes. 1 Pages. 1200.000 bytes per page (3.662% utilization).
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Page data disk size: 1460 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Total GPU size: 1200 bytes, Total disk size: 1484 bytes.
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Fallback [0.00s], num tris: 112
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Fallback [0.00s], num tris: 112
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Input: 1 Clusters, 112 Triangles and 204 Vertices
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Output without splits: 1 Clusters, 112 Triangles and 204 Vertices
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Output with splits: 1 Clusters, 112 Triangles and 204 Vertices
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Root: GPU size: 2328 bytes. 1 Pages. 2328.000 bytes per page (7.104% utilization).
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Page data disk size: 2768 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Total GPU size: 2328 bytes, Total disk size: 2792 bytes.
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:777][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:779][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_02_p.panel_02_p
|
|
[2026.05.26-05.16.10:780][ 0]LogStaticMesh: Display: Building static mesh panel_02_p_001 (Required Memory Estimate: 0.185298 MB)...
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Adjacency [0.00s], tris: 112, UVs 1
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Fallback [0.00s], num tris: 112
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Fallback [0.00s], num tris: 112
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Input: 1 Clusters, 112 Triangles and 208 Vertices
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Output without splits: 1 Clusters, 112 Triangles and 208 Vertices
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Output with splits: 1 Clusters, 112 Triangles and 208 Vertices
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_01_s_001.panel_01_s_001
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Root: GPU size: 2364 bytes. 1 Pages. 2364.000 bytes per page (7.214% utilization).
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Page data disk size: 2816 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Total GPU size: 2364 bytes, Total disk size: 2840 bytes.
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:781][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Display: Building static mesh panel_02_s (Required Memory Estimate: 0.084575 MB)...
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Adjacency [0.00s], tris: 48, UVs 1
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Input: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Output without splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Output with splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Root: GPU size: 1200 bytes. 1 Pages. 1200.000 bytes per page (3.662% utilization).
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Page data disk size: 1464 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Total GPU size: 1200 bytes, Total disk size: 1488 bytes.
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:782][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:784][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_02_p_001.panel_02_p_001
|
|
[2026.05.26-05.16.10:784][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_02_s.panel_02_s
|
|
[2026.05.26-05.16.10:784][ 0]LogStaticMesh: Display: Building static mesh panel_02_s_001 (Required Memory Estimate: 0.185298 MB)...
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Display: Building static mesh panel_03_p (Required Memory Estimate: 0.084575 MB)...
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Adjacency [0.00s], tris: 48, UVs 1
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Adjacency [0.00s], tris: 112, UVs 1
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Input: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Output without splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Output with splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Root: GPU size: 1200 bytes. 1 Pages. 1200.000 bytes per page (3.662% utilization).
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Page data disk size: 1452 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Total GPU size: 1200 bytes, Total disk size: 1476 bytes.
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Fallback [0.00s], num tris: 112
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Fallback [0.00s], num tris: 112
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Input: 1 Clusters, 112 Triangles and 208 Vertices
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Output without splits: 1 Clusters, 112 Triangles and 208 Vertices
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Output with splits: 1 Clusters, 112 Triangles and 208 Vertices
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Root: GPU size: 2364 bytes. 1 Pages. 2364.000 bytes per page (7.214% utilization).
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Page data disk size: 2808 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Total GPU size: 2364 bytes, Total disk size: 2832 bytes.
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:785][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:787][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_03_p.panel_03_p
|
|
[2026.05.26-05.16.10:788][ 0]LogStaticMesh: Display: Building static mesh panel_03_p_001 (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:788][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:788][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:788][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:788][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_02_s_001.panel_02_s_001
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Page data disk size: 3104 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3128 bytes.
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:789][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:790][ 0]LogStaticMesh: Display: Building static mesh panel_03_s (Required Memory Estimate: 0.084575 MB)...
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Adjacency [0.00s], tris: 48, UVs 1
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Display: Building static mesh panel_03_s_001 (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Input: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Output without splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Output with splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Root: GPU size: 1200 bytes. 1 Pages. 1200.000 bytes per page (3.662% utilization).
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Page data disk size: 1460 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Total GPU size: 1200 bytes, Total disk size: 1484 bytes.
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Reduce [0.08s]
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:791][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_03_s.panel_03_s
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_03_p_001.panel_03_p_001
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Page data disk size: 3104 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3128 bytes.
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Display: Building static mesh panel_04_p (Required Memory Estimate: 0.084575 MB)...
|
|
[2026.05.26-05.16.10:793][ 0]LogStaticMesh: Display: Building static mesh panel_04_p_001 (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Adjacency [0.00s], tris: 48, UVs 1
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Input: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Output without splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Output with splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Root: GPU size: 1200 bytes. 1 Pages. 1200.000 bytes per page (3.662% utilization).
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Page data disk size: 1460 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Total GPU size: 1200 bytes, Total disk size: 1484 bytes.
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Page data disk size: 3104 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3128 bytes.
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:794][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_04_p.panel_04_p
|
|
[2026.05.26-05.16.10:796][ 0]LogStaticMesh: Reduce [0.11s]
|
|
[2026.05.26-05.16.10:796][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_03_s_001.panel_03_s_001
|
|
[2026.05.26-05.16.10:796][ 0]LogStaticMesh: Display: Building static mesh panel_04_s (Required Memory Estimate: 0.084575 MB)...
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Display: Building static mesh panel_04_s_001 (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Adjacency [0.00s], tris: 48, UVs 1
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Fallback [0.00s], num tris: 48
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Input: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Output without splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Output with splits: 1 Clusters, 48 Triangles and 96 Vertices
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Root: GPU size: 1200 bytes. 1 Pages. 1200.000 bytes per page (3.662% utilization).
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Page data disk size: 1464 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Total GPU size: 1200 bytes, Total disk size: 1488 bytes.
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_04_p_001.panel_04_p_001
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Page data disk size: 3100 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3124 bytes.
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:798][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_04_s.panel_04_s
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Display: Building static mesh panel_05_p (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Display: Building static mesh panel_05_s (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:799][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Page data disk size: 3104 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3128 bytes.
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Page data disk size: 3104 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3128 bytes.
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:801][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_04_s_001.panel_04_s_001
|
|
[2026.05.26-05.16.10:802][ 0]LogStaticMesh: Display: Building static mesh panel_06_p (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:802][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_05_s.panel_05_s
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_05_p.panel_05_p
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Page data disk size: 3104 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3128 bytes.
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:804][ 0]LogStaticMesh: Display: Building static mesh panel_06_s (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:805][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:805][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:805][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:805][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Display: Building static mesh panel_07_p (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Page data disk size: 3104 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3128 bytes.
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Page data disk size: 3100 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3124 bytes.
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:806][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:808][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_06_p.panel_06_p
|
|
[2026.05.26-05.16.10:808][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_06_s.panel_06_s
|
|
[2026.05.26-05.16.10:809][ 0]LogStaticMesh: Display: Building static mesh panel_07_s (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:809][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_07_p.panel_07_p
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Display: Building static mesh panel_08_p (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Page data disk size: 3104 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3128 bytes.
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Display: Building static mesh panel_08_s (Required Memory Estimate: 0.204484 MB)...
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Page data disk size: 3104 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3128 bytes.
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 1
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Fallback [0.00s], num tris: 124
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 232 Vertices
|
|
[2026.05.26-05.16.10:810][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:812][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:812][ 0]LogStaticMesh: Root: GPU size: 2616 bytes. 1 Pages. 2616.000 bytes per page (7.983% utilization).
|
|
[2026.05.26-05.16.10:812][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.10:812][ 0]LogStaticMesh: Page data disk size: 3108 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:812][ 0]LogStaticMesh: Total GPU size: 2616 bytes, Total disk size: 3132 bytes.
|
|
[2026.05.26-05.16.10:812][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:812][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:813][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_07_s.panel_07_s
|
|
[2026.05.26-05.16.10:813][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_08_s.panel_08_s
|
|
[2026.05.26-05.16.10:813][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_08_p.panel_08_p
|
|
[2026.05.26-05.16.10:815][ 0]LogStaticMesh: Display: Building static mesh panel_09_p (Required Memory Estimate: 0.782628 MB)...
|
|
[2026.05.26-05.16.10:815][ 0]LogStaticMesh: Display: Building static mesh panel_09_s (Required Memory Estimate: 0.782628 MB)...
|
|
[2026.05.26-05.16.10:815][ 0]LogStaticMesh: Display: Building static mesh 11_Canadarm2 (Required Memory Estimate: 0.489784 MB)...
|
|
[2026.05.26-05.16.10:817][ 0]LogStaticMesh: Adjacency [0.00s], tris: 320, UVs 1
|
|
[2026.05.26-05.16.10:817][ 0]LogStaticMesh: Adjacency [0.00s], tris: 512, UVs 1
|
|
[2026.05.26-05.16.10:817][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:817][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:817][ 0]LogStaticMesh: Adjacency [0.00s], tris: 512, UVs 1
|
|
[2026.05.26-05.16.10:818][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:818][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:818][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:818][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:819][ 0]LogStaticMesh: Reduce [0.10s]
|
|
[2026.05.26-05.16.10:821][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:822][ 0]LogStaticMesh: Fallback [0.06s], num tris: 2001
|
|
[2026.05.26-05.16.10:822][ 0]LogStaticMesh: Fallback [0.00s], num tris: 318
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: Input: 116 Clusters, 14644 Triangles and 15936 Vertices
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: Output without splits: 116 Clusters, 14644 Triangles and 15947 Vertices
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: Output with splits: 116 Clusters, 14644 Triangles and 15947 Vertices
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 115, Slow Path Clusters: 1, 1 Material: 90, 2 Materials: 17, 3 Materials: 8, At Least 4 Materials: 1
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: Fallback [0.00s], num tris: 314
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: Input: 6 Clusters, 697 Triangles and 912 Vertices
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: Output without splits: 6 Clusters, 697 Triangles and 912 Vertices
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: Output with splits: 6 Clusters, 697 Triangles and 912 Vertices
|
|
[2026.05.26-05.16.10:824][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 6, Slow Path Clusters: 0, 1 Material: 6, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:825][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:825][ 0]LogStaticMesh: Root: GPU size: 10784 bytes. 1 Pages. 10784.000 bytes per page (32.910% utilization).
|
|
[2026.05.26-05.16.10:825][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:825][ 0]LogStaticMesh: Page data disk size: 8892 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:825][ 0]LogStaticMesh: Total GPU size: 10784 bytes, Total disk size: 8948 bytes.
|
|
[2026.05.26-05.16.10:825][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:825][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.10:827][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:827][ 0]LogStaticMesh: Root: GPU size: 31028 bytes. 1 Pages. 31028.000 bytes per page (94.690% utilization).
|
|
[2026.05.26-05.16.10:827][ 0]LogStaticMesh: Streaming: GPU size: 173880 bytes. 2 Pages (2 with relative encoding). 86940.000 bytes per page (66.330% utilization).
|
|
[2026.05.26-05.16.10:827][ 0]LogStaticMesh: Page data disk size: 170788 bytes. Fixup data size: 624 bytes.
|
|
[2026.05.26-05.16.10:827][ 0]LogStaticMesh: Total GPU size: 204908 bytes, Total disk size: 171412 bytes.
|
|
[2026.05.26-05.16.10:827][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:827][ 0]LogStaticMesh: NaniteBuild [0.29s]
|
|
[2026.05.26-05.16.10:827][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.10:828][ 0]LogStaticMesh: Fallback [0.05s], num tris: 1430
|
|
[2026.05.26-05.16.10:829][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.10:831][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Models/ISS/ISS_stationary/StaticMeshes/11_Canadarm2.11_Canadarm2
|
|
[2026.05.26-05.16.10:833][ 0]LogStaticMesh: Fallback [0.00s], num tris: 322
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Display: Building static mesh 11_Canadarm2_02 (Required Memory Estimate: 0.163595 MB)...
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Adjacency [0.00s], tris: 107, UVs 1
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Fallback [0.00s], num tris: 107
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Fallback [0.00s], num tris: 107
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Input: 1 Clusters, 107 Triangles and 84 Vertices
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Output without splits: 1 Clusters, 107 Triangles and 84 Vertices
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Output with splits: 1 Clusters, 107 Triangles and 84 Vertices
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Root: GPU size: 1156 bytes. 1 Pages. 1156.000 bytes per page (3.528% utilization).
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Page data disk size: 1340 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Total GPU size: 1156 bytes, Total disk size: 1364 bytes.
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:834][ 0]LogStaticMesh: Fallback [0.01s], num tris: 320
|
|
[2026.05.26-05.16.10:837][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/11_Canadarm2_02.11_Canadarm2_02
|
|
[2026.05.26-05.16.10:837][ 0]LogStaticMesh: Fallback [0.05s], num tris: 3207
|
|
[2026.05.26-05.16.10:837][ 0]LogStaticMesh: Fallback [0.04s], num tris: 1087
|
|
[2026.05.26-05.16.10:839][ 0]LogStaticMesh: Fallback [0.01s], num tris: 256
|
|
[2026.05.26-05.16.10:839][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:839][ 0]LogStaticMesh: Input: 7 Clusters, 890 Triangles and 1332 Vertices
|
|
[2026.05.26-05.16.10:839][ 0]LogStaticMesh: Output without splits: 7 Clusters, 890 Triangles and 1332 Vertices
|
|
[2026.05.26-05.16.10:839][ 0]LogStaticMesh: Output with splits: 7 Clusters, 890 Triangles and 1332 Vertices
|
|
[2026.05.26-05.16.10:839][ 0]LogStaticMesh: Display: Building static mesh 11_Canadarm2_03 (Required Memory Estimate: 0.163595 MB)...
|
|
[2026.05.26-05.16.10:839][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 4, 2 Materials: 0, 3 Materials: 3, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Root: GPU size: 12996 bytes. 1 Pages. 12996.000 bytes per page (39.661% utilization).
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Page data disk size: 12452 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Total GPU size: 12996 bytes, Total disk size: 12508 bytes.
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: NaniteBuild [0.02s]
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Adjacency [0.00s], tris: 107, UVs 1
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Fallback [0.00s], num tris: 107
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Fallback [0.00s], num tris: 107
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Input: 1 Clusters, 107 Triangles and 84 Vertices
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Output without splits: 1 Clusters, 107 Triangles and 85 Vertices
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Output with splits: 1 Clusters, 107 Triangles and 85 Vertices
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Root: GPU size: 1156 bytes. 1 Pages. 1156.000 bytes per page (3.528% utilization).
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Page data disk size: 1352 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Total GPU size: 1156 bytes, Total disk size: 1376 bytes.
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:840][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:841][ 0]LogStaticMesh: Fallback [0.01s], num tris: 256
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: Input: 7 Clusters, 890 Triangles and 1311 Vertices
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: Output without splits: 7 Clusters, 890 Triangles and 1313 Vertices
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: Output with splits: 7 Clusters, 890 Triangles and 1313 Vertices
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 4, 2 Materials: 0, 3 Materials: 3, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: Root: GPU size: 13064 bytes. 1 Pages. 13064.000 bytes per page (39.868% utilization).
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: Page data disk size: 12344 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: Total GPU size: 13064 bytes, Total disk size: 12400 bytes.
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: NaniteBuild [0.03s]
|
|
[2026.05.26-05.16.10:843][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/11_Canadarm2_03.11_Canadarm2_03
|
|
[2026.05.26-05.16.10:844][ 0]LogStaticMesh: Display: Building static mesh 11_Canadarm2_04 (Required Memory Estimate: 0.535807 MB)...
|
|
[2026.05.26-05.16.10:846][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_09_s.panel_09_s
|
|
[2026.05.26-05.16.10:846][ 0]LogStaticMesh: Adjacency [0.00s], tris: 360, UVs 1
|
|
[2026.05.26-05.16.10:846][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:846][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:847][ 0]LogStaticMesh: Display: Building static mesh 11_Canadarm2_05 (Required Memory Estimate: 0.606462 MB)...
|
|
[2026.05.26-05.16.10:849][ 0]LogStaticMesh: Adjacency [0.00s], tris: 408, UVs 1
|
|
[2026.05.26-05.16.10:849][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_09_p.panel_09_p
|
|
[2026.05.26-05.16.10:849][ 0]LogStaticMesh: Reduce [0.15s]
|
|
[2026.05.26-05.16.10:851][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.500000
|
|
[2026.05.26-05.16.10:851][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:852][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.10:853][ 0]LogStaticMesh: Display: Building static mesh 11_Canadarm2_06 (Required Memory Estimate: 0.163595 MB)...
|
|
[2026.05.26-05.16.10:853][ 0]LogStaticMesh: Fallback [0.02s], num tris: 746
|
|
[2026.05.26-05.16.10:853][ 0]LogStaticMesh: Adjacency [0.00s], tris: 107, UVs 1
|
|
[2026.05.26-05.16.10:853][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:853][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:853][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Fallback [0.00s], num tris: 107
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Fallback [0.00s], num tris: 322
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Fallback [0.00s], num tris: 107
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Input: 1 Clusters, 107 Triangles and 84 Vertices
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Output without splits: 1 Clusters, 107 Triangles and 84 Vertices
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Output with splits: 1 Clusters, 107 Triangles and 84 Vertices
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Root: GPU size: 1124 bytes. 1 Pages. 1124.000 bytes per page (3.430% utilization).
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Page data disk size: 1340 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Total GPU size: 1124 bytes, Total disk size: 1364 bytes.
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Input: 59 Clusters, 7384 Triangles and 8709 Vertices
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Output without splits: 59 Clusters, 7384 Triangles and 8712 Vertices
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Output with splits: 59 Clusters, 7384 Triangles and 8712 Vertices
|
|
[2026.05.26-05.16.10:854][ 0]LogStaticMesh: Material Stats - Unique Materials: 5, Fast Path Clusters: 55, Slow Path Clusters: 4, 1 Material: 43, 2 Materials: 7, 3 Materials: 5, At Least 4 Materials: 4
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Root: GPU size: 31068 bytes. 1 Pages. 31068.000 bytes per page (94.812% utilization).
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Streaming: GPU size: 78784 bytes. 1 Pages (1 with relative encoding). 78784.000 bytes per page (60.107% utilization).
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Page data disk size: 89224 bytes. Fixup data size: 272 bytes.
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Total GPU size: 109852 bytes, Total disk size: 89496 bytes.
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: NaniteBuild [0.18s]
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Fallback [0.00s], num tris: 270
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/11_Canadarm2_06.11_Canadarm2_06
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|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Input: 6 Clusters, 737 Triangles and 710 Vertices
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Output without splits: 6 Clusters, 737 Triangles and 710 Vertices
|
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[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Output with splits: 6 Clusters, 737 Triangles and 710 Vertices
|
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[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 6, Slow Path Clusters: 0, 1 Material: 6, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Root: GPU size: 9252 bytes. 1 Pages. 9252.000 bytes per page (28.235% utilization).
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Page data disk size: 7560 bytes. Fixup data size: 56 bytes.
|
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[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Total GPU size: 9252 bytes, Total disk size: 7616 bytes.
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:856][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.10:858][ 0]LogStaticMesh: Display: Building static mesh 11_Canadarm2_07 (Required Memory Estimate: 0.163595 MB)...
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Adjacency [0.00s], tris: 107, UVs 1
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Fallback [0.00s], num tris: 107
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Fallback [0.00s], num tris: 107
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Input: 1 Clusters, 107 Triangles and 84 Vertices
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Output without splits: 1 Clusters, 107 Triangles and 84 Vertices
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[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Output with splits: 1 Clusters, 107 Triangles and 84 Vertices
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Root: GPU size: 1124 bytes. 1 Pages. 1124.000 bytes per page (3.430% utilization).
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Page data disk size: 1344 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Total GPU size: 1124 bytes, Total disk size: 1368 bytes.
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:859][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:861][ 0]LogStaticMesh: Fallback [0.00s], num tris: 343
|
|
[2026.05.26-05.16.10:862][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/11_Canadarm2_07.11_Canadarm2_07
|
|
[2026.05.26-05.16.10:862][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Models/ISS/ISS_stationary/StaticMeshes/11_Canadarm2_04.11_Canadarm2_04
|
|
[2026.05.26-05.16.10:862][ 0]LogStaticMesh: Fallback [0.04s], num tris: 2529
|
|
[2026.05.26-05.16.10:864][ 0]LogStaticMesh: Display: Building static mesh 11_Canadarm2_08 (Required Memory Estimate: 0.489784 MB)...
|
|
[2026.05.26-05.16.10:864][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_001 (Required Memory Estimate: 0.651657 MB)...
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Fallback [0.00s], num tris: 273
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Adjacency [0.00s], tris: 320, UVs 1
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Input: 9 Clusters, 786 Triangles and 766 Vertices
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|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Output without splits: 9 Clusters, 786 Triangles and 766 Vertices
|
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[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Output with splits: 9 Clusters, 786 Triangles and 766 Vertices
|
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[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 9, Slow Path Clusters: 0, 1 Material: 9, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Root: GPU size: 10216 bytes. 1 Pages. 10216.000 bytes per page (31.177% utilization).
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Page data disk size: 9152 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Total GPU size: 10216 bytes, Total disk size: 9208 bytes.
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: NaniteBuild [0.02s]
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Adjacency [0.00s], tris: 430, UVs 1
|
|
[2026.05.26-05.16.10:865][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:867][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.500000
|
|
[2026.05.26-05.16.10:867][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:870][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:871][ 0]LogStaticMesh: Fallback [0.00s], num tris: 318
|
|
[2026.05.26-05.16.10:871][ 0]LogStaticMesh: Fallback [0.00s], num tris: 314
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: Input: 6 Clusters, 697 Triangles and 900 Vertices
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: Output without splits: 6 Clusters, 697 Triangles and 900 Vertices
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: Output with splits: 6 Clusters, 697 Triangles and 900 Vertices
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 6, Slow Path Clusters: 0, 1 Material: 6, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: Root: GPU size: 10616 bytes. 1 Pages. 10616.000 bytes per page (32.397% utilization).
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: Page data disk size: 8888 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: Total GPU size: 10616 bytes, Total disk size: 8944 bytes.
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.10:873][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Models/ISS/ISS_stationary/StaticMeshes/11_Canadarm2_05.11_Canadarm2_05
|
|
[2026.05.26-05.16.10:874][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.10:876][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_002 (Required Memory Estimate: 2.258263 MB)...
|
|
[2026.05.26-05.16.10:876][ 0]LogStaticMesh: Fallback [0.00s], num tris: 418
|
|
[2026.05.26-05.16.10:877][ 0]LogStaticMesh: Built static mesh [0.21s] /Game/Models/ISS/ISS_stationary/StaticMeshes/40_Leonardo_Raffaello_Perm_Multi-Purpose_Logistics_Module__PMM_.40_Leonardo_Raffaello_Perm_Multi-Purpose_Logistics_Module__PMM_
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Fallback [0.00s], num tris: 354
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1563, UVs 1
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Input: 9 Clusters, 808 Triangles and 824 Vertices
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Output without splits: 9 Clusters, 808 Triangles and 825 Vertices
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Output with splits: 9 Clusters, 808 Triangles and 825 Vertices
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 9, Slow Path Clusters: 0, 1 Material: 9, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Root: GPU size: 10536 bytes. 1 Pages. 10536.000 bytes per page (32.153% utilization).
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Page data disk size: 8864 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Total GPU size: 10536 bytes, Total disk size: 8920 bytes.
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:879][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.10:880][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Models/ISS/ISS_stationary/StaticMeshes/11_Canadarm2_08.11_Canadarm2_08
|
|
[2026.05.26-05.16.10:883][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_003 (Required Memory Estimate: 0.489784 MB)...
|
|
[2026.05.26-05.16.10:883][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.846154
|
|
[2026.05.26-05.16.10:883][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:883][ 0]LogStaticMesh: Adjacency [0.00s], tris: 320, UVs 1
|
|
[2026.05.26-05.16.10:885][ 0]LogStaticMesh: Fallback [0.05s], num tris: 826
|
|
[2026.05.26-05.16.10:885][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:885][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:886][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:886][ 0]LogStaticMesh: Input: 45 Clusters, 5608 Triangles and 9510 Vertices
|
|
[2026.05.26-05.16.10:886][ 0]LogStaticMesh: Output without splits: 45 Clusters, 5608 Triangles and 9512 Vertices
|
|
[2026.05.26-05.16.10:886][ 0]LogStaticMesh: Output with splits: 51 Clusters, 5608 Triangles and 9514 Vertices
|
|
[2026.05.26-05.16.10:886][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 51, Slow Path Clusters: 0, 1 Material: 38, 2 Materials: 12, 3 Materials: 1, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:888][ 0]LogStaticMesh: Fallback [0.05s], num tris: 2373
|
|
[2026.05.26-05.16.10:888][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:888][ 0]LogStaticMesh: Root: GPU size: 31624 bytes. 1 Pages. 31624.000 bytes per page (96.509% utilization).
|
|
[2026.05.26-05.16.10:888][ 0]LogStaticMesh: Streaming: GPU size: 82048 bytes. 1 Pages (1 with relative encoding). 82048.000 bytes per page (62.598% utilization).
|
|
[2026.05.26-05.16.10:888][ 0]LogStaticMesh: Page data disk size: 87764 bytes. Fixup data size: 272 bytes.
|
|
[2026.05.26-05.16.10:888][ 0]LogStaticMesh: Total GPU size: 113672 bytes, Total disk size: 88036 bytes.
|
|
[2026.05.26-05.16.10:888][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:888][ 0]LogStaticMesh: NaniteBuild [0.21s]
|
|
[2026.05.26-05.16.10:889][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_004 (Required Memory Estimate: 0.214918 MB)...
|
|
[2026.05.26-05.16.10:889][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:889][ 0]LogStaticMesh: Input: 77 Clusters, 9688 Triangles and 15070 Vertices
|
|
[2026.05.26-05.16.10:889][ 0]LogStaticMesh: Output without splits: 77 Clusters, 9688 Triangles and 15070 Vertices
|
|
[2026.05.26-05.16.10:889][ 0]LogStaticMesh: Output with splits: 85 Clusters, 9688 Triangles and 15078 Vertices
|
|
[2026.05.26-05.16.10:889][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 85, Slow Path Clusters: 0, 1 Material: 70, 2 Materials: 12, 3 Materials: 3, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:889][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:889][ 0]LogStaticMesh: Adjacency [0.00s], tris: 144, UVs 1
|
|
[2026.05.26-05.16.10:891][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:891][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:891][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:891][ 0]LogStaticMesh: Fallback [0.00s], num tris: 318
|
|
[2026.05.26-05.16.10:891][ 0]LogStaticMesh: Fallback [0.00s], num tris: 144
|
|
[2026.05.26-05.16.10:891][ 0]LogStaticMesh: Fallback [0.00s], num tris: 144
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Input: 3 Clusters, 270 Triangles and 193 Vertices
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Output without splits: 3 Clusters, 270 Triangles and 193 Vertices
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Output with splits: 3 Clusters, 270 Triangles and 193 Vertices
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_001.29_DEXTRE_001
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Root: GPU size: 2648 bytes. 1 Pages. 2648.000 bytes per page (8.081% utilization).
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Page data disk size: 2364 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Total GPU size: 2648 bytes, Total disk size: 2404 bytes.
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Root: GPU size: 30764 bytes. 1 Pages. 30764.000 bytes per page (93.884% utilization).
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Streaming: GPU size: 147768 bytes. 2 Pages (2 with relative encoding). 73884.000 bytes per page (56.369% utilization).
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Page data disk size: 141016 bytes. Fixup data size: 544 bytes.
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Total GPU size: 178532 bytes, Total disk size: 141560 bytes.
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: NaniteBuild [0.19s]
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Fallback [0.00s], num tris: 314
|
|
[2026.05.26-05.16.10:892][ 0]LogStaticMesh: Fallback [0.03s], num tris: 1868
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: Input: 6 Clusters, 697 Triangles and 905 Vertices
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: Output without splits: 6 Clusters, 697 Triangles and 905 Vertices
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: Output with splits: 6 Clusters, 697 Triangles and 905 Vertices
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 6, Slow Path Clusters: 0, 1 Material: 6, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: Root: GPU size: 10612 bytes. 1 Pages. 10612.000 bytes per page (32.385% utilization).
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: Page data disk size: 8876 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: Total GPU size: 10612 bytes, Total disk size: 8932 bytes.
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.10:894][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_005 (Required Memory Estimate: 0.252382 MB)...
|
|
[2026.05.26-05.16.10:895][ 0]LogStaticMesh: Adjacency [0.00s], tris: 172, UVs 1
|
|
[2026.05.26-05.16.10:895][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:895][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:895][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:895][ 0]LogStaticMesh: Input: 74 Clusters, 9291 Triangles and 16466 Vertices
|
|
[2026.05.26-05.16.10:895][ 0]LogStaticMesh: Output without splits: 74 Clusters, 9291 Triangles and 16466 Vertices
|
|
[2026.05.26-05.16.10:895][ 0]LogStaticMesh: Output with splits: 88 Clusters, 9291 Triangles and 16472 Vertices
|
|
[2026.05.26-05.16.10:895][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_004.29_DEXTRE_004
|
|
[2026.05.26-05.16.10:895][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 85, Slow Path Clusters: 3, 1 Material: 68, 2 Materials: 13, 3 Materials: 4, At Least 4 Materials: 3
|
|
[2026.05.26-05.16.10:897][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Fallback [0.00s], num tris: 172
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_006 (Required Memory Estimate: 0.436459 MB)...
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Fallback [0.00s], num tris: 172
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Input: 3 Clusters, 298 Triangles and 178 Vertices
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Output without splits: 3 Clusters, 298 Triangles and 181 Vertices
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Output with splits: 3 Clusters, 298 Triangles and 181 Vertices
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Root: GPU size: 2536 bytes. 1 Pages. 2536.000 bytes per page (7.739% utilization).
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Page data disk size: 2476 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Total GPU size: 2536 bytes, Total disk size: 2516 bytes.
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Root: GPU size: 32380 bytes. 1 Pages. 32380.000 bytes per page (98.816% utilization).
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Streaming: GPU size: 164112 bytes. 2 Pages (2 with relative encoding). 82056.000 bytes per page (62.604% utilization).
|
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[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Page data disk size: 151944 bytes. Fixup data size: 544 bytes.
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Total GPU size: 196492 bytes, Total disk size: 152488 bytes.
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.10:898][ 0]LogStaticMesh: NaniteBuild [0.20s]
|
|
[2026.05.26-05.16.10:899][ 0]LogStaticMesh: Adjacency [0.00s], tris: 295, UVs 1
|
|
[2026.05.26-05.16.10:900][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333
|
|
[2026.05.26-05.16.10:900][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:903][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_003.29_DEXTRE_003
|
|
[2026.05.26-05.16.10:903][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_005.29_DEXTRE_005
|
|
[2026.05.26-05.16.10:903][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:904][ 0]LogStaticMesh: Fallback [0.00s], num tris: 283
|
|
[2026.05.26-05.16.10:904][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_008 (Required Memory Estimate: 0.164617 MB)...
|
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[2026.05.26-05.16.10:904][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_007 (Required Memory Estimate: 0.265694 MB)...
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Adjacency [0.00s], tris: 108, UVs 1
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Adjacency [0.00s], tris: 175, UVs 1
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Fallback [0.00s], num tris: 280
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Fallback [0.00s], num tris: 108
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Fallback [0.00s], num tris: 108
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Input: 7 Clusters, 673 Triangles and 600 Vertices
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Output without splits: 7 Clusters, 673 Triangles and 601 Vertices
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Output with splits: 7 Clusters, 673 Triangles and 601 Vertices
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 7, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Input: 1 Clusters, 108 Triangles and 86 Vertices
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Output without splits: 1 Clusters, 108 Triangles and 86 Vertices
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Output with splits: 1 Clusters, 108 Triangles and 86 Vertices
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Root: GPU size: 1140 bytes. 1 Pages. 1140.000 bytes per page (3.479% utilization).
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Page data disk size: 1364 bytes. Fixup data size: 24 bytes.
|
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[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Total GPU size: 1140 bytes, Total disk size: 1388 bytes.
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Root: GPU size: 7700 bytes. 1 Pages. 7700.000 bytes per page (23.499% utilization).
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Page data disk size: 6256 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Total GPU size: 7700 bytes, Total disk size: 6312 bytes.
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:906][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Built static mesh [0.39s] /Game/Models/ISS/ISS_stationary/StaticMeshes/37_Tranquility_Node_3.37_Tranquility_Node_3
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Fallback [0.00s], num tris: 175
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Fallback [0.00s], num tris: 175
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Input: 3 Clusters, 301 Triangles and 254 Vertices
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Output without splits: 3 Clusters, 301 Triangles and 254 Vertices
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Output with splits: 3 Clusters, 301 Triangles and 254 Vertices
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Root: GPU size: 3292 bytes. 1 Pages. 3292.000 bytes per page (10.046% utilization).
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Page data disk size: 3048 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Total GPU size: 3292 bytes, Total disk size: 3088 bytes.
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:907][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:909][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_008.29_DEXTRE_008
|
|
[2026.05.26-05.16.10:909][ 0]LogStaticMesh: Built static mesh [0.24s] /Game/Models/ISS/ISS_stationary/StaticMeshes/41_Express_Logistics_Carrier__ELC__4.41_Express_Logistics_Carrier__ELC__4
|
|
[2026.05.26-05.16.10:910][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_009 (Required Memory Estimate: 0.260233 MB)...
|
|
[2026.05.26-05.16.10:911][ 0]LogStaticMesh: Adjacency [0.00s], tris: 174, UVs 1
|
|
[2026.05.26-05.16.10:911][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:911][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_007.29_DEXTRE_007
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Fallback [0.00s], num tris: 174
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_006.29_DEXTRE_006
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Fallback [0.00s], num tris: 174
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Input: 3 Clusters, 300 Triangles and 241 Vertices
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Output without splits: 3 Clusters, 300 Triangles and 241 Vertices
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Output with splits: 3 Clusters, 300 Triangles and 241 Vertices
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Root: GPU size: 3216 bytes. 1 Pages. 3216.000 bytes per page (9.814% utilization).
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Page data disk size: 2844 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Total GPU size: 3216 bytes, Total disk size: 2884 bytes.
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:913][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:914][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_010 (Required Memory Estimate: 0.214918 MB)...
|
|
[2026.05.26-05.16.10:914][ 0]LogStaticMesh: Reduce [0.03s]
|
|
[2026.05.26-05.16.10:914][ 0]LogStaticMesh: Adjacency [0.00s], tris: 144, UVs 1
|
|
[2026.05.26-05.16.10:914][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:914][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:914][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_011 (Required Memory Estimate: 0.252382 MB)...
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Adjacency [0.00s], tris: 172, UVs 1
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Fallback [0.00s], num tris: 144
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Fallback [0.00s], num tris: 144
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Input: 3 Clusters, 270 Triangles and 196 Vertices
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Output without splits: 3 Clusters, 270 Triangles and 196 Vertices
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Output with splits: 3 Clusters, 270 Triangles and 196 Vertices
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Root: GPU size: 2676 bytes. 1 Pages. 2676.000 bytes per page (8.167% utilization).
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Page data disk size: 2356 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Total GPU size: 2676 bytes, Total disk size: 2396 bytes.
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:916][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Fallback [0.00s], num tris: 172
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Fallback [0.00s], num tris: 172
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Input: 3 Clusters, 298 Triangles and 174 Vertices
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Output without splits: 3 Clusters, 298 Triangles and 178 Vertices
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Output with splits: 3 Clusters, 298 Triangles and 178 Vertices
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Root: GPU size: 2540 bytes. 1 Pages. 2540.000 bytes per page (7.751% utilization).
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Page data disk size: 2452 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Total GPU size: 2540 bytes, Total disk size: 2492 bytes.
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:917][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:919][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_012 (Required Memory Estimate: 0.436459 MB)...
|
|
[2026.05.26-05.16.10:920][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_010.29_DEXTRE_010
|
|
[2026.05.26-05.16.10:920][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_009.29_DEXTRE_009
|
|
[2026.05.26-05.16.10:921][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_013 (Required Memory Estimate: 0.265974 MB)...
|
|
[2026.05.26-05.16.10:921][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_014 (Required Memory Estimate: 0.164617 MB)...
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_011.29_DEXTRE_011
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Adjacency [0.00s], tris: 108, UVs 1
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Adjacency [0.00s], tris: 175, UVs 1
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Fallback [0.00s], num tris: 108
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Fallback [0.00s], num tris: 108
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Input: 1 Clusters, 108 Triangles and 86 Vertices
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Output without splits: 1 Clusters, 108 Triangles and 86 Vertices
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Output with splits: 1 Clusters, 108 Triangles and 86 Vertices
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Adjacency [0.00s], tris: 295, UVs 1
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Root: GPU size: 1140 bytes. 1 Pages. 1140.000 bytes per page (3.479% utilization).
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Page data disk size: 1360 bytes. Fixup data size: 24 bytes.
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Total GPU size: 1140 bytes, Total disk size: 1384 bytes.
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:923][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:924][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333
|
|
[2026.05.26-05.16.10:924][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:924][ 0]LogStaticMesh: Display: Building static mesh 29_DEXTRE_015 (Required Memory Estimate: 0.260233 MB)...
|
|
[2026.05.26-05.16.10:924][ 0]LogStaticMesh: Adjacency [0.00s], tris: 174, UVs 1
|
|
[2026.05.26-05.16.10:924][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:924][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:924][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:924][ 0]LogStaticMesh: Fallback [0.01s], num tris: 1275
|
|
[2026.05.26-05.16.10:924][ 0]LogStaticMesh: Fallback [0.00s], num tris: 175
|
|
[2026.05.26-05.16.10:924][ 0]LogStaticMesh: Fallback [0.00s], num tris: 175
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Input: 3 Clusters, 301 Triangles and 252 Vertices
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Output without splits: 3 Clusters, 301 Triangles and 252 Vertices
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Output with splits: 3 Clusters, 301 Triangles and 252 Vertices
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Root: GPU size: 3276 bytes. 1 Pages. 3276.000 bytes per page (9.998% utilization).
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Page data disk size: 3020 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Total GPU size: 3276 bytes, Total disk size: 3060 bytes.
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_014.29_DEXTRE_014
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Fallback [0.00s], num tris: 174
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Fallback [0.00s], num tris: 174
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Input: 3 Clusters, 300 Triangles and 241 Vertices
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Output without splits: 3 Clusters, 300 Triangles and 241 Vertices
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Output with splits: 3 Clusters, 300 Triangles and 241 Vertices
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:926][ 0]LogStaticMesh: Root: GPU size: 3228 bytes. 1 Pages. 3228.000 bytes per page (9.851% utilization).
|
|
[2026.05.26-05.16.10:927][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:927][ 0]LogStaticMesh: Page data disk size: 2868 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.10:927][ 0]LogStaticMesh: Total GPU size: 3228 bytes, Total disk size: 2908 bytes.
|
|
[2026.05.26-05.16.10:927][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:927][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.10:927][ 0]LogStaticMesh: Display: Building static mesh 06_Z1_Truss (Required Memory Estimate: 11.237006 MB)...
|
|
[2026.05.26-05.16.10:927][ 0]LogStaticMesh: Display: Building static mesh 45_RapidScat (Required Memory Estimate: 3.016778 MB)...
|
|
[2026.05.26-05.16.10:927][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.10:929][ 0]LogStaticMesh: Fallback [0.00s], num tris: 283
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Fallback [0.00s], num tris: 281
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_013.29_DEXTRE_013
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Input: 7 Clusters, 671 Triangles and 590 Vertices
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Output without splits: 7 Clusters, 671 Triangles and 591 Vertices
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Output with splits: 7 Clusters, 671 Triangles and 591 Vertices
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 7, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Root: GPU size: 7588 bytes. 1 Pages. 7588.000 bytes per page (23.157% utilization).
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Page data disk size: 6304 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Total GPU size: 7588 bytes, Total disk size: 6360 bytes.
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:930][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.10:932][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_015.29_DEXTRE_015
|
|
[2026.05.26-05.16.10:932][ 0]LogStaticMesh: Display: Building static mesh 08_P6_Truss_01 (Required Memory Estimate: 2.542441 MB)...
|
|
[2026.05.26-05.16.10:934][ 0]LogStaticMesh: Display: Building static mesh 08_P6_Truss_02 (Required Memory Estimate: 2.542221 MB)...
|
|
[2026.05.26-05.16.10:934][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1970, UVs 1
|
|
[2026.05.26-05.16.10:938][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1664, UVs 1
|
|
[2026.05.26-05.16.10:938][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1664, UVs 1
|
|
[2026.05.26-05.16.10:938][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_012.29_DEXTRE_012
|
|
[2026.05.26-05.16.10:939][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.10:939][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:940][ 0]LogStaticMesh: Display: Building static mesh 20_P4_Truss_01 (Required Memory Estimate: 2.543129 MB)...
|
|
[2026.05.26-05.16.10:940][ 0]LogStaticMesh: Fallback [0.02s], num tris: 959
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.230769
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Input: 38 Clusters, 3326 Triangles and 2624 Vertices
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Output without splits: 38 Clusters, 3326 Triangles and 2625 Vertices
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Output with splits: 38 Clusters, 3326 Triangles and 2625 Vertices
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 38, Slow Path Clusters: 0, 1 Material: 38, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.230769
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Root: GPU size: 32548 bytes. 1 Pages. 32548.000 bytes per page (99.329% utilization).
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Streaming: GPU size: 2744 bytes. 1 Pages (1 with relative encoding). 2744.000 bytes per page (2.094% utilization).
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Page data disk size: 31344 bytes. Fixup data size: 256 bytes.
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Total GPU size: 35292 bytes, Total disk size: 31600 bytes.
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: NaniteBuild [0.06s]
|
|
[2026.05.26-05.16.10:941][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:944][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1664, UVs 1
|
|
[2026.05.26-05.16.10:947][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.307692
|
|
[2026.05.26-05.16.10:947][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:950][ 0]LogStaticMesh: Adjacency [0.00s], tris: 7412, UVs 1
|
|
[2026.05.26-05.16.10:950][ 0]LogStaticMesh: Built static mesh [0.27s] /Game/Models/ISS/ISS_stationary/StaticMeshes/43_Express_Logistics_Carrier__ELC__3.43_Express_Logistics_Carrier__ELC__3
|
|
[2026.05.26-05.16.10:959][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.017241
|
|
[2026.05.26-05.16.10:960][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:968][ 0]LogStaticMesh: Built static mesh [0.29s] /Game/Models/ISS/ISS_stationary/StaticMeshes/42_Alpha_Magnetic_Spectrometer__AMS_2_.42_Alpha_Magnetic_Spectrometer__AMS_2_
|
|
[2026.05.26-05.16.10:968][ 0]LogStaticMesh: Built static mesh [0.09s] /Game/Models/ISS/ISS_stationary/StaticMeshes/29_DEXTRE_002.29_DEXTRE_002
|
|
[2026.05.26-05.16.10:970][ 0]LogStaticMesh: Reduce [0.03s]
|
|
[2026.05.26-05.16.10:971][ 0]LogStaticMesh: Display: Building static mesh 20_P4_Truss_02 (Required Memory Estimate: 2.542662 MB)...
|
|
[2026.05.26-05.16.10:973][ 0]LogStaticMesh: Display: Building static mesh 23_S4_Truss_01 (Required Memory Estimate: 2.542882 MB)...
|
|
[2026.05.26-05.16.10:976][ 0]LogStaticMesh: Fallback [0.01s], num tris: 492
|
|
[2026.05.26-05.16.10:977][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1664, UVs 1
|
|
[2026.05.26-05.16.10:979][ 0]LogStaticMesh: Reduce [0.04s]
|
|
[2026.05.26-05.16.10:979][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1664, UVs 1
|
|
[2026.05.26-05.16.10:980][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.230769
|
|
[2026.05.26-05.16.10:981][ 0]LogStaticMesh: Reduce [0.04s]
|
|
[2026.05.26-05.16.10:981][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:983][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.307692
|
|
[2026.05.26-05.16.10:983][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.10:983][ 0]LogStaticMesh: Fallback [0.01s], num tris: 425
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: Input: 30 Clusters, 3427 Triangles and 5361 Vertices
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: Output without splits: 30 Clusters, 3427 Triangles and 5361 Vertices
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: Output with splits: 31 Clusters, 3427 Triangles and 5363 Vertices
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 31, Slow Path Clusters: 0, 1 Material: 19, 2 Materials: 6, 3 Materials: 6, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: Root: GPU size: 30400 bytes. 1 Pages. 30400.000 bytes per page (92.773% utilization).
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: Streaming: GPU size: 39320 bytes. 1 Pages (1 with relative encoding). 39320.000 bytes per page (29.999% utilization).
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: Page data disk size: 49464 bytes. Fixup data size: 248 bytes.
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: Total GPU size: 69720 bytes, Total disk size: 49712 bytes.
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:984][ 0]LogStaticMesh: NaniteBuild [0.05s]
|
|
[2026.05.26-05.16.10:986][ 0]LogStaticMesh: Fallback [0.01s], num tris: 489
|
|
[2026.05.26-05.16.10:990][ 0]LogStaticMesh: Display: Building static mesh 23_S4_Truss_02 (Required Memory Estimate: 2.543129 MB)...
|
|
[2026.05.26-05.16.10:993][ 0]LogStaticMesh: Reduce [0.05s]
|
|
[2026.05.26-05.16.10:993][ 0]LogStaticMesh: Fallback [0.01s], num tris: 422
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Input: 30 Clusters, 3428 Triangles and 5362 Vertices
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Output without splits: 30 Clusters, 3428 Triangles and 5362 Vertices
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Output with splits: 35 Clusters, 3428 Triangles and 5366 Vertices
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 35, Slow Path Clusters: 0, 1 Material: 23, 2 Materials: 7, 3 Materials: 5, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1664, UVs 1
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/Models/ISS/ISS_stationary/StaticMeshes/08_P6_Truss_02.08_P6_Truss_02
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Root: GPU size: 31000 bytes. 1 Pages. 31000.000 bytes per page (94.604% utilization).
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Streaming: GPU size: 38844 bytes. 1 Pages (1 with relative encoding). 38844.000 bytes per page (29.636% utilization).
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Page data disk size: 50740 bytes. Fixup data size: 272 bytes.
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Total GPU size: 69844 bytes, Total disk size: 51012 bytes.
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.10:996][ 0]LogStaticMesh: NaniteBuild [0.06s]
|
|
[2026.05.26-05.16.10:999][ 0]LogStaticMesh: Fallback [0.15s], num tris: 5010
|
|
[2026.05.26-05.16.10:999][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.153846
|
|
[2026.05.26-05.16.11:001][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:001][ 0]LogStaticMesh: Fallback [0.01s], num tris: 489
|
|
[2026.05.26-05.16.11:001][ 0]LogStaticMesh: Display: Building static mesh 32_S6_Truss_01 (Required Memory Estimate: 2.542441 MB)...
|
|
[2026.05.26-05.16.11:001][ 0]LogStaticMesh: Fallback [0.02s], num tris: 1040
|
|
[2026.05.26-05.16.11:007][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1664, UVs 1
|
|
[2026.05.26-05.16.11:007][ 0]LogStaticMesh: Fallback [0.01s], num tris: 422
|
|
[2026.05.26-05.16.11:008][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:008][ 0]LogStaticMesh: Input: 31 Clusters, 3413 Triangles and 5376 Vertices
|
|
[2026.05.26-05.16.11:008][ 0]LogStaticMesh: Output without splits: 31 Clusters, 3413 Triangles and 5376 Vertices
|
|
[2026.05.26-05.16.11:008][ 0]LogStaticMesh: Output with splits: 33 Clusters, 3413 Triangles and 5378 Vertices
|
|
[2026.05.26-05.16.11:008][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 33, Slow Path Clusters: 0, 1 Material: 17, 2 Materials: 13, 3 Materials: 3, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:009][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:009][ 0]LogStaticMesh: Root: GPU size: 30920 bytes. 1 Pages. 30920.000 bytes per page (94.360% utilization).
|
|
[2026.05.26-05.16.11:009][ 0]LogStaticMesh: Streaming: GPU size: 39044 bytes. 1 Pages (1 with relative encoding). 39044.000 bytes per page (29.788% utilization).
|
|
[2026.05.26-05.16.11:009][ 0]LogStaticMesh: Page data disk size: 49968 bytes. Fixup data size: 248 bytes.
|
|
[2026.05.26-05.16.11:009][ 0]LogStaticMesh: Total GPU size: 69964 bytes, Total disk size: 50216 bytes.
|
|
[2026.05.26-05.16.11:009][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:009][ 0]LogStaticMesh: NaniteBuild [0.06s]
|
|
[2026.05.26-05.16.11:010][ 0]LogStaticMesh: Built static mesh [0.08s] /Game/Models/ISS/ISS_stationary/StaticMeshes/08_P6_Truss_01.08_P6_Truss_01
|
|
[2026.05.26-05.16.11:010][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.230769
|
|
[2026.05.26-05.16.11:010][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:014][ 0]LogStaticMesh: Reduce [0.03s]
|
|
[2026.05.26-05.16.11:016][ 0]LogStaticMesh: Display: Building static mesh 32_S6_Truss_02 (Required Memory Estimate: 2.542662 MB)...
|
|
[2026.05.26-05.16.11:019][ 0]LogStaticMesh: Built static mesh [0.08s] /Game/Models/ISS/ISS_stationary/StaticMeshes/20_P4_Truss_01.20_P4_Truss_01
|
|
[2026.05.26-05.16.11:020][ 0]LogStaticMesh: Reduce [0.04s]
|
|
[2026.05.26-05.16.11:020][ 0]LogStaticMesh: Fallback [0.01s], num tris: 492
|
|
[2026.05.26-05.16.11:021][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1664, UVs 1
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Display: Building static mesh 31_Robotic_Arm (Required Memory Estimate: 0.023672 MB)...
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 1
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Fallback [0.00s], num tris: 10
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Fallback [0.00s], num tris: 10
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Root: GPU size: 360 bytes. 1 Pages. 360.000 bytes per page (1.099% utilization).
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Page data disk size: 544 bytes. Fixup data size: 24 bytes.
|
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[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Total GPU size: 360 bytes, Total disk size: 568 bytes.
|
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[2026.05.26-05.16.11:024][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:024][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: Fallback [0.02s], num tris: 730
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Models/ISS/ISS_stationary/StaticMeshes/31_Robotic_Arm.31_Robotic_Arm
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.307692
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: Fallback [0.01s], num tris: 424
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: Input: 31 Clusters, 3859 Triangles and 5937 Vertices
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: Output without splits: 31 Clusters, 3859 Triangles and 5938 Vertices
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: Output with splits: 32 Clusters, 3859 Triangles and 5940 Vertices
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: Display: Building static mesh 31_Robotic_Arm_001 (Required Memory Estimate: 0.537395 MB)...
|
|
[2026.05.26-05.16.11:026][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 30, Slow Path Clusters: 2, 1 Material: 21, 2 Materials: 9, 3 Materials: 0, At Least 4 Materials: 2
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Fallback [0.01s], num tris: 492
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Input: 30 Clusters, 3427 Triangles and 5340 Vertices
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Output without splits: 30 Clusters, 3427 Triangles and 5342 Vertices
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Output with splits: 33 Clusters, 3427 Triangles and 5344 Vertices
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 33, Slow Path Clusters: 0, 1 Material: 22, 2 Materials: 8, 3 Materials: 3, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Root: GPU size: 31124 bytes. 1 Pages. 31124.000 bytes per page (94.983% utilization).
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Streaming: GPU size: 37904 bytes. 1 Pages (1 with relative encoding). 37904.000 bytes per page (28.918% utilization).
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Page data disk size: 56964 bytes. Fixup data size: 248 bytes.
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Total GPU size: 69028 bytes, Total disk size: 57212 bytes.
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: NaniteBuild [0.09s]
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Root: GPU size: 32196 bytes. 1 Pages. 32196.000 bytes per page (98.254% utilization).
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Streaming: GPU size: 37096 bytes. 1 Pages (1 with relative encoding). 37096.000 bytes per page (28.302% utilization).
|
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[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Page data disk size: 49952 bytes. Fixup data size: 264 bytes.
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Total GPU size: 69292 bytes, Total disk size: 50216 bytes.
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: NaniteBuild [0.05s]
|
|
[2026.05.26-05.16.11:027][ 0]LogStaticMesh: Adjacency [0.00s], tris: 350, UVs 1
|
|
[2026.05.26-05.16.11:029][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:029][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:032][ 0]LogStaticMesh: Fallback [0.03s], num tris: 2366
|
|
[2026.05.26-05.16.11:035][ 0]LogStaticMesh: Fallback [0.01s], num tris: 423
|
|
[2026.05.26-05.16.11:035][ 0]LogStaticMesh: Reduce [0.04s]
|
|
[2026.05.26-05.16.11:035][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: Input: 163 Clusters, 20309 Triangles and 26743 Vertices
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: Output without splits: 163 Clusters, 20309 Triangles and 26767 Vertices
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: Output with splits: 177 Clusters, 20309 Triangles and 26773 Vertices
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 172, Slow Path Clusters: 5, 1 Material: 142, 2 Materials: 25, 3 Materials: 5, At Least 4 Materials: 5
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: Input: 31 Clusters, 3428 Triangles and 5360 Vertices
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: Output without splits: 31 Clusters, 3428 Triangles and 5360 Vertices
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: Output with splits: 35 Clusters, 3428 Triangles and 5360 Vertices
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 35, Slow Path Clusters: 0, 1 Material: 23, 2 Materials: 9, 3 Materials: 3, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:037][ 0]LogStaticMesh: Fallback [0.00s], num tris: 348
|
|
[2026.05.26-05.16.11:038][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:038][ 0]LogStaticMesh: Root: GPU size: 30732 bytes. 1 Pages. 30732.000 bytes per page (93.787% utilization).
|
|
[2026.05.26-05.16.11:038][ 0]LogStaticMesh: Streaming: GPU size: 38652 bytes. 1 Pages (1 with relative encoding). 38652.000 bytes per page (29.489% utilization).
|
|
[2026.05.26-05.16.11:038][ 0]LogStaticMesh: Page data disk size: 50424 bytes. Fixup data size: 264 bytes.
|
|
[2026.05.26-05.16.11:038][ 0]LogStaticMesh: Total GPU size: 69384 bytes, Total disk size: 50688 bytes.
|
|
[2026.05.26-05.16.11:038][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:038][ 0]LogStaticMesh: NaniteBuild [0.06s]
|
|
[2026.05.26-05.16.11:039][ 0]LogStaticMesh: Fallback [0.00s], num tris: 344
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Input: 6 Clusters, 728 Triangles and 1030 Vertices
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Output without splits: 6 Clusters, 728 Triangles and 1030 Vertices
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Output with splits: 6 Clusters, 728 Triangles and 1030 Vertices
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 6, Slow Path Clusters: 0, 1 Material: 6, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Root: GPU size: 11500 bytes. 1 Pages. 11500.000 bytes per page (35.095% utilization).
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Page data disk size: 10308 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Total GPU size: 11500 bytes, Total disk size: 10364 bytes.
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Root: GPU size: 31340 bytes. 1 Pages. 31340.000 bytes per page (95.642% utilization).
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Streaming: GPU size: 296512 bytes. 3 Pages (3 with relative encoding). 98837.336 bytes per page (75.407% utilization).
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Page data disk size: 260384 bytes. Fixup data size: 952 bytes.
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Total GPU size: 327852 bytes, Total disk size: 261336 bytes.
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.11:040][ 0]LogStaticMesh: NaniteBuild [0.36s]
|
|
[2026.05.26-05.16.11:041][ 0]LogStaticMesh: Built static mesh [0.07s] /Game/Models/ISS/ISS_stationary/StaticMeshes/20_P4_Truss_02.20_P4_Truss_02
|
|
[2026.05.26-05.16.11:043][ 0]LogStaticMesh: Fallback [0.01s], num tris: 490
|
|
[2026.05.26-05.16.11:047][ 0]LogStaticMesh: Reduce [0.04s]
|
|
[2026.05.26-05.16.11:047][ 0]LogStaticMesh: Display: Building static mesh 31_Robotic_Arm_002 (Required Memory Estimate: 0.5064 MB)...
|
|
[2026.05.26-05.16.11:050][ 0]LogStaticMesh: Adjacency [0.00s], tris: 332, UVs 1
|
|
[2026.05.26-05.16.11:050][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:050][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:051][ 0]LogStaticMesh: Built static mesh [0.08s] /Game/Models/ISS/ISS_stationary/StaticMeshes/23_S4_Truss_01.23_S4_Truss_01
|
|
[2026.05.26-05.16.11:051][ 0]LogStaticMesh: Fallback [0.01s], num tris: 421
|
|
[2026.05.26-05.16.11:051][ 0]LogStaticMesh: Built static mesh [0.12s] /Game/Models/ISS/ISS_stationary/StaticMeshes/45_RapidScat.45_RapidScat
|
|
[2026.05.26-05.16.11:053][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Models/ISS/ISS_stationary/StaticMeshes/31_Robotic_Arm_001.31_Robotic_Arm_001
|
|
[2026.05.26-05.16.11:053][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:053][ 0]LogStaticMesh: Input: 29 Clusters, 3427 Triangles and 5357 Vertices
|
|
[2026.05.26-05.16.11:053][ 0]LogStaticMesh: Output without splits: 29 Clusters, 3427 Triangles and 5359 Vertices
|
|
[2026.05.26-05.16.11:053][ 0]LogStaticMesh: Output with splits: 34 Clusters, 3427 Triangles and 5365 Vertices
|
|
[2026.05.26-05.16.11:053][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 34, Slow Path Clusters: 0, 1 Material: 25, 2 Materials: 4, 3 Materials: 5, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:054][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:054][ 0]LogStaticMesh: Root: GPU size: 32468 bytes. 1 Pages. 32468.000 bytes per page (99.084% utilization).
|
|
[2026.05.26-05.16.11:054][ 0]LogStaticMesh: Streaming: GPU size: 37092 bytes. 1 Pages (1 with relative encoding). 37092.000 bytes per page (28.299% utilization).
|
|
[2026.05.26-05.16.11:054][ 0]LogStaticMesh: Page data disk size: 50160 bytes. Fixup data size: 272 bytes.
|
|
[2026.05.26-05.16.11:054][ 0]LogStaticMesh: Total GPU size: 69560 bytes, Total disk size: 50432 bytes.
|
|
[2026.05.26-05.16.11:054][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:054][ 0]LogStaticMesh: NaniteBuild [0.06s]
|
|
[2026.05.26-05.16.11:054][ 0]LogStaticMesh: Fallback [0.01s], num tris: 494
|
|
[2026.05.26-05.16.11:054][ 0]LogStaticMesh: Reduce [0.03s]
|
|
[2026.05.26-05.16.11:054][ 0]LogStaticMesh: Display: Building static mesh 31_Robotic_Arm_003 (Required Memory Estimate: 0.507722 MB)...
|
|
[2026.05.26-05.16.11:056][ 0]LogStaticMesh: Adjacency [0.00s], tris: 332, UVs 1
|
|
[2026.05.26-05.16.11:056][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.11:057][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:057][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:057][ 0]LogStaticMesh: Display: Building static mesh 31_Robotic_Arm_004 (Required Memory Estimate: 0.634661 MB)...
|
|
[2026.05.26-05.16.11:059][ 0]LogStaticMesh: Fallback [0.00s], num tris: 300
|
|
[2026.05.26-05.16.11:059][ 0]LogStaticMesh: Display: Building static mesh 31_Robotic_Arm_005 (Required Memory Estimate: 0.252309 MB)...
|
|
[2026.05.26-05.16.11:059][ 0]LogStaticMesh: Adjacency [0.00s], tris: 418, UVs 1
|
|
[2026.05.26-05.16.11:059][ 0]LogStaticMesh: Adjacency [0.00s], tris: 164, UVs 1
|
|
[2026.05.26-05.16.11:059][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:059][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.500000
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Fallback [0.00s], num tris: 164
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Fallback [0.01s], num tris: 491
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Fallback [0.00s], num tris: 164
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Input: 3 Clusters, 290 Triangles and 306 Vertices
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Output without splits: 3 Clusters, 290 Triangles and 306 Vertices
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Output with splits: 3 Clusters, 290 Triangles and 306 Vertices
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Root: GPU size: 3884 bytes. 1 Pages. 3884.000 bytes per page (11.853% utilization).
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Page data disk size: 3520 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Total GPU size: 3884 bytes, Total disk size: 3560 bytes.
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:061][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Fallback [0.00s], num tris: 256
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Input: 6 Clusters, 710 Triangles and 890 Vertices
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Output without splits: 6 Clusters, 710 Triangles and 890 Vertices
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Output with splits: 6 Clusters, 710 Triangles and 890 Vertices
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 6, Slow Path Clusters: 0, 1 Material: 6, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Root: GPU size: 10656 bytes. 1 Pages. 10656.000 bytes per page (32.520% utilization).
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Page data disk size: 9244 bytes. Fixup data size: 56 bytes.
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Total GPU size: 10656 bytes, Total disk size: 9300 bytes.
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: NaniteBuild [0.01s]
|
|
[2026.05.26-05.16.11:062][ 0]LogStaticMesh: Fallback [0.01s], num tris: 425
|
|
[2026.05.26-05.16.11:064][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.11:064][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:064][ 0]LogStaticMesh: Input: 30 Clusters, 3428 Triangles and 5370 Vertices
|
|
[2026.05.26-05.16.11:064][ 0]LogStaticMesh: Output without splits: 30 Clusters, 3428 Triangles and 5370 Vertices
|
|
[2026.05.26-05.16.11:064][ 0]LogStaticMesh: Output with splits: 33 Clusters, 3428 Triangles and 5376 Vertices
|
|
[2026.05.26-05.16.11:064][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 33, Slow Path Clusters: 0, 1 Material: 20, 2 Materials: 7, 3 Materials: 6, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:065][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:065][ 0]LogStaticMesh: Root: GPU size: 30860 bytes. 1 Pages. 30860.000 bytes per page (94.177% utilization).
|
|
[2026.05.26-05.16.11:065][ 0]LogStaticMesh: Streaming: GPU size: 39284 bytes. 1 Pages (1 with relative encoding). 39284.000 bytes per page (29.971% utilization).
|
|
[2026.05.26-05.16.11:065][ 0]LogStaticMesh: Page data disk size: 50320 bytes. Fixup data size: 256 bytes.
|
|
[2026.05.26-05.16.11:065][ 0]LogStaticMesh: Total GPU size: 70144 bytes, Total disk size: 50576 bytes.
|
|
[2026.05.26-05.16.11:065][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:065][ 0]LogStaticMesh: NaniteBuild [0.06s]
|
|
[2026.05.26-05.16.11:065][ 0]LogStaticMesh: Fallback [0.00s], num tris: 307
|
|
[2026.05.26-05.16.11:067][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/31_Robotic_Arm_005.31_Robotic_Arm_005
|
|
[2026.05.26-05.16.11:067][ 0]LogStaticMesh: Built static mesh [0.08s] /Game/Models/ISS/ISS_stationary/StaticMeshes/23_S4_Truss_02.23_S4_Truss_02
|
|
[2026.05.26-05.16.11:068][ 0]LogStaticMesh: Display: Building static mesh 38_Cupola_001 (Required Memory Estimate: 0.259091 MB)...
|
|
[2026.05.26-05.16.11:069][ 0]LogStaticMesh: Fallback [0.01s], num tris: 422
|
|
[2026.05.26-05.16.11:069][ 0]LogStaticMesh: Fallback [0.00s], num tris: 255
|
|
[2026.05.26-05.16.11:069][ 0]LogStaticMesh: Adjacency [0.00s], tris: 172, UVs 1
|
|
[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.11:070][ 0]LogStaticMesh: ConstrainClusters:
|
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Input: 6 Clusters, 709 Triangles and 887 Vertices
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Output without splits: 6 Clusters, 709 Triangles and 887 Vertices
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Output with splits: 6 Clusters, 709 Triangles and 887 Vertices
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 6, Slow Path Clusters: 0, 1 Material: 6, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Root: GPU size: 10472 bytes. 1 Pages. 10472.000 bytes per page (31.958% utilization).
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Streaming: 0 bytes.
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Page data disk size: 9456 bytes. Fixup data size: 56 bytes.
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Total GPU size: 10472 bytes, Total disk size: 9512 bytes.
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Encode [0.00s]
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: NaniteBuild [0.01s]
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: ConstrainClusters:
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Input: 31 Clusters, 3428 Triangles and 5338 Vertices
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Output without splits: 31 Clusters, 3428 Triangles and 5340 Vertices
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Output with splits: 34 Clusters, 3428 Triangles and 5340 Vertices
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 34, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 5, 3 Materials: 5, At Least 4 Materials: 0
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Root: GPU size: 32172 bytes. 1 Pages. 32172.000 bytes per page (98.181% utilization).
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Streaming: GPU size: 37136 bytes. 1 Pages (1 with relative encoding). 37136.000 bytes per page (28.333% utilization).
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Page data disk size: 49940 bytes. Fixup data size: 256 bytes.
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Total GPU size: 69308 bytes, Total disk size: 50196 bytes.
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: Encode [0.00s]
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[2026.05.26-05.16.11:070][ 0]LogStaticMesh: NaniteBuild [0.05s]
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Reduce [0.00s]
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Fallback [0.00s], num tris: 172
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Fallback [0.00s], num tris: 417
|
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Fallback [0.00s], num tris: 172
|
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: ConstrainClusters:
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Input: 3 Clusters, 298 Triangles and 270 Vertices
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Output without splits: 3 Clusters, 298 Triangles and 271 Vertices
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Output with splits: 3 Clusters, 298 Triangles and 271 Vertices
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Root: GPU size: 3620 bytes. 1 Pages. 3620.000 bytes per page (11.047% utilization).
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Streaming: 0 bytes.
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Page data disk size: 3168 bytes. Fixup data size: 40 bytes.
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Total GPU size: 3620 bytes, Total disk size: 3208 bytes.
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: Encode [0.00s]
|
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[2026.05.26-05.16.11:071][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
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[2026.05.26-05.16.11:073][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Models/ISS/ISS_stationary/StaticMeshes/31_Robotic_Arm_002.31_Robotic_Arm_002
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[2026.05.26-05.16.11:073][ 0]LogStaticMesh: Display: Building static mesh 38_Cupola_002 (Required Memory Estimate: 0.236708 MB)...
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Fallback [0.00s], num tris: 375
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Adjacency [0.00s], tris: 156, UVs 1
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: ConstrainClusters:
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Input: 9 Clusters, 796 Triangles and 1019 Vertices
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Output without splits: 9 Clusters, 796 Triangles and 1019 Vertices
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Output with splits: 9 Clusters, 796 Triangles and 1019 Vertices
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 9, Slow Path Clusters: 0, 1 Material: 9, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
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|
[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Leaves [0.00s]
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Display: Building static mesh 38_Cupola_003 (Required Memory Estimate: 0.236708 MB)...
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Root: GPU size: 11628 bytes. 1 Pages. 11628.000 bytes per page (35.486% utilization).
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Streaming: 0 bytes.
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Page data disk size: 11580 bytes. Fixup data size: 56 bytes.
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Total GPU size: 11628 bytes, Total disk size: 11636 bytes.
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: Encode [0.00s]
|
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[2026.05.26-05.16.11:074][ 0]LogStaticMesh: NaniteBuild [0.02s]
|
|
[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Reduce [0.00s]
|
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[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Adjacency [0.00s], tris: 156, UVs 1
|
|
[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Fallback [0.00s], num tris: 156
|
|
[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Fallback [0.00s], num tris: 156
|
|
[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Leaves [0.00s]
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[2026.05.26-05.16.11:075][ 0]LogStaticMesh: ConstrainClusters:
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[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Input: 3 Clusters, 282 Triangles and 264 Vertices
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[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Output without splits: 3 Clusters, 282 Triangles and 264 Vertices
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[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Output with splits: 3 Clusters, 282 Triangles and 264 Vertices
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[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
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|
[2026.05.26-05.16.11:075][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Root: GPU size: 3500 bytes. 1 Pages. 3500.000 bytes per page (10.681% utilization).
|
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[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Page data disk size: 2988 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Total GPU size: 3500 bytes, Total disk size: 3028 bytes.
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|
[2026.05.26-05.16.11:075][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:075][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Fallback [0.00s], num tris: 156
|
|
[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Fallback [0.00s], num tris: 156
|
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[2026.05.26-05.16.11:077][ 0]LogStaticMesh: ConstrainClusters:
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[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Input: 3 Clusters, 282 Triangles and 267 Vertices
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[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Output without splits: 3 Clusters, 282 Triangles and 267 Vertices
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[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Output with splits: 3 Clusters, 282 Triangles and 267 Vertices
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|
[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/38_Cupola_001.38_Cupola_001
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[2026.05.26-05.16.11:077][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Root: GPU size: 3520 bytes. 1 Pages. 3520.000 bytes per page (10.742% utilization).
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[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Page data disk size: 3000 bytes. Fixup data size: 40 bytes.
|
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[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Total GPU size: 3520 bytes, Total disk size: 3040 bytes.
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[2026.05.26-05.16.11:077][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:077][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.11:079][ 0]LogStaticMesh: Built static mesh [0.08s] /Game/Models/ISS/ISS_stationary/StaticMeshes/32_S6_Truss_01.32_S6_Truss_01
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[2026.05.26-05.16.11:079][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Models/ISS/ISS_stationary/StaticMeshes/31_Robotic_Arm_003.31_Robotic_Arm_003
|
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[2026.05.26-05.16.11:080][ 0]LogStaticMesh: Display: Building static mesh 38_Cupola_004 (Required Memory Estimate: 0.259091 MB)...
|
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[2026.05.26-05.16.11:080][ 0]LogStaticMesh: Adjacency [0.00s], tris: 172, UVs 1
|
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[2026.05.26-05.16.11:080][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/38_Cupola_002.38_Cupola_002
|
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[2026.05.26-05.16.11:080][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
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[2026.05.26-05.16.11:080][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:081][ 0]LogStaticMesh: Display: Building static mesh 38_Cupola_005 (Required Memory Estimate: 0.236708 MB)...
|
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[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Display: Building static mesh 38_Cupola_006 (Required Memory Estimate: 0.236708 MB)...
|
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[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Fallback [0.00s], num tris: 172
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Adjacency [0.00s], tris: 156, UVs 1
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Fallback [0.00s], num tris: 172
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Input: 3 Clusters, 298 Triangles and 275 Vertices
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[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Output without splits: 3 Clusters, 298 Triangles and 275 Vertices
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[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Output with splits: 3 Clusters, 298 Triangles and 275 Vertices
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|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Built static mesh [0.07s] /Game/Models/ISS/ISS_stationary/StaticMeshes/32_S6_Truss_02.32_S6_Truss_02
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[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Adjacency [0.00s], tris: 156, UVs 1
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Root: GPU size: 3688 bytes. 1 Pages. 3688.000 bytes per page (11.255% utilization).
|
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[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Page data disk size: 3180 bytes. Fixup data size: 40 bytes.
|
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[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Total GPU size: 3688 bytes, Total disk size: 3220 bytes.
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[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:082][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/38_Cupola_003.38_Cupola_003
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Reduce [0.00s]
|
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[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Fallback [0.00s], num tris: 156
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Fallback [0.00s], num tris: 156
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Fallback [0.00s], num tris: 156
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Fallback [0.00s], num tris: 156
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Input: 3 Clusters, 282 Triangles and 267 Vertices
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|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Output without splits: 3 Clusters, 282 Triangles and 267 Vertices
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Output with splits: 3 Clusters, 282 Triangles and 267 Vertices
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: WritePages:
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[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Root: GPU size: 3544 bytes. 1 Pages. 3544.000 bytes per page (10.815% utilization).
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[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Streaming: 0 bytes.
|
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[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Page data disk size: 2988 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Total GPU size: 3544 bytes, Total disk size: 3028 bytes.
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Input: 3 Clusters, 282 Triangles and 267 Vertices
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Output without splits: 3 Clusters, 282 Triangles and 267 Vertices
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Output with splits: 3 Clusters, 282 Triangles and 267 Vertices
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Root: GPU size: 3528 bytes. 1 Pages. 3528.000 bytes per page (10.767% utilization).
|
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[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Page data disk size: 2988 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Total GPU size: 3528 bytes, Total disk size: 3028 bytes.
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Display: Building static mesh 38_Cupola_007 (Required Memory Estimate: 0.270954 MB)...
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[2026.05.26-05.16.11:084][ 0]LogStaticMesh: Display: Building static mesh RapidScat_dish (Required Memory Estimate: 1.068696 MB)...
|
|
[2026.05.26-05.16.11:085][ 0]LogStaticMesh: Adjacency [0.00s], tris: 182, UVs 1
|
|
[2026.05.26-05.16.11:085][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:085][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:087][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/38_Cupola_004.38_Cupola_004
|
|
[2026.05.26-05.16.11:087][ 0]LogStaticMesh: Adjacency [0.00s], tris: 708, UVs 1
|
|
[2026.05.26-05.16.11:087][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.11:087][ 0]LogStaticMesh: Fallback [0.00s], num tris: 182
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Fallback [0.00s], num tris: 182
|
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[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Display: Building static mesh ECOStress (Required Memory Estimate: 0.937925 MB)...
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: ConstrainClusters:
|
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[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Input: 3 Clusters, 308 Triangles and 243 Vertices
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Output without splits: 3 Clusters, 308 Triangles and 244 Vertices
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Output with splits: 3 Clusters, 308 Triangles and 244 Vertices
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
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[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Display: Building static mesh OCO3 (Required Memory Estimate: 4.596073 MB)...
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[2026.05.26-05.16.11:088][ 0]LogStaticMesh: WritePages:
|
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[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Root: GPU size: 3328 bytes. 1 Pages. 3328.000 bytes per page (10.156% utilization).
|
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[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Page data disk size: 2980 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Total GPU size: 3328 bytes, Total disk size: 3020 bytes.
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:088][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:090][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/38_Cupola_005.38_Cupola_005
|
|
[2026.05.26-05.16.11:090][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/38_Cupola_006.38_Cupola_006
|
|
[2026.05.26-05.16.11:090][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Models/ISS/ISS_stationary/StaticMeshes/31_Robotic_Arm_004.31_Robotic_Arm_004
|
|
[2026.05.26-05.16.11:090][ 0]LogStaticMesh: Adjacency [0.00s], tris: 629, UVs 1
|
|
[2026.05.26-05.16.11:091][ 0]LogStaticMesh: Display: Building static mesh panel_bracket_s (Required Memory Estimate: 0.224832 MB)...
|
|
[2026.05.26-05.16.11:091][ 0]LogStaticMesh: Display: Building static mesh panel_bracket_p (Required Memory Estimate: 0.224832 MB)...
|
|
[2026.05.26-05.16.11:091][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:091][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:091][ 0]LogStaticMesh: Adjacency [0.00s], tris: 136, UVs 1
|
|
[2026.05.26-05.16.11:091][ 0]LogStaticMesh: Adjacency [0.00s], tris: 136, UVs 1
|
|
[2026.05.26-05.16.11:091][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:091][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:091][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Fallback [0.00s], num tris: 136
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Fallback [0.00s], num tris: 136
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Reduce [0.00s]
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Fallback [0.00s], num tris: 136
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Input: 3 Clusters, 262 Triangles and 518 Vertices
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Output without splits: 3 Clusters, 262 Triangles and 518 Vertices
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Output with splits: 3 Clusters, 262 Triangles and 518 Vertices
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Fallback [0.00s], num tris: 136
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Root: GPU size: 3884 bytes. 1 Pages. 3884.000 bytes per page (11.853% utilization).
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Page data disk size: 3652 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Total GPU size: 3884 bytes, Total disk size: 3692 bytes.
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Input: 3 Clusters, 262 Triangles and 518 Vertices
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Output without splits: 3 Clusters, 262 Triangles and 518 Vertices
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Output with splits: 3 Clusters, 262 Triangles and 518 Vertices
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Root: GPU size: 3884 bytes. 1 Pages. 3884.000 bytes per page (11.853% utilization).
|
|
[2026.05.26-05.16.11:093][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.11:094][ 0]LogStaticMesh: Page data disk size: 3632 bytes. Fixup data size: 40 bytes.
|
|
[2026.05.26-05.16.11:094][ 0]LogStaticMesh: Total GPU size: 3884 bytes, Total disk size: 3672 bytes.
|
|
[2026.05.26-05.16.11:094][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:094][ 0]LogStaticMesh: NaniteBuild [0.00s]
|
|
[2026.05.26-05.16.11:096][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/38_Cupola_007.38_Cupola_007
|
|
[2026.05.26-05.16.11:097][ 0]LogStaticMesh: Adjacency [0.00s], tris: 3148, UVs 1
|
|
[2026.05.26-05.16.11:097][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_bracket_p.panel_bracket_p
|
|
[2026.05.26-05.16.11:100][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Models/ISS/ISS_stationary/StaticMeshes/panel_bracket_s.panel_bracket_s
|
|
[2026.05.26-05.16.11:101][ 0]LogStaticMesh: Built static mesh [0.46s] /Game/Models/ISS/ISS_stationary/StaticMeshes/39_Rassvet__MRM-1__Mini_Research_Module.39_Rassvet__MRM-1__Mini_Research_Module
|
|
[2026.05.26-05.16.11:104][ 0]LogStaticMesh: Reduce [0.01s]
|
|
[2026.05.26-05.16.11:106][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000
|
|
[2026.05.26-05.16.11:106][ 0]LogStaticMesh: Leaves [0.00s]
|
|
[2026.05.26-05.16.11:108][ 0]LogStaticMesh: Reduce [0.02s]
|
|
[2026.05.26-05.16.11:111][ 0]LogStaticMesh: Reduce [0.15s]
|
|
[2026.05.26-05.16.11:111][ 0]LogStaticMesh: Fallback [0.01s], num tris: 395
|
|
[2026.05.26-05.16.11:115][ 0]LogStaticMesh: Fallback [0.01s], num tris: 508
|
|
[2026.05.26-05.16.11:120][ 0]LogStaticMesh: Fallback [0.01s], num tris: 288
|
|
[2026.05.26-05.16.11:120][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:120][ 0]LogStaticMesh: Input: 11 Clusters, 1383 Triangles and 1425 Vertices
|
|
[2026.05.26-05.16.11:120][ 0]LogStaticMesh: Output without splits: 11 Clusters, 1383 Triangles and 1435 Vertices
|
|
[2026.05.26-05.16.11:120][ 0]LogStaticMesh: Output with splits: 11 Clusters, 1383 Triangles and 1435 Vertices
|
|
[2026.05.26-05.16.11:120][ 0]LogStaticMesh: Material Stats - Unique Materials: 7, Fast Path Clusters: 7, Slow Path Clusters: 4, 1 Material: 2, 2 Materials: 2, 3 Materials: 3, At Least 4 Materials: 4
|
|
[2026.05.26-05.16.11:121][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:121][ 0]LogStaticMesh: Root: GPU size: 18004 bytes. 1 Pages. 18004.000 bytes per page (54.944% utilization).
|
|
[2026.05.26-05.16.11:121][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.11:121][ 0]LogStaticMesh: Page data disk size: 14720 bytes. Fixup data size: 72 bytes.
|
|
[2026.05.26-05.16.11:121][ 0]LogStaticMesh: Total GPU size: 18004 bytes, Total disk size: 14792 bytes.
|
|
[2026.05.26-05.16.11:121][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:121][ 0]LogStaticMesh: NaniteBuild [0.03s]
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: Fallback [0.01s], num tris: 365
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: Input: 12 Clusters, 1462 Triangles and 1974 Vertices
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: Output without splits: 12 Clusters, 1462 Triangles and 1976 Vertices
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: Output with splits: 12 Clusters, 1462 Triangles and 1976 Vertices
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 12, Slow Path Clusters: 0, 1 Material: 12, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: Root: GPU size: 22184 bytes. 1 Pages. 22184.000 bytes per page (67.700% utilization).
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: Streaming: 0 bytes.
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: Page data disk size: 20044 bytes. Fixup data size: 72 bytes.
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: Total GPU size: 22184 bytes, Total disk size: 20116 bytes.
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:126][ 0]LogStaticMesh: NaniteBuild [0.04s]
|
|
[2026.05.26-05.16.11:130][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/Models/ISS/ISS_stationary/StaticMeshes/ECOStress.ECOStress
|
|
[2026.05.26-05.16.11:141][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/Models/ISS/ISS_stationary/StaticMeshes/RapidScat_dish.RapidScat_dish
|
|
[2026.05.26-05.16.11:165][ 0]LogStaticMesh: Fallback [0.05s], num tris: 2090
|
|
[2026.05.26-05.16.11:182][ 0]LogStaticMesh: Fallback [0.02s], num tris: 997
|
|
[2026.05.26-05.16.11:184][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:184][ 0]LogStaticMesh: Input: 119 Clusters, 14947 Triangles and 22713 Vertices
|
|
[2026.05.26-05.16.11:184][ 0]LogStaticMesh: Output without splits: 119 Clusters, 14947 Triangles and 22739 Vertices
|
|
[2026.05.26-05.16.11:184][ 0]LogStaticMesh: Output with splits: 128 Clusters, 14947 Triangles and 22745 Vertices
|
|
[2026.05.26-05.16.11:184][ 0]LogStaticMesh: Material Stats - Unique Materials: 5, Fast Path Clusters: 124, Slow Path Clusters: 4, 1 Material: 69, 2 Materials: 35, 3 Materials: 20, At Least 4 Materials: 4
|
|
[2026.05.26-05.16.11:187][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:187][ 0]LogStaticMesh: Root: GPU size: 31452 bytes. 1 Pages. 31452.000 bytes per page (95.984% utilization).
|
|
[2026.05.26-05.16.11:187][ 0]LogStaticMesh: Streaming: GPU size: 242284 bytes. 2 Pages (2 with relative encoding). 121142.000 bytes per page (92.424% utilization).
|
|
[2026.05.26-05.16.11:187][ 0]LogStaticMesh: Page data disk size: 217972 bytes. Fixup data size: 728 bytes.
|
|
[2026.05.26-05.16.11:187][ 0]LogStaticMesh: Total GPU size: 273736 bytes, Total disk size: 218700 bytes.
|
|
[2026.05.26-05.16.11:187][ 0]LogStaticMesh: Encode [0.01s]
|
|
[2026.05.26-05.16.11:187][ 0]LogStaticMesh: NaniteBuild [0.24s]
|
|
[2026.05.26-05.16.11:197][ 0]LogStaticMesh: Reduce [0.09s]
|
|
[2026.05.26-05.16.11:223][ 0]LogStaticMesh: Built static mesh [0.30s] /Game/Models/ISS/ISS_stationary/StaticMeshes/06_Z1_Truss.06_Z1_Truss
|
|
[2026.05.26-05.16.11:254][ 0]LogStaticMesh: Fallback [0.06s], num tris: 1103
|
|
[2026.05.26-05.16.11:274][ 0]LogStaticMesh: Fallback [0.02s], num tris: 830
|
|
[2026.05.26-05.16.11:276][ 0]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.16.11:276][ 0]LogStaticMesh: Input: 52 Clusters, 6548 Triangles and 6244 Vertices
|
|
[2026.05.26-05.16.11:276][ 0]LogStaticMesh: Output without splits: 52 Clusters, 6548 Triangles and 6312 Vertices
|
|
[2026.05.26-05.16.11:276][ 0]LogStaticMesh: Output with splits: 52 Clusters, 6548 Triangles and 6312 Vertices
|
|
[2026.05.26-05.16.11:276][ 0]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 50, Slow Path Clusters: 2, 1 Material: 38, 2 Materials: 5, 3 Materials: 7, At Least 4 Materials: 2
|
|
[2026.05.26-05.16.11:277][ 0]LogStaticMesh: WritePages:
|
|
[2026.05.26-05.16.11:277][ 0]LogStaticMesh: Root: GPU size: 31064 bytes. 1 Pages. 31064.000 bytes per page (94.800% utilization).
|
|
[2026.05.26-05.16.11:277][ 0]LogStaticMesh: Streaming: GPU size: 47032 bytes. 1 Pages (1 with relative encoding). 47032.000 bytes per page (35.883% utilization).
|
|
[2026.05.26-05.16.11:277][ 0]LogStaticMesh: Page data disk size: 67832 bytes. Fixup data size: 312 bytes.
|
|
[2026.05.26-05.16.11:277][ 0]LogStaticMesh: Total GPU size: 78096 bytes, Total disk size: 68144 bytes.
|
|
[2026.05.26-05.16.11:277][ 0]LogStaticMesh: Encode [0.00s]
|
|
[2026.05.26-05.16.11:277][ 0]LogStaticMesh: NaniteBuild [0.18s]
|
|
[2026.05.26-05.16.11:296][ 0]LogStaticMesh: Built static mesh [0.21s] /Game/Models/ISS/ISS_stationary/StaticMeshes/OCO3.OCO3
|
|
[2026.05.26-05.16.11:627][ 0]LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
|
|
[2026.05.26-05.16.11:637][ 0]LogSlate: Took 0.007939 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
|
|
[2026.05.26-05.16.11:646][ 0]LogSlate: Took 0.008891 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
|
|
[2026.05.26-05.16.11:762][ 0]LogStall: Startup...
|
|
[2026.05.26-05.16.11:765][ 0]LogStall: Startup complete.
|
|
[2026.05.26-05.16.11:777][ 0]LogGameProjectGeneration: Project MyProject2 requires update. Plugin OpenXR SupportedTargetPlatforms value in project descriptor (Win64, Linux, Android, VisionOS) differs from value in plugin descriptor (Win64, Linux, LinuxArm64, Android)
|
|
[2026.05.26-05.16.11:777][ 0]LogGameProjectGeneration: Project MyProject2 requires update. Plugin OpenXREyeTracker SupportedTargetPlatforms value in project descriptor (Win64, Linux, Android) differs from value in plugin descriptor (Win64, Linux, LinuxArm64, Android)
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|
[2026.05.26-05.16.11:777][ 0]LogGameProjectGeneration: Project MyProject2 requires update. Plugin OpenXRHandTracking SupportedTargetPlatforms value in project descriptor (Win64, Linux, Android, VisionOS) differs from value in plugin descriptor (Win64, Linux, LinuxArm64, Android)
|
|
[2026.05.26-05.16.11:777][ 0]LogGameProjectGeneration: Project MyProject2 requires update. Plugin OpenXRViveTracker SupportedTargetPlatforms value in project descriptor () differs from value in plugin descriptor (Win64, Linux, Android)
|
|
[2026.05.26-05.16.11:777][ 0]LogGameProjectGeneration: Project MyProject2 requires update. Plugin OpenXRMsftHandInteraction SupportedTargetPlatforms value in project descriptor () differs from value in plugin descriptor (Win64, Android)
|
|
[2026.05.26-05.16.11:793][ 0]LogLoad: (Engine Initialization) Total time: 226.63 seconds
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Total job queries 15,287, among them cache hits 1,187 (7.76%), DDC hits 7,411 (48.48%), Duplicates 3,419 (22.37%)
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Tracking 10,681 distinct input hashes that result in 9,589 distinct outputs (89.78%)
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: RAM used: 121.16 MiB of 1.60 GiB budget. Usage: 7.39%
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Shaders Compiled: 3,247
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Jobs assigned 3,266, completed 3,247 (99.42%)
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.15 s
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 31.59 s, longest 120.57 s
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Job execution time: average 5.03 s, max 26.88 s
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 36.80 s, max 121.00
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Shader code size: total 45.672 MiB, numShaders 3,270, average 14.302 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 178.07 s
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Jobs were issued in 431 batches (only local compilation was used), average 7.58 jobs/batch
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Average processing rate: 18.23 jobs/sec
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Total thread time: 1,682.86 s
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Total thread preprocess time: 100.05 s
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 5.95%
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Effective parallelization: 9.45 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.945051
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-05.16.11:982][ 0]LogShaderCompilers: Display: FMicropolyRasterizeCS - 32.57% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
|
|
[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 9.10% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.10% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: FHWRasterizeMS - 2.74% of total time (compiled 120 times, average 0.38 sec, max 0.53 sec, min 0.25 sec)
|
|
[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 2.69% of total time (compiled 37 times, average 1.22 sec, max 2.75 sec, min 0.22 sec)
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[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: === Material stats ===
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[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: Materials Cooked: 0
|
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[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: Materials Translated: 153
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[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.13 s
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[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: Material Translation Only: 0.03 s (26%)
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[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
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[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
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[2026.05.26-05.16.11:983][ 0]LogShaderCompilers: Display: ================================================
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[2026.05.26-05.16.12:034][ 0]LogContentStreaming: Texture pool size now 1000 MB
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[2026.05.26-05.16.12:034][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
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[2026.05.26-05.16.12:071][ 0]LogSlate: Took 0.000093 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
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[2026.05.26-05.16.12:156][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2026.05.26-05.16.12:156][ 0]LogPython: Display: Running start-up script C:/Unreal/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
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[2026.05.26-05.16.12:178][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
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[2026.05.26-05.16.12:190][ 0]LogPython: Display: Running start-up script C:/Unreal/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 32.483 ms
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[2026.05.26-05.16.12:377][ 1]LogFileCache: Retrieving MD5 hashes for directory 'D:/vr2026reimo/MyProject2/MyProject2/Content/' took 0.39s
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[2026.05.26-05.16.12:379][ 1]LogAssetRegistry: AssetRegistryGather time 8.2445s: AssetDataDiscovery 0.1108s, AssetDataGather 8.0865s, StoreResults 0.0472s. Wall time 181.4690s.
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NumCachedDirectories 0. NumUncachedDirectories 1502. NumCachedFiles 114. NumUncachedFiles 7530.
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BackgroundTickInterruptions 0.
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[2026.05.26-05.16.12:405][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
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[2026.05.26-05.16.12:412][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
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[2026.05.26-05.16.12:413][ 1]LogSourceControl: Uncontrolled asset discovery started...
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[2026.05.26-05.16.12:473][ 2]LogSlate: Took 0.000193 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
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[2026.05.26-05.16.12:591][ 16]LogSourceControl: Uncontrolled asset discovery finished in 0.178491 seconds (Found 7620 uncontrolled assets)
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[2026.05.26-05.16.13:729][137]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 22% occupied, 0 triangles, 08_P6_Truss
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[2026.05.26-05.16.13:830][148]LogMeshUtilities: Finished distance field build in 1.6s - 91x126x126 sparse distance field, 1.6Mb total, 0.0Mb always loaded, 59% occupied, 0 triangles, 16_S1_Truss_02
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[2026.05.26-05.16.13:960][163]LogMeshUtilities: Finished distance field build in 1.7s - 119x112x126 sparse distance field, 1.5Mb total, 0.0Mb always loaded, 52% occupied, 0 triangles, 12_Quest_Airlock
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[2026.05.26-05.16.14:217][191]LogMeshUtilities: Finished distance field build in 1.9s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 53% occupied, 0 triangles, 09_Destiny_Space_Laboratory
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[2026.05.26-05.16.15:753][361]LogMeshUtilities: Finished distance field build in 1.8s - 84x77x98 sparse distance field, 0.7Mb total, 0.0Mb always loaded, 58% occupied, 0 triangles, 13_Pirs_Docking_Compartment__DC__and_Airlock
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[2026.05.26-05.16.16:730][468]LogMeshUtilities: Finished distance field build in 2.8s - 91x126x126 sparse distance field, 1.6Mb total, 0.0Mb always loaded, 59% occupied, 0 triangles, 17_P1_Truss_02
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[2026.05.26-05.16.17:057][503]LogMeshUtilities: Finished distance field build in 3.1s - 126x42x105 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 96% occupied, 0 triangles, 16_S1_Truss
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[2026.05.26-05.16.17:161][515]LogMeshUtilities: Finished distance field build in 3.2s - 126x77x105 sparse distance field, 1.4Mb total, 0.0Mb always loaded, 77% occupied, 0 triangles, 19_P3_Truss
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[2026.05.26-05.16.17:206][519]LogMeshUtilities: Finished distance field build in 3.2s - 98x126x98 sparse distance field, 1.6Mb total, 0.0Mb always loaded, 76% occupied, 0 triangles, 02_Unity_Node_1
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[2026.05.26-05.16.17:256][525]LogMeshUtilities: Finished distance field build in 3.3s - 91x126x126 sparse distance field, 1.5Mb total, 0.0Mb always loaded, 59% occupied, 0 triangles, 01_Zarya_-__FGB__Funtional_Cargo_Block
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[2026.05.26-05.16.18:031][615]LogMeshUtilities: Finished distance field build in 4.1s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 41% occupied, 0 triangles, 14_S0_Truss
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[2026.05.26-05.16.18:344][649]LogMeshUtilities: Finished distance field build in 1.1s - 126x63x84 sparse distance field, 0.7Mb total, 0.0Mb always loaded, 58% occupied, 0 triangles, 15__MBS__Mobile_Base_System
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[2026.05.26-05.16.18:969][716]LogMeshUtilities: Finished distance field build in 1.7s - 126x42x105 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 95% occupied, 0 triangles, 17_P1_Truss
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[2026.05.26-05.16.19:003][719]LogMeshUtilities: Finished distance field build in 1.7s - 105x126x126 sparse distance field, 1.6Mb total, 0.0Mb always loaded, 53% occupied, 0 triangles, 05_Zvezda__SM__Service_Module
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[2026.05.26-05.16.19:322][756]LogMeshUtilities: Finished distance field build in 2.1s - 119x77x105 sparse distance field, 1.3Mb total, 0.0Mb always loaded, 78% occupied, 0 triangles, 22_S3_Truss
|
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[2026.05.26-05.16.20:506][883]LogMeshUtilities: Finished distance field build in 1.1s - 49x112x70 sparse distance field, 0.5Mb total, 0.0Mb always loaded, 81% occupied, 0 triangles, 25__ESP__External_Stowage_Platform_3
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[2026.05.26-05.16.20:713][896]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x126 sparse distance field, 0.8Mb total, 0.0Mb always loaded, 20% occupied, 0 triangles, 20_P4_Truss
|
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[2026.05.26-05.16.20:861][913]LogMeshUtilities: Finished distance field build in 1.4s - 105x98x77 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 73% occupied, 0 triangles, 28_Kibo_Space_Laboratory__PSM__Pressurized_Stowage_Module
|
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[2026.05.26-05.16.20:941][913]LogMeshUtilities: Finished distance field build in 1.5s - 77x91x91 sparse distance field, 0.8Mb total, 0.0Mb always loaded, 68% occupied, 0 triangles, 21_P5_Truss
|
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[2026.05.26-05.16.21:100][928]LogMeshUtilities: Finished distance field build in 1.7s - 126x105x119 sparse distance field, 1.6Mb total, 0.0Mb always loaded, 56% occupied, 0 triangles, 27_Columbus_Space_Laboratory
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[2026.05.26-05.16.22:354][961]LogMeshUtilities: Finished distance field build in 1.4s - 84x77x98 sparse distance field, 0.7Mb total, 0.0Mb always loaded, 59% occupied, 0 triangles, 34_Poisk__MRM-2__Mini_Research_Module
|
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[2026.05.26-05.16.22:414][961]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 0.7Mb total, 0.0Mb always loaded, 19% occupied, 0 triangles, 23_S4_Truss
|
|
[2026.05.26-05.16.22:483][962]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x77 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 45% occupied, 0 triangles, 33_Kibo_Space_Laboratory_Exposed_Platform
|
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[2026.05.26-05.16.22:741][962]LogMeshUtilities: Finished distance field build in 1.8s - 77x112x112 sparse distance field, 1.2Mb total, 0.0Mb always loaded, 70% occupied, 0 triangles, 35_Express_Logistics_Carrier__ELC__1
|
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[2026.05.26-05.16.22:769][962]LogMeshUtilities: Finished distance field build in 1.8s - 77x112x119 sparse distance field, 1.2Mb total, 0.0Mb always loaded, 67% occupied, 0 triangles, 36_Express_Logistics_Carrier__ELC__2
|
|
[2026.05.26-05.16.22:953][963]LogMeshUtilities: Finished distance field build in 2.0s - 126x119x105 sparse distance field, 1.9Mb total, 0.0Mb always loaded, 67% occupied, 0 triangles, 30_Kibo_Space_Laboratory__PSM__Pressurized_Module
|
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[2026.05.26-05.16.22:972][963]LogMeshUtilities: Finished distance field build in 2.0s - 98x126x98 sparse distance field, 1.6Mb total, 0.0Mb always loaded, 77% occupied, 0 triangles, 26_Harmony_Node_2
|
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[2026.05.26-05.16.24:540][968]LogMeshUtilities: Finished distance field build in 1.1s - 49x112x112 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 86% occupied, 0 triangles, 41_Express_Logistics_Carrier__ELC__4
|
|
[2026.05.26-05.16.24:789][968]LogMeshUtilities: Finished distance field build in 1.4s - 70x112x119 sparse distance field, 1.2Mb total, 0.0Mb always loaded, 75% occupied, 0 triangles, 43_Express_Logistics_Carrier__ELC__3
|
|
[2026.05.26-05.16.24:892][969]LogMeshUtilities: Finished distance field build in 1.5s - 98x105x126 sparse distance field, 1.6Mb total, 0.0Mb always loaded, 69% occupied, 0 triangles, 40_Leonardo_Raffaello_Perm_Multi-Purpose_Logistics_Module__PMM_
|
|
[2026.05.26-05.16.25:175][970]LogMeshUtilities: Finished distance field build in 1.7s - 126x98x98 sparse distance field, 1.6Mb total, 0.0Mb always loaded, 77% occupied, 0 triangles, 37_Tranquility_Node_3
|
|
[2026.05.26-05.16.27:842][978]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 26% occupied, 0 triangles, 20_P4_Truss_02
|
|
[2026.05.26-05.16.27:850][978]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 26% occupied, 0 triangles, 23_S4_Truss_02
|
|
[2026.05.26-05.16.27:853][978]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 26% occupied, 0 triangles, 23_S4_Truss_01
|
|
[2026.05.26-05.16.27:864][978]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 26% occupied, 0 triangles, 32_S6_Truss_01
|
|
[2026.05.26-05.16.27:873][978]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 26% occupied, 0 triangles, 20_P4_Truss_01
|
|
[2026.05.26-05.17.44:973][458]LogSlate: Took 0.012717 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
|
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[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Total job queries 15,311, among them cache hits 1,189 (7.77%), DDC hits 7,413 (48.42%), Duplicates 3,419 (22.33%)
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[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Tracking 10,703 distinct input hashes that result in 9,623 distinct outputs (89.91%)
|
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[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: RAM used: 121.55 MiB of 1.60 GiB budget. Usage: 7.42%
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Shaders Compiled: 3,290
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Jobs assigned 3,290, completed 3,290 (100%)
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Average time worker was idle: 0.33 s
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Time job spent in pending queue: average 31.38 s, longest 120.57 s
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Job execution time: average 5.00 s, max 26.88 s
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Job life time (pending + execution): average 36.38 s, max 121.00
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Shader code size: total 46.238 MiB, numShaders 3,319, average 14.266 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 188.44 s
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Jobs were issued in 455 batches (only local compilation was used), average 7.23 jobs/batch
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Average processing rate: 17.46 jobs/sec
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Total thread time: 1,761.139 s
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Total thread preprocess time: 100.652 s
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Percentage time preprocessing: 5.72%
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Effective parallelization: 9.35 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.934604
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: FMicropolyRasterizeCS - 31.13% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.70% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.87% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.10% of total time (compiled 30 times, average 2.41 sec, max 7.98 sec, min 0.72 sec)
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 2.75% of total time (compiled 41 times, average 1.18 sec, max 2.75 sec, min 0.22 sec)
|
|
[2026.05.26-05.19.12:303][379]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-05.19.12:305][379]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-05.19.12:305][379]LogShaderCompilers: Display: Materials Translated: 153
|
|
[2026.05.26-05.19.12:305][379]LogShaderCompilers: Display: Material Total Translate Time: 0.13 s
|
|
[2026.05.26-05.19.12:305][379]LogShaderCompilers: Display: Material Translation Only: 0.03 s (26%)
|
|
[2026.05.26-05.19.12:305][379]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-05.19.12:305][379]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-05.19.12:305][379]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-05.36.20:548][ 63]LogStreaming: Display: FlushAsyncLoading(343): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-05.36.20:708][ 63]LogInterchangeEngine: Display: Interchange start importing source [D:/vr2026reimo/Earth and ISS/Earth and ISS/earth.glb]
|
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[2026.05.26-05.36.43:182][ 63]LogSlate: Window 'Interchange Preview' being destroyed
|
|
[2026.05.26-05.36.44:124][ 63]LogSlate: Window 'Import Content' being destroyed
|
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[2026.05.26-05.36.44:150][ 63]LogInterchangeEngine: [Pending] Importing
|
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[2026.05.26-05.36.44:218][ 64]LogStreaming: Display: FlushAsyncLoading(386): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-05.36.44:357][ 68]LogInterchangeImport: Display: Auto-detected grayscale, image changed to G8
|
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[2026.05.26-05.36.44:405][ 68]LogStreaming: Display: FlushAsyncLoading(388): 1 QueuedPackages, 0 AsyncPackages
|
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[2026.05.26-05.36.44:691][ 73]LogStreaming: Display: FlushAsyncLoading(390): 1 QueuedPackages, 0 AsyncPackages
|
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[2026.05.26-05.36.44:780][ 75]LogStaticMesh: Display: Building static mesh Sphere_002 (Required Memory Estimate: 104.108538 MB)...
|
|
[2026.05.26-05.36.44:786][ 75]LogTexture: Display: Building textures: /Game/SPACE/Earth/earth/Textures/8k_earth_clouds.8k_earth_clouds (TFO_AutoDXT, 8192x4096 x1x1x1) (Required Memory Estimate: 2144.999969 MB), EncodeSpeed: Fast
|
|
[2026.05.26-05.36.44:796][ 76]LogStaticMesh: Display: Building static mesh Sphere_001 (Required Memory Estimate: 104.108297 MB)...
|
|
[2026.05.26-05.36.47:452][392]LogStaticMesh: Adjacency [0.00s], tris: 65024, UVs 1
|
|
[2026.05.26-05.36.47:476][395]LogStaticMesh: Clustering [0.02s]. Ratio: 1.015748
|
|
[2026.05.26-05.36.47:478][395]LogStaticMesh: Adjacency [0.01s], tris: 65024, UVs 1
|
|
[2026.05.26-05.36.47:485][396]LogStaticMesh: Leaves [0.01s]
|
|
[2026.05.26-05.36.47:514][400]LogStaticMesh: Clustering [0.04s]. Ratio: 1.015748
|
|
[2026.05.26-05.36.47:527][401]LogStaticMesh: Leaves [0.01s]
|
|
[2026.05.26-05.36.47:966][454]LogStaticMesh: Reduce [0.48s]
|
|
[2026.05.26-05.36.47:994][457]LogStaticMesh: Reduce [0.47s]
|
|
[2026.05.26-05.36.48:935][570]LogStaticMesh: Fallback [0.94s], num tris: 28328
|
|
[2026.05.26-05.36.49:156][596]LogStaticMesh: Fallback [1.19s], num tris: 28402
|
|
[2026.05.26-05.36.49:340][619]LogStaticMesh: Fallback [0.18s], num tris: 8164
|
|
[2026.05.26-05.36.49:368][622]LogStaticMesh: Fallback [0.43s], num tris: 8186
|
|
[2026.05.26-05.36.49:448][632]LogStaticMesh: ConstrainClusters:
|
|
[2026.05.26-05.36.49:448][632]LogStaticMesh: Input: 1060 Clusters, 133538 Triangles and 306988 Vertices
|
|
[2026.05.26-05.36.49:448][632]LogStaticMesh: Output without splits: 1060 Clusters, 133538 Triangles and 306988 Vertices
|
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[2026.05.26-05.36.49:448][632]LogStaticMesh: Output with splits: 2112 Clusters, 133538 Triangles and 307804 Vertices
|
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[2026.05.26-05.36.49:449][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 2112, Slow Path Clusters: 0, 1 Material: 2112, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
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[2026.05.26-05.36.49:463][633]LogStaticMesh: WritePages:
|
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[2026.05.26-05.36.49:463][633]LogStaticMesh: Root: GPU size: 30680 bytes. 1 Pages. 30680.000 bytes per page (93.628% utilization).
|
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[2026.05.26-05.36.49:463][633]LogStaticMesh: Streaming: GPU size: 3993852 bytes. 31 Pages (29 with relative encoding). 128833.938 bytes per page (98.292% utilization).
|
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[2026.05.26-05.36.49:463][633]LogStaticMesh: Page data disk size: 4276992 bytes. Fixup data size: 15848 bytes.
|
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[2026.05.26-05.36.49:463][633]LogStaticMesh: Total GPU size: 4024532 bytes, Total disk size: 4292840 bytes.
|
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[2026.05.26-05.36.49:465][634]LogStaticMesh: Encode [0.13s]
|
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[2026.05.26-05.36.49:466][634]LogStaticMesh: NaniteBuild [2.02s]
|
|
[2026.05.26-05.36.49:475][635]LogStaticMesh: ConstrainClusters:
|
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[2026.05.26-05.36.49:475][635]LogStaticMesh: Input: 1057 Clusters, 133168 Triangles and 305993 Vertices
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[2026.05.26-05.36.49:475][635]LogStaticMesh: Output without splits: 1057 Clusters, 133168 Triangles and 305993 Vertices
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[2026.05.26-05.36.49:475][635]LogStaticMesh: Output with splits: 2109 Clusters, 133168 Triangles and 306765 Vertices
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[2026.05.26-05.36.49:475][635]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 2109, Slow Path Clusters: 0, 1 Material: 2109, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
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[2026.05.26-05.36.49:492][637]LogStaticMesh: WritePages:
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[2026.05.26-05.36.49:492][637]LogStaticMesh: Root: GPU size: 30636 bytes. 1 Pages. 30636.000 bytes per page (93.494% utilization).
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[2026.05.26-05.36.49:492][637]LogStaticMesh: Streaming: GPU size: 3980220 bytes. 31 Pages (27 with relative encoding). 128394.195 bytes per page (97.957% utilization).
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[2026.05.26-05.36.49:492][637]LogStaticMesh: Page data disk size: 4323404 bytes. Fixup data size: 15984 bytes.
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[2026.05.26-05.36.49:492][637]LogStaticMesh: Total GPU size: 4010856 bytes, Total disk size: 4339388 bytes.
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[2026.05.26-05.36.49:495][637]LogStaticMesh: Encode [0.13s]
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[2026.05.26-05.36.49:495][637]LogStaticMesh: NaniteBuild [2.02s]
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[2026.05.26-05.36.50:062][705]LogStaticMesh: Built static mesh [5.28s] /Game/SPACE/Earth/earth/StaticMeshes/Sphere_002.Sphere_002
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[2026.05.26-05.36.50:095][709]LogStaticMesh: Built static mesh [5.30s] /Game/SPACE/Earth/earth/StaticMeshes/Sphere_001.Sphere_001
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[2026.05.26-05.36.52:678][ 19]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=3937.625 Y=590.125 Z=1704.812, BoxExtent=(X=668659.688 Y=664758.062 Z=654747.375), SphereRadius=(943722.812500)) and MeshDescription Bounds (Origin=X=0.000 Y=0.000 Z=0.000, BoxExtent=(X=646400.000 Y=646400.000 Z=646400.000), SphereRadius=(646400.843185)) is significative for StaticMesh /Game/SPACE/Earth/earth/StaticMeshes/Sphere_002.Sphere_002
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[2026.05.26-05.36.52:703][ 22]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=-2722.188 Y=-9.969 Z=7699.625, BoxExtent=(X=651702.500 Y=647661.750 Z=652106.688), SphereRadius=(942759.687500)) and MeshDescription Bounds (Origin=X=0.000 Y=0.000 Z=0.000, BoxExtent=(X=638400.000 Y=638400.000 Z=638400.000), SphereRadius=(638400.874939)) is significative for StaticMesh /Game/SPACE/Earth/earth/StaticMeshes/Sphere_001.Sphere_001
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[2026.05.26-05.36.54:045][ 22]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, Sphere_001
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[2026.05.26-05.36.54:067][ 23]LogInterchangeEngine: Display: Interchange import completed [D:/vr2026reimo/Earth and ISS/Earth and ISS/earth.glb]
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[2026.05.26-05.36.54:077][ 23]LogInterchangeEngine: [Pending] Importing - Operation completed.
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[2026.05.26-05.36.54:077][ 23]LogInterchangeEngine: [Success] Import Done
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[2026.05.26-05.36.56:357][293]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=3937.625 Y=590.125 Z=1704.812, BoxExtent=(X=668659.688 Y=664758.062 Z=654747.375), SphereRadius=(943722.812500)) and MeshDescription Bounds (Origin=X=0.000 Y=0.000 Z=0.000, BoxExtent=(X=646400.000 Y=646400.000 Z=646400.000), SphereRadius=(646400.843185)) is significative for StaticMesh /Game/SPACE/Earth/earth/StaticMeshes/Sphere_002.Sphere_002
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[2026.05.26-05.36.56:724][337]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=-2722.188 Y=-9.969 Z=7699.625, BoxExtent=(X=651702.500 Y=647661.750 Z=652106.688), SphereRadius=(942759.687500)) and MeshDescription Bounds (Origin=X=0.000 Y=0.000 Z=0.000, BoxExtent=(X=638400.000 Y=638400.000 Z=638400.000), SphereRadius=(638400.874939)) is significative for StaticMesh /Game/SPACE/Earth/earth/StaticMeshes/Sphere_001.Sphere_001
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[2026.05.26-05.36.57:388][416]LogMeshUtilities: Finished distance field build in 1.0s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 51% occupied, 0 triangles, Sphere_002
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[2026.05.26-05.36.57:871][473]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, Sphere_001
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[2026.05.26-05.37.00:184][737]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
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[2026.05.26-05.37.00:186][737]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VRTemplate/Maps/VRTemplateMap' took 0.059
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[2026.05.26-05.37.00:186][737]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/Earth/earth/Materials/Material_004] ([1] browsable assets)...
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[2026.05.26-05.37.00:187][737]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
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[2026.05.26-05.37.00:189][737]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Engine/Transient.World_0'.
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[2026.05.26-05.37.00:211][737]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/SPACE/Earth/earth/Materials/Material_004.Material_004]
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[2026.05.26-05.37.00:211][737]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/Earth/earth/Materials/Material_004]
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[2026.05.26-05.37.00:228][737]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/Earth/earth/Materials/Material_004_Auto1
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[2026.05.26-05.37.00:228][737]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Material_004_Auto1171389574929007041F2E48C921A8394.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/Earth/earth/Materials/Material_004_Auto1.uasset'
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[2026.05.26-05.37.00:228][737]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/Earth/earth/Textures/8k_earth_clouds] ([1] browsable assets)...
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[2026.05.26-05.37.00:232][737]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/SPACE/Earth/earth/Textures/8k_earth_clouds.8k_earth_clouds]
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[2026.05.26-05.37.00:232][737]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/Earth/earth/Textures/8k_earth_clouds]
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[2026.05.26-05.37.00:262][737]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/Earth/earth/Textures/8k_earth_clouds_Auto1
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[2026.05.26-05.37.00:263][737]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/8k_earth_clouds_Auto1ACB995174F95D788C9F94BB75026C599.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/Earth/earth/Textures/8k_earth_clouds_Auto1.uasset'
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[2026.05.26-05.37.00:263][737]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/Earth/earth/StaticMeshes/Sphere_002] ([1] browsable assets)...
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[2026.05.26-05.37.00:263][737]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1
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[2026.05.26-05.37.00:263][737]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Engine/Transient.World_1'.
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[2026.05.26-05.37.00:273][737]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SPACE/Earth/earth/StaticMeshes/Sphere_002.Sphere_002]
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[2026.05.26-05.37.00:273][737]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/Earth/earth/StaticMeshes/Sphere_002]
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[2026.05.26-05.37.00:290][737]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/Earth/earth/StaticMeshes/Sphere_002_Auto1
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[2026.05.26-05.37.00:292][737]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_002_Auto18F7609994EDB20F4CB98BB929B6E6DCD.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/Earth/earth/StaticMeshes/Sphere_002_Auto1.uasset'
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[2026.05.26-05.37.00:292][737]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/Earth/earth/Materials/Material_003] ([1] browsable assets)...
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[2026.05.26-05.37.00:298][737]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/SPACE/Earth/earth/Materials/Material_003.Material_003]
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[2026.05.26-05.37.00:298][737]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/Earth/earth/Materials/Material_003]
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[2026.05.26-05.37.00:306][737]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/Earth/earth/Materials/Material_003_Auto1
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[2026.05.26-05.37.00:306][737]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Material_003_Auto1A46C2AC8459ADE87AD0149B71F6958A0.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/Earth/earth/Materials/Material_003_Auto1.uasset'
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[2026.05.26-05.37.00:308][737]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/Earth/earth/StaticMeshes/Sphere_001] ([1] browsable assets)...
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[2026.05.26-05.37.00:314][737]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SPACE/Earth/earth/StaticMeshes/Sphere_001.Sphere_001]
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[2026.05.26-05.37.00:314][737]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/Earth/earth/StaticMeshes/Sphere_001]
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[2026.05.26-05.37.00:331][737]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/Earth/earth/StaticMeshes/Sphere_001_Auto1
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[2026.05.26-05.37.00:331][737]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_001_Auto1248B0B9049E8680AFEFC618305766F1B.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/Earth/earth/StaticMeshes/Sphere_001_Auto1.uasset'
|
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[2026.05.26-05.37.00:332][737]LogFileHelpers: Auto-saving content packages took 0.146
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: ================================================
|
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[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
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[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Total job queries 15,333, among them cache hits 1,194 (7.79%), DDC hits 7,414 (48.35%), Duplicates 3,421 (22.31%)
|
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[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Tracking 10,718 distinct input hashes that result in 9,636 distinct outputs (89.90%)
|
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[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: RAM used: 121.70 MiB of 1.60 GiB budget. Usage: 7.43%
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Shaders Compiled: 3,304
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Jobs assigned 3,304, completed 3,304 (100%)
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Average time worker was idle: 27.16 s
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Time job spent in pending queue: average 31.24 s, longest 120.57 s
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Job execution time: average 4.99 s, max 26.88 s
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Job life time (pending + execution): average 36.23 s, max 121.00
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Shader code size: total 46.426 MiB, numShaders 3,337, average 14.246 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 191.52 s
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Jobs were issued in 469 batches (only local compilation was used), average 7.04 jobs/batch
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Average processing rate: 17.25 jobs/sec
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Total thread time: 1,773.801 s
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Total thread preprocess time: 100.913 s
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Percentage time preprocessing: 5.69%
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Effective parallelization: 9.26 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.926165
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|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: FMicropolyRasterizeCS - 30.90% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.64% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.83% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.07% of total time (compiled 30 times, average 2.41 sec, max 7.98 sec, min 0.72 sec)
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|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.03% of total time (compiled 44 times, average 1.22 sec, max 2.75 sec, min 0.22 sec)
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[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Materials Translated: 186
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Material Total Translate Time: 0.19 s
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Material Translation Only: 0.08 s (41%)
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-05.37.12:417][186]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Total job queries 15,335, among them cache hits 1,194 (7.79%), DDC hits 7,414 (48.35%), Duplicates 3,421 (22.31%)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Tracking 10,720 distinct input hashes that result in 9,638 distinct outputs (89.91%)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: RAM used: 121.74 MiB of 1.60 GiB budget. Usage: 7.43%
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Shaders Compiled: 3,306
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Jobs assigned 3,306, completed 3,306 (100%)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Average time worker was idle: 27.74 s
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Time job spent in pending queue: average 31.23 s, longest 120.57 s
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Job execution time: average 4.99 s, max 26.88 s
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Job life time (pending + execution): average 36.21 s, max 121.00
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Shader code size: total 46.476 MiB, numShaders 3,339, average 14.253 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 193.46 s
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Jobs were issued in 471 batches (only local compilation was used), average 7.02 jobs/batch
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Average processing rate: 17.09 jobs/sec
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Total thread time: 1,777.032 s
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Total thread preprocess time: 100.941 s
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Percentage time preprocessing: 5.68%
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Effective parallelization: 9.19 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.918566
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: FMicropolyRasterizeCS - 30.85% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.62% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.83% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.06% of total time (compiled 30 times, average 2.41 sec, max 7.98 sec, min 0.72 sec)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.02% of total time (compiled 44 times, average 1.22 sec, max 2.75 sec, min 0.22 sec)
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Materials Translated: 186
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[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Material Total Translate Time: 0.19 s
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[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Material Translation Only: 0.08 s (41%)
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[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
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[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
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[2026.05.26-05.40.12:423][609]LogShaderCompilers: Display: ================================================
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[2026.05.26-05.42.17:468][149]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-05.42.17:514][149]LogInterchangeEngine: Display: Interchange start importing source [D:/vr2026reimo/Earth and ISS/Earth and ISS/earth.glb]
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[2026.05.26-05.42.52:983][149]LogSlate: Window 'Import Content' being destroyed
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[2026.05.26-05.42.53:002][149]LogInterchangeEngine: [Pending] Importing
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[2026.05.26-05.42.53:025][149]LogAssetRegistry: Warning: ScanPathsSynchronous: / is not in a mounted path, will not scan.
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[2026.05.26-05.42.53:042][149]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.017 s
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: === FDebug::DumpStackTrace(): ===
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning:
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007fff6faf767f UnrealEditor-AssetRegistry.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007fff6fb69ff5 UnrealEditor-AssetRegistry.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007fff6fb69cf6 UnrealEditor-AssetRegistry.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x0000025caccf1c1d UnrealEditor-InterchangePipelines.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x0000025caccf234e UnrealEditor-InterchangePipelines.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x0000025caccef5f6 UnrealEditor-InterchangePipelines.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007fff46f6483b UnrealEditor-InterchangeCore.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x0000025cacced7a7 UnrealEditor-InterchangePipelines.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007fff46f6483b UnrealEditor-InterchangeCore.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007fff46e207e7 UnrealEditor-InterchangeEngine.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007fff46f1cf60 UnrealEditor-InterchangeCore.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007fff46f6cfa8 UnrealEditor-InterchangeCore.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007fff46ec3b31 UnrealEditor-InterchangeCore.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007fffb26050fe UnrealEditor-Core.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007ff7b59bda75 UnrealEditor.exe!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007ff7b59de5ac UnrealEditor.exe!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007ff7b59de6ba UnrealEditor.exe!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007ff7b59e209e UnrealEditor.exe!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007ff7b59f4e44 UnrealEditor.exe!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007ff7b59f80fa UnrealEditor.exe!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007ff8112ee8d7 KERNEL32.DLL!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning: [Callstack] 0x00007ff811fec3fc ntdll.dll!UnknownFunction []
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[2026.05.26-05.42.53:042][149]LogOutputDevice: Warning:
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[2026.05.26-05.42.53:153][151]LogStreaming: Display: FlushAsyncLoading(392): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-05.42.53:292][154]LogInterchangeImport: Display: Auto-detected grayscale, image changed to G8
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[2026.05.26-05.42.54:029][218]LogStreaming: Display: FlushAsyncLoading(395): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-05.42.54:105][220]LogStreaming: Display: FlushAsyncLoading(396): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-05.42.54:238][236]LogStreaming: Display: FlushAsyncLoading(397): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-05.42.55:198][344]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-05.43.03:773][373]LogStreaming: Display: FlushAsyncLoading(399): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-05.43.08:708][413]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
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[2026.05.26-05.43.08:708][413]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
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[2026.05.26-05.43.08:708][413]LogTexture: Display: Virtual textures require mips and MipGenSettings is NoMipmaps: Forcing to SimpleAverage (world_200406_3x21600x10800_geo)
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[2026.05.26-05.43.08:710][413]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 5595.910156 MiB
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[2026.05.26-05.43.08:710][413]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 5595.910156 MiB
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[2026.05.26-05.43.08:959][413]LogTexture: Display: Building textures: /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo (TFO_AutoDXT VT, 21600x10800 x1x1x1) (Required Memory Estimate: 22736.22591 MB), EncodeSpeed: Fast
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[2026.05.26-05.43.23:503][124]LogStaticMesh: Display: Building static mesh Sphere_001 (Required Memory Estimate: 104.108297 MB)...
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[2026.05.26-05.43.23:508][124]LogStaticMesh: Display: Building static mesh Sphere (Required Memory Estimate: 6683.176527 MB)...
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[2026.05.26-05.43.23:508][124]LogStaticMesh: Display: Building static mesh Sphere_002 (Required Memory Estimate: 104.108538 MB)...
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[2026.05.26-05.43.26:388][466]LogStaticMesh: Adjacency [0.00s], tris: 65024, UVs 1
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[2026.05.26-05.43.26:427][471]LogStaticMesh: Clustering [0.04s]. Ratio: 1.015748
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[2026.05.26-05.43.26:429][471]LogStaticMesh: Adjacency [0.01s], tris: 65024, UVs 1
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[2026.05.26-05.43.26:438][472]LogStaticMesh: Leaves [0.01s]
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[2026.05.26-05.43.26:475][477]LogStaticMesh: Clustering [0.05s]. Ratio: 1.015748
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[2026.05.26-05.43.26:486][478]LogStaticMesh: Leaves [0.01s]
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[2026.05.26-05.43.26:993][538]LogStaticMesh: Reduce [0.56s]
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[2026.05.26-05.43.27:046][544]LogStaticMesh: Reduce [0.56s]
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[2026.05.26-05.43.27:948][653]LogStaticMesh: Fallback [0.95s], num tris: 28328
|
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[2026.05.26-05.43.28:228][686]LogStaticMesh: Fallback [1.18s], num tris: 28402
|
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[2026.05.26-05.43.28:374][704]LogStaticMesh: Fallback [0.42s], num tris: 8186
|
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[2026.05.26-05.43.28:414][709]LogStaticMesh: Fallback [0.19s], num tris: 8164
|
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[2026.05.26-05.43.28:487][717]LogStaticMesh: ConstrainClusters:
|
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[2026.05.26-05.43.28:487][717]LogStaticMesh: Input: 1057 Clusters, 133168 Triangles and 305993 Vertices
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[2026.05.26-05.43.28:487][717]LogStaticMesh: Output without splits: 1057 Clusters, 133168 Triangles and 305993 Vertices
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[2026.05.26-05.43.28:487][717]LogStaticMesh: Output with splits: 2109 Clusters, 133168 Triangles and 306765 Vertices
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[2026.05.26-05.43.28:489][718]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 2109, Slow Path Clusters: 0, 1 Material: 2109, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
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[2026.05.26-05.43.28:506][720]LogStaticMesh: WritePages:
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[2026.05.26-05.43.28:506][720]LogStaticMesh: Root: GPU size: 30636 bytes. 1 Pages. 30636.000 bytes per page (93.494% utilization).
|
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[2026.05.26-05.43.28:506][720]LogStaticMesh: Streaming: GPU size: 3980220 bytes. 31 Pages (27 with relative encoding). 128394.195 bytes per page (97.957% utilization).
|
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[2026.05.26-05.43.28:506][720]LogStaticMesh: Page data disk size: 4323404 bytes. Fixup data size: 15984 bytes.
|
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[2026.05.26-05.43.28:506][720]LogStaticMesh: Total GPU size: 4010856 bytes, Total disk size: 4339388 bytes.
|
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[2026.05.26-05.43.28:508][720]LogStaticMesh: Encode [0.14s]
|
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[2026.05.26-05.43.28:508][720]LogStaticMesh: NaniteBuild [2.13s]
|
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[2026.05.26-05.43.28:528][722]LogStaticMesh: ConstrainClusters:
|
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[2026.05.26-05.43.28:528][722]LogStaticMesh: Input: 1060 Clusters, 133538 Triangles and 306988 Vertices
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[2026.05.26-05.43.28:528][722]LogStaticMesh: Output without splits: 1060 Clusters, 133538 Triangles and 306988 Vertices
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[2026.05.26-05.43.28:528][722]LogStaticMesh: Output with splits: 2112 Clusters, 133538 Triangles and 307804 Vertices
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[2026.05.26-05.43.28:529][722]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 2112, Slow Path Clusters: 0, 1 Material: 2112, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
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[2026.05.26-05.43.28:545][724]LogStaticMesh: WritePages:
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[2026.05.26-05.43.28:545][724]LogStaticMesh: Root: GPU size: 30680 bytes. 1 Pages. 30680.000 bytes per page (93.628% utilization).
|
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[2026.05.26-05.43.28:545][724]LogStaticMesh: Streaming: GPU size: 3993852 bytes. 31 Pages (29 with relative encoding). 128833.938 bytes per page (98.292% utilization).
|
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[2026.05.26-05.43.28:545][724]LogStaticMesh: Page data disk size: 4276992 bytes. Fixup data size: 15848 bytes.
|
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[2026.05.26-05.43.28:545][724]LogStaticMesh: Total GPU size: 4024532 bytes, Total disk size: 4292840 bytes.
|
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[2026.05.26-05.43.28:546][724]LogStaticMesh: Encode [0.13s]
|
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[2026.05.26-05.43.28:546][724]LogStaticMesh: NaniteBuild [2.13s]
|
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[2026.05.26-05.43.29:134][794]LogStaticMesh: Adjacency [0.56s], tris: 4177920, UVs 1
|
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[2026.05.26-05.43.29:241][807]LogStaticMesh: Built static mesh [5.75s] /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001
|
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[2026.05.26-05.43.29:261][809]LogStaticMesh: Built static mesh [5.77s] /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002
|
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[2026.05.26-05.43.31:234][ 43]LogStaticMesh: Clustering [2.10s]. Ratio: 1.016360
|
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[2026.05.26-05.43.31:300][ 51]LogStaticMesh: Leaves [0.07s]
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[2026.05.26-05.43.32:450][188]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=3937.625 Y=590.125 Z=1704.812, BoxExtent=(X=668659.688 Y=664758.062 Z=654747.375), SphereRadius=(943722.812500)) and MeshDescription Bounds (Origin=X=0.000 Y=0.000 Z=0.000, BoxExtent=(X=646400.000 Y=646400.000 Z=646400.000), SphereRadius=(646400.843185)) is significative for StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002
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[2026.05.26-05.43.32:457][188]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=-2722.188 Y=-9.969 Z=7699.625, BoxExtent=(X=651702.500 Y=647661.750 Z=652106.688), SphereRadius=(942759.687500)) and MeshDescription Bounds (Origin=X=0.000 Y=0.000 Z=0.000, BoxExtent=(X=638400.000 Y=638400.000 Z=638400.000), SphereRadius=(638400.874939)) is significative for StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001
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[2026.05.26-05.43.34:415][421]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, Sphere_001
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[2026.05.26-05.43.34:493][430]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 51% occupied, 0 triangles, Sphere_002
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[2026.05.26-05.43.35:532][553]LogMeshUtilities: Finished mesh card build in 1.1s Sphere_001 tris:0 surfels:4390
|
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[2026.05.26-05.43.44:026][468]LogStaticMesh: Reduce [12.70s]
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[2026.05.26-05.43.44:235][493]LogContentBrowser: Attempting asset rename: Earth -> shit
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[2026.05.26-05.43.44:714][493]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SPACE/earth/StaticMeshes/Sphere) ...
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[2026.05.26-05.43.45:801][493]LogStaticMesh: Fallback [1.77s], num tris: 53324
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[2026.05.26-05.43.46:092][493]LogStaticMesh: Fallback [0.29s], num tris: 8388
|
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[2026.05.26-05.43.52:398][493]LogStaticMesh: ConstrainClusters:
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[2026.05.26-05.43.52:398][493]LogStaticMesh: Input: 68049 Clusters, 8570270 Triangles and 19645414 Vertices
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[2026.05.26-05.43.52:398][493]LogStaticMesh: Output without splits: 68049 Clusters, 8570270 Triangles and 19645414 Vertices
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[2026.05.26-05.43.52:398][493]LogStaticMesh: Output with splits: 134489 Clusters, 8570270 Triangles and 19693980 Vertices
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[2026.05.26-05.43.52:444][493]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 134489, Slow Path Clusters: 0, 1 Material: 134489, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
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[2026.05.26-05.43.53:671][493]LogStaticMesh: WritePages:
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[2026.05.26-05.43.53:673][493]LogStaticMesh: Root: GPU size: 30524 bytes. 1 Pages. 30524.000 bytes per page (93.152% utilization).
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[2026.05.26-05.43.53:673][493]LogStaticMesh: Streaming: GPU size: 219407772 bytes. 1685 Pages (1625 with relative encoding). 130212.328 bytes per page (99.344% utilization).
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[2026.05.26-05.43.53:673][493]LogStaticMesh: Page data disk size: 214842332 bytes. Fixup data size: 976664 bytes.
|
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[2026.05.26-05.43.53:673][493]LogStaticMesh: Total GPU size: 219438296 bytes, Total disk size: 215818996 bytes.
|
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[2026.05.26-05.43.53:736][493]LogStaticMesh: Encode [7.64s]
|
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[2026.05.26-05.43.53:756][493]LogStaticMesh: NaniteBuild [25.18s]
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[2026.05.26-05.43.54:722][493]LogStaticMesh: Built static mesh [31.23s] /Game/SPACE/earth/StaticMeshes/Sphere.Sphere
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[2026.05.26-05.43.58:768][493]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=3896.188 Y=9496.781 Z=-4249.031, BoxExtent=(X=642597.812 Y=651595.500 Z=647666.750), SphereRadius=(928730.187500)) and MeshDescription Bounds (Origin=X=0.000 Y=-0.031 Z=0.000, BoxExtent=(X=636972.188 Y=636972.219 Z=637089.500), SphereRadius=(637089.500000)) is significative for StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere
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[2026.05.26-05.43.58:802][493]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2026.05.26-05.43.58:805][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/SPACE/shit/earth/Materials/Material_004] ([1] browsable assets)...
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[2026.05.26-05.43.58:805][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/shit/earth/Materials/Material_004]
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[2026.05.26-05.43.58:807][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/shit/earth/Materials/Material_004" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/shit/earth/Materials/Material_004.uasset" SILENT=true
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[2026.05.26-05.43.58:830][493]LogSavePackage: Moving output files for package: /Game/SPACE/shit/earth/Materials/Material_004
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[2026.05.26-05.43.58:830][493]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Material_004EFDC3541469FAE054A12B9964EDAF78B.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/shit/earth/Materials/Material_004.uasset'
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[2026.05.26-05.43.58:851][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/SPACE/shit/earth/Textures/8k_earth_clouds] ([1] browsable assets)...
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[2026.05.26-05.43.58:851][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/shit/earth/Textures/8k_earth_clouds]
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[2026.05.26-05.43.58:851][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/shit/earth/Textures/8k_earth_clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/shit/earth/Textures/8k_earth_clouds.uasset" SILENT=true
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[2026.05.26-05.43.58:946][493]LogSavePackage: Moving output files for package: /Game/SPACE/shit/earth/Textures/8k_earth_clouds
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[2026.05.26-05.43.58:946][493]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/8k_earth_cloudsA042812C4C681E6F290303998801774B.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/shit/earth/Textures/8k_earth_clouds.uasset'
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[2026.05.26-05.43.58:952][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/SPACE/shit/earth/StaticMeshes/Sphere_002] ([1] browsable assets)...
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[2026.05.26-05.43.58:952][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/shit/earth/StaticMeshes/Sphere_002]
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[2026.05.26-05.43.58:952][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/shit/earth/StaticMeshes/Sphere_002" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/shit/earth/StaticMeshes/Sphere_002.uasset" SILENT=true
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[2026.05.26-05.43.58:980][493]LogSavePackage: Moving output files for package: /Game/SPACE/shit/earth/StaticMeshes/Sphere_002
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[2026.05.26-05.43.58:980][493]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_0025884C8C94C3F870BC4CA61B0925BB575.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/shit/earth/StaticMeshes/Sphere_002.uasset'
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[2026.05.26-05.43.58:984][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/SPACE/shit/earth/Materials/Material_003] ([1] browsable assets)...
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[2026.05.26-05.43.58:984][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/shit/earth/Materials/Material_003]
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[2026.05.26-05.43.58:984][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/shit/earth/Materials/Material_003" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/shit/earth/Materials/Material_003.uasset" SILENT=true
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[2026.05.26-05.43.58:994][493]LogSavePackage: Moving output files for package: /Game/SPACE/shit/earth/Materials/Material_003
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[2026.05.26-05.43.58:994][493]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Material_00337D2E2904C45C72EAF4883ADEC956835.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/shit/earth/Materials/Material_003.uasset'
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[2026.05.26-05.43.58:996][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/SPACE/shit/earth/StaticMeshes/Sphere_001] ([1] browsable assets)...
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[2026.05.26-05.43.58:996][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/shit/earth/StaticMeshes/Sphere_001]
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[2026.05.26-05.43.58:996][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/shit/earth/StaticMeshes/Sphere_001" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/shit/earth/StaticMeshes/Sphere_001.uasset" SILENT=true
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[2026.05.26-05.43.59:022][493]LogSavePackage: Moving output files for package: /Game/SPACE/shit/earth/StaticMeshes/Sphere_001
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[2026.05.26-05.43.59:022][493]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_0015F56B0D9431DBCA129F63DB37573A9FF.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/shit/earth/StaticMeshes/Sphere_001.uasset'
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[2026.05.26-05.43.59:023][493]LogFileHelpers: InternalPromptForCheckoutAndSave took 221.370 ms
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[2026.05.26-05.43.59:227][493]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms
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[2026.05.26-05.43.59:256][493]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
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[2026.05.26-05.43.59:271][493]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
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[2026.05.26-05.43.59:365][493]LogContentValidation: Display: Starting to validate 5 assets
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[2026.05.26-05.43.59:365][493]LogContentValidation: Enabled validators:
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[2026.05.26-05.43.59:367][493]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2026.05.26-05.43.59:367][493]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2026.05.26-05.43.59:367][493]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2026.05.26-05.43.59:367][493]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2026.05.26-05.43.59:367][493]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2026.05.26-05.43.59:367][493]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2026.05.26-05.43.59:371][493]AssetCheck: /Game/SPACE/shit/earth/Materials/Material_004 Validating asset
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[2026.05.26-05.43.59:371][493]AssetCheck: /Game/SPACE/shit/earth/Textures/8k_earth_clouds Validating asset
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[2026.05.26-05.43.59:371][493]AssetCheck: /Game/SPACE/shit/earth/StaticMeshes/Sphere_002 Validating asset
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[2026.05.26-05.43.59:371][493]AssetCheck: /Game/SPACE/shit/earth/Materials/Material_003 Validating asset
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[2026.05.26-05.43.59:371][493]AssetCheck: /Game/SPACE/shit/earth/StaticMeshes/Sphere_001 Validating asset
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[2026.05.26-05.44.00:818][493]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 51% occupied, 0 triangles, Sphere
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[2026.05.26-05.44.01:151][493]LogSourceControl: Display: Uncontrolled Changelist persistency file saved D:/vr2026reimo/MyProject2/MyProject2/Saved/SourceControl/UncontrolledChangelists.json
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[2026.05.26-05.44.01:155][494]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=3937.625 Y=590.125 Z=1704.812, BoxExtent=(X=668659.688 Y=664758.062 Z=654747.375), SphereRadius=(943722.812500)) and MeshDescription Bounds (Origin=X=0.000 Y=0.000 Z=0.000, BoxExtent=(X=646400.000 Y=646400.000 Z=646400.000), SphereRadius=(646400.843185)) is significative for StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002
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[2026.05.26-05.44.01:155][494]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=-2722.188 Y=-9.969 Z=7699.625, BoxExtent=(X=651702.500 Y=647661.750 Z=652106.688), SphereRadius=(942759.687500)) and MeshDescription Bounds (Origin=X=0.000 Y=0.000 Z=0.000, BoxExtent=(X=638400.000 Y=638400.000 Z=638400.000), SphereRadius=(638400.874939)) is significative for StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001
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[2026.05.26-05.44.01:184][494]LogInterchangeEngine: Display: Interchange import completed [D:/vr2026reimo/Earth and ISS/Earth and ISS/earth.glb]
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[2026.05.26-05.44.01:204][494]LogInterchangeEngine: [Pending] Importing - Operation completed.
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[2026.05.26-05.44.01:204][494]LogInterchangeEngine: [Success] Import Done
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[2026.05.26-05.44.05:837][988]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=3896.188 Y=9496.781 Z=-4249.031, BoxExtent=(X=642597.812 Y=651595.500 Z=647666.750), SphereRadius=(928730.187500)) and MeshDescription Bounds (Origin=X=0.000 Y=-0.031 Z=0.000, BoxExtent=(X=636972.188 Y=636972.219 Z=637089.500), SphereRadius=(637089.500000)) is significative for StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere
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[2026.05.26-05.44.08:098][245]LogMeshUtilities: Finished distance field build in 2.3s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 51% occupied, 0 triangles, Sphere
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[2026.05.26-05.44.15:564][ 15]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere
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[2026.05.26-05.44.15:565][ 15]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere
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[2026.05.26-05.44.15:575][ 15]LogActorFactory: Actor Factory spawned StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_0
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[2026.05.26-05.44.15:589][ 15]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001
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[2026.05.26-05.44.15:589][ 15]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001
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[2026.05.26-05.44.15:589][ 15]LogActorFactory: Actor Factory spawned StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_1
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[2026.05.26-05.44.15:589][ 15]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002
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[2026.05.26-05.44.15:589][ 15]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002
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[2026.05.26-05.44.15:591][ 15]LogActorFactory: Actor Factory spawned StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_2
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[2026.05.26-05.44.21:968][742]LogUObjectHash: Compacting FUObjectHashTables data took 9.63ms
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[2026.05.26-05.44.21:985][742]LogEditorActor: Deleted 0 Actors (0.169 secs)
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[2026.05.26-05.44.21:998][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
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[2026.05.26-05.44.21:999][742]LogEditorActor: Deleted 0 Actors (0.015 secs)
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[2026.05.26-05.44.22:015][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
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[2026.05.26-05.44.22:017][742]LogEditorActor: Deleted 0 Actors (0.017 secs)
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[2026.05.26-05.44.22:024][742]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere
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[2026.05.26-05.44.22:024][742]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere
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[2026.05.26-05.44.22:032][742]LogActorFactory: Actor Factory spawned StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_3
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[2026.05.26-05.44.22:033][742]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001
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[2026.05.26-05.44.22:033][742]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001
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[2026.05.26-05.44.22:035][742]LogActorFactory: Actor Factory spawned StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_4
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[2026.05.26-05.44.22:035][742]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002
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[2026.05.26-05.44.22:035][742]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002
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[2026.05.26-05.44.22:035][742]LogActorFactory: Actor Factory spawned StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_5
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[2026.05.26-05.44.38:607][661]Cmd: TRANSACTION UNDO
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[2026.05.26-05.44.38:607][661]LogEditorTransaction: Undo Move Elements
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[2026.05.26-05.45.25:202][ 65]Cmd: TRANSACTION UNDO
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[2026.05.26-05.45.25:202][ 65]LogEditorTransaction: Undo Move Elements
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: ================================================
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Total job queries 15,344, among them cache hits 1,197 (7.80%), DDC hits 7,414 (48.32%), Duplicates 3,421 (22.30%)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Tracking 10,726 distinct input hashes that result in 9,644 distinct outputs (89.91%)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: RAM used: 121.84 MiB of 1.60 GiB budget. Usage: 7.44%
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: === Shader Compilation stats ===
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Shaders Compiled: 3,312
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Jobs assigned 3,312, completed 3,312 (100%)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Average time worker was idle: 30.63 s
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Time job spent in pending queue: average 31.17 s, longest 120.57 s
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Job execution time: average 4.98 s, max 26.88 s
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Job life time (pending + execution): average 36.15 s, max 121.00
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Shader code size: total 46.595 MiB, numShaders 3,345, average 14.264 KiB, min 1.191 KiB, max 50.43 KiB
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 197.01 s
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Jobs were issued in 477 batches (only local compilation was used), average 6.94 jobs/batch
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Average processing rate: 16.81 jobs/sec
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Total thread time: 1,783.435 s
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Total thread preprocess time: 101.073 s
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Percentage time preprocessing: 5.67%
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Effective parallelization: 9.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.905257
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: FMicropolyRasterizeCS - 30.74% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.59% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.81% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.23% of total time (compiled 32 times, average 2.36 sec, max 7.98 sec, min 0.72 sec)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.01% of total time (compiled 44 times, average 1.22 sec, max 2.75 sec, min 0.22 sec)
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Materials Translated: 186
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Material Total Translate Time: 0.19 s
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Material Translation Only: 0.08 s (41%)
|
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
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[2026.05.26-05.46.12:437][551]LogShaderCompilers: Display: ================================================
|
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[2026.05.26-05.47.25:671][481]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
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[2026.05.26-05.47.25:769][481]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto2
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[2026.05.26-05.47.25:769][481]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/VRTemplateMap_Auto2567CD92647D7211C1A15F9B5898F312B.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto2.umap'
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[2026.05.26-05.47.25:770][481]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VRTemplate/Maps/VRTemplateMap' took 0.119
|
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[2026.05.26-05.47.25:770][481]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.119
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[2026.05.26-05.47.25:770][481]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/Material_004] ([1] browsable assets)...
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[2026.05.26-05.47.25:779][481]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/SPACE/earth/Materials/Material_004.Material_004]
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[2026.05.26-05.47.25:779][481]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/Material_004]
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[2026.05.26-05.47.25:790][481]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Materials/Material_004_Auto2
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[2026.05.26-05.47.25:790][481]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Material_004_Auto2C8742256484BF5F66DE184ADE6EB1C83.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Materials/Material_004_Auto2.uasset'
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[2026.05.26-05.47.25:791][481]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo] ([1] browsable assets)...
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[2026.05.26-05.47.25:792][481]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo]
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[2026.05.26-05.47.25:792][481]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo]
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[2026.05.26-05.47.26:773][481]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo_Auto2
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[2026.05.26-05.47.26:773][481]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/world_200406_3x21600x10800_geo_A23C1300B434C5EC8EBADFB829C10D6D2.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo_Auto2.uasset'
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[2026.05.26-05.47.26:773][481]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Textures/8k_earth_clouds] ([1] browsable assets)...
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[2026.05.26-05.47.26:775][481]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/SPACE/earth/Textures/8k_earth_clouds.8k_earth_clouds]
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[2026.05.26-05.47.26:775][481]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Textures/8k_earth_clouds]
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[2026.05.26-05.47.26:808][481]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Textures/8k_earth_clouds_Auto2
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[2026.05.26-05.47.26:808][481]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/8k_earth_clouds_Auto2BDF7F47E47C4C875AA5703BD2FAAAD52.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Textures/8k_earth_clouds_Auto2.uasset'
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[2026.05.26-05.47.26:808][481]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/StaticMeshes/Sphere_002] ([1] browsable assets)...
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[2026.05.26-05.47.26:812][481]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002]
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[2026.05.26-05.47.26:812][481]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/StaticMeshes/Sphere_002]
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[2026.05.26-05.47.26:831][481]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_002_Auto2
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[2026.05.26-05.47.26:831][481]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_002_Auto23B04AD5A494BACB979FCD18294026EFB.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_002_Auto2.uasset'
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[2026.05.26-05.47.26:833][481]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/Material_003] ([1] browsable assets)...
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[2026.05.26-05.47.26:837][481]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/SPACE/earth/Materials/Material_003.Material_003]
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[2026.05.26-05.47.26:837][481]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/Material_003]
|
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[2026.05.26-05.47.26:845][481]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Materials/Material_003_Auto2
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[2026.05.26-05.47.26:845][481]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Material_003_Auto2B1E3196442DF71C6BDEBF98A64DDAAF8.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Materials/Material_003_Auto2.uasset'
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[2026.05.26-05.47.26:847][481]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/StaticMeshes/Sphere_001] ([1] browsable assets)...
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[2026.05.26-05.47.26:850][481]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001]
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[2026.05.26-05.47.26:850][481]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/StaticMeshes/Sphere_001]
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[2026.05.26-05.47.26:868][481]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_001_Auto2
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[2026.05.26-05.47.26:868][481]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_001_Auto27D7459CF4B57B0AECF204693A8715137.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_001_Auto2.uasset'
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[2026.05.26-05.47.26:869][481]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/Material_002] ([1] browsable assets)...
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[2026.05.26-05.47.26:874][481]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/SPACE/earth/Materials/Material_002.Material_002]
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[2026.05.26-05.47.26:874][481]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/Material_002]
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[2026.05.26-05.47.26:885][481]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Materials/Material_002_Auto2
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[2026.05.26-05.47.26:885][481]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Material_002_Auto2DD9060474369B945267F0DB743ECA623.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Materials/Material_002_Auto2.uasset'
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[2026.05.26-05.47.26:885][481]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/StaticMeshes/Sphere] ([1] browsable assets)...
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[2026.05.26-05.47.26:889][481]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere]
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[2026.05.26-05.47.26:889][481]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/StaticMeshes/Sphere]
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[2026.05.26-05.47.27:407][481]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_Auto2
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[2026.05.26-05.47.27:407][481]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_Auto2708BA94F446F9E462F4DC987600E882A.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_Auto2.uasset'
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[2026.05.26-05.47.27:407][481]LogFileHelpers: Auto-saving content packages took 1.636
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[2026.05.26-05.48.37:622][816]Cmd: DUPLICATE
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[2026.05.26-05.48.37:622][816]Cmd: ACTOR DUPLICATE
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[2026.05.26-05.48.38:965][947]Cmd: TRANSACTION UNDO
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[2026.05.26-05.48.38:965][947]LogEditorTransaction: Undo Duplicate Folders Hierarchy
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[2026.05.26-05.50.19:460][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2026.05.26-05.50.19:507][ 12]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/VRTemplate/Maps/VRTemplateMap" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/VRTemplate/Maps/VRTemplateMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
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[2026.05.26-05.50.19:579][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
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[2026.05.26-05.50.19:609][ 12]LogSavePackage: Moving output files for package: /Game/VRTemplate/Maps/VRTemplateMap
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[2026.05.26-05.50.19:610][ 12]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/VRTemplateMap914D0BBF449777094C552BA942FE5B07.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/VRTemplate/Maps/VRTemplateMap.umap'
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[2026.05.26-05.50.19:617][ 12]LogFileHelpers: All files are already saved.
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[2026.05.26-05.50.19:617][ 12]LogFileHelpers: Saving map 'VRTemplateMap' took 0.110
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[2026.05.26-05.50.19:626][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave took 165.353 ms (total: 386.724 ms)
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[2026.05.26-05.50.19:678][ 12]LogContentValidation: Display: Starting to validate 1 assets
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[2026.05.26-05.50.19:679][ 12]LogContentValidation: Enabled validators:
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[2026.05.26-05.50.19:679][ 12]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2026.05.26-05.50.19:679][ 12]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2026.05.26-05.50.19:679][ 12]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2026.05.26-05.50.19:679][ 12]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2026.05.26-05.50.19:679][ 12]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2026.05.26-05.50.19:679][ 12]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2026.05.26-05.50.19:679][ 12]AssetCheck: /Game/VRTemplate/Maps/VRTemplateMap Validating asset
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[2026.05.26-05.50.19:693][ 12]LogSourceControl: Display: Uncontrolled Changelist persistency file saved D:/vr2026reimo/MyProject2/MyProject2/Saved/SourceControl/UncontrolledChangelists.json
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[2026.05.26-05.58.55:149][286]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/SPACE/earth/Materials/Material_002.Material_002
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[2026.05.26-05.58.55:191][286]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2
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[2026.05.26-05.58.55:208][286]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Engine/Transient.World_2'.
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[2026.05.26-05.58.55:214][286]LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-05.58.55:250][286]LogStaticMesh: Display: Building static mesh Sphere_inversenormals (Required Memory Estimate: 1.522745 MB)...
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[2026.05.26-05.58.55:255][286]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/AssetViewer/Sphere_inversenormals.Sphere_inversenormals
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[2026.05.26-05.58.55:346][286]LogStaticMesh: Display: Building static mesh Floor_Mesh (Required Memory Estimate: 0.022237 MB)...
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[2026.05.26-05.58.55:346][286]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/AssetViewer/Floor_Mesh.Floor_Mesh
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[2026.05.26-05.58.55:922][286]LogSlate: Took 0.008081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
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[2026.05.26-05.59.00:253][711]LogSlate: Window 'Material_002' being destroyed
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[2026.05.26-05.59.16:178][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
|
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[2026.05.26-05.59.19:870][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
|
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[2026.05.26-05.59.19:939][611]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
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[2026.05.26-05.59.19:941][611]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2026.05.26-05.59.19:976][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
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[2026.05.26-05.59.25:971][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
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[2026.05.26-05.59.26:344][207]LogSlate: Last resort fallback font was requested. Font: '<unknown>', Character: '<unknown>'
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[2026.05.26-05.59.26:357][207]LogSlate: Took 0.012283 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
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[2026.05.26-05.59.27:662][207]LogSlate: Window 'Delete Assets' being destroyed
|
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[2026.05.26-05.59.27:724][207]LogUObjectGlobals: Force Deleting 3 Package(s):
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Asset Name: /Game/SPACE/earth/Materials/Material_004.Material_004
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Asset Type: MaterialInstanceConstant
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Asset Name: /Game/SPACE/earth/Materials/Material_003.Material_003
|
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Asset Type: MaterialInstanceConstant
|
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Asset Name: /Game/SPACE/earth/Materials/Material_002.Material_002
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Asset Type: MaterialInstanceConstant
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[2026.05.26-05.59.28:207][207]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 6683.176758 MiB, MemoryLimit = 4513.015625 MiB
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[2026.05.26-05.59.28:208][207]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 6683.176758 MiB, MemoryLimit = 4513.015625 MiB
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[2026.05.26-05.59.28:308][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
|
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[2026.05.26-05.59.28:325][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
|
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[2026.05.26-05.59.28:341][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
|
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[2026.05.26-05.59.32:642][443]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=3896.188 Y=9496.781 Z=-4249.031, BoxExtent=(X=642597.812 Y=651595.500 Z=647666.750), SphereRadius=(928730.187500)) and MeshDescription Bounds (Origin=X=0.000 Y=-0.031 Z=0.000, BoxExtent=(X=636972.188 Y=636972.219 Z=637089.500), SphereRadius=(637089.500000)) is significative for StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere
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[2026.05.26-05.59.35:122][677]LogMeshUtilities: Finished distance field build in 2.5s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, Sphere
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[2026.05.26-05.59.36:052][762]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=-2722.188 Y=-9.969 Z=7699.625, BoxExtent=(X=651702.500 Y=647661.750 Z=652106.688), SphereRadius=(942759.687500)) and MeshDescription Bounds (Origin=X=0.000 Y=0.000 Z=0.000, BoxExtent=(X=638400.000 Y=638400.000 Z=638400.000), SphereRadius=(638400.874939)) is significative for StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001
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[2026.05.26-05.59.36:052][762]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=3937.625 Y=590.125 Z=1704.812, BoxExtent=(X=668659.688 Y=664758.062 Z=654747.375), SphereRadius=(943722.812500)) and MeshDescription Bounds (Origin=X=0.000 Y=0.000 Z=0.000, BoxExtent=(X=646400.000 Y=646400.000 Z=646400.000), SphereRadius=(646400.843185)) is significative for StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002
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[2026.05.26-05.59.37:292][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
|
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[2026.05.26-05.59.37:638][908]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, Sphere_001
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[2026.05.26-05.59.37:690][908]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, Sphere_002
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[2026.05.26-05.59.37:857][908]LogMeshUtilities: Finished mesh card build in 1.8s Sphere tris:0 surfels:8971
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[2026.05.26-05.59.41:292][908]LogSlate: Window 'Delete Assets' being destroyed
|
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[2026.05.26-05.59.41:352][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
|
|
[2026.05.26-05.59.41:369][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
|
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[2026.05.26-05.59.41:384][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
|
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[2026.05.26-06.00.12:935][448]LogStreaming: Display: FlushAsyncLoading(405): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-06.00.13:104][448]LogInterchangeEngine: [Pending] Importing
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[2026.05.26-06.00.13:104][448]LogInterchangeEngine: Display: Interchange start importing source [D:/vr2026reimo/Earth and ISS/Earth and ISS/world.200406.3x21600x10800_geo.tif]
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[2026.05.26-06.00.13:104][448]LogInterchangeEngine: [Pending] Importing - (2)
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[2026.05.26-06.00.13:104][448]LogInterchangeEngine: Display: Interchange start importing source [D:/vr2026reimo/Earth and ISS/Earth and ISS/8k_earth_clouds.jpg]
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[2026.05.26-06.00.13:629][450]LogStreaming: Display: FlushAsyncLoading(430): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-06.00.13:629][451]LogInterchangeImport: JPEG file [D:/vr2026reimo/Earth and ISS/Earth and ISS/8k_earth_clouds.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'.
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[2026.05.26-06.00.14:192][452]LogTexture: Display: Building textures: /Game/SPACE/earth/Textures/8k_earth_clouds.8k_earth_clouds (TFO_AutoDXT, 8192x4096 x1x1x1) (Required Memory Estimate: 2240.999969 MB), EncodeSpeed: Fast
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[2026.05.26-06.00.14:601][453]LogInterchangeEngine: Display: Interchange import completed [D:/vr2026reimo/Earth and ISS/Earth and ISS/8k_earth_clouds.jpg]
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[2026.05.26-06.00.14:601][453]LogInterchangeEngine: [Pending] Importing - (1)
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[2026.05.26-06.00.15:615][456]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
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[2026.05.26-06.00.15:615][456]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
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[2026.05.26-06.00.15:615][456]LogTexture: Display: Virtual textures require mips and MipGenSettings is NoMipmaps: Forcing to SimpleAverage (world_200406_3x21600x10800_geo)
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[2026.05.26-06.00.15:615][456]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 6353.65625 MiB
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[2026.05.26-06.00.15:615][456]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 6353.65625 MiB
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[2026.05.26-06.00.15:862][457]LogTexture: Display: Building textures: /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo (TFO_AutoDXT VT, 21600x10800 x1x1x1) (Required Memory Estimate: 22736.22591 MB), EncodeSpeed: Fast
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[2026.05.26-06.00.26:275][488]LogInterchangeEngine: Display: Interchange import completed [D:/vr2026reimo/Earth and ISS/Earth and ISS/world.200406.3x21600x10800_geo.tif]
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[2026.05.26-06.00.26:373][488]LogInterchangeEngine: [Pending] Importing - Operation completed.
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[2026.05.26-06.00.26:373][488]LogInterchangeEngine: [Success] Import Done
|
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[2026.05.26-06.00.29:689][718]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
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[2026.05.26-06.00.29:746][718]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto3
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[2026.05.26-06.00.29:747][718]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/VRTemplateMap_Auto314BC2359440CC4498BEE5699920EC2CF.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto3.umap'
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[2026.05.26-06.00.29:752][718]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VRTemplate/Maps/VRTemplateMap' took 0.105
|
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[2026.05.26-06.00.29:752][718]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.105
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[2026.05.26-06.00.29:753][718]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/StaticMeshes/Sphere_002] ([1] browsable assets)...
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[2026.05.26-06.00.29:762][718]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_002.Sphere_002]
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[2026.05.26-06.00.29:762][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/StaticMeshes/Sphere_002]
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[2026.05.26-06.00.29:794][718]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_002_Auto3
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[2026.05.26-06.00.29:794][718]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_002_Auto3FB12F48C4FF694606BB4ADA2006DA4BF.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_002_Auto3.uasset'
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[2026.05.26-06.00.29:794][718]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/StaticMeshes/Sphere_001] ([1] browsable assets)...
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[2026.05.26-06.00.29:801][718]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere_001.Sphere_001]
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[2026.05.26-06.00.29:801][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/StaticMeshes/Sphere_001]
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[2026.05.26-06.00.29:825][718]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_001_Auto3
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[2026.05.26-06.00.29:825][718]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_001_Auto31F4A924648F25C38228C958BB5D0471B.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_001_Auto3.uasset'
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[2026.05.26-06.00.29:825][718]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/StaticMeshes/Sphere] ([1] browsable assets)...
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[2026.05.26-06.00.29:829][718]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SPACE/earth/StaticMeshes/Sphere.Sphere]
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[2026.05.26-06.00.29:829][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/StaticMeshes/Sphere]
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[2026.05.26-06.00.30:672][718]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_Auto3
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[2026.05.26-06.00.30:672][718]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_Auto38C90AE4D478F974D29D6B99A963F0736.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_Auto3.uasset'
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[2026.05.26-06.00.30:677][718]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo] ([1] browsable assets)...
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[2026.05.26-06.00.30:680][718]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo]
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[2026.05.26-06.00.30:680][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo]
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[2026.05.26-06.00.31:643][718]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo_Auto3
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[2026.05.26-06.00.31:643][718]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/world_200406_3x21600x10800_geo_AB1FA904F44C8568CE4707B981B86782C.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo_Auto3.uasset'
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[2026.05.26-06.00.31:645][718]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Textures/8k_earth_clouds] ([1] browsable assets)...
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[2026.05.26-06.00.31:646][718]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/SPACE/earth/Textures/8k_earth_clouds.8k_earth_clouds]
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[2026.05.26-06.00.31:646][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Textures/8k_earth_clouds]
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[2026.05.26-06.00.31:661][718]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Textures/8k_earth_clouds_Auto3
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[2026.05.26-06.00.31:661][718]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/8k_earth_clouds_Auto3314B6827494E2BBE1965B3983F9CD803.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Textures/8k_earth_clouds_Auto3.uasset'
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[2026.05.26-06.00.31:661][718]LogFileHelpers: Auto-saving content packages took 1.909
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[2026.05.26-06.01.04:451][295]LogContentBrowser: Deferred new asset file creation: NewMaterial
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[2026.05.26-06.01.04:461][295]LogContentBrowser: Creating deferred item: NewMaterial
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[2026.05.26-06.01.04:492][297]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Total job queries 15,416, among them cache hits 1,219 (7.91%), DDC hits 7,419 (48.13%), Duplicates 3,437 (22.30%)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Tracking 10,760 distinct input hashes that result in 9,663 distinct outputs (89.80%)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: RAM used: 122.17 MiB of 1.60 GiB budget. Usage: 7.46%
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: === Shader Compilation stats ===
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Shaders Compiled: 3,341
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Jobs assigned 3,341, completed 3,341 (100%)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Average time worker was idle: 52.00 s
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Time job spent in pending queue: average 30.90 s, longest 120.57 s
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Job execution time: average 4.95 s, max 26.88 s
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Job life time (pending + execution): average 35.85 s, max 121.00
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Shader code size: total 47.134 MiB, numShaders 3,376, average 14.296 KiB, min 1.191 KiB, max 50.43 KiB
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 202.15 s
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Jobs were issued in 506 batches (only local compilation was used), average 6.60 jobs/batch
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Average processing rate: 16.53 jobs/sec
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Total thread time: 1,812.143 s
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Total thread preprocess time: 101.963 s
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Percentage time preprocessing: 5.63%
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Effective parallelization: 8.96 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.896443
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: FMicropolyRasterizeCS - 30.25% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.45% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.73% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.25% of total time (compiled 33 times, average 2.34 sec, max 7.98 sec, min 0.72 sec)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.08% of total time (compiled 46 times, average 1.21 sec, max 2.75 sec, min 0.22 sec)
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: === Material stats ===
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|
[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Materials Translated: 189
|
|
[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Material Total Translate Time: 0.20 s
|
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Material Translation Only: 0.08 s (41%)
|
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
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[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-06.01.12:744][286]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.01.13:059][324]LogContentBrowser: Attempting asset rename: NewMaterial -> M_Earth_Surface
|
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[2026.05.26-06.01.13:061][324]LogContentBrowser: End creating deferred item NewMaterial
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[2026.05.26-06.01.27:441][962]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/SPACE/earth/Materials/M_Earth_Surface.M_Earth_Surface
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[2026.05.26-06.01.27:474][962]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3
|
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[2026.05.26-06.01.27:484][962]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Engine/Transient.World_3'.
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[2026.05.26-06.01.27:979][962]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.01.27:979][962]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
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[2026.05.26-06.01.27:979][962]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.01.27:979][962]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.01.28:005][962]LogSlate: Took 0.007704 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
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[2026.05.26-06.01.28:124][964]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.01.28:124][964]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.01.28:124][964]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.01.28:124][964]MaterialEditorStats: Shader Count: 1
|
|
[2026.05.26-06.01.28:124][964]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.01.31:293][260]LogSlate: Window 'M_Earth_Surface' being destroyed
|
|
[2026.05.26-06.01.31:297][260]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.01.31:297][260]MaterialEditorStats: Texture samplers: 4/16
|
|
[2026.05.26-06.01.31:297][260]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.01.31:297][260]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-06.01.31:297][260]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.01.51:703][643]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.01.51:703][643]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.01.51:703][643]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.01.51:703][643]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.01.51:806][645]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.01.51:807][645]MaterialEditorStats: Texture samplers: 4/16
|
|
[2026.05.26-06.01.51:807][645]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.01.51:807][645]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-06.01.51:807][645]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.03.57:768][669]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.03.57:768][669]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.03.57:768][669]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.03.57:768][669]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.03.57:809][671]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.03.57:809][671]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.03.57:809][671]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.03.57:809][671]MaterialEditorStats: Shader Count: 1
|
|
[2026.05.26-06.03.57:809][671]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.03.59:423][860]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.03.59:423][860]MaterialEditorStats: Texture samplers: 4/16
|
|
[2026.05.26-06.03.59:423][860]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.03.59:423][860]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-06.03.59:423][860]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.04.04:530][419]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
|
|
[2026.05.26-06.04.05:829][419]LogSlate: Window 'Delete Assets' being destroyed
|
|
[2026.05.26-06.04.05:854][419]LogUObjectGlobals: Force Deleting 1 Package(s):
|
|
Asset Name: /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo
|
|
Asset Type: Texture2D
|
|
[2026.05.26-06.04.06:074][419]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
|
|
[2026.05.26-06.04.06:091][419]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
|
|
[2026.05.26-06.04.06:109][419]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
|
|
[2026.05.26-06.04.06:127][420]LogMaterial: Warning: FMatExpressionPreview NULL: Requesting an invalid TextureIndex! (0 / 1)
|
|
[2026.05.26-06.04.06:127][420]LogMaterial: Warning: FMatExpressionPreview NULL: Requesting an invalid TextureIndex! (0 / 1)
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Total job queries 15,437, among them cache hits 1,231 (7.97%), DDC hits 7,419 (48.06%), Duplicates 3,437 (22.26%)
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Tracking 10,769 distinct input hashes that result in 9,672 distinct outputs (89.81%)
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: RAM used: 122.26 MiB of 1.60 GiB budget. Usage: 7.46%
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Shaders Compiled: 3,350
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Jobs assigned 3,350, completed 3,350 (100%)
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Average time worker was idle: 52.17 s
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Time job spent in pending queue: average 30.82 s, longest 120.57 s
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Job execution time: average 4.93 s, max 26.88 s
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Job life time (pending + execution): average 35.76 s, max 121.00
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Shader code size: total 47.245 MiB, numShaders 3,385, average 14.292 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 206.98 s
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Jobs were issued in 515 batches (only local compilation was used), average 6.50 jobs/batch
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Average processing rate: 16.18 jobs/sec
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Total thread time: 1,817.342 s
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Total thread preprocess time: 102.201 s
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Percentage time preprocessing: 5.62%
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Effective parallelization: 8.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.878016
|
|
[2026.05.26-06.04.13:004][582]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: FMicropolyRasterizeCS - 30.16% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.43% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.72% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.24% of total time (compiled 33 times, average 2.34 sec, max 7.98 sec, min 0.72 sec)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.12% of total time (compiled 49 times, average 1.16 sec, max 2.75 sec, min 0.22 sec)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: Materials Translated: 195
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: Material Total Translate Time: 0.20 s
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: Material Translation Only: 0.08 s (41%)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-06.04.13:005][582]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.04.18:621][709]LogStreaming: Display: FlushAsyncLoading(432): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-06.04.18:640][709]LogInterchangeEngine: [Pending] Importing
|
|
[2026.05.26-06.04.18:640][709]LogInterchangeEngine: Display: Interchange start importing source [D:/vr2026reimo/Earth and ISS/Earth and ISS/world.200406.3x21600x10800_geo.png]
|
|
[2026.05.26-06.04.19:313][711]LogStreaming: Display: FlushAsyncLoading(433): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-06.04.21:636][718]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
|
|
[2026.05.26-06.04.21:637][718]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
|
|
[2026.05.26-06.04.21:637][718]LogTexture: Display: Virtual textures require mips and MipGenSettings is NoMipmaps: Forcing to SimpleAverage (world_200406_3x21600x10800_geo)
|
|
[2026.05.26-06.04.21:637][718]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 7512.644531 MiB
|
|
[2026.05.26-06.04.21:637][718]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 7512.644531 MiB
|
|
[2026.05.26-06.04.21:972][719]LogInterchangeEngine: Display: Interchange import completed [D:/vr2026reimo/Earth and ISS/Earth and ISS/world.200406.3x21600x10800_geo.png]
|
|
[2026.05.26-06.04.21:974][719]LogInterchangeEngine: [Pending] Importing - Operation completed.
|
|
[2026.05.26-06.04.21:974][719]LogInterchangeEngine: [Success] Import Done
|
|
[2026.05.26-06.04.34:629][661]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.04.34:629][661]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.04.34:629][661]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.04.34:629][661]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.04.34:686][663]MaterialEditorStats: Base pass vertex shader: 352 instructions
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Stats: Resources Used: 7
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.04.34:686][663]MaterialEditorStats: Texture samplers: 4/16
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[2026.05.26-06.04.34:686][663]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2026.05.26-06.04.34:686][663]MaterialEditorStats: Shader Count: 3
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[2026.05.26-06.04.34:686][663]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.04.39:588][235]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.04.39:588][235]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.04.39:588][235]MaterialEditorStats: Virtual Texture Lookups (Est.): 1
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[2026.05.26-06.04.39:588][235]MaterialEditorStats: Virtual Texture Stacks: 1
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[2026.05.26-06.04.39:588][235]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.04.39:588][235]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.04.39:588][235]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.04.40:096][288]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.04.40:096][288]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.04.40:096][288]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.04.40:096][288]MaterialEditorStats: Virtual Texture Lookups (Est.): 1
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[2026.05.26-06.04.40:096][288]MaterialEditorStats: Virtual Texture Stacks: 1
|
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[2026.05.26-06.04.40:096][288]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.04.40:096][288]MaterialEditorStats: Shader Count: 1
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[2026.05.26-06.04.40:096][288]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.04.41:410][445]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.04.41:410][445]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.04.41:410][445]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.04.41:410][445]MaterialEditorStats: Virtual Texture Lookups (Est.): 1
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[2026.05.26-06.04.41:410][445]MaterialEditorStats: Virtual Texture Stacks: 1
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[2026.05.26-06.04.41:410][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.04.41:410][445]MaterialEditorStats: Shader Count: 3
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[2026.05.26-06.04.41:410][445]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.05.32:256][514]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.05.32:257][514]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.05.32:257][514]MaterialEditorStats: Virtual Texture Lookups (Est.): 1
|
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[2026.05.26-06.05.32:257][514]MaterialEditorStats: Virtual Texture Stacks: 1
|
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[2026.05.26-06.05.32:257][514]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.05.32:257][514]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.05.32:257][514]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.05.32:305][516]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
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Sampler Limit: 32
|
|
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[2026.05.26-06.05.32:305][516]MaterialEditorStats: Texture samplers: 5/16
|
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[2026.05.26-06.05.32:305][516]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.05.32:305][516]MaterialEditorStats: Virtual Texture Lookups (Est.): 1
|
|
[2026.05.26-06.05.32:305][516]MaterialEditorStats: Virtual Texture Stacks: 1
|
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[2026.05.26-06.05.32:305][516]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.05.32:305][516]MaterialEditorStats: Shader Count: 3
|
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[2026.05.26-06.05.32:305][516]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.06.03:761][259]LogMaterialEditor: Applying material M_Earth_Surface
|
|
[2026.05.26-06.06.05:565][259]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
|
|
[2026.05.26-06.06.09:314][259]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
|
|
[2026.05.26-06.06.09:390][259]MaterialEditorStats: Base pass shader: 997 instructions
|
|
Stats: Resources Used: 20
|
|
Resource Limit: 64
|
|
Samplers Used: 4
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.06.09:390][259]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.06.09:390][259]MaterialEditorStats: MaxSampler: 1056 instructions
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Stats: Resources Used: 23
|
|
Resource Limit: 64
|
|
Samplers Used: 5
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.06.09:390][259]MaterialEditorStats: Texture samplers: 6/16
|
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[2026.05.26-06.06.09:390][259]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.06.09:390][259]MaterialEditorStats: Virtual Texture Lookups (Est.): 1
|
|
[2026.05.26-06.06.09:390][259]MaterialEditorStats: Virtual Texture Stacks: 1
|
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[2026.05.26-06.06.09:390][259]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.06.09:390][259]MaterialEditorStats: Shader Count: 26
|
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[2026.05.26-06.06.09:390][259]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.07.13:005][485]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.07.13:005][485]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-06.07.13:005][485]LogShaderCompilers: Display: Total job queries 15,525, among them cache hits 1,261 (8.12%), DDC hits 7,421 (47.80%), Duplicates 3,437 (22.14%)
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|
[2026.05.26-06.07.13:005][485]LogShaderCompilers: Display: Tracking 10,827 distinct input hashes that result in 9,724 distinct outputs (89.81%)
|
|
[2026.05.26-06.07.13:005][485]LogShaderCompilers: Display: RAM used: 122.98 MiB of 1.60 GiB budget. Usage: 7.51%
|
|
[2026.05.26-06.07.13:005][485]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-06.07.13:005][485]LogShaderCompilers: Display: Shaders Compiled: 3,406
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Jobs assigned 3,406, completed 3,406 (100%)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Average time worker was idle: 53.53 s
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Time job spent in pending queue: average 30.32 s, longest 120.57 s
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Job execution time: average 4.87 s, max 26.88 s
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Job life time (pending + execution): average 35.19 s, max 121.00
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Shader code size: total 48.162 MiB, numShaders 3,444, average 14.319 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 220.59 s
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Jobs were issued in 571 batches (only local compilation was used), average 5.96 jobs/batch
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Average processing rate: 15.44 jobs/sec
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Total thread time: 1,862.081 s
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Total thread preprocess time: 103.547 s
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Percentage time preprocessing: 5.56%
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Effective parallelization: 8.44 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.844156
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: FMicropolyRasterizeCS - 29.44% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.23% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.60% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.32% of total time (compiled 35 times, average 2.30 sec, max 7.98 sec, min 0.72 sec)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.31% of total time (compiled 56 times, average 1.10 sec, max 2.75 sec, min 0.22 sec)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Materials Translated: 204
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Material Total Translate Time: 0.21 s
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Material Translation Only: 0.08 s (41%)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-06.07.13:007][485]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.07.23:803][702]LogContentBrowser: Deferred new asset file creation: NewMaterial
|
|
[2026.05.26-06.07.23:811][702]LogContentBrowser: Creating deferred item: NewMaterial
|
|
[2026.05.26-06.07.23:821][703]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
|
|
[2026.05.26-06.07.30:947][559]LogContentBrowser: Attempting asset rename: NewMaterial -> M_Earth_Clouds
|
|
[2026.05.26-06.07.30:948][559]LogContentBrowser: End creating deferred item NewMaterial
|
|
[2026.05.26-06.07.35:606][ 91]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds
|
|
[2026.05.26-06.07.35:609][ 91]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4
|
|
[2026.05.26-06.07.35:609][ 91]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Engine/Transient.World_4'.
|
|
[2026.05.26-06.07.36:005][ 91]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.07.36:005][ 91]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.07.36:005][ 91]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.07.36:005][ 91]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.07.36:057][ 93]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.07.36:057][ 93]MaterialEditorStats: Texture samplers: 4/16
|
|
[2026.05.26-06.07.36:057][ 93]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.07.36:057][ 93]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-06.07.36:057][ 93]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.07.57:260][628]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.07.57:260][628]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.07.57:260][628]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.07.57:260][628]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.07.57:296][630]MaterialEditorStats: Base pass shader without light map: 314 instructions
|
|
Stats: Resources Used: 6
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.07.57:296][630]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.07.57:296][630]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.07.57:296][630]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.07.57:296][630]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-06.07.57:296][630]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.02:827][284]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.08.02:828][284]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.02:828][284]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.08.02:828][284]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.02:877][286]MaterialEditorStats: Base pass shader without light map: 314 instructions
|
|
Stats: Resources Used: 6
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.08.02:877][286]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.08.02:877][286]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.08.02:877][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.02:877][286]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-06.08.02:877][286]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.07:055][782]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.08.07:055][782]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.07:055][782]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.08.07:055][782]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.07:093][784]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.08.07:093][784]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.08.07:093][784]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.07:093][784]MaterialEditorStats: Shader Count: 1
|
|
[2026.05.26-06.08.07:093][784]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.07:795][867]MaterialEditorStats: Base pass shader without light map: 314 instructions
|
|
Stats: Resources Used: 6
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.08.07:795][867]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.08.07:795][867]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.08.07:795][867]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.07:795][867]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.08.07:795][867]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.27:649][185]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.08.27:649][185]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.27:649][185]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.08.27:649][185]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.27:732][187]MaterialEditorStats: Base pass shader without light map: 314 instructions
|
|
Stats: Resources Used: 6
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.08.27:732][187]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.08.27:732][187]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.08.27:732][187]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.27:732][187]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.08.27:732][187]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.51:124][971]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.08.51:124][971]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.51:124][971]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.08.51:124][971]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.51:152][974]MaterialEditorStats: Base pass shader without light map: 314 instructions
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Stats: Resources Used: 6
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Resource Limit: 64
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Samplers Used: 1
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Sampler Limit: 32
|
|
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[2026.05.26-06.08.51:152][974]MaterialEditorStats: Base pass vertex shader: 352 instructions
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|
Stats: Resources Used: 7
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Resource Limit: 64
|
|
Samplers Used: 2
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.08.51:152][974]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.08.51:152][974]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.51:152][974]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.08.51:152][974]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.57:132][683]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.08.57:132][683]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.57:132][683]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.08.57:132][683]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.08.57:175][685]MaterialEditorStats: Base pass shader without light map: 314 instructions
|
|
Stats: Resources Used: 6
|
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Resource Limit: 64
|
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Samplers Used: 1
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.08.57:175][685]MaterialEditorStats: Base pass vertex shader: 352 instructions
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|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
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Samplers Used: 2
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.08.57:175][685]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.08.57:175][685]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.08.57:175][685]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.08.57:175][685]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.00:364][ 59]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.09.00:364][ 59]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.09.00:364][ 59]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.09.00:364][ 59]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.00:386][ 62]MaterialEditorStats: Base pass shader without light map: 314 instructions
|
|
Stats: Resources Used: 6
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.09.00:386][ 62]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.09.00:386][ 62]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.09.00:386][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.09.00:386][ 62]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.09.00:386][ 62]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.01:714][212]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.09.01:714][212]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.09.01:714][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.09.01:714][212]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.09.01:714][212]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.09.02:231][265]MaterialEditorStats: Texture samplers: 1/16
|
|
[2026.05.26-06.09.02:231][265]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.02:231][265]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.09.02:231][265]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.09.02:231][265]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.02:329][276]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.09.02:329][276]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.09.02:329][276]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.02:329][276]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.09.02:329][276]MaterialEditorStats: Shader Count: 7
|
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[2026.05.26-06.09.02:329][276]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.02:438][289]MaterialEditorStats: Base pass shader without light map: 321 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.09.02:438][289]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.09.02:438][289]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.09.02:438][289]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.02:438][289]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.09.02:438][289]MaterialEditorStats: Shader Count: 8
|
|
[2026.05.26-06.09.02:438][289]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.15:013][780]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.09.15:013][780]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.15:013][780]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.09.15:013][780]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.09.15:013][780]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.15:045][784]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.09.15:045][784]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.09.15:045][784]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.15:045][784]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.09.15:045][784]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.09.15:045][784]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.15:470][835]MaterialEditorStats: Base pass shader without light map: 322 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.09.15:470][835]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.09.15:470][835]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.09.15:470][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.15:470][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.09.15:470][835]MaterialEditorStats: Shader Count: 8
|
|
[2026.05.26-06.09.15:470][835]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.18:040][138]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.09.18:040][138]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.18:040][138]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.09.18:040][138]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.09.18:040][138]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.18:406][180]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.09.18:406][180]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.09.18:406][180]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.18:406][180]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.09.18:406][180]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.09.18:406][180]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.18:514][193]MaterialEditorStats: Base pass shader without light map: 320 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.09.18:514][193]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.09.18:514][193]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.09.18:514][193]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.18:514][193]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.09.18:514][193]MaterialEditorStats: Shader Count: 8
|
|
[2026.05.26-06.09.18:514][193]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.27:635][283]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.09.27:635][283]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.27:635][283]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.09.27:635][283]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.09.27:635][283]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.27:658][286]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.09.27:658][286]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.09.27:658][286]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.27:658][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.09.27:658][286]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.09.27:658][286]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.09.28:083][337]MaterialEditorStats: Base pass shader without light map: 322 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.09.28:083][337]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.09.28:083][337]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.09.28:083][337]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.09.28:083][337]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.09.28:083][337]MaterialEditorStats: Shader Count: 8
|
|
[2026.05.26-06.09.28:083][337]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.10.02:843][376]LogMaterialEditor: Applying material M_Earth_Clouds
|
|
[2026.05.26-06.10.02:966][376]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
|
|
[2026.05.26-06.10.04:186][376]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Total job queries 15,700, among them cache hits 1,380 (8.79%), DDC hits 7,423 (47.28%), Duplicates 3,438 (21.90%)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Tracking 10,882 distinct input hashes that result in 9,765 distinct outputs (89.74%)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: RAM used: 123.27 MiB of 1.60 GiB budget. Usage: 7.52%
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Shaders Compiled: 3,459
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Jobs assigned 3,459, completed 3,459 (100%)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Average time worker was idle: 52.37 s
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Time job spent in pending queue: average 29.86 s, longest 120.57 s
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Job execution time: average 4.80 s, max 26.88 s
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Job life time (pending + execution): average 34.66 s, max 121.00
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Shader code size: total 48.608 MiB, numShaders 3,506, average 14.196 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 227.07 s
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.23%
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Jobs were issued in 624 batches (only local compilation was used), average 5.54 jobs/batch
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Average processing rate: 15.23 jobs/sec
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Total thread time: 1,881.722 s
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Total thread preprocess time: 105.349 s
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Percentage time preprocessing: 5.60%
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Effective parallelization: 8.29 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.828680
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: FMicropolyRasterizeCS - 29.13% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.14% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.56% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.27% of total time (compiled 35 times, average 2.30 sec, max 7.98 sec, min 0.72 sec)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.39% of total time (compiled 62 times, average 1.03 sec, max 2.75 sec, min 0.22 sec)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Materials Translated: 229
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Material Total Translate Time: 0.21 s
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Material Translation Only: 0.09 s (41%)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-06.10.13:010][395]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.10.15:444][687]Cmd: POLY SELECT ADJACENT WALLS
|
|
[2026.05.26-06.11.13:684][600]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.11.13:684][600]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.11.13:684][600]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.11.13:684][600]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.11.13:684][600]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.11.13:708][603]MaterialEditorStats: Base pass shader without light map: 322 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
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[2026.05.26-06.11.13:708][603]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.13:708][603]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.11.13:708][603]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.13:708][603]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.13:708][603]MaterialEditorStats: Shader Count: 11
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[2026.05.26-06.11.13:708][603]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.17:761][ 63]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.11.17:761][ 63]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.17:761][ 63]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.17:761][ 63]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.11.17:761][ 63]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.17:779][ 65]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.17:779][ 65]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.11.17:779][ 65]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.17:779][ 65]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.17:779][ 65]MaterialEditorStats: Shader Count: 3
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[2026.05.26-06.11.17:779][ 65]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.18:517][150]MaterialEditorStats: Base pass shader without light map: 324 instructions
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Stats: Resources Used: 7
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.18:517][150]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.18:517][150]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.11.18:517][150]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.18:517][150]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.18:517][150]MaterialEditorStats: Shader Count: 8
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[2026.05.26-06.11.18:517][150]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.24:098][806]LogMaterialEditor: Applying material M_Earth_Clouds
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[2026.05.26-06.11.24:197][806]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
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[2026.05.26-06.11.25:218][806]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
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[2026.05.26-06.11.26:359][941]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
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[2026.05.26-06.11.26:368][941]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2026.05.26-06.11.26:420][941]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
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[2026.05.26-06.11.26:429][941]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.11.26:429][941]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
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[2026.05.26-06.11.26:429][941]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.11.26:441][941]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
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[2026.05.26-06.11.26:441][941]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Clouds54F1B0264A17EA65CF2EE29F63FA941D.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
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[2026.05.26-06.11.26:453][941]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.787 ms (total: 472.512 ms)
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[2026.05.26-06.11.26:519][941]LogContentValidation: Display: Starting to validate 1 assets
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[2026.05.26-06.11.26:519][941]LogContentValidation: Enabled validators:
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[2026.05.26-06.11.26:521][941]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2026.05.26-06.11.26:521][941]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2026.05.26-06.11.26:521][941]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2026.05.26-06.11.26:521][941]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2026.05.26-06.11.26:521][941]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2026.05.26-06.11.26:521][941]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2026.05.26-06.11.26:521][941]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
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[2026.05.26-06.11.26:532][941]LogSourceControl: Display: Uncontrolled Changelist persistency file saved D:/vr2026reimo/MyProject2/MyProject2/Saved/SourceControl/UncontrolledChangelists.json
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[2026.05.26-06.11.40:442][553]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.11.40:442][553]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.40:442][553]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.40:442][553]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.11.40:442][553]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.40:882][604]MaterialEditorStats: Texture samplers: 1/16
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[2026.05.26-06.11.40:882][604]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.40:882][604]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.40:882][604]MaterialEditorStats: Shader Count: 5
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[2026.05.26-06.11.40:882][604]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.40:990][617]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.40:990][617]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.11.40:990][617]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.40:990][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.40:990][617]MaterialEditorStats: Shader Count: 7
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[2026.05.26-06.11.40:990][617]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.41:189][641]MaterialEditorStats: Base pass shader without light map: 325 instructions
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Stats: Resources Used: 7
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.41:189][641]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.41:189][641]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.11.41:189][641]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.41:189][641]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.41:189][641]MaterialEditorStats: Shader Count: 8
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[2026.05.26-06.11.41:189][641]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.44:605][ 47]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.11.44:605][ 47]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.44:605][ 47]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.44:605][ 47]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.11.44:605][ 47]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.44:633][ 50]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.44:633][ 50]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.11.44:633][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.44:633][ 50]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.44:633][ 50]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.11.44:633][ 50]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.45:117][108]MaterialEditorStats: Base pass shader without light map: 325 instructions
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Stats: Resources Used: 7
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.45:117][108]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.45:117][108]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.11.45:117][108]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.45:117][108]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.45:117][108]MaterialEditorStats: Shader Count: 8
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[2026.05.26-06.11.45:117][108]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.47:964][447]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.11.47:964][447]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.47:964][447]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.47:964][447]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.11.47:964][447]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.47:987][450]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.47:987][450]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.11.47:987][450]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.47:987][450]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.47:987][450]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.11.47:987][450]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.48:495][511]MaterialEditorStats: Base pass shader without light map: 325 instructions
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Stats: Resources Used: 7
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.48:495][511]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.11.48:495][511]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.11.48:495][511]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.11.48:495][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.11.48:495][511]MaterialEditorStats: Shader Count: 8
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[2026.05.26-06.11.48:495][511]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.11.50:971][805]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
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[2026.05.26-06.11.51:058][805]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
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[2026.05.26-06.11.52:077][805]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
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[2026.05.26-06.11.52:086][805]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2026.05.26-06.11.52:140][805]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
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[2026.05.26-06.11.52:149][805]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.11.52:149][805]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
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[2026.05.26-06.11.52:149][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.11.52:159][805]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
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[2026.05.26-06.11.52:160][805]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_CloudsE563DF60411DE8BF62F4E89CCBFA1901.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
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[2026.05.26-06.11.52:166][805]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.752 ms (total: 553.264 ms)
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[2026.05.26-06.11.52:204][805]LogContentValidation: Display: Starting to validate 1 assets
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[2026.05.26-06.11.52:204][805]LogContentValidation: Enabled validators:
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[2026.05.26-06.11.52:204][805]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2026.05.26-06.11.52:204][805]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2026.05.26-06.11.52:204][805]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2026.05.26-06.11.52:204][805]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2026.05.26-06.11.52:204][805]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2026.05.26-06.11.52:204][805]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2026.05.26-06.11.52:204][805]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Total job queries 15,873, among them cache hits 1,507 (9.49%), DDC hits 7,423 (46.76%), Duplicates 3,438 (21.66%)
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Tracking 10,928 distinct input hashes that result in 9,777 distinct outputs (89.47%)
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: RAM used: 123.40 MiB of 1.60 GiB budget. Usage: 7.53%
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: === Shader Compilation stats ===
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Shaders Compiled: 3,505
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Jobs assigned 3,505, completed 3,505 (100%)
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Average time worker was idle: 50.30 s
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Time job spent in pending queue: average 29.47 s, longest 120.57 s
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Job execution time: average 4.75 s, max 26.88 s
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Job life time (pending + execution): average 34.21 s, max 121.00
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Shader code size: total 48.998 MiB, numShaders 3,560, average 14.094 KiB, min 1.191 KiB, max 50.43 KiB
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 232.92 s
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Jobs were issued in 670 batches (only local compilation was used), average 5.23 jobs/batch
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Average processing rate: 15.05 jobs/sec
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Total thread time: 1,899.574 s
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[2026.05.26-06.13.13:013][690]LogShaderCompilers: Display: Total thread preprocess time: 107.157 s
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: Percentage time preprocessing: 5.64%
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: Effective parallelization: 8.16 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.815556
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: FMicropolyRasterizeCS - 28.86% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.06% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.51% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.23% of total time (compiled 35 times, average 2.30 sec, max 7.98 sec, min 0.72 sec)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.44% of total time (compiled 66 times, average 0.99 sec, max 2.75 sec, min 0.22 sec)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: === Material stats ===
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: Materials Cooked: 0
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: Materials Translated: 240
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: Material Total Translate Time: 0.21 s
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: Material Translation Only: 0.09 s (41%)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
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[2026.05.26-06.13.13:015][690]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.13.18:570][342]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Earth_Clouds: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
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(Node Power) Missing Power Base input
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[2026.05.26-06.13.18:574][342]MaterialEditorStats: Error: [SM6] (Node Power) Missing Power Base input
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[2026.05.26-06.13.20:330][549]LogEditorTransaction: Undo Break Node Links
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[2026.05.26-06.13.20:431][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
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[2026.05.26-06.13.20:626][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
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[2026.05.26-06.13.20:701][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
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[2026.05.26-06.13.20:885][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
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[2026.05.26-06.13.21:948][615]MaterialEditorStats: Base pass shader without light map: 325 instructions
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Stats: Resources Used: 7
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.13.21:948][615]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.13.21:948][615]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.13.21:948][615]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.13.21:948][615]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.13.21:948][615]MaterialEditorStats: Shader Count: 26
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[2026.05.26-06.13.21:948][615]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.13.22:663][701]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
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[2026.05.26-06.13.22:745][701]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
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[2026.05.26-06.13.22:912][701]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
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[2026.05.26-06.13.22:924][701]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2026.05.26-06.13.22:985][701]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
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[2026.05.26-06.13.22:996][701]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.13.22:996][701]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
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[2026.05.26-06.13.22:996][701]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.13.23:007][701]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
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[2026.05.26-06.13.23:008][701]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_CloudsB0CC2D5047039224BA77B4BAB5135D80.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
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[2026.05.26-06.13.23:016][701]LogFileHelpers: InternalPromptForCheckoutAndSave took 93.125 ms (total: 646.390 ms)
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[2026.05.26-06.13.23:074][701]LogContentValidation: Display: Starting to validate 1 assets
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[2026.05.26-06.13.23:074][701]LogContentValidation: Enabled validators:
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[2026.05.26-06.13.23:074][701]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2026.05.26-06.13.23:074][701]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2026.05.26-06.13.23:074][701]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2026.05.26-06.13.23:074][701]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2026.05.26-06.13.23:074][701]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2026.05.26-06.13.23:074][701]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2026.05.26-06.13.23:074][701]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
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[2026.05.26-06.13.49:652][780]LogContentBrowser: Deferred new asset file creation: NewMaterial
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[2026.05.26-06.13.49:661][780]LogContentBrowser: Creating deferred item: NewMaterial
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[2026.05.26-06.13.49:671][781]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
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[2026.05.26-06.13.57:924][770]LogContentBrowser: Attempting asset rename: NewMaterial -> M_Earth_Atmosphere
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[2026.05.26-06.13.57:924][770]LogContentBrowser: End creating deferred item NewMaterial
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[2026.05.26-06.14.00:423][ 39]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/SPACE/earth/Materials/M_Earth_Atmosphere.M_Earth_Atmosphere
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[2026.05.26-06.14.00:426][ 39]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5
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[2026.05.26-06.14.00:427][ 39]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Engine/Transient.World_5'.
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[2026.05.26-06.14.00:838][ 39]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.14.00:838][ 39]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2026.05.26-06.14.00:838][ 39]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.14.00:838][ 39]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.14.00:883][ 41]MaterialEditorStats: Base pass vertex shader: 352 instructions
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Stats: Resources Used: 7
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.14.00:883][ 41]MaterialEditorStats: Texture samplers: 4/16
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[2026.05.26-06.14.00:883][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2026.05.26-06.14.00:883][ 41]MaterialEditorStats: Shader Count: 3
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[2026.05.26-06.14.00:883][ 41]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.14.06:121][656]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.14.06:121][656]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2026.05.26-06.14.06:121][656]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.14.06:121][656]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.14.06:159][658]MaterialEditorStats: Base pass vertex shader: 352 instructions
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Stats: Resources Used: 7
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.14.06:159][658]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.14.06:159][658]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2026.05.26-06.14.06:159][658]MaterialEditorStats: Shader Count: 1
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[2026.05.26-06.14.06:159][658]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.14.06:867][740]MaterialEditorStats: Base pass vertex shader: 352 instructions
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Stats: Resources Used: 7
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.14.06:867][740]MaterialEditorStats: Texture samplers: 4/16
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[2026.05.26-06.14.06:867][740]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2026.05.26-06.14.06:867][740]MaterialEditorStats: Shader Count: 2
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[2026.05.26-06.14.06:867][740]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.14.10:063][109]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.14.10:063][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2026.05.26-06.14.10:063][109]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.14.10:063][109]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.14.10:098][111]MaterialEditorStats: Base pass vertex shader: 352 instructions
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|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.14.10:098][111]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.14.10:098][111]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.14.10:098][111]MaterialEditorStats: Shader Count: 1
|
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[2026.05.26-06.14.10:098][111]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.14.10:504][159]MaterialEditorStats: Base pass shader without light map: 153 instructions
|
|
Stats: Resources Used: 3
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.14.10:504][159]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.14.10:504][159]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.14.10:504][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
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[2026.05.26-06.14.10:504][159]MaterialEditorStats: Shader Count: 2
|
|
[2026.05.26-06.14.10:504][159]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.14.12:805][432]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.14.12:805][432]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
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[2026.05.26-06.14.12:805][432]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.14.12:805][432]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.14.12:827][434]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.14.12:827][434]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.14.12:827][434]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2026.05.26-06.14.12:827][434]MaterialEditorStats: Shader Count: 1
|
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[2026.05.26-06.14.12:827][434]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.14.13:430][506]MaterialEditorStats: Base pass shader without light map: 153 instructions
|
|
Stats: Resources Used: 3
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.14.13:430][506]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.14.13:430][506]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.14.13:430][506]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2026.05.26-06.14.13:430][506]MaterialEditorStats: Shader Count: 4
|
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[2026.05.26-06.14.13:430][506]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.14.38:878][524]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.14.38:878][524]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
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[2026.05.26-06.14.38:878][524]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.14.38:878][524]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.14.38:896][526]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.14.38:896][526]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.14.38:896][526]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.14.38:896][526]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.14.38:896][526]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.14.38:905][527]MaterialEditorStats: Base pass shader without light map: 153 instructions
|
|
Stats: Resources Used: 3
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|
Resource Limit: 64
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|
Samplers Used: 1
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|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.14.38:905][527]MaterialEditorStats: Base pass vertex shader: 352 instructions
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|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.14.38:905][527]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.14.38:905][527]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.14.38:905][527]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.14.38:905][527]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.14.39:370][581]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.14.39:370][581]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
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[2026.05.26-06.14.39:370][581]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.14.39:370][581]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.14.39:398][583]MaterialEditorStats: Base pass shader without light map: 153 instructions
|
|
Stats: Resources Used: 3
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.14.39:398][583]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.14.39:398][583]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.14.39:398][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.14.39:398][583]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.14.39:398][583]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.15.09:716][196]LogDerivedDataCache: C:/Users/zukker/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.002 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
|
|
[2026.05.26-06.15.28:506][438]LogStreaming: Display: FlushAsyncLoading(434): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-06.15.28:559][441]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_6
|
|
[2026.05.26-06.15.28:559][441]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Engine/Transient.World_6'.
|
|
[2026.05.26-06.15.33:150][985]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.15.33:150][985]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.15.33:150][985]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.15.33:150][985]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.15.33:191][987]MaterialEditorStats: Base pass shader without light map: 153 instructions
|
|
Stats: Resources Used: 3
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.15.33:191][987]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.15.33:191][987]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.15.33:191][987]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.15.33:191][987]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.15.33:191][987]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Total job queries 16,040, among them cache hits 1,664 (10.37%), DDC hits 7,423 (46.28%), Duplicates 3,438 (21.43%)
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|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Tracking 10,938 distinct input hashes that result in 9,784 distinct outputs (89.45%)
|
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: RAM used: 123.47 MiB of 1.60 GiB budget. Usage: 7.54%
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Shaders Compiled: 3,515
|
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Jobs assigned 3,515, completed 3,515 (100%)
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Average time worker was idle: 50.62 s
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Time job spent in pending queue: average 29.38 s, longest 120.57 s
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Job execution time: average 4.73 s, max 26.88 s
|
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Job life time (pending + execution): average 34.12 s, max 121.00
|
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Shader code size: total 49.097 MiB, numShaders 3,570, average 14.082 KiB, min 1.191 KiB, max 50.43 KiB
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|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 236.69 s
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Jobs were issued in 680 batches (only local compilation was used), average 5.17 jobs/batch
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Average processing rate: 14.85 jobs/sec
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Total thread time: 1,904.137 s
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Total thread preprocess time: 108.823 s
|
|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Percentage time preprocessing: 5.72%
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Effective parallelization: 8.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.804501
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: FMicropolyRasterizeCS - 28.79% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.04% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.50% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
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|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.22% of total time (compiled 35 times, average 2.30 sec, max 7.98 sec, min 0.72 sec)
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|
[2026.05.26-06.16.13:020][725]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.48% of total time (compiled 69 times, average 0.96 sec, max 2.75 sec, min 0.22 sec)
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|
[2026.05.26-06.16.13:022][725]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-06.16.13:022][725]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.16.13:022][725]LogShaderCompilers: Display: Materials Translated: 272
|
|
[2026.05.26-06.16.13:022][725]LogShaderCompilers: Display: Material Total Translate Time: 0.23 s
|
|
[2026.05.26-06.16.13:022][725]LogShaderCompilers: Display: Material Translation Only: 0.10 s (44%)
|
|
[2026.05.26-06.16.13:022][725]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-06.16.13:022][725]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-06.16.13:022][725]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.16.39:312][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
|
|
[2026.05.26-06.16.39:338][818]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto4
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|
[2026.05.26-06.16.39:338][818]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/VRTemplateMap_Auto456DB44454E9C1467992A74A35C95DE37.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto4.umap'
|
|
[2026.05.26-06.16.39:344][818]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VRTemplate/Maps/VRTemplateMap' took 0.067
|
|
[2026.05.26-06.16.39:344][818]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.067
|
|
[2026.05.26-06.16.39:344][818]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/SPACE/earth/StaticMeshes/Sphere_002] ([1] browsable assets)...
|
|
[2026.05.26-06.16.39:344][818]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/StaticMeshes/Sphere_002]
|
|
[2026.05.26-06.16.39:363][818]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_002_Auto4
|
|
[2026.05.26-06.16.39:363][818]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_002_Auto46F75EA3D47BDD9F61FAC248CD89C9AFB.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_002_Auto4.uasset'
|
|
[2026.05.26-06.16.39:364][818]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/SPACE/earth/StaticMeshes/Sphere_001] ([1] browsable assets)...
|
|
[2026.05.26-06.16.39:364][818]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/StaticMeshes/Sphere_001]
|
|
[2026.05.26-06.16.39:381][818]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_001_Auto4
|
|
[2026.05.26-06.16.39:381][818]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_001_Auto4FF636C944EC748223F57CFB837371095.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_001_Auto4.uasset'
|
|
[2026.05.26-06.16.39:382][818]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/SPACE/earth/StaticMeshes/Sphere] ([1] browsable assets)...
|
|
[2026.05.26-06.16.39:382][818]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/StaticMeshes/Sphere]
|
|
[2026.05.26-06.16.39:885][818]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_Auto4
|
|
[2026.05.26-06.16.39:885][818]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Sphere_Auto4239E69E5480BB64CA81CF9A4214C80F5.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/StaticMeshes/Sphere_Auto4.uasset'
|
|
[2026.05.26-06.16.39:885][818]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Surface] ([1] browsable assets)...
|
|
[2026.05.26-06.16.39:895][818]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Surface.M_Earth_Surface]
|
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[2026.05.26-06.16.39:895][818]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Surface]
|
|
[2026.05.26-06.16.39:908][818]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Materials/M_Earth_Surface_Auto4
|
|
[2026.05.26-06.16.39:908][818]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Surface_Auto449E344574AC225BA87548D99B991BEE3.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Materials/M_Earth_Surface_Auto4.uasset'
|
|
[2026.05.26-06.16.39:908][818]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/SPACE/earth/Textures/8k_earth_clouds] ([1] browsable assets)...
|
|
[2026.05.26-06.16.39:908][818]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Textures/8k_earth_clouds]
|
|
[2026.05.26-06.16.39:921][818]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Textures/8k_earth_clouds_Auto4
|
|
[2026.05.26-06.16.39:921][818]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/8k_earth_clouds_Auto456BE5284427C02316B6FDA86340F8F2C.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Textures/8k_earth_clouds_Auto4.uasset'
|
|
[2026.05.26-06.16.39:922][818]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo] ([1] browsable assets)...
|
|
[2026.05.26-06.16.39:924][818]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo]
|
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[2026.05.26-06.16.39:924][818]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo]
|
|
[2026.05.26-06.16.40:682][818]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo_Auto4
|
|
[2026.05.26-06.16.40:682][818]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/world_200406_3x21600x10800_geo_A918A205F475A5965268E08AB20722A89.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo_Auto4.uasset'
|
|
[2026.05.26-06.16.40:682][818]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Atmosphere] ([1] browsable assets)...
|
|
[2026.05.26-06.16.40:688][818]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Atmosphere.M_Earth_Atmosphere]
|
|
[2026.05.26-06.16.40:688][818]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Atmosphere]
|
|
[2026.05.26-06.16.40:697][818]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Materials/M_Earth_Atmosphere_Auto4
|
|
[2026.05.26-06.16.40:697][818]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Atmosphere_Auto426968CCC42713531955B19AA72DBE6DF.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Materials/M_Earth_Atmosphere_Auto4.uasset'
|
|
[2026.05.26-06.16.40:697][818]LogFileHelpers: Auto-saving content packages took 1.354
|
|
[2026.05.26-06.24.42:933][ 68]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.24.42:933][ 68]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.24.42:933][ 68]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.24.42:933][ 68]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.24.42:933][ 68]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.24.42:984][ 70]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.24.42:984][ 70]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.24.42:984][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.24.42:984][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.24.42:984][ 70]MaterialEditorStats: Shader Count: 2
|
|
[2026.05.26-06.24.42:984][ 70]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.24.43:557][125]MaterialEditorStats: Base pass shader without light map: 322 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.24.43:557][125]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.24.43:557][125]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.24.43:557][125]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.24.43:557][125]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.24.43:557][125]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.24.43:557][125]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.24.44:588][242]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.24.44:588][242]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.24.44:588][242]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.24.44:588][242]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.24.44:609][244]MaterialEditorStats: Base pass shader without light map: 314 instructions
|
|
Stats: Resources Used: 6
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.24.44:609][244]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.24.44:609][244]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.24.44:609][244]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.24.44:609][244]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.24.44:609][244]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.24.46:977][508]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.24.46:977][508]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.24.46:977][508]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.24.46:977][508]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.24.47:013][510]MaterialEditorStats: Base pass shader without light map: 314 instructions
|
|
Stats: Resources Used: 6
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.24.47:013][510]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.24.47:013][510]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.24.47:013][510]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.24.47:013][510]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.24.47:013][510]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.24.56:014][559]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.24.56:014][559]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.24.56:014][559]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.24.56:014][559]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.24.56:014][559]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.24.56:058][561]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.24.56:058][561]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.24.56:058][561]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.24.56:058][561]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.24.56:058][561]MaterialEditorStats: Shader Count: 1
|
|
[2026.05.26-06.24.56:058][561]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.24.57:634][749]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.24.57:634][749]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.24.57:634][749]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.24.57:634][749]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.24.57:634][749]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.24.57:634][749]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.25.05:435][670]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.25.05:435][670]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.25.05:435][670]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.25.05:435][670]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.25.05:435][670]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.25.05:483][672]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.25.05:483][672]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.25.05:483][672]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.25.05:483][672]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.25.05:483][672]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.25.05:483][672]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.25.06:142][748]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.25.06:142][748]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.25.06:142][748]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.25.06:142][748]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.25.06:142][748]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.25.06:182][750]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.25.06:182][750]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.25.06:182][750]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.25.06:182][750]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.25.06:182][750]MaterialEditorStats: Shader Count: 7
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[2026.05.26-06.25.06:182][750]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.25.07:070][853]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.25.07:071][853]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.25.07:071][853]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.25.07:071][853]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.25.07:071][853]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.25.07:122][855]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.25.07:122][855]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.25.07:122][855]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.25.07:122][855]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.25.07:122][855]MaterialEditorStats: Shader Count: 7
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[2026.05.26-06.25.07:122][855]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: === FShaderJobCache stats ===
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|
[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Total job queries 16,099, among them cache hits 1,714 (10.65%), DDC hits 7,423 (46.11%), Duplicates 3,438 (21.36%)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Tracking 10,947 distinct input hashes that result in 9,788 distinct outputs (89.41%)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: RAM used: 123.51 MiB of 1.60 GiB budget. Usage: 7.54%
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: === Shader Compilation stats ===
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Shaders Compiled: 3,524
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Jobs assigned 3,524, completed 3,524 (100%)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Average time worker was idle: 54.66 s
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Time job spent in pending queue: average 29.31 s, longest 120.57 s
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Job execution time: average 4.72 s, max 26.88 s
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Job life time (pending + execution): average 34.03 s, max 121.00
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Shader code size: total 49.193 MiB, numShaders 3,581, average 14.066 KiB, min 1.191 KiB, max 50.43 KiB
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 239.20 s
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Jobs were issued in 689 batches (only local compilation was used), average 5.11 jobs/batch
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Average processing rate: 14.73 jobs/sec
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Total thread time: 1,908.909 s
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Total thread preprocess time: 109.43 s
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Percentage time preprocessing: 5.73%
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Effective parallelization: 7.98 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.798048
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: FMicropolyRasterizeCS - 28.72% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 8.02% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.49% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
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|
[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.21% of total time (compiled 35 times, average 2.30 sec, max 7.98 sec, min 0.72 sec)
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|
[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.49% of total time (compiled 70 times, average 0.95 sec, max 2.75 sec, min 0.22 sec)
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[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Materials Translated: 282
|
|
[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Material Total Translate Time: 0.23 s
|
|
[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Material Translation Only: 0.10 s (44%)
|
|
[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-06.25.13:222][583]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.25.56:138][831]LogMaterialEditor: Applying material M_Earth_Clouds
|
|
[2026.05.26-06.25.57:747][831]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
|
|
[2026.05.26-06.25.59:879][831]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
|
|
[2026.05.26-06.25.59:912][831]MaterialEditorStats: Base pass shader: 932 instructions
|
|
Stats: Resources Used: 19
|
|
Resource Limit: 64
|
|
Samplers Used: 4
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.25.59:912][831]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.25.59:912][831]MaterialEditorStats: MaxSampler: 990 instructions
|
|
Stats: Resources Used: 22
|
|
Resource Limit: 64
|
|
Samplers Used: 5
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.25.59:912][831]MaterialEditorStats: Texture samplers: 6/16
|
|
[2026.05.26-06.25.59:912][831]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.25.59:912][831]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.25.59:912][831]MaterialEditorStats: Shader Count: 30
|
|
[2026.05.26-06.25.59:912][831]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.26.56:652][800]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.26.56:652][800]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.26.56:652][800]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.26.56:652][800]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.26.56:652][800]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.26.56:652][800]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.26.58:583][ 23]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
|
|
[2026.05.26-06.26.58:586][ 23]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VRTemplate/Maps/VRTemplateMap' took 0.020
|
|
[2026.05.26-06.26.58:586][ 23]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
|
|
[2026.05.26-06.26.58:595][ 23]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
|
|
[2026.05.26-06.26.58:595][ 23]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
|
|
[2026.05.26-06.26.58:607][ 23]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Materials/M_Earth_Clouds_Auto5
|
|
[2026.05.26-06.26.58:607][ 23]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Clouds_Auto51DAC124647158D8E61D34EB2D383CBE2.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Materials/M_Earth_Clouds_Auto5.uasset'
|
|
[2026.05.26-06.26.58:607][ 23]LogFileHelpers: Auto-saving content packages took 0.021
|
|
[2026.05.26-06.27.00:234][203]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.27.00:234][203]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.00:234][203]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.00:234][203]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.27.00:234][203]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.00:257][206]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.27.00:257][206]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.27.00:257][206]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.00:257][206]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.00:257][206]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.27.00:257][206]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.07:044][ 14]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.27.07:044][ 14]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.07:044][ 14]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.07:044][ 14]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.27.07:044][ 14]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.07:084][ 16]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.27.07:084][ 16]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.27.07:084][ 16]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.07:084][ 16]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.07:084][ 16]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.27.07:084][ 16]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.11:875][580]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.27.11:875][580]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.11:875][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.11:875][580]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.27.11:875][580]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.11:903][583]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.27.11:903][583]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.27.11:903][583]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.11:903][583]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.11:903][583]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.27.11:903][583]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.15:631][ 20]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.27.15:631][ 20]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.15:631][ 20]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.15:631][ 20]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.27.15:631][ 20]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.15:656][ 23]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.27.15:656][ 23]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.27.15:656][ 23]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.15:656][ 23]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.15:656][ 23]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.27.15:656][ 23]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.17:464][238]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.27.17:464][238]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.27.17:464][238]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.17:464][238]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.17:464][238]MaterialEditorStats: Shader Count: 13
|
|
[2026.05.26-06.27.17:464][238]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.17:544][239]LogPSOHitching: Encountered 50 PSO creation hitches so far (50 graphics, 0 compute). 0 of them were precached.
|
|
[2026.05.26-06.27.21:846][753]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.27.21:846][753]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.21:846][753]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.21:846][753]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.27.21:846][753]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.21:869][756]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.27.21:869][756]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.27.21:869][756]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.21:869][756]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.21:869][756]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.27.21:869][756]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.23:447][938]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.27.23:447][938]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.27.23:447][938]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.27.23:447][938]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.27.23:447][938]MaterialEditorStats: Shader Count: 13
|
|
[2026.05.26-06.27.23:447][938]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.27.26:221][258]LogMaterialEditor: Applying material M_Earth_Clouds
|
|
[2026.05.26-06.27.26:318][258]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
|
|
[2026.05.26-06.27.28:863][258]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
|
|
[2026.05.26-06.27.28:879][258]MaterialEditorStats: Base pass shader: 935 instructions
|
|
Stats: Resources Used: 19
|
|
Resource Limit: 64
|
|
Samplers Used: 4
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.27.28:879][258]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
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[2026.05.26-06.27.28:879][258]MaterialEditorStats: MaxSampler: 993 instructions
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Stats: Resources Used: 22
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Resource Limit: 64
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Samplers Used: 5
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Sampler Limit: 32
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[2026.05.26-06.27.28:879][258]MaterialEditorStats: Texture samplers: 6/16
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[2026.05.26-06.27.28:879][258]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.27.28:879][258]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.27.28:879][258]MaterialEditorStats: Shader Count: 46
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[2026.05.26-06.27.28:879][258]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.27.54:951][355]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.27.54:951][355]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.27.54:951][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.27.54:951][355]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.27.54:951][355]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.27.54:984][359]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.27.54:984][359]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.27.54:984][359]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.27.54:984][359]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.27.54:984][359]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.27.54:984][359]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.27.56:775][574]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.27.56:775][574]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.27.56:775][574]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.27.56:775][574]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.27.56:775][574]MaterialEditorStats: Shader Count: 13
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[2026.05.26-06.27.56:775][574]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.28.00:616][ 32]LogMaterialEditor: Applying material M_Earth_Clouds
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[2026.05.26-06.28.00:706][ 32]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
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[2026.05.26-06.28.03:018][ 32]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
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[2026.05.26-06.28.03:038][ 32]MaterialEditorStats: Base pass shader: 935 instructions
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Stats: Resources Used: 19
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Resource Limit: 64
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Samplers Used: 4
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Sampler Limit: 32
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[2026.05.26-06.28.03:038][ 32]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.28.03:038][ 32]MaterialEditorStats: MaxSampler: 993 instructions
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Stats: Resources Used: 22
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Resource Limit: 64
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Samplers Used: 5
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Sampler Limit: 32
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[2026.05.26-06.28.03:038][ 32]MaterialEditorStats: Texture samplers: 6/16
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[2026.05.26-06.28.03:038][ 32]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.28.03:038][ 32]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.28.03:038][ 32]MaterialEditorStats: Shader Count: 46
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[2026.05.26-06.28.03:038][ 32]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.28.06:856][461]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Earth_Clouds: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
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(Node ComponentMask) Not enough components in (Local3.rgb: float3) for component mask 1111
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[2026.05.26-06.28.06:859][461]MaterialEditorStats: Error: [SM6] (Node ComponentMask) Not enough components in (Local3.rgb: float3) for component mask 1111
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[2026.05.26-06.28.08:793][688]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.28.08:793][688]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.28.08:793][688]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.28.08:793][688]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.28.08:793][688]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.28.08:821][690]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.28.08:821][690]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.28.08:821][690]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.28.08:821][690]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.28.08:821][690]MaterialEditorStats: Shader Count: 11
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[2026.05.26-06.28.08:821][690]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.28.10:356][873]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.28.10:356][873]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.28.10:356][873]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.28.10:356][873]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.28.10:356][873]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.28.10:378][876]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.28.10:378][876]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.28.10:378][876]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.28.10:378][876]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.28.10:378][876]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.28.10:378][876]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.28.12:027][ 73]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.28.12:027][ 73]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.28.12:027][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.28.12:027][ 73]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.28.12:027][ 73]MaterialEditorStats: Shader Count: 13
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[2026.05.26-06.28.12:027][ 73]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Total job queries 16,371, among them cache hits 1,894 (11.57%), DDC hits 7,423 (45.34%), Duplicates 3,459 (21.13%)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Tracking 11,018 distinct input hashes that result in 9,834 distinct outputs (89.25%)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: RAM used: 124.08 MiB of 1.60 GiB budget. Usage: 7.57%
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: === Shader Compilation stats ===
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Shaders Compiled: 3,595
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Jobs assigned 3,595, completed 3,595 (100%)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Average time worker was idle: 57.20 s
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Time job spent in pending queue: average 28.73 s, longest 120.57 s
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Job execution time: average 4.65 s, max 26.88 s
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Job life time (pending + execution): average 33.38 s, max 121.00
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Shader code size: total 50.208 MiB, numShaders 3,660, average 14.047 KiB, min 1.191 KiB, max 50.43 KiB
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 252.69 s
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Jobs were issued in 760 batches (only local compilation was used), average 4.73 jobs/batch
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Average processing rate: 14.23 jobs/sec
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Total thread time: 1,968.065 s
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Total thread preprocess time: 112.521 s
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Percentage time preprocessing: 5.72%
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Effective parallelization: 7.79 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.778841
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: FMicropolyRasterizeCS - 27.85% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.78% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.36% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.32% of total time (compiled 38 times, average 2.24 sec, max 7.98 sec, min 0.72 sec)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.62% of total time (compiled 73 times, average 0.98 sec, max 2.75 sec, min 0.22 sec)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: === Material stats ===
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Materials Cooked: 0
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Materials Translated: 299
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Material Total Translate Time: 0.24 s
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Material Translation Only: 0.11 s (44%)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
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[2026.05.26-06.28.13:228][208]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.28.14:469][357]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
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[2026.05.26-06.28.14:553][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
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[2026.05.26-06.28.16:788][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
|
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[2026.05.26-06.28.16:798][357]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2026.05.26-06.28.16:848][357]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
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[2026.05.26-06.28.16:857][357]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.28.16:857][357]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
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[2026.05.26-06.28.16:857][357]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.28.16:866][357]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
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[2026.05.26-06.28.16:867][357]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_CloudsA1ACA500468689AEC18425AFE3570B5F.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
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[2026.05.26-06.28.16:874][357]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.664 ms (total: 722.054 ms)
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[2026.05.26-06.28.16:914][357]LogContentValidation: Display: Starting to validate 1 assets
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[2026.05.26-06.28.16:914][357]LogContentValidation: Enabled validators:
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[2026.05.26-06.28.16:914][357]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2026.05.26-06.28.16:914][357]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2026.05.26-06.28.16:914][357]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2026.05.26-06.28.16:914][357]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2026.05.26-06.28.16:914][357]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2026.05.26-06.28.16:914][357]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2026.05.26-06.28.16:914][357]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
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[2026.05.26-06.28.16:923][357]MaterialEditorStats: Base pass shader: 935 instructions
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Stats: Resources Used: 19
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Resource Limit: 64
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Samplers Used: 4
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Sampler Limit: 32
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[2026.05.26-06.28.16:923][357]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.28.16:923][357]MaterialEditorStats: MaxSampler: 993 instructions
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Stats: Resources Used: 22
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Resource Limit: 64
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Samplers Used: 5
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Sampler Limit: 32
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[2026.05.26-06.28.16:923][357]MaterialEditorStats: Texture samplers: 6/16
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[2026.05.26-06.28.16:923][357]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.28.16:923][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.28.16:923][357]MaterialEditorStats: Shader Count: 46
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[2026.05.26-06.28.16:923][357]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.30.04:406][476]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.30.04:406][476]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.30.04:406][476]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.30.04:406][476]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.30.04:406][476]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.30.04:466][478]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.30.04:466][478]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.30.04:466][478]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.30.04:466][478]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.30.04:466][478]MaterialEditorStats: Shader Count: 7
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[2026.05.26-06.30.04:466][478]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.30.13:440][542]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.30.13:440][542]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.30.13:440][542]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.30.13:440][542]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.30.13:440][542]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.30.13:473][544]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
|
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Resource Limit: 64
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Samplers Used: 2
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.30.13:473][544]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.30.13:473][544]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.30.13:473][544]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.30.13:473][544]MaterialEditorStats: Shader Count: 7
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|
[2026.05.26-06.30.13:473][544]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.40:420][729]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.30.40:420][729]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.40:420][729]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.40:420][729]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.30.40:420][729]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.40:444][732]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.30.40:444][732]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.30.40:444][732]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.40:444][732]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.40:444][732]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.30.40:444][732]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.42:075][926]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.30.42:075][926]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.42:075][926]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.42:075][926]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.30.42:075][926]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.42:100][929]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.30.42:100][929]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.30.42:100][929]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.42:100][929]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.42:100][929]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.30.42:100][929]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.42:760][ 7]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.30.42:760][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.42:760][ 7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.42:760][ 7]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.30.42:760][ 7]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.42:783][ 10]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.30.42:783][ 10]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.30.42:783][ 10]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.42:783][ 10]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.42:783][ 10]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.30.42:783][ 10]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.42:791][ 11]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.30.42:791][ 11]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.30.42:791][ 11]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.42:791][ 11]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.42:791][ 11]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.30.42:791][ 11]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.47:879][615]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.30.47:879][615]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.47:879][615]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.47:879][615]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.30.47:879][615]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.47:905][617]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.30.47:905][617]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.30.47:905][617]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.47:905][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.47:905][617]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.30.47:905][617]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.51:918][ 90]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.30.51:918][ 90]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.51:918][ 90]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.51:918][ 90]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.30.51:918][ 90]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.51:943][ 92]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.30.51:943][ 92]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.30.51:943][ 92]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.51:943][ 92]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.51:943][ 92]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.30.51:943][ 92]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.55:059][458]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.30.55:059][458]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.55:059][458]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.55:059][458]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.30.55:059][458]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.55:085][461]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.30.55:085][461]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.30.55:085][461]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.55:085][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.55:085][461]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.30.55:085][461]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.57:724][773]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.30.57:724][773]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.57:724][773]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.57:724][773]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.30.57:724][773]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.30.57:747][776]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.30.57:747][776]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.30.57:747][776]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.30.57:747][776]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.30.57:747][776]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.30.57:747][776]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.31.00:563][103]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.31.00:563][103]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.31.00:563][103]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.31.00:563][103]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.31.00:563][103]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.31.00:584][105]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.31.00:584][105]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.31.00:584][105]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.31.00:584][105]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.31.00:584][105]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.31.00:584][105]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.31.03:540][451]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.31.03:540][451]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.31.03:540][451]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.31.03:540][451]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.31.03:540][451]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.31.03:568][453]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.31.03:568][453]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.31.03:568][453]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.31.03:568][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.31.03:568][453]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.31.03:568][453]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.31.05:311][661]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.31.05:311][661]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.31.05:311][661]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.31.05:311][661]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.31.05:311][661]MaterialEditorStats: Shader Count: 13
|
|
[2026.05.26-06.31.05:311][661]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.31.12:017][448]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.31.12:017][448]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.31.12:018][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.31.12:018][448]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.31.12:018][448]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.31.12:040][451]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.31.12:040][451]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.31.12:040][451]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.31.12:040][451]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.31.12:041][451]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.31.12:041][451]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Total job queries 16,559, among them cache hits 2,047 (12.36%), DDC hits 7,423 (44.83%), Duplicates 3,466 (20.93%)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Tracking 11,046 distinct input hashes that result in 9,861 distinct outputs (89.27%)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: RAM used: 124.37 MiB of 1.60 GiB budget. Usage: 7.59%
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Shaders Compiled: 3,622
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Jobs assigned 3,623, completed 3,622 (99.97%)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Average time worker was idle: 56.79 s
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Time job spent in pending queue: average 28.51 s, longest 120.57 s
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Job execution time: average 4.62 s, max 26.88 s
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Job life time (pending + execution): average 33.14 s, max 121.00
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Shader code size: total 50.566 MiB, numShaders 3,691, average 14.028 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 257.49 s
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.24%
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Jobs were issued in 788 batches (only local compilation was used), average 4.60 jobs/batch
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Average processing rate: 14.07 jobs/sec
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Total thread time: 1,989.16 s
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Total thread preprocess time: 114.505 s
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Percentage time preprocessing: 5.76%
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Effective parallelization: 7.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.772513
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: FMicropolyRasterizeCS - 27.56% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.70% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.36% of total time (compiled 39 times, average 2.22 sec, max 7.98 sec, min 0.72 sec)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.31% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.66% of total time (compiled 74 times, average 0.98 sec, max 2.75 sec, min 0.22 sec)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Materials Translated: 315
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Material Total Translate Time: 0.24 s
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Material Translation Only: 0.11 s (45%)
|
|
[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
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[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
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[2026.05.26-06.31.13:233][594]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.31.13:716][652]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.31.13:716][652]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.31.13:716][652]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.13:716][652]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.13:716][652]MaterialEditorStats: Shader Count: 13
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[2026.05.26-06.31.13:716][652]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.20:196][420]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.31.20:196][420]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.20:196][420]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.20:196][420]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.31.20:196][420]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.20:219][423]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.31.20:219][423]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.31.20:219][423]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.20:219][423]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.20:219][423]MaterialEditorStats: Shader Count: 6
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[2026.05.26-06.31.20:219][423]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.20:226][424]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.31.20:227][424]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.31.20:227][424]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.20:227][424]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.20:227][424]MaterialEditorStats: Shader Count: 13
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[2026.05.26-06.31.20:227][424]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.23:521][808]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.31.23:521][808]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.23:521][808]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.23:521][808]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.31.23:521][808]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.23:544][811]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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[2026.05.26-06.31.23:544][811]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.31.23:544][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.23:544][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.23:544][811]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.31.23:544][811]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.25:218][ 12]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.31.25:218][ 12]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.31.25:218][ 12]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.25:218][ 12]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.25:218][ 12]MaterialEditorStats: Shader Count: 13
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[2026.05.26-06.31.25:218][ 12]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.26:287][139]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.31.26:287][139]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.26:287][139]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.26:287][139]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.31.26:287][139]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.26:311][142]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.31.26:311][142]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.31.26:311][142]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.26:311][142]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.26:311][142]MaterialEditorStats: Shader Count: 10
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[2026.05.26-06.31.26:311][142]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.26:320][143]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.31.26:320][143]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.31.26:320][143]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.26:320][143]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.26:320][143]MaterialEditorStats: Shader Count: 13
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[2026.05.26-06.31.26:320][143]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.31:752][790]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.31.31:752][790]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.31:752][790]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.31:752][790]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.31.31:752][790]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.31:792][793]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.31.31:792][793]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.31.31:792][793]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.31:792][793]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.31:792][793]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.31.31:792][793]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.31.33:408][987]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.31.33:408][987]MaterialEditorStats: Texture samplers: 5/16
|
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[2026.05.26-06.31.33:408][987]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.33:408][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.33:408][987]MaterialEditorStats: Shader Count: 13
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[2026.05.26-06.31.33:408][987]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.31.44:065][249]LogMaterialEditor: Applying material M_Earth_Clouds
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[2026.05.26-06.31.44:157][249]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
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[2026.05.26-06.31.46:503][249]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
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[2026.05.26-06.31.46:520][249]MaterialEditorStats: Base pass shader: 934 instructions
|
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Stats: Resources Used: 19
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Resource Limit: 64
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Samplers Used: 4
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Sampler Limit: 32
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|
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[2026.05.26-06.31.46:520][249]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.31.46:520][249]MaterialEditorStats: MaxSampler: 993 instructions
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Stats: Resources Used: 22
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Resource Limit: 64
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Samplers Used: 5
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Sampler Limit: 32
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[2026.05.26-06.31.46:520][249]MaterialEditorStats: Texture samplers: 6/16
|
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[2026.05.26-06.31.46:520][249]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.31.46:520][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.31.46:520][249]MaterialEditorStats: Shader Count: 46
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[2026.05.26-06.31.46:520][249]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.32.10:632][101]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
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[2026.05.26-06.32.10:634][101]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2026.05.26-06.32.10:687][101]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
|
|
[2026.05.26-06.32.10:695][101]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.32.10:695][101]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
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[2026.05.26-06.32.10:695][101]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.32.10:709][101]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
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[2026.05.26-06.32.10:709][101]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_CloudsD394DE17400B2E8179FA68A15A1B3721.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
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[2026.05.26-06.32.10:716][101]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.885 ms (total: 804.940 ms)
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[2026.05.26-06.32.10:771][101]LogContentValidation: Display: Starting to validate 1 assets
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[2026.05.26-06.32.10:771][101]LogContentValidation: Enabled validators:
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[2026.05.26-06.32.10:771][101]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2026.05.26-06.32.10:771][101]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2026.05.26-06.32.10:771][101]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2026.05.26-06.32.10:771][101]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2026.05.26-06.32.10:771][101]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2026.05.26-06.32.10:771][101]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2026.05.26-06.32.10:772][101]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
|
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[2026.05.26-06.32.18:165][980]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.32.18:165][980]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.32.18:165][980]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.32.18:165][980]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.32.18:165][980]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.32.18:195][982]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.32.18:195][982]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.32.18:195][982]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.32.18:195][982]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.32.18:195][982]MaterialEditorStats: Shader Count: 13
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[2026.05.26-06.32.18:195][982]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.32.20:021][199]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
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[2026.05.26-06.32.20:105][199]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
|
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[2026.05.26-06.32.22:554][199]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
|
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[2026.05.26-06.32.22:563][199]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2026.05.26-06.32.22:615][199]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
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[2026.05.26-06.32.22:623][199]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.32.22:623][199]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
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[2026.05.26-06.32.22:623][199]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.32.22:632][199]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
|
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[2026.05.26-06.32.22:632][199]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Clouds34F0516F4B80435AA6BE4680A535324E.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
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[2026.05.26-06.32.22:639][199]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.779 ms (total: 879.719 ms)
|
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[2026.05.26-06.32.22:697][199]LogContentValidation: Display: Starting to validate 1 assets
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[2026.05.26-06.32.22:697][199]LogContentValidation: Enabled validators:
|
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[2026.05.26-06.32.22:697][199]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
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[2026.05.26-06.32.22:697][199]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2026.05.26-06.32.22:697][199]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
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[2026.05.26-06.32.22:697][199]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
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[2026.05.26-06.32.22:697][199]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2026.05.26-06.32.22:697][199]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2026.05.26-06.32.22:697][199]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
|
|
[2026.05.26-06.32.22:707][199]MaterialEditorStats: Base pass shader: 934 instructions
|
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Stats: Resources Used: 19
|
|
Resource Limit: 64
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Samplers Used: 4
|
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Sampler Limit: 32
|
|
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[2026.05.26-06.32.22:707][199]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
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Samplers Used: 2
|
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Sampler Limit: 32
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|
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[2026.05.26-06.32.22:707][199]MaterialEditorStats: MaxSampler: 993 instructions
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Stats: Resources Used: 22
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Resource Limit: 64
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Samplers Used: 5
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.32.22:707][199]MaterialEditorStats: Texture samplers: 6/16
|
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[2026.05.26-06.32.22:707][199]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.32.22:707][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.32.22:707][199]MaterialEditorStats: Shader Count: 46
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[2026.05.26-06.32.22:707][199]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Total job queries 16,745, among them cache hits 2,176 (12.99%), DDC hits 7,423 (44.33%), Duplicates 3,480 (20.78%)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Tracking 11,089 distinct input hashes that result in 9,897 distinct outputs (89.25%)
|
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: RAM used: 124.84 MiB of 1.60 GiB budget. Usage: 7.62%
|
|
[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Shaders Compiled: 3,666
|
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Jobs assigned 3,666, completed 3,666 (100%)
|
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Average time worker was idle: 55.25 s
|
|
[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Time job spent in pending queue: average 28.18 s, longest 120.57 s
|
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Job execution time: average 4.58 s, max 26.88 s
|
|
[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Job life time (pending + execution): average 32.75 s, max 121.00
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Shader code size: total 51.217 MiB, numShaders 3,739, average 14.026 KiB, min 1.191 KiB, max 50.43 KiB
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 266.19 s
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.23%
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Jobs were issued in 831 batches (only local compilation was used), average 4.41 jobs/batch
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Average processing rate: 13.77 jobs/sec
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Total thread time: 2,027.733 s
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Total thread preprocess time: 116.568 s
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Percentage time preprocessing: 5.75%
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Effective parallelization: 7.62 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.761763
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: FMicropolyRasterizeCS - 27.03% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.55% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.43% of total time (compiled 41 times, average 2.19 sec, max 7.98 sec, min 0.72 sec)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.23% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.75% of total time (compiled 76 times, average 1.00 sec, max 2.75 sec, min 0.22 sec)
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: === Material stats ===
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Materials Translated: 324
|
|
[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Material Total Translate Time: 0.24 s
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Material Translation Only: 0.11 s (45%)
|
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[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
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|
[2026.05.26-06.34.13:397][506]LogShaderCompilers: Display: ================================================
|
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[2026.05.26-06.35.57:608][695]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.35.57:608][695]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.35.57:608][695]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.35.57:608][695]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.35.57:608][695]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.35.58:287][770]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.35.58:287][770]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.35.58:287][770]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.35.58:287][770]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.35.58:287][770]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.35.58:287][770]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.35.58:433][786]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.35.58:433][786]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.35.58:433][786]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.35.58:433][786]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.35.58:433][786]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.35.58:489][788]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.35.58:489][788]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.35.58:489][788]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.35.58:489][788]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.35.58:489][788]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.35.58:489][788]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.35.59:347][888]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Earth_Clouds: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
|
(Node Saturate) Missing Saturate input
|
|
|
|
[2026.05.26-06.35.59:349][888]MaterialEditorStats: Error: [SM6] (Node Saturate) Missing Saturate input
|
|
[2026.05.26-06.36.00:551][ 25]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.36.00:551][ 25]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.00:551][ 25]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.00:551][ 25]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.36.00:551][ 25]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.00:599][ 27]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.00:599][ 27]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.36.00:599][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.00:599][ 27]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.00:599][ 27]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.36.00:599][ 27]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.06:024][649]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.36.06:024][649]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.06:024][649]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.06:024][649]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.36.06:024][649]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.06:050][651]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.06:050][651]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.36.06:050][651]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.06:050][651]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.06:050][651]MaterialEditorStats: Shader Count: 2
|
|
[2026.05.26-06.36.06:050][651]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.07:579][818]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.07:579][818]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.36.07:579][818]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.07:579][818]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.07:579][818]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.36.07:579][818]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.23:307][641]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.36.23:307][641]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.23:307][641]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.23:307][641]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.36.23:307][641]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.23:350][643]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.23:350][643]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.36.23:350][643]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.23:350][643]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.23:350][643]MaterialEditorStats: Shader Count: 2
|
|
[2026.05.26-06.36.23:350][643]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.24:973][833]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.24:973][833]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.36.24:973][833]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.24:973][833]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.24:973][833]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.36.24:973][833]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.33:985][890]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.36.33:985][890]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.33:985][890]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.33:985][890]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.36.33:985][890]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.34:005][891]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.34:005][891]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.36.34:005][891]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.34:005][891]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.34:005][891]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-06.36.34:005][891]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.34:034][892]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.34:034][892]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.36.34:034][892]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.34:034][892]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.34:034][892]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.36.34:034][892]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.47:323][428]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.36.47:323][428]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.47:323][428]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.47:323][428]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.36.47:323][428]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.47:350][430]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.47:350][430]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.36.47:350][430]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.47:350][430]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.47:350][430]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.36.47:350][430]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.49:167][642]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.49:167][642]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.36.49:167][642]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.49:167][642]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.49:167][642]MaterialEditorStats: Shader Count: 13
|
|
[2026.05.26-06.36.49:167][642]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.53:949][203]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.36.53:949][203]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.53:949][203]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.53:949][203]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.36.53:949][203]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.53:986][206]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.53:986][206]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.36.53:986][206]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.53:986][206]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.53:986][206]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.36.53:986][206]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.36.55:680][403]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.36.55:680][403]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.36.55:680][403]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.36.55:680][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.36.55:680][403]MaterialEditorStats: Shader Count: 13
|
|
[2026.05.26-06.36.55:680][403]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.37.00:152][928]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.37.00:152][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.37.00:152][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.37.00:152][928]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.37.00:152][928]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.37.00:176][930]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.37.00:176][930]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.37.00:176][930]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.37.00:176][930]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.37.00:176][930]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.37.00:176][930]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.37.01:860][128]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.37.01:860][128]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.37.01:860][128]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.37.01:860][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.37.01:860][128]MaterialEditorStats: Shader Count: 13
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[2026.05.26-06.37.01:860][128]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.37.05:388][537]LogMaterialEditor: Applying material M_Earth_Clouds
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[2026.05.26-06.37.05:481][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
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[2026.05.26-06.37.07:826][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
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[2026.05.26-06.37.07:842][537]MaterialEditorStats: Base pass shader: 936 instructions
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Stats: Resources Used: 19
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Resource Limit: 64
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Samplers Used: 4
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Sampler Limit: 32
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[2026.05.26-06.37.07:842][537]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.37.07:842][537]MaterialEditorStats: MaxSampler: 994 instructions
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Stats: Resources Used: 22
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Resource Limit: 64
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Samplers Used: 5
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Sampler Limit: 32
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[2026.05.26-06.37.07:842][537]MaterialEditorStats: Texture samplers: 6/16
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[2026.05.26-06.37.07:842][537]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.37.07:842][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.37.07:842][537]MaterialEditorStats: Shader Count: 46
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[2026.05.26-06.37.07:842][537]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Total job queries 16,931, among them cache hits 2,297 (13.57%), DDC hits 7,423 (43.84%), Duplicates 3,491 (20.62%)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Tracking 11,143 distinct input hashes that result in 9,935 distinct outputs (89.16%)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: RAM used: 125.27 MiB of 1.60 GiB budget. Usage: 7.65%
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: === Shader Compilation stats ===
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Shaders Compiled: 3,720
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Jobs assigned 3,720, completed 3,720 (100%)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Average time worker was idle: 55.05 s
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Time job spent in pending queue: average 27.77 s, longest 120.57 s
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Job execution time: average 4.52 s, max 26.88 s
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Job life time (pending + execution): average 32.29 s, max 121.00
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Shader code size: total 51.874 MiB, numShaders 3,803, average 13.967 KiB, min 1.191 KiB, max 50.43 KiB
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 278.87 s
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.23%
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Jobs were issued in 885 batches (only local compilation was used), average 4.20 jobs/batch
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Average processing rate: 13.34 jobs/sec
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Total thread time: 2,066.03 s
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Total thread preprocess time: 118.521 s
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Percentage time preprocessing: 5.74%
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Effective parallelization: 7.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.740870
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: FMicropolyRasterizeCS - 26.53% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.41% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.42% of total time (compiled 42 times, average 2.18 sec, max 7.98 sec, min 0.72 sec)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.15% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.06% of total time (compiled 57 times, average 1.47 sec, max 1.94 sec, min 0.31 sec)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: === Material stats ===
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Materials Cooked: 0
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Materials Translated: 341
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Material Total Translate Time: 0.25 s
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Material Translation Only: 0.11 s (45%)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
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[2026.05.26-06.37.13:402][186]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.37.19:716][939]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.37.19:716][939]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.37.19:716][939]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.37.19:717][939]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.37.19:717][939]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.37.19:744][941]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.37.19:744][941]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.37.19:744][941]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.37.19:744][941]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.37.19:744][941]MaterialEditorStats: Shader Count: 13
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[2026.05.26-06.37.19:744][941]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.37.23:854][431]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.37.23:854][431]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.37.23:854][431]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.37.23:854][431]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.37.23:854][431]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.37.23:877][434]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.37.23:877][434]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.37.23:877][434]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.37.23:877][434]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.37.23:877][434]MaterialEditorStats: Shader Count: 3
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[2026.05.26-06.37.23:877][434]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.37.25:444][622]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
|
|
Samplers Used: 2
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.37.25:444][622]MaterialEditorStats: Texture samplers: 5/16
|
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[2026.05.26-06.37.25:444][622]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.37.25:444][622]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.37.25:444][622]MaterialEditorStats: Shader Count: 13
|
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[2026.05.26-06.37.25:444][622]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.37.28:706][ 4]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.37.28:706][ 4]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.37.28:706][ 4]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.37.28:706][ 4]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.37.28:706][ 4]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.37.28:730][ 7]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
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Stats: Resources Used: 8
|
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Resource Limit: 64
|
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Samplers Used: 2
|
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Sampler Limit: 32
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|
|
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[2026.05.26-06.37.28:730][ 7]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.37.28:730][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.37.28:730][ 7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.37.28:730][ 7]MaterialEditorStats: Shader Count: 4
|
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[2026.05.26-06.37.28:730][ 7]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.37.30:413][209]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
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Stats: Resources Used: 8
|
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Resource Limit: 64
|
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Samplers Used: 2
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.37.30:413][209]MaterialEditorStats: Texture samplers: 5/16
|
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[2026.05.26-06.37.30:413][209]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.37.30:413][209]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.37.30:413][209]MaterialEditorStats: Shader Count: 13
|
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[2026.05.26-06.37.30:413][209]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.37.32:809][486]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
|
|
[2026.05.26-06.37.32:896][486]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
|
|
[2026.05.26-06.37.35:240][486]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
|
|
[2026.05.26-06.37.35:249][486]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2026.05.26-06.37.35:288][486]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
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[2026.05.26-06.37.35:296][486]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.37.35:296][486]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
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[2026.05.26-06.37.35:296][486]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.37.35:305][486]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
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[2026.05.26-06.37.35:305][486]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_CloudsDEBBA5A34EB51FEC3C1D06B70928447A.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
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[2026.05.26-06.37.35:312][486]LogFileHelpers: InternalPromptForCheckoutAndSave took 63.532 ms (total: 943.251 ms)
|
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[2026.05.26-06.37.35:353][486]LogContentValidation: Display: Starting to validate 1 assets
|
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[2026.05.26-06.37.35:353][486]LogContentValidation: Enabled validators:
|
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[2026.05.26-06.37.35:353][486]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
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[2026.05.26-06.37.35:353][486]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
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[2026.05.26-06.37.35:353][486]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
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[2026.05.26-06.37.35:353][486]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
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[2026.05.26-06.37.35:353][486]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
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[2026.05.26-06.37.35:353][486]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
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[2026.05.26-06.37.35:353][486]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
|
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[2026.05.26-06.37.35:362][486]MaterialEditorStats: Base pass shader: 936 instructions
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Stats: Resources Used: 19
|
|
Resource Limit: 64
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Samplers Used: 4
|
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Sampler Limit: 32
|
|
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[2026.05.26-06.37.35:362][486]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
|
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Resource Limit: 64
|
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Samplers Used: 2
|
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Sampler Limit: 32
|
|
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[2026.05.26-06.37.35:362][486]MaterialEditorStats: MaxSampler: 994 instructions
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Stats: Resources Used: 22
|
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Resource Limit: 64
|
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Samplers Used: 5
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.37.35:362][486]MaterialEditorStats: Texture samplers: 6/16
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[2026.05.26-06.37.35:362][486]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.37.35:362][486]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.37.35:362][486]MaterialEditorStats: Shader Count: 46
|
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[2026.05.26-06.37.35:362][486]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.39.03:485][255]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.39.03:486][255]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.39.03:486][255]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.39.03:486][255]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.39.03:486][255]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.39.03:526][257]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
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Resource Limit: 64
|
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Samplers Used: 2
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.39.03:526][257]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.39.03:526][257]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.39.03:526][257]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.39.03:526][257]MaterialEditorStats: Shader Count: 4
|
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[2026.05.26-06.39.03:526][257]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.39.04:469][368]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.39.04:469][368]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.39.04:469][368]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.39.04:469][368]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.39.04:469][368]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.39.04:520][370]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.39.04:520][370]MaterialEditorStats: Texture samplers: 5/16
|
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[2026.05.26-06.39.04:520][370]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.39.04:520][370]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.39.04:520][370]MaterialEditorStats: Shader Count: 7
|
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[2026.05.26-06.39.04:520][370]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.39.12:363][282]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.39.12:363][282]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2026.05.26-06.39.12:363][282]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.39.12:363][282]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.39.12:387][285]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.39.12:387][285]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.39.12:387][285]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.39.12:387][285]MaterialEditorStats: Shader Count: 2
|
|
[2026.05.26-06.39.12:387][285]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.39.14:115][491]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.39.14:115][491]MaterialEditorStats: Texture samplers: 4/16
|
|
[2026.05.26-06.39.14:115][491]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.39.14:115][491]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.39.14:115][491]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.39.56:936][593]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.39.56:936][593]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.39.56:936][593]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.39.56:936][593]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.39.57:552][667]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.39.57:552][667]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.39.57:552][667]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.39.57:552][667]MaterialEditorStats: Shader Count: 7
|
|
[2026.05.26-06.39.57:552][667]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.39.58:865][824]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.39.58:865][824]MaterialEditorStats: Texture samplers: 4/16
|
|
[2026.05.26-06.39.58:865][824]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.39.58:865][824]MaterialEditorStats: Shader Count: 13
|
|
[2026.05.26-06.39.58:865][824]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.40.13:407][557]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.40.13:407][557]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-06.40.13:407][557]LogShaderCompilers: Display: Total job queries 17,095, among them cache hits 2,405 (14.07%), DDC hits 7,423 (43.42%), Duplicates 3,498 (20.46%)
|
|
[2026.05.26-06.40.13:407][557]LogShaderCompilers: Display: Tracking 11,192 distinct input hashes that result in 9,981 distinct outputs (89.18%)
|
|
[2026.05.26-06.40.13:407][557]LogShaderCompilers: Display: RAM used: 125.74 MiB of 1.60 GiB budget. Usage: 7.67%
|
|
[2026.05.26-06.40.13:407][557]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-06.40.13:407][557]LogShaderCompilers: Display: Shaders Compiled: 3,769
|
|
[2026.05.26-06.40.13:407][557]LogShaderCompilers: Display: Jobs assigned 3,769, completed 3,769 (100%)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Average time worker was idle: 53.93 s
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Time job spent in pending queue: average 27.41 s, longest 120.57 s
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Job execution time: average 4.48 s, max 26.88 s
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Job life time (pending + execution): average 31.89 s, max 121.00
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Shader code size: total 52.46 MiB, numShaders 3,861, average 13.913 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 289.85 s
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.23%
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Jobs were issued in 934 batches (only local compilation was used), average 4.04 jobs/batch
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Average processing rate: 13.00 jobs/sec
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Total thread time: 2,101.45 s
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Total thread preprocess time: 120.332 s
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Percentage time preprocessing: 5.73%
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Effective parallelization: 7.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.725014
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: FMicropolyRasterizeCS - 26.09% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.29% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.43% of total time (compiled 43 times, average 2.16 sec, max 7.98 sec, min 0.72 sec)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.36% of total time (compiled 62 times, average 1.48 sec, max 1.94 sec, min 0.31 sec)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.08% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Materials Translated: 353
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Material Total Translate Time: 0.25 s
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Material Translation Only: 0.11 s (45%)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-06.40.13:409][557]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.40.18:612][165]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.40.18:612][165]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.40.18:612][165]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.40.18:612][165]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.40.18:652][167]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.18:652][167]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.40.18:652][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.40.18:652][167]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.40.18:652][167]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.40.19:273][240]MaterialEditorStats: Base pass shader without light map: 314 instructions
|
|
Stats: Resources Used: 6
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.19:273][240]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.19:273][240]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.40.19:273][240]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.40.19:273][240]MaterialEditorStats: Shader Count: 8
|
|
[2026.05.26-06.40.19:273][240]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.40.20:306][353]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.40.20:306][353]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.40.20:306][353]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.40.20:306][353]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.40.20:346][355]MaterialEditorStats: Base pass shader without light map: 153 instructions
|
|
Stats: Resources Used: 3
|
|
Resource Limit: 64
|
|
Samplers Used: 1
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.20:346][355]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.20:346][355]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.40.20:346][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-06.40.20:346][355]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.40.20:346][355]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.40.39:361][607]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.40.39:361][607]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.40.39:361][607]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.40.39:361][607]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.40.39:361][607]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.40.39:388][609]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.39:388][609]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.40.39:388][609]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.40.39:388][609]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.40.39:388][609]MaterialEditorStats: Shader Count: 1
|
|
[2026.05.26-06.40.39:388][609]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.40.39:921][663]MaterialEditorStats: Base pass shader without light map: 160 instructions
|
|
Stats: Resources Used: 4
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.39:921][663]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.39:921][663]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.40.39:921][663]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.40.39:921][663]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.40.39:921][663]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.40.39:921][663]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.40.44:850][248]LogMaterialEditor: Applying material M_Earth_Clouds
|
|
[2026.05.26-06.40.44:938][248]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
|
|
[2026.05.26-06.40.45:935][248]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
|
|
[2026.05.26-06.40.54:664][277]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.40.54:664][277]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.40.54:664][277]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.40.54:664][277]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.40.54:664][277]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.40.54:701][280]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.54:701][280]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.40.54:701][280]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.40.54:701][280]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.40.54:701][280]MaterialEditorStats: Shader Count: 2
|
|
[2026.05.26-06.40.54:701][280]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.40.55:134][332]MaterialEditorStats: Base pass shader without light map: 160 instructions
|
|
Stats: Resources Used: 4
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.55:134][332]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.55:134][332]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.40.55:134][332]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.40.55:134][332]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.40.55:134][332]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.40.55:134][332]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.40.59:392][836]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.40.59:392][836]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.40.59:392][836]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.40.59:392][836]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.40.59:392][836]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.40.59:415][839]MaterialEditorStats: Base pass shader without light map: 160 instructions
|
|
Stats: Resources Used: 4
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.59:415][839]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.40.59:415][839]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.40.59:415][839]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.40.59:415][839]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.40.59:415][839]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.40.59:415][839]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.41.10:873][212]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.41.10:873][212]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.41.10:873][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.41.10:873][212]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.41.10:873][212]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.41.10:921][214]MaterialEditorStats: Base pass shader without light map: 160 instructions
|
|
Stats: Resources Used: 4
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.41.10:921][214]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.41.10:921][214]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.41.10:921][214]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.41.10:921][214]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.41.10:921][214]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.41.10:921][214]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.41.41:070][800]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.41.41:070][800]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.41.41:070][800]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.41.41:070][800]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.41.41:070][800]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.41.41:608][858]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.41.41:608][858]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.41.41:608][858]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.41.41:608][858]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.41.41:608][858]MaterialEditorStats: Shader Count: 3
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[2026.05.26-06.41.41:608][858]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.41.41:708][870]MaterialEditorStats: Base pass shader without light map: 162 instructions
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Stats: Resources Used: 4
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.41.41:708][870]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.41.41:708][870]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.41.41:708][870]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.41.41:708][870]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.41.41:708][870]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.41.41:708][870]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.41.56:568][642]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.41.56:568][642]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.41.56:568][642]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.41.56:568][642]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.41.56:568][642]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.41.56:607][644]MaterialEditorStats: Base pass shader without light map: 160 instructions
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Stats: Resources Used: 4
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.41.56:607][644]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.41.56:607][644]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.41.56:607][644]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.41.56:607][644]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.41.56:607][644]MaterialEditorStats: Shader Count: 5
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[2026.05.26-06.41.56:607][644]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.42.04:686][603]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.42.04:686][603]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.42.04:686][603]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.42.04:686][603]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.42.04:686][603]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.42.04:713][605]MaterialEditorStats: Base pass shader without light map: 160 instructions
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Stats: Resources Used: 4
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.42.04:714][605]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.42.04:714][605]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.42.04:714][605]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.42.04:714][605]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.42.04:714][605]MaterialEditorStats: Shader Count: 5
|
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[2026.05.26-06.42.04:714][605]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.42.18:264][195]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.42.18:264][195]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.42.18:264][195]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.42.18:264][195]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.42.18:264][195]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.42.18:781][251]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
|
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.42.18:781][251]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.42.18:781][251]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.42.18:781][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.42.18:781][251]MaterialEditorStats: Shader Count: 3
|
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[2026.05.26-06.42.18:781][251]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.42.18:881][263]MaterialEditorStats: Base pass shader without light map: 163 instructions
|
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Stats: Resources Used: 4
|
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Resource Limit: 64
|
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Samplers Used: 2
|
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Sampler Limit: 32
|
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[2026.05.26-06.42.18:881][263]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
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Sampler Limit: 32
|
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[2026.05.26-06.42.18:881][263]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.42.18:881][263]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.42.18:881][263]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.42.18:881][263]MaterialEditorStats: Shader Count: 4
|
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[2026.05.26-06.42.18:881][263]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.42.44:806][319]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.42.44:806][319]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.42.44:806][319]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.42.44:806][319]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.42.44:806][319]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.42.44:850][321]MaterialEditorStats: Base pass shader without light map: 163 instructions
|
|
Stats: Resources Used: 4
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.42.44:850][321]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
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Sampler Limit: 32
|
|
|
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[2026.05.26-06.42.44:850][321]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.42.44:850][321]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.42.44:850][321]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.42.44:850][321]MaterialEditorStats: Shader Count: 5
|
|
[2026.05.26-06.42.44:850][321]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Total job queries 17,234, among them cache hits 2,517 (14.60%), DDC hits 7,423 (43.07%), Duplicates 3,498 (20.30%)
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Tracking 11,219 distinct input hashes that result in 9,993 distinct outputs (89.07%)
|
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: RAM used: 125.84 MiB of 1.60 GiB budget. Usage: 7.68%
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Shaders Compiled: 3,796
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Jobs assigned 3,796, completed 3,796 (100%)
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Average time worker was idle: 53.17 s
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Time job spent in pending queue: average 27.22 s, longest 120.57 s
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Job execution time: average 4.45 s, max 26.88 s
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Job life time (pending + execution): average 31.66 s, max 121.00
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Shader code size: total 52.682 MiB, numShaders 3,890, average 13.867 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 295.56 s
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.23%
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Jobs were issued in 961 batches (only local compilation was used), average 3.95 jobs/batch
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Average processing rate: 12.84 jobs/sec
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Total thread time: 2,111.835 s
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Total thread preprocess time: 121.607 s
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Percentage time preprocessing: 5.76%
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Effective parallelization: 7.15 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.714510
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: FMicropolyRasterizeCS - 25.96% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.25% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.40% of total time (compiled 43 times, average 2.16 sec, max 7.98 sec, min 0.72 sec)
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[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.34% of total time (compiled 62 times, average 1.48 sec, max 1.94 sec, min 0.31 sec)
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.06% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Materials Translated: 380
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Material Total Translate Time: 0.26 s
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Material Translation Only: 0.12 s (46%)
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-06.43.13:529][366]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.43.18:263][380]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
|
|
[2026.05.26-06.43.18:267][380]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VRTemplate/Maps/VRTemplateMap' took 0.018
|
|
[2026.05.26-06.43.18:267][380]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
|
|
[2026.05.26-06.43.18:319][380]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
|
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[2026.05.26-06.43.18:319][380]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
|
|
[2026.05.26-06.43.18:330][380]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Materials/M_Earth_Clouds_Auto6
|
|
[2026.05.26-06.43.18:330][380]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Clouds_Auto6FD18D76C4F19C01B329AF6862D804EB4.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Materials/M_Earth_Clouds_Auto6.uasset'
|
|
[2026.05.26-06.43.18:331][380]LogFileHelpers: Auto-saving content packages took 0.064
|
|
[2026.05.26-06.43.25:099][493]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.43.25:099][493]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.43.25:099][493]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.43.25:099][493]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.43.25:099][493]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.43.25:124][495]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.43.25:124][495]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.43.25:124][495]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.43.25:124][495]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.43.25:124][495]MaterialEditorStats: Shader Count: 2
|
|
[2026.05.26-06.43.25:124][495]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.43.25:659][557]MaterialEditorStats: Base pass shader without light map: 160 instructions
|
|
Stats: Resources Used: 4
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.43.25:659][557]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.43.25:659][557]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.43.25:659][557]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.43.25:659][557]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.43.25:659][557]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.43.25:659][557]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.43.29:168][950]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.43.29:168][950]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.43.29:168][950]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.43.29:168][950]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.43.29:168][950]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.43.29:191][953]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.43.29:191][953]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.43.29:191][953]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.43.29:191][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.43.29:191][953]MaterialEditorStats: Shader Count: 2
|
|
[2026.05.26-06.43.29:191][953]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.43.29:699][ 14]MaterialEditorStats: Base pass shader without light map: 162 instructions
|
|
Stats: Resources Used: 4
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.43.29:699][ 14]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
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[2026.05.26-06.43.29:699][ 14]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.43.29:699][ 14]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.43.29:699][ 14]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.43.29:699][ 14]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.43.29:699][ 14]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.43.40:906][339]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.43.40:906][339]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.43.40:906][339]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.43.40:906][339]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.43.40:906][339]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.43.40:937][341]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.43.40:937][341]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.43.40:937][341]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.43.40:937][341]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.43.40:937][341]MaterialEditorStats: Shader Count: 2
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[2026.05.26-06.43.40:937][341]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.43.41:437][399]MaterialEditorStats: Base pass shader without light map: 163 instructions
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|
Stats: Resources Used: 4
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Resource Limit: 64
|
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Samplers Used: 2
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Sampler Limit: 32
|
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[2026.05.26-06.43.41:437][399]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.43.41:437][399]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.43.41:437][399]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.43.41:437][399]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.43.41:437][399]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.43.41:437][399]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.43.43:751][667]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.43.43:752][667]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.43.43:752][667]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.43.43:752][667]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.43.43:752][667]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.43.43:772][669]MaterialEditorStats: Base pass vertex shader: 358 instructions
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|
Stats: Resources Used: 8
|
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Resource Limit: 64
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Samplers Used: 2
|
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Sampler Limit: 32
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[2026.05.26-06.43.43:772][669]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.43.43:772][669]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.43.43:772][669]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.43.43:772][669]MaterialEditorStats: Shader Count: 2
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[2026.05.26-06.43.43:772][669]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.43.44:264][728]MaterialEditorStats: Base pass shader without light map: 163 instructions
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Stats: Resources Used: 4
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.43.44:264][728]MaterialEditorStats: Base pass vertex shader: 358 instructions
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Stats: Resources Used: 8
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.43.44:264][728]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.43.44:264][728]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.43.44:264][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.43.44:264][728]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.43.44:264][728]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.43.46:757][ 24]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
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[2026.05.26-06.43.46:828][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
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[2026.05.26-06.43.47:838][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
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[2026.05.26-06.43.47:847][ 24]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2026.05.26-06.43.47:893][ 24]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
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[2026.05.26-06.43.47:900][ 24]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.43.47:900][ 24]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
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[2026.05.26-06.43.47:900][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.43.47:910][ 24]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
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[2026.05.26-06.43.47:910][ 24]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Clouds5A3C7BB8479E8619D56A3C89F95A75A3.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
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[2026.05.26-06.43.47:917][ 24]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.802 ms (total: 1.01 sec)
|
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[2026.05.26-06.43.47:974][ 24]LogContentValidation: Display: Starting to validate 1 assets
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[2026.05.26-06.43.47:974][ 24]LogContentValidation: Enabled validators:
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[2026.05.26-06.43.47:974][ 24]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2026.05.26-06.43.47:974][ 24]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2026.05.26-06.43.47:974][ 24]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2026.05.26-06.43.47:974][ 24]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2026.05.26-06.43.47:974][ 24]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2026.05.26-06.43.47:974][ 24]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
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[2026.05.26-06.43.47:974][ 24]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
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[2026.05.26-06.44.22:109][ 63]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.44.22:109][ 63]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.44.22:109][ 63]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.44.22:109][ 63]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.44.22:109][ 63]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.44.22:135][ 66]MaterialEditorStats: Base pass vertex shader: 358 instructions
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|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
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Sampler Limit: 32
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|
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[2026.05.26-06.44.22:135][ 66]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.44.22:135][ 66]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.44.22:135][ 66]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.44.22:135][ 66]MaterialEditorStats: Shader Count: 2
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[2026.05.26-06.44.22:135][ 66]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.44.22:694][133]MaterialEditorStats: Base pass shader without light map: 163 instructions
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Stats: Resources Used: 4
|
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.44.22:694][133]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
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Stats: Resources Used: 8
|
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.44.22:694][133]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.44.22:694][133]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.44.22:694][133]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.44.22:694][133]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.44.22:694][133]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.44.24:738][375]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
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[2026.05.26-06.44.24:802][375]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
|
|
[2026.05.26-06.44.25:821][375]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
|
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[2026.05.26-06.44.25:829][375]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2026.05.26-06.44.25:889][375]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
|
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[2026.05.26-06.44.25:898][375]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.44.25:898][375]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
|
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[2026.05.26-06.44.25:898][375]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.44.25:909][375]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
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[2026.05.26-06.44.25:909][375]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_CloudsD262E0BF45396EB36A5C6F8679157765.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
|
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[2026.05.26-06.44.25:915][375]LogFileHelpers: InternalPromptForCheckoutAndSave took 86.145 ms (total: 1.09 sec)
|
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[2026.05.26-06.44.25:971][375]LogContentValidation: Display: Starting to validate 1 assets
|
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[2026.05.26-06.44.25:971][375]LogContentValidation: Enabled validators:
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[2026.05.26-06.44.25:971][375]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
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[2026.05.26-06.44.25:971][375]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
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[2026.05.26-06.44.25:971][375]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
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[2026.05.26-06.44.25:971][375]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2026.05.26-06.44.25:971][375]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
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[2026.05.26-06.44.25:971][375]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
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[2026.05.26-06.44.25:971][375]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
|
|
[2026.05.26-06.44.36:083][554]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.44.36:083][554]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.44.36:083][554]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.44.36:083][554]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.44.36:083][554]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.44.36:105][557]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
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|
Samplers Used: 2
|
|
Sampler Limit: 32
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|
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[2026.05.26-06.44.36:105][557]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.44.36:105][557]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.44.36:105][557]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.44.36:105][557]MaterialEditorStats: Shader Count: 2
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[2026.05.26-06.44.36:105][557]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.44.36:556][611]MaterialEditorStats: Base pass shader without light map: 163 instructions
|
|
Stats: Resources Used: 4
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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|
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[2026.05.26-06.44.36:556][611]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.44.36:556][611]MaterialEditorStats: Texture samplers: 2/16
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[2026.05.26-06.44.36:556][611]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.44.36:556][611]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.44.36:556][611]MaterialEditorStats: Shader Count: 4
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[2026.05.26-06.44.36:556][611]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.44.37:860][767]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
|
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[2026.05.26-06.44.37:926][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
|
|
[2026.05.26-06.44.38:931][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
|
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[2026.05.26-06.44.38:941][767]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2026.05.26-06.44.39:002][767]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
|
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[2026.05.26-06.44.39:011][767]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.44.39:011][767]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
|
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[2026.05.26-06.44.39:011][767]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.44.39:022][767]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
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[2026.05.26-06.44.39:022][767]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Clouds7215E41E4E5543E3A0DCCA8A7D1F8F19.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
|
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[2026.05.26-06.44.39:027][767]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.092 ms (total: 1.18 sec)
|
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[2026.05.26-06.44.39:066][767]LogContentValidation: Display: Starting to validate 1 assets
|
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[2026.05.26-06.44.39:066][767]LogContentValidation: Enabled validators:
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[2026.05.26-06.44.39:066][767]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
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[2026.05.26-06.44.39:066][767]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
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[2026.05.26-06.44.39:066][767]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
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[2026.05.26-06.44.39:066][767]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
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[2026.05.26-06.44.39:066][767]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2026.05.26-06.44.39:066][767]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2026.05.26-06.44.39:066][767]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
|
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Total job queries 17,350, among them cache hits 2,605 (15.01%), DDC hits 7,423 (42.78%), Duplicates 3,498 (20.16%)
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Tracking 11,247 distinct input hashes that result in 10,009 distinct outputs (88.99%)
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: RAM used: 126.00 MiB of 1.60 GiB budget. Usage: 7.69%
|
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: === Shader Compilation stats ===
|
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Shaders Compiled: 3,824
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Jobs assigned 3,824, completed 3,824 (100%)
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Average time worker was idle: 52.16 s
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Time job spent in pending queue: average 27.02 s, longest 120.57 s
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Job execution time: average 4.42 s, max 26.88 s
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Job life time (pending + execution): average 31.44 s, max 121.00
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Shader code size: total 52.935 MiB, numShaders 3,918, average 13.834 KiB, min 1.191 KiB, max 50.43 KiB
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 303.52 s
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.23%
|
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Jobs were issued in 989 batches (only local compilation was used), average 3.87 jobs/batch
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Average processing rate: 12.60 jobs/sec
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Total thread time: 2,123.692 s
|
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Total thread preprocess time: 122.72 s
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Percentage time preprocessing: 5.78%
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Effective parallelization: 7.00 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.699697
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.46.13:636][966]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: FMicropolyRasterizeCS - 25.81% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.21% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.38% of total time (compiled 43 times, average 2.16 sec, max 7.98 sec, min 0.72 sec)
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.31% of total time (compiled 62 times, average 1.48 sec, max 1.94 sec, min 0.31 sec)
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.04% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: === Material stats ===
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: Materials Cooked: 0
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: Materials Translated: 392
|
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: Material Total Translate Time: 0.26 s
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: Material Translation Only: 0.12 s (46%)
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
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[2026.05.26-06.46.13:637][966]LogShaderCompilers: Display: ================================================
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[2026.05.26-06.49.12:212][ 77]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.49.12:212][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.49.12:212][ 77]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.49.12:212][ 77]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.49.12:212][ 77]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.49.12:242][ 80]MaterialEditorStats: Base pass shader without light map: 162 instructions
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Stats: Resources Used: 4
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Resource Limit: 64
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Samplers Used: 2
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Sampler Limit: 32
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[2026.05.26-06.49.12:242][ 80]MaterialEditorStats: Base pass vertex shader: 358 instructions
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|
Stats: Resources Used: 8
|
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Resource Limit: 64
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Samplers Used: 2
|
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Sampler Limit: 32
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[2026.05.26-06.49.12:242][ 80]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.49.12:242][ 80]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.49.12:242][ 80]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.49.12:242][ 80]MaterialEditorStats: Shader Count: 5
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[2026.05.26-06.49.12:242][ 80]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
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[2026.05.26-06.49.14:157][310]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
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[2026.05.26-06.49.14:226][310]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
|
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[2026.05.26-06.49.15:237][310]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
|
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[2026.05.26-06.49.15:249][310]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2026.05.26-06.49.15:313][310]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
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[2026.05.26-06.49.15:322][310]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
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[2026.05.26-06.49.15:322][310]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
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[2026.05.26-06.49.15:322][310]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.49.15:330][310]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
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[2026.05.26-06.49.15:331][310]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Clouds3F26E42245B002AC520991857FC84222.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
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[2026.05.26-06.49.15:338][310]LogFileHelpers: InternalPromptForCheckoutAndSave took 89.535 ms (total: 1.27 sec)
|
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[2026.05.26-06.49.15:392][310]LogContentValidation: Display: Starting to validate 1 assets
|
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[2026.05.26-06.49.15:392][310]LogContentValidation: Enabled validators:
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[2026.05.26-06.49.15:392][310]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
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[2026.05.26-06.49.15:392][310]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
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[2026.05.26-06.49.15:392][310]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
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[2026.05.26-06.49.15:392][310]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2026.05.26-06.49.15:392][310]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
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[2026.05.26-06.49.15:392][310]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
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[2026.05.26-06.49.15:392][310]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
|
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[2026.05.26-06.49.35:290][666]MaterialEditorStats: Texture samplers: 0/16
|
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[2026.05.26-06.49.35:290][666]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.49.35:290][666]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.49.35:290][666]MaterialEditorStats: Shader Count: 0
|
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[2026.05.26-06.49.35:290][666]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.49.35:783][724]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.49.35:783][724]MaterialEditorStats: Texture samplers: 2/16
|
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[2026.05.26-06.49.35:783][724]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.49.35:783][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.49.35:783][724]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-06.49.35:783][724]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
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[2026.05.26-06.49.35:886][736]MaterialEditorStats: Base pass shader without light map: 163 instructions
|
|
Stats: Resources Used: 4
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
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[2026.05.26-06.49.35:886][736]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.49.35:886][736]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-06.49.35:886][736]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
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[2026.05.26-06.49.35:886][736]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.49.35:886][736]MaterialEditorStats: Shader Count: 4
|
|
[2026.05.26-06.49.35:886][736]MaterialEditorStats: Preshaders: 3 (3 param fetches, 5 ops)
|
|
[2026.05.26-06.49.37:518][930]LogMaterialEditor: Saving and Compiling material M_Earth_Clouds
|
|
[2026.05.26-06.49.37:582][930]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
|
|
[2026.05.26-06.49.38:487][930]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
|
|
[2026.05.26-06.49.38:496][930]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2026.05.26-06.49.38:545][930]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Clouds] ([1] browsable assets)...
|
|
[2026.05.26-06.49.38:555][930]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Clouds.M_Earth_Clouds]
|
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[2026.05.26-06.49.38:555][930]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Clouds]
|
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[2026.05.26-06.49.38:555][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SPACE/earth/Materials/M_Earth_Clouds" FILE="D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset" SILENT=true
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[2026.05.26-06.49.38:564][930]LogSavePackage: Moving output files for package: /Game/SPACE/earth/Materials/M_Earth_Clouds
|
|
[2026.05.26-06.49.38:564][930]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Clouds116FCFEF4038AA17BC1E24B1EA761FDD.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Content/SPACE/earth/Materials/M_Earth_Clouds.uasset'
|
|
[2026.05.26-06.49.38:570][930]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.394 ms (total: 1.35 sec)
|
|
[2026.05.26-06.49.38:644][930]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2026.05.26-06.49.38:644][930]LogContentValidation: Enabled validators:
|
|
[2026.05.26-06.49.38:644][930]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2026.05.26-06.49.38:644][930]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2026.05.26-06.49.38:644][930]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2026.05.26-06.49.38:644][930]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2026.05.26-06.49.38:644][930]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2026.05.26-06.49.38:644][930]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2026.05.26-06.49.38:644][930]AssetCheck: /Game/SPACE/earth/Materials/M_Earth_Clouds Validating asset
|
|
[2026.05.26-06.51.23:831][ 34]LogMaterialEditor: Applying material M_Earth_Surface
|
|
[2026.05.26-06.51.23:895][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
|
|
[2026.05.26-06.51.24:062][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Total job queries 17,435, among them cache hits 2,678 (15.36%), DDC hits 7,423 (42.58%), Duplicates 3,498 (20.06%)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Tracking 11,259 distinct input hashes that result in 10,015 distinct outputs (88.95%)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: RAM used: 126.06 MiB of 1.60 GiB budget. Usage: 7.69%
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Shaders Compiled: 3,836
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Jobs assigned 3,836, completed 3,836 (100%)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Average time worker was idle: 53.22 s
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Time job spent in pending queue: average 26.93 s, longest 120.57 s
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Job execution time: average 4.41 s, max 26.88 s
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Job life time (pending + execution): average 31.34 s, max 121.00
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Shader code size: total 53.055 MiB, numShaders 3,930, average 13.823 KiB, min 1.191 KiB, max 50.43 KiB
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|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 306.14 s
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.23%
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Jobs were issued in 1,001 batches (only local compilation was used), average 3.83 jobs/batch
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Average processing rate: 12.53 jobs/sec
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Total thread time: 2,128.425 s
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Total thread preprocess time: 123.65 s
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Percentage time preprocessing: 5.81%
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Effective parallelization: 6.95 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.695246
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: FMicropolyRasterizeCS - 25.76% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.20% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.37% of total time (compiled 43 times, average 2.16 sec, max 7.98 sec, min 0.72 sec)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.30% of total time (compiled 62 times, average 1.48 sec, max 1.94 sec, min 0.31 sec)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.03% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Materials Translated: 400
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Material Total Translate Time: 0.27 s
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Material Translation Only: 0.12 s (46%)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-06.52.13:649][877]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.52.17:540][337]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Earth_Surface: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
|
(Node TextureSample) Sampler type is Virtual Normal, should be Virtual Color for /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo
|
|
|
|
[2026.05.26-06.52.17:543][337]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Earth_Surface: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
|
(Node TextureSample) Sampler type is Virtual Normal, should be Virtual Color for /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo
|
|
|
|
[2026.05.26-06.52.17:551][337]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Virtual Normal, should be Virtual Color for /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo
|
|
[2026.05.26-06.52.19:840][608]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-06.52.19:840][608]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.52.19:840][608]MaterialEditorStats: Virtual Texture Lookups (Est.): 1
|
|
[2026.05.26-06.52.19:840][608]MaterialEditorStats: Virtual Texture Stacks: 1
|
|
[2026.05.26-06.52.19:840][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-06.52.19:840][608]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-06.52.19:840][608]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-06.52.19:863][610]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-06.52.19:863][610]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-06.52.19:863][610]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-06.52.19:863][610]MaterialEditorStats: Virtual Texture Lookups (Est.): 1
|
|
[2026.05.26-06.52.19:863][610]MaterialEditorStats: Virtual Texture Stacks: 1
|
|
[2026.05.26-06.52.19:863][610]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2026.05.26-06.52.19:863][610]MaterialEditorStats: Shader Count: 3
|
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[2026.05.26-06.52.19:863][610]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
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[2026.05.26-06.52.22:651][924]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_7
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[2026.05.26-06.52.22:651][924]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Engine/Transient.World_7'.
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[2026.05.26-06.52.22:655][924]LogStreaming: Display: FlushAsyncLoading(435): 1 QueuedPackages, 0 AsyncPackages
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[2026.05.26-06.53.20:072][197]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo
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[2026.05.26-06.53.20:468][197]MaterialEditorStats: Texture samplers: 0/16
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[2026.05.26-06.53.20:468][197]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.53.20:468][197]MaterialEditorStats: Virtual Texture Lookups (Est.): 1
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[2026.05.26-06.53.20:468][197]MaterialEditorStats: Virtual Texture Stacks: 1
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[2026.05.26-06.53.20:468][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.53.20:468][197]MaterialEditorStats: Shader Count: 0
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[2026.05.26-06.53.20:468][197]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.53.20:477][197]LogDeviceProfileManager: Display: Deviceprofile Android_ASTC not found.
|
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[2026.05.26-06.53.20:507][197]LogDeviceProfileManager: Going up to parent DeviceProfile []
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[2026.05.26-06.53.20:512][197]LogDeviceProfileManager: Display: Deviceprofile Android_DXT not found.
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[2026.05.26-06.53.20:512][197]LogDeviceProfileManager: Display: Deviceprofile Android_ETC2 not found.
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[2026.05.26-06.53.20:513][197]LogDeviceProfileManager: Display: Deviceprofile Android_Multi not found.
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[2026.05.26-06.53.20:519][197]LogDeviceProfileManager: Going up to parent DeviceProfile []
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[2026.05.26-06.53.20:530][197]LogDeviceProfileManager: Going up to parent DeviceProfile []
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[2026.05.26-06.53.20:598][198]MaterialEditorStats: Base pass vertex shader: 358 instructions
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|
Stats: Resources Used: 8
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|
Resource Limit: 64
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Samplers Used: 2
|
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Sampler Limit: 32
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[2026.05.26-06.53.20:598][198]MaterialEditorStats: Texture samplers: 5/16
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[2026.05.26-06.53.20:598][198]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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[2026.05.26-06.53.20:598][198]MaterialEditorStats: Virtual Texture Lookups (Est.): 1
|
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[2026.05.26-06.53.20:598][198]MaterialEditorStats: Virtual Texture Stacks: 1
|
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[2026.05.26-06.53.20:598][198]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
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[2026.05.26-06.53.20:598][198]MaterialEditorStats: Shader Count: 3
|
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[2026.05.26-06.53.20:598][198]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
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[2026.05.26-06.54.22:638][522]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 11431.210938 MiB
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[2026.05.26-06.54.22:638][522]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 11431.210938 MiB
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[2026.05.26-06.54.23:112][550]LogTexture: Display: Building textures: /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo (TFO_AutoDXT VT, 21600x10800 x1x1x1) (Required Memory Estimate: 22736.22591 MB), EncodeSpeed: Fast
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[2026.05.26-06.54.32:881][786]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 18075.902344 MiB
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[2026.05.26-06.54.32:881][786]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 18075.753906 MiB
|
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[2026.05.26-06.55.04:832][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
|
|
[2026.05.26-06.55.04:833][369]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VRTemplate/Maps/VRTemplateMap' took 0.040
|
|
[2026.05.26-06.55.04:833][369]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Surface] ([1] browsable assets)...
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[2026.05.26-06.55.04:937][369]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Surface.M_Earth_Surface]
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[2026.05.26-06.55.04:937][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Surface]
|
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[2026.05.26-06.55.04:949][369]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Materials/M_Earth_Surface_Auto7
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[2026.05.26-06.55.04:949][369]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Surface_Auto7723B931B49F847E2B1AB1E871867CA4B.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Materials/M_Earth_Surface_Auto7.uasset'
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|
[2026.05.26-06.55.04:951][369]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo] ([1] browsable assets)...
|
|
[2026.05.26-06.55.04:954][369]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo]
|
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[2026.05.26-06.55.04:954][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo]
|
|
[2026.05.26-06.55.05:767][369]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo_Auto7
|
|
[2026.05.26-06.55.05:767][369]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/world_200406_3x21600x10800_geo_AD45DC1FF43383A2A68447FA4139CF2EB.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo_Auto7.uasset'
|
|
[2026.05.26-06.55.05:767][369]LogFileHelpers: Auto-saving content packages took 0.934
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Total job queries 17,474, among them cache hits 2,714 (15.53%), DDC hits 7,423 (42.48%), Duplicates 3,498 (20.02%)
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[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Tracking 11,262 distinct input hashes that result in 10,017 distinct outputs (88.95%)
|
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[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: RAM used: 126.08 MiB of 1.60 GiB budget. Usage: 7.70%
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Shaders Compiled: 3,839
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Jobs assigned 3,839, completed 3,839 (100%)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Average time worker was idle: 53.56 s
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Time job spent in pending queue: average 26.91 s, longest 120.57 s
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Job execution time: average 4.40 s, max 26.88 s
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Job life time (pending + execution): average 31.32 s, max 121.00
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Shader code size: total 53.089 MiB, numShaders 3,933, average 13.822 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 306.92 s
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.23%
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Jobs were issued in 1,004 batches (only local compilation was used), average 3.82 jobs/batch
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Average processing rate: 12.51 jobs/sec
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Total thread time: 2,129.454 s
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Total thread preprocess time: 124.109 s
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Percentage time preprocessing: 5.83%
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Effective parallelization: 6.94 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.693815
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: FMicropolyRasterizeCS - 25.74% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.19% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.37% of total time (compiled 43 times, average 2.16 sec, max 7.98 sec, min 0.72 sec)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.30% of total time (compiled 62 times, average 1.48 sec, max 1.94 sec, min 0.31 sec)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.03% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Materials Translated: 409
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Material Total Translate Time: 0.27 s
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Material Translation Only: 0.12 s (46%)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-06.55.13:797][394]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-06.56.37:838][209]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
|
|
[2026.05.26-06.56.40:775][501]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
|
|
[2026.05.26-06.56.43:191][731]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
|
|
[2026.05.26-06.56.48:845][350]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
|
|
[2026.05.26-06.56.58:350][431]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 9412.78125 MiB
|
|
[2026.05.26-06.56.58:350][431]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 9412.78125 MiB
|
|
[2026.05.26-06.56.58:831][455]LogTexture: Display: Building textures: /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo (TFO_AutoDXT VT, 21600x10800 x1x1x1) (Required Memory Estimate: 22736.22591 MB), EncodeSpeed: Fast
|
|
[2026.05.26-06.57.27:578][961]LogVirtualTextureConversion: Display: Beginning conversion...
|
|
[2026.05.26-06.57.27:578][961]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
|
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[2026.05.26-06.57.27:578][961]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
|
|
[2026.05.26-06.57.27:578][961]LogVirtualTextureConversion: Display: Material M_Earth_Surface
|
|
[2026.05.26-06.57.27:578][961]LogVirtualTextureConversion: Display: Adjusting sampler MaterialExpressionTextureSample_1.
|
|
[2026.05.26-06.57.27:578][961]LogVirtualTextureConversion: Display: Material M_Earth_Surface was not modified, skipping.
|
|
[2026.05.26-06.57.27:578][961]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
|
[2026.05.26-06.57.35:249][862]LogVirtualTextureConversion: Display: Beginning conversion...
|
|
[2026.05.26-06.57.35:249][862]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
|
|
[2026.05.26-06.57.35:249][862]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
|
|
[2026.05.26-06.57.35:249][862]LogVirtualTextureConversion: Display: Material M_Earth_Surface
|
|
[2026.05.26-06.57.35:249][862]LogVirtualTextureConversion: Display: Adjusting sampler MaterialExpressionTextureSample_1.
|
|
[2026.05.26-06.57.35:249][862]LogVirtualTextureConversion: Display: Material M_Earth_Surface was not modified, skipping.
|
|
[2026.05.26-06.57.35:249][862]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
|
[2026.05.26-06.57.41:926][625]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
|
|
[2026.05.26-06.58.06:312][336]LogVirtualTextureConversion: Display: Beginning conversion...
|
|
[2026.05.26-06.58.06:312][336]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
|
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[2026.05.26-06.58.06:312][336]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
|
|
[2026.05.26-06.58.06:312][336]LogVirtualTextureConversion: Display: Material M_Earth_Surface
|
|
[2026.05.26-06.58.06:312][336]LogVirtualTextureConversion: Display: Adjusting sampler MaterialExpressionTextureSample_1.
|
|
[2026.05.26-06.58.06:312][336]LogVirtualTextureConversion: Display: Material M_Earth_Surface was not modified, skipping.
|
|
[2026.05.26-06.58.06:312][336]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
|
[2026.05.26-06.58.06:828][385]LogVirtualTextureConversion: Display: Beginning conversion...
|
|
[2026.05.26-06.58.06:828][385]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
|
|
[2026.05.26-06.58.06:828][385]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
|
|
[2026.05.26-06.58.06:828][385]LogVirtualTextureConversion: Display: Material M_Earth_Surface
|
|
[2026.05.26-06.58.06:828][385]LogVirtualTextureConversion: Display: Adjusting sampler MaterialExpressionTextureSample_1.
|
|
[2026.05.26-06.58.06:828][385]LogVirtualTextureConversion: Display: Material M_Earth_Surface was not modified, skipping.
|
|
[2026.05.26-06.58.06:828][385]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
|
[2026.05.26-06.58.07:546][459]LogVirtualTextureConversion: Display: Beginning conversion...
|
|
[2026.05.26-06.58.07:546][459]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
|
|
[2026.05.26-06.58.07:546][459]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
|
|
[2026.05.26-06.58.07:546][459]LogVirtualTextureConversion: Display: Material M_Earth_Surface
|
|
[2026.05.26-06.58.07:546][459]LogVirtualTextureConversion: Display: Adjusting sampler MaterialExpressionTextureSample_1.
|
|
[2026.05.26-06.58.07:546][459]LogVirtualTextureConversion: Display: Material M_Earth_Surface was not modified, skipping.
|
|
[2026.05.26-06.58.07:546][459]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
|
[2026.05.26-06.58.08:113][512]LogVirtualTextureConversion: Display: Beginning conversion...
|
|
[2026.05.26-06.58.08:113][512]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
|
|
[2026.05.26-06.58.08:113][512]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
|
|
[2026.05.26-06.58.08:113][512]LogVirtualTextureConversion: Display: Material M_Earth_Surface
|
|
[2026.05.26-06.58.08:113][512]LogVirtualTextureConversion: Display: Adjusting sampler MaterialExpressionTextureSample_1.
|
|
[2026.05.26-06.58.08:113][512]LogVirtualTextureConversion: Display: Material M_Earth_Surface was not modified, skipping.
|
|
[2026.05.26-06.58.08:113][512]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
|
[2026.05.26-06.58.13:249][113]LogVirtualTextureConversion: Display: Beginning conversion...
|
|
[2026.05.26-06.58.13:249][113]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
|
|
[2026.05.26-06.58.13:249][113]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
|
|
[2026.05.26-06.58.13:249][113]LogVirtualTextureConversion: Display: Material M_Earth_Surface
|
|
[2026.05.26-06.58.13:249][113]LogVirtualTextureConversion: Display: Adjusting sampler MaterialExpressionTextureSample_1.
|
|
[2026.05.26-06.58.13:249][113]LogVirtualTextureConversion: Display: Material M_Earth_Surface was not modified, skipping.
|
|
[2026.05.26-06.58.13:249][113]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
|
[2026.05.26-06.58.14:449][245]LogVirtualTextureConversion: Display: Beginning conversion...
|
|
[2026.05.26-06.58.14:449][245]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
|
|
[2026.05.26-06.58.14:449][245]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
|
|
[2026.05.26-06.58.14:449][245]LogVirtualTextureConversion: Display: Material M_Earth_Surface
|
|
[2026.05.26-06.58.14:449][245]LogVirtualTextureConversion: Display: Adjusting sampler MaterialExpressionTextureSample_1.
|
|
[2026.05.26-06.58.14:449][245]LogVirtualTextureConversion: Display: Material M_Earth_Surface was not modified, skipping.
|
|
[2026.05.26-06.58.14:449][245]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
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[2026.05.26-06.58.15:036][301]LogVirtualTextureConversion: Display: Beginning conversion...
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[2026.05.26-06.58.15:036][301]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
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[2026.05.26-06.58.15:036][301]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
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[2026.05.26-06.58.15:036][301]LogVirtualTextureConversion: Display: Material M_Earth_Surface
|
|
[2026.05.26-06.58.15:036][301]LogVirtualTextureConversion: Display: Adjusting sampler MaterialExpressionTextureSample_1.
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[2026.05.26-06.58.15:036][301]LogVirtualTextureConversion: Display: Material M_Earth_Surface was not modified, skipping.
|
|
[2026.05.26-06.58.15:036][301]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
|
[2026.05.26-06.58.15:368][330]LogVirtualTextureConversion: Display: Beginning conversion...
|
|
[2026.05.26-06.58.15:368][330]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
|
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[2026.05.26-06.58.15:368][330]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
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[2026.05.26-06.58.15:368][330]LogVirtualTextureConversion: Display: Material M_Earth_Surface
|
|
[2026.05.26-06.58.15:368][330]LogVirtualTextureConversion: Display: Adjusting sampler MaterialExpressionTextureSample_1.
|
|
[2026.05.26-06.58.15:368][330]LogVirtualTextureConversion: Display: Material M_Earth_Surface was not modified, skipping.
|
|
[2026.05.26-06.58.15:368][330]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
|
[2026.05.26-06.58.17:578][567]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
|
|
[2026.05.26-06.58.43:749][606]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
|
|
[2026.05.26-06.58.45:136][606]LogSlate: Window 'Delete Assets' being destroyed
|
|
[2026.05.26-06.58.45:333][606]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
|
|
[2026.05.26-06.58.45:336][606]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2026.05.26-06.58.45:366][606]LogUObjectGlobals: Force Deleting 1 Package(s):
|
|
Asset Name: /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo
|
|
Asset Type: Texture2D
|
|
[2026.05.26-06.58.45:466][606]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Earth_Surface: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
|
(Node TextureSample) Texture Sample> Missing input texture
|
|
|
|
[2026.05.26-06.58.45:468][606]LogMaterial: Warning: [AssetLog] /Game/SPACE/earth/Materials/M_Earth_Surface.M_Earth_Surface: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
|
(Node TextureSample) Texture Sample> Missing input texture
|
|
|
|
[2026.05.26-06.58.45:468][606]LogMaterial: Warning: [AssetLog] /Game/SPACE/earth/Materials/M_Earth_Surface.M_Earth_Surface: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
|
(Node TextureSample) Texture Sample> Missing input texture
|
|
|
|
[2026.05.26-06.58.45:470][606]LogMaterial: Warning: [AssetLog] /Game/SPACE/earth/Materials/M_Earth_Surface.M_Earth_Surface: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
|
(Node TextureSample) Texture Sample> Missing input texture
|
|
|
|
[2026.05.26-06.58.45:556][606]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
|
|
[2026.05.26-06.58.45:579][606]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
|
|
[2026.05.26-06.58.45:595][606]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
|
|
[2026.05.26-06.58.45:617][606]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
|
|
[2026.05.26-06.58.53:503][120]LogStreaming: Display: FlushAsyncLoading(436): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-06.58.53:521][120]LogInterchangeEngine: [Pending] Importing
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|
[2026.05.26-06.58.53:521][120]LogInterchangeEngine: Display: Interchange start importing source [D:/vr2026reimo/Earth and ISS/Earth and ISS/world.200406.3x21600x10800_geo.png]
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[2026.05.26-06.58.54:196][122]LogStreaming: Display: FlushAsyncLoading(437): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-06.58.56:398][348]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
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|
[2026.05.26-06.58.56:398][348]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
|
|
[2026.05.26-06.58.56:398][348]LogTexture: Display: Virtual textures require mips and MipGenSettings is NoMipmaps: Forcing to SimpleAverage (world_200406_3x21600x10800_geo)
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|
[2026.05.26-06.58.56:398][348]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 13627.664062 MiB
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[2026.05.26-06.58.56:398][348]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 22736.226562 MiB, MemoryLimit = 13627.664062 MiB
|
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[2026.05.26-06.58.56:407][349]LogInterchangeEngine: Display: Interchange import completed [D:/vr2026reimo/Earth and ISS/Earth and ISS/world.200406.3x21600x10800_geo.png]
|
|
[2026.05.26-06.58.56:412][349]LogInterchangeEngine: [Pending] Importing - Operation completed.
|
|
[2026.05.26-06.58.56:412][349]LogInterchangeEngine: [Success] Import Done
|
|
[2026.05.26-06.59.52:343][324]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo
|
|
[2026.05.26-06.59.54:163][492]LogVirtualTextureConversion: Display: Beginning conversion...
|
|
[2026.05.26-06.59.54:163][492]LogVirtualTextureConversion: Display: Texture world_200406_3x21600x10800_geo
|
|
[2026.05.26-06.59.54:163][492]LogTexture: Display: Large Texture world_200406_3x21600x10800_geo Dimension=21600 changed to VT; to disable VT set MaxTextureSize first
|
|
[2026.05.26-06.59.54:163][492]LogVirtualTextureConversion: Display: Broadcasting to editor.
|
|
[2026.05.26-06.59.56:307][713]LogTexture: Warning: Large VT "world_200406_3x21600x10800_geo", must be padded to power-of-2 for VT support (21600x10800)
|
|
[2026.05.26-07.05.06:024][752]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
|
|
[2026.05.26-07.05.06:025][752]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VRTemplate/Maps/VRTemplateMap' took 0.041
|
|
[2026.05.26-07.05.06:025][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Materials/M_Earth_Surface] ([1] browsable assets)...
|
|
[2026.05.26-07.05.06:085][752]OBJ SavePackage: Rendered thumbnail for [Material /Game/SPACE/earth/Materials/M_Earth_Surface.M_Earth_Surface]
|
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[2026.05.26-07.05.06:085][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Materials/M_Earth_Surface]
|
|
[2026.05.26-07.05.06:097][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Materials/M_Earth_Surface_Auto8
|
|
[2026.05.26-07.05.06:097][752]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/M_Earth_Surface_Auto88AB72C6B4B27C2FB1DA7A8B4601B89C5.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Materials/M_Earth_Surface_Auto8.uasset'
|
|
[2026.05.26-07.05.06:098][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo] ([1] browsable assets)...
|
|
[2026.05.26-07.05.06:100][752]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo.world_200406_3x21600x10800_geo]
|
|
[2026.05.26-07.05.06:100][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo]
|
|
[2026.05.26-07.05.06:828][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo_Auto8
|
|
[2026.05.26-07.05.06:828][752]LogSavePackage: Moving 'D:/vr2026reimo/MyProject2/MyProject2/Saved/world_200406_3x21600x10800_geo_A7A3F8D294B5973A1F3F981908F98E2C4.tmp' to 'D:/vr2026reimo/MyProject2/MyProject2/Saved/Autosaves/Game/SPACE/earth/Textures/world_200406_3x21600x10800_geo_Auto8.uasset'
|
|
[2026.05.26-07.05.06:828][752]LogFileHelpers: Auto-saving content packages took 0.803
|
|
[2026.05.26-07.05.49:530][419]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
|
|
[2026.05.26-07.05.50:867][419]LogSlate: Window 'Delete Assets' being destroyed
|
|
[2026.05.26-07.05.50:959][419]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
|
|
[2026.05.26-07.05.50:977][419]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
|
|
[2026.05.26-07.05.50:992][419]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
|
|
[2026.05.26-07.05.53:638][500]LogStreaming: Display: FlushAsyncLoading(438): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-07.05.53:648][500]LogInterchangeEngine: [Pending] Importing
|
|
[2026.05.26-07.05.53:648][500]LogInterchangeEngine: Display: Interchange start importing source [D:/vr2026reimo/Earth and ISS/Earth and ISS/world.200406.3x8192geo.png]
|
|
[2026.05.26-07.05.54:356][502]LogStreaming: Display: FlushAsyncLoading(439): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-07.05.55:022][505]LogTexture: Display: Building textures: /Game/SPACE/earth/Textures/world_200406_3x8192geo.world_200406_3x8192geo (TFO_AutoDXT, 8192x4096 x1x1x1) (Required Memory Estimate: 2240.999969 MB), EncodeSpeed: Fast
|
|
[2026.05.26-07.05.55:330][505]LogInterchangeEngine: Display: Interchange import completed [D:/vr2026reimo/Earth and ISS/Earth and ISS/world.200406.3x8192geo.png]
|
|
[2026.05.26-07.05.55:444][505]LogInterchangeEngine: [Pending] Importing - Operation completed.
|
|
[2026.05.26-07.05.55:444][505]LogInterchangeEngine: [Success] Import Done
|
|
[2026.05.26-07.06.09:067][548]LogSlate: Window 'Content Browser' being destroyed
|
|
[2026.05.26-07.06.27:751][931]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/SPACE/earth/Materials/M_Earth_Surface.M_Earth_Surface
|
|
[2026.05.26-07.06.27:756][931]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Earth_Surface: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
|
(Node TextureSample) Texture Sample> Missing input texture
|
|
|
|
[2026.05.26-07.06.27:758][931]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_8
|
|
[2026.05.26-07.06.27:758][931]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: 'World /Engine/Transient.World_8'.
|
|
[2026.05.26-07.06.27:840][931]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Earth_Surface: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
|
(Node TextureSample) Texture Sample> Missing input texture
|
|
|
|
[2026.05.26-07.06.27:840][931]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Earth_Surface: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
|
(Node TextureSample) Texture Sample> Missing input texture
|
|
|
|
[2026.05.26-07.06.28:081][931]MaterialEditorStats: Error: [SM6] (Node TextureSample) Texture Sample> Missing input texture
|
|
[2026.05.26-07.06.34:052][634]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-07.06.34:052][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-07.06.34:052][634]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-07.06.34:052][634]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-07.06.34:098][636]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-07.06.34:098][636]MaterialEditorStats: Texture samplers: 4/16
|
|
[2026.05.26-07.06.34:098][636]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-07.06.34:098][636]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-07.06.34:098][636]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-07.06.38:194][ 72]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-07.06.38:194][ 72]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-07.06.38:194][ 72]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-07.06.38:194][ 72]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-07.06.38:277][ 74]MaterialEditorStats: Base pass vertex shader: 352 instructions
|
|
Stats: Resources Used: 7
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-07.06.38:277][ 74]MaterialEditorStats: Texture samplers: 4/16
|
|
[2026.05.26-07.06.38:277][ 74]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
|
|
[2026.05.26-07.06.38:277][ 74]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-07.06.38:277][ 74]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-07.06.39:964][268]MaterialEditorStats: Texture samplers: 0/16
|
|
[2026.05.26-07.06.39:964][268]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-07.06.39:964][268]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-07.06.39:964][268]MaterialEditorStats: Shader Count: 0
|
|
[2026.05.26-07.06.39:964][268]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-07.06.40:000][270]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-07.06.40:000][270]MaterialEditorStats: Texture samplers: 2/16
|
|
[2026.05.26-07.06.40:000][270]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-07.06.40:000][270]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-07.06.40:000][270]MaterialEditorStats: Shader Count: 1
|
|
[2026.05.26-07.06.40:000][270]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-07.06.42:007][497]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-07.06.42:007][497]MaterialEditorStats: Texture samplers: 5/16
|
|
[2026.05.26-07.06.42:007][497]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-07.06.42:007][497]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-07.06.42:007][497]MaterialEditorStats: Shader Count: 3
|
|
[2026.05.26-07.06.42:007][497]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-07.06.42:781][580]LogMaterialEditor: Applying material M_Earth_Surface
|
|
[2026.05.26-07.06.44:371][580]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
|
|
[2026.05.26-07.06.46:361][580]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
|
|
[2026.05.26-07.06.46:370][580]MaterialEditorStats: Base pass shader: 925 instructions
|
|
Stats: Resources Used: 19
|
|
Resource Limit: 64
|
|
Samplers Used: 4
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-07.06.46:370][580]MaterialEditorStats: Base pass vertex shader: 358 instructions
|
|
Stats: Resources Used: 8
|
|
Resource Limit: 64
|
|
Samplers Used: 2
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-07.06.46:370][580]MaterialEditorStats: MaxSampler: 984 instructions
|
|
Stats: Resources Used: 22
|
|
Resource Limit: 64
|
|
Samplers Used: 5
|
|
Sampler Limit: 32
|
|
|
|
[2026.05.26-07.06.46:370][580]MaterialEditorStats: Texture samplers: 6/16
|
|
[2026.05.26-07.06.46:370][580]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
|
|
[2026.05.26-07.06.46:370][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
|
|
[2026.05.26-07.06.46:370][580]MaterialEditorStats: Shader Count: 26
|
|
[2026.05.26-07.06.46:370][580]MaterialEditorStats: Preshaders: 2 (2 param fetches, 4 ops)
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Total job queries 17,522, among them cache hits 2,743 (15.65%), DDC hits 7,423 (42.36%), Duplicates 3,505 (20.00%)
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Tracking 11,274 distinct input hashes that result in 10,028 distinct outputs (88.95%)
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: RAM used: 126.31 MiB of 1.60 GiB budget. Usage: 7.71%
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Shaders Compiled: 3,851
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Jobs assigned 3,851, completed 3,851 (100%)
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Average time worker was idle: 65.47 s
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Time job spent in pending queue: average 26.83 s, longest 120.57 s
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Job execution time: average 4.40 s, max 26.88 s
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Job life time (pending + execution): average 31.22 s, max 121.00
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Shader code size: total 53.335 MiB, numShaders 3,945, average 13.844 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 310.89 s
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.23%
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Jobs were issued in 1,016 batches (only local compilation was used), average 3.79 jobs/batch
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Average processing rate: 12.39 jobs/sec
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Total thread time: 2,144.296 s
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Total thread preprocess time: 124.7 s
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Percentage time preprocessing: 5.82%
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Effective parallelization: 6.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.689723
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: FMicropolyRasterizeCS - 25.56% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.14% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.41% of total time (compiled 44 times, average 2.15 sec, max 7.98 sec, min 0.72 sec)
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.34% of total time (compiled 63 times, average 1.48 sec, max 1.94 sec, min 0.31 sec)
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[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.00% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Materials Translated: 425
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Material Total Translate Time: 0.27 s
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Material Translation Only: 0.12 s (46%)
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-07.07.14:493][723]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-07.08.43:988][354]LogStreaming: Display: FlushAsyncLoading(440): 1 QueuedPackages, 0 AsyncPackages
|
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[2026.05.26-07.08.44:008][354]LogStaticMesh: Display: Building static mesh GizmoArrowHandle (Required Memory Estimate: 0.208897 MB)...
|
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[2026.05.26-07.08.44:016][354]LogStaticMesh: Built static mesh [0.01s] /Engine/InteractiveToolsFramework/Meshes/GizmoArrowHandle.GizmoArrowHandle
|
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[2026.05.26-07.08.44:074][354]LogStaticMesh: Display: Building static mesh GizmoPlaneHandle (Required Memory Estimate: 0.080549 MB)...
|
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[2026.05.26-07.08.44:076][354]LogStaticMesh: Built static mesh [0.00s] /Engine/InteractiveToolsFramework/Meshes/GizmoPlaneHandle.GizmoPlaneHandle
|
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[2026.05.26-07.08.44:085][354]LogStaticMesh: Display: Building static mesh GizmoSphereHandle (Required Memory Estimate: 4.785744 MB)...
|
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[2026.05.26-07.08.44:094][354]LogStaticMesh: Built static mesh [0.01s] /Engine/InteractiveToolsFramework/Meshes/GizmoSphereHandle.GizmoSphereHandle
|
|
[2026.05.26-07.08.44:105][354]LogStaticMesh: Display: Building static mesh GizmoQuarterCircleHandle (Required Memory Estimate: 0.364347 MB)...
|
|
[2026.05.26-07.08.44:106][354]LogStaticMesh: Built static mesh [0.00s] /Engine/InteractiveToolsFramework/Meshes/GizmoQuarterCircleHandle.GizmoQuarterCircleHandle
|
|
[2026.05.26-07.08.44:115][354]LogStaticMesh: Display: Building static mesh GizmoFullCircleHandle (Required Memory Estimate: 1.246918 MB)...
|
|
[2026.05.26-07.08.44:118][354]LogStaticMesh: Built static mesh [0.00s] /Engine/InteractiveToolsFramework/Meshes/GizmoFullCircleHandle.GizmoFullCircleHandle
|
|
[2026.05.26-07.08.44:128][354]LogStaticMesh: Display: Building static mesh GizmoBoxHandle (Required Memory Estimate: 0.080549 MB)...
|
|
[2026.05.26-07.08.44:130][354]LogStaticMesh: Built static mesh [0.00s] /Engine/InteractiveToolsFramework/Meshes/GizmoBoxHandle.GizmoBoxHandle
|
|
[2026.05.26-07.08.44:139][354]LogStaticMesh: Display: Building static mesh GizmoBoxArrowHandle (Required Memory Estimate: 0.230252 MB)...
|
|
[2026.05.26-07.08.44:141][354]LogStaticMesh: Built static mesh [0.00s] /Engine/InteractiveToolsFramework/Meshes/GizmoBoxArrowHandle.GizmoBoxArrowHandle
|
|
[2026.05.26-07.08.44:148][354]LogStaticMesh: Display: Building static mesh GizmoCornerHandle (Required Memory Estimate: 0.138775 MB)...
|
|
[2026.05.26-07.08.44:150][354]LogStaticMesh: Built static mesh [0.00s] /Engine/InteractiveToolsFramework/Meshes/GizmoCornerHandle.GizmoCornerHandle
|
|
[2026.05.26-07.08.44:515][354]LogStreaming: Display: FlushAsyncLoading(451): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-07.09.39:315][388]LogStreaming: Display: FlushAsyncLoading(452): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-07.09.40:367][388]LogInteractiveToolsContext: Display: Smooth the mesh vertex positions using various smoothing methods.
|
|
[2026.05.26-07.09.50:054][372]Cmd: TRANSACTION UNDO
|
|
[2026.05.26-07.09.50:054][372]LogEditorTransaction: Undo Clicking on Actors
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Total job queries 17,524, among them cache hits 2,744 (15.66%), DDC hits 7,423 (42.36%), Duplicates 3,505 (20.00%)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Tracking 11,275 distinct input hashes that result in 10,029 distinct outputs (88.95%)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: RAM used: 126.33 MiB of 1.60 GiB budget. Usage: 7.71%
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Shaders Compiled: 3,852
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Jobs assigned 3,852, completed 3,852 (100%)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Average time worker was idle: 65.58 s
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Time job spent in pending queue: average 26.82 s, longest 120.57 s
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Job execution time: average 4.39 s, max 26.88 s
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Job life time (pending + execution): average 31.22 s, max 121.00
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Shader code size: total 53.359 MiB, numShaders 3,946, average 13.847 KiB, min 1.191 KiB, max 50.43 KiB
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 312.91 s
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.23%
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Jobs were issued in 1,017 batches (only local compilation was used), average 3.79 jobs/batch
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Average processing rate: 12.31 jobs/sec
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Total thread time: 2,145.942 s
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Total thread preprocess time: 124.729 s
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Percentage time preprocessing: 5.81%
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Effective parallelization: 6.86 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 - 0.685801
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQSkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 3.89 sec, max 3.89 sec, min 3.89 sec)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyHQ (compiled 1 times, average 3.83 sec, max 3.83 sec, min 3.83 sec)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQSkylight (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.81 sec, max 3.81 sec, min 3.81 sec)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: FMicropolyRasterizeCS - 25.54% of total time (compiled 440 times, average 1.25 sec, max 2.95 sec, min 0.00 sec)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: FHardwareRayTraceLightSamplesCS - 7.14% of total time (compiled 384 times, average 0.40 sec, max 0.70 sec, min 0.17 sec)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.48% of total time (compiled 45 times, average 2.14 sec, max 7.98 sec, min 0.72 sec)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.33% of total time (compiled 63 times, average 1.48 sec, max 1.94 sec, min 0.31 sec)
|
|
[2026.05.26-07.10.14:500][230]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.00% of total time (compiled 240 times, average 0.36 sec, max 1.28 sec, min 0.12 sec)
|
|
[2026.05.26-07.10.14:501][230]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.05.26-07.10.14:501][230]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.05.26-07.10.14:501][230]LogShaderCompilers: Display: Materials Translated: 430
|
|
[2026.05.26-07.10.14:501][230]LogShaderCompilers: Display: Material Total Translate Time: 0.28 s
|
|
[2026.05.26-07.10.14:501][230]LogShaderCompilers: Display: Material Translation Only: 0.13 s (46%)
|
|
[2026.05.26-07.10.14:501][230]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.05.26-07.10.14:501][230]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.05.26-07.10.14:501][230]LogShaderCompilers: Display: ================================================
|
|
[2026.05.26-07.10.32:699][403]LogInteractiveToolsContext: Display: Set the subdivision level and hit Accept to create a new subdivided mesh
|
|
[2026.05.26-07.10.40:181][403]LogStreaming: Display: FlushAsyncLoading(453): 1 QueuedPackages, 0 AsyncPackages
|
|
[2026.05.26-07.10.44:382][403]LogOutputDevice: Warning:
|
|
|
|
Script Stack (0 frames) :
|
|
|
|
[2026.05.26-07.10.44:403][403]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.020 s
|
|
[2026.05.26-07.10.44:403][403]LogOutputDevice: Error: === Handled ensure: ===
|
|
[2026.05.26-07.10.44:403][403]LogOutputDevice: Error:
|
|
[2026.05.26-07.10.44:403][403]LogOutputDevice: Error: Ensure condition failed: Subd.ComputeTopologySubdivision() [File:D:\build\++UE5\Sync\Engine\Plugins\Experimental\MeshModelingToolsetExp\Source\MeshModelingToolsEditorOnlyExp\Private\SubdividePolyTool.cpp] [Line: 79]
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error:
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: Stack:
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x0000025cbca5090d UnrealEditor-MeshModelingToolsEditorOnlyExp.dll!UnknownFunction []
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff0d8018ae UnrealEditor-GeometryFramework.dll!UnknownFunction []
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x0000025cbca535db UnrealEditor-MeshModelingToolsEditorOnlyExp.dll!UnknownFunction []
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff471cb11e UnrealEditor-InteractiveToolsFramework.dll!UnknownFunction []
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff471cacfe UnrealEditor-InteractiveToolsFramework.dll!UnknownFunction []
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff47200c20 UnrealEditor-InteractiveToolsFramework.dll!UnknownFunction []
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff55955677 UnrealEditor-UnrealEd.dll!UnknownFunction []
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff55955916 UnrealEditor-UnrealEd.dll!UnknownFunction []
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff54d16d1d UnrealEditor-UnrealEd.dll!UnknownFunction []
|
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff54d908ec UnrealEditor-UnrealEd.dll!UnknownFunction []
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff552a773a UnrealEditor-UnrealEd.dll!UnknownFunction []
|
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff54c839c3 UnrealEditor-UnrealEd.dll!UnknownFunction []
|
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007fff55955956 UnrealEditor-UnrealEd.dll!UnknownFunction []
|
|
[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59b9ce4 UnrealEditor.exe!UnknownFunction []
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59de5ac UnrealEditor.exe!UnknownFunction []
|
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59de6ba UnrealEditor.exe!UnknownFunction []
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59e209e UnrealEditor.exe!UnknownFunction []
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59f4e44 UnrealEditor.exe!UnknownFunction []
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59f80fa UnrealEditor.exe!UnknownFunction []
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007ff8112ee8d7 KERNEL32.DLL!UnknownFunction []
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error: [Callstack] 0x00007ff811fec3fc ntdll.dll!UnknownFunction []
|
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[2026.05.26-07.10.44:404][403]LogOutputDevice: Error:
|
|
[2026.05.26-07.10.44:457][403]LogStats: SubmitErrorReport - 0.000 s
|
|
[2026.05.26-07.10.47:082][403]LogStats: SendNewReport - 2.625 s
|
|
[2026.05.26-07.10.47:082][403]LogStats: FDebug::EnsureFailed - 2.699 s
|
|
[2026.05.26-07.10.47:082][403]LogOutputDevice: Warning:
|
|
|
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Script Stack (0 frames) :
|
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|
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[2026.05.26-07.10.47:091][403]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.009 s
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: === Handled ensure: ===
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error:
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: Ensure condition failed: Subd.ComputeSubdividedMesh(OutRenderMesh) [File:D:\build\++UE5\Sync\Engine\Plugins\Experimental\MeshModelingToolsetExp\Source\MeshModelingToolsEditorOnlyExp\Private\SubdividePolyTool.cpp] [Line: 81]
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error:
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: Stack:
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x0000025cbca5094d UnrealEditor-MeshModelingToolsEditorOnlyExp.dll!UnknownFunction []
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff0d8018ae UnrealEditor-GeometryFramework.dll!UnknownFunction []
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x0000025cbca535db UnrealEditor-MeshModelingToolsEditorOnlyExp.dll!UnknownFunction []
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff471cb11e UnrealEditor-InteractiveToolsFramework.dll!UnknownFunction []
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff471cacfe UnrealEditor-InteractiveToolsFramework.dll!UnknownFunction []
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff47200c20 UnrealEditor-InteractiveToolsFramework.dll!UnknownFunction []
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff55955677 UnrealEditor-UnrealEd.dll!UnknownFunction []
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff55955916 UnrealEditor-UnrealEd.dll!UnknownFunction []
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff54d16d1d UnrealEditor-UnrealEd.dll!UnknownFunction []
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff54d908ec UnrealEditor-UnrealEd.dll!UnknownFunction []
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff552a773a UnrealEditor-UnrealEd.dll!UnknownFunction []
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff54c839c3 UnrealEditor-UnrealEd.dll!UnknownFunction []
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007fff55955956 UnrealEditor-UnrealEd.dll!UnknownFunction []
|
|
[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59b9ce4 UnrealEditor.exe!UnknownFunction []
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59de5ac UnrealEditor.exe!UnknownFunction []
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59de6ba UnrealEditor.exe!UnknownFunction []
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59e209e UnrealEditor.exe!UnknownFunction []
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59f4e44 UnrealEditor.exe!UnknownFunction []
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007ff7b59f80fa UnrealEditor.exe!UnknownFunction []
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007ff8112ee8d7 KERNEL32.DLL!UnknownFunction []
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error: [Callstack] 0x00007ff811fec3fc ntdll.dll!UnknownFunction []
|
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[2026.05.26-07.10.47:091][403]LogOutputDevice: Error:
|